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  • Rails nested association issue

    - by Ben Langfeld
    Ok, so I'm new to both Ruby and Rails and I'm trying to do what I believe is called a nested association (please correct me if this is the wrong terminology). I currently have a User model and a Domains model and I have many to many associations setup (using has_many :through) between the two, and this works fine. I now want to extend this to allow for a single role per domain per user (eg User1 is a member of Domain1 and has the role "Admin"). I have setup a Roles model with a single field (name:string) and have created three roles. I have also added a role_id column to the join table (memberships). I expected (and this is probably the issue) to be able to just use user1 = User.find(1) user1.domains.first => <some domain object> user1.domains.first.role => <some role object> but this returns a method not defined error. Can anyone tell me what I'm failing to grasp here? My model classes can be seen at http://gist.github.com/388200

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  • Get and Set property accessors are ‘actually’ methods

    - by nmarun
    Well, they are ‘special’ methods, but they indeed are methods. See the class below: 1: public class Person 2: { 3: private string _name; 4:  5: public string Name 6: { 7: get 8: { 9: return _name; 10: } 11: set 12: { 13: if (value == "aaa") 14: { 15: throw new ArgumentException("Invalid Name"); 16: } 17: _name = value; 18: } 19: } 20:  21: public void Save() 22: { 23: Console.WriteLine("Saving..."); 24: } 25: } Ok, so a class with a field, a property with the get and set accessors and a method. Now my calling code says: 1: static void Main() 2: { 3: try 4: { 5: Person person1 = new Person 6: { 7: Name = "aaa", 8: }; 9:  10: } 11: catch (Exception ex) 12: { 13: Console.WriteLine(ex.Message); 14: Console.WriteLine(ex.StackTrace); 15: Console.WriteLine("--------------------"); 16: } 17: } When the code is run, you’ll get the following exception message displayed: Now, you see the first line of the stack trace where it says that the exception was thrown in the method set_Name(String value). Wait a minute, we have not declared any method with that name in our Person class. Oh no, we actually have. When you create a property, this is what happens behind the screen. The CLR creates two methods for each get and set property accessor. Let’s look at the signature once again: set_Name(String value) This also tells you where the ‘value’ keyword comes from in our set property accessor. You’re actually wiring up a method parameter to a field. 1: set 2: { 3: if (value == "aaa") 4: { 5: throw new ArgumentException("Invalid Name"); 6: } 7: _name = value; 8: } Digging deeper on this, I ran the ILDasm tool and this is what I see: We see the ‘free’ constructor (named .ctor) that the compiler gives us, the _name field, the Name property and the Save method. We also see the get_Name and set_Name methods. In order to compare the Save and the set_Name methods, I double-clicked on the two methods and this is what I see: The ‘.method’ keyword tells that both Save and set_Name are both methods (no guessing there!). Seeing the set_Name method as a public method did kinda surprise me. So I said, why can’t I do a person1.set_Name(“abc”) since it is declared as public. This cannot be done because the get_Name and set_Name methods have an extra attribute called ‘specialname’. This attribute is used to identify an IL (Intermediate Language) token that can be treated with special care by the .net language. So the thumb-rule is that any method with the ‘specialname’ attribute cannot be generally called / invoked by the user (a simple test using intellisense proves this). Their functionality is exposed through other ways. In our case, this is done through the property itself. The same concept gets extended to constructors as well making them special methods too. These so-called ‘special’ methods can be identified through reflection. 1: static void ReflectOnPerson() 2: { 3: Type personType = typeof(Person); 4:  5: MethodInfo[] methods = personType.GetMethods(); 6:  7: for (int i = 0; i < methods.Length; i++) 8: { 9: Console.Write("Method: {0}", methods[i].Name); 10: // Determine whether or not each method is a special name. 11: if (methods[i].IsSpecialName) 12: { 13: Console.Write(" has 'SpecialName' attribute"); 14: } 15: Console.WriteLine(); 16: } 17: } Line 11 shows the ‘IsSpecialName’ boolean property. So a method with a ‘specialname’ attribute gets mapped to the IsSpecialName property. The output is displayed as: Wuhuuu! There they are.. our special guests / methods. Verdict: Getting to know the internals… helps!

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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  • Design suggestions needed to create a MathBuilder framework

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Starting to create a MathBuilder framework, help to start creating the design

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Enable grub boot menu on new system

    - by Remus Rigo
    I have installed Ubuntu 11.04 and I would like to see the boot menu when the system starts (by default it is hidden or the timeout=0) # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 insmod jpeg if background_image /boot/grub/boot.jpg; then true else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 2.6.38-8-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 linux /boot/vmlinuz-2.6.38-8-generic root=UUID=44f311b4-0b40-4d10-b004-78108539fc39 ro quiet splash vt.handoff=7 initrd /boot/initrd.img-2.6.38-8-generic } menuentry 'Ubuntu, with Linux 2.6.38-8-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 echo 'Loading Linux 2.6.38-8-generic ...' linux /boot/vmlinuz-2.6.38-8-generic root=UUID=44f311b4-0b40-4d10-b004-78108539fc39 ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.38-8-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### if [ "x${timeout}" != "x-1" ]; then if keystatus; then if keystatus --shift; then set timeout=-1 else set timeout=0 fi else if sleep --interruptible 3 ; then set timeout=0 fi fi fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • set all nested li's to be width of widest li

    - by unhitched
    hey, How do I make nested li's the same width? When I use the below code each nested li is only as wide as it's text + margin. I'd like all of the li's to be as wide as the widest li under the parent ul. eg: <ul id="menu"> <li <a href="#" title="Menu a">Menu a</a></li> <li <a href="#" title="Menu b">Menu b</a></li> <li <a href="#" title="Nested Menu">Nested Menu</a> <ul> <li <a href="#" title="Menu Item">Menu Item</li> <li <a href="#" title="Long Menu Item">Long Menu Item</a></li> <li <a href="#" title="Longer Menu Item">Longer Menu Item</a></li> </ul> </li> <li <a href="#" title="Menu z">Menu z</a></li> </ul> with css: <style type="text/css" media="all"> * { padding:0; margin:0; } body, html { width: 100%; height: 100%; } #wrapper { width: 800px; height: 100%; margin: auto; } #menu { margin: 0 0 0 8px; padding: 0; font-size: 14px; font-weight: normal; } #menu ul { list-style-type:none; list-style-position:outside; position:relative; z-index:300; height: 32px; font-weight:bold; white-space: nowrap; padding:0; } #menu a {text-decoration:none; line-height: 32px; } #menu a:hover { } #menu li { float:left; position:relative; display: inline; height: 100%; list-style-type: none; padding: 0 20px; background: #ccc; } #menu ul { position:absolute; display:none; left:0px; background: #BDCCD4; width:100%; } #menu ul a, #menu li a { display: block; } #menu li ul { background: #BDCCD4; display:block; } #menu li ul a { font-weight: normal; height:auto; float:left; } #menu ul ul { padding: 0 9px; display:block; } #menu li ul li { padding: 0 9px; background: #BDCCD4; } #menu li:hover { background: #ddd; height: 32px; } #menu li li:hover, #menu li li li:hover { background: #ddd; height: 32px; } #menu li a:link, #menu li a:visited { text-decoration: none; color: #003E7E; margin: auto; }

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  • How to set Alpha value from pixel shader in SlimDX Direct3d9

    - by Yashwinder
    I am trying to set alpha value of color as color.a = 0.5f in my pixel shader but all the time it is giving an exception. I can set color.r, color.g, color.b but it is not allowing me to set color.a and throwing an exception D3DERR_INVALIDCALL: Invalid call (-2005530516). I have just created a direct3d9 device and assigned my pixel shader to it. My pixel shader code is as below sampler2D ourImage : register(s0); float4 main(float2 locationInSource : TEXCOORD) : COLOR { float4 color = tex2D( ourImage , locationInSource.xy); color.a = 0.2; return color; } I am creating my pixel shader as byte[] byteCode = GiveFxFile(transitionEffect.PixelShaderFileName); var shaderBytecode = ShaderBytecode.Compile(byteCode, "main", "ps_2_0", ShaderFlags.None); var pixelShader = new PixelShader(device, ShaderBytecode); _device.PixelShader=pixelShader; I have initialized my device as var _presentParams = new PresentParameters { Windowed = _isWindowedMode, BackBufferWidth = (int)SystemParameters.PrimaryScreenWidth, BackBufferHeight = (int)SystemParameters.PrimaryScreenHeight, // Enable Z-Buffer // This is not really needed in this sample but real applications generaly use it EnableAutoDepthStencil = true, AutoDepthStencilFormat = Format.D16, // How to swap backbuffer in front and how many per screen refresh BackBufferCount = 1, SwapEffect = SwapEffect.Copy, BackBufferFormat = _direct3D.Adapters[0].CurrentDisplayMode.Format, PresentationInterval = PresentInterval.Immediate, DeviceWindowHandle = _windowHandle }; _device = new Device(_direct3D, 0, DeviceType.Hardware, _windowHandle, deviceFlags | CreateFlags.Multithreaded, _presentParams);

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  • Are Get-Set methods a violation of Encapsulation?

    - by Dipan Mehta
    In an Object oriented framework, one believes there must be strict encapsulation. Hence, internal variables are not to be exposed to outside applications. But in many codebases, we see tons of get/set methods which essentially open a formal window to modify internal variables that were originally intended to be strictly prohibited. Isn't it a clear violation of encapsulation? How broadly such a practice is seen and what to do about it? EDIT: I have seen some discussions where there are two opinions in extreme: on one hand people believe that because get/set interface is used to modify any parameter, it does qualifies not be violating encapsulation. On the other hand, there are people who believe it is does violate. Here is my point. Take a case of UDP server, with methods - get_URL(), set_URL(). The URL (to listen to) property is quite a parameter that application needs to be supplied and modified. However, in the same case, if the property like get_byte_buffer_length() and set_byte_buffer_length(), clearly points to values which are quite internal. Won't it imply that it does violate the encapsulation? In fact, even get_byte_buffer_length() which otherwise doesn't modify the object, still misses the point of encapsulation, because, certainly there is an App which knows i have an internal buffer! Tomorrow, if the internal buffer is replaced by something like a *packet_list* the method goes dysfunctional. Is there a universal yes/no towards get set method? Is there any strong guideline that tell programmers (specially the junior ones) as to when does it violate encapsulation and when does it not?

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  • mysql match against russain

    - by Devenv
    Hey, Trying to solve this for a very long time now... SELECT MATCH(name) AGAINST('????????') (russian) doesn't work, but SELECT MATCH(name) AGAINST('abraxas') (english) work perfectly. I know it's something with character-set, but I tried all kind of settings and it didn't work. For now it's latin-1. LIKE works This is the show variables charset related: character_set_client - latin1 character_set_connection - latin1 character_set_database - latin1 character_set_filesystem - binary character_set_results - latin1 character_set_server - latin1 character_set_system - utf8 character_sets_dir - /usr/share/mysql/charsets/ collation_connection - latin1_swedish_ci collation_database - latin1_swedish_ci collation_server - latin1_swedish_ci chunk of /etc/my.cnf default-character-set=latin1 skip-character-set-client-handshake chunk of the dump: /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; DROP TABLE IF EXISTS `scenes_raw`; /*!40101 SET @saved_cs_client = @@character_set_client */; /*!40101 SET character_set_client = utf8 */; CREATE TABLE `scenes_raw` ( `scene_name` varchar(40) DEFAULT NULL, ...blabla... ) ENGINE=MyISAM AUTO_INCREMENT=901 DEFAULT CHARSET=utf8; (I did tests without skip-character-set-client-handshake too) SHOW TABLE STATUS WHERE Name = 'scenes_raw'\G Name: scenes_raw Engine: MyISAM Version: 10 Row_format: Dynamic Index_length: 23552 Collation: utf8_general_ci Checksum: NULL Create_options:

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  • extending django usermodel

    - by imran-glt
    Hi i am trying to create a signup form for my django app. for this i have extended the user model. This is my Forms.py from contact.models import register from django import forms from django.contrib import auth class registerForm(forms.ModelForm): class Meta: model=register fields = ('latitude', 'longitude', 'status') class Meta: model = auth.models.User # this gives me the User fields fields = ('username', 'first_name', 'last_name', 'email') and this is my model.py from django.db import models from django.contrib.auth.models import User STATUS_CHOICES = ( ('Online', 'Online.'), ('Busy', 'Busy.'), ('AppearOffline', 'AppearOffline.'),) class register(models.Model): user = models.ForeignKey('auth.User', unique = True) latitude = models.DecimalField(max_digits=8, decimal_places=6) longitude = models.DecimalField(max_digits=8, decimal_places=6) status = models.CharField(max_length=8,choices=STATUS_CHOICES, blank= True, null=True) i dont know where i am making a mistake. the users passwords are not accepted at the login and the latitude and logitude are not saved against the created user user. i am fiarly new to django and dont know what to do any body have any solution .?

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  • Patch Set Update: Hyperion Essbase 11.1.2.3.502

    - by Paul Anderson -Oracle
    A Patch Set Update (PSU) for Oracle Hyperion Essbase 11.1.2.3.x . The PSU downloads are from the My Oracle Support | Patches & Updates section. Hyperion Essbase Server 11.1.2.3.502 Patch 18950479: Essbase Server Hyperion Essbase Client 11.2.3.502 Patch 18950453: Essbase RTC Patch 18950474: Essbase Client Patch 18950482: Essbase MSI Hyperion Essbase Administration Services (EAS) 11.1.2.3.502 Patch 17767626: Essbase Server Patch 17767628: Essbase Console MSI Hyperion Analytic Provider Services (APS) 11.1.2.3.502 Patch 18907738: APS Services Hyperion Essbase Studio 11.1.2.3.502 Patch 18907980: Essbase Studio Server Patch 18907987: Essbase Studio Console MSI Refer to the Readme file prior to proceeding with this PSU implementation for important information that includes a full list of the defects fixed, along with additional support information, prerequisites, details for applying patch and troubleshooting FAQ's. It is important to ensure that the requirements and support paths to this patch are met as outlined within the Readme file. The Readme file is available from the Patches & Updates download screen. To locate the latest Essbase Patch Sets and Patch Set Updates at anytime visit the My Oracle Support (MOS) Knowledge Article: Available Patch Sets and Patch Set Updates for Oracle Hyperion Essbase Doc ID 1396084.1 Why not share your experience about installing this patch ... In the MOS | Patches & Updates screen simply click the "Start a Discussion" and submit your review. The patch install reviews and other patch related information is available within the My Oracle Support Communities. Visit the Oracle Hyperion EPM sub-space: Hyperion Patch Reviews

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  • Applying Domain Model on top of Linq2Sql entities

    - by Thomas
    I am trying to practice the model first approach and I am putting together a domain model. My requirement is pretty simple: UserSession can have multiple ShoppingCartItems. I should start off by saying that I am going to apply the domain model interfaces to Linq2Sql generated entities (using partial classes). My requirement translates into three database tables (UserSession, Product, ShoppingCartItem where ProductId and UserSessionId are foreign keys in the ShoppingCartItem table). Linq2Sql generates these entities for me. I know I shouldn't even be dealing with the database at this point but I think it is important to mention. The aggregate root is UserSession as a ShoppingCartItem can not exist without a UserSession but I am unclear on the rest. What about Product? It is defiently an entity but should it be associated to ShoppingCartItem? Here are a few suggestion (they might all be incorrect implementations): public interface IUserSession { public Guid Id { get; set; } public IList<IShoppingCartItem> ShoppingCartItems{ get; set; } } public interface IShoppingCartItem { public Guid UserSessionId { get; set; } public int ProductId { get; set; } } Another one would be: public interface IUserSession { public Guid Id { get; set; } public IList<IShoppingCartItem> ShoppingCartItems{ get; set; } } public interface IShoppingCartItem { public Guid UserSessionId { get; set; } public IProduct Product { get; set; } } A third one is: public interface IUserSession { public Guid Id { get; set; } public IList<IShoppingCartItemColletion> ShoppingCartItems{ get; set; } } public interface IShoppingCartItemColletion { public IUserSession UserSession { get; set; } public IProduct Product { get; set; } } public interface IProduct { public int ProductId { get; set; } } I have a feeling my mind is too tightly coupled with database models and tables which is making this hard to grasp. Anyone care to decouple?

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  • Struggling to get set up with JOGL2.0

    - by thecoshman
    I guess that Game Dev' is a more sensible place for my problem then SO. I did have JOGL1.1 set up and working, but I soon discovered that it did not support the latest OpenGL, so I started work on upgrading to JOGL2.0 it's not gone too well. Firstly, is it worth me trying to get JOGL to work, or should I just move over to LWJGL? I am fairly comfortable with OpenGL (via C++) and from what I did get working with JOGL1.1, I seem to be OK adapting to it. Assuming that I stick with JOGL, am I foolish for trying to use JOGL2.0? From what I can gather, JOGL2.0 is still in beta, but I am willing to go with it as I want to make use of the latest OpenGL I can. I have been using the Eclipse IDE and have set up a user library for JOGL, here is a screen shot of the configuration and I have added this user library to my own Eclipse project. the system variable %JOGL_HOME% points to "C:\Users\edacosh\Downloads\JOGL2.0" so that should work fine. Now, the problem I actually having, when I try to run my code, on the line GLProfile glp = GLProfile.getDefault(); The code stops with the following message... Exception in thread "main" java.lang.NoClassDefFoundError: com/jogamp/common/jvm/JVMUtil at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1145) at DiCE.DiCE.<init>(DiCE.java:33) at App.<init>(App.java:17) at App.main(App.java:12) Caused by: java.lang.ClassNotFoundException: com.jogamp.common.jvm.JVMUtil at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 4 more I have also set my project to ensure that it is using jre6 along with jdk6, as I was having some issues. I hope I have given you enough information to be able to help me. It probably doesn't help that I am rather new to Java, been developing in C++ for ages. Thanks

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  • Set up Work Manager Shutdown Trigger in WebLogic Server 10.3.4 Using WLST

    - by adejuanc
    WebLogic Server's Work Managers provide a way to control work and allocated threads. You can set different scheduling guidelines for different applications, depending on your requirements. There is a default self-tuning Work Manager, but you might want to set up a custom work manager in some circumstances: for example, when you want the server to prioritize one application over another when a response time goal is required, or when a minimum thread constraint is needed to avoid deadlock. The Work Manager Shutdown Trigger is a tool to help with stuck threads in which will do the following: Shut down the Work Manager. Move the application to Admin State (not active). Change the Server instance health state to failed. Example of a Shutdown Trigger set on the config.xml for your domain: <work-manager>   <name>stuckthread_workmanager</name>   <work-manager-shutdown-trigger>     <max-stuck-thread-time>30</max-stuck-thread-time>     <stuck-thread-count>2</stuck-thread-count>   </work-manager-shutdown-trigger> </work-manager> Understand that any misconfiguration on the Work Manager can lead to poor performance on the server. Any changes must be done and tested before going to production. How can one create a WorkManagerShutdownTrigger for WLS 10.3.4 using WLST? You should be able to create a WorkManagerShutdownTrigger using WLST by following these steps: edit() startEdit() cd('/SelfTuning/mydomain/WorkManagers') create('myWM','WorkManager') cd('myWM/WorkManagerShutdownTrigger') create('myWMst','WorkManagerShutdownTrigger') cd('myWMst') ls()

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  • EPM Patch Set Updates - May 2014

    - by Paul Anderson -Oracle
    .PSU_DocID { font-family: Arial, Helvetica, sans-serif; font-size: 9px; font-style: normal; } .PSU_PatchID { font-family: Arial, Helvetica, sans-serif; font-size: 11px; font-style: normal; } The following is Enterprise Performance Management (EPM) Patch Set Updates (PSU) released last month (May 2014).  The "Patch" ID links will access the patch directly for download from "My Oracle Support" (login required). Oracle Hyperion 11.1.2.3.x Hyperion Essbase Studio Server 11.1.2.3.501 - Patch 18505506 Hyperion Essbase Studio Console MSI 11.1.2.3.501 - Patch 18505503 Oracle Hyperion Profitability and Cost Management 11.1.2.3.501 - Patch 18685108 Hyperion Strategic Finance 11.1.2.3.501 - Patch 18400594 Hyperion Essbase Admin Services Server 11.1.2.3.501 - Patch 18505475 Hyperion Essbase Admin Services Console MSI 11.1.2.3.501 - Patch 18505468 Hyperion Essbase RTC 11.1.2.3.501 - Patch 18505499 Hyperion Essbase Server 11.1.2.3.501 - Patch 18505489 Hyperion Essbase Client 11.1.2.3.501 - Patch 18505494 Hyperion Essbase Client MSI 11.1.2.3.501 - Patch 18505483 Hyperion Analytic Provider Services 11.1.2.3.501 - Patch 18505515 Oracle Hyperion 11.1.2.2.x Hyperion Financial Management 11.1.2.2.307 - Patch 18490422 NOTE: Some patches listed may have been released a few days outside of the stated month. To view the patches released over previous months visit the earlier Blog posts: April 2014 EPM PSU Released March 2014 EPM PSU Released February 2014 EPM PSU Released January 2014 EPM PSU Released For the latest Enterprise Performance Management Patch Set Updates visit: Oracle Hyperion EPM Products [Doc ID 1400559.1] Be sure to review the related Readme files available per Patch Set Update.

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  • Comparing Nested object properties using C#

    - by Kumar
    I have a method which compares two objects and returns a list of all the property names which are different. public static IList<string> GetDifferingProperties(object source, object) { var sourceType = source.GetType(); var sourceProperties = sourceType.GetProperties(); var targetType = target.GetType(); var targetProperties = targetType.GetProperties(); var properties = (from s in sourceProperties from t in targetProperties where s.Name == t.Name && s.PropertyType == t.PropertyType && s.GetValue(source,null) != t.GetValue(target,null) select s.Name).ToList(); return properties; } For example if I have two classes as follows: public class Address { public string AddressLine1 { get; set; } public string AddressLine2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { public string FirstName { get; set; } public string MiddleName { get; set; } public string LastName { get; set; } public Address EmployeeAddress { get; set; } } I am trying to compare the following two employee instances: var emp1Address = new Address(); emp1Address.AddressLine1 = "Microsoft Corporation"; emp1Address.AddressLine2 = "One Microsoft Way"; emp1Address.City = "Redmond"; emp1Address.State = "WA"; emp1Address.Zip = "98052-6399"; var emp1 = new Employee(); emp1.FirstName = "Bill"; emp1.LastName = "Gates"; emp1.EmployeeAddress = emp1Address; var emp2Address = new Address(); emp2Address.AddressLine1 = "Gates Foundation"; emp2Address.AddressLine2 = "One Microsoft Way"; emp2Address.City = "Redmond"; emp2Address.State = "WA"; emp2Address.Zip = "98052-6399"; var emp2 = new Employee(); emp2.FirstName = "Melinda"; emp2.LastName = "Gates"; emp2.EmployeeAddress = emp2Address; So when I pass these two employee objects to my GetDifferingProperties method currently it returns FirstName and EmployeeAddress, but it does not tell me which exact property (which in this case is Address1) in the EmployeeAddress has changed. How can I tweak this method to get something like EmployeeAddress.Address1?

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  • Set default owner/user

    - by Daniel Hollands
    I'm a web developer, and so have set-up an old machine in the office as an Ubuntu Server, for the purposes of testing websites. I've set-up LAMP and have created a /var/www folder, from which all my local sites are served. The issue is that of user permissions, i.e. any files that I copy into that folder (from my Windows machine via the network) automatically take on me (daniel) as their owner. The problem is that I want www-data to become the owner. I did some research and saw that it should be possible to use setuid (and setgid) to automatically set www-data as the owner of all files put into /var/www automatically, so far I've not had any luck making it work. Can someone help please? Thank you UPDATE: Would this do what I want it to do? Default file permissions for php user www-data UPDATE 2: I've kinda fixed my issue by changing my samba settings. Using Webmin, I was able to go in and change the default settings (as seen here: http://imageshack.us/photo/my-images/521/captureon.png/)

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  • intersection of three sets in python?

    - by Phil Brown
    Currently I am stuck trying to find the intersection of three sets. Now these sets are really lists that I am converting into sets, and then trying to find the intersection of. Here's what I have so far: for list1 in masterlist: list1=thingList1 for list2 in masterlist: list2=thingList2 for list3 in masterlist: list3=thingList3 d3=[set(thingList1), set(thingList2), set(thingList3)] setmatches c= set.intersection(*map(set,d3)) print setmatches and I'm getting set([]) Script terminated. I know there's a much simpler and better way to do this, but I can't find one...

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  • [LINQ] Nested query problem

    - by code-zoop
    I have 3 classes in C#: classclass Folder { int Id { get; set; } List<File> files { get; set;} } class File { int Id { get; set; } Author author { get; set; } } class Author { int Id { get; set; } string Name { get; set; } } I have a list of Folder items (List): var folders = getAllFolders(); How can I use Linq to return a list of Folders from the list when i only know the Author id of the files? I need the list to contain all folders where a given Author has created a file! Thanks

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  • Using ImpactJS: How to set a publicly available variable

    - by Dave Voyles
    I'm trying to get an entity (a bullet, a grenade, and an explosive) from my player player. Specifically, I want the shootingRate of my bullet (how frequently it can be fired). How can I do this without having to call getEntityByType each time I fire this projectile? There has got to be a cleaner way from what I'm doing right now.... // Shooting var isShooting = ig.input.state('shoot'); if (isShooting && this.lastShootTimer.delta() > 0) { switch (this.activeWeapon) { case("EntityBullet"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y - 10); var equipedWeap = ig.game.getEntitiesByType(EntityBullet); this.lastShootTimer.set(equippedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; case("EntityGrenade"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5); var equipedWeap = ig.game.getEntitiesByType(EntityGrenade); this.lastShootTimer.set(equipedWeap.shootingRate); console.log(EquipedWeap.shootingRate); break; case("EntityExplosiveBomb"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5 ); var equipedWeap = ig.game.getEntitiesByType(EntityExplosiveBomb)[0]; this.lastShootTimer.set(equipedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; } }

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  • Not quite nested inlines?

    - by Lynden Shields
    Not quite sure what to call this, it's not quite nested inlines, but is probably related. I have a 3 level hierarchy of objects, A one-to-many B one-to-many C. Therefore, every C implicitly also belongs to an A. class A(models.Model): stuff = models.CharField("Stuff", max_length=50) class B(models.Model): a = models.ForeignKey(A) class C(models.Model): b = models.ForeignKey(B) I would like all C's that belong to an A to be listed on the admin page for A in an in-line. They do not have to show which B they belong to on the same page. Is this possible or is it the same problem as nested inlines anyway? If it's possible, how do I do it? I'm using django 1.3

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  • Nested property binding

    - by EtherealMonkey
    Recently, I have been trying to wrap my mind around the BindingList<T> and INotifyPropertChanged. More specifically - How do I make a collection of objects (having objects as properties) which will allow me to subscribe to events throughout the tree? To that end, I have examined the code offered as examples by others. One such project that I downloaded was Nested Property Binding - CodeProject by "seesharper". Now, the article explains the implementation, but there was a question by "Someone@AnotherWorld" about "INotifyPropertyChanged in nested objects". His question was: Hi, nice stuff! But after a couple of time using your solution I realize the ObjectBindingSource ignores the PropertyChanged event of nested objects. E.g. I've got a class 'Foo' with two properties named 'Name' and 'Bar'. 'Name' is a string an 'Bar' reference an instance of class 'Bar', which has a 'Name' property of type string too and both classes implements INotifyPropertyChanged. With your binding source reading and writing with both properties ('Name' and 'Bar_Name') works fine but the PropertyChanged event works only for the 'Name' property, because the binding source listen only for events of 'Foo'. One workaround is to retrigger the PropertyChanged event in the appropriate class (here 'Foo'). What's very unclean! The other approach would be to extend ObjectBindingSource so that all owner of nested property which implements INotifyPropertyChanged get used for receive changes, but how? Thanks! I had asked about BindingList<T> yesterday and received a good answer from Aaronaught. In my question, I had a similar point as "Someone@AnotherWorld": if Keywords were to implement INotifyPropertyChanged, would changes be accessible to the BindingList through the ScannedImage object? To which Aaronaught's response was: No, they will not. BindingList only looks at the specific object in the list, it has no ability to scan all dependencies and monitor everything in the graph (nor would that always be a good idea, if it were possible). I understand Aaronaught's comment regarding this behavior not necessarily being a good idea. Additionally, his suggestion to have my bound object "relay" events on behalf of it's member objects works fine and is perfectly acceptable. For me, "re-triggering" the PropertyChanged event does not seem so unclean as "Someone@AnotherWorld" laments. I do understand why he protests - in the interest of loosely coupled objects. However, I believe that coupling between objects that are part of a composition is logical and not so undesirable as this may be in other scenarios. (I am a newb, so I could be waaayyy off base.) Anyway, in the interest of exploring an answer to the question by "Someone@AnotherWorld", I altered the MainForm.cs file of the example project from Nested Property Binding - CodeProject by "seesharper" to the following: using System; using System.Collections.Generic; using System.ComponentModel; using System.Core.ComponentModel; using System.Windows.Forms; namespace ObjectBindingSourceDemo { public partial class MainForm : Form { private readonly List<Customer> _customers = new List<Customer>(); private readonly List<Product> _products = new List<Product>(); private List<Order> orders; public MainForm() { InitializeComponent(); dataGridView1.AutoGenerateColumns = false; dataGridView2.AutoGenerateColumns = false; CreateData(); } private void CreateData() { _customers.Add( new Customer(1, "Jane Wilson", new Address("98104", "6657 Sand Pointe Lane", "Seattle", "USA"))); _customers.Add( new Customer(1, "Bill Smith", new Address("94109", "5725 Glaze Drive", "San Francisco", "USA"))); _customers.Add( new Customer(1, "Samantha Brown", null)); _products.Add(new Product(1, "Keyboard", 49.99)); _products.Add(new Product(2, "Mouse", 10.99)); _products.Add(new Product(3, "PC", 599.99)); _products.Add(new Product(4, "Monitor", 299.99)); _products.Add(new Product(5, "LapTop", 799.99)); _products.Add(new Product(6, "Harddisc", 89.99)); customerBindingSource.DataSource = _customers; productBindingSource.DataSource = _products; orders = new List<Order>(); orders.Add(new Order(1, DateTime.Now, _customers[0])); orders.Add(new Order(2, DateTime.Now, _customers[1])); orders.Add(new Order(3, DateTime.Now, _customers[2])); #region Added by me OrderLine orderLine1 = new OrderLine(_products[0], 1); OrderLine orderLine2 = new OrderLine(_products[1], 3); orderLine1.PropertyChanged += new PropertyChangedEventHandler(OrderLineChanged); orderLine2.PropertyChanged += new PropertyChangedEventHandler(OrderLineChanged); orders[0].OrderLines.Add(orderLine1); orders[0].OrderLines.Add(orderLine2); #endregion // Removed by me in lieu of region above. //orders[0].OrderLines.Add(new OrderLine(_products[0], 1)); //orders[0].OrderLines.Add(new OrderLine(_products[1], 3)); ordersBindingSource.DataSource = orders; } #region Added by me // Have to wait until the form is Shown to wire up the events // for orderDetailsBindingSource. Otherwise, they are triggered // during MainForm().InitializeComponent(). private void MainForm_Shown(object sender, EventArgs e) { orderDetailsBindingSource.AddingNew += new AddingNewEventHandler(orderDetailsBindSrc_AddingNew); orderDetailsBindingSource.CurrentItemChanged += new EventHandler(orderDetailsBindSrc_CurrentItemChanged); orderDetailsBindingSource.ListChanged += new ListChangedEventHandler(orderDetailsBindSrc_ListChanged); } private void orderDetailsBindSrc_AddingNew( object sender, AddingNewEventArgs e) { } private void orderDetailsBindSrc_CurrentItemChanged( object sender, EventArgs e) { } private void orderDetailsBindSrc_ListChanged( object sender, ListChangedEventArgs e) { ObjectBindingSource bindingSource = (ObjectBindingSource)sender; if (!(bindingSource.Current == null)) { // Unsure if GetType().ToString() is required b/c ToString() // *seems* // to return the same value. if (bindingSource.Current.GetType().ToString() == "ObjectBindingSourceDemo.OrderLine") { if (e.ListChangedType == ListChangedType.ItemAdded) { // I wish that I knew of a way to determine // if the 'PropertyChanged' delegate assignment is null. // I don't like the current test, but it seems to work. if (orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].Product == null) { orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].PropertyChanged += new PropertyChangedEventHandler( OrderLineChanged); } } if (e.ListChangedType == ListChangedType.ItemDeleted) { // Will throw exception when leaving // an OrderLine row with unitialized properties. // // I presume this is because the item // has already been 'disposed' of at this point. // *but* // Will it be actually be released from memory // if the delegate assignment for PropertyChanged // was never removed??? if (orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].Product != null) { orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].PropertyChanged -= new PropertyChangedEventHandler( OrderLineChanged); } } } } } private void OrderLineChanged(object sender, PropertyChangedEventArgs e) { MessageBox.Show(e.PropertyName, "Property Changed:"); } #endregion } } In the method private void orderDetailsBindSrc_ListChanged(object sender, ListChangedEventArgs e) I am able to hook up the PropertyChangedEventHandler to the OrderLine object as it is being created. However, I cannot seem to find a way to unhook the PropertyChangedEventHandler from the OrderLine object before it is being removed from the orders[i].OrderLines list. So, my questions are: Am I simply trying to do something that is very, very wrong here? Will the OrderLines object that I add the delegate assignments to ever be released from memory if the assignment is not removed? Is there a "sane" method of achieving this scenario? Also, note that this question is not specifically related to my prior. I have actually solved the issue which had prompted me to inquire before. However, I have reached a point with this particular topic of discovery where my curiosity has exceeded my patience - hopefully someone here can shed some light on this?

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  • How to Set Up Your Enterprise Social Organization

    - by Mike Stiles
    The rush for business organizations to establish, grow, and adopt social was driven out of necessity and inevitability. The result, however, was a sudden, booming social presence creating touch points with customers, partners and influencers, but without any corporate social organization or structure in place to effectively manage it. Even today, many business leaders remain uncertain as to how to corral this social media thing so that it makes sense for their enterprise. Imagine their panic when they hear one of the most beneficial approaches to corporate use of social involves giving up at least some hierarchical control and empowering employees to publicly engage customers. And beyond that, they should also be empowered, regardless of their corporate status, to engage and collaborate internally, spurring “off the grid” innovation. An HBR blog points out that traditionally, enterprise organizations function from the top down, and employees work end-to-end, structured around business processes. But the social enterprise opens up structures that up to now have not exactly been embraced by turf-protecting executives and managers. The blog asks, “What if leaders could create a future where customers, associates and suppliers are no longer seen as objects in the system but as valued sources of innovation, ideas and energy?” What if indeed? The social enterprise activates internal resources without the usual obsession with position. It is the dawn of mass collaboration. That does not, however, mean this mass collaboration has to lead to uncontrolled chaos. In an extended interview with Oracle, Altimeter Group analyst Jeremiah Owyang and Oracle SVP Reggie Bradford paint a complete picture of today’s social enterprise, including internal organizational structures Altimeter Group has seen emerge. One sign of a mature social enterprise is the establishing of a social Center of Excellence (CoE), which serves as a hub for high-level social strategy, training and education, research, measurement and accountability, and vendor selection. This CoE is led by a corporate Social Strategist, most likely from a Marketing or Corporate Communications background. Reporting to them are the Community Managers, the front lines of customer interaction and engagement; business unit liaisons that coordinate the enterprise; and social media campaign/product managers, social analysts, and developers. With content rising as the defining factor for social success, Altimeter also sees a Content Strategist position emerging. Across the enterprise, Altimeter has seen 5 organizational patterns. Watching the video will give you the pros and cons of each. Decentralized - Anyone can do anything at any time on any social channel. Centralized – One central groups controls all social communication for the company. Hub and Spoke – A centralized group, but business units can operate their own social under the hub’s guidance and execution. Most enterprises are using this model. Dandelion – Each business unit develops their own social strategy & staff, has its own ability to deploy, and its own ability to engage under the central policies of the CoE. Honeycomb – Every employee can do social, but as opposed to the decentralized model, it’s coordinated and monitored on one platform. The average enterprise has a whopping 178 social accounts, nearly ¼ of which are usually semi-idle and need to be scrapped. The last thing any C-suite needs is to cope with fragmented technologies, solutions and platforms. It’s neither scalable nor strategic. The prepared, effective social enterprise has a technology partner that can quickly and holistically integrate emerging platforms and technologies, such that whatever internal social command structure you’ve set up can continue efficiently executing strategy without skipping a beat. @mikestiles

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  • How to Set Up Your Enterprise Social Organization?

    - by Richard Lefebvre
    By Mike Stiles on Dec 04, 2012 The rush for business organizations to establish, grow, and adopt social was driven out of necessity and inevitability. The result, however, was a sudden, booming social presence creating touch points with customers, partners and influencers, but without any corporate social organization or structure in place to effectively manage it. Even today, many business leaders remain uncertain as to how to corral this social media thing so that it makes sense for their enterprise. Imagine their panic when they hear one of the most beneficial approaches to corporate use of social involves giving up at least some hierarchical control and empowering employees to publicly engage customers. And beyond that, they should also be empowered, regardless of their corporate status, to engage and collaborate internally, spurring “off the grid” innovation. An HBR blog points out that traditionally, enterprise organizations function from the top down, and employees work end-to-end, structured around business processes. But the social enterprise opens up structures that up to now have not exactly been embraced by turf-protecting executives and managers. The blog asks, “What if leaders could create a future where customers, associates and suppliers are no longer seen as objects in the system but as valued sources of innovation, ideas and energy?” What if indeed? The social enterprise activates internal resources without the usual obsession with position. It is the dawn of mass collaboration. That does not, however, mean this mass collaboration has to lead to uncontrolled chaos. In an extended interview with Oracle, Altimeter Group analyst Jeremiah Owyang and Oracle SVP Reggie Bradford paint a complete picture of today’s social enterprise, including internal organizational structures Altimeter Group has seen emerge. One sign of a mature social enterprise is the establishing of a social Center of Excellence (CoE), which serves as a hub for high-level social strategy, training and education, research, measurement and accountability, and vendor selection. This CoE is led by a corporate Social Strategist, most likely from a Marketing or Corporate Communications background. Reporting to them are the Community Managers, the front lines of customer interaction and engagement; business unit liaisons that coordinate the enterprise; and social media campaign/product managers, social analysts, and developers. With content rising as the defining factor for social success, Altimeter also sees a Content Strategist position emerging. Across the enterprise, Altimeter has seen 5 organizational patterns. Watching the video will give you the pros and cons of each. Decentralized - Anyone can do anything at any time on any social channel. Centralized – One central groups controls all social communication for the company. Hub and Spoke – A centralized group, but business units can operate their own social under the hub’s guidance and execution. Most enterprises are using this model. Dandelion – Each business unit develops their own social strategy & staff, has its own ability to deploy, and its own ability to engage under the central policies of the CoE. Honeycomb – Every employee can do social, but as opposed to the decentralized model, it’s coordinated and monitored on one platform. The average enterprise has a whopping 178 social accounts, nearly ¼ of which are usually semi-idle and need to be scrapped. The last thing any C-suite needs is to cope with fragmented technologies, solutions and platforms. It’s neither scalable nor strategic. The prepared, effective social enterprise has a technology partner that can quickly and holistically integrate emerging platforms and technologies, such that whatever internal social command structure you’ve set up can continue efficiently executing strategy without skipping a beat. @mikestiles

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