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  • Emacs: Often switching between Emacs and my IDE's editor, how can I 'synch' the file?

    - by WizardOfOdds
    I very often need to do some Emacs magic on some files and I need to go back and forth my IDE (IntelliJ IDEA) and Emacs. When a change is made under Emacs (and after I've saved the file) and I go back to IntelliJ the change appears immediately (if I recall correctly I configured IntelliJ to "always reload file when a modification is detected on disk" or something like that). I don't even need to reload: as soon as IntelliJ IDEA gains focus, it instantly reloads the file (and I hence have immediately access to the modifications I made from Emacs). So far, so very good. However "the other way round", it doesn't work yet. Can I configure Emacs so that everytime a file is changed on disk it reloads it? Or make Emacs, everytime it "gains focus", verify if any file currently opened has been modified on disk? I know I can start modifying the buffer under Emacs and it shall instantly warn that it has been modified, but I'd rather have it do it immediately (for example if I used my IDE to do some big change, when I come back to Emacs what I see may not be at all anymore what the file contains and it's a bit weird).

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  • Dll resources in resource editor: Where do they come from?

    - by rursw1
    Hi, I have a small C++ dll which was written in Visual Studio (of course). In the solution code, I have a resource file that includes only version information. The strange dact is, that when I frag the compiled dll to Visual Studio, it opens a resource viewer with bitmaps, dialogs and a string table - where do all of them come from?? Is there any way to remove them? Thanks in advance.

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  • Does the Eclipse editor have an equivalent of emacs's "align-regex"?

    - by rjray
    I've been using Eclipse pretty regularly for several years now, but I admit to not having explored all the esoterica it has to offer, particularly in the areas of what formatting features the editors offer. The main thing I miss from (X)emacs is the "align-regex" command, which let me take several lines into a region and then format them so that some common pattern in all lines was aligned. The simplest example of this is a series of variable assignments: var str = new String('aString'); var index = 0; var longCamelCaseObjectName = new LongNameObject(); After doing align-regex on "=", that would become: var str = new String('aString'); var index = 0; var longCamelCaseObjectName = new LongNameObject(); Now, you may have your own thoughts on stylistic (ab)use of white space and alignment, etc., but that's just an example (I'm actually trying to align a different kind of mess entirely). Can anyone tell me off-hand if there's an easy key-combo-shortcut for this in Eclipse? Or even a moderately-tricky one?

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  • I need a very simple PHP database front-end admin panel; a simple records editor for a specified tab

    - by Lansen Q
    Hi there, I am looking to add some dynamics to our corporate website. This is a secondary role so I'd rather not be spending a ton of time on it. At this point, all I need is a simple PHP script where a non-technical user can pull up and manage the records in a MySQL table. There's only one table of data to be managed; it's just that it will be accessed and updated quite frequently. I recall that Grails' default scaffolding feature has precisely this: list of entries with the ability to add, edit and delete, with no nonsense. What would be the best tool to use for this? I would rather not be writing it from scratch, as this will take me quite some time. It seems like the kind of thing that ought to exist somewhere. Thanks!

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  • GWT Editor: How to set last modified time on the entity when saved?

    - by Mike
    Suppose at client side i have an Entity proxy to edit by the UI and when i click save button, the last modified time is save in the entity as a field. //start MyEntityProxy proxy = getProxy();//fetched from server Request<Void> saveRequest = requestFact.myEntityProxyRequest().save(proxy); editorDriver.edit(proxy, saveRequest.getRequestContext()); editorDriver.flush(); //user modifies UI .... //save editorDriver.flush(); saveRequest.fire(); The problem is, where to insert the proxy.setLastModifiedTime(data) call? I always got java.lang.IllegalStateException: The AutoBean has been frozen. Thanks.

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  • can i use WindowBuilder (java visual editor Eclipse Plugin ) Without GWT Support ??

    - by Salamon
    hello , I'm a little bit confused about it . it seems that it is integrated with Google web kit tools to build Google web apps . but can i use to build a Gui for standard java app , (like netbeans) ?? i know it sounds silly but i spend a lot of time to know if is it possible or not but i couldn't know. notice that i am a mac user , ( WindowBuilder on mac seems not fully supported ) . thanks in advance .

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  • CodePlex Daily Summary for Wednesday, April 14, 2010

    CodePlex Daily Summary for Wednesday, April 14, 2010New Projectsbitly.net: A bitly (useing Version 3 of their API's) client for .NET (Version 3.5)Chord Sheet Editor Add-In for Word: Transpose music chord sheets (guitar chord sheets, etc.) in Microsoft Word using this VSTO Add-In.CloudSponge.Net: Simple .Net wrapper for www.cloudsponge.com's REST API.Database Searcher: This is a small tool for searching a typed value inside all type matching columns and rows of a database. For connecting the database a .NET data p...Edu Math: PL: Program Edu Math, ma na celu ułatwienie wykonywania skomplikowanych obliczeń oraz analiz matematycznych. EN: Program Edu Math, aims to facilita...fluent AOP: This project is not yet publishedFNA Fractal Numerical Algorithm for a new encryption technology: FNA Fractal Numerical Algorithm for a new encryption technology is a symmetrical encryption method based on two algorithms that I developed for: 1....Image viewer cum editor: This is a project on image viewing and editing. The project have following features VIEWER: Album Password security for albums Inbuilt Browser...JEngine - Tile Map Editor v1: JEngine - Tile Map Editor v1Jeremy Knight: Code samples, snippets, etc from my personal blog.lcskey: lcs test codemoldme: testesds ssdfsdfsNanoPrompt: NanoPrompt makes it more pleasant to work on a command-line. Features: - syntax-highlighting - graphical output possible - up to 12 "displays" (cha...nirvana: for testOffInvoice Add-in for MS Office 2010: Project Description: The project it's based in the ability to extend funtionality in the Microsoft Office 2010 suite.PowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim makes it possible to use PowerShell in the acceptance testing. It is a small but powerful plugin for the Fitnesse acceptance testing fram...Proxi [Proxy Interface]: Proxi is a light-weight library that allows to generate dynamic proxies using different providers. By utilizing Proxi frameworks and libraries can ...Reality show about ASP.NET development: This application is created with using ASP.NET and Microsoft SQL Server for the demo purposes with the following target goals: example of usage fo...RecordLogon.vbs login script: RecordLogon.vbs is a script applied at logon via Group or Local policy. It records specific user and computer information and writes the data to a ...SpaceGameApplet: A java game ;)SpaceShipsGame: A game with space ships ";..;"SysHard: Info for Linux system.System Etheral™ - Developer: SE Dev (System Etheral™ - Developer) is an OS (Operating System) that is a bit like UNIX but it is for you to edit! We have not gave you much but w...TimeSheet Reporting Silverlight: TimeSheet Reporting application in Silver light. Contains a data grid containing combo boxes bound to different data sources like Members and Proje...TrayBird: A minimalistic twitter client for windows.Twitter4You: This appliction for windows is a communication for twitter!WCF RIA Services (+ PRISM + MVVM) LoB Application: WCF RIA Services sample LoB application (case study) built on PRISM with Entity Framework Model. It's a simple application for a fictive company Te...New ReleasesBluetooth Radar: Version 1.9: Change Search and Close Icons Add Device Detail ViewCloudSponge.Net: Alpha: Initial alpha release very limited tested includes *CloudSponge.dll *Sponge.exe (simple cmd line utility to import contacts, and test API)Global Assembly Cache comparison tool: GAC Compare version 3.1: Version 3.1Added export assemblies to directory functionalityHTML Ruby: 6.21.2: Some style adjustments Ruby text spacing is spaced out to keep Firefox responsive Status bar is backJEngine - Tile Map Editor v1: JEngine - Tile Map Editor V1: JEngine - Tile Map Editor V1 Discription SoonJeremy Knight: SQL Padding Functions v1.0: The entire scripts, including if exists logic, for SQL Padding Functions are included in this download.jqGrid ASP.Net MVC Control: Version 1.1.0.0: UPDATE 14-04 Fixed a small problem with the custom column renderers controller, And added a new example for a cascading-dropdownlist grid column A...JulMar MVVM Helpers + Behaviors: Version 1.06: This version is an update to MVVM Helpers that is built on Visual Studio 2010 RTM. It includes some minor updates to classes and a few new convert...lcskey: v 1.0: v1.0 基本能跑,未详细测试LINQ To Blippr: LINQ to Blippr: Download to test out and play around LINQ to Blippr based from blog posts: http://consultingblogs.emc.com/jonsharrattLINQ to XSD: 1.1.0: The LINQ to XSD technology provides .NET developers with support for typed XML programming. LINQ to XSD contributes to the LINQ project (.NET Langu...LINQ to XSD: 2.0.0: It is the same code as version 1.1 but compiled for .NET framework 4.0. Requirements: .NET Framework 4.0.LocoSync: LocoSync v0.1r2010.04.12: Second Alpha version of LocoSync. Download unzip and run setup. It will download the .NET framework if needed. It will create an icon in the start ...mojoPortal: 2.3.4.2: see release note on mojoportal.com http://www.mojoportal.com/mojoportal-2342-released.aspxNanoPrompt: Setup (.NET 4.0) - 20100414-A Nightly: The setup for NanoPrompt 0.Xa for Intel-80386- (32 or 64 bits) or Intel-Itanium-compatible targets with installed .NET-Framework 4.0 Client Profile...Neural Cryptography in F#: Neural Cryptography 0.0.5: This release provides the basic functionality that this project was supposed to have from the very beginning: it can hash strings using neural netw...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.121: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...nRoute Framework: nRoute.Toolkit Release Version 0.4: Note, both "nRoute.Framework (x3)" and "nRoute.Toolkit (x3)" zip files contains binaries for Web, Desktop and Mobile targets. Also this release wa...Numina Application/Security Framework: Numina.Framework Core 50381: Rebuilt using .NET 4 RTM One minor change made to the web.config file - added System.Data.Linq to the assemblies list.PokeIn Comet Ajax Library: PokeIn Lib and Sample: Great sample with usefull comet ajax library! .Net 2.0 Note : It was very easy to build this project with Visual Studio 10 ;)Powershell Zip File Export/Import Cmdlet Module: PowershellZip 0.1.0.3: Powershell-Zip 0.1.0.3 contains the cmdlets Export-Zip and Import-ZipPowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim 0.1: Just PowerSlim. http://vlasenko.org/2010/04/09/howto-setup-powerslim-step-by-step/RDA Collaboration Team Projects: SharePoint BPOS Logging Framework: RDA's SharePoint BPOS logging framework is a very lightweight WSP Builder project that provides the following items: A Site feature that creates a...RecordLogon.vbs login script: LogonSearchGadget: This is the Windows Gadget companion for RecordLogon.RecordLogon.vbs login script: LogonSearchTool.hta: This is the HTA standalone script that runs inside of an IE window. The HTA is what presents the data the recordlogon.vbs creates. Please remember...RecordLogon.vbs login script: recordlogon.vbs: This is the main script that grabs the logon and computer information and dumps the info as text files to a defined folder share. Make sure to chec...Rensea Image Viewer: RIV 0.4.3: New Release of RIV. Added many many features! You would love it. You would need .NET Framework 4.0 to make it run With separated RIV up-loader, to...SharePoint Site Configurator Feature: SharePoint Site Configurator V2.0: Updated for SharePoint 2010 and added quite a lot of new functions. Compatible with SP2010, MOSS and WSS 3.0Sharp Tests Ex: Sharp Tests Ex 1.0.0RC2: Project Description #TestsEx (Sharp Tests Extensions) is a set of extensible extensions. The main target is write short assertions where the Visual...SQL Server Extended Properties Quick Editor: Release 1.6.2: Whats new in 1.6.2: Fixed several errors in LinqToSQL generated classes, solved generation EntitySet members. Its highly recomended to download and...SSRS SDK for PHP: SugarCRM Sample for SSRSReport: The zip file contains a sample SugarCRM module that shows how the SSRS SDK for PHP can be used to add simple reporting capabilities to the SugarCRM...System Etheral™ - Developer: System Etheral Dev v1.00: Comes with a VERY basic text editor and the ability to shutdown. Hopefully we will have a lot more stuff in version 1.01! But this is fine for now....Text to HTML: 0.4.2.0: ¡Gracias a Martin Lemburg por avisar de los errores y por sus sugerencias! Cambios de la versiónSustitución de los caracteres especiales alemanes:...TimeSheet Reporting Silverlight: v1.0 Source Code: Source CodeTwitter4You: Twitter 4 You - Version 1.0 (TESTER): Serialcode: http://joeynl.blogspot.com/2010/04/test-version-of-t4yv1.html Thanks JoeyNLVCC: Latest build, v2.1.30413.0: Automatic drop of latest buildVisioAutomation: VisioAutomation 2.5.1: VisioAutomation 2.5.1- Moved to Visual Studio 2010 (Still using .NET Framework 3.5) Changes Since 2.5.0- Solution and Projects are all based on Vi...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelFacebook Developer ToolkitMost Active ProjectsRawrAutoPocopatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationFarseer Physics EngineNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBeanProxyjQuery Library for SharePoint Web ServicesBlogEngine.NETFacebook Developer Toolkit

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  • CodePlex Daily Summary for Monday, December 17, 2012

    CodePlex Daily Summary for Monday, December 17, 2012Popular ReleasesMove Mouse: Move Mouse 2.5.3: FIXED - Issue where it errors on load if the screen saver interval is over 333 minutes.LINUX????????: LINUX????????: LINUX????????cnbeta: cnbeta: cnbetaCSDN ??: CSDN??????: CSDN??????PowerShell Community Extensions: 2.1.1 Production: PowerShell Community Extensions 2.1.1 Release NotesDec 16, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. Bug fix for HelpUri error with the Get-Help proxy command. See the ReleaseNotes.txt download above for more information.CRM 2011 Navigation UI Record Counter: Navigation UI Record Counter v1.3.1: Fixes Bug with Chrome Bug with parseXml - reverted to good old indexOfVidCoder: 1.4.11 Beta: Added Hungarian translation, thanks to Brechler Zsolt. Update HandBrake core to SVN 5098. This update should fix crashes on some files. Updated the enqueue split button to fit in better with the active Windows theme. Updated presets to use x264 preset/profile/level.???: Cnblogs: CNBLOGSSandcastle Help File Builder: SHFB v1.9.6.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...Electricity, Gas and Temperature Monitoring with Netduino Plus: V1.0.1 Netduino Plus Monitoring: This is the first stable release from the Netduino Plus Monitoring program. Bugfixing The code is enhanced at some places in respect to the V0.6.1 version There is a possibility to add multiple S0 meters Website for realtime display of data Website for configuring the Netduino Comments are welcome! Additions will not be made to this version. This is the first and last major Netduino Plus V1 release. The new development will take place with the Netduino Plus V2 development board in mi...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.8): [FIX] Fixed issue not displaying CRM system button images correctly (incorrect path in file VisualRibbonEditor.exe.config)My Expenses Windows Store LOB App Demo: My Expenses Version 1: This is version 1 of the MyExpenses Windows 8 line of business demo app. The app is written in XAML and C#. It calls a WCF service that works with a SQL Server database. The app uses the Callisto toolkit. You can get it at https://github.com/timheuer/callisto. The Expenses.sql file contains the SQL to create the Expenses database. The ExpensesWCFService.zip file contains the WCF service, also written in C#. You should create a WCF service. Create an Entity Framework model and point it to...BlackJumboDog: Ver5.7.4: 2012.12.13 Ver5.7.4 (1)Web???????、???????????????????????????????????????????VFPX: ssClasses A1.0: My initial release. See https://vfpx.codeplex.com/wikipage?title=ssClasses&referringTitle=Home for a brief description of what is inside this releaseLayered Architecture Solution Guidance (LASG): LASG 1.0.0.8 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 5.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....Fiskalizacija za developere: FiskalizacijaDev 2.0: Prva prava produkcijska verzija - Zakon je tu, ova je verzija uskladena sa trenutno važecom Tehnickom specifikacijom (v1.2. od 04.12.2012.) i spremna je za produkcijsko korištenje. Verzije iza ove ce ovisiti o naknadnim izmjenama Zakona i/ili Tehnicke specifikacije, odnosno, o eventualnim greškama u radu/zahtjevima community-a za novim feature-ima. Novosti u v2.0 su: - That assembly does not allow partially trusted callers (http://fiskalizacija.codeplex.com/workitem/699) - scheme IznosType...Bootstrap Helpers: Version 1: First releaseDirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.1 Final for 10.1: We are proud to announce the release of ArcGIS Editor for OpenStreetMap version 2.1. This download is compatible with ArcGIS 10.1, and includes setups for the Desktop Component, Desktop Component when 64 bit Background Geoprocessing is installed, and the Server Component. Important: if you already have ArcGIS Editor for OSM installed but want to install this new version, you will need to uninstall your previous version and then install this one. This release includes support for the ArcGIS 1...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.New ProjectsAzke: New: Azke is a portal developed with ASP.NET MVC and MySQL. Old: Azke is a portal developed with ASP.net and MySQL.BasicallyNot Visual Studio 2010 Extension: "BasicallyNot" is a new Visual Studio 2010 Extension. It is designed to "drastically improve your VB.Net productivity", and of course make you think happy thoughts about cookies.Beautiful Code: These are collections of random code that I have written, which I believe are "beautiful" in some respects (algorithm, usage of language features etc.).bjyxl2: a csla project for myself.Buscayasminas: Buscayasminas is an open source "Minesweeper" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Check if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.cnbeta: CNBETA ???????CSDN ??: CSDN????????IT??DateTime Class: DateTime Class with several methods: -NumberOfBusinessDaysFrom -IsWorkDay -NextBusinessDay -PreviousBusinessDayECSE6770: An web application for Software Engineering at RPI Hartford.Google+ for Windows Phone 7: Nothing here now.Koch Curve in Silverlight: This program generates the Koch curve using the Silverlight browser plugin.LINUX????????: LINUX????????longchang capture project: this is the project of longchang traffic police capture.Luna Programming Editor: Luna Programming Editor aims to be a simple but very functional, open source programming editor for developers who want to be more productive.markgrovestest: Azure TestMerge PDF Files: This class implement the merge of PDF filesMetroWeb: Metro web is a new modern web browser that provide a different experience for web browsing it just show any traditional web site as a metro designed websiteMinecraft 1.4.4 -- Learning Java: But a simple attempt at modding Minecraft over two different computers not on the same network.Nhóm CKT11: chia s? code nhóm ckt11Orchard.DecoratorField: Orchard Module to add new fieldsPhysic Engine: Physic EnginePixentration: UIS projectPomidoro: Windows store app: timer, which can be used in the application of 'Pomodoro Technique'.ROBO XERO Control: ROBO XERO ??????????????????????。ruc: Buscar en RUC de Paraguay.Send Email Class: Generic class to send emailsServiceProcessManagement: ?????SPMSeven Zip Wrapper: This small application which allows to call 7zip to create an archive, but skip compression for specific file extensions, which are usually already compressed.SharpShell: SharpShell is a .NET class library that lets you build Windows Shell Extensions using C# or VB.Silverseed.Core: Silverseed.Core is planned to be a common library for a variety of tools I'm planning to write, one of which is already available at Codeplex: [url:RepoCop|http://repocop.codeplex.com].Sistemas De Seguridad: integrantes jorge sara marieta douglassSomeTD: someSourPresser: komprese zdrojoveho kodu, zakodovani do B64 a oznaceni jako "nekompiluj" pro CIL kompilator. ....nekdy uzitecne.....The Curse: The Curse UO. Helping make the runUO community better.TIF Manipulation (Image): Tif Image Manipulation (Split, GetPage, Save Tif format...)Tiny Image Filters: This is a basic image processing library for Windows Phone. It is going to help developing photo effect app on Windows Phone.TrainGroup: This LightSwitch Project aims to be a simple management tool for any kind of training groups.Windows 7 Logon Tweaker: A Simple Software Used To Change The Logon Background Of Windows 7Windows Disguiser: Windows Disguiser is a little program that allows to automatically disguise minimized windows into the system tray.Windows Forms Metro: This project aims to create a library of controls & templates of Windows 8 Metro Style UI elements, for those who still using/loves windows forms.WPF Open Dialog: WPF Open Dialog is a simple and free open file/folder dialog for WPF using MVVM pattern. ???: ????????

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • Error on 64 Bit Install of IIS &ndash; LoadLibraryEx failed on aspnet_filter.dll

    - by Rick Strahl
    I’ve been having a few problems with my Windows 7 install and trying to get IIS applications to run properly in 64 bit. After installing IIS and creating virtual directories for several of my applications and firing them up I was left with the following error message from IIS: Calling LoadLibraryEx on ISAPI filter “c:\windows\Microsoft.NET\Framework\v4.0.30319\aspnet_filter.dll” failed This is on Windows 7 64 bit and running on an ASP.NET 4.0 Application configured for running 64 bit (32 bit disabled). It’s also on what is essentially a brand new installation of IIS and Windows 7. So it failed right out of the box. The problem here is that IIS is trying to loading this ISAPI filter from the 32 bit folder – it should be loading from Framework64 folder note the Framework folder. The aspnet_filter.dll component is a small Win32 ISAPI filter used to back up the cookieless session state for ASP.NET on IIS 7 applications. It’s not terribly important because of this focus, but it’s a default loaded component. After a lot of fiddling I ended up with two solutions (with the help and support of some Twitter folks): Switch IIS to run in 32 bit mode Fix the filter listing in ApplicationHost.config Switching IIS to allow 32 Bit Code This is a quick fix for the problem above which enables 32 bit code in the Application Pool. The problem above is that IIS is trying to load a 32 bit ISAPI filter and enabling 32 bit code gets you around this problem. To configure your Application Pool, open the Application Pool in IIS Manager bring up Advanced Options and Enable 32 Bit Applications: And voila the error message above goes away. Fix Filters Enabling 32 bit code is a quick fix solution to this problem, but not an ideal one. If you’re running a pure .NET application that doesn’t need to do COM or pInvoke Interop with 32 bit apps there’s usually no need for enabling 32 bit code in an Application Pool as you can run in native 64 bit code. So trying to get 64 bit working natively is a pretty key feature in my opinion :-) So what’s the problem – why is IIS trying to load a 32 bit DLL in a 64 bit install, especially if the application pool is configured to not allow 32 bit code at all? The problem lies in the server configuration and the fact that 32 bit and 64 bit configuration settings exist side by side in IIS. If I open my Default Web Site (or any other root Web Site) and go to the ISAPI filter list here’s what I see: Notice that there are 3 entries for ASP.NET 4.0 in this list. Only two of them however are specifically scoped to the specifically to 32 bit or 64 bit. As you can see the 64 bit filter correctly points at the Framework64 folder to load the dll, while both the 32 bit and the ‘generic’ entry point at the plain Framework 32 bit folder. Aha! Hence lies our problem. You can edit ApplicationHost.config manually, but I ran into the nasty issue of not being able to easily edit that file with the 32 bit editor (who ever thought that was a good idea???? WTF). You have to open ApplicationHost.Config in a 64 bit native text editor – which Visual Studio is not. Or my favorite editor: EditPad Pro. Since I don’t have a native 64 bit editor handy Notepad was my only choice. Or as an alternative you can use the IIS 7.5 Configuration Editor which lets you interactively browse and edit most ApplicationHost settings. You can drill into the configuration hierarchy visually to find your keys and edit attributes and sub values in property editor type interface. I had no idea this tool existed prior to today and it’s pretty cool as it gives you some visual clues to options available – especially in absence of an Intellisense scheme you’d get in Visual Studio (which doesn’t work). To use the Configuration Editor go the Web Site root and use the Configuration Editor option in the Management Group. Drill into System.webServer/isapiFilters and then click on the Collection’s … button on the right. You should now see a display like this: which shows all the same attributes you’d see in ApplicationHost.config (cool!). These entries correspond to these raw ApplicationHost.config entries: <filter name="ASP.Net_4.0" path="C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_filter.dll" enableCache="true" preCondition="runtimeVersionv4.0" /> <filter name="ASP.Net_4.0_64bit" path="C:\Windows\Microsoft.NET\Framework64\v4.0.30319\aspnet_filter.dll" enableCache="true" preCondition="runtimeVersionv4.0,bitness64" /> <filter name="ASP.Net_4.0_32bit" path="C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_filter.dll" enableCache="true" preCondition="runtimeVersionv4.0,bitness32" /> The key attribute we’re concerned with here is the preCondition and the bitness subvalue. Notice that the ‘generic’ version – which comes first in the filter list – has no bitness assigned to it, so it defaults to 32 bit and the 32 bit dll path. And this is where our problem comes from. The simple solution to fix the startup problem is to remove the generic entry from this list here or in the filters list shown earlier and leave only the bitness specific versions active. The preCondition attribute acts as a filter and as you can see here it filters the list by runtime version and bitness value. This is something to keep an eye out in general – if a bitness values are missing it’s easy to run into conflicts like this with any settings that are global and especially those that load modules and handlers and other executable code. On 64 bit systems it’s a good idea to explicitly set the bitness of all entries or remove the non-specific versions and add bit specific entries. So how did this get misconfigured? I installed IIS before everything else was installed on this machine and then went ahead and installed Visual Studio. I suspect the Visual Studio install munged this up as I never saw a similar problem on my live server where everything just worked right out of the box. In searching about this problem a lot of solutions pointed at using aspnet_regiis –r from the Framework64 directory, but that did not fix this extra entry in the filters list – it adds the required 32 bit and 64 bit entries, but it doesn’t remove the errand un-bitness set entry. Hopefully this post will help out anybody who runs into a similar situation without having to trouble shoot all the way down into the configuration settings and noticing the bitness settings. It’s a good lesson learned for me – this is my first desktop install of a 64 bit OS and things like this are what I was reluctant to find. Now that I ran into this I have a good idea what to look for with 32/64 bit misconfigurations in IIS at least.© Rick Strahl, West Wind Technologies, 2005-2011Posted in IIS7   ASP.NET  

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  • Complex type support in process flow &ndash; XMLTYPE

    - by shawn
        Before OWB 11.2 release, there are only 5 simple data types supported in process flow: DATE, BOOLEAN, INTEGER, FLOAT and STRING. A new complex data type – XMLTYPE is added in 11.2, in order to support complex data being passed between the process flow activities. In this article we will give a simple example to illustrate the usage of the new type and some related editors.     Suppose there is a bookstore that uses XML format orders as shown below (we use the simplest form for the illustration purpose), then we can create a process flow to handle the order, take the order as the input, then extract necessary information, and generate a confirmation email to the customer automatically. <order id=’0001’>     <customer>         <name>Tom</name>         <email>[email protected]</email>     </customer>     <book id=’Java_001’>         <quantity>3</quantity>     </book> </order>     Considering a simple user case here: we use an input parameter/variable with XMLTYPE to hold the XML content of the order; then we can use an Assign activity to retrieve the email info from the order; after that, we can create an email activity to send the email (Other activities might be added in practical case, but will not be described here). 1) Set XML content value     For testing purpose, we will create a variable to hold the sample order, and then this will be used among the process flow activities. When the variable is of XMLTYPE and the “Literal” value is set the true, the advance editor will be enabled.     Click the “Advance Editor” shown as above, a simple xml editor will popup. The editor has basic features like syntax highlight and check as shown below:     We can also do the basic validation or validation against schema with the editor by selecting the normalized schema. With this, it will be easier to provide the value for XMLTYPE variables. 2) Extract information from XML content     After setting the value, we need to extract the email information with the Assign activity. In process flow, an enhanced expression builder is used to help users construct the XPath for extracting values from XML content. When the variable’s literal value is set the false, the advance editor is enabled.     Click the button, the advance editor will popup, as shown below:     The editor is based on the expression builder (which is often used in mapping etc), an XPath lib panel is appended which provides some help information on how to write the XPath. The expression used here is: “XMLTYPE.EXTRACT(XML_ORDER,'/order/customer/email/text()').getStringVal()”, which uses ‘/order/customer/email/text()’ as the XPath to extract the email info from the XML document.     A variable called “EMAIL_ADDR” is created with String data type to hold the value extracted.     Then we bind the “VARIABLE” parameter of Assign activity to “EMAIL_ADDR” variable, which means the value of the “EMAIL_ADDR” activity will be set to the result of the “VALUE” parameter of Assign activity. 3) Use the extracted information in Email activity     We bind the “TO_ADDRESS” parameter of the email activity to the “EMAIL_ADDR” variable created in above step.     We can also extract other information from the xml order directly through the expression, for example, we can set the “MESSAGE_BODY” with value “'Dear '||XMLTYPE.EXTRACT(XML_ORDER,'/order/customer/name/text()').getStringVal()||chr(13)||chr(10)||'   You have ordered '||XMLTYPE.EXTRACT(XML_ORDER,'/order/book/quantity/text()').getStringVal()||' '||XMLTYPE.EXTRACT(XML_ORDER,'/order/book/@id').getStringVal()”. This expression will extract the customer name, the quantity and the book id from the order to compose the message body.     To make the email activity work, we need provide some other necessary information, Such as “SMTP_SERVER” (which is the SMTP server used to send the emails, like “mail.bookstore.com”. The default PORT number is set to 25. You need to change the value accordingly), “FROM_ADDRESS” and “SUBJECT”. Then the process flow is ready to go.     After deploying the process flow package, we can simply run the process flow to check if the result is as expected (An email will be sent to the specified email address with proper subject and message body).     Note: In oracle 11g, there is an enhanced security feature - ACL (Access Control List), which restrict the network access within db, so we need to edit the list to allow UTL_SMTP work if you are using oracle 11g. Refer to chapter “Access Control Lists for UTL_TCP/HTTP/SMTP” and “Managing Fine-Grained Access to External Network Services” for more details.       In previous releases, XMLTYPE already exists in other OWB objects, like mapping/transformation etc. When the mapping/transformation is dragged into a process flow, the parameters with XMLTYPE are mapped to STRING. Now with the XMLTYPE support in process flow, the XMLTYPE will map to XMLTYPE in a more natural way, and we can leverage the new data type for the design.

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  • Understanding prototype method calls

    - by Tristan
    In trying to call a method on the CodeMirror javascript code editor. I'm new to javascript and trying to understand how object oriented stuff works. I'm having problems calling what I believe are methods. For instance, var editor = CodeMirror.fromTextArea('code', options); editor.grabKeys(function(e) { alert("Key event");}); This gives the Uncaught TypeError: Cannot call method 'grabKeys' of undefined. Looking at the editor object reveals that grabKeys seems to be located at editor.__proto__.grabKeys. How should I be thinking about this?

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  • Visual Studio 2008 freezing when editing aspx/master pages

    - by jayrdub
    Visual Studio freezes up continually when I'm editing master pages or aspx files. Here's what I've tried that have not helped: restarting VS only working with few files open at a time Disabled all addins (resharper etc.) deleted .suo and .user files changed default editor from Web Form Editor and Master Page Editor to HTML Editor installed SP1 I don't have tons of files - 3 Master pages and maybe 30 aspx files. It is a asp.net mvc project. All I have to do to get VS to freeze is type a little text or even just paste. The freezing lasts a good 5-10 seconds. My machine has 4GB of RAM and fast disks. Could it have anything to do with asp.net mvc? Would the amount and size of other projects in the solution affect the editor?

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  • HTMLEditor's content not see <br/>

    - by Ivan90
    Hi, I'm using an editor control of ajaxcontroltoolkit. <cc1:Editor ID="EditNews" runat="server" NoUnicode="true" Height="500px" Width="98%"/> My problem is that when I try to get the content of Editor by: Literal1.Text = EditNews.Content; if in the editor there are breakLine for example "If I write" Text Text Text Text In Literal I get: Text Text Text Text Whitout breakLine. I don't know if this problem depends by an attribute that I haven't set in Editor or I have to control this "" in Code Behind. Thanks for help

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  • replace tiny mce with ckeditor in joomla

    - by testadmin
    hi I have a joomla project. In this the text editor is tiny mace. But there is no option to upload a pdf file. So I want to implement Ck editor or fck editor instead of tiny mce. I have downloaded ck editor and install as usual way (admin side -extension-install- uninstall section) and disabled the tiny mce in Plugin Manager. But I can't show the editor; I think I am in wrong way. Does any one have any idea? Please help me.

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  • Tabexpansion function Does Not Resolve Variable

    - by chadwickmiller
    I'm attempting to override and implement my own TabExpansion. In the function I want to parse the contents of $psise.CurrentFile.Editor.Text when a certain $lastword criteria is matched. The issue I have is that the variable $psise.CurrentFile.Editor.Text is resolved to the contents of my TabExpansion function rather than whatever text is in a PowerShell ISE tab. Here's simple test function. Open an ISE tab and paste the following tabexpansion function definition: function tabexpansion { $psise.CurrentFile.Editor.Text } Run the script in ISE. Next open another tab in ISE type some text and press the tab key The output will be function tabexpansion { $psise.CurrentFile.Editor.Text } Rather than whatever text was in the second tab. Is there any way to get $psise.CurrentFile.Editor.Text to resolve at runtime when used within a tabexpansion function?

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  • Selecting the image after execCommand

    - by jerebear
    Have been banging my head against the wall on this one for a while now. I have an editor that is inserting an image but I can't get it to select the newly inserted image in Firefox after execCommand Runs. Here's my code. var editor = this; var sel = editor._getSelection(); var range = editor._createRange(sel); editor._doc.execCommand("insertimage", false, imgURL); img = range.startContainer.previousSibling; console.log(img);

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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