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  • Loading another domain's content in a modal iframe - acceptable?

    - by user568458
    Is it okay to load another page in an iframe in a modal pop-up window - in terms of legal and ethical standards around displaying 3rd party content? I remember a few years ago there was controversy and a debate about whether it was okay to load another domain's page content on your domain in a full-width iframe, with your site providing a masthead with controls for favouriting, linking etc (e.g. like StumbleUpon). I seem to recall that the consensus was, that it was okay so long as you were clearly in no way claiming ownership of the 3rd party content or attempting to modify the content and so long as there was a 'go to site' button or equivalent; and that sites could ask you to exclude them, but generally speaking, it's an acceptable practice. How acceptable would it be considered to be to load another site's page within a modal (lightbox-like) popup box (following all the above principles: clear attribution and a prominent button that kills the iframe and gives them the 3rd party original)? My expectation would be that it would follow the same principles, and be acceptable so long as these conditions were met. Note that I'm asking about the likely legitimate responses of the 3rd party sites and possible legal position, not about usability or UX. I'm aware that this should never ever ever ever ever be the standard way external links are loaded, and that 99% of the time linking to external content like this would be terrible for usability. My specific use case is one of those 1% of cases where loading a separate page in this tab actually wouldn't be the expected behaviour of a link: an interactive data visualisation tool that also acts as a 'browser' of external content (science papers underlying the data it navigates). All other links within the interactive will change something while staying on the same page. If the user clicked one of these external links by mistake (as people often do, even when they are clearly, noisily labelled) and then had to back-button back, they would lose their fine-grained position in the interactive tool (jquery bbq hashchanges being not appropriate for all elements of the tool). New window/tab will simply open the target page on the 3rd party domain. Opening a new window/tab would also be an alternative option (and has its own disadvantages) - my question is, whether this is an alternative that could be considered (in terms of acceptable practice around intellectual property etc), irrespective of which option is best for UX: which is something we'll decide the proper way, based on actual UX testing.

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  • What is the value of a let expression

    - by Grzegorz Slawecki
    From what I understand, every code in f# is an expression, including let binding. Say we got the following code: let a = 5 printfn "%d" a I've read that this would be seen by the compiler as let a = 5 in ( printfn "%d" a ) And so the value of all this would be value of inner expression, which is value of printf. On the other hand, in f# interactive: > let a = 5;; val a : int = 5 Which clearly indicates that the value of let expression is the value bound to the identifier. Q: Can anyone explain what is the value of a let expression? Can it be different in compiled code than in F# interactive?

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  • Oracle Solaris 11 ?????????:?Oracle Solaris 11 ?????·????·??? ?2????

    - by kazun
    2012?2?20???????????? ??13F????????????Oracle Solaris 11???????????Oracle Solaris 11 ?????·????·????????????????????????2??????????Automated Installer(AI)???Distribution Constructor??????????????????????????????50????????????????????????????????? Oracle Solaris 11 ????????? - ?????????????????? - ???????????????????????? - 2????????????????? ???? Oracle 11 ??????? ?Oracle Solaris 11 ??????????????·??????????(???????? ??????????? ????????????? ??? ??? ??:???)???Oracle Solaris 11????????????????????????? Oracle Solaris 11 ???Oracle Solaris 10 ??????????????????????????2?????????????????(????????GUI???)???????????????????????????????????????????????????????????????????????????????????????????????????????????? ?????????? ???????????????:Automated Installer ????????"hands-free"??????????? Automated Installer?(?? ???????????? ??????????? ?????????????? ??????????????:???)???Oracle Solaris 11 ???????Automated Installer (AI)????????? AI????????????????????Solaris Zones ???????????????????????????????????????????????????????????????????????????????????????Jumpstart ?????????????????? AI?Image Packaging System (IPS)????????????????????????????????????OS???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????AI??????(XML?????????????)?SC???????????????????????????????????????????????????????????????????????? ??????????????????????????????????AI ???????????DHCP ????????????????????????????? VirtualBox ??????????????? ?:Oracle Solaris Studio ??? AI??????????????????????? ?????????? ???????????????????:Distribution Constructor ?????????????????????????????????????????????? Distribution Constructor?(?? ???????????? ??????????? ????????????? ??????????????:???)???? ?????????Oracle Solaris 11 ????????????????????????????????????? "Distribution Constructor" ?????????????"Distribution Constructor" ???????????????????????????????????????????????????????????????????????????"Distribution Constructor"???LiveCD/USB???????????????ISO?????3???OS?????????????????????Distribution Constructor?????????????????????????????????????????????????????????????????????Distribution Constructor??Solaris ?ZFS???????????AI??????????????????????????XML??????????? ?????????3??????????????????????????????????????????????????????IPS??????????????custom-script????????????????????????????????????????????????????????????????????????? ???????????????????????????????? ?????????? Oracle Solaris ??????? ??????????Installer Disk(3??DVD)????????????????????????Oracle Solaris Live CD(x86)??1???Oracle Solaris 11 Interactive Text Installer??SPARC??x86?????1???????????Live CD??????????Solaris 11 ?????????????????????Interactive Text Installer ??????????????(???????????????????????????????)?Interactive Text Installer ???????????????????????????????????? ???Solaris 11 VM???? for Oracle VM VirtualBox ?????????????????????(?Solaris 11 VM ???? for Oracle VM VirtualBox ???????Oracle VM for x86 ????????)? Oracle VM VirtualBox??????? Solaris 11 VM???? for Oracle VM VirtualBox??????? Oracle Solaris 11?????????????????????????? ?????? Oracle Solaris 10 JumpStart ?? Oracle Solaris 11 ???????????? ???? Oracle Solaris 11 ????????????? Oracle Solaris 11 ???????????

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • How do I grab and use a variables coming back through ValueList from an AJAX call?

    - by Mel
    I'm trying the following code to execute a search and it's not working. On the search.cfm page, the only value coming back is the value I input into the search field (even if I click an autosuggest value, it's not coming back; only the letters I actually type myself come back). <cfform class="titleSearchForm" id="searchForm" action="search.cfm?GameID=#cfautosuggestvalue.GameID#" method="post"> <fieldset> <cfinput type="text" class="titleSearchField" name="TitleName" onChange="form.submit()" autosuggest="cfc:gz.cfcomp.search.AutoSuggestSearch({cfautosuggestvalue})"> <input type="button" class="titleSearchButton" value=" " /> </fieldset> </cfform> Query in CFC: <cfquery name="SearchResult" datasource="myDSN"> SELECT CONCAT(titles.TitleName, ' on ', platforms.PlatformAbbreviation) AS sResult, games.GameID FROM games Inner Join platforms ON games.PlatformID = platforms.PlatformID Inner Join titles ON titles.TitleID = games.TitleID WHERE UCase(titleName) LIKE Ucase('#ARGUMENTS.SearchString#%') ORDER BY titleName ASC; </cfquery> Two things: First of all, I would like to get the GameID back to the page making the AJAX request; I know why it is not coming back: Because I'm only returning sResult var, which does not include the GameID. Is there a way to return the GameID value without displaying it? The second thing: How to I grab a value from the auto-suggest once it is returned? Say I want to grab the GameID, or if I can't do that, the "TitleName" to use that in my query? I tried passing it to the form this way: action="search.cfm?GameID=#cfautosuggestvalue.GameID#" - but that does not work. How do I reference the autosuggestionvalue varaibles for use? Thanks

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Can't get screen pixel from a specific full screen game with any language?

    - by user1007059
    Okay, I know this might seem like I'm posting a duplicate question since I've asked something similar like a day ago HOWEVER, if anyone sees any problem with this, please read my question first before judging: Yesterday I tried getting a specific pixel from a fullscreen game in C#. I thought my C# code was faulty but when I tried with multiple full screen games today they all worked except for that specific game. I literally tried with 10 different full screen games, a couple being mmofps, mmorpg, mmotps, regular rpg games, regular shooters, regular action adventure games, etc. I tried with multiple programming languages, and with every game except that specific game I'm dealing with, it returns the pixel color to me like I wanted. So let me explain what I tried: first I tried returning an IntPtr with C# using GetDC(IntPtr.Zero) before invoking GetPixel(int x, int y) and then getting the color out of it. Then I tried using the Robot class in Java and using the getPixelColor(int x, int y) method. I also tried using GetDC(0) to return an HDC object in C++ and then invoking GetPixel(int x, int y) before again extracting the color. These three methods worked EXACTLY the same in every single game except that specific game I was talking about. They returned the pixel perfectly, and extracted the exact same color perfectly. I don't feel it's necessary to tell you the game name or anything, since you probably don't even know it, but what could possibly be causing this malfunction in 1 specific game? PS: The game ALWAYS returns an RGB color of: A = 255, R = 0, G = 0, B = 0. Also, I tried taking a snapshot of the game with the 3 programming languages, and then getting the pixel which actually works in all 3 languages, but since I need to get this pixel every 30 ms, it kind of makes my game lag a bit (+ I think it takes up a lot of memory)

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  • Why doesn't my UIViewController class keep track of an NSArray instance variable.

    - by TaoStoner
    Hey, I am new to Objective-C 2.0 and Xcode, so forgive me if I am missing something elementary here. Anyways, I am trying to make my own UIViewController class called GameView to display a new view. To work the game I need to keep track of an NSArray that I want to load from a plist file. I have made a method 'loadGame' which I want to load the correct NSArray into an instance variable. However it appears that after the method executes the instance variable loses track of the array. Its easier if I just show you the code.... @interface GameView : UIViewController { IBOutlet UIView *view IBOutlet UILabel *label; NSArray *currentGame; } -(IBOutlet)next; -(void)loadDefault; ... @implementation GameView - (IBOutlet)next{ int numElements = [currentGame count]; int r = rand() % numElements; NSString *myString = [currentGame objectAtIndex:(NSUInteger)r]; [label setText: myString]; } - (void)loadDefault { NSDictionary *games; NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathComponent:@"Games.plist"]; games = [NSDictionary dictionaryWithContentsOfFile:finalPath]; currentGame = [games objectForKey:@"Default"]; } when loadDefault gets called, everything runs perfectly, but when I try to use the currentGame NSArray later in the method call to next, currentGame appears to be nil. I am also aware of the memory management issues with this code. Any help would be appreciated with this problem.

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  • Playing craps, asking and printing

    - by Angelo Mejia
    How do I ask the amount of games of craps someone wants to play and print the number of wins as a result of n number of games? Also How do I make a table in the main method using the previous methods I have? A table like this but shows the results: Percent Wins Games Experiment Number 1 2 3 4 5 6 7 8 9 10 100 1000 10000 100000 1000000 public class CrapsAnalysis { public static int rollDie( int n) { return (int)(Math.random()*n) + 1 ; } public static int rollDice( ) { int die1 ; int die2 ; die1 = rollDie(6) ; die2 = rollDie(6) ; return die1 + die2 ; } public static boolean playOneGame( ) { int newDice ; //repeated dice rolls int roll ; //first roll of the dice int playerPoint = 0 ; //player point if no win or loss on first roll newDice = rollDice() ; roll = rollDice() ; if (roll == 7 || roll == 11) return true; else if (roll == 2 || roll == 3 || roll == 12) return false; else { playerPoint = roll; newDice = rollDice(); do { newDice = rollDice(); } while (newDice != playerPoint || newDice != 7) ; if (newDice == 7) return false; else return true; } } public static int playGames ( int n ) { int numWon = 0; for (int i = 1; i <= n; i++) if(playOneGame()) numWon++; return numWon; } public static void main(String[] args) { //Don't know how to ask and print out the results of the number of wins depending on the n number of games played } }

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  • Dealloc'd Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Vampires – Folklore, Fantasy, and Fact

    - by Akemi Iwaya
    Halloween is practically here, so what better time is there than now to look into the history of vampires? Michael Molina has put together a great presentation looking at the folklore and types of vampires throughout history, sorting facts from fiction, and more in the TED-Ed channel’s latest video. Vampires: Folklore, fantasy and fact – Michael Molina [YouTube]     

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  • ICP License to the Chinese Gold Mine

    Today, business is booming in China, as the profits recorded by businesses in China are in mind blowing numbers. It is very tempting to invest in the Chinese SEO that has been predicted as offering sustainable growth that is very futuristic. Although one may consider, that the boom in Chinese SEO is hype, but it is definitely not fiction.

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  • SAPPHIRE NOW : SAP ouvre un site pour tester HANA, sa solution de In-Memory Computing au coeur de sa "stratégie d'innovation"

    SAPPHIRE NOW : SAP ouvre un site pour tester HANA Sa solution de In-Memory Computing au coeur de sa « stratégie d'innovation » Autre jour, autre ambiance au SAPPHIRE NOW de SAP qui se tient actuellement à Madrid. Si la présentation de Jim Hagemann Snabe, hier, était placée sous le signe de la sciences fiction, celle de Vishal Sikka, membre exécutive du Board de SAP, était aujourd'hui placé sous celui de la mythologie et de la Grèce antique. Le message, en revanche, confirmait celui introduit par le le co-PDG de la société : Cloud, Mobilité et In-Memory so...

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  • Que nous réserve la R&D de Microsoft ? Plus de confidentialité dans les usages IT, et un peu de scie

    Que nous réservent les labos R&D de Microsoft ? Toujours plus de confidentialité, et de la sciences-fiction Les laboratoires de recherche et développement de Microsoft sont un lieu où se côtoient les technologies les plus sérieuses et les plus folles (lire par ailleurs « Les "souris du futur" de Microsoft »). Ce foisonnement, comme dans tous les bons services R&D, a permis l'émergence de Bing, de la Xbox, de

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  • Counting down to Pengicon

    <b>Dissociated Press:</b> "It's only a few more days until Penguicon, North America's finest science fiction and open source software convention. I'm not only psyched to be attending, but I'm flattered beyond words to be one of this year's Guests of Honor"

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  • Making Movies with Free Software

    <b>Free Software Magazine: </b>" I'm working on not one, but two animated science-fiction films using free software tools, intended for a free-licensed release on the internet under new distribution models. And, being a writer, I'm going to write about it."

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  • Search Engine Optimisation - Summary

    With search engine optimisation there are certain things you must do. Headings Use the h1 heading once Use your h2/h3 headings Meta Tags. This is not something out of science fiction, but really just simple code.

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  • SSH from ubuntu server to Windows 2008 repeatedly asks for password

    - by jrizos
    I am trying to setup GIT using SSH mode. The central GIT repository is on a NAS device running Windows 2008 server and the user GIT repository is on ubuntu 12.04. When I try to SSH to the windows machine however I am not able to successfully get in. SSH keays are not setup but I think the problem is even before that since I cant get in just by providing the correct password. The output from the SSH command is below. Any help would be appreciated. dba@clpserv01:~$ ssh -v -l administrator clpnas OpenSSH_5.9p1 Debian-5ubuntu1, OpenSSL 1.0.1 14 Mar 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: /etc/ssh/ssh_config line 19: Applying options for * debug1: Connecting to clpnas [***.***.***.***] port 22. debug1: Connection established. debug1: identity file /home/dba/.ssh/id_rsa type -1 debug1: identity file /home/dba/.ssh/id_rsa-cert type -1 debug1: identity file /home/dba/.ssh/id_dsa type -1 debug1: identity file /home/dba/.ssh/id_dsa-cert type -1 debug1: identity file /home/dba/.ssh/id_ecdsa type -1 debug1: identity file /home/dba/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.5p1 Debian-6+squeeze2 debug1: match: OpenSSH_5.5p1 Debian-6+squeeze2 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9p1 Debian-5ubuntu1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA bd:37:d1:98:51:2a:d6:b5:f5:c7:98:d8:74:2c:4e:cd debug1: Host 'clpnas' is known and matches the RSA host key. debug1: Found key in /home/dba/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password,keyboard-interactive debug1: Next authentication method: publickey debug1: Trying private key: /home/dba/.ssh/id_rsa debug1: Trying private key: /home/dba/.ssh/id_dsa debug1: Trying private key: /home/dba/.ssh/id_ecdsa debug1: Next authentication method: keyboard-interactive Password: debug1: Authentications that can continue: publickey,password,keyboard-interactive Password:

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  • Is Steam for Mac effectively running as superuser?

    - by godDLL
    When you download the client it does not weigh too much, and seems to do very little. Inside the app bundle there is a script that—upon inspecting the environment and deciding you're not running Linux—launches the client, which downloads the full support environment and resources. For this to happen (all of this is saved inside the bundle, the app bundle gets updated in this process) Steam wants Universal Access for Assistive Devices, and your password. Cacheable resources, preferences (like keyboard shortcuts), support files (like game hardware requirement lookup tables) live inside the bundle, not in ~/Library/{Application Support|Preferences|Cache}; games' data get dumped into ~/Documents/Steam Content. I'd describe myself as a bit OCD (which really says a lot), and I wouldn't care that much still. I'd go comb this hairy mess and find out where stuff is, when and if I need to, even if it's in an unfamiliar place; that does not actually tick me off. Well, a little bit. What makes me concerned is the way Steam needs both Access for Assistive Devices, and my password to run. The former gives it the ability to talk very intimately with running apps and the underlying system; while the latter (admin account) could very well give it and it's publishers unrestricted access to all my software, hardware and data. With publishers like Rockstar using scene NOCD cracks to publish their games on Steam, I'm not so sure I'm OK with this. I'd like more games made available for the MacOS X and all the pretty machines that run it, but this arrangement does not seem very Mac-like to me. It looks like Valve is going around system security measures and best practices, foregoing sandboxing, code signing, relatively sane structured organization; all the things that would appeal to someone who's no fun at parties at all, and will die alone, in his long dead mother's basement… wait. Right. Anyway. Can we get some input on Steam for Mac security at the end-user machine, from someone who understands how Accessibility API works, whether games distributed on Steam can read and write outside the user homefolder, collect data from other running apps, or similar?

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  • Software for managing a gamenet

    - by Isaac
    I need a software for managing gamenet (Gamenet is like a cybercafe except people play games in gamenet instead of surfing the web!) The software should have this basic features: Accounting features (defining users, assigning a usage time to them, etc) Denying access to regular windows features (windows explorer, creating/editing/deleting files) Showing a list of available games to users to run. Creating login report I've tested a software named GamePort but it has some bugs and shortcomings.

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  • Software for managing a gamenet

    - by Isaac
    I need a software for managing gamenet (Gamenet is like a cybercafe except people play games in gamenet instead of surfing the web!) The software should have this basic features: Accounting features (defining users, assigning a usage time to them, etc) Denying access to regular windows features (windows explorer, creating/editing/deleting files) Showing a list of available games to users to run. Creating login report I've tested a software named GamePort but it has some bugs and shortcomings.

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  • I know it is a VLC know issue, but cant find a workaround

    - by Fladur
    I installed VLC player, because it works better that other video player on HD videos, but know I have an issue all most of my games (All of those using Bink Video, that means all Unreal Engine games, Call of duty, and more). When I load the game, I can hear the videos, the audio is working, so I know the videos is loading, but there is no image on the screen! Once I read that it was a known VLC issue with DivX or something like that, cant remember, does anyone, know a way to fix it? Thanks in advance

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