Game-a-Week 2 (The Sequel)
- by Matt Christian
After finishing Game-a-Week One I immediately wanted to go back and begin refactoring the code although I also wanted to work on a game demo idea I've had for quite awhile. I tried doing both over the holiday weekend while up north (without internet!) and eventually hit a wall with an error.
Today I am going to restart my refactoring and updates by starting Game-a-Week 2. This challenge is to do the following:
Refactor the old code
Add a handful of new features to the demo
This sounds simple enough but will be quite a challenge to finish in just around a week. I have an idea on how I want to refactor the code, but the new features I'd like to implement will be tricky. I'm going to try to implement:
Quest giving / finishing / NPC's
Quest Log Menu
Inventory giving / receiving
Inventory Menu
This Game-a-Week is much more design oriented although will provide a good challenge for programming as well. Wish me luck!