Search Results

Search found 6884 results on 276 pages for 'apple ios'.

Page 49/276 | < Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >

  • Adding gesture recognizer (or dragging) to CCSprite

    - by user339946
    I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as the method implementation can only identify a single sprite to move at a time. I'd like to be able to perhaps add a gesture recognizer or somehow implement ccTouchesBegan/Moved in my own little CCSprite subclass. However, from what I understand, you can't just add gesture recognizers to CCSprites. ccTouchMoved are also not available on CCSprites?? Really confused as to how to implement touches on Cocos2D. What is the easiest way to add some position translation code to a CCSprite so it can be dragged around? Thanks!

    Read the article

  • World orientation in OpenGLES clarification

    - by Dev2rights
    I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at (0,0,0). Im trying to work out how to rotate the entire tile map around a point be that the origin or some arbitrary point in space. Im guessing i need to set up a Model Matrix instead for each tile. Then set up a world matrix for the world. Then on updating i would translate the world matrix and change the orientation and multiply it with each model matrix before rendering. Is this correct ?

    Read the article

  • Policies for deciding which mobile devices/OS versions to support? [on hold]

    - by bobfet1
    When developing for mobile devices, what are some strategies to go about determining which mobile devices and OS versions to support? Do some teams set a certain policy in place, like "support devices used by more than 2% of users" or "support OS versions with over 10% of users?" For example, a reoccurring challenge I am running into is the decision whether to support only new OS versions like iOS7 or KitKat, or continue support for older versions. It would be helpful to know how others approach this decision.

    Read the article

  • Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C#

    Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C# La troisième mouture de l'environnement de développement mobile multiplateformes Xamarin est désormais disponible. Parmi les nouveautés qui accompagnent cette version figure l'arrivée de Xamarin Designer pour iOS, un puissant outil de conception visuel pour la plateforme iOS qui permettra aux développeurs de mettre rapidement sur pied des interfaces...

    Read the article

  • Metro-style / iPhone apps development too demanding for newbie developers? [closed]

    - by linquize
    Both Metro-style and iPhone app require approval and publishing to app store. And they focus most on user interface and the quality of the software. Developers must deal with technical aspects, such as async programming (no UI blocking), no console program (must design a UI that cope with "Standard"), no CPU hungry (pause app if deactivated), need to study the permission matrix (not full access right), and more ... A newbie is not familiar with threading and synchronization. Do you thick they are too demanding for newbie developers? Can you give more examples how demanding it is?

    Read the article

  • Where actually did they spend money? [on hold]

    - by WannabeProgrammer
    I am a total beginner in the field of game development. Every time I saw or read an interview session with any indie developer they mention about the amount of money they spend on developing a game. I want to know where exactly did they spend the money ? Just imagine that you are making a game for mobile devices from scratch , where and all will you be spending your money to make one ? Is it possible to make games for mobile devices without spending any ? If yes , then it makes more sense for a indie game developer who is talented but comes from a very weak financial background. Thank you.

    Read the article

  • How to find collision detection side between two objects?

    - by user2362369
    I am using box2D and I have two objects, one is bouncy ball and the other one is block. I'd like to find which side of the block is collided with, so I can only make the ball bounce when it hits the top. I tried to implement many things like fixture data and by detecting position, using manifold but not get the accurate result. I also tried to calculate distance between two object but all went wrong.

    Read the article

  • Cocos2d push scene with parameter, the parameter is reset after push. How to troubleshoot? Thoughts?

    - by user72693
    In the helloWorldLayer.m, I push a scene with some parameter like this [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.2 scene:[RootLayer sceneWithInt:123]]]; where the RootLayer I have a modified method +(CCScene *) sceneWithInt:(int) i{ CCScene *scene = [CCScene node]; GameplayLayer *layer = [[GameplayLayer node] retain]; [layer setTestInt:i]; [scene addChild: layer z:0 tag:100]; return scene; } In the above, the "GameplayLayer" has an Int property "TestInt" which I would like to set it before this layer is push. However, the moment the GameplayLayer is loaded, that TestInt property is reset to 0. It is not passing correctly. I remember in my last project this can be done. How to troubleshoot this?

    Read the article

  • WWDC : Apple dévoile iOS 8 avec son SDK qui introduit plus de 4 000 nouvelles API, la version bêta disponible pour les développeurs

    WWDC : Apple dévoile iOS 8 avec son SDK qui introduit plus de 4 000 nouvelles API la version bêta disponible pour les développeursLe WWDC bat son plein. Apple a présenté lors de son événement dédié aux développeurs la prochaine version majeure de son système d'exploitation pour mobile iOS.iOS 8 introduit un nombre important de nouvelles fonctionnalités et améliorations pour séduire encore plus les fans des iDevices qui reposent sous le système d'exploitation.Son centre de notifications a été revu...

    Read the article

  • Directional Lights

    - by Setrio
    I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing right now is some test where using sensors (box2d) and ccDrawLine I could achieve something similar to what I want. Basically I send a bunch of sensors from certain point and with raycast detect collisions, get the end points and draw lines over the sensors. Just want to get some opinions if this is a good way of doing this or is other better options to build something like this? Also I would like to know how to make a light effect over this area (sensors area) to provide a better looking light effect. Any ideas?

    Read the article

  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

    Read the article

  • Failover or load balancing configuration on Apple Xserve and Mac OS X Server Snow Leopard (10.6)

    - by Alasdair Allan
    I'm currently installing a number of Apple Xserve boxes running Mac OS X Server (10.6). After poking and prodding for a while I can't find any obvious way, or documentation telling me how, to set up the 2 ethernet ports in a failover or load-balancing configuration. There seems to be an obvious way to do link aggregation, but not failover or load-balancing? What's the default configuration if I enable both ports with the same (manually configured) IP address?

    Read the article

  • What should I do about com.apple.quarantine?

    - by Jason S
    I've downloaded some .jar files from the internet and want to use them under Mac OS X. But the OS seems to have tagged them with the extended attribute com.apple.quarantine (no indication of this until I noticed the "@" in the ls -l and figured out how to use ls -l@) -- apparently because they have been downloaded from the internet. What's the right way to deal with this?

    Read the article

  • Apple Mail in SL using excessive data

    - by user32522
    Hi, I am using Apple Mail on Snow Leopard. It seems to use excessive data, around 1.5 GB a day. I don't receive mails remotely close to that size obviously. Does anybody have any idea what's happening. Its very consistent. Turn Mail off, and the download goes away. Much appreciated.

    Read the article

  • Microphones not working on Apple macbook Air 1,1 (Early 2008) under Linux

    - by jj_p
    I'm running Linux on an mba. I can't make the microphones (neither external nor internal) work. I test using alsamixer and arecord -d 5 test-mic.waw together with aplay test-mic.waw It seems there is a problem with kernel trying to decipher Apple (intentionally) corrupted 'bios', in particular the mic pins are wrongly assigned. As far as we are concerned here, is there any difference between using EFI and BIOS-compatibility mode? (see https://wiki.archlinux.org/index.php/MacBook where they claim to have everything working out of the box on mba1,1) A nice proposal would be to compile the latest Linux kernel and run hda-jack-retask to find the right configuration (in the case of Realtek codec, the missing things I'm supposed to check are either some vendor-specific COEF verbs, EAPD or GPIO setup.), and then come up with a kernel patch to address the issue. Since I'm not that familiar with this last part of the story, can anyone help me through this process? Some useful data: The output from alsa script run as root http://www.alsa-project.org/db/?f=adae8ebee1007043fe83414ac4972319e02255fa The command hda-jack-sense-test -a (with external mic in) Pin 0x14 (Internal Speaker): present = No Pin 0x15 (Green HP Out): present = Yes Pin 0x16 (Not connected): present = No Pin 0x17 (Not connected): present = No Pin 0x18 (Not connected): present = No Pin 0x19 (Not connected): present = No Pin 0x1a (Not connected): present = No Pin 0x1b (Not connected): present = No Pin 0x1c (Not connected): present = No Pin 0x1d (Not connected): present = No Pin 0x1e (Not connected): present = No Pin 0x1f (Not connected): present = No Most likely the chip is Realtek ALC885 (compare also ALC889A) http://guide-images.ifixit.net/igi/bBTSqaeK5JpQ1AWe.large , although at the moment alsa reads it as ALC889A Takashi Iwai's tutorial https://www.kernel.org/doc/Documentation/sound/alsa/HD-Audio.txt Some people researched the original files from a running OS X installation on this same model (I think the relevant files are AppleHDA.kext/Contents/MacOS/AppleHDA AppleHDA.kext/Contents/PlugIns/AppleHDAHardwareConfigDriver.kext/Contents/Info.p????list AppleHDA.kext/Contents/Resources/layout12.xml.zlib AppleHDA.kext/Contents/Resources/Platforms.xml.zlib) http://www.insanelymac.com/forum/topic/220090-alc889a-pin-configuration/#entry1554954 Datasheet http://www.realtek.info/pdf/ALC885_1-1.pdf (from the same Realtek, one can also try to download Linux driver, but this is just taken from ALSA project, as stated in the readme file.) Compare with this Arch guy http://www.alsa-project.org/db/?f=3ca8243c0626844f0264a3faad0aa72018bc14f4 Here for the first time support to audio (except mics) for mba1,2 (which is morally the same as 1,1) is patched into the kernel http://www.alsa-project.org/pipermail/alsa-devel/2010-February/025511.html The same jack supposedly works both for HP and ext MIC, I think it's called TRRS, and it's the same as the one used e.g. for iphones This guy might have done a similar job, though to a more recent version and for sound globally, not just mics: http://blogs.aerys.in/jeanmarc-leroux/2013/09/15/fixing-2013-macbook-air-ubuntu-sound-issue/ (this is mirror to http://unix.stackexchange.com/questions/73044/microphones-not-working-on-apple-macbook-air-1-1-early-2008-under-linux )

    Read the article

  • Apple Quicktime skips during video playback

    - by Steve
    Hi, I'm on Windows XP SP3, and I'm running Apple Quicktime v7.6.5. When viewing MPEG-4 videos, every 30 seconds or so, the playback will halt for 5 seconds, and then resume at a point 10 seconds or so into the future. In essence, it is freezing and skipping. Any ideas how to combat this? My laptop is an NEC Versa, with graphics supplied by a mobile Intel 915gm/gms,910gml express chipset family. Cheers.

    Read the article

  • Apple font question

    - by creocare
    So I just bought a new macbook pro 15'. This is my first mac. I really hate the apple font in dreamweaver or when I'm doing any kind of coding. I can't read it. I should buy glasses but in the mean time is there any way to change the font and font size of dreamweaver? Thanks.

    Read the article

  • Creating Apple iPhone/iPod-Like Icons

    - by Daniel
    What is the best way to create apple iPhone/iPod shaped icons, ideally there should be a website that you can upload images to and have an them shaped to the default shape, etc. Does this exists? What is the best way to great these icons? I did find this: http://elitebydesign.com/design-the-itunes-icon-for-the-iphone-and-ipod-touch/ But there should be a batch type program out there somewhere...

    Read the article

  • ios7 loops on the "trust this computer" dialog

    - by gcb
    trying to transfer files to the work ipad via my debian7 box. When i plug it on the computer usb port, it shows the dialog about trusting this computer, and the computer shows a gnome alert about the ipad being locked and that i should unlock it and try again. i press "trust" on the ipad and try again on gnome. and it starts again. over and over. endlessly. there are dozen threads about this on apple support forums. no solution. just dozens of "me too" flags. e.g. https://discussions.apple.com/message/23082859#23082859 (44 me-too, 2k views) here is the log/messages i get Oct 23 21:17:39 dotmatrix kernel: [ 1928.517766] usb 2-1.7: USB disconnect, device number 16 Oct 23 21:17:39 dotmatrix kernel: [ 1928.715441] usb 2-1.7: new high-speed USB device number 17 using ehci_hcd Oct 23 21:17:40 dotmatrix kernel: [ 1928.811031] usb 2-1.7: New USB device found, idVendor=05ac, idProduct=12ab Oct 23 21:17:40 dotmatrix kernel: [ 1928.811036] usb 2-1.7: New USB device strings: Mfr=1, Product=2, SerialNumber=3 Oct 23 21:17:40 dotmatrix kernel: [ 1928.811039] usb 2-1.7: Product: iPad Oct 23 21:17:40 dotmatrix kernel: [ 1928.811041] usb 2-1.7: Manufacturer: Apple Inc. Oct 23 21:17:40 dotmatrix kernel: [ 1928.811043] usb 2-1.7: SerialNumber: fec5e0f6a6fa18a936de3c53af661051d290275e Oct 23 21:17:40 dotmatrix mtp-probe: checking bus 2, device 17: "/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.7" Oct 23 21:17:40 dotmatrix mtp-probe: bus: 2, device: 17 was not an MTP device Oct 23 21:17:43 dotmatrix kernel: [ 1932.346505] usb 2-1.7: USB disconnect, device number 17 If i never press the trust dialog it will stay there until i remove the cable. but the logs shows that it gave up 3sec after the cable was connected.

    Read the article

  • Problem generating APN SSL certificate after submitting to apple store

    - by MikeQ
    I'm having trouble getting Apple to generate an APN SSL certificate for my app ID. I've submitted the application to the Apple store, and it is pending review. I tested the application using an Ad Hoc app ID "${bundle_id}.adHoc" and everything went fine. I submitted to the Apple store with app ID "${bundle_id}.release". Now I want to generate my production APN SSL certificate for use with my release application ID - but the developer portal doesn't want to. When I upload my certificate request, it sits for about a minute before telling me: "We are not able to generate your Profile at this time. Please try again later or try using the Provisioning Portal" Is it impossible to generate your certificate while the application is under review or something? Should I have generated it prior to submission?

    Read the article

  • arm-apple-darwin9-g++ Bus error problem

    - by overboming
    I want to create a mobilesubstrate plugin for iPhone OS 3.2 or I tried to setup toolchain on the iPad device. I have installed the iphone-gcc_4.2-20090304-1-9_iphoneos-arm package and all the relevant packages from Cydia, but when it comes to compiling the simplest source file shows the following error: arm-apple-darwin9-g++ -I /var/toolchain/sys/ -c -dynamiclib ExampleHookLibrary.mm -o ExampleHookLibrary.o arm-apple-darwin9-g++: Internal error: Bus error (program cc1objplus) Please submit a full bug report. See <URL:http://developer.apple.com/bugreporter> for instructions. make: *** [ExampleHookLibrary.o] Error 1 Is it because the iphone-gcc doesn't yet support this device or am I missing anything here? Thanks.

    Read the article

  • What SDK I should choose on Amazon Web Service to build API on server app?

    - by Nguyen Minh Binh
    I am a newbie on Amazon Web Service. I have a task that setup then build a web service that provide APIs to Mac OS, iOS, Android client. There are some APIs and Database need to be kept in secure. I see that AWS support multiple platform such as Java, .Net, PHP,... It also support many Database Management System. Not yet, there are 2 special SDK for Android and iOS app. So, What should I choose (Java, .Net, PHP,...) to carry out my task? Does AWS support all webservice protocol? Does it support secure webservice? Thanks a lot.

    Read the article

  • IPSec tunnel between FortiGate and iPhone / iOS - Works except for DNS / Wins

    - by user57988
    I have configured my Fortigate with a new VPN IPSec tunnel to allow the iOS Cisco client to connect. That works fine. I can RDP to my servers, browse to my servers via IP address, etc. But, the iPhone does not resolve my internal IP addresses. I have added the DNS servers that serve addresses for my internal users, as well as the WINS servers, but the iPhone acts like it doesn't see them at all. config vpn ipsec phase1-interface edit "iPhone_VPN" set type dynamic set interface "wan1" set dhgrp 2 set proposal 3des-sha1 3des-md5 set xauthtype auto set mode-cfg enable set authusrgrp "iPhone_VPN_Users" set ipv4-start-ip 10.10.99.100 set ipv4-end-ip 10.10.99.199 set ipv4-netmask 255.255.0.0 set ipv4-dns-server1 10.10.2.1 set ipv4-dns-server2 10.22.1.80 set ipv4-wins-server1 10.10.2.1 set ipv4-wins-server2 10.22.1.80 set ipv4-split-include "Dialup_VPN_Networks" set psksecret ENC xxxxx next end For whatever reason, as far as I can tell, the iPhone does not 'see' the DNS or WINS entries. I don't know how to check it...

    Read the article

< Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >