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  • Running TeamCity from Amazon EC2 - Cloud based scalable build and continuous Integration

    Ive been having fun playing with the amazon EC2 cloud service. I set up a server running TeamCity, and an image of a server that just runs a TeamCity agent. I also setup TeamCity  to automatically instantiate agents on EC2 and shut them down based upon availability of free agents. Heres how I did it: The first step was setting up the teamcity server. Create an account on amazon EC2 (BTW, amazons sites works better in IE than it does in chrome.. who knew!?) Open the EC2 dashboard, and...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Running TeamCity from Amazon EC2 - Cloud based scalable build and continuous Integration

    Ive been having fun playing with the amazon EC2 cloud service. I set up a server running TeamCity, and an image of a server that just runs a TeamCity agent. I also setup TeamCity  to automatically instantiate agents on EC2 and shut them down based upon availability of free agents. Heres how I did it: The first step was setting up the teamcity server. Create an account on amazon EC2 (BTW, amazons sites works better in IE than it does in chrome.. who knew!?) Open the EC2 dashboard, and...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Customize Your WordPress Blog & Build an Audience

    - by Matthew Guay
    Want to quickly give your blog a fresh coat of paint and make it stand out from the pack?  Here’s how you can customize your WordPress blog and make it uniquely yours. WordPress offers many features that help you make your blog the best it can be.  Although it doesn’t offer as many customization features as full WordPress running on your own server, it still makes it easy to make your free blog as professional or cute as you like.  Here we’ll look at how you can customize features in your blog and build an audience. Personalize Your Blog WordPress make it easy to personalize your blog.  Most of the personalization options are available under the Appearance menu on the left.  Here we’ll look at how you can use most of these. Add New Theme WordPress is popular for the wide range of themes available for it.  While you cannot upload your own theme to your blog, you can choose from over 90 free themes currently available with more added all the time.  To change your theme, select the Themes page under Appearance. The Themes page will show random themes, but you can choose to view them in alphabetical order, by popularity, or how recently they were added.  Or, you can search for a theme by name or features. One neat way to find a theme that suites your needs is the Feature Filter.  Click the link on the right of the search button, and then select the options you want to make sure your theme has.  Click Apply Filters and WordPress will streamline your choices to themes that contain these features. Once you find a theme you like, click Preview under its name to see how your blog will look. This will open a popup that shows your blog with the new theme.  Click the Activate link in the top right corner of the popup if you want to keep this theme; otherwise, click the x in the top left corner to close the preview and continue your search for one you want.   Edit Current Theme Many of the themes on WordPress have customization options so you can make your blog stand out from others using the same theme.  The default theme Twenty Ten lets you customize both the header and background image, and many themes have similar options. To choose a new header image, select the Header page under Appearance.  Select one of the pre-installed images and click Save Changes, or upload your own image. If you upload an image larger than the size for the header, WordPress will let you crop it directly in the web interface.  Click Crop Header when you’ve selected the portion you want for the header of your blog. You can also customize your blog’s background from the Background page under Appearance.  You can upload an image for the background, or can enter a hex value of a color for a solid background.  If you’d rather visually choose a color, click Select a Color to open a color wheel that makes it easy to choose a nice color.  Click Save Changes when you’re done. Note: that all themes may not contain these customization options, but many are flexible.  You cannot edit the actual CSS of your theme on free WordPress blogs, but you you can purchase the Custom CSS Upgrade for $14.97/year to add this ability. Add Widgets With Extra Content Widgets are small addons for your blog, similar to Desktop Gadgets in Windows 7 or Dashboard widgets in Mac OS X.  You can add widgets to your blog to show recent Tweets, favorite Flickr pictures, popular articles, and more.  To add widgets to your blog, open the Widgets page under Appearance. You’ll see a variety of widgets available in the main white box.  Select one you want to add, and drag it to the widget area of your choice.  Different themes may offer different areas to place Widgets, such as the sidebar or footer. Most of the widgets offer configuration options.  Click the down arrow beside its name to edit it.  Set them up as you wish, and click Save on the bottom of the widget. Now we’ve got some nice dynamic content on our blog that’s automatically updated from the net. Choose Blog Extras By default, WordPress shows previews of websites when visitors hover over links on your blog, uses a special mobile theme when people visit from a mobile device, and shows related links to other blogs on the WordPress network at the end of your posts.  If you don’t like these features, you can disable them on the Extras page under Appearance. Build Your Audience Now that your blog is looking nice, we can make sure others will discover it.  WordPress makes it easy for you to make your site discoverable on search engines or social network, and even gives you the option to keep your site private if you’d prefer.  Open the Privacy page under Tools to change your site’s visibility.  By default, it will be indexed by search engines and be viewable to everyone.  You can also choose to leave your blog public but block search engines, or you can make it fully private. If you choose to make your blog private, you can enter up to 35 usernames of people you want to be able to see it.  Each private visitor must have a WordPress.com account so they can login.  If you need more than 35 private members, you can upgrade to allow unlimited private members for $29.97/year. Then, if you do want your site visible from search engines, one of the best ways to make sure your content is discovered by search engines is to register with their webmaster tools.  Once registered, you need to add your key to your site so the search engine will find and index it.  On the bottom of the Tools page, WordPress lets you enter your key from Google, Bing, and Yahoo! to make sure your site is discovered.  If you haven’t signed up with these tools yet, you can signup via the links on this page as well. Post Blog Updates to Social Networks Many people discover the sites they visit from friends and others via social networks.  WordPress makes it easy to automatically share links to your content on popular social networks.  To activate this feature, open the My Blogs page under Dashboard. Now, select the services you want to activate under the Publicize section.  This will automatically update Yahoo!, Twitter, and/or Facebook every time you publish a new post. You’ll have to authorize your connection with the social network.  With Twitter and Yahoo!, you can authorize them with only two clicks, but integrating with Facebook will take several steps.   If you’d rather share links yourself on social networks, you can get shortened URLs to your posts.  When you write a new post or edit an existing one, click the Get Shortlink button located underneath the post’s title. This will give you a small URL, usually 20 characters or less, that you can use to post on social networks such as Twitter.   This should help build your traffic, and if you want to see how many people are checking out your site, check out the stats on your Dashboard.  This shows a graph of how many people are visiting, and popular posts.  Click View All if you’d like more detailed stats including search engine terms that lead people to your blog. Conclusion Whether you’re looking to make a private blog for your group or publish a blog that’s read by millions around the world, WordPress is a great way to do it for free.  And with all of the personalization options, you can make your it memorable and exciting for your visitors. If you don’t have a blog, you can always signup for a free one from WordPress.com.  Also make sure to check out our article on how to Start Your Own Blog with WordPress. Similar Articles Productive Geek Tips Manage Your WordPress Blog Comments from Your Windows DesktopAdd Social Bookmarking (Digg This!) Links to your Wordpress BlogHow-To Geek SoftwareMake a Backup Copy of your Production Wordpress Blog on UbuntuOops! 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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Has anyone got a simple step by step Mozilla plugin tutorial.

    - by s1mm0t
    I'm trying to create a Mozilla browser plugin for the sole purpose of detecting with javascript whether or not an application that I have written is installed. This was inspired by another stackoverflow question and answer on a similar subject. All I want really is a HelloWorld type example as what I need to write will be even simpler than that. There is a lot of information on the Mozilla website, but as a plugin noob and a C++ novice I'm experiencing information overload. I just need a step by step "this is how to create your first simple plugin". I have already written the IE equivalent by following this ATL tutorial. This is the kind of level of guide that I would ideally like to find. Please note, this is specifically about Mozilla plugins and not extensions - Googling this subject brings up a lot of information about extensions in addition to plugins.

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  • Step-by-step execution for Intel AT&T assembler?

    - by Søren Haagerup
    Hello everyone, I'm writing a compiler that converts source code (written in a small imperative programming language) to Intel AT&T 32-bit assembler. I tend to spend a lot of time debugging, because of nasty offset-mistakes etc. in the generated code, and I would like to know if anyone knows of a tool to "walk through" the generated assembler code step-by-step, visualizing what's on the stack etc. I use Ubuntu Linux as my development platform, and I'm comfortable with the terminal -- a GUI-program would be nice though. Does it exist? Or is there a good reason it doesn't (maybe the problem isn't so straightforward..?) If you have good ideas for approaching debugging tasks in assembly code, I'll be glad to hear from you!

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  • How can I use Databound variables in conditional statements within Custom Databound controls?

    - by William Calleja
    I'm developing my custom DataBound Controls that make use of an '<ItemTemplate>' tag and '<%# %>' server tags to generate some data however I need to make a conditional statement within one of my Databound controls as shown below. <custom:DataboundControl runat="server"> <ItemTemplate> <% if(((Dictionary<string, string>)Container.DataItem)["MyVariable"]=="" { %> <!-- Conditional Code Happens Here --> <% } %> </ItemTemplate> </custom:DataboundControl> Right now my code isn't working because the compiler cannot recognize my Container.DataItem variable within a <% %> tag and a <%# %> tag doesn't support conditional statements. What can I use?

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  • How to build a great relationship with your colleagues

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} When you start new job, you worry about your performance, about being able to do what the manager asks you to do, but you also worry about the relations with your colleagues. How will you get along with them? What if they don’t like you? Have you ever felt you’re „the new guy” and your colleagues have already their own way of talking one to each other, their own jokes? It’s a common feeling and can actually become stressful. I am Norbert, Middleware Presales Intern in Hungary and I’ve been working within Oracle for only 1 month. Joining such a big company has been a challenge from many perspectives. One of them was adapting with the environment and getting to know all my colleagues. You know it’s quite difficult to introduce yourself, to try to liaise with them and find some common topics, so I felt very lucky and comfortable when my manager introduced me to all of my colleagues. It was easier to accommodate and we basically we had a starting point for our discussions. We started to talk about what my position means, for how many years they’ve been within Oracle, other Oracle related topics, but also more personal stuff like what they do after work. Having this opportunity of talking with all of them helped me introduce myself in a proper way and actually I told them many things about myself. Networking wasn’t my best skill, but these first days were really helpful from a network point of view. What else can you do to get along with your colleagues? One second thing I consider as being really helpful in networking is asking work-related questions. For instance, when you don’t know how to do something or don’t understand it, asking one of your colleagues will also help you to make a connection with him and you could easily continue the discussion with some other topics which are more personal. It’s a very effective strategy and in a company like Oracle people are very willing to help you with your tasks and perform at a high level. If you see your colleagues going to lunch, you should join them. It will help you become part of their community, finding out what’s new in their lives, you’ll, step-by-step, take part in their conversations and be up to date with the hot topics they talk about. One other opportunity of becoming part of your colleagues’ community are the internal events. Subscribing to the local free time activities mailing list is very useful for finding out information about when they’re going out and have a drink or attending all sorts of events. For instance, this is how I’ve found out about a party within Oracle that most of the employees here attend. It’s a wonderful opportunity for chatting and make a stronger connection to some of them. How important is attending these events? Think about how much time you spend at work. You’d like to enjoy your work and the environment, so getting along with your colleagues is a nice thing to have. I recently attended a corporate party whose purpose was to facilitate the interaction and communication between employees. It was a real success and we had a lot of fun, especially because it was a costume party.  All the fancy dresses and funny clothes we wore made the atmosphere really enjoyable. It was easy to liaise with colleague with whom I had never interacted with before. There was a friendly spirit among us, chatting about personal stuff and about various pleasant things. Working in an international company is not an easy thing because you interact with many people and they have different styles, but all these opportunities of informal interaction are a good way to adapt to the new working environment.

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  • How to force VS 2010 to skip "builds" of projects which haven't changed?

    - by Ladislav Mrnka
    Our product's solution has more than 100+ projects (500+ksloc of production code). Most of them are C# projects but we also have few using C++/CLI to bridge communication with native code. Rebuilding the whole solution takes several minutes. That's fine. If I want to rebuilt the solution I expect that it will really take some time. What is not fine is time needed to build solution after full rebuild. Imagine I used full rebuild and know without doing any changes to to the solution I press Build (F6 or Ctrl+Shift+B). Why it takes 35s if there was no change? In output I see that it started "building" of each project - it doesn't perform real build but it does something which consumes significant amount of time. That 35s delay is pain in the ass. Yes I can improve the time by not using build solution but only build project (Shift+F6). If I run build project on particular test project I'm currently working on it will take "only" 8+s. It requires me to run project build on correct project (the test project to ensure dependent tested code is build as well). At least ReSharper test runner correctly recognizes that only this single project must be build and rerunning test usually contains only 8+s compilation. My current coding Kata is: don't touch Ctrl+Shift+B. The test project build will take 8s even if I don't do any changes. The reason why it takes 8s is because it also "builds" dependencies = in my case it "builds" more than 20 projects but I made changes only to unit test or single dependency! I don't want it to touch other projects. Is there a way to simply tell VS to build only projects where some changes were done and projects which are dependent on changed ones (preferably this part as another build option)? I worry you will tell me that it is exactly what VS is doing but in MS way ... I want to improve my TDD experience and reduce the time of compilation (in TDD the compilation can happen twice per minute). To make this even more frustrated I'm working in a team where most of developers used to work on Java projects prior to joining this one. So you can imagine how they are pissed off when they must use VS in contrast to full incremental compilation in Java. I don't require incremental compilation of classes. I expect working incremental compilation of solutions. Especially in product like VS 2010 Ultimate which costs several thousands dollars. I really don't want to get answers like: Make a separate solution Unload projects you don't need etc. I can read those answers here. Those are not acceptable solutions. We're not paying for VS to do such compromises.

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  • Java Developers: Is Ant still in the "main stream" for builds? Do we push new developers to learn it?

    - by Sam Goldberg
    We have been slowly replacing batch command files (windows .bat) which were simply jarring up the classes compiled in the developers IDE, with more comprehensive Ant builds (i.e. get from CVS, clean compile, jar, archive, email, etc.) I've spent a lot of time learning (and debugging issues) with Ant, so I'm most comfortable using it for these tasks. But I wonder if Ant is still in as wide usage as it was when I first started learning, or whether "the world has moved on" to something newer (and maybe slicker). (I've started to see more Maven build stuff distributed, which I've never used, for example.) The practical import of this question, is whether I push new developers to learn Ant, or whether they should be learning something else for builds? I'm never too on top of the trends, so it would be great to hear from other Java developers what they think is the best build tool, and what they think new developers should be learning.

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  • how to set BUILD_MAC_SDK_EXPERIMENTAL=1 on Mac 10.7?

    - by Nguyen Minh Binh
    I am building Android OS source on Mac 10.7 follow instructions at: http://source.android.com/source/building.html. Below are the error code when I try to run lunch full-eng BinhNguyens-MacBook:WORKING_DIRECTORY CuongLy$ lunch full-eng 2012-10-04 14:02:58.544 xcodebuild[645:80b] XcodeColors: load (v10.1) 2012-10-04 14:02:58.560 xcodebuild[645:80b] XcodeColors: pluginDidLoad: build/core/combo/HOST_darwin-x86.mk:62: ***************************** build/core/combo/HOST_darwin-x86.mk:63: * Can not find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK, build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command build/core/combo/HOST_darwin-x86.mk:69: ***************************** build/core/combo/HOST_darwin-x86.mk:70: * Stop.. Stop. Please tell me how to set BUILD_MAC_SDK_EXPERIMENTAL=1 ?

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  • How do you fix "Too many open files" problem in Hudson?

    - by Randyaa
    We use Hudson as a continuous integration system to execute automated builds (nightly and based on CVS polling) of a lot of our projects. Some projects poll CVS every 15 minutes, some others poll every 5 minutes and some poll every hour. Every few weeks we'll get a build that fails with the following output: FATAL: java.io.IOException: Too many open files java.io.IOException: java.io.IOException: Too many open files at java.lang.UNIXProcess.<init>(UNIXProcess.java:148) The next build always worked (with 0 changes) so we always chalked it up to 2 build jobs being run at the same time and happening to have too many files open during the process. This weekend we had a build fail Friday night (automatic nightly build) with the message and every other nightly build also failed. Somehow this triggered Hudson to continuously build every project which failed until the issue was resolved. This resulted in a build every 30 minutes or so of every project until sometime Saturday night when the issue magically disappeared.

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  • ojspc always returns 0 on errors

    - by Matt McCormick
    In my Ant build.xml file, I am trying to compile JSPs using ojspc. The files are being compiled, however, the build process is still running to completion when the JSP compilation has errors. This is part of my build.xml: <java fork="true" jar="${env.ORACLE_HOME}\j2ee\home\ojspc.jar" resultproperty="result"> <jvmarg value="-Djava.compiler=NONE"/> <arg value="-extend"/> <arg value="com.orionserver.http.OrionHttpJspPage"/> <arg value="-batchMask"/> <arg value="*.jsp"/> <arg value="${target-directory}/build/target/ear/${module-dir-name}-jsp.war"/> </java> <echo level="info">Result Property: ${result}</echo> I have tried setting the property failonerror="true" but that does not change anything. I receive the following output: [java] Detected archive, now processing contents of ../build/target/ear/web-module-jsp.war... [java] Setting up temp area... [java] Expanding archive in temp area... [java] C:\DOCUME~1\MMCCOR~1\LOCALS~1\Temp\tmp12940\_web_2d_inf\_jsp\_password.java:60: cannot resolve symbol [java] symbol : variable reqvst [java] location: class _web_2d_inf._jsp._password [java] out.print(reqvst.getAttribute("test")); [java] ^ [java] 1 error [java] Creating D:\eclipse-workspace\jdw\build\..\build\target\ear\web-module-jsp.war ... [java] Removing temp area... [echo] Result Property: 0 ...(more commands) BUILD SUCCESSFUL In the password.jsp file, I intentionally introduced an error to test. How can I get the build to fail on an error? At the Ant Java page, I am confused by: By default the return code of a is ignored. Alternatively, you can set resultproperty to the name of a property and have it assigned to the result code (barring immutability, of course). When you set failonerror="true", the only possible value for resultproperty is 0. Any non-zero response is treated as an error and would mean the build exits.

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  • How to create a step by step wizard in C++ (with unmanaged code) in Visual Studio 2010

    - by Alex. S.
    I would like to build a small wizard in C++ with no dependencies on any framework. Apparently, is really simple, but I don't know where to start. Can you point me to good information (tutorials, etc) on it. Should I use MFC Application or a Win32 project? Is there any step by step guide ? I'm using VS 2010. The majority of info I'd found on MFC is really old. It seems like the vast majority of development is going .net.

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  • How can I copy files in the middle of a build in Team System?

    - by Dana
    I have two solutions that I want to include in a build. Solution two requires the dll's from solution one to successfully build. Solution two has a Binaries folder where the dll's from solution one need to be copied before building Solution two. I've been trying an AfterBuild Target, hoping that it would copy the items after the first SolutionToBuild, but it doesn't fire then. I'm guessing that it would probably fire after both solutions have compiled, but that's not what I want. <SolutionToBuild Include="$(BuildProjectFolderPath)/../../Main/Framework.sln"> <Targets>AfterCompileFramework</Targets> <Properties></Properties> </SolutionToBuild> <SolutionToBuild Include="$(BuildProjectFolderPath)/../../../Dashboard/Main/Dashboard.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> <ItemGroup> <FrameworkBinaries Include="$(DropLocation)\$(BuildNumber)\Release\Framework.*.dll"/> </ItemGroup> <Message Text="FrameworkBinaries: @(FrameworkBinaries)" Importance="high"/> <Copy SourceFiles="@(FrameworkBinaries)" DestinationFolder="$(BuildProjectFolderPath)/../../../Dashboard/Main/Binaries"/>

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  • Created Custom Report in Google Analytics, Primary Account Doesn't See It?

    - by Anagio
    A client shared access with me to their Google Analytics account. I created a custom report which shows up under Custom Reporting for me. I assumed they would also see this report since it was in their account but they sent me a screen shot showing there's no custom report listed. I have already sent them the shortcut link to the custom report configuration. This seems to be the way to share custom reports along with dashboards in GA now. Do custom reports only appear to the accounts (email) that created them? I would think everyone who had access to the account would see the custom report.

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  • TFS2010 Hangs “Waiting for Build Agent”

    - by Qpirate
    I have asked this question over on SO the link to the question is here but i am hoping this is a better place to ask it. I have 3 VM's each running the TFS Build Host Service 1 has 1 controller and 1 agent 2 have 2 Build Agents each. Most of the time (7\10 builds) it comes back with the following error message TF215097: An error occurred while initializing a build for build definition BUILD_DEFINITION: There was no endpoint listening at http://MACHINE1:9191/Build/v3.0/Services/Controller/14 that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. and there is no errors when i do get this message. the following is the config file that i have created <configuration> <appSettings> <add key="traceWriter" value="true"/> </appSettings> <system.diagnostics> <switches> <add name="BuildServiceTraceLevel" value="4"/> <add name="API" value="4"/> <add name="Authentication" value="4"/> <add name="Authorization" value="4"/> <add name="Database" value="4"/> <add name="General" value="4"/> <add name="traceLevel" value="4"/> </switches> <trace autoflush="true" indentsize="4"> <listeners> <add name="myListener" type="Microsoft.TeamFoundation.TeamFoundationTextWriterTraceListener,Microsoft.TeamFoundation.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" initializeData="c:\logs\TFSBuildServiceHost.exe.log" /> <remove name="Default" /> </listeners> </trace> </system.diagnostics> </configuration> I do have my own custom activities in my build process but this does not seem to be a problem as sometimes the build actually does go. I have tried refreshing the template as some sites suggest. Has anyone come across a solution for this problem? or can anyone tell me how to catch these errors when they happen?

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  • SQL SERVER – Securing TRUNCATE Permissions in SQL Server

    - by pinaldave
    Download the Script of this article from here. On December 11, 2010, Vinod Kumar, a Databases & BI technology evangelist from Microsoft Corporation, graced Ahmedabad by spending some time with the Community during the Community Tech Days (CTD) event. As he was running through a few demos, Vinod asked the audience one of the most fundamental and common interview questions – “What is the difference between a DELETE and TRUNCATE?“ Ahmedabad SQL Server User Group Expert Nakul Vachhrajani has come up with excellent solutions of the same. I must congratulate Nakul for this excellent solution and as a encouragement to User Group member, I am publishing the same article over here. Nakul Vachhrajani is a Software Specialist and systems development professional with Patni Computer Systems Limited. He has functional experience spanning legacy code deprecation, system design, documentation, development, implementation, testing, maintenance and support of complex systems, providing business intelligence solutions, database administration, performance tuning, optimization, product management, release engineering, process definition and implementation. He has comprehensive grasp on Database Administration, Development and Implementation with MS SQL Server and C, C++, Visual C++/C#. He has about 6 years of total experience in information technology. Nakul is an member of the Ahmedabad and Gandhinagar SQL Server User Groups, and actively contributes to the community by actively participating in multiple forums and websites like SQLAuthority.com, BeyondRelational.com, SQLServerCentral.com and many others. Please note: The opinions expressed herein are Nakul own personal opinions and do not represent his employer’s view in anyway. All data from everywhere here on Earth go through a series of  four distinct operations, identified by the words: CREATE, READ, UPDATE and DELETE, or simply, CRUD. Putting in Microsoft SQL Server terms, is the process goes like this: INSERT, SELECT, UPDATE and DELETE/TRUNCATE. Quite a few interesting responses were received and evaluated live during the session. To summarize them, the most important similarity that came out was that both DELETE and TRUNCATE participate in transactions. The major differences (not all) that came out of the exercise were: DELETE: DELETE supports a WHERE clause DELETE removes rows from a table, row-by-row Because DELETE moves row-by-row, it acquires a row-level lock Depending upon the recovery model of the database, DELETE is a fully-logged operation. Because DELETE moves row-by-row, it can fire off triggers TRUNCATE: TRUNCATE does not support a WHERE clause TRUNCATE works by directly removing the individual data pages of a table TRUNCATE directly occupies a table-level lock. (Because a lock is acquired, and because TRUNCATE can also participate in a transaction, it has to be a logged operation) TRUNCATE is, therefore, a minimally-logged operation; again, this depends upon the recovery model of the database Triggers are not fired when TRUNCATE is used (because individual row deletions are not logged) Finally, Vinod popped the big homework question that must be critically analyzed: “We know that we can restrict a DELETE operation to a particular user, but how can we restrict the TRUNCATE operation to a particular user?” After returning home and having a nice cup of coffee, I noticed that my gray cells immediately started to work. Below was the result of my research. As what is always said, the devil is in the details. Upon looking at the Permissions section for the TRUNCATE statement in Books On Line, the following jumps right out: “The minimum permission required is ALTER on table_name. TRUNCATE TABLE permissions default to the table owner, members of the sysadmin fixed server role, and the db_owner and db_ddladmin fixed database roles, and are not transferable. However, you can incorporate the TRUNCATE TABLE statement within a module, such as a stored procedure, and grant appropriate permissions to the module using the EXECUTE AS clause.“ Now, what does this mean? Unlike DELETE, one cannot directly assign permissions to a user/set of users allowing or revoking TRUNCATE rights. However, there is a way to circumvent this. It is important to recall that in Microsoft SQL Server, database engine security surrounds the concept of a “securable”, which is any object like a table, stored procedure, trigger, etc. Rights are assigned to a principal on a securable. Refer to the image below (taken from the SQL Server Books On Line). urable”, which is any object like a table, stored procedure, trigger, etc. Rights are assigned to a principal on a securable. Refer to the image below (taken from the SQL Server Books On Line). SETTING UP THE ENVIRONMENT – (01A_Truncate Table Permissions.sql) Script Provided at the end of the article. By the end of this demo, one will be able to do all the CRUD operations, except the TRUNCATE, and the other will only be able to execute the TRUNCATE. All you will need for this test is any edition of SQL Server 2008. (With minor changes, these scripts can be made to work with SQL 2005.) We begin by creating the following: 1.       A test database 2.        Two database roles: associated logins and users 3.       Switch over to the test database and create a test table. Then, add some data into it. I am using row constructors, which is new to SQL 2008. Creating the modules that will be used to enforce permissions 1.       We have already created one of the modules that we will be assigning permissions to. That module is the table: TruncatePermissionsTest 2.       We will now create two stored procedures; one is for the DELETE operation and the other for the TRUNCATE operation. Please note that for all practical purposes, the end result is the same – all data from the table TruncatePermissionsTest is removed Assigning the permissions Now comes the most important part of the demonstration – assigning permissions. A permissions matrix can be worked out as under: To apply the security rights, we use the GRANT and DENY clauses, as under: That’s it! We are now ready for our big test! THE TEST (01B_Truncate Table Test Queries.sql) Script Provided at the end of the article. I will now need two separate SSMS connections, one with the login AllowedTruncate and the other with the login RestrictedTruncate. Running the test is simple; all that’s required is to run through the script – 01B_Truncate Table Test Queries.sql. What I will demonstrate here via screen-shots is the behavior of SQL Server when logged in as the AllowedTruncate user. There are a few other combinations than what are highlighted here. I will leave the reader the right to explore the behavior of the RestrictedTruncate user and these additional scenarios, as a form of self-study. 1.       Testing SELECT permissions 2.       Testing TRUNCATE permissions (Remember, “deny by default”?) 3.       Trying to circumvent security by trying to TRUNCATE the table using the stored procedure Hence, we have now proved that a user can indeed be assigned permissions to specifically assign TRUNCATE permissions. I also hope that the above has sparked curiosity towards putting some security around the probably “destructive” operations of DELETE and TRUNCATE. I would like to wish each and every one of the readers a very happy and secure time with Microsoft SQL Server. (Please find the scripts – 01A_Truncate Table Permissions.sql and 01B_Truncate Table Test Queries.sql that have been used in this demonstration. Please note that these scripts contain purely test-level code only. These scripts must not, at any cost, be used in the reader’s production environments). 01A_Truncate Table Permissions.sql /* ***************************************************************************************************************** Developed By          : Nakul Vachhrajani Functionality         : This demo is focused on how to allow only TRUNCATE permissions to a particular user How to Use            : 1. Run through, step-by-step through the sequence till Step 08 to create a test database 2. Switch over to the "Truncate Table Test Queries.sql" and execute it step-by-step in two different SSMS windows, one where you have logged in as 'RestrictedTruncate', and the other as 'AllowedTruncate' 3. Come back to "Truncate Table Permissions.sql" 4. Execute Step 10 to cleanup! Modifications         : December 13, 2010 - NAV - Updated to add a security matrix and improve code readability when applying security December 12, 2010 - NAV - Created ***************************************************************************************************************** */ -- Step 01: Create a new test database CREATE DATABASE TruncateTestDB GO USE TruncateTestDB GO -- Step 02: Add roles and users to demonstrate the security of the Truncate operation -- 2a. Create the new roles CREATE ROLE AllowedTruncateRole; GO CREATE ROLE RestrictedTruncateRole; GO -- 2b. Create new logins CREATE LOGIN AllowedTruncate WITH PASSWORD = 'truncate@2010', CHECK_POLICY = ON GO CREATE LOGIN RestrictedTruncate WITH PASSWORD = 'truncate@2010', CHECK_POLICY = ON GO -- 2c. Create new Users using the roles and logins created aboave CREATE USER TruncateUser FOR LOGIN AllowedTruncate WITH DEFAULT_SCHEMA = dbo GO CREATE USER NoTruncateUser FOR LOGIN RestrictedTruncate WITH DEFAULT_SCHEMA = dbo GO -- 2d. Add the newly created login to the newly created role sp_addrolemember 'AllowedTruncateRole','TruncateUser' GO sp_addrolemember 'RestrictedTruncateRole','NoTruncateUser' GO -- Step 03: Change over to the test database USE TruncateTestDB GO -- Step 04: Create a test table within the test databse CREATE TABLE TruncatePermissionsTest (Id INT IDENTITY(1,1), Name NVARCHAR(50)) GO -- Step 05: Populate the required data INSERT INTO TruncatePermissionsTest VALUES (N'Delhi'), (N'Mumbai'), (N'Ahmedabad') GO -- Step 06: Encapsulate the DELETE within another module CREATE PROCEDURE proc_DeleteMyTable WITH EXECUTE AS SELF AS DELETE FROM TruncateTestDB..TruncatePermissionsTest GO -- Step 07: Encapsulate the TRUNCATE within another module CREATE PROCEDURE proc_TruncateMyTable WITH EXECUTE AS SELF AS TRUNCATE TABLE TruncateTestDB..TruncatePermissionsTest GO -- Step 08: Apply Security /* *****************************SECURITY MATRIX*************************************** =================================================================================== Object                   | Permissions |                 Login |             | AllowedTruncate   |   RestrictedTruncate |             |User:NoTruncateUser|   User:TruncateUser =================================================================================== TruncatePermissionsTest  | SELECT,     |      GRANT        |      (Default) | INSERT,     |                   | | UPDATE,     |                   | | DELETE      |                   | -------------------------+-------------+-------------------+----------------------- TruncatePermissionsTest  | ALTER       |      DENY         |      (Default) -------------------------+-------------+----*/----------------+----------------------- proc_DeleteMyTable | EXECUTE | GRANT | DENY -------------------------+-------------+-------------------+----------------------- proc_TruncateMyTable | EXECUTE | DENY | GRANT -------------------------+-------------+-------------------+----------------------- *****************************SECURITY MATRIX*************************************** */ /* Table: TruncatePermissionsTest*/ GRANT SELECT, INSERT, UPDATE, DELETE ON TruncateTestDB..TruncatePermissionsTest TO NoTruncateUser GO DENY ALTER ON TruncateTestDB..TruncatePermissionsTest TO NoTruncateUser GO /* Procedure: proc_DeleteMyTable*/ GRANT EXECUTE ON TruncateTestDB..proc_DeleteMyTable TO NoTruncateUser GO DENY EXECUTE ON TruncateTestDB..proc_DeleteMyTable TO TruncateUser GO /* Procedure: proc_TruncateMyTable*/ DENY EXECUTE ON TruncateTestDB..proc_TruncateMyTable TO NoTruncateUser GO GRANT EXECUTE ON TruncateTestDB..proc_TruncateMyTable TO TruncateUser GO -- Step 09: Test --Switch over to the "Truncate Table Test Queries.sql" and execute it step-by-step in two different SSMS windows: --    1. one where you have logged in as 'RestrictedTruncate', and --    2. the other as 'AllowedTruncate' -- Step 10: Cleanup sp_droprolemember 'AllowedTruncateRole','TruncateUser' GO sp_droprolemember 'RestrictedTruncateRole','NoTruncateUser' GO DROP USER TruncateUser GO DROP USER NoTruncateUser GO DROP LOGIN AllowedTruncate GO DROP LOGIN RestrictedTruncate GO DROP ROLE AllowedTruncateRole GO DROP ROLE RestrictedTruncateRole GO USE MASTER GO DROP DATABASE TruncateTestDB GO 01B_Truncate Table Test Queries.sql /* ***************************************************************************************************************** Developed By          : Nakul Vachhrajani Functionality         : This demo is focused on how to allow only TRUNCATE permissions to a particular user How to Use            : 1. Switch over to this from "Truncate Table Permissions.sql", Step #09 2. Execute this step-by-step in two different SSMS windows a. One where you have logged in as 'RestrictedTruncate', and b. The other as 'AllowedTruncate' 3. Return back to "Truncate Table Permissions.sql" 4. Execute Step 10 to cleanup! Modifications         : December 12, 2010 - NAV - Created ***************************************************************************************************************** */ -- Step 09A: Switch to the test database USE TruncateTestDB GO -- Step 09B: Ensure that we have valid data SELECT * FROM TruncatePermissionsTest GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Line 1 -- The SELECT permission was denied on the object 'TruncatePermissionsTest', database 'TruncateTestDB', schema 'dbo'. --Step 09C: Attempt to Truncate Data from the table without using the stored procedure TRUNCATE TABLE TruncatePermissionsTest GO -- (Expected: Following error will occur) --  Msg 1088, Level 16, State 7, Line 2 --  Cannot find the object "TruncatePermissionsTest" because it does not exist or you do not have permissions. -- Step 09D:Regenerate Test Data INSERT INTO TruncatePermissionsTest VALUES (N'London'), (N'Paris'), (N'Berlin') GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Line 1 -- The INSERT permission was denied on the object 'TruncatePermissionsTest', database 'TruncateTestDB', schema 'dbo'. --Step 09E: Attempt to Truncate Data from the table using the stored procedure EXEC proc_TruncateMyTable GO -- (Expected: Will execute successfully with 'AllowedTruncate' user, will error out as under with 'RestrictedTruncate') -- Msg 229, Level 14, State 5, Procedure proc_TruncateMyTable, Line 1 -- The EXECUTE permission was denied on the object 'proc_TruncateMyTable', database 'TruncateTestDB', schema 'dbo'. -- Step 09F:Regenerate Test Data INSERT INTO TruncatePermissionsTest VALUES (N'Madrid'), (N'Rome'), (N'Athens') GO --Step 09G: Attempt to Delete Data from the table without using the stored procedure DELETE FROM TruncatePermissionsTest GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Line 2 -- The DELETE permission was denied on the object 'TruncatePermissionsTest', database 'TruncateTestDB', schema 'dbo'. -- Step 09H:Regenerate Test Data INSERT INTO TruncatePermissionsTest VALUES (N'Spain'), (N'Italy'), (N'Greece') GO --Step 09I: Attempt to Delete Data from the table using the stored procedure EXEC proc_DeleteMyTable GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Procedure proc_DeleteMyTable, Line 1 -- The EXECUTE permission was denied on the object 'proc_DeleteMyTable', database 'TruncateTestDB', schema 'dbo'. --Step 09J: Close this SSMS window and return back to "Truncate Table Permissions.sql" Thank you Nakul to take up the challenge and prove that Ahmedabad and Gandhinagar SQL Server User Group has talent to solve difficult problems. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Pinal Dave, Readers Contribution, Readers Question, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Security, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Web Deployment Projects for VS2010 on build server failing with Error MSB4086

    - by SteveBering
    When I upgraded my Web Deployment Project from VS2008 to the VS2010 beta version, I was able to execute the build locally on my development box. However, when I tried to execute the build on our TeamCity build server, I began getting the following exception: C:\Program Files\MSBuild\Microsoft\WebDeployment\v10.0\Microsoft.WebDeployment.targets(162, 37): error MSB4086: A numeric comparison was attempted on "$(_SourceWebProjectPath.Length)" that evaluates to "" instead of a number, in condition "'$(_SourceWebProjectPath)' != '' And $(_SourceWebProjectPath.Length) >= 4)". I did install the Web Deployment Project addin on my build server and I did copy over the C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications directory on my development box to the C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\ directory on the build server. Note: My dev box is 64bit and the build server 32bit. I can't figure out why this is behaving differently on the build server than on my dev machine. Anyone have any ideas? Thanks, Steve

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  • Build Pipelining and Continuous Integration with Maven and Hudson

    - by Brandon
    Currently the my team is considering splitting our single CI build process into a more streamlined multi-stage process to speed up basic build feedback and isolate different ci concerns. The idea we had was to have each stage exist in Hudson as a different build with the correct maven goal or maven plugin execution, then chain them together using the post-build hooks of Hudson. However to my knowledge, Maven as a build tool mandates that any lifecycle phase which is performed automatically builds every preceding lifecycle phase. This presents a number of problems the most significant of which is that maven is recreating the build resources with each distinct call and not using those of the previous stage. This not only breaks the consistency of the build lifecycle but has much more unnecessary processing overhead. Is there a way to accomplish pipelining with CI using Maven? Assuming there is, is there a way to let Hudson know to use those resources built from the previous stage in the next one?

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  • Normal Priority Builds Will Not Build in TFS 2010

    - by 37Stars
    I have two build processes setup in TFS 2010. One build starts when any developer checks code into TFS. The second build runs every night at 12:30am. I can see the builds have a priority of Normal in the queue. However no queued build ever is run until I change the priority to high. They will sit in the queue forever until the priority is changed. It appears there is a normal priority build in the queue that is stuck. However I cannot find it. I can select , , and and not see anything but these builds queued up. I can run them all and the next day I have queued builds again. I say this because I see the Build Service is configured for port 9192, which leads me to believe there is or was another Build Service on port 9191. Any idea how to resolve this issue? Thanks

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  • Running TeamCity from Amazon EC2 - Cloud based scalable build and continuous Integration

    - by RoyOsherove
    I’ve been having fun playing with the amazon EC2 cloud service. I set up a server running TeamCity, and an image of a server that just runs a TeamCity agent. I also setup TeamCity  to automatically instantiate agents on EC2 and shut them down based upon availability of free agents. Here’s how I did it: The first step was setting up the teamcity server. Create an account on amazon EC2 (BTW, amazon’s sites works better in IE than it does in chrome.. who knew!?) Open the EC2 dashboard, and click “Launch Instance” . From the “Quick Start” tab I selected from the list: “Getting Started on Microsoft Windows Server 2008 (AMI Id: ami-c5e40dac)” .  it’s good enough to just run teamcity. In the instance details, I used the default (Small instance, 1.7 GB mem). You might want to choose a close availability zone based on where you are. We want to “Launch instances” so click continue. Select the default kernel, RAM disk and all. No need to enable monitoring for now (you can do that later). click continue. If you don’t have a key pair, you will be prompted to create one. Once you do, select it in the list. Now you’ll be prompted to create a security group. I named mine “TC” as in “TeamCity”. each group is a bunch of settings on which ports can be let through into and out of a hosted machine.  keep it as the default settings. We will change them later. Click continue,  review and then click “Launch”. Now you’ll be able to see the new instance in the running instances list on your site. Now, you need to install stuff on that instance (TeamCity!) . To do that, you’ll need to Remote desktop into that instance. To do that, we’ll get the admin password for that instance: Check it on the list, and click “Instance Actions” - “Get Windows Admin Password”. You might have to wait about 10 minutes or so for the password to be generated for you. Once you have the password, you will remote desktop (start-run-‘mstsc’) into the instance. It’s address is a dns address shown below the list under “Public DNS”. it looks something like: ec2-256-226-194-91.compute-1.amazonaws.com Once you’re inside the instance – you’ll need to open IE (it is in hardened mode so you’ll have to relax its security settings to download stuff). I first downloaded chrome and using chrome I downloaded TeamCity. Note that the download speed is FAST. several MBs per second. To be able to see TeamCity from the outside, you will need to open the advanced firewall settings inside the remote machine, and add incoming and outgoing rules for port 80 (HTTP). Once you do that, you should be able to see the machine from the outside. If you still can’t, see the next step. I also enabled ports 9090 since I will use this machine to create an agent image later as well. Now configure the security group (TC) to enable talking to agents: IN the EC2 dashboard click on “Security Groups” and select your group. To add a rule, click on the empty list under the ‘protocol’ header. select TCP. from and ‘to’ ports are 9090. source ip is 0.0.0.0/0 (every ip is allowed). click “Save.  Also make sure you can see “HTTP” tcp 80 in that list. if you can’t see it, add it or you won’t be able to browse to the machine’s teamcity server home page. I also set an elastic IP for the machine: so I always have the same IP for the machine instance. Allocate and set one through the”Elastic IP” link on the EC2 dashboard.   you should now have a working instance of teamcity.   Now let’s create an agent image. Repeat steps 1-9, but this time, make sure you select a machine that fits what an agent might do. I selected Instance type – Hihg-CPU medium machine,  that is much faster. On that machine, I installed what I needed (VS 2010, PostSharp etc..). downloading VS 2010 from MSDN (2 GB took less than 10 min!) Now, instead of installing teamcity, browse using the browser to the teamcity homepage (from within the remote machine). go to the Administration page, and click the upper right link “Install agents”. Install the agent on he local machine – set it to the IP or DNS of the running TeamCity server. That way you’ll be able to check their connectivity live before making this machine your official agent image to reuse. Once the agent is installed, see that the TC server can see it and use it. see steps 13-14 above if they can’t. Once it works, you can take steps to make this image your agent image to be reused. next, here is a copy-paste of several steps to take from http://confluence.jetbrains.net/display/TCD5/Setting+Up+TeamCity+for+Amazon+EC2 Configure system so that agent it is started on machine boot (and make sure TeamCity server is accessible on machine boot). Test the setup by rebooting machine and checking that the agent connects normally to the server. Prepare the Image for bundling: Remove any temporary/history information in the system. Stop the agent (under Windows stop the service but leave it in Automatic startup type) Delete content agent logs and temp directories (not necessary) Delete "<Agent Home>/conf/amazon-*" file (not necessary) Change config/buildAgent.properties to remove properties: name, serverAddress, authToken (not necessary)   Now, we need to: Make AMI from the running instance. Configure TeamCity EC2 support on TeamCity server. Making an AMI: Check the instance of the agent in the EC2 dashboard instance list, and select instance actions->Create Image (EBS AMI) you’ll see the image pending in the APIs list in the EC2 dashboard. this could take 30 minutes or more. meanwhile we can configure the could support in the teamcity server. COPY THE AMI ID to the clipboard (looks like ami-a88aa4ce) Configuring TeamCity for Cloud: In TeamCity, click on “Agents” and then on “Cloud” tab. this is where you will control your cloud agents. to configure new cloud agents based on APIs, click on the right link to the “configuration page” Create a new profile and select AMazon EC2 as cloud type. Use your AMI ID that you copied to the clipboard into the “Images” field. Select an availability zone that is the same as the one your instance is running on for best communication perf between them make sure you select the ‘TC’ security group hopefully, that should be it, and teamcity will try to instantiate new instances on demand. Note that it may take around 10 minutes for an agent to become available to teamcity from the time it’s started.

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  • Anatomy of a .NET Assembly - Custom attribute encoding

    - by Simon Cooper
    In my previous post, I covered how field, method, and other types of signatures are encoded in a .NET assembly. Custom attribute signatures differ quite a bit from these, which consequently affects attribute specifications in C#. Custom attribute specifications In C#, you can apply a custom attribute to a type or type member, specifying a constructor as well as the values of fields or properties on the attribute type: public class ExampleAttribute : Attribute { public ExampleAttribute(int ctorArg1, string ctorArg2) { ... } public Type ExampleType { get; set; } } [Example(5, "6", ExampleType = typeof(string))] public class C { ... } How does this specification actually get encoded and stored in an assembly? Specification blob values Custom attribute specification signatures use the same building blocks as other types of signatures; the ELEMENT_TYPE structure. However, they significantly differ from other types of signatures, in that the actual parameter values need to be stored along with type information. There are two types of specification arguments in a signature blob; fixed args and named args. Fixed args are the arguments to the attribute type constructor, named arguments are specified after the constructor arguments to provide a value to a field or property on the constructed attribute type (PropertyName = propValue) Values in an attribute blob are limited to one of the basic types (one of the number types, character, or boolean), a reference to a type, an enum (which, in .NET, has to use one of the integer types as a base representation), or arrays of any of those. Enums and the basic types are easy to store in a blob - you simply store the binary representation. Strings are stored starting with a compressed integer indicating the length of the string, followed by the UTF8 characters. Array values start with an integer indicating the number of elements in the array, then the item values concatentated together. Rather than using a coded token, Type values are stored using a string representing the type name and fully qualified assembly name (for example, MyNs.MyType, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0123456789abcdef). If the type is in the current assembly or mscorlib then just the type name can be used. This is probably done to prevent direct references between assemblies solely because of attribute specification arguments; assemblies can be loaded in the reflection-only context and attribute arguments still processed, without loading the entire assembly. Fixed and named arguments Each entry in the CustomAttribute metadata table contains a reference to the object the attribute is applied to, the attribute constructor, and the specification blob. The number and type of arguments to the constructor (the fixed args) can be worked out by the method signature referenced by the attribute constructor, and so the fixed args can simply be concatenated together in the blob without any extra type information. Named args are different. These specify the value to assign to a field or property once the attribute type has been constructed. In the CLR, fields and properties can be overloaded just on their type; different fields and properties can have the same name. Therefore, to uniquely identify a field or property you need: Whether it's a field or property (indicated using byte values 0x53 and 0x54, respectively) The field or property type The field or property name After the fixed arg values is a 2-byte number specifying the number of named args in the blob. Each named argument has the above information concatenated together, mostly using the basic ELEMENT_TYPE values, in the same way as a method or field signature. A Type argument is represented using the byte 0x50, and an enum argument is represented using the byte 0x55 followed by a string specifying the name and assembly of the enum type. The named argument property information is followed by the argument value, using the same encoding as fixed args. Boxed objects This would be all very well, were it not for object and object[]. Arguments and properties of type object allow a value of any allowed argument type to be specified. As a result, more information needs to be specified in the blob to interpret the argument bytes as the correct type. So, the argument value is simple prepended with the type of the value by specifying the ELEMENT_TYPE or name of the enum the value represents. For named arguments, a field or property of type object is represented using the byte 0x51, with the actual type specified in the argument value. Some examples... All property signatures start with the 2-byte value 0x0001. Similar to my previous post in the series, names in capitals correspond to a particular byte value in the ELEMENT_TYPE structure. For strings, I'll simply give the string value, rather than the length and UTF8 encoding in the actual blob. I'll be using the following enum and attribute types to demonstrate specification encodings: class AttrAttribute : Attribute { public AttrAttribute() {} public AttrAttribute(Type[] tArray) {} public AttrAttribute(object o) {} public AttrAttribute(MyEnum e) {} public AttrAttribute(ushort x, int y) {} public AttrAttribute(string str, Type type1, Type type2) {} public int Prop1 { get; set; } public object Prop2 { get; set; } public object[] ObjectArray; } enum MyEnum : int { Val1 = 1, Val2 = 2 } Now, some examples: Here, the the specification binds to the (ushort, int) attribute constructor, with fixed args only. The specification blob starts off with a prolog, followed by the two constructor arguments, then the number of named arguments (zero): [Attr(42, 84)] 0x0001 0x002a 0x00000054 0x0000 An example of string and type encoding: [Attr("MyString", typeof(Array), typeof(System.Windows.Forms.Form))] 0x0001 "MyString" "System.Array" "System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" 0x0000 As you can see, the full assembly specification of a type is only needed if the type isn't in the current assembly or mscorlib. Note, however, that the C# compiler currently chooses to fully-qualify mscorlib types anyway. An object argument (this binds to the object attribute constructor), and two named arguments (a null string is represented by 0xff and the empty string by 0x00) [Attr((ushort)40, Prop1 = 12, Prop2 = "")] 0x0001 U2 0x0028 0x0002 0x54 I4 "Prop1" 0x0000000c 0x54 0x51 "Prop2" STRING 0x00 Right, more complicated now. A type array as a fixed argument: [Attr(new[] { typeof(string), typeof(object) })] 0x0001 0x00000002 // the number of elements "System.String" "System.Object" 0x0000 An enum value, which is simply represented using the underlying value. The CLR works out that it's an enum using information in the attribute constructor signature: [Attr(MyEnum.Val1)] 0x0001 0x00000001 0x0000 And finally, a null array, and an object array as a named argument: [Attr((Type[])null, ObjectArray = new object[] { (byte)2, typeof(decimal), null, MyEnum.Val2 })] 0x0001 0xffffffff 0x0001 0x53 SZARRAY 0x51 "ObjectArray" 0x00000004 U1 0x02 0x50 "System.Decimal" STRING 0xff 0x55 "MyEnum" 0x00000002 As you'll notice, a null object is encoded as a null string value, and a null array is represented using a length of -1 (0xffffffff). How does this affect C#? So, we can now explain why the limits on attribute arguments are so strict in C#. Attribute specification blobs are limited to basic numbers, enums, types, and arrays. As you can see, this is because the raw CLR encoding can only accommodate those types. Special byte patterns have to be used to indicate object, string, Type, or enum values in named arguments; you can't specify an arbitary object type, as there isn't a generalised way of encoding the resulting value in the specification blob. In particular, decimal values can't be encoded, as it isn't a 'built-in' CLR type that has a native representation (you'll notice that decimal constants in C# programs are compiled as several integer arguments to DecimalConstantAttribute). Jagged arrays also aren't natively supported, although you can get around it by using an array as a value to an object argument: [Attr(new object[] { new object[] { new Type[] { typeof(string) } }, 42 })] Finally... Phew! That was a bit longer than I thought it would be. Custom attribute encodings are complicated! Hopefully this series has been an informative look at what exactly goes on inside a .NET assembly. In the next blog posts, I'll be carrying on with the 'Inside Red Gate' series.

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  • How to build a game like HaxBall?

    - by Cengiz Frostclaw
    I'm a coder interested in game development, and I want to build a very simple p2p (real time) game. The perfect example for this is haxball. The client/server model doesn't matter, it could be like haxball (i.e. the room creator is the host) or changing host, or the server is host (if there is such a thing) I just want to learn the basics to create a field where players can move their characters in real time. So where should I start? Please guide me into the right direction. And with examples please. I found out that RTMFP does what I seek, but how do I use it? I know ActionScript 3.0, but no idea how to setup a multiplayer game. Please help ! Thanks in advance.

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  • I am trying to build libmtp 1.1.14 but I cannot fix this error

    - by Kristoffer
    I have run this in a terminal. git clone git://libmtp.git.sourceforge.net/gitroot/libmtp/libmtp cd libmtp ./autogen.sh (answering yes to all questions) But when I try to run the ./configure --prefix=/usr/ I get this error: checking whether to build static libraries... yes ./configure: line 11739: AC_LIB_PREPARE_PREFIX: command not found ./configure: line 11740: AC_LIB_RPATH: command not found ./configure: line 11745: syntax error near unexpected token `iconv' ./configure: line 11745: ` AC_LIB_LINKFLAGS_BODY(iconv)' I have built and installed the libiconv from here. I do not know what to do, been trying for a few hours but I am pretty noob to Linux. How can i fix this? The lines 11739 to 11745 in the configure file looks like this: AC_LIB_PREPARE_PREFIX AC_LIB_RPATH AC_LIB_LINKFLAGS_BODY(iconv)

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