Search Results

Search found 12892 results on 516 pages for 'android sqlite'.

Page 49/516 | < Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >

  • You Don’t Need to Install a Task Manager: How to Manage Running Apps on Android

    - by Chris Hoffman
    Google Play is full of task managers for Android. These utilities can show you apps running in the background, kill running apps, and otherwise manage your apps — but you don’t need to install any third-party software to do this. We’ll show you how to quickly and easily kill and manage your running apps using only the software included with your Android phone. Third-party task managers are unnecessary and many include harmful features, like task killers.    

    Read the article

  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

    Read the article

  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

    Read the article

  • Inserting data to database from Android

    - by Angel
    I have to build an application where the requirement is that my clients will send data from their Android device and I have to save that data to a database. I have done the part of coding that inserts data from Android emulator to my XAMPP database on localhost, now I have to implement the real thing. How can I connect the devices where my application will be installed to the XAMPP database I have created so that the data they send can be inserted into it?

    Read the article

  • android third party libraries

    - by Terrance
    Its hard to believe that there aren't a ton of awesome third party (possibly open source) libraries out on the web for android using java but, I cant say I have found a great many so far but, droid seems like the only notable one I've come across. Any other majorly useful android libraries out there? Sorry in advanced if there is a dupe out there somewhere (seems like there should be) but if there is by all means post it and let me know.

    Read the article

  • How to Use Quick Toggles on Your Android Phone

    - by Chris Hoffman
    One of the big new features in Apple’s iOS 7 is Control Center, which allows you to quickly access and toggle common setting from anywhere. However, Android phones have had quick toggles for a long time. Android now has its own built-in quick toggles, while popular manufacturer-customized interfaces like Samsung’s TouchWiz have their own quick toggles, which work differently. You can also add custom quick toggles in different places.    

    Read the article

  • How To Customize Your Android Lock Screen with WidgetLocker

    - by Jason Fitzpatrick
    Wouldn’t it be great to use your Android lock screen to turn on your flashlight, jump to your camera, and otherwise make accessing your phone and information on it lightening fast? Read on as we show you how. How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3

    Read the article

  • Share folders between PC and Android

    - by Javi
    I want to know how to share any folders between android and ubuntu. I've got it with WindowsXP. In the Android I've the app ES Explorador. I've created a folder in the PC and it is shared. With the app from cellphone I get to found the folther shared but when I try open this, the app say me '' The account has no permissions'' I don't known how to give this permissions. Sorry for my inglish ^^ I'm lerning now.

    Read the article

  • How do I handle calls to AudioTrack from jni without crashing?

    - by icecream
    I was trying to write to an AudioTrack from a jni callback, and I get a signal 7 (SIGBUS), fault addr 00000000. I have looked at the Wolf3D example for odroid and they seem to use a android.os.Handler to post a Runnable that will do an update in the correct thread context. I have also tried AttachCurrentThread, but I fail in this case also. It works to play the sound when running from the constructor even if I wrap it in a thread and then post it to the handler. When I do the "same" via a callback from jni it fails. I assume I am braeaking some rules, but I haven't been able to figure out what they are. So far, I haven't found the answer here on SO. So I wonder if anyone knows how this should be done. EDIT: Answered below. The following code is to illustrate the problem. Java: package com.example.jniaudiotrack; import android.app.Activity; import android.media.AudioFormat; import android.media.AudioManager; import android.media.AudioTrack; import android.os.Bundle; import android.os.Handler; import android.util.Log; public class JniAudioTrackActivity extends Activity { AudioTrack mAudioTrack; byte[] mArr; public static final Handler mHandler = new Handler(); /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mArr = new byte[2048]; for (int i = 0; i < 2048; i++) { mArr[i] = (byte) (Math.sin(i) * 128); } mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, 2048, AudioTrack.MODE_STREAM); mAudioTrack.play(); new Thread(new Runnable() { public void run() { mHandler.post(new Runnable() { public void run() { mAudioTrack.write(mArr, 0, 2048); Log.i(TAG, "*** Handler from constructor ***"); } }); } }).start(); new Thread(new Runnable() { public void run() { audioFunc(); } }).start(); } public native void audioFunc(); @SuppressWarnings("unused") private void audioCB() { mHandler.post(new Runnable() { public void run() { mAudioTrack.write(mArr, 0, 2048); Log.i(TAG, "*** audioCB called ***"); } }); } private static final String TAG = "JniAudioTrackActivity"; static { System.loadLibrary("jni_audiotrack"); } } cpp: #include <jni.h> extern "C" { JNIEXPORT void Java_com_example_jniaudiotrack_JniAudioTrackActivity_audioFunc(JNIEnv* env, jobject obj); } JNIEXPORT void Java_com_example_jniaudiotrack_JniAudioTrackActivity_audioFunc(JNIEnv* env, jobject obj) { JNIEnv* jniEnv; JavaVM* vm; env->GetJavaVM(&vm); vm->AttachCurrentThread(&jniEnv, 0); jclass cls = env->GetObjectClass(obj); jmethodID audioCBID = env->GetMethodID(cls, "audioCB", "()V"); if (!audioCBID) { return; } env->CallVoidMethod(cls, audioCBID); } Trace snippet: I/DEBUG ( 1653): pid: 9811, tid: 9811 >>> com.example.jniaudiotrack <<< I/DEBUG ( 1653): signal 7 (SIGBUS), fault addr 00000000 I/DEBUG ( 1653): r0 00000800 r1 00000026 r2 00000001 r3 00000000 I/DEBUG ( 1653): r4 42385726 r5 41049e54 r6 bee25570 r7 ad00e540 I/DEBUG ( 1653): r8 000040f8 r9 41048200 10 41049e44 fp 00000000 I/DEBUG ( 1653): ip 000000f8 sp bee25530 lr ad02dbb5 pc ad012358 cpsr 20000010 I/DEBUG ( 1653): #00 pc 00012358 /system/lib/libdvm.so

    Read the article

  • SQLite, python, unicode, and non-utf data

    - by Nathan Spears
    I started by trying to store strings in sqlite using python, and got the message: sqlite3.ProgrammingError: You must not use 8-bit bytestrings unless you use a text_factory that can interpret 8-bit bytestrings (like text_factory = str). It is highly recommended that you instead just switch your application to Unicode strings. Ok, I switched to Unicode strings. Then I started getting the message: sqlite3.OperationalError: Could not decode to UTF-8 column 'tag_artist' with text 'Sigur Rós' when trying to retrieve data from the db. More research and I started encoding it in utf8, but then 'Sigur Rós' starts looking like 'Sigur Rós' note: My console was set to display in 'latin_1' as @John Machin pointed out. What gives? After reading this, describing exactly the same situation I'm in, it seems as if the advice is to ignore the other advice and use 8-bit bytestrings after all. I didn't know much about unicode and utf before I started this process. I've learned quite a bit in the last couple hours, but I'm still ignorant of whether there is a way to correctly convert 'ó' from latin-1 to utf-8 and not mangle it. If there isn't, why would sqlite 'highly recommend' I switch my application to unicode strings? I'm going to update this question with a summary and some example code of everything I've learned in the last 24 hours so that someone in my shoes can have an easy(er) guide. If the information I post is wrong or misleading in any way please tell me and I'll update, or one of you senior guys can update. Summary of answers Let me first state the goal as I understand it. The goal in processing various encodings, if you are trying to convert between them, is to understand what your source encoding is, then convert it to unicode using that source encoding, then convert it to your desired encoding. Unicode is a base and encodings are mappings of subsets of that base. utf_8 has room for every character in unicode, but because they aren't in the same place as, for instance, latin_1, a string encoded in utf_8 and sent to a latin_1 console will not look the way you expect. In python the process of getting to unicode and into another encoding looks like: str.decode('source_encoding').encode('desired_encoding') or if the str is already in unicode str.encode('desired_encoding') For sqlite I didn't actually want to encode it again, I wanted to decode it and leave it in unicode format. Here are four things you might need to be aware of as you try to work with unicode and encodings in python. The encoding of the string you want to work with, and the encoding you want to get it to. The system encoding. The console encoding. The encoding of the source file Elaboration: (1) When you read a string from a source, it must have some encoding, like latin_1 or utf_8. In my case, I'm getting strings from filenames, so unfortunately, I could be getting any kind of encoding. Windows XP uses UCS-2 (a Unicode system) as its native string type, which seems like cheating to me. Fortunately for me, the characters in most filenames are not going to be made up of more than one source encoding type, and I think all of mine were either completely latin_1, completely utf_8, or just plain ascii (which is a subset of both of those). So I just read them and decoded them as if they were still in latin_1 or utf_8. It's possible, though, that you could have latin_1 and utf_8 and whatever other characters mixed together in a filename on Windows. Sometimes those characters can show up as boxes, other times they just look mangled, and other times they look correct (accented characters and whatnot). Moving on. (2) Python has a default system encoding that gets set when python starts and can't be changed during runtime. See here for details. Dirty summary ... well here's the file I added: \# sitecustomize.py \# this file can be anywhere in your Python path, \# but it usually goes in ${pythondir}/lib/site-packages/ import sys sys.setdefaultencoding('utf_8') This system encoding is the one that gets used when you use the unicode("str") function without any other encoding parameters. To say that another way, python tries to decode "str" to unicode based on the default system encoding. (3) If you're using IDLE or the command-line python, I think that your console will display according to the default system encoding. I am using pydev with eclipse for some reason, so I had to go into my project settings, edit the launch configuration properties of my test script, go to the Common tab, and change the console from latin-1 to utf-8 so that I could visually confirm what I was doing was working. (4) If you want to have some test strings, eg test_str = "ó" in your source code, then you will have to tell python what kind of encoding you are using in that file. (FYI: when I mistyped an encoding I had to ctrl-Z because my file became unreadable.) This is easily accomplished by putting a line like so at the top of your source code file: # -*- coding: utf_8 -*- If you don't have this information, python attempts to parse your code as ascii by default, and so: SyntaxError: Non-ASCII character '\xf3' in file _redacted_ on line 81, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Once your program is working correctly, or, if you aren't using python's console or any other console to look at output, then you will probably really only care about #1 on the list. System default and console encoding are not that important unless you need to look at output and/or you are using the builtin unicode() function (without any encoding parameters) instead of the string.decode() function. I wrote a demo function I will paste into the bottom of this gigantic mess that I hope correctly demonstrates the items in my list. Here is some of the output when I run the character 'ó' through the demo function, showing how various methods react to the character as input. My system encoding and console output are both set to utf_8 for this run: '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Now I will change the system and console encoding to latin_1, and I get this output for the same input: 'ó' = original char <type 'str'> repr(char)='\xf3' 'ó' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Notice that the 'original' character displays correctly and the builtin unicode() function works now. Now I change my console output back to utf_8. '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' '?' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Here everything still works the same as last time but the console can't display the output correctly. Etc. The function below also displays more information that this and hopefully would help someone figure out where the gap in their understanding is. I know all this information is in other places and more thoroughly dealt with there, but I hope that this would be a good kickoff point for someone trying to get coding with python and/or sqlite. Ideas are great but sometimes source code can save you a day or two of trying to figure out what functions do what. Disclaimers: I'm no encoding expert, I put this together to help my own understanding. I kept building on it when I should have probably started passing functions as arguments to avoid so much redundant code, so if I can I'll make it more concise. Also, utf_8 and latin_1 are by no means the only encoding schemes, they are just the two I was playing around with because I think they handle everything I need. Add your own encoding schemes to the demo function and test your own input. One more thing: there are apparently crazy application developers making life difficult in Windows. #!/usr/bin/env python # -*- coding: utf_8 -*- import os import sys def encodingDemo(str): validStrings = () try: print "str =",str,"{0} repr(str) = {1}".format(type(str), repr(str)) validStrings += ((str,""),) except UnicodeEncodeError as ude: print "Couldn't print the str itself because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print ude try: x = unicode(str) print "unicode(str) = ",x validStrings+= ((x, " decoded into unicode by the default system encoding"),) except UnicodeDecodeError as ude: print "ERROR. unicode(str) couldn't decode the string because the system encoding is set to an encoding that doesn't understand some character in the string." print "\tThe system encoding is set to {0}. See error:\n\t".format(sys.getdefaultencoding()), print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the unicode(str) because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('latin_1') print "str.decode('latin_1') =",x validStrings+= ((x, " decoded with latin_1 into unicode"),) try: print "str.decode('latin_1').encode('utf_8') =",str.decode('latin_1').encode('utf_8') validStrings+= ((x, " decoded with latin_1 into unicode and encoded into utf_8"),) except UnicodeDecodeError as ude: print "The string was decoded into unicode using the latin_1 encoding, but couldn't be encoded into utf_8. See error:\n\t", print ude except UnicodeDecodeError as ude: print "Something didn't work, probably because the string wasn't latin_1 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('latin_1') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('utf_8') print "str.decode('utf_8') =",x validStrings+= ((x, " decoded with utf_8 into unicode"),) try: print "str.decode('utf_8').encode('latin_1') =",str.decode('utf_8').encode('latin_1') except UnicodeDecodeError as ude: print "str.decode('utf_8').encode('latin_1') didn't work. The string was decoded into unicode using the utf_8 encoding, but couldn't be encoded into latin_1. See error:\n\t", validStrings+= ((x, " decoded with utf_8 into unicode and encoded into latin_1"),) print ude except UnicodeDecodeError as ude: print "str.decode('utf_8') didn't work, probably because the string wasn't utf_8 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('utf_8') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t",uee print print "Printing information about each character in the original string." for char in str: try: print "\t'" + char + "' = original char {0} repr(char)={1}".format(type(char), repr(char)) except UnicodeDecodeError as ude: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), ude) except UnicodeEncodeError as uee: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), uee) print uee try: x = unicode(char) print "\t'" + x + "' = unicode(char) {1} repr(unicode(char))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = unicode(char) ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = unicode(char) {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('latin_1') print "\t'" + x + "' = char.decode('latin_1') {1} repr(char.decode('latin_1'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('latin_1') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('latin_1') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('utf_8') print "\t'" + x + "' = char.decode('utf_8') {1} repr(char.decode('utf_8'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('utf_8') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('utf_8') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) print x = 'ó' encodingDemo(x) Much thanks for the answers below and especially to @John Machin for answering so thoroughly.

    Read the article

  • How to handle screen orientation change when progress dialog and background thread active?

    - by Heikki Toivonen
    My program does some network activity in a background thread. Before starting, it pops up a progress dialog. The dialog is dismissed on the handler. This all works fine, except when screen orientation changes while the dialog is up (and the background thread is going). At this point the app either crashes, or deadlocks, or gets into a weird stage where the app does not work at all until all the threads have been killed. How can I handle the screen orientation change gracefully? The sample code below matches roughly what my real program does: public class MyAct extends Activity implements Runnable { public ProgressDialog mProgress; // UI has a button that when pressed calls send public void send() { mProgress = ProgressDialog.show(this, "Please wait", "Please wait", true, true); Thread thread = new Thread(this); thread.start(); } public void run() { Thread.sleep(10000); Message msg = new Message(); mHandler.sendMessage(msg); } private final Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { mProgress.dismiss(); } }; } Stack: E/WindowManager( 244): Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): android.view.WindowLeaked: Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): at android.view.ViewRoot.<init>(ViewRoot.java:178) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:147) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:90) E/WindowManager( 244): at android.view.Window$LocalWindowManager.addView(Window.java:393) E/WindowManager( 244): at android.app.Dialog.show(Dialog.java:212) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:103) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:91) E/WindowManager( 244): at MyAct.send(MyAct.java:294) E/WindowManager( 244): at MyAct$4.onClick(MyAct.java:174) E/WindowManager( 244): at android.view.View.performClick(View.java:2129) E/WindowManager( 244): at android.view.View.onTouchEvent(View.java:3543) E/WindowManager( 244): at android.widget.TextView.onTouchEvent(TextView.java:4664) E/WindowManager( 244): at android.view.View.dispatchTouchEvent(View.java:3198) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1593) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1089) E/WindowManager( 244): at android.app.Activity.dispatchTouchEvent(Activity.java:1871) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1577) E/WindowManager( 244): at android.view.ViewRoot.handleMessage(ViewRoot.java:1140) E/WindowManager( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/WindowManager( 244): at android.os.Looper.loop(Looper.java:123) E/WindowManager( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/WindowManager( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/WindowManager( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/WindowManager( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/WindowManager( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/WindowManager( 244): at dalvik.system.NativeStart.main(Native Method) and: W/dalvikvm( 244): threadid=3: thread exiting with uncaught exception (group=0x4000fe68) E/AndroidRuntime( 244): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 244): java.lang.IllegalArgumentException: View not attached to window manager E/AndroidRuntime( 244): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:331) E/AndroidRuntime( 244): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:200) E/AndroidRuntime( 244): at android.view.Window$LocalWindowManager.removeView(Window.java:401) E/AndroidRuntime( 244): at android.app.Dialog.dismissDialog(Dialog.java:249) E/AndroidRuntime( 244): at android.app.Dialog.access$000(Dialog.java:59) E/AndroidRuntime( 244): at android.app.Dialog$1.run(Dialog.java:93) E/AndroidRuntime( 244): at android.app.Dialog.dismiss(Dialog.java:233) E/AndroidRuntime( 244): at MyAct$1.handleMessage(MyAct.java:321) E/AndroidRuntime( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/AndroidRuntime( 244): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/AndroidRuntime( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/AndroidRuntime( 244): at dalvik.system.NativeStart.main(Native Method) I/Process ( 46): Sending signal. PID: 244 SIG: 3 I/dalvikvm( 244): threadid=7: reacting to signal 3 I/dalvikvm( 244): Wrote stack trace to '/data/anr/traces.txt' I/Process ( 244): Sending signal. PID: 244 SIG: 9 I/ActivityManager( 46): Process MyAct (pid 244) has died. I have tried to dismiss the progress dialog in onSaveInstanceState, but that just prevents an immediate crash. The background thread is still going, and the UI is in partially drawn state. Need to kill the whole app before it starts working again.

    Read the article

  • Android "single top" launch mode and onNewIntent method

    - by Rich
    I read in the Android documentation that by setting my Activity's launchMode property to singleTop OR by adding the FLAG_ACTIVITY_SINGLE_TOP flag to my Intent, that calling startActivity(intent) would reuse a single Activity instance and give me the Intent in the onNewIntent callback. I did both of these things, and onNewIntent never fires and onCreate fires every time. The docs also say that this.getIntent() returns the intent that was first passed to the Activity when it was first created. In onCreate I'm calling getIntent and I'm getting a new one every time (I'm creating the intent object in another activity and adding an extra to it...this extra should be the same every time if it was returning me the same intent object). All this leads me to believe that my activity is not acting like a "single top", and I don't understand why. To add some background in case I'm simply missing a required step, here's my Activity declaration in the manifest and the code I'm using to launch the activity. The Activity itself doesn't do anything worth mentioning in regards to this: in AndroidManifest.xml: <activity android:name=".ArtistActivity" android:label="Artist" android:launchMode="singleTop"> </activity> in my calling Activity: Intent i = new Intent(); i.putExtra(EXTRA_KEY_ARTIST, id); i.setClass(this, ArtistActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); startActivity(i);

    Read the article

  • SQLite, python, unicode, and non-utf data

    - by Nathan Spears
    I started by trying to store strings in sqlite using python, and got the message: sqlite3.ProgrammingError: You must not use 8-bit bytestrings unless you use a text_factory that can interpret 8-bit bytestrings (like text_factory = str). It is highly recommended that you instead just switch your application to Unicode strings. Ok, I switched to Unicode strings. Then I started getting the message: sqlite3.OperationalError: Could not decode to UTF-8 column 'tag_artist' with text 'Sigur Rós' when trying to retrieve data from the db. More research and I started encoding it in utf8, but then 'Sigur Rós' starts looking like 'Sigur Rós' note: My console was set to display in 'latin_1' as @John Machin pointed out. What gives? After reading this, describing exactly the same situation I'm in, it seems as if the advice is to ignore the other advice and use 8-bit bytestrings after all. I didn't know much about unicode and utf before I started this process. I've learned quite a bit in the last couple hours, but I'm still ignorant of whether there is a way to correctly convert 'ó' from latin-1 to utf-8 and not mangle it. If there isn't, why would sqlite 'highly recommend' I switch my application to unicode strings? I'm going to update this question with a summary and some example code of everything I've learned in the last 24 hours so that someone in my shoes can have an easy(er) guide. If the information I post is wrong or misleading in any way please tell me and I'll update, or one of you senior guys can update. Summary of answers Let me first state the goal as I understand it. The goal in processing various encodings, if you are trying to convert between them, is to understand what your source encoding is, then convert it to unicode using that source encoding, then convert it to your desired encoding. Unicode is a base and encodings are mappings of subsets of that base. utf_8 has room for every character in unicode, but because they aren't in the same place as, for instance, latin_1, a string encoded in utf_8 and sent to a latin_1 console will not look the way you expect. In python the process of getting to unicode and into another encoding looks like: str.decode('source_encoding').encode('desired_encoding') or if the str is already in unicode str.encode('desired_encoding') For sqlite I didn't actually want to encode it again, I wanted to decode it and leave it in unicode format. Here are four things you might need to be aware of as you try to work with unicode and encodings in python. The encoding of the string you want to work with, and the encoding you want to get it to. The system encoding. The console encoding. The encoding of the source file Elaboration: (1) When you read a string from a source, it must have some encoding, like latin_1 or utf_8. In my case, I'm getting strings from filenames, so unfortunately, I could be getting any kind of encoding. Windows XP uses UCS-2 (a Unicode system) as its native string type, which seems like cheating to me. Fortunately for me, the characters in most filenames are not going to be made up of more than one source encoding type, and I think all of mine were either completely latin_1, completely utf_8, or just plain ascii (which is a subset of both of those). So I just read them and decoded them as if they were still in latin_1 or utf_8. It's possible, though, that you could have latin_1 and utf_8 and whatever other characters mixed together in a filename on Windows. Sometimes those characters can show up as boxes, other times they just look mangled, and other times they look correct (accented characters and whatnot). Moving on. (2) Python has a default system encoding that gets set when python starts and can't be changed during runtime. See here for details. Dirty summary ... well here's the file I added: \# sitecustomize.py \# this file can be anywhere in your Python path, \# but it usually goes in ${pythondir}/lib/site-packages/ import sys sys.setdefaultencoding('utf_8') This system encoding is the one that gets used when you use the unicode("str") function without any other encoding parameters. To say that another way, python tries to decode "str" to unicode based on the default system encoding. (3) If you're using IDLE or the command-line python, I think that your console will display according to the default system encoding. I am using pydev with eclipse for some reason, so I had to go into my project settings, edit the launch configuration properties of my test script, go to the Common tab, and change the console from latin-1 to utf-8 so that I could visually confirm what I was doing was working. (4) If you want to have some test strings, eg test_str = "ó" in your source code, then you will have to tell python what kind of encoding you are using in that file. (FYI: when I mistyped an encoding I had to ctrl-Z because my file became unreadable.) This is easily accomplished by putting a line like so at the top of your source code file: # -*- coding: utf_8 -*- If you don't have this information, python attempts to parse your code as ascii by default, and so: SyntaxError: Non-ASCII character '\xf3' in file _redacted_ on line 81, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Once your program is working correctly, or, if you aren't using python's console or any other console to look at output, then you will probably really only care about #1 on the list. System default and console encoding are not that important unless you need to look at output and/or you are using the builtin unicode() function (without any encoding parameters) instead of the string.decode() function. I wrote a demo function I will paste into the bottom of this gigantic mess that I hope correctly demonstrates the items in my list. Here is some of the output when I run the character 'ó' through the demo function, showing how various methods react to the character as input. My system encoding and console output are both set to utf_8 for this run: '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Now I will change the system and console encoding to latin_1, and I get this output for the same input: 'ó' = original char <type 'str'> repr(char)='\xf3' 'ó' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Notice that the 'original' character displays correctly and the builtin unicode() function works now. Now I change my console output back to utf_8. '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' '?' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Here everything still works the same as last time but the console can't display the output correctly. Etc. The function below also displays more information that this and hopefully would help someone figure out where the gap in their understanding is. I know all this information is in other places and more thoroughly dealt with there, but I hope that this would be a good kickoff point for someone trying to get coding with python and/or sqlite. Ideas are great but sometimes source code can save you a day or two of trying to figure out what functions do what. Disclaimers: I'm no encoding expert, I put this together to help my own understanding. I kept building on it when I should have probably started passing functions as arguments to avoid so much redundant code, so if I can I'll make it more concise. Also, utf_8 and latin_1 are by no means the only encoding schemes, they are just the two I was playing around with because I think they handle everything I need. Add your own encoding schemes to the demo function and test your own input. One more thing: there are apparently crazy application developers making life difficult in Windows. #!/usr/bin/env python # -*- coding: utf_8 -*- import os import sys def encodingDemo(str): validStrings = () try: print "str =",str,"{0} repr(str) = {1}".format(type(str), repr(str)) validStrings += ((str,""),) except UnicodeEncodeError as ude: print "Couldn't print the str itself because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print ude try: x = unicode(str) print "unicode(str) = ",x validStrings+= ((x, " decoded into unicode by the default system encoding"),) except UnicodeDecodeError as ude: print "ERROR. unicode(str) couldn't decode the string because the system encoding is set to an encoding that doesn't understand some character in the string." print "\tThe system encoding is set to {0}. See error:\n\t".format(sys.getdefaultencoding()), print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the unicode(str) because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('latin_1') print "str.decode('latin_1') =",x validStrings+= ((x, " decoded with latin_1 into unicode"),) try: print "str.decode('latin_1').encode('utf_8') =",str.decode('latin_1').encode('utf_8') validStrings+= ((x, " decoded with latin_1 into unicode and encoded into utf_8"),) except UnicodeDecodeError as ude: print "The string was decoded into unicode using the latin_1 encoding, but couldn't be encoded into utf_8. See error:\n\t", print ude except UnicodeDecodeError as ude: print "Something didn't work, probably because the string wasn't latin_1 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('latin_1') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('utf_8') print "str.decode('utf_8') =",x validStrings+= ((x, " decoded with utf_8 into unicode"),) try: print "str.decode('utf_8').encode('latin_1') =",str.decode('utf_8').encode('latin_1') except UnicodeDecodeError as ude: print "str.decode('utf_8').encode('latin_1') didn't work. The string was decoded into unicode using the utf_8 encoding, but couldn't be encoded into latin_1. See error:\n\t", validStrings+= ((x, " decoded with utf_8 into unicode and encoded into latin_1"),) print ude except UnicodeDecodeError as ude: print "str.decode('utf_8') didn't work, probably because the string wasn't utf_8 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('utf_8') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t",uee print print "Printing information about each character in the original string." for char in str: try: print "\t'" + char + "' = original char {0} repr(char)={1}".format(type(char), repr(char)) except UnicodeDecodeError as ude: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), ude) except UnicodeEncodeError as uee: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), uee) print uee try: x = unicode(char) print "\t'" + x + "' = unicode(char) {1} repr(unicode(char))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = unicode(char) ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = unicode(char) {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('latin_1') print "\t'" + x + "' = char.decode('latin_1') {1} repr(char.decode('latin_1'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('latin_1') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('latin_1') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('utf_8') print "\t'" + x + "' = char.decode('utf_8') {1} repr(char.decode('utf_8'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('utf_8') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('utf_8') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) print x = 'ó' encodingDemo(x) Much thanks for the answers below and especially to @John Machin for answering so thoroughly.

    Read the article

  • Android: trouble updating to Android SDK Tools, revision 7.

    - by Arhimed
    Currently I have Android SDK 2.1 (+ tools revision 4). I'd like to upgrade to Android SDK 2.2. When I try to do it I'm informed I need to upgrade Android SDK Tools to revision 7 first. So I agree, the process starts and then I get an error: -= warning! =- A folder failed to be renamed or moved. On Windows this typically means that a program Is using that Folder (for example Windows Explorer or your anti-virus software.) Please momentarily deactivate your anti-virus software. Please also close any running programs that may be accessing the directory 'D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\too!s'. When ready, press YES to try again. Downloading Android SDK Tools, revision 7 Installing Android SDK Tools, revision 7 Failed to rename directory D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\tools to D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\temp\ToolPackage.old01. I am aware of http/https and antivirus issues. So I disactivated my AV. I also closed any application that might hold a handle to the folder. Eclipse is also closed (I start the manager via command line). However I still get the same error. Looks like the only app that can hold a handle to the folder is the manager itself, because its starting directory is the one the error complains about ('\tools'). I am on Win XP Pro + SP3. Does anyone have an idea?

    Read the article

  • How to add Editext and Button to Efficent Adapter which has a Icon and text

    - by jayanthgande
    Hi, I want to create a layout in such a way that on top edittext and button should be there in one row. The search text I enter in editext and click on search button. Then I want to display a custom list view where each row contains image and text.(As per the API demos example list14 I have tried). But when I run the application, button and edittext are being added to each row (i.e., Each row contains a image, text, editext, button. Can Any one guide how to resolve this issue. Below is my xml file: <!-- <FrameLayout android:layout_width="wrap_content" android:layout_height="0dip" android:layout_weight="1"></FrameLayout> --> <ImageView android:id="@+id/icon" android:layout_width="48dip" android:layout_height="48dip" /> <TextView android:id="@+id/text" android:layout_gravity="center_vertical" android:layout_width="0dip" android:layout_weight="1.0" android:layout_height="wrap_content" /> <!-- <EditText android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/prdsearchtb" android:text="@string/tb_prd_search_lbl"></EditText> --> <!-- <TableLayout android:id="@+id/TableLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TableRow> --> <Button android:id="@+id/prdsrcbutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/btn_lbl_prd_search" android:layout_x="2px" android:layout_y="410px"></Button> <!-- </TableRow> </TableLayout> -- and Java File: /** * */ package org.techdata.activity; import android.app.AlertDialog; import android.app.ListActivity; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.ListView; import android.widget.TextView; /** * @author jayanthg * */ public class ProductSearch extends ListActivity { private static class ProductSearchAdapter extends BaseAdapter { private LayoutInflater mInflater; private Bitmap mIcon1; private Bitmap mIcon2; public ProductSearchAdapter(Context context) { mInflater = LayoutInflater.from(context); // Icons bound to the rows. mIcon1 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_1); mIcon2 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_2); } @Override public int getCount() { return DATA.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; Button btn=null; if (convertView == null) { convertView = mInflater.inflate(R.layout.productsearch, null); // Creates a ViewHolder and store references to the two children // views // we want to bind data to. holder = new ViewHolder(); holder.text = (TextView) convertView.findViewById(R.id.text); holder.icon = (ImageView) convertView.findViewById(R.id.icon); btn=(Button)convertView.findViewById(R.id.prdsrcbutton); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } // Bind the data efficiently with the holder. holder.text.setText(DATA[position]); holder.icon.setImageBitmap((position & 1) == 1 ? mIcon1 : mIcon2); holder.icon.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("image", " u clicked on icon Position" + position); } }); holder.text.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Text", " u clicked on text Position" + position); } }); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Button","U clicked on button"); } }); return convertView; } static class ViewHolder { TextView text; ImageView icon; } private static final String[] DATA = { "Abbaye de Belloc", "Abbaye du Mont des Cats" }; } ListView product_search_list; Button srch_btn; EditText srch_text; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ProductSearchAdapter(this)); // setContentView(R.layout.productsearch); // getListView().setEmptyView(findViewById(R.id.text)); // srch_text = (EditText)findViewById(R.id.prdsearchtb); // srch_btn = (Button) findViewById(R.id.prdsearchtb); // srch_btn.setOnClickListener(new View.OnClickListener() { // // @Override // public void onClick(View v) { // callProductSearchAdapter(); // // } // }); } void callProductSearchAdapter() { setListAdapter(new ProductSearchAdapter(this)); } private void createDialog(String title, String text, final Intent i) { if (i == null) { AlertDialog ad = new AlertDialog.Builder(this).setIcon( R.drawable.alert_dialog_icon).setPositiveButton("Ok", null) .setTitle(title).setMessage(text).create(); ad.show(); } } } Regards: Jayanth

    Read the article

  • Google Maps Api android key

    - by Cookie
    Hi, I have some trouble testing my Android application which includes the google maps API. The ooficial API example worked just fine but if I copy the code into my own project it keeps saying: "The application has stopped unexpectedly". I looked up the key in the keystore several times and registered it with google. Even tried reinstalling the SDK. Does anybody know what the problem is? Thanks in advance 05-16 14:31:11.142: ERROR/ActivityThread(662): Failed to find provider info for com.google.settings 05-16 14:31:11.150: ERROR/ActivityThread(662): Failed to find provider info for com.google.settings 05-16 14:31:12.598: ERROR/MediaPlayerService(542): Couldn't open fd for content://settings/system/notification_sound 05-16 14:31:12.624: ERROR/MediaPlayer(562): Unable to to create media player 05-16 14:31:05.098: ERROR/ActivityThread(608): Failed to find provider info for android.server.checkin 05-16 14:31:06.538: ERROR/ActivityThread(608): Failed to find provider info for android.server.checkin 05-16 14:31:06.645: ERROR/ActivityThread(608): Failed to find provider info for android.server.checkin 05-16 14:31:12.803: ERROR/AndroidRuntime(715): ERROR: thread attach failed 05-16 14:31:13.698: ERROR/ActivityThread(723): Failed to find provider info for com.google.settings 05-16 14:31:13.987: ERROR/AndroidRuntime(723): Uncaught handler: thread main exiting due to uncaught exception PS: there are some exceptions following but none pointing to my code, everything in background processes.

    Read the article

  • preparing SMS app for Android KitKat

    - by Pmsc
    in agreement with the recent post from Android Developers http://android-developers.blogspot.pt/2013/10/getting-your-sms-apps-ready-for-kitkat.html ,I was trying to prepare my app to the new android version, but encountered a problem with the part they suggest to create a dialog to let the user set the app as the default application to handle SMS's : Android Developers Post public class ComposeSmsActivity extends Activity { @Override protected void onResume() { super.onResume(); final String myPackageName = getPackageName(); if (!Telephony.Sms.getDefaultSmsPackage(this).equals(myPackageName)) { // App is not default. // Show the "not currently set as the default SMS app" interface View viewGroup = findViewById(R.id.not_default_app); viewGroup.setVisibility(View.VISIBLE); // Set up a button that allows the user to change the default SMS app Button button = (Button) findViewById(R.id.change_default_app); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent intent = new Intent(Telephony.Sms.Intents.ACTION_CHANGE_DEFAULT); intent.putExtra(Telephony.Sms.Intents.EXTRA_PACKAGE_NAME, myPackageName); startActivity(intent); } }); } else { // App is the default. // Hide the "not currently set as the default SMS app" interface View viewGroup = findViewById(R.id.not_default_app); viewGroup.setVisibility(View.GONE); } } } the code itself in pretty much straightforward, but I'm unable to access to Telephony.Sms.getDefaultSmsPackage because it says that Telephony cannot be resolved, and I can't find any import or declaration that would fix that. Can anyone please help? Thanks in advanced.

    Read the article

  • Logging in "Java Library Code" libs for Android applications

    - by K. Claszen
    I follow the advice to implement Android device (not application!) independent library code for my Android Apps in a seperate "Java Library Code" project. This makes testing easier for me as I can use the standard maven project layout, Spring test support and Continuous Build systems the way I am used to. I do not want to mix this inside my Android App project although this might be possible. I now wonder how to implement logging in this library. As this library will be used on the Android device I would like to go with android.util.Log. I added the followind dependency to my project to get the missing Android packages/classes and dependencies: <dependency> <groupId>com.google.android</groupId> <artifactId>android</artifactId> <version>2.2.1</version> <scope>provided</scope> </dependency> But this library just contains stub method (similar to the android.jar inside the android-sdk), thus using android.util.Log results in java.lang.RuntimeException: Stub! when running my unit tests. How do I implement logging which works on the Android device but does not fail outside (I do not expect it to work, but it must not fail)? Thanks for any advice Klaus For now I am going with the workaround to catch the exception outside android but hope there is a better solution. try { Log.d("me", "hello"); } catch (RuntimeException re) { // ignore failure outside android }

    Read the article

  • Can't connect to WCF service on Android

    - by illvm
    I am trying to connect to a .NET WCF service in Android using kSOAP2 (v 2.1.2), but I keep getting a fatal exception whenever I try to make the service call. I'm having a bit of difficulty tracking down the error and can't seem to figure out why it's happening. The code I am using is below: package org.example.android; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.PropertyInfo; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransport; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; public class ValidateUser extends Activity { private static final String SOAP_ACTION = "http://tempuri.org/mobile/ValidateUser"; private static final String METHOD_NAME = "ValidateUser"; private static final String NAMESPACE = "http://tempuri.org/mobile/"; private static final String URL = "http://192.168.1.2:8002/WebService.Mobile.svc"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.validate_user); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if (extras == null) { this.finish(); } String username = extras.getString("username"); String password = extras.getString("password"); Boolean validUser = false; try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); PropertyInfo uName = new PropertyInfo(); uName.name = "userName"; PropertyInfo pWord = new PropertyInfo(); pWord.name = "passWord"; request.addProperty(uName, username); request.addProperty(pWord, password); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransport androidHttpTransport = new HttpTransport(URL); androidHttpTransport.call(SOAP_ACTION, envelope); // error occurs here Integer userId = (Integer)envelope.getResponse(); validUser = (userId != 0); } catch (Exception ex) { } } private void exit () { this.finish(); } } EDIT: Remove the old stack traces. In summary, the first problem was the program being unable to open a connection due to missing methods or libraries due to using vanilla kSOAP2 rather than a modified library for Android (kSOAP2-Android). The second issue was a settings issue. In the Manifest I did not add the following setting: <uses-permission android:name="android.permission.INTERNET" /> I am now having an issue with the XMLPullParser which I need to figure out. 12-23 10:58:06.480: ERROR/SOCKETLOG(210): add_recv_stats recv 0 12-23 10:58:06.710: WARN/System.err(210): org.xmlpull.v1.XmlPullParserException: unexpected type (position:END_DOCUMENT null@1:0 in java.io.InputStreamReader@433fb070) 12-23 10:58:06.710: WARN/System.err(210): at org.kxml2.io.KXmlParser.exception(KXmlParser.java:243) 12-23 10:58:06.720: WARN/System.err(210): at org.kxml2.io.KXmlParser.nextTag(KXmlParser.java:1363) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.SoapEnvelope.parse(SoapEnvelope.java:126) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.Transport.parseResponse(Transport.java:63) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:100) 12-23 10:58:06.730: WARN/System.err(210): at org.example.android.ValidateUser.onCreate(ValidateUser.java:68) 12-23 10:58:06.730: WARN/System.err(210): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1122) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2104) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2157) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.access$1800(ActivityThread.java:112) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1581) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Handler.dispatchMessage(Handler.java:88) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Looper.loop(Looper.java:123) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.main(ActivityThread.java:3739) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invokeNative(Native Method) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invoke(Method.java:515) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) 12-23 10:58:06.730: WARN/System.err(210): at dalvik.system.NativeStart.main(Native Method)

    Read the article

  • Android "application stopped unexpectedly" - google Hello MapView Tutoria

    - by Cookie
    Hi, I'm trying the Hello MapView Tutorial at the moment. Whe I launch the program in the emulator, I get a huge number of errors (none of the exceptions seems to be related with lines in my code). The emulator window tells the program "stopped unexpectedly". Can anybody tell me which is the key line in the error output? What do I have to change? 05-02 15:04:57.195: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 05-02 15:04:57.195: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test2' (No such file or directory) 05-02 15:04:57.195: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 05-02 15:04:57.195: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test' (No such file or directory) 05-02 15:05:10.659: ERROR/MemoryHeapBase(51): error opening /dev/pmem: No such file or directory 05-02 15:05:10.659: ERROR/SurfaceFlinger(51): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 05-02 15:05:10.699: ERROR/libEGL(51): couldn't load <libhgl.so> library (Cannot load library: load_library[984]: Library 'libhgl.so' not found) 05-02 15:05:11.403: ERROR/libEGL(62): couldn't load <libhgl.so> library (Cannot load library: load_library[984]: Library 'libhgl.so' not found) 05-02 15:05:14.775: ERROR/BatteryService(51): Could not open '/sys/class/power_supply/usb/online' 05-02 15:05:14.775: ERROR/BatteryService(51): Could not open '/sys/class/power_supply/battery/batt_vol' 05-02 15:05:14.775: ERROR/BatteryService(51): Could not open '/sys/class/power_supply/battery/batt_temp' 05-02 15:05:15.148: ERROR/EventHub(51): could not get driver version for /dev/input/mouse0, Not a typewriter 05-02 15:05:15.148: ERROR/EventHub(51): could not get driver version for /dev/input/mice, Not a typewriter 05-02 15:05:15.282: ERROR/System(51): Failure starting core service 05-02 15:05:15.282: ERROR/System(51): java.lang.SecurityException 05-02 15:05:15.282: ERROR/System(51): at android.os.BinderProxy.transact(Native Method) 05-02 15:05:15.282: ERROR/System(51): at android.os.ServiceManagerProxy.addService(ServiceManagerNative.java:146) 05-02 15:05:15.282: ERROR/System(51): at android.os.ServiceManager.addService(ServiceManager.java:72) 05-02 15:05:15.282: ERROR/System(51): at com.android.server.ServerThread.run(SystemServer.java:162) 05-02 15:05:15.302: ERROR/AndroidRuntime(51): Crash logging skipped, no checkin service 05-02 15:05:17.012: ERROR/LockPatternKeyguardView(51): Failed to bind to GLS while checking for account 05-02 15:05:21.795: ERROR/ActivityThread(100): Failed to find provider info for com.google.settings 05-02 15:05:21.819: ERROR/ActivityThread(100): Failed to find provider info for com.google.settings 05-02 15:05:25.872: ERROR/ApplicationContext(51): Couldn't create directory for SharedPreferences file shared_prefs/wallpaper-hints.xml 05-02 15:05:28.923: ERROR/vold(26): Cannot start volume '/sdcard' (volume is not bound) 05-02 15:05:26.879: ERROR/ActivityThread(97): Failed to find provider info for android.server.checkin 05-02 15:05:30.211: ERROR/ActivityThread(97): Failed to find provider info for android.server.checkin 05-02 15:05:30.430: ERROR/ActivityThread(97): Failed to find provider info for android.server.checkin 05-02 15:05:32.463: ERROR/MediaPlayerService(30): Couldn't open fd for content://settings/system/notification_sound 05-02 15:05:32.489: ERROR/MediaPlayer(51): Unable to to create media player 05-02 15:05:34.783: ERROR/ActivityThread(51): Failed to find provider info for com.google.settings 05-02 15:05:34.783: ERROR/ActivityThread(51): Failed to find provider info for com.google.settings 05-02 15:05:35.359: ERROR/AndroidRuntime(201): Uncaught handler: thread main exiting due to uncaught exception 05-02 15:05:35.395: ERROR/AndroidRuntime(201): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{org.diretto.client.smartphone.android/org.diretto.client.smartphone.android.ShowMap}: java.lang.ClassNotFoundException: org.diretto.client.smartphone.android.ShowMap in loader dalvik.system.PathClassLoader@4376af90 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2324) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.os.Handler.dispatchMessage(Handler.java:99) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.os.Looper.loop(Looper.java:123) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.main(ActivityThread.java:4203) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.reflect.Method.invokeNative(Native Method) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.reflect.Method.invoke(Method.java:521) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at dalvik.system.NativeStart.main(Native Method) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): Caused by: java.lang.ClassNotFoundException: org.diretto.client.smartphone.android.ShowMap in loader dalvik.system.PathClassLoader@4376af90 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.Instrumentation.newActivity(Instrumentation.java:1097) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2316) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): ... 11 more 05-02 15:05:35.527: ERROR/dalvikvm(201): Unable to open stack trace file '/data/anr/traces.txt': Permission denied

    Read the article

  • SQLite UPSERT - ON DUPLICATE KEY UPDATE

    - by Alix Axel
    MySQL has something like this: INSERT INTO visits (ip, hits) VALUES ('127.0.0.1', 1) ON DUPLICATE KEY UPDATE hits = hits + 1; As far as I'm know this feature doesn't exist in SQLite, what I want to know is if there is any way to archive the same effect without having to execute two queries. Also, if this is not possible, what do you prefer: SELECT + (INSERT or UPDATE) or UPDATE (+ INSERT if UPDATE fails)

    Read the article

  • Android TableRow RelativeLayout Issue

    - by phogel
    I have the following <TableRow xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/admin_row" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal"> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="horizontal" android:background="@color/silver"> I dynamically populate the table but with the relative layout colored silver it only spans about 3/4 of the table row. If I put a LinearLayout with horizontal orientation it spans completely but if I change it to vertical the same problem occurs. I need a relative layout in the table row because I need to something like this: Value Detail MoreDetail. Any ideas on getting the relative layout to span the table row?

    Read the article

  • SQLite file locking and DropBox

    - by Alex Jenter
    I'm developing an app in Visual C++ that uses an SQLite3 DB for storing data. Usually it sits in the tray most of the time. I also would like to enable putting my app in a DropBox folder to share it across several PCs. It worked really well up until DropBox has recently updated itself. And now it says that it "can't sync the file in use". The SQLite file is open in my app, but the lock is shared. There are some prepared statements, but all are reset immediately after using step. Is there any way to enable synchronizing of an open SQLite database file? Thanks! Here is the simple wrapper that I use just for testing (no error handling), in case this helps: class Statement { private: Statement(sqlite3* db, const std::wstring& sql) : db(db) { sqlite3_prepare16_v2(db, sql.c_str(), sql.length() * sizeof(wchar_t), &stmt, NULL); } public: ~Statement() { sqlite3_finalize(stmt); } public: void reset() { sqlite3_reset(stmt); } int step() { return sqlite3_step(stmt); } int getInt(int i) const { return sqlite3_column_int(stmt, i); } tstring getText(int i) const { const wchar_t* v = (const wchar_t*)sqlite3_column_text16(stmt, i); int sz = sqlite3_column_bytes16(stmt, i) / sizeof(wchar_t); return std::wstring(v, v + sz); } private: friend class Database; sqlite3* db; sqlite3_stmt* stmt; }; class Database { public: Database(const std::wstring& filename = L"")) : db(NULL) { sqlite3_open16(filename.c_str(), &db); } ~Database() { sqlite3_close(db); } void exec(const std::wstring& sql) { auto_ptr<Statement> st(prepare(sql)); st->step(); } auto_ptr<Statement> prepare(const tstring& sql) const { return auto_ptr<Statement>(new Statement(db, sql)); } private: sqlite3* db; };

    Read the article

< Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >