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  • geting information from Treeview with HierarchicalDataTemplate

    - by lina
    Good day! I have such a template: <common:HierarchicalDataTemplate x:Key="my2ndPlusHierarchicalTemplate" ItemsSource="{Binding Children}"> <StackPanel Margin="0,2,5,2" Orientation="Vertical" Grid.Column="2"> <CheckBox IsTabStop="False" IsChecked="False" Click="ItemCheckbox_Click" Grid.Column="1" /> <TextBlock Text="{Binding Name}" FontSize="16" Foreground="#FF100101" HorizontalAlignment="Left" FontFamily="Verdana" FontWeight="Bold" /> <TextBlock Text="{Binding Description}" FontFamily="Verdana" FontSize="10" HorizontalAlignment="Left" Foreground="#FFA09A9A" FontStyle="Italic" /> <TextBox Width="100" Grid.Column="4" Height="24" LostFocus="TextBox_LostFocus" Name="tbNumber"></TextBox> </StackPanel> </common:HierarchicalDataTemplate> for a Treeview <controls:TreeView x:Name="tvServices" ItemTemplate="{StaticResource myHierarchicalTemplate}" ItemContainerStyle="{StaticResource expandedTreeViewItemStyle}" Grid.Column="1" Grid.Row="2" Grid.ColumnSpan="3" BorderBrush="#FFC1BCBC" FontFamily="Verdana" FontSize="14"> </controls:TreeView> I want to know the Name property of each TextBox in Treeview to make validation of each textbox such as: private void TextBox_LostFocus(object sender, RoutedEventArgs e) { tbNumber.ClearValidationError(); if ((!tbNumber.Text.IsZakazNumberValid()) && (tbNumber.Text != "")) { tbNumber.SetValidation(MyStrings.NumberError); tbNumber.RaiseValidationError(); isValid = false; } else { isValid = true; } } and I wnat to see what check boxes were checked how can I do it?

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  • Windows Phone 8 Panorama SelectionIndex not changing on swiping through items

    - by Balraj Singh
    I have created Panorama control and binded PanoramaItem from ItemSource. Now when i am changing the selected Panoramaitem by swiping over them the Selected index is always set to -1. I dont know what wrong i am doing while implementation. neither selectionchange event is getting fired. Code: <phone:Panorama Grid.Row="1" Visibility="Visible" x:Name="PnrVwMainNews" ItemsSource="{Binding ParnormaItemsData}" ItemContainerStyle="{StaticResource PanoramaContainerItemStyle}"> <phone:Panorama.ItemTemplate> <DataTemplate> <!-- Panorma Items Template --> <Controls:DynamicContentControl Content="{Binding UsrCntrlDynamic}" /> </DataTemplate> </phone:Panorama.ItemTemplate> </phone:Panorama> PanoramaContainerItemStyle <Style x:Key="PanoramaContainerItemStyle" TargetType="phone:PanoramaItem"> <Setter Property="HorizontalContentAlignment" Value="Stretch" /> <Setter Property="VerticalContentAlignment" Value="Stretch" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="phone:PanoramaItem"> <Grid Background="{TemplateBinding Background}" Margin="12,0,0,0"> <Grid.RowDefinitions> <RowDefinition Height="auto" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <ContentPresenter Content="{TemplateBinding Content}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" Grid.Row="1" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • How to use ContentPresenter on Window?

    - by mybrokengnome
    I've got a ResourceDictionary file that contains a bunch of resources to define elements of my UI. Including one for my DialogWindows, which will just be Windows. <Style x:Key="DialogWindow" TargetType="{x:Type Window}" > <Setter Property="OverridesDefaultStyle" Value="True"/> <Setter Property="WindowStyle" Value="None" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Window}"> <Grid Background="{StaticResource SunkenBackground}"> <StackPanel Margin="20,20,20,20" Background="{StaticResource SunkenBackground}"> <AdornerDecorator> <ContentPresenter/> </AdornerDecorator> </StackPanel> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> As you can see every DialogWindow should have a grid and a stackpanel, and then the content goes inside there. I've added the file to my App.xaml, and on one of my dialog windows I added Style="{StaticResource DialogWindow}". So the question is: Now that I have my Template set up for a window, and things are actually styled properly once I've added the StaticResource, what tags do I use to wrap my content in inside of my DialogWindow? I tried wrapping them inside Grid, but that just breaks the layout. If I wrap them inside a StackPanel, they look correct, but then I've got 2 StackPanels and a Grid, when if I didn't include the template I could just have 1 StackPanel and a Grid (I realize I could just take the stackpanel out of the template and do it for every DialogWindow, but that doesn't seem like a good solution). Thanks!

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  • How can i implemente LoadComplete Funtion in Jquery

    - by kumar
    I need to do the popup message for the grid.. after the grid as been load? this is the code I am using to load the grid.. <script type="text/javascript"> $(document).ready(function() { var RegisterGridEvents = function(excGrid) { //Register column chooser $(excGrid).jqGrid('navButtonAdd', excGrid + '_pager', { caption: "Columns", title: "Reorder Columns", onClickButton: function() { $(excGrid).jqGrid('columnChooser'); } }); $(".ui-pg-selbox").hide(); $('.ui-jqgrid-htable th:first').prepend('Select All').attr('style', 'font-size:7px'); //Register grid resize $(excGrid).jqGrid('gridResize', { minWidth: 350, maxWidth: 1500, minHeight: 400, maxHeight: 12000 }); }; $('#specialist-tab').tabs("option", "disabled", [2, 3, 4]); $('.button').button(); RegisterButtonEvents(); RegisterGridEvents("#ExceptionsGrid") }); </script> can anybody help me out where do i need write the pop messge to dispaly after the grid has been load.. do I need to use LoadComplete or getComplete for jquery grid to do this? if so where do I need to keep that piece of functinality in this? thanks

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  • CGridView Filter doesn't work when you add more than one button to the CButtonColumn

    - by era
    I have a CGridView as follows, <?php $this->widget('zii.widgets.grid.CGridView', array( 'id'=>'order-grid', 'dataProvider'=>$model->search(), 'filter'=>$model, 'columns'=>array( 'order_id', //'ordered_datetime', 'customer_id', 'status', //'delivery_address', array( 'class'=>'CButtonColumn', 'template' => '{view} {rollback} {receive}{pack} {dispatch}{delivered}', 'htmlOptions'=>array('width'=>'250px'), 'buttons'=>array( 'receive'=>array( 'id'=>'receive', 'name'=>'receive', 'url'=>'$this->grid->controller->createUrl("/shop/order/admin&received=true", array("id"=>$data->order_id,"asDialog"=>1,"gridId"=>$this->grid->id))', 'type'=>'submit', 'imageUrl'=>'/mdg/images/Receive1.png', 'visible'=>'($data->status=="pending")?true:false;' ), 'rollback'=>array( 'id'=>'rollback', 'name'=>'rollback', 'url'=>'$this->grid->controller->createUrl("/shop/order/admin&rollback=true", array("id"=>$data->order_id,"asDialog"=>1,"gridId"=>$this->grid->id))', 'imageUrl'=>'/mdg/images/rollback.jpg', 'visible'=>'($data->status=="pending")?false:true;' ), ), ), ), )); ? And When I add one more button to the buttons array, the filter doesnt work. Any Idea why that is? It's Great if anyone can help.. Thanks!

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  • Can't get my Jscrollpane working in my Jtextarea

    - by Bobski
    I've looked around quite a lot on google and followed several examples however I can't seem to get my JScrollPane working on a textarea in a JPanel. import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import javax.swing.event.*; class main { public static void main(String Args[]) { frame f1 = new frame(); } } class frame extends JFrame { JButton B = new JButton("B"); JButton button = new JButton("A"); JTextArea E = new JTextArea("some lines", 10, 20); JScrollPane scrollBar = new JScrollPane(E); JPanel grid = new JPanel (); frame() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(500,800); setTitle("Mobile Phone App"); setLocationRelativeTo(null); E.setLineWrap(true); E.setEditable(false); grid.add(button); button.addActionListener(new action()); grid.add(B); B.addActionListener(new action()); //grid.add(E); grid.getContentPane().add(scrollBar); add(grid); setVisible(true); } class action implements ActionListener { public void actionPerformed(ActionEvent e) { String V = E.getText(); if(e.getSource() == button) { E.setText(V + "A is pressed"); } if(e.getSource() == B) { E.setText(V + "B is pressed"); } } } } Would be great if someone can see where I am going wrong. I added JscrollPane in which I added the text area "e" in it.

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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  • Get control in code from ControlTemplate By Name

    - by Polaris
    Hello. I have next control template in my WPF app. <Style TargetType="Label" x:Key="LabelStyle"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Label"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="40"/> <ColumnDefinition/> </Grid.ColumnDefinitions> <TextBox x:Name="MyTextBlock" Text="{TemplateBinding Content}" Height="20" HorizontalAlignment="Left" VerticalAlignment="Top" /> <Label Content="{TemplateBinding Content}" Grid.Column="1" Grid.Row="1"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> TextBox "MyTextBlock" is invisible in C# code of window. How can I access to this textblock in code

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  • replacing elements horizontally and vertically in a 2D array

    - by wello horld
    the code below ask for the user's input for the 2D array size and prints out something like this: (say an 18x6 grid) .................. .................. .................. .................. .................. .................. code starts here: #include <stdio.h> #define MAX 10 int main() { char grid[MAX][MAX]; int i,j,row,col; printf("Please enter your grid size: "); scanf("%d %d", &row, &col); for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { grid[i][j] = '.'; printf("%c ", grid[i][j]); } printf("\n"); } return 0; } I now ask the user for a string, then ask them where to put it for example: Please enter grid size: 18 6 Please enter word: Hello Please enter location: 0 0 Output: Hello............. .................. .................. .................. .................. .................. Please enter location: 3 4 Output: .................. .................. .................. ..Hello........... .................. .................. program just keeps going. Any thoughts on how to modify the code for this? PS: Vertical seems way hard, but I want to start on horizontal first to have something to work on.

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  • Prevent WPF control from expanding beyond viewable area

    - by Dan dot net
    I have an Items Control in my user control with a scroll viewer around it for when it gets too big (Too big being content is larger than the viewable area of the user control). The problem is that the grid that it is all in just keeps expanding so that the scroll viewer never kicks in (unless I specify an exact height for the grid). See code below and thanks in advance. <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Height="300px"> <Grid.RowDefinitions> <RowDefinition Height="*" /> </Grid.RowDefinitions> <GroupBox FontWeight="Bold" Header="Tables" Padding="2"> <ScrollViewer> <ItemsControl FontWeight="Normal" ItemsSource="{Binding Path=AvailableTables}"> <ItemsControl.ItemTemplate> <DataTemplate> <CheckBox Content="{Binding Path=DisplayName}" IsChecked="{Binding Path=IsSelected}" Margin="2,3.5" /> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </ScrollViewer> </GroupBox> </Grid> I would like to not specify the height.

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  • WPF A good way to make a view/edit control?

    - by Jefim
    Hi, this is just a question to discuss - what is the best way to make a view/edit control in WPF? E.g. we have an entity object Person, that has some props (name, surname, address, phone etc.). One presentation of the control would be a read-only view. And the other would have the edit view for this same person. Example: <UserControl x:Name="MyPersonEditor"> <Grid> <Grid x:Name="ViewGrid" Visibility="Visible"> <TextBlock Text="Name:"/> <TextBlock Text="{Binding Person.Name}"/> <Button Content="Edit" Click="ButtonEditStart_Click"/> </Grid> <Grid x:Name="EditGrid" Visibility="Collapsed"> <TextBlock Text="Name:"/> <TextBox Text="{Binding Person.Name}"/> <Button Content="Save" Click="ButtonEditEnd_Click"/> </Grid> </Grid> </UserControl> I hope that the idea is clear. The two options I see right now two grids with visibility switching and a TabControl without its header panel This is just a discussion question - not much trouble with it, yet I am just wondering if there are any other possibilities and elegant solutions to this.

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  • How can I have a Label change dynamically based on a Slider Value?

    - by duney
    I'm writing a grade calculator and I currently have a slider with a textbox beside it which displays the current value of the slider: <Slider Name="gradeSlider" Grid.Row="3" Grid.Column="2" VerticalAlignment="Center" Minimum="40" Maximum="100" IsSnapToTickEnabled="True" TickFrequency="5" TickPlacement="BottomRight"/> <TextBox Name="targetGrade" Grid.Row="3" Grid.Column="3" Width="30" Height="23" Text="{Binding ElementName=gradeSlider, Path=Value}" TextAlignment="Center"/> However I'm struggling to include a label which will show display a different grade classification based on the slider's value range. I'd have thought that I could create the label: <Label Name="gradeClass" Grid.Row="2" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Bottom"/> And then use code: string gradeText; if (gradeSlider.Value >= 40 && gradeSlider.Value < 50) { gradeText = "Pass"; gradeClass.Content = gradeText; } else if (gradeSlider.Value >= 50 && gradeSlider.Value < 60) { gradeText = "2:2"; gradeClass.Content = gradeText; } else { gradeText = "so on..."; gradeClass.Content = gradeText; } But the label just stays as "Pass" whatever the slider value. Could somebody please advise me as to where I'm going wrong? I tried using Content = "{Binding Source = gradeText}" on the Label xaml and removing the gradeClass.Content's in the code but it complained that gradeText was declared but never used. Many thanks to anyone who can help.

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  • Silverlight and Unexpected Font Sizes

    - by Eric J.
    Someone please teach me to fish here... I'm just learning Silverlight and have ran into a few situations where the font size actually used is drastically different than I would expect. There's probably something conceptual that I'm missing. Case A In one instance, I have defined a user control that presents a Label to show text. If one clicks on the label, the label (that is in a stack panel, in the user control) is replaced with a TextBox. When used at the top of a page (as in the example below with lblName) the label text is very small (around 8 points). When clicked on, the text box that replaces the label uses the specified fonts size. That same user control, used in different parts of the app, uses the same font for Label and TextBox. <Grid x:Name="LayoutRoot" Background="White"> <Grid.RowDefinitions> <RowDefinition Height="33" /> <RowDefinition Height="267*" /> </Grid.RowDefinitions> <StackPanel Height="Auto" HorizontalAlignment="Left" Name="stackPanel" VerticalAlignment="Top" Width="Auto" Grid.Row="1" /> <my:EditLabel Height="33" HorizontalAlignment="Left" x:Name="lblName" VerticalAlignment="Top" Width="Auto" FlexText="{Binding Name, Mode=TwoWay}" FontSize="20" MinHeight="24" /> </Grid> Case B I'm using the LiquidMenu.Menu control to pop up a menu when a button is pressed. The font looks huge compared to the rest of my page (maybe 36 points?). I tried forcing it to a very small by explicitly setting it to 8pt, but that had no effect. <Grid x:Name="LayoutRoot" Background="{x:Null}"> <StackPanel x:Name="labelStackPanel" Orientation="Horizontal"> <TextBlock Height="24" HorizontalAlignment="Left" Name="labelText" VerticalAlignment="Top" Width="200" Text="(Value Goes Here)" /> </StackPanel> <liquidMenu:Menu x:Name="popupMenu" Canvas.Left="40" Canvas.Top="40" ItemSelected="MenuList_ItemSelected" Visibility="Collapsed" Height="Auto" FontSize="8"> <liquidMenu:MenuItem ID="delete" Icon="Images/Delete10.png" Text="Delete" Shortcut="Del" /> <liquidMenu:MenuItem ID="exclusive" Icon="" Text="Exclusive" Shortcut="Ctrl+E" /> <liquidMenu:MenuItem ID="properties" Icon="" Text="Properties" Shortcut="Ctrl+P" /> </liquidMenu:Menu> </Grid> Answers to these specific issues are great, a new way to think about this type of issue so that I understand how to control font size is better.

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  • Shift+Tab not working in TreeView control

    - by Christian
    I cannot get backwards navigation using Shift+Tab to work in a TreeView that contains TextBoxs, forward navigation using Tab works fine and jump from TextBox to TextBox inside the TreeView. Anytime Shift+Tab is used when one of the TextBoxes inside the TreeView, then the focus is move to the previous control outside the TreeView, instead of the previous control inside the TreeView. Also its only Shift+Tab navigation that are not working correctly, Ctrl+Shift+Tab work as expected and in the correct order. Any suggestions to what I'm doing wrong? Example code: <Window x:Class="TestTabTreeView.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <Style TargetType="TreeViewItem"> <Setter Property="KeyboardNavigation.TabNavigation" Value="Continue" /> </Style> </Window.Resources> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <TextBox Text="First Line" Grid.Row="0" /> <TreeView Grid.Row="1" KeyboardNavigation.TabNavigation="Continue" IsTabStop="False"> <TreeViewItem IsExpanded="True"><TreeViewItem.Header><TextBox Text="Popular Words"/></TreeViewItem.Header> <TreeViewItem><TreeViewItem.Header><TextBox Text="Foo"/></TreeViewItem.Header></TreeViewItem> <TreeViewItem><TreeViewItem.Header><TextBox Text="Bar"/></TreeViewItem.Header></TreeViewItem> <TreeViewItem><TreeViewItem.Header><TextBox Text="Hello"/></TreeViewItem.Header></TreeViewItem> </TreeViewItem> <TreeViewItem IsExpanded="True"><TreeViewItem.Header><TextBox Text="Unpopular Words"/></TreeViewItem.Header> <TreeViewItem><TreeViewItem.Header><TextBox Text="Work"/></TreeViewItem.Header></TreeViewItem> <TreeViewItem><TreeViewItem.Header><TextBox Text="Duplication"/></TreeViewItem.Header></TreeViewItem> </TreeViewItem> </TreeView> <TextBox Text="Last Line" Grid.Row="2" /> </Grid>

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  • WPF: Order of stretch sizing

    - by RFBoilers
    I'm creating a modal dialog window which contains three essential parts: a TextBlock containing instructions, a ContentControl for the dialog panel, and a ContentControl for the dialog buttons. Each of these parts are contained in a separate Grid row. I have some specific constraints when it comes to how the dialog should be sized. The issue I'm having is with the instructions TextBlock. I want the instructions to be as wide as the ContentControl for the dialog panel. The instructions should then wrap and grow vertically as needed. Should the instructions not be able to grow vertically, then it should begin to grow horizontally. Getting the instructions to be the width of the ContentControl and grow vertically was simple. The part I can't seem to figure out is how to get it to grow horizontally when out of vertical space. My initial thought was to create a class that extends TextBlock and override MeasureOverride. However, that method is sealed. Currently, I'm playing with the idea of have the dialog Window override MeasureOverride to calculate the available size for the instructions block. Am I missing a much simpler way of accomplishing this? Does anyone have any better ideas than this? Messing with MeasureOverride seems like it will be a lot of work. Here is some sample code to give you a general idea of how the dialog is laid out: <Window x:Class="Dialogs.DialogWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Name="dialogWindow" ShowInTaskbar="False" WindowStyle="None" AllowsTransparency="True" Background="Transparent" ResizeMode="NoResize" SizeToContent="WidthAndHeight" WindowStartupLocation="CenterScreen"> <Border Style="{StaticResource WindowBorderStyle}" Margin="15"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <TextBlock Margin="25,5" VerticalAlignment="Top" HorizontalAlignment="Left" Text="{Binding Instructions}" TextWrapping="Wrap" Width="{Binding ElementName=panelContentControl, Path=ActualWidth, Mode=OneWay}"/> <ContentControl x:Name="panelContentControl" Grid.Row="1" Margin="25,5" Content="{Binding PanelContent}"/> <ContentControl x:Name="buttonsContentControl" Grid.Row="2" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="25,5" Content="{Binding ButtonsContent}"/> </Grid> </Border> </Window>

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • GridView's ItemContainerStyle and selection states

    - by Roberto Casadei
    I'm trying to change the appearance of gridview items when they are selected. (Before, I used a trick with an IsSelected property in the ViewModel object bound to the containing grid and a bool-to-color converter, but I recognize that it is bad) To do so, I do: <GridView ItemContainerStyle="{StaticResource GridViewItemContainerStyle}" ...> ... and <Style x:Key="GridViewItemContainerStyle" TargetType="GridViewItem"> <Setter Property="Background" Value="Red" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="GridViewItem"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Grid.Background)" Storyboard.TargetName="itemGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="Black"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="SelectionStates"> <VisualState x:Name="UnselectedSwiping"/> <VisualState x:Name="UnselectedPointerOver"/> <VisualState x:Name="Selecting"/> <VisualState x:Name="Selected"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Grid.Background)" Storyboard.TargetName="itemGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="White"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="SelectedSwiping"/> <VisualState x:Name="Unselecting"/> <VisualState x:Name="Unselected"/> <VisualState x:Name="SelectedUnfocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid ... x:Name="itemGrid"> <!-- HERE MY DATA TEMPLATE --> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> When I run the app, the items are Black (as in the "normal" state). But selecting them does not turn them into White. Where am I wrong? Moreover, it there a way to set "ItemContainerStyle" without having it to "overwrite" the "ItemTemplate" ???

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  • Assigning an event or command to a DataTemplate in ResourceDictionary

    - by Scott
    I have the following class: public class Day { public int Date { get; set; } public String DayName { get; set; } public Day() { } public Day(int date, string dayName) { Date = date; DayName = dayName; CommandManager.RegisterClassCommandBinding(typeof(Day), new CommandBinding(DayClick, new ExecutedRoutedEventHandler(OnExecutedDayClick), new CanExecuteRoutedEventHandler(OnCanExecuteDayClick))); } public static readonly RoutedCommand DayClick = new RoutedCommand("DayClick", typeof(Day)); private static void OnCanExecuteDayClick(object sender, CanExecuteRoutedEventArgs e) { ((Day)sender).OnCanExecuteDayClick(e); } private static void OnExecutedDayClick(object sender, ExecutedRoutedEventArgs e) { ((Day)sender).OnExecutedDayClick(e); } protected virtual void OnCanExecuteDayClick(CanExecuteRoutedEventArgs e) { e.CanExecute = true; e.Handled = false; } protected virtual void OnExecutedDayClick(ExecutedRoutedEventArgs e) { string content = String.Format("Day {0}, which is {1}, was clicked.", Date.ToString(), DayName); MessageBox.Show(content); e.Handled = true; } } I am using the following DataTemplate (that is in a ResourceDictionary) to render it: <DataTemplate DataType="{x:Type local:Day}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Rectangle Grid.ColumnSpan="2" x:Name="rectHasEntry" Fill="WhiteSmoke"/> <TextBlock Grid.Column="0" x:Name="textBlockDayName" Text="{Binding DayName}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <TextBlock Grid.Column="1" x:Name="textBlockDate" Text="{Binding Date}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <Rectangle Grid.ColumnSpan="2" x:Name="rectMouseOver" Fill="#A2C0DA" Opacity="0" Style="{StaticResource DayRectangleMouseOverStyle}"> </Rectangle> </Grid> </DataTemplate> No problems so far, I can get it on screen. What I want to be able to do is assign a Command, or use an event, so that when the user clicks on the Day it will notify the parent of the Day object that it has been clicked. I've tried the following: <Rectangle.CommandBindings> <CommandBinding Command="{x:Static local:Day.NextDay}" Executed="{x:Static local:Day.OnExecutedDayClick}" CanExecute="{x:Static local:Day.OnCanExecuteDayClick}"/> </Rectangle.CommandBindings> to try and bind the commands that are in the Day class but it didn't work. I got an error stating: 'ResourceDictionary' root element requires a x:Class attribute to support event handlers in the XAML file. Either remove the event handler for the Executed event, or add a x:Class attribute to the root element. Which I think means that there is no code-behind file for a ResourceDictionary, or something to that effect. In any event, I'm not sure if I should be using Commands here, or somehow tying events to the Rectangle in question, or if this is even possible. I've seen various places where it sure looks like it's possible, I'm just unable to translate what I'm seeing into something that actually works, hence this post. Thanks in advance.

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  • Databinding to ObservableCollection in a different UserControl - how to preserve current selections?

    - by Dave
    Scope of question expanded on 2010-03-25 I ended up figuring out my problem, but here's a new problem that came up as a result of solving the original question, because I want to be able to award the bounty to someone!!! Once I figured out my problem, I soon found out that when the ObservableCollection updates, the databound ComboBox has its contents repopulated, but most of the selections have been blanked out. I assume that in this case, MVVM is going to make it difficult for me to remember the last selected item. I have an idea, but it seems a little nasty. I'll award the bounty to whomever comes up with a nice solution for this! Question re-written on 2010-03-24 I have two UserControls, where one is a dialog that has a TabControl, and the other is one that appears within said TabControl. I'll just call them CandyDialog and CandyNameViewer for simplicity's sake. There's also a data management class called Tracker that manages information storage, which for all intents and purposes just exposes a public property that is an ObservableCollection. I display the CandyNameViewer in CandyDialog via code behind, like this: private void CandyDialog_Loaded( object sender, RoutedEventArgs e) { _candyviewer = new CandyViewer(); _candyviewer.DataContext = _tracker; candy_tab.Content = _candyviewer; } The CandyViewer's XAML looks like this (edited for kaxaml): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Page.Resources> <DataTemplate x:Key="CandyItemTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="120"></ColumnDefinition> <ColumnDefinition Width="150"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Grid.Column="0" Text="{Binding CandyName}" Margin="3"></TextBox> <!-- just binding to DataContext ends up using InventoryItem as parent, so we need to get to the UserControl --> <ComboBox Grid.Column="1" SelectedItem="{Binding SelectedCandy, Mode=TwoWay}" ItemsSource="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.CandyNames}" Margin="3"></ComboBox> </Grid> </DataTemplate> </Page.Resources> <Grid> <ListBox DockPanel.Dock="Top" ItemsSource="{Binding CandyBoxContents, Mode=TwoWay}" ItemTemplate="{StaticResource CandyItemTemplate}" /> </Grid> </Page> Now everything works fine when the controls are loaded. As long as CandyNames is populated first, and then the consumer UserControl is displayed, all of the names are there. I obviously don't get any errors in the Output Window or anything like that. The issue I have is that when the ObservableCollection is modified from the model, those changes are not reflected in the consumer UserControl! I've never had this problem before; all of my previous uses of ObservableCollection updated fine, although in those cases I wasn't databinding across assemblies. Although I am currently only adding and removing candy names to/from the ObservableCollection, at a later date I will likely also allow renaming from the model side. Is there something I did wrong? Is there a good way to actually debug this? Reed Copsey indicates here that inter-UserControl databinding is possible. Unfortunately, my favorite Bea Stollnitz article on WPF databinding debugging doesn't suggest anything that I could use for this particular problem.

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Segfault on copy constructor for string

    - by user2756569
    I'm getting a segfault on a line where I'm creating a c++ string with the copy constructor. I've looked at some of the similar issues, but they're all due to passing in a bad c++ string object. I'm just passing in a raw string, so I'm not sure what my issue is. I'll paste the relevant snippets of code (it's taken from several different files, so it might look a bit jumbled). The segfault occurs in the 4th line of the default constructor for the Species class. Species::Species(string _type) { program_length = 0; cout << _type << " 1\n"; cout << type << " 2\n"; type = string(_type); } Grid::Grid(int _width, int _height) { *wall = Species("wall"); *empty = Species("empty"); turn_number = 0; width = _width; height = _height; for(int a= 0; a < 100; a++) for(int b = 0; b< 100; b++) { Creature empty_creature = Creature(*empty,a,b,NORTH,this); (Grid::map)[a][b] = empty_creature; } } int main() { Grid world = Grid(8,8); } class Grid { protected: Creature map[100][100]; int width,height; int turn_number; Species *empty; Species *wall; public: Grid(); Grid(int _width, int _height); void addCreature(Species &_species, int x, int y, Direction orientation); void addWall(int x, int y); void takeTurn(); void infect(int x, int y, Direction orientation, Species &_species); void hop(int x, int y, Direction orientation); bool ifWall(int x, int y, Direction orientation); bool ifEnemy(int x, int y, Direction orientation, Species &_species); bool ifEmpty(int x, int y, Direction orientation); void print(); }; class Species { protected: int program_length; string program[100]; string type; public: species(string _type); void addInstruction(string instruction); bool isWall(); bool isEmpty(); bool isEnemy(Species _enemy); string instructionAt(int index); string getType(); };

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  • How to change the overlapping order of TabItems in WPF TabControl

    - by sannoble
    I have created vertical TabItems with a Path object. The selected TabItem overlaps the unselected TabItems, this works fine. The overlapping is done by setting a negative margin in the TabItem Template. For the unselected TabItems right now a TabItem is overlapped by the TabItem below. For example in the picture Tab 4 overlaps Tab 3 and Tab 3 overlaps Tab 2. I would like to change the overlapping order for the unselected Tab Items, so that an unselected TabItem overlaps the TabItem below and is overlapped by the TabItem above, e.g. Tab 2 overlaps Tab 3 and Tab 3 overlaps Tab 4. I have tried to set the FlowDirection property of TabPanel, but this doesn't work. How can I achieve this? Any help is appreciated. Thanks in advance! Wrong overlapping of unselected TabItems: XAML-Code: <Style x:Key="styleMainNavTabControl" TargetType="{x:Type TabControl}"> <Setter Property="TabStripPlacement" Value="Left" /> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TabControl}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="200"/> </Grid.ColumnDefinitions> <Border Grid.Column="0" Background="White" BorderBrush="Black" BorderThickness="0,0,1,0" Padding="20"> <ContentPresenter ContentSource="SelectedContent" /> </Border> <Border Grid.Column="1" Padding="0,30,10,0" Background="#F7F3F7"> <TabPanel Panel.ZIndex="1" Margin="-1,0,0,0" FlowDirection="RightToLeft" IsItemsHost="True" Background="Transparent"/> </Border> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="styleMainNavTabItem" TargetType="{x:Type TabItem}"> <Setter Property="MinHeight" Value="90" /> <Setter Property="FontSize" Value="14" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TabItem}"> <Grid Margin="0,0,0,-35"> <Path Name="TabPath" Stroke="Black" StrokeThickness="1" Fill="LightGray" Data="M 0,0 a 10,10 0 0 0 10,10 h 150 a 20,20 0 0 1 20,20 v 60 a 20,20 0 0 1 -20,20 h -150 a 10,10 0 0 0 -10,10 z" /> <ContentPresenter ContentSource="Header" Margin="10,2,10,2" VerticalAlignment="Center" TextElement.Foreground="#FF000000"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="Panel.ZIndex" Value="100" /> <Setter TargetName="TabPath" Property="Fill" Value="White" /> <Setter TargetName="TabPath" Property="Data" Value="M 0,0 a 10,10 0 0 0 10,10 h 150 a 20,20 0 0 1 20,20 v 60 a 20,20 0 0 1 -20,20 h -150 a 10,10 0 0 0 -10,10" /> </Trigger> <Trigger Property="IsSelected" Value="False"> <Setter Property="Panel.ZIndex" Value="90" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter>

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  • Silverlight for Windows Embedded tutorial (step 6)

    - by Valter Minute
    In this tutorial step we will develop a very simple clock application that may be used as a screensaver on our devices and will allow us to discover a new feature of Silverlight for Windows Embedded (transforms) and how to use an “old” feature of Windows CE (timers) inside a Silverlight for Windows Embedded application. Let’s start with some XAML, as usual: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="640" Height="480" FontSize="18" x:Name="Clock">   <Canvas x:Name="LayoutRoot" Background="#FF000000"> <Grid Height="24" Width="150" Canvas.Left="320" Canvas.Top="234" x:Name="SecondsHand" Background="#FFFF0000"> <TextBlock Text="Seconds" TextWrapping="Wrap" Width="50" HorizontalAlignment="Right" VerticalAlignment="Center" x:Name="SecondsText" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> <Grid Height="24" x:Name="MinutesHand" Width="100" Background="#FF00FF00" Canvas.Left="320" Canvas.Top="234"> <TextBlock HorizontalAlignment="Right" x:Name="MinutesText" VerticalAlignment="Center" Width="50" Text="Minutes" TextWrapping="Wrap" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> <Grid Height="24" x:Name="HoursHand" Width="50" Background="#FF0000FF" Canvas.Left="320" Canvas.Top="234"> <TextBlock HorizontalAlignment="Right" x:Name="HoursText" VerticalAlignment="Center" Width="50" Text="Hours" TextWrapping="Wrap" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> </Canvas> </UserControl> This XAML file defines three grid panels, one for each hand of our clock (we are implementing an analog clock using one of the most advanced technologies of the digital world… how cool is that?). Inside each hand we put a TextBlock that will be used to display the current hour, minute, second inside the dial (you can’t do that on plain old analog clocks, but it looks nice). As usual we use XAML2CPP to generate the boring part of our code. We declare a class named “Clock” and derives from the TClock template that XAML2CPP has declared for us. class Clock : public TClock<Clock> { ... }; Our WinMain function is more or less the same we used in all the previous samples. It initializes the XAML runtime, create an instance of our class, initialize it and shows it as a dialog: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1; Clock clock;   if (FAILED(clock.Init(hInstance,app))) return -1;     UINT exitcode;   if (FAILED(clock.GetVisualHost()->StartDialog(&exitcode))) return -1;   return exitcode; } Silverlight for Windows Embedded provides a lot of features to implement our UI, but it does not provide timers. How we can update our clock if we don’t have a timer feature? We just use plain old Windows timers, as we do in “regular” Windows CE applications! To use a timer in WinCE we should declare an id for it: #define IDT_CLOCKUPDATE 0x12341234 We also need an HWND that will be used to receive WM_TIMER messages. Our Silverlight for Windows Embedded page is “hosted” inside a GWES Window and we can retrieve its handle using the GetContainerHWND function of our VisualHost object. Let’s see how this is implemented inside our Clock class’ Init method: HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TClock<Clock>::Init(hInstance,app))) return retcode;   // create the timer user to update the clock HWND clockhwnd;   if (FAILED(GetVisualHost()->GetContainerHWND(&clockhwnd))) return -1;   timer=SetTimer(clockhwnd,IDT_CLOCKUPDATE,1000,NULL); return 0; } We use SetTimer to create a new timer and GWES will send a WM_TIMER to our window every second, giving us a chance to update our clock. That sounds great… but how could we handle the WM_TIMER message if we didn’t implement a window procedure for our window? We have to move a step back and look how a visual host is created. This code is generated by XAML2CPP and is inside xaml2cppbase.h: virtual HRESULT CreateHost(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode; XRWindowCreateParams wp;   ZeroMemory(&wp, sizeof(XRWindowCreateParams)); InitWindowParms(&wp);   XRXamlSource xamlsrc;   SetXAMLSource(hInstance,&xamlsrc); if (FAILED(retcode=app->CreateHostFromXaml(&xamlsrc, &wp, &vhost))) return retcode;   if (FAILED(retcode=vhost->GetRootElement(&root))) return retcode; return S_OK; } As you can see the CreateHostFromXaml function of IXRApplication accepts a structure named XRWindowCreateParams that control how the “plain old” GWES Window is created by the runtime. This structure is initialized inside the InitWindowParm method: // Initializes Windows parameters, can be overridden in the user class to change its appearance virtual void InitWindowParms(XRWindowCreateParams* wp) { wp->Style = WS_OVERLAPPED; wp->pTitle = windowtitle; wp->Left = 0; wp->Top = 0; } This method set up the window style, title and position. But the XRWindowCreateParams contains also other fields and, since the function is declared as virtual, we could initialize them inside our version of InitWindowParms: // add hook procedure to the standard windows creation parms virtual void InitWindowParms(XRWindowCreateParams* wp) { TClock<Clock>::InitWindowParms(wp);   wp->pHookProc=StaticHostHookProc; wp->pvUserParam=this; } This method calls the base class implementation (useful to not having to re-write some code, did I told you that I’m quite lazy?) and then initializes the pHookProc and pvUserParam members of the XRWindowsCreateParams structure. Those members will allow us to install a “hook” procedure that will be called each time the GWES window “hosting” our Silverlight for Windows Embedded UI receives a message. We can declare a hook procedure inside our Clock class: // static hook procedure static BOOL CALLBACK StaticHostHookProc(VOID* pv,HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { ... } You should notice two things here. First that the function is declared as static. This is required because a non-static function has a “hidden” parameters, that is the “this” pointer of our object. Having an extra parameter is not allowed for the type defined for the pHookProc member of the XRWindowsCreateParams struct and so we should implement our hook procedure as static. But in a static procedure we will not have a this pointer. How could we access the data member of our class? Here’s the second thing to notice. We initialized also the pvUserParam of the XRWindowsCreateParams struct. We set it to our this pointer. This value will be passed as the first parameter of the hook procedure. In this way we can retrieve our this pointer and use it to call a non-static version of our hook procedure: // static hook procedure static BOOL CALLBACK StaticHostHookProc(VOID* pv,HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { return ((Clock*)pv)->HostHookProc(hwnd,Msg,wParam,lParam,pRetVal); } Inside our non-static hook procedure we will have access to our this pointer and we will be able to update our clock: // hook procedure (handles timers) BOOL HostHookProc(HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { switch (Msg) { case WM_TIMER: if (wParam==IDT_CLOCKUPDATE) UpdateClock(); *pRetVal=0; return TRUE; } return FALSE; } The UpdateClock member function will update the text inside our TextBlocks and rotate the hands to reflect current time: // udates Hands positions and labels HRESULT UpdateClock() { SYSTEMTIME time; HRESULT retcode;   GetLocalTime(&time);   //updates the text fields TCHAR timebuffer[32];   _itow(time.wSecond,timebuffer,10);   SecondsText->SetText(timebuffer);   _itow(time.wMinute,timebuffer,10);   MinutesText->SetText(timebuffer);   _itow(time.wHour,timebuffer,10);   HoursText->SetText(timebuffer);   if (FAILED(retcode=RotateHand(((float)time.wSecond)*6-90,SecondsHand))) return retcode;   if (FAILED(retcode=RotateHand(((float)time.wMinute)*6-90,MinutesHand))) return retcode;   if (FAILED(retcode=RotateHand(((float)(time.wHour%12))*30-90,HoursHand))) return retcode;   return S_OK; } The function retrieves current time, convert hours, minutes and seconds to strings and display those strings inside the three TextBlocks that we put inside our clock hands. Then it rotates the hands to position them at the right angle (angles are in degrees and we have to subtract 90 degrees because 0 degrees means horizontal on Silverlight for Windows Embedded and usually a clock 0 is in the top position of the dial. The code of the RotateHand function uses transforms to rotate our clock hands on the screen: // rotates a Hand HRESULT RotateHand(float angle,IXRFrameworkElement* Hand) { HRESULT retcode; IXRRotateTransformPtr rotatetransform; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode;   if (FAILED(retcode=app->CreateObject(IID_IXRRotateTransform,&rotatetransform))) return retcode;     if (FAILED(retcode=rotatetransform->SetAngle(angle))) return retcode;   if (FAILED(retcode=rotatetransform->SetCenterX(0.0))) return retcode;   float height;   if (FAILED(retcode==Hand->GetActualHeight(&height))) return retcode;   if (FAILED(retcode=rotatetransform->SetCenterY(height/2))) return retcode; if (FAILED(retcode=Hand->SetRenderTransform(rotatetransform))) return retcode;   return S_OK; } It creates a IXRotateTransform object, set its rotation angle and origin (the default origin is at the top-left corner of our Grid panel, we move it in the vertical center to keep the hand rotating around a single point in a more “clock like” way. Then we can apply the transform to our UI object using SetRenderTransform. Every UI element (derived from IXRFrameworkElement) can be rotated! And using different subclasses of IXRTransform also moved, scaled, skewed and distorted in many ways. You can also concatenate multiple transforms and apply them at once suing a IXRTransformGroup object. The XAML engine uses vector graphics and object will not look “pixelated” when they are rotated or scaled. As usual you can download the code here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/Clock.zip If you read up to (down to?) this point you seem to be interested in Silverlight for Windows Embedded. If you want me to discuss some specific topic, please feel free to point it out in the comments! Technorati Tags: Silverlight for Windows Embedded,Windows CE

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  • Conditional styles and templates with RadGridView for Silverlight and WPF

    Im happy to announce that with our upcoming Q1 2010 Service Pack 1 (middle of April) you will be able to apply conditionally styles and templates for RadGridView easily using DataTemplateSelectors and StyleSelectors for both Silverlight and WPF: You can test the new functionally with our upcoming latest internal build this Friday and in the meantime here is an example: XAML <Grid x:Name="LayoutRoot"> <Grid.Resources> <local:MyStyleSelector x:Key="styleSelector" /> <local:MyDataTemplateSelector x:Key="templateSelector" /> </Grid.Resources> <telerik:RadGridView AutoGenerateColumns="False" ItemsSource="{Binding}" RowStyleSelector="{StaticResource styleSelector}"> <telerik:RadGridView.Columns> <telerik:GridViewDataColumn DataMemberBinding="{Binding ID}" CellTemplateSelector="{StaticResource templateSelector}" /> </telerik:RadGridView.Columns> </telerik:RadGridView></Grid>     C# public class MyStyleSelector : StyleSelector{ public override ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stuck at enemy movement

    - by Syed
    I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) _________(-21.1)_______(-21.1+1.55) ...... so the distance on x axis between two points is 1.55, divided it by 25 jumps with each enemy jump of 0.062 of each frame. On reaching on next point of grid the enemy find again its path. All went fine until I have requirement of FastForward and Pause feature. I used timeScale property of unity but it wont work as they are frame dependent. I also tried double speed of enemy on clicking fast forward button at any time, it has some issues that enemy jumps are now less and it fails to reach on next grid point. Could someone suggest me solution to my problem. Do I need to change the enemy movement code to make it frame independent ?? I need the enemy to reach on the grid specific point I also need later to slow down any one enemy's speed when tower fires on it. Thnx

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