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  • Aggressive Auto-Updating?

    - by MattiasK
    What do you guys think is best practice regarding auto-updating? Google Chrome for instance seems to auto-update itself as soon as it get's a chance without asking and I'm fine with it. I think most "normal" users benefits from updates being a transparent process. Then again, some more technical users might be miffed if you update their app without permission, as I see it there's 3 options: 1) Have a checkbox when installing that says "allow automatic updates" 2) Just have a preference somewhere that allows you to "disable automatic updates" so that you have to "check for updates manually" I'm leaning towards 2) because 1) feels like it might alienate non-technical users and I'd rather avoid installation queries if possible. Also I'm thinking about making it easy to downgrade if an upgrade (heaven forbid) causes trouble, what are your thoughts? Another question, even if auto-updates are automatically, perhaps they should be announced. If there's new features for example otherwise you might not realize and use them One thing that kinda scares me though is the security implications, someone could theorically hack my server and push out spyware/zombieware to all my customers. It seems that using digital signatures to prevent man-in-the-middle attacks is the least you could do otherwise you might be hooked up to a network that spoofs the address of of update server.

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  • There's Not an App for That (Yet)

    - by Mark Hesse
    With an earlier-than-normal departure this morning to avoid the stalemate known as traffic congestion, I suddenly realized what I had failed to grab on my way out the door...  my company ID badge.  Unfortunately, at the time of my epiphany, I was far enough into commuter no-man's land where turning back would completely negate my early departure and increase my overall drive time exponentially.  Not being one to retrace my steps, I decided to press on. Upon arrival at the office and with an hour to go before a security guard would be on duty, I started thinking about the number of times I had forgotten my ID vs. the number of times I had forgotten my phone.  While rare on both accounts, my ID was most likely the missing artifact. I then wondered why there isn't an app for my smartphone that allows me to verify my credentials with my employer and then, provided with a secure token for the day, have the ability to access my building's card entry system.  On many levels, this seems much more secure than an ID card which can be lost, stolen or even forged and then used simply by tailgating into and around buildings at facilities where card scanning can generally be avoided.   As it turns out, another building on the campus has 24 x 7 guard coverage, so I was able to gain access in a relatively short time and secure a temporary ID badge.  Once inside and online, a quick internet search on the subject of smartphone badge access shows that efforts are underway to do exactly what I was thinking needed to be done. Having not spent any time studying about the technology, I discovered that it relies on Near Field Communications (NFC) enabled smartphones (of which, mine does not provide).  The only other option would require modifications to the security infrastructure to support alternative authentication technologies, such as barcode readers, which would be extremely costly to implement. For now, my best option is to put my corporate ID under my car keys... 

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  • Java vs. C# - Productivity perspective

    - by Edin Dazdarevic
    If you have a number of years experience in working with JAVA and a number of years experience in working with C# and .NET, I would value your opinion on software development productivity differences between these two environments. One of our customers is considering to technically replace their existing software solution. As the replacement will require approx. 10 - 15 man years work, a choice for JAVA or .NET, based on productivity differences between the them, may significantly influence the investment required and time-to-market. Would you be able to provide us, based on your honest and expert opinion, an indication of software development productivity differences between JAVA and C#/.NET? I would prefer to receive an answer as follows: My experience is based on X years experience working with JAVA and X years experience working with C#/.NET. JAVA is X% more productive then C#.NET or C#/.NET is X% more productive than JAVA if you take the the following into account . . . . . . . Thanks

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  • Enjoy Cloud Odyssey The Oracle Movie

    - by Naresh Persaud
    If you attended Open World you may have seen the promotions for a new movie produced by Oracle. The movie is called Cloud Odyssey and it chronicles the journey of a hero to the cloud. The movie is an animated sci-fi adventure. This movie will be played at Oracle events around the world so you may soon get an invite to attend. Interesting approach to telling the cloud story. For many IT organizations, the journey to the cloud is a major initiative for end users. I am sure Homer would be proud. In fact perhaps if it is successful, I am hopeful we may see a cloud Iliad.  Below, I have embedded a trailer to the movie for your viewing pleasure. While it clearly is not the next Iron Man, it is intriguing. Hope you enjoy.  &amp;amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;amp;quot;&amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;gt;

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  • Autojump in 12.04 doesn't work

    - by hnasarat
    https://launchpad.net/ubuntu/+source/autojump I installed with apt-get, checked out the man page and added . /usr/share/autojump/autojump.sh to my .bashrc, like it says. When I cd around the filesystem, nothing gets added to ~/.local/share/autojump. I then tried adding . /usr/share/autojump/autojump.bash, but that didn't work either. autojump -a ~/Dropbox properly creates a file ~/.local/share/autojump/autojump.txt, but running j Drop < TAB > doesn't autocomplete to j ~/Dropbox/ as it should. However, j < TAB > does autocomplete to j ~/Dropbox. I know my bash-completion is working since it works for git, dd, and others. I know there's a newer version in the repositories set for Quantal. Perhaps that would work? I don't know how to install that version though. I've used autojump with mac homebrew (and it installed without any issue), so I know there is missing functionality. In general I'm really annoyed that I can't get this working...I've spent hours on it! Needless to say, help would be very appreciated.

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  • VCS for single user using file sync service

    - by StackUnder
    I'm trying to setup a version control for my one man project. My project files are in sync thanks to live mesh (but I could be using dropbox for that matter), between my laptop, my home pc and my office pc. I'm now using Netbeans with local file history. Sometimes it helps to revert to a previous state of one file. But imagine a situation when multiple files have problems. Correct me if I'm wrong but I would have to go to every file and revert to previous "safe" state. I don't like this approach, so I'm considering using a version control between SVN and GIT. I have some previous experience with SVN (TortoiseSVN) and I know that I can create a file:// repo. So, what a want to do is setup a VCS inside my synced folder just to have the ability to "revert" to a previous version if something goes wrong. Since everything's been synced to all computers, I wouldn't ever need to run an update. The file tree organization would be the following: C:...\SyncedFolder\MyProject\ Inside MyProject folder are all the project files plus a directory that has SVN or GIT info of my project (the repo/master). What VCS is best for this situation: SVN or GIT? Does SVN need to store all files from HEAD revision, thus "duplicating" all my project inside my synced folder? Does GIT eliminates this problem? Is this the best approach?

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  • New mainboard with 890GX chipset disables lightdm, even when using old graphics card instead of onboard graphics, startx works (Xubuntu 12.04)

    - by user99250
    I am trying to migrate an installed Xubuntu 12.04 to a new mainbaord with 890GX chipset. The Chipset has a built-in Radeon HD 4290 graphics. The system boots, but X won't start. The most suspicious message in Xorg.0.log is "ddxSigGiveUp: Closing log". When searching for this message, I found some answers like "remove your xorg.conf" (but there is none on my system). Or bug reports for fglrx (but that's not installed on my system). Or NVidia-related questions ... Interestingly, "startx" succeeds in opening a basic XFCE session. Then, I tried to disable the onboard graphics in the BIOS setup and use the old PCIe graphics card (Radeon HD 5450). No change. I don't think I can just blacklist a module, because the graphics card and the onboard graphics are covered by the same module. At the moment, use the free radeon drivers, not the restricted fglrx driver. If possible, I would like to stay on the free driver for two reasons: The fglrx driver from the ubuntu packages fails to build the kernel module. In past, I had bad experiences with the fglrx driver and changing screen config with RandR. When I connect the harddisk and the graphics card to my old mainboard, everything works again. This means, I have not screwed up my system configuration wile installing and removing the fglrx drivers. When I ordered this mainboard, I thought the 890GX is old enough to be supported and if not, I could still use my graphics card as backup solution. But without even the backup soluton, I'm screwed ... Any ideas ? Thanks and Regards, Kubuntu-Man (now switched to Xubuntu)

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  • How to Organize a Programming Language Club

    - by Ben Griswold
    I previously noted that we started a language club at work.  You know, I searched around but I couldn’t find a copy of the How to Organize a Programming Language Club Handbook. Maybe it’s sold out?  Yes, Stack Overflow has quite a bit of information on how to learn and teach new languages and there’s also a good number of online tutorials which provide language introductions but I was interested in group learning.  After   two months of meetings, I present to you the Unofficial How to Organize a Programming Language Club Handbook.  1. Gauge interest. Start by surveying prospects. “Excuse me, smart-developer-whom-I-work-with-and-I-think-might-be-interested-in-learning-a-new-coding-language-with-me. Are you interested in learning a new language with me?” If you’re lucky, you work with a bunch of really smart folks who aren’t shy about teaching/learning in a group setting and you’ll have a collective interest in no time.  Simply suggesting the idea is the only effort required.  If you don’t work in this type of environment, maybe you should consider a new place of employment.  2. Make it official. Send out a “Welcome to the Club” email: There’s been talk of folks itching to learn new languages – Python, Scala, F# and Haskell to name a few.  Rather than taking on new languages alone, let’s learn in the open.  That’s right.  Let’s start a languages club.  We’ll have everything a real club needs – secret handshake, goofy motto and a high-and-mighty sense that we’re better than everybody else. T-shirts?  Hell YES!  Anyway, I’ve thrown this idea around the office and no one has laughed at me yet so please consider this your very official invitation to be in THE club. [Insert your ideas about how the club might be run, solicit feedback and suggestions, ask what other folks would like to get out the club, comment about club hazing practices and talk up the T-shirts even more. Finally, call out the languages you are interested in learning and ask the group for their list.] 3.  Send out invitations to the first meeting.  Don’t skimp!  Hallmark greeting cards for everyone.  Personalized.  Hearts over the I’s and everything.  Oh, and be sure to include the list of suggested languages with vote count.  Here the list of languages we are interested in: Python 5 Ruby 4 Objective-C 3 F# 2 Haskell 2 Scala 2 Ada 1 Boo 1 C# 1 Clojure 1 Erlang 1 Go 1 Pi 1 Prolog 1 Qt 1 4.  At the first meeting, there must be cake.  Lots of cake. And you should tackle some very important questions: Which language should we start with?  You can immediately go with the top vote getter or you could do as we did and designate each person to provide a high-level review of each of the proposed languages over the next two weeks.  After all presentations are completed, vote on the language. Our high-level review consisted of answers to a series of questions. Decide how often and where the group will meet.  We, for example, meet for a brown bag lunch every Wednesday.  Decide how you’re going to learn.  We determined that the best way to learn is to just dive in and write code.  After choosing our first language (Python), we talked about building an application, or performing coding katas, but we ultimately choose to complete a series of Project Euler problems.  We kept it simple – each member works out the same two problems each week in preparation of a code review the following Wednesday. 5.  Code, Review, Learn.  Prior to the weekly meeting, everyone uploads their solutions to our internal wiki.  Each Project Euler problem has a dedicated page.  In the meeting, we use a really fancy HD projector to show off each member’s solution.  It is very important to use an HD projector.  Again, don’t skimp!  Each code author speaks to their solution, everyone else comments, applauds, points fingers and laughs, etc.  As much as I’ve learned from solving the problems on my own, I’ve learned at least twice as much at the group code review.  6.  Rinse. Lather. Repeat.  We’ve hosted the language club for 7 weeks now.  The first meeting just set the stage.  The next two meetings provided a review of the languages followed by a first language selection.  The remaining meetings focused on Python and Project Euler problems.  Today we took a vote as to whether or not we’re ready to switch to another language and/or another problem set.  Pretty much everyone wants to stay the course for a few more weeks at least.  Until then, we’ll continue to code the next two solutions, review and learn. Again, we’ve been having a good time with the programming language club.  I’m glad it got off the ground.  What do you think?  Would you be interested in a language club?  Any suggestions on what we might do better?

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  • Installing vim7.2 on Solaris Sparc 10 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance EDIT: I took a look at the google groups link Sarah posted. The "Compiling Vim" page linked from there was for Linux, so the commands doesn't even work on Solars. But it did hint at logging the output of ./configure to a file, so I did that. Here it is: ./configure output removed. New version further down. Does anyone spot anything critical missing? EDIT 2: So I downloaded the vim package from sunfreeware. I couldn't just install it, since I don't have root privileges, but I was able to extract the package file. This was the file structure in it: `-- SMCvim `-- reloc |-- bin |-- doc | `-- vim `-- share |-- man | `-- man1 `-- vim `-- vim72 |-- autoload | `-- xml |-- colors |-- compiler |-- doc |-- ftplugin |-- indent |-- keymap |-- lang |-- macros | |-- hanoi | |-- life | |-- maze | `-- urm |-- plugin |-- print |-- spell |-- syntax |-- tools `-- tutor I moved the three files (vim, vimtutor, xdd) in SMCvim/reloc/bin to $HOME/bin, so now I can finally run $HOME/bin/vim! But where do I put the "share" directory and its content? EDIT 3: It might also be worth noting that there already exists an install of vim on the system, but it is broken. When I try to run it I get: ld.so.1: vim: fatal: libgtk-1.2.so.0: open failed: No such file or directory "which vim" outputs /opt/local/bin/vim EDIT 4: Trying to compile this on Solaris 10. uname -a SunOS ws005-22 5.10 Generic_141414-10 sun4u sparc SUNW,SPARC-Enterprise New ./configure output: ./configure --prefix=$home/bin ac_cv_sizeof_int=8 --enable-rubyinterp configure: loading cache auto/config.cache checking whether make sets $(MAKE)... yes checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... unsupported checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /usr/sfw/bin/ggrep checking for egrep... /usr/sfw/bin/ggrep -E checking for library containing strerror... none required checking for gawk... gawk checking for strip... strip checking for ANSI C header files... yes checking for sys/wait.h that is POSIX.1 compatible... no configure: checking for buggy tools... checking for BeOS... no checking for QNX... no checking for Darwin (Mac OS X)... no checking --with-local-dir argument... Defaulting to /usr/local checking --with-vim-name argument... Defaulting to vim checking --with-ex-name argument... Defaulting to ex checking --with-view-name argument... Defaulting to view checking --with-global-runtime argument... no checking --with-modified-by argument... no checking if character set is EBCDIC... no checking --disable-selinux argument... no checking for is_selinux_enabled in -lselinux... no checking --with-features argument... Defaulting to normal checking --with-compiledby argument... no checking --disable-xsmp argument... no checking --disable-xsmp-interact argument... no checking --enable-mzschemeinterp argument... no checking --enable-perlinterp argument... no checking --enable-pythoninterp argument... no checking --enable-tclinterp argument... no checking --enable-rubyinterp argument... yes checking for ruby... /opt/sfw/bin/ruby checking Ruby version... OK checking Ruby header files... /opt/sfw/lib/ruby/1.6/sparc-solaris2.10 checking --enable-cscope argument... no checking --enable-workshop argument... no checking --disable-netbeans argument... no checking for socket in -lsocket... yes checking for gethostbyname in -lnsl... yes checking whether compiling netbeans integration is possible... no checking --enable-sniff argument... no checking --enable-multibyte argument... no checking --enable-hangulinput argument... no checking --enable-xim argument... defaulting to auto checking --enable-fontset argument... no checking for xmkmf... /usr/openwin/bin/xmkmf checking for X... libraries /usr/openwin/lib, headers /usr/openwin/include checking whether -R must be followed by a space... no checking for gethostbyname... yes checking for connect... yes checking for remove... yes checking for shmat... yes checking for IceConnectionNumber in -lICE... yes checking if X11 header files can be found... yes checking for _XdmcpAuthDoIt in -lXdmcp... no checking for IceOpenConnection in -lICE... yes checking for XpmCreatePixmapFromData in -lXpm... yes checking if X11 header files implicitly declare return values... no checking --enable-gui argument... yes/auto - automatic GUI support checking whether or not to look for GTK... yes checking whether or not to look for GTK+ 2... yes checking whether or not to look for GNOME... no checking whether or not to look for Motif... yes checking whether or not to look for Athena... yes checking whether or not to look for neXtaw... yes checking whether or not to look for Carbon... yes checking --with-gtk-prefix argument... no checking --with-gtk-exec-prefix argument... no checking --disable-gtktest argument... gtk test enabled checking for gtk-config... /opt/local/bin/gtk-config checking for pkg-config... /usr/bin/pkg-config checking for GTK - version = 2.2.0... yes; found version 2.4.9 checking X11/SM/SMlib.h usability... yes checking X11/SM/SMlib.h presence... yes checking for X11/SM/SMlib.h... yes checking X11/xpm.h usability... yes checking X11/xpm.h presence... yes checking for X11/xpm.h... yes checking X11/Sunkeysym.h usability... yes checking X11/Sunkeysym.h presence... yes checking for X11/Sunkeysym.h... yes checking for XIMText in X11/Xlib.h... yes X GUI selected; xim has been enabled checking whether toupper is broken... no checking whether __DATE__ and __TIME__ work... yes checking elf.h usability... yes checking elf.h presence... yes checking for elf.h... yes checking for main in -lelf... yes checking for dirent.h that defines DIR... yes checking for library containing opendir... none required checking for sys/wait.h that defines union wait... no checking stdarg.h usability... yes checking stdarg.h presence... yes checking for stdarg.h... yes checking stdlib.h usability... yes checking stdlib.h presence... yes checking for stdlib.h... yes checking string.h usability... yes checking string.h presence... yes checking for string.h... yes checking sys/select.h usability... yes checking sys/select.h presence... yes checking for sys/select.h... yes checking sys/utsname.h usability... yes checking sys/utsname.h presence... yes checking for sys/utsname.h... yes checking termcap.h usability... yes checking termcap.h presence... yes checking for termcap.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking sgtty.h usability... yes checking sgtty.h presence... yes checking for sgtty.h... yes checking sys/ioctl.h usability... yes checking sys/ioctl.h presence... yes checking for sys/ioctl.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/types.h usability... yes checking sys/types.h presence... yes checking for sys/types.h... yes checking termio.h usability... yes checking termio.h presence... yes checking for termio.h... yes checking iconv.h usability... yes checking iconv.h presence... yes checking for iconv.h... yes checking langinfo.h usability... yes checking langinfo.h presence... yes checking for langinfo.h... yes checking math.h usability... yes checking math.h presence... yes checking for math.h... yes checking unistd.h usability... yes checking unistd.h presence... yes checking for unistd.h... yes checking stropts.h usability... no checking stropts.h presence... yes configure: WARNING: stropts.h: present but cannot be compiled configure: WARNING: stropts.h: check for missing prerequisite headers? configure: WARNING: stropts.h: see the Autoconf documentation configure: WARNING: stropts.h: section "Present But Cannot Be Compiled" configure: WARNING: stropts.h: proceeding with the preprocessor's result configure: WARNING: stropts.h: in the future, the compiler will take precedence checking for stropts.h... yes checking errno.h usability... yes checking errno.h presence... yes checking for errno.h... yes checking sys/resource.h usability... yes checking sys/resource.h presence... yes checking for sys/resource.h... yes checking sys/systeminfo.h usability... yes checking sys/systeminfo.h presence... yes checking for sys/systeminfo.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking sys/stream.h usability... no checking sys/stream.h presence... yes configure: WARNING: sys/stream.h: present but cannot be compiled configure: WARNING: sys/stream.h: check for missing prerequisite headers? configure: WARNING: sys/stream.h: see the Autoconf documentation configure: WARNING: sys/stream.h: section "Present But Cannot Be Compiled" configure: WARNING: sys/stream.h: proceeding with the preprocessor's result configure: WARNING: sys/stream.h: in the future, the compiler will take precedence checking for sys/stream.h... yes checking termios.h usability... yes checking termios.h presence... yes checking for termios.h... yes checking libc.h usability... no checking libc.h presence... no checking for libc.h... no checking sys/statfs.h usability... yes checking sys/statfs.h presence... yes checking for sys/statfs.h... yes checking poll.h usability... yes checking poll.h presence... yes checking for poll.h... yes checking sys/poll.h usability... yes checking sys/poll.h presence... yes checking for sys/poll.h... yes checking pwd.h usability... yes checking pwd.h presence... yes checking for pwd.h... yes checking utime.h usability... yes checking utime.h presence... yes checking for utime.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking libgen.h usability... yes checking libgen.h presence... yes checking for libgen.h... yes checking util/debug.h usability... no checking util/debug.h presence... no checking for util/debug.h... no checking util/msg18n.h usability... no checking util/msg18n.h presence... no checking for util/msg18n.h... no checking frame.h usability... no checking frame.h presence... no checking for frame.h... no checking sys/acl.h usability... yes checking sys/acl.h presence... yes checking for sys/acl.h... yes checking sys/access.h usability... no checking sys/access.h presence... no checking for sys/access.h... no checking sys/sysctl.h usability... no checking sys/sysctl.h presence... no checking for sys/sysctl.h... no checking sys/sysinfo.h usability... yes checking sys/sysinfo.h presence... yes checking for sys/sysinfo.h... yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking wctype.h usability... yes checking wctype.h presence... yes checking for wctype.h... yes checking for sys/ptem.h... no checking for pthread_np.h... no checking strings.h usability... yes checking strings.h presence... yes checking for strings.h... yes checking if strings.h can be included after string.h... yes checking whether gcc needs -traditional... no checking for an ANSI C-conforming const... yes checking for mode_t... yes checking for off_t... yes checking for pid_t... yes checking for size_t... yes checking for uid_t in sys/types.h... yes checking whether time.h and sys/time.h may both be included... yes checking for ino_t... yes checking for dev_t... yes checking for rlim_t... yes checking for stack_t... yes checking whether stack_t has an ss_base field... no checking --with-tlib argument... empty: automatic terminal library selection checking for tgetent in -lncurses... yes checking whether we talk terminfo... yes checking what tgetent() returns for an unknown terminal... zero checking whether termcap.h contains ospeed... yes checking whether termcap.h contains UP, BC and PC... yes checking whether tputs() uses outfuntype... no checking whether sys/select.h and sys/time.h may both be included... yes checking for /dev/ptc... no checking for SVR4 ptys... yes checking for ptyranges... don't know checking default tty permissions/group... can't determine - assume ptys are world accessable world checking return type of signal handlers... void checking for struct sigcontext... no checking getcwd implementation is broken... no checking for bcmp... yes checking for fchdir... yes checking for fchown... yes checking for fseeko... yes checking for fsync... yes checking for ftello... yes checking for getcwd... yes checking for getpseudotty... no checking for getpwnam... yes checking for getpwuid... yes checking for getrlimit... yes checking for gettimeofday... yes checking for getwd... yes checking for lstat... yes checking for memcmp... yes checking for memset... yes checking for nanosleep... no checking for opendir... yes checking for putenv... yes checking for qsort... yes checking for readlink... yes checking for select... yes checking for setenv... yes checking for setpgid... yes checking for setsid... yes checking for sigaltstack... yes checking for sigstack... yes checking for sigset... yes checking for sigsetjmp... yes checking for sigaction... yes checking for sigvec... no checking for strcasecmp... yes checking for strerror... yes checking for strftime... yes checking for stricmp... no checking for strncasecmp... yes checking for strnicmp... no checking for strpbrk... yes checking for strtol... yes checking for tgetent... yes checking for towlower... yes checking for towupper... yes checking for iswupper... yes checking for usleep... yes checking for utime... yes checking for utimes... yes checking for st_blksize... no checking whether stat() ignores a trailing slash... no checking for iconv_open()... yes; with -liconv checking for nl_langinfo(CODESET)... yes checking for strtod in -lm... yes checking for strtod() and other floating point functions... yes checking --disable-acl argument... no checking for acl_get_file in -lposix1e... no checking for acl_get_file in -lacl... no checking for POSIX ACL support... no checking for Solaris ACL support... yes checking for AIX ACL support... no checking --disable-gpm argument... no checking for gpm... no checking --disable-sysmouse argument... no checking for sysmouse... no checking for rename... yes checking for sysctl... not usable checking for sysinfo... not usable checking for sysinfo.mem_unit... no checking for sysconf... yes checking size of int... (cached) 8 checking whether memmove handles overlaps... yes checking for _xpg4_setrunelocale in -lxpg4... no checking how to create tags... ctags -t checking how to run man with a section nr... man -s checking --disable-nls argument... no checking for msgfmt... msgfmt checking for NLS... no "po/Makefile" - disabled checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for dlopen()... yes checking for dlsym()... yes checking setjmp.h usability... yes checking setjmp.h presence... yes checking for setjmp.h... yes checking for GCC 3 or later... yes configure: updating cache auto/config.cache configure: creating auto/config.status config.status: creating auto/config.mk config.status: creating auto/config.h Make: make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first mkdir objects CC="gcc -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/openwin/include -I/opt/sfw/lib/ruby/1.6/sparc-solaris2.10 " srcdir=. sh ./osdef.sh gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -I/opt/sfw/lib/ruby/1.6/sparc-solaris2.10 -o objects/buffer.o buffer.c In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first'

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  • SQLAuthority News – SQLPASS Nov 8-11, 2010-Seattle – An Alternative Look at Experience

    - by pinaldave
    I recently attended most prestigious SQL Server event SQLPASS between Nov 8-11, 2010 at Seattle. I have only one expression for the event - Best Summit Ever This year the summit was at its best. Instead of writing about my usual routine or the event, I am going to write about the interesting things I did and how I felt about it! Best Summit Ever Trip to Seattle! This was my second trip to Seattle this year and the journey is always long. Here is the travel stats on how long it takes to get to Seattle: 24 hours official air time 36 hours total travel time (connection waits and airport commute) Every time I travel to USA I gain a day and when I travel back to home, I lose a day. However, the total traveling time is around 3 days. The journey is long and very exhausting. However, it is all worth it when you’re attending an event like SQLPASS. Here are few things I carry when I travel for a long journey: Dry Snack packs – I like to have some good Indian Dry Snacks along with me in my backpack so I can have my own snack when I want Amazon Kindle – Loaded with 80+ books A physical book – This is usually a very easy to read book I do not watch movies on the plane and usually spend my time reading something quick and easy. If I can go to sleep, I go for it. I prefer to not to spend time in conversation with the guy sitting next to me because usually I end up listening to their biography, which I cannot blog about. Sheraton Seattle SQLPASS In any case, I love to go to Seattle as the city is great and has everything a brilliant metropolis has to offer. The new Light Train is extremely convenient, and I can take it directly from the airport to the city center. My hotel, the Sheraton, was only few meters (in the USA people count in blocks – 3 blocks) away from the train station. This time I saved USD 40 each round trip due to the Light Train. Sessions I attended! Well, I really wanted to attend most of the sessions but there was great dilemma of which ones to choose. There were many, many sessions to be attended and at any given time there was more than one good session being presented. I had decided to attend sessions in area performance tuning and I attended quite a few sessions this year, compared to what I was able to do last year. Here are few names of the speakers whose sessions I attended (please note, following great speakers are not listed in any order. I loved them and I enjoyed their sessions): Conor Cunningham Rushabh Mehta Buck Woody Brent Ozar Jonathan Kehayias Chris Leonard Bob Ward Grant Fritchey I had great fun attending their sessions. The sessions were meaningful and enlightening. It is hard to rate any session but I have found that the insights learned in Conor Cunningham’s sessions are the highlight of the PASS Summit. Rushabh Mehta at Keynote SQLPASS   Bucky Woody and Brent Ozar I always like the sessions where the speaker is much closer to the audience and has real world experience. I think speakers who have worked in the real world deliver the best content and most useful information. Sessions I did not like! Indeed there were few sessions I did not like it and I am not going to name them here. However, there were strong reasons I did not like their sessions, and here is why: Sessions were all theory and had no real world connections. All technical questions ended with confusing answers (lots of “I will get back to you on it,” “it depends,” “let us take this offline” and many more…) “I am God” kind of attitude in the speakers For example, I attended a session of one very well known speaker who is a specialist for one particular area. I was bit late for the session and was surprised to see that in a room that could hold 350 people there were only 30 attendees. After sitting there for 15 minutes, I realized why lots of people left. Very soon I found I preferred to stare out the window instead of listening to that particular speaker. One on One Talk! Many times people ask me what I really like about PASS. I always say the experience of meeting SQL legends and spending time with them one on one and LEARNING! Here is the quick list of the people I met during this event and spent more than 30 minutes with each of them talking about various subjects: Pinal Dave and Brad Shulz Pinal Dave and Rushabh Mehta Michael Coles and Pinal Dave Rushabh Mehta – It is always pleasure to meet with him. He is a man with lots of energy and a passion for community. He recently told me that he really wanted to turn PASS into resource for learning for every SQL Server Developer and Administrator in the world. I had great in-depth discussion regarding how a single person can contribute to a community. Michael Coles – I consider him my best friend. It is always fun to meet him. He is funny and very knowledgeable. I think there are very few people who are as expert as he is in encryption and spatial databases. Worth meeting him every single time. Glenn Berry – A real friend of everybody. He is very a simple person and very true to his heart. I think there is not a single person in whole community who does not like him. He is a friends of all and everybody likes him very much. I once again had time to sit with him and learn so much from him. As he is known as Dr. DMV, I can be his nurse in the area of DMV. Brad Schulz – I always wanted to meet him but never got chance until today. I had great time meeting him in person and we have spent considerable amount of time together discussing various T-SQL tricks and tips. I do not know where he comes up with all the different ideas but I enjoy reading his blog and sharing his wisdom with me. Jonathan Kehayias – He is drill sergeant in US army. If you get the impression that he is a giant with very strong personality – you are wrong. He is very kind and soft spoken DBA with strong performance tuning skills. I asked him how he has kept his two jobs separate and I got very good answer – just work hard and have passion for what you do. I attended his sessions and his presentation style is very unique.  I feel like he is speaking in a language I understand. Louis Davidson – I had never had a chance to sit with him and talk about technology before. He has so much wisdom and he is very kind. During the dinner, I had talked with him for long time and without hesitation he started to draw a schema for me on the menu. It was a wonderful experience to learn from a master at the dinner table. He explained to me the real and practical differences between third normal form and forth normal form. Honestly I did not know earlier, but now I do. Erland Sommarskog – This man needs no introduction, he is very well known and very clear in conveying his ideas. I learned a lot from him during the course of year. Every time I meet him, I learn something new and this time was no exception. Joe Webb – Joey is all about community and people, we had interesting conversation about community, MVP and how one can be helpful to community without losing passion for long time. It is always pleasant to talk to him and of course, I had fun time. Ross Mistry – I call him my brother many times because he indeed looks like my cousin. He provided me lots of insight of how one can write book and how he keeps his books simple to appeal to all the readers. A wonderful person and great friend. Ola Hallgren - I did not know he was coming to the summit. I had great time meeting him and had a wonderful conversation with him regarding his scripts and future community activities. Blythe Morrow – She used to be integrated part of SQL Server Community and PASS HQ. It was wonderful to meet her again and re-connect. She is wonderful person and I had a great time talking to her. Solid Quality Mentors – It is difficult to decide who to mention here. Instead of writing all the names, I am going to include a photo of our meeting. I had great fun meeting various members of our global branches. This year I was sitting with my Spanish speaking friends and had great fun as Javier Loria from Solid Quality translated lots of things for me. Party, Party and Parties Every evening there were various parties. I did attend almost all of them. Every party had different theme but the goal of all the parties the same – networking. Here are the few parties where I had lots of fun: Dell Reception Party Exhibitor Party Solid Quality Fun Party Red Gate Friends Party MVP Dinner Microsoft Party MVP Dinner Quest Party Gameworks PASS Party Volunteer Party at Garage Solid Quality Mentors (10 Members out of 120) They were all great networking opportunities and lots of fun. I really had great time meeting people at the various parties. There were few people everywhere – well, I will say I am among them – who hopped parties. NDA – Not Decided Agenda During the event there were few meetings marked “NDA.” Someone asked me “why are these things NDA?”  My response was simple: because they are not sure themselves. NDA stands for Not Decided Agenda. Toys, Giveaways and Luggage I admit, I was like child in Gameworks and was playing to win soft toys. I was doing it for my daughter. I must thank all of the people who gave me their cards to try my luck. I won 4 soft-toys for my daughter and it was fun. Also, thanks to Angel who did a final toy swap with me to get the desired toy for my daughter. I also collected ducks from Idera, as my daughter really loves them. Solid Quality Booth Each of the exhibitors was giving away something and I got so much stuff that my luggage got quite a bit bigger when I returned. Best Exhibitor Idera had SQLDoctor (a real magician and fun guy) to promote their new tool SQLDoctor. I really had a great time participating in the magic myself. At one point, the magician made my watch disappear.  I have seen better magic before, but this time it caught me unexpectedly and I was taken by surprise. I won many ducks again. The Common Question I heard the following common questions: I have seen you somewhere – who are you? – I am Pinal Dave. I did not know that Pinal is your first name and Dave is your last name, how do you pronounce your last name again? – Da-way How old are you? – I am as old as I can be. Are you an Indian because you look like one? – I did not answer this one. Where are you from? This question was usually asked after looking at my badge which says India. So did you really fly from India? – Yes, because I have seasickness so I do not prefer the sea journey. How long was the journey? – 24/36/12 (air travel time/total travel time/time zone difference) Why do you write on SQLAuthority.com? – Because I want to. I remember your daughter looks like you. – Is this even a question? Of course, she is daddy’s little girl. There were so many other questions, I will have to write another blog post about it. SQLPASS Again, Best Summit Ever! Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: About Me, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, T SQL, Technology Tagged: SQLPASS

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Enabling DNS for IPv6 infrastructure

    After successful automatic distribution of IPv6 address information via DHCPv6 in your local network it might be time to start offering some more services. Usually, we would use host names in order to communicate with other machines instead of their bare IPv6 addresses. During the following paragraphs we are going to enable our own DNS name server with IPv6 address resolving. This is the third article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. What's your name and your IPv6 address? $ sudo service bind9 status * bind9 is running If the service is not recognised, you have to install it first on your system. This is done very easy and quickly like so: $ sudo apt-get install bind9 Once again, there is no specialised package for IPv6. Just the regular application is good to go. But of course, it is necessary to enable IPv6 binding in the options. Let's fire up a text editor and modify the configuration file. $ sudo nano /etc/bind/named.conf.optionsacl iosnet {        127.0.0.1;        192.168.1.0/24;        ::1/128;        2001:db8:bad:a55::/64;};listen-on { iosnet; };listen-on-v6 { any; };allow-query { iosnet; };allow-transfer { iosnet; }; Most important directive is the listen-on-v6. This will enable your named to bind to your IPv6 addresses specified on your system. Easiest is to specify any as value, and named will bind to all available IPv6 addresses during start. More details and explanations are found in the man-pages of named.conf. Save the file and restart the named service. As usual, check your log files and correct your configuration in case of any logged error messages. Using the netstat command you can validate whether the service is running and to which IP and IPv6 addresses it is bound to, like so: $ sudo service bind9 restart $ sudo netstat -lnptu | grep "named\W*$"tcp        0      0 192.168.1.2:53        0.0.0.0:*               LISTEN      1734/named      tcp        0      0 127.0.0.1:53          0.0.0.0:*               LISTEN      1734/named      tcp6       0      0 :::53                 :::*                    LISTEN      1734/named      udp        0      0 192.168.1.2:53        0.0.0.0:*                           1734/named      udp        0      0 127.0.0.1:53          0.0.0.0:*                           1734/named      udp6       0      0 :::53                 :::*                                1734/named   Sweet! Okay, now it's about time to resolve host names and their assigned IPv6 addresses using our own DNS name server. $ host -t aaaa www.6bone.net 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: www.6bone.net is an alias for 6bone.net.6bone.net has IPv6 address 2001:5c0:1000:10::2 Alright, our newly configured BIND named is fully operational. Eventually, you might be more familiar with the dig command. Here is the same kind of IPv6 host name resolve but it will provide more details about that particular host as well as the domain in general. $ dig @2001:db8:bad:a55::2 www.6bone.net. AAAA More details on the Berkeley Internet Name Domain (bind) daemon and IPv6 are available in Chapter 22.1 of Peter Bieringer's HOWTO on IPv6. Setting up your own DNS zone Now, that we have an operational named in place, it's about time to implement and configure our own host names and IPv6 address resolving. The general approach is to create your own zone database below the bind folder and to add AAAA records for your hosts. In order to achieve this, we have to define the zone first in the configuration file named.conf.local. $ sudo nano /etc/bind/named.conf.local //// Do any local configuration here//zone "ios.mu" {        type master;        file "/etc/bind/zones/db.ios.mu";}; Here we specify the location of our zone database file. Next, we are going to create it and add our host names, our IP and our IPv6 addresses. $ sudo nano /etc/bind/zones/db.ios.mu $ORIGIN .$TTL 259200     ; 3 daysios.mu                  IN SOA  ios.mu. hostmaster.ios.mu. (                                2014031101 ; serial                                28800      ; refresh (8 hours)                                7200       ; retry (2 hours)                                604800     ; expire (1 week)                                86400      ; minimum (1 day)                                )                        NS      server.ios.mu.$ORIGIN ios.mu.server                  A       192.168.1.2server                  AAAA    2001:db8:bad:a55::2client1                 A       192.168.1.3client1                 AAAA    2001:db8:bad:a55::3client2                 A       192.168.1.4client2                 AAAA    2001:db8:bad:a55::4 With a couple of machines in place, it's time to reload that new configuration. Note: Each time you are going to change your zone databases you have to modify the serial information, too. Named loads the plain text zone definitions and converts them into an internal, indexed binary format to improve lookup performance. If you forget to change your serial then named will not use the new records from the text file but the indexed ones. Or you have to flush the index and force a reload of the zone. This can be done easily by either restarting the named: $ sudo service bind9 restart or by reloading the configuration file using the name server control utility - rndc: $ sudo rndc reconfig Check your log files for any error messages and whether the new zone database has been accepted. Next, we are going to resolve a host name trying to get its IPv6 address like so: $ host -t aaaa server.ios.mu. 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: server.ios.mu has IPv6 address 2001:db8:bad:a55::2 Looks good. Alternatively, you could have just ping'd the system as well using the ping6 command instead of the regular ping: $ ping6 serverPING server(2001:db8:bad:a55::2) 56 data bytes64 bytes from 2001:db8:bad:a55::2: icmp_seq=1 ttl=64 time=0.615 ms64 bytes from 2001:db8:bad:a55::2: icmp_seq=2 ttl=64 time=0.407 ms^C--- ios1 ping statistics ---2 packets transmitted, 2 received, 0% packet loss, time 1001msrtt min/avg/max/mdev = 0.407/0.511/0.615/0.104 ms That also looks promising to me. How about your configuration? Next, it might be interesting to extend the range of available services on the network. One essential service would be to have web sites at hand.

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  • Cannot determine ethernet address for proxy ARP on PPTP

    - by Linux Intel
    I installed pptp server on a centos 6 64bit server PPTP Server ip : 55.66.77.10 PPTP Local ip : 10.0.0.1 Client1 IP : 10.0.0.60 centos 5 64bit Client2 IP : 10.0.0.61 centos5 64bit PPTP Server can ping Client1 And client 1 can ping PPTP Server PPTP Server can ping Client2 And client 2 can ping PPTP Server The problem is client 1 can not ping Client 2 and i get this error also on PPTP server error log Cannot determine ethernet address for proxy ARP Ping from Client2 to Client1 PING 10.0.0.60 (10.0.0.60) 56(84) bytes of data. --- 10.0.0.60 ping statistics --- 6 packets transmitted, 0 received, 100% packet loss, time 5000ms route -n on PPTP Server Destination Gateway Genmask Flags Metric Ref Use Iface 10.0.0.60 0.0.0.0 255.255.255.255 UH 0 0 0 ppp0 10.0.0.61 0.0.0.0 255.255.255.255 UH 0 0 0 ppp1 55.66.77.10 0.0.0.0 255.255.255.248 U 0 0 0 eth0 10.0.0.0 0.0.0.0 255.0.0.0 U 0 0 0 eth0 0.0.0.0 55.66.77.19 0.0.0.0 UG 0 0 0 eth0 route -n On Client 1 Destination Gateway Genmask Flags Metric Ref Use Iface 10.0.0.1 0.0.0.0 255.255.255.255 UH 0 0 0 ppp0 55.66.77.10 70.14.13.19 255.255.255.255 UGH 0 0 0 eth0 10.0.0.0 0.0.0.0 255.0.0.0 U 0 0 0 eth1 0.0.0.0 70.14.13.19 0.0.0.0 UG 0 0 0 eth0 route -n On Client 2 Destination Gateway Genmask Flags Metric Ref Use Iface 10.0.0.1 0.0.0.0 255.255.255.255 UH 0 0 0 ppp0 55.66.77.10 84.56.120.60 255.255.255.255 UGH 0 0 0 eth1 10.0.0.0 0.0.0.0 255.0.0.0 U 0 0 0 eth0 0.0.0.0 84.56.120.60 0.0.0.0 UG 0 0 0 eth1 cat /etc/ppp/options.pptpd on PPTP server ############################################################################### # $Id: options.pptpd,v 1.11 2005/12/29 01:21:09 quozl Exp $ # # Sample Poptop PPP options file /etc/ppp/options.pptpd # Options used by PPP when a connection arrives from a client. # This file is pointed to by /etc/pptpd.conf option keyword. # Changes are effective on the next connection. See "man pppd". # # You are expected to change this file to suit your system. As # packaged, it requires PPP 2.4.2 and the kernel MPPE module. ############################################################################### # Authentication # Name of the local system for authentication purposes # (must match the second field in /etc/ppp/chap-secrets entries) name pptpd # Strip the domain prefix from the username before authentication. # (applies if you use pppd with chapms-strip-domain patch) #chapms-strip-domain # Encryption # (There have been multiple versions of PPP with encryption support, # choose with of the following sections you will use.) # BSD licensed ppp-2.4.2 upstream with MPPE only, kernel module ppp_mppe.o # {{{ refuse-pap refuse-chap refuse-mschap # Require the peer to authenticate itself using MS-CHAPv2 [Microsoft # Challenge Handshake Authentication Protocol, Version 2] authentication. require-mschap-v2 # Require MPPE 128-bit encryption # (note that MPPE requires the use of MSCHAP-V2 during authentication) require-mppe-128 # }}} # OpenSSL licensed ppp-2.4.1 fork with MPPE only, kernel module mppe.o # {{{ #-chap #-chapms # Require the peer to authenticate itself using MS-CHAPv2 [Microsoft # Challenge Handshake Authentication Protocol, Version 2] authentication. #+chapms-v2 # Require MPPE encryption # (note that MPPE requires the use of MSCHAP-V2 during authentication) #mppe-40 # enable either 40-bit or 128-bit, not both #mppe-128 #mppe-stateless # }}} # Network and Routing # If pppd is acting as a server for Microsoft Windows clients, this # option allows pppd to supply one or two DNS (Domain Name Server) # addresses to the clients. The first instance of this option # specifies the primary DNS address; the second instance (if given) # specifies the secondary DNS address. #ms-dns 10.0.0.1 #ms-dns 10.0.0.2 # If pppd is acting as a server for Microsoft Windows or "Samba" # clients, this option allows pppd to supply one or two WINS (Windows # Internet Name Services) server addresses to the clients. The first # instance of this option specifies the primary WINS address; the # second instance (if given) specifies the secondary WINS address. #ms-wins 10.0.0.3 #ms-wins 10.0.0.4 # Add an entry to this system's ARP [Address Resolution Protocol] # table with the IP address of the peer and the Ethernet address of this # system. This will have the effect of making the peer appear to other # systems to be on the local ethernet. # (you do not need this if your PPTP server is responsible for routing # packets to the clients -- James Cameron) proxyarp # Normally pptpd passes the IP address to pppd, but if pptpd has been # given the delegate option in pptpd.conf or the --delegate command line # option, then pppd will use chap-secrets or radius to allocate the # client IP address. The default local IP address used at the server # end is often the same as the address of the server. To override this, # specify the local IP address here. # (you must not use this unless you have used the delegate option) #10.8.0.100 # Logging # Enable connection debugging facilities. # (see your syslog configuration for where pppd sends to) debug # Print out all the option values which have been set. # (often requested by mailing list to verify options) #dump # Miscellaneous # Create a UUCP-style lock file for the pseudo-tty to ensure exclusive # access. lock # Disable BSD-Compress compression nobsdcomp # Disable Van Jacobson compression # (needed on some networks with Windows 9x/ME/XP clients, see posting to # poptop-server on 14th April 2005 by Pawel Pokrywka and followups, # http://marc.theaimsgroup.com/?t=111343175400006&r=1&w=2 ) novj novjccomp # turn off logging to stderr, since this may be redirected to pptpd, # which may trigger a loopback nologfd # put plugins here # (putting them higher up may cause them to sent messages to the pty) cat /etc/ppp/options.pptp on Client1 and Client2 ############################################################################### # $Id: options.pptp,v 1.3 2006/03/26 23:11:05 quozl Exp $ # # Sample PPTP PPP options file /etc/ppp/options.pptp # Options used by PPP when a connection is made by a PPTP client. # This file can be referred to by an /etc/ppp/peers file for the tunnel. # Changes are effective on the next connection. See "man pppd". # # You are expected to change this file to suit your system. As # packaged, it requires PPP 2.4.2 or later from http://ppp.samba.org/ # and the kernel MPPE module available from the CVS repository also on # http://ppp.samba.org/, which is packaged for DKMS as kernel_ppp_mppe. ############################################################################### # Lock the port lock # Authentication # We don't need the tunnel server to authenticate itself noauth # We won't do PAP, EAP, CHAP, or MSCHAP, but we will accept MSCHAP-V2 # (you may need to remove these refusals if the server is not using MPPE) refuse-pap refuse-eap refuse-chap refuse-mschap # Compression # Turn off compression protocols we know won't be used nobsdcomp nodeflate # Encryption # (There have been multiple versions of PPP with encryption support, # choose which of the following sections you will use. Note that MPPE # requires the use of MSCHAP-V2 during authentication) # # Note that using PPTP with MPPE and MSCHAP-V2 should be considered # insecure: # http://marc.info/?l=pptpclient-devel&m=134372640219039&w=2 # https://github.com/moxie0/chapcrack/blob/master/README.md # http://technet.microsoft.com/en-us/security/advisory/2743314 # http://ppp.samba.org/ the PPP project version of PPP by Paul Mackarras # ppp-2.4.2 or later with MPPE only, kernel module ppp_mppe.o # If the kernel is booted in FIPS mode (fips=1), the ppp_mppe.ko module # is not allowed and PPTP-MPPE is not available. # {{{ # Require MPPE 128-bit encryption #require-mppe-128 # }}} # http://mppe-mppc.alphacron.de/ fork from PPP project by Jan Dubiec # ppp-2.4.2 or later with MPPE and MPPC, kernel module ppp_mppe_mppc.o # {{{ # Require MPPE 128-bit encryption #mppe required,stateless # }}} IPtables is stopped on clients and server, Also net.ipv4.ip_forward = 1 is enabled on PPTP Server. How can i solve this problem .?

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  • Sharepoint bug database - any good?

    - by jkohlhepp
    We've been using Sharepoint as a poor man's bug tracking database for the last couple of projects that we did. No one is really happy with the solution so I'm looking for alternatives. I happened to stumble upon the Bug Database Template for Sharepoint. If it is halfway decent it might be a good choice for us since the transition would be smooth as the team is already used to Sharepoint. Anyone have any experience using this template? Any major problems? Any major missing features? Is there any documentation out there beyond that download page? Thanks for the help.

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  • Enterprise Service Bus, .NET Service Bus, NServiceBus and the wheels on the bus...

    - by Chris Marisic
    Enterprise Service Bus (ESB), .NET Service Bus, NServiceBus, RhinoServiceBus, MassTransit and so on. I'm trying to understand what each of these technologies have in common or not in common. I attended Juval Löwy's presentation on the .NET Service Bus earlier today and he stated that the .NET Service Bus could be used as a poor man's version of an ESB, so I would take that to mean that the .NET Service Bus is NOT an ESB, are any of the others a true ESB? If any of the others are a true ESB what would make them a true ESB as opposed to the .NET Service Bus?

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  • How to calculate an angle from three points?

    - by HelloMoon
    Lets say you have this: P1 = (x=2, y=50) P2 = (x=9, y=40) P3 = (x=5, y=20) Assume that P1 is the center point of a circle. It is always the same. I want the angle that is made up by P2 and P3, or in other words the angle that is next to P1. The inner angle to be precise. It will be always a sharp angle, so less than -90 degrees. I thought: Man, that's simplest geometry maths. But I looked for a formula for like 6 hours now and people talk about most complicated NASA stuff like arcos and vector scalar product stuff. My head feels like in a fridge. Some math gurus here that think this is a simple problem? I think the programing language doesn't matter here but for those who think it does: java and objective-c. need that for both. haven't tagged it for these, though.

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  • MASM StrCmp Undefined?

    - by Yvan JANSSENS
    Hi, If I try to assemble the following code, I get a A2006 error ( error A2006: undefined symbol : StrCmp). Here's my code: .386 .model flat,stdcall option casemap:none include \masm32\include\windows.inc include \masm32\include\kernel32.inc include \masm32\include\masm32.inc include \masm32\include\user32.inc includelib \masm32\lib\kernel32.lib includelib \masm32\lib\masm32.lib includelib \masm32\lib\stdlib.lib includelib \masm32\lib\user32.lib .data YvanSoftware db "(c) YvanSoftware - ALL RIGHTS RESERVED", 13 ,10 ,0 EnterYourName db "Please enter your name: ", 0 CRLF db 13,10,0 TheHolyMan db "Yvan", 0 Seriously db "Seriously? You're the MAN!", 13,10,0 LoserName db "What a loser name.", 13,10 .data? buffer db 100 dup(?) .code start: invoke StdOut,addr YvanSoftware invoke StdOut, addr EnterYourName invoke StdIn, addr buffer, 100 invoke StdOut, addr CRLF invoke StrCmp,addr buffer, addr TheHolyMan ;error fires here je HolyMan IfNotHolyMan: invoke StdOut, addr LoserName jmp EndIfHolyMan HolyMan: invoke StdOut, addr Seriously jmp EndIfHolyMan EndIfHolyMan: invoke ExitProcess,0 END start I'm a complete n00b at assembler, and I'm trying to learn it. ;) Yvan

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  • Changes in gcc/persistence of optimization flags gcc/C

    - by gnometorule
    Just curious. Using gcc/gdb under Ubuntu 9.10. Reading a C book that also often gives the disassembly of the object file. When reading in January, my disassembly looks a lot like the book's; now, it's quite different - possibly more optimized (I notice some re-arrangements in the assembly code now that, at least in the files I checked, look optimized). I have used optimization options -O1 - -O3 for gcc between the first and second read, but not before the first. (1) Is the use of optimization options persistent, aka, if you use them once, you'll use them until switching them off? That would be weird (browsed man file and at least did not see anything to that sort). In the unlikely case that it is true, how do you switch them off? (2) Has gcc's assembly changed through any recent upgrade? (3) Does gcc sometimes produce (significantly) different assembly code although same compile options are chosen? Thanks much.

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  • How to run batched WCF service calls in Silverlight BackgroundWorker

    - by Simon
    Is there any existing plumbing to run WCF calls in batches in a BackgroundWorker? Obviously since all Silverlight WCF calls are async - if I run them all in a backgroundworker they will all return instantly. I just don't want to implement a nasty hack if theres a nice way to run service calls and collect the results. Doesnt matter what order they are done in All operations are independent I'd like to have no more than 5 items running at once Edit: i've also noticed (when using Fiddler) that no more than about 7 calls are able to be sent at any one time. Even when running out-of-browser this limit applies. Is this due to my default browser settings - or configurable also. obviously its a poor man's solution (and not suitable for what i want) but something I'll probably need to take account of to make sure the rest of my app remains responsive if i'm running this as a background task and don't want it using up all my connections.

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  • Books about the philosophy of software development

    - by anon
    The first time I read The Mythical Man Month, I found the book utterly boring, a waste of my time, and thought it was written by some management guru that never wrote a line of code. A few years later, I realized Fred Brooks won the Turing award. Some years after that, after a few large development projects, I started understanding what he was talking about. Are there any other books about software development on a meta/philosophical level—not in the sense of design patterns, templates, or even lisp macros—but at a level where ideas are expressed without code?

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  • Learning Linux screencasts

    - by Dmitriy Nagirnyak
    Hi, I am trying to get started with Linux. There are number of books (many of which are just man pages), some of them provide good overview so I can dig deeper online then. What I would like is to find number of screencasts that would cover basics of Linux commands, server administration, commonly performed tasks etc (no GUI, only terminal). I want to watch the screencasts to "get it quicker" and then use a book or online resources to "dig it deeper". Any recommendations? Thanks, Dmitriy.

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  • css: background-image for tag img doesn't work in IE

    - by Syom
    i have the following script css: img { background-image:url("man.png"); background-repeat:no-repeat; padding-top:6px; padding-bottom:60px; padding-left:10px; padding-right:10px; margin-right:5px; border: 0; } it works fine in all browsers, but in IE doesn't. could you tall me why? thanks

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  • css: background-image for tag img doesnt't work in IE

    - by Syom
    i have the following script css: img { background-image:url("man.png"); background-repeat:no-repeat; padding-top:6px; padding-bottom:60px; padding-left:10px; padding-right:10px; margin-right:5px; border: 0; } it works fine in all browsers, but in IE doesn't. could you tall me why? thanks

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  • Hardware Lossless Compression for Hard Drives?

    - by GeoffreyF67
    I happened across this article about hardware based hard drive encryption and realized that not only would this give a great way to protect your data but it would also speed up the applications that we use to encrypt that data. This lead me to wonder... Would it be possible to do the same thing for compression so that all of the data is compressed or uncompressed appropriately as it is read and written to the drive? I haven't done any firmware programming in quite some time so I'm not even sure this is technically possible. If it were, however, it could probably give quite a bit more storage space to folks. What are the pros and cons of programming such an approach to be used in the firmware? G-Man

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  • C++ debugging help for C# programmer

    - by ddm
    I'm embarrassed to post this but it's been awhile since I worked in C++, been with C# for awhile. I'm converting old (not written by me) vs2003 and 05 C++ code to vs 08. In addition to lots of lumps during conversion, I want to add debug logging so I can monitor what is going on when I attach with windbg. I've searched the archives here and ms and I think it's using Debugger.Log(...) but not sure. I also remember years ago launching a debug monitor to catch the logging. So the call to some experts that have a better memory than I. What call(s) can I make (without the DEBUG compile directive - need to watch release code) to catch the logging in wind bag? I followed a couple of debugging links from SO posts but they were dead. Thanx - Old Man.

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