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  • how to create iPhone main menu screen with 2 tabbars subview ?

    - by Boaz
    Hi. I made two applications that each one of them is tabbar based. Now I want to combine them to one app that will be struct like that: -Main menu with 2 buttones. - button 1: tab bar app no 1. - button 2: tab bar app no 2. from each tab bar app, I want an Home button on the left side of the nav bar that will take me to the main menu. I found this link http://www.pushplay.net/blog_detail.php?id=27 but it's not good to me.. I will be happy if you will able to post some simple code for my problem.. Thanks.

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  • Animating an image in cocos2d

    - by iPhone Fun
    hi all, I am making a game in cocos2d, in that some images of water drops are coming from the top of the screen. My problem is, when that image will reach to bottom of the screen it should be animated like spreading water or something like sparking occur. I don't know how to do animation in cocos2d, if any one knows please tell me. My project is remain due to this thing only. Thanks in advance.

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  • iPhone: Push Navigation Controller (w/ TableViewController) onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a Navigation Controller (so that I can have table views that are multiple levels deep), and all I get it errors. What is the proper method for loading a Navigation Controller and putting it on the top of the stack?

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  • iphone sdk 3.0 requirements...

    - by Muhammad Adnan
    I have Mac OS X 10.5.8 and wanted to get its compatible iphone sdk version. i got iphone sdk 3.2 but lllater find out it requires 10.6.2 which i can't get for some reason. i just wanted to know where can i get (exact link if pssible) compatible version of iphone sdk for mac 10.5.8 ... no matter its iphone sdk 3.0 or 3.1 3.2... pls guide.. t hanks

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  • Facebook Connect Post Feed from iPhone App without preview Broken!? URGENT!

    - by nephilite
    Hello All: I just downloaded the latest FBConnect build, popped in my keys and getting a mysterious hanging error only when I try to post a feed without previewing (setting preview to zero). The activity indicated disappears and the blank dialog window just hangs there. (This mirrors what I was getting on the app I was developing). If I try to post a feed with preview it works; set preview to zero it just hangs. Again; thats with the sample project "Publish Feed" button. Hitting getting permission button and then Publish Feed does same thing...... Other Developers have confirmed seeing this too...Apps that have previously had working feed posts have been broken for weeks. Discussions on facebook connect forum seem to be related to this. More Info Here: http://forum.developers.facebook.com/ I have to submit my app to apple in less than 3 hours... please assist!

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  • iPhone - why does AVAudioPlayer currentTime return a negative value?

    - by lostInTransit
    Hi When does the AVAudioPlayer's currentTime method return a negative value? The audio file is playing (I am putting in a check before getting currentTime) but making a call to currentTime returns a negative value. Any ideas? Thanks if(thePlayer != nil && [thePlayer isPlaying]){ double playerTime = [thePlayer currentTime]; NSLog(@"Player Time: %f", playerTime); } Output Player Time: -0.019683

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  • IPHONE: For UITableView -- changing to next view takes time, how to show UIActivityIndicatorView?

    - by westla7
    So, my UITableViewCell has UITableViewCellAccessoryDetailDisclosureButton, and when somebody clicks on it it make long time just to show next view screen... so I want to show some "rolling wait image" (UIActivityIndicatorView ?) say next to UITableViewCellAccessoryDetailDisclosureButton in this cell, but how do I do it right? How to use UITableViewCellAccessoryDetailDisclosureButton properly? Thank you.

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  • How to broadcast videos in iPhone?

    - by Jai
    Hi Guys, Anybody have any idea about how to broadcast videos in iPhone? I found two apps in some blogs, Ustream(working in iPhone) and QiK(working in jailbroken iPhone). And also i got some info from this link http://sol3.typepad.com/tagalong_developer_journa/2009/07/recorded-video-from-iphone-3gs-.html But i need some more info. Help me to develop a broadcasting app, please

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  • iPhone SDK: How to detect a row-hit while in the editing mode?

    - by Carol
    I've looked everywhere and I can't find it. I have a UITableView that contain rows of "checkmark" cells. The user clicks on a row to check/uncheck it. (It works!!!!) But I also want to allow the user to EDIT the data on that row. ... so I have an "EDIT" button at the top. The user hits it and is allowed to DELETE any rows. (That works too!!!!) But how do I also detect a "tap" on that row. Where is there some kind of a didSelectRowAtIndexPathWhileInEditMode ???? (Is that really the best way to do this: Allow "selections", and "deletions", and "editing" of each row?)

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  • How do I open iPhone camera and restrict to a frame?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas

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  • Iphone SDK quesiton: How to make a Drawing method in a View class work using CGContextRef?

    - by SimpleCode
    I have these 2 methods in the View class. the drawRect method always gets called when the view is initalized. But i can't get the drawLine method to work. It doesn't do anything when it gets called. Am i supposed to deal with cgimagecontext or something like that? please help!! (void)drawRect:(CGRect)rect { // Drawing code // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 480); CGContextStrokePath(contextRef); } -(void)drawLine:(CGPoint)from to:(CGPoint) to { // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 128, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 50); CGContextStrokePath(contextRef); }

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  • iPhone SDK: Know when tab on Tab Bar is clicked?

    - by Nic Hubbard
    I have a tab bar which displays different views when clicked. When you click a tab for the first time, it calls the viewDidLoad method. But, it only calls that the first time. Is there a method that is called when a user clicks back to that tab, since the viewDidLoad won't be called that second time? (I need to do this to update a UITableView when the user clicks back to a tab)

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  • how to create button in cocos2d?

    - by iPhone Fun
    Hi all, I am new to cocos2d, In that I want to create a button, by touching the same some events should be generated. But I don't know how to make a button in the same. As well as want to save username also. But I am not able to create a text box even. If any one know, kindly help to create both of the things. Thank you in advance.

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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