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  • Remote Access to Owncloud Server

    - by John
    I'm currently trying to setup my own own-cloud server, and I've got it fully installed, configured, and accessible from within my own local network. I cannot figure out how to access it from the outside. So far I've: Successfully setup port-forwarding on my local router. I've done so via 'single port forwarding' and 'port range forwarding' Ports 80, 443, 3306 (Apache-Full and MySQL) Successfully obtained my external IP address. I've also tested this magic number from within the network at #insertIPhere/owncloud and it did work. Successfully setup the server using SQLite Successfully setup the server using MySQL Created the following exceptions in my firewall: Allow In Port 80 (Apache Full) Allow In Port 443 (Apache Full) Allow In Port 3306 (MySQL) Tried connecting from several different remote networks, as to troubleshoot something on their end As far as trying to access it, I'm doing so through Google-Chrome and Mozilla Firefox trying to reach the server through #insertIPhere/owncloud using the above public IP address. So what have I missed, and how do I access my server from outside? Thanks in advance for your help and time, and I apologize in advance for what will probably result in my noobish mistake in networking. I've looked at the official documentation. And also this question here.

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  • Setting up a network between a host and guest virtual machine

    - by anonymous
    (I'm running ubuntu server 12.04 on virtual box) I'm trying to transfer a file (scp) from my laptop to one of the directories of a virtual machine. I tried sharing folders, but that failed. I'm a bit of a networking newbie. I've looked at like 20-30 pages. Here's one: http://www.howtoforge.com/moving-files-between-linux-systems-with-scp I followed those steps exactly. My problem is that when I try using scp, it just hangs. I'm also not sure which network interface to configure (eth0, eth1?) in the guest OS. Another (significant?) detail is that the inet address of eth0 is 10.0.2.15 instead of something like 192.168.x.y. I've enabled the bridge adapter and the host-only adapter. Both the laptop and guest VM have openssh-server installed. I'm not sure what to do at this point. Is there a better place to ask about this?

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • AR9485 wireless card loses ability to connect after hibernation

    - by DrewDiezel
    This has happened twice now, the first time it happened I just reinstalled Ubuntu. The only things that I've been messing with in terms of networking, have been restarting the network-manager service after I resume from hibernate (because it never works right after resume, but restarting the service fixes that), and changing my mac address with ifconfig wlan0 down && ifconfig wlan0 hw ether 11:22:33:44:55 && ifconfig wlan0 up. using tail | dmesg returns a bunch of attempts to connect, saying something like authenticating ... okay you're connected! now I'm going to just disconnect because I feel like it. (reason=3). Any ideas? If it helps maybe I'll add a picture of the tail|dmesg output later. My wireless drivers are as follows: Atheros AR9485 Wireless Network Adapter Hamachi Network Interface Microsoft Virtual Wifi Miniport Adapter Realtek PCIe GBE Family Controller VirtualBox Host-Only Ethernet Adapter Here is a pastebin of some terminal outputs that could help. Also, the reddit thread has a few answers, for anyone curious. It's located here. It is entirely possible that it's just my school wifi blocking out my laptop, and my home wifi sucks. Wifi does work at places other than my home and school, however my phone can connect to both places. Here is a pastebin of the results of the wireless-info script.

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  • Hyper-V Virtual Ethernet Adapter not working probperly - Code 31 on Host

    - by Chris S
    I have a Windows 8.1 machine with Hyper-V installed. From a "clean" Hyper-V configuration I open Virtual Switch Manager, create an External switch with "Allow management operating system to share this network adapter", click OK. Everything seems to work properly but the host loses network connectivity. Opening Device Manager, the "Hyper-V Virtual Ethernet Adapter" is shown under the Network Adapter section with a yellow triangle, and the following message: This device is not working properly because Windows cannot load the drivers required for this device. (Code 31) An object ID was not found in the file. I tried "Uninstalling" the device, seems to work, but the device doesn't actually remove. I tried removing and re-adding the Hyper-V feature completely, no difference. Tried scf /scannow, no problems. System and Application logs show no errors. The Hyper-V-VMMS Networking log shows the following: Log Name: Microsoft-Windows-Hyper-V-VMMS-Networking Source: Microsoft-Windows-Hyper-V-VMMS Date: 10/24/2013 10:53:07 AM Event ID: 26088 Description: Failed to apply static IP settings to internal Ethernet adapter {A813DE9A-BE70-4FAE-AD31-BE4D54505A4B} ('885435B8-BE65-4EE9-826D-AB56035237ED'): Unspecified error (0x80004005). If I try to remove the Virtual Switch in Hyper-V Virtual Switch Manager I get this in that same log: Log Name: Microsoft-Windows-Hyper-V-VMMS-Networking Source: Microsoft-Windows-Hyper-V-VMMS Date: 10/24/2013 11:19:47 AM Event ID: 26142 Description: Failed while removing virtual Ethernet switch. Trying to remove the Virtual Switch leads to an error: Error applying Virtual Switch Properties changes Failed while removing virtual Ethernet switch. VM Networking does work.

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  • Apache2/Shibboleth TCP connections stuck in CLOSE_WAIT

    - by RJT
    I run an Apache2 server which uses the Shibboleth daemon (shibd) as federated authentication module. Certain server connections using Shibboleth seem to stick permanently in CLOSE_WAIT state. tcp 38 0 blah.blah:57346 shib.server.:8443 CLOSE_WAIT tcp 38 0 blah.blah:45601 shib.server2:8443 CLOSE_WAIT tcp 38 0 blah.blah:41737 shib.server3:5057 CLOSE_WAIT From what I can find out, CLOSE_WAIT means that when the remote server disconnects, the local application is failing to close the connection, as it should. I suspect shibd is responsible somehow. Needless to say, if enough CLOSE_WAIT connections accumulate, I have a problem. Trying to get rid of the CLOSE_WAIT connections by simply using /etc/init.d/networking restart does not work. In fact networking seems to refuse to close down and restart, and I get a SIOCADDRT: File exists error (ie networking is trying to start without having stopped first). Same problem with ifup -a So I have two questions - one may be easy, and one harder. What's a good way to force networking to restart, and force whatever connections are stuck in CLOSE_WAIT to clear? Any ideas about how to fix shibboleth and force shibd module to behave?

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  • How to restore broken Ethernet functionality on Mac G5 running Mac OS 10.4.11 (Tiger)

    - by willc2
    I had a disk error that rendered my Mac unbootable. I repaired it with Tech Tool 4, but now networking does not work. Network Preferences reports that my Ethernet cable is unplugged. I know this is bogus because when I boot from an emergency partition, networking works correctly. Furthermore, wireless networking is also broken, which I tested with a known-good Wi-Fi dongle. Whenever I try to change Network Port Configurations by creating a New or Renaming an existing one, example: I get this message in the console: Error - PortScanner - setDevice, device == nil! Error - PortScanner - setDevice, device == nil! In sets of two as shown. When I try to invoke the Network Diagnostics app, it immediately crashes. My first thought is to reinstall Tiger with the Archive and Install method so I don't have to reinstall all my applications but I have lost my Tiger installer disk. My next thought is to buy Leopard for $107 on Amazon. If there is any way I can just repair my Tiger install I would be happy to save that money, though. This is not my main machine and I am loathe to put more money into it. How can I recover my network functionality? UPDATE: I found my Tiger install disk and tried an Archive and Install. It failed with an unhelpful error message along the lines of "Can't install, try again". I tried again but had the same error. My guess is, some corrupt or missing file in my User folder is preventing migration. I have a backup created with Super Duper that is a bit out of date but will startup the machine (with functional networking). I would love to just copy over the file(s) that got messed up but I don't even know where to look. What is the likely location of the System files that would cause the aforementioned symptoms?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • How can I solve this NHibernate Querying in an n-tier architecture?

    - by Tyler Wright
    I've hit a wall with trying to decouple NHibernate from my services layer. My architecture looks like this: web - services - repositories - nhibernate - db I want to be able to spawn nhibernate queries from my services layer and possibly my web layer without those layers knowing what orm they are dealing with. Currently, I have a find method on all of my repositories that takes in IList<object[]> criteria. This allows me to pass in a list of criteria such as new object() {"Username", usernameVariable}; from anywhere in my architecture. NHibernate takes this in and creates a new Criteria object and adds in the passed in criteria. This works fine for basic searches from my service layer, but I would like to have the ability to pass in a query object that my repository translates into an NHibernate Criteria. Really, I would love to implement something like what is described in this question: Is there value in abstracting nhibernate criterion. I'm just not finding any good resources on how to implement something like this. Is the method described in that question a good approach? If so, could anyone provide some pointers on how to implement such a solution?

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  • The perfect web UI framework (with Microsoft stack?) - architecture question?

    - by Igorek
    I'm looking for suggestions for the following issue, and I realize there is really not going to be a perfect answer to my question: I have a UI built in WinForms.NET (v4.0 framework) with WCF back-end and EF4 model objects, that I am looking to port to the web. UI is not huge and is not super complex and is structured well. But it is not a super simple system either. I am looking to pick a technology stack for the web-frontend that will target desktop & partially mobile platforms, provide a good development platform to build on, and facilitate code reuse across UI and back-end tiers... I would rather avoid: custom coding of UI-centric scripts, because they are hard to debug, non-compiled, usually a maintenance nightmare, almost always start to contain business logic, and duplicate some of the logic that back-end tiers have (especially validation) custom-coding for Desktop Web and Mobile Web UI's separately (although I realize that mobile web UI will likely contain fewer of data-entry screens and more reporting screens) non-.NET technology stacks I would love to: target the reporting capabilities of the system toward mobile web browsers not have to write a single line of script (javascript, jquery, etc.) utilize a good collection of controls that produces an elegant UI use .NET for everything The way I see it right now, I need to re-write this app in Silverlight, utilize a 3rd party UI framework like Telerik, and re-do the reports UI again for mobile platforms separately. However, I'm rather concerned about the shelf-life of Silverlight and the needed to deploy a different architecture to deal with mobile platform. Is there an ASP.NET/MVC/Ajax architecture/framework/library that would allow me to get at the power of .NET and without painful (imho) client-side scripting, while providing a decent user experience Thank you

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  • What are the benefits and risks of moving to a Model Driven Architecture approach?

    - by Tone
    I work for a company with about 350 employees and we are in the process of growing. Our current codebase is not structured very well and we are looking both at how to improve it immediately (by organizing objects into namespaces, separating concerns, etc.) and moving to a model driven architecture approach, where we model and design everything first with uml, then generate code from that model. We have been looking heavily at Sparx Systems Enterprise Architect (EA) (which is UML 2.0 capable) and we are also considering the tools in VS 2010. I know there are other tools out there (Rational XDE being one) but I really do not think we can spend $1500+ per license at this point. I'm not looking for answers on which tool is better than another but more for experiences moving from a cowboy coding environment (that is, little planning and design, just jump in and start coding) to a model driven architecture. Looking back was it helpful to your organization? What are the pain points? What are the risks? What are the benefits?

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  • A Primer on Migrating Oracle Applications to a New Platform

    - by Nick Quarmby
    In Support we field a lot of questions about the migration of Oracle Applications to different platforms.  This article describes the techniques available for migrating an Oracle Applications environment to a new platform and discusses some of the common questions that arise during migration.  This subject has been frequently discussed in previous blog articles but there still seems to be a gap regarding the type of questions we are frequently asked in Service Requests. Some of the questions we see are quite abstract. Customers simply want to get a grip on understanding how they approach a migration. Others want to know if a particular architecture is viable. Other customers ask about mixing different platforms within a single Oracle Applications environment.    Just to clarify, throughout this article, the term 'platform' refers specifically to operating systems and not to the underlying hardware. For a clear definition of 'platform' in the context of Oracle Applications Support then Terri's very timely article:Oracle E-Business Suite Platform SmörgåsbordThe migration process is very similar for both 11i and R12 so this article only mentions specific differences where relevant.

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  • Drop and Give Me 20 Questions

    - by [email protected]
    IOUG Sponsors Boot Camp at Collaborate 10 Feeling flabby and out of shape on topics such as virtualization, SQL development, and security? Want to beef up your skills on Oracle Database 11g Release 2, Oracle on Linux for IBM System z, and Oracle's maximum availability architecture on Linux for IBM System z? If so, it's time for boot camp. The Independent Oracle Users Group (IOUG) is sponsoring its first-ever boot camp for Oracle technology and database professionals at Collaborate 10, April 19 to 21. And yes, as with many boot camps, the IOUG programs will be in a harsh, desert environment--at the Mandalay Bay Convention Center in Las Vegas, Nevada. The one- and two-day programs will cover Oracle technology and a variety of database topics, and they'll be taught by drill instructors, including industry experts as well as Oracle users and staff. You'll get in-depth training. But don't worry. You won't have to suffer through a bad haircut and 20-mile hikes. Are you ready? Was that a "yes, sir"? I can't hear you.

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  • KVM Bridged Network Not Working

    - by EApubs
    I just installed KVM on my Ubuntu Server according to this guide : https://help.ubuntu.com/community/KVM/Installation Then prepared a bridged network as shown in here : https://help.ubuntu.com/community/KVM/Networking Then, I created a virtual machine with virt-manager. I tried several times but the guest fails to connect to the network! Any help? ifconfig : br0 Link encap:Ethernet HWaddr d0:27:88:b0:e4:38 inet addr:192.168.20.100 Bcast:192.168.20.255 Mask:255.255.255.0 inet6 addr: fe80::d227:88ff:feb0:e438/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:62 errors:0 dropped:0 overruns:0 frame:0 TX packets:62 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:10493 (10.4 KB) TX bytes:8433 (8.4 KB) eth0 Link encap:Ethernet HWaddr d0:27:88:b0:e4:38 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:62 errors:0 dropped:0 overruns:0 frame:0 TX packets:63 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:11361 (11.3 KB) TX bytes:8479 (8.4 KB) Interrupt:41 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) virbr0 Link encap:Ethernet HWaddr 5a:8c:57:95:af:3b inet addr:192.168.122.1 Bcast:192.168.122.255 Mask:255.255.255.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) brctl show : bridge name bridge id STP enabled interfaces br0 8000.d02788b0e438 no eth0 virbr0 8000.000000000000 yes brctl showmacs br0 : port no mac addr is local? ageing timer 1 5c:d9:98:67:b6:28 no 48.33 1 d0:27:88:b0:e4:38 yes 0.00 1 e0:2a:82:f9:6c:09 no 0.00 ip route : default via 192.168.20.1 dev br0 metric 100 192.168.20.0/24 dev br0 proto kernel scope link src 192.168.20.100 192.168.122.0/24 dev virbr0 proto kernel scope link src 192.168.122.1 *In the guest * I was unable to copy paste the info from the guest because can't ssh to it. It didn't get any ip from DHCP. Won't work even after setting it up manually.

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  • Ubuntu won't connect to wired network

    - by djeikyb
    I'm running 10.04, upgraded from 9.10, maybe, but probably not upgraded from 9.04. I have two wifi routers. Zeus is connected to the dsl modem. Hermes uses a wds bridge with Zeus to extend the network. My desktop (Daedalus) is ethernetted to Hermes. My laptop (Clyde) is wifi, switching to Hermes or Zeus as needed. Occasionally, as in whenever I transfer a large file from desktop to laptop, the wds bridge will die. Fixing it means restarting both routers, though it seems Hermes should boot first. This is ridiculous, and eventually I'll get around to asking you guys to help me stop it from happening. More importantly is that my desktop requires a reboot to get back on the network. WTF. ifconfig shows my nic has no ip. /etc/init.d/networking restart doesn't do anything, not even give me a lousy ip. dhcpcd eth1 grants me an ip address, but doesn't help with internet access. route -n shows what looks like my normal routing table, but pinging google.com informs me it's an unknown host. jake@daedalus:~$ route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 10.1.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth1 0.0.0.0 10.1.1.1 0.0.0.0 UG 0 0 0 eth1 It may be worth noting that I can ping both Zeus (10.1.1.1) and Hermes (10.1.1.4) and my laptop (10.1.1.55). Much obliged for any help. Rebooting is, well, trivial in this instance. But it's stupid. I switched to linux because I like the idea that if one part breaks, you fix it instead of reboot reboot reboot. I've left my poor desktop in disarray, confining myself to my little netbook. My desktop is broken, awaiting magical commands from you brilliant folk. (and yes, i know clyde the netbook should be named icarus. it was its original name. ironically the ssd burned out, and i felt it wasn't right when it came to reinstalling)

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  • Ubuntu Server and setting up two nic cards

    - by kmalik
    I have ubuntu server on a computer with a wireless and hardwired nic card. The wireless needs to get the internet and pass it to the ubuntu server as well as pass it along to the hardwired nic card to more computers. I am having issues getting the basic set up as I believe the route table is grabbing from the wrong nic card. The router is 192.168.1.0 and the server is set to 192.168.1.11 on the wireless card through DHCP ETH0 (wired nic card) is set up to be 10.10.10.0 and the server is 10.10.10.1) I am not a linux or networking guru but basically I am trying to have internet come from a guest network 192.168.1.0 i believe to give internet to the ubuntu server then the ubuntu server will also A) have the wired nic serve DHCP addresses to other computers via a switch or router (that acts as a switch) via 10.10.10.0 addresses. And I would love if it also passed along internet capabilities as well if possible. Bu really at this point my hope is to at least get the internet working on the server and the DHCP to pass correctly. At the moment the specific issue I am having is getting ubuntu server to connect to the internet and have both nic cards up and running correctly. Any help would be appreciated! The route table is as follows: Destination Gateway GM Flags Metric Iface 0.0.0.0 10.10.10.1 0.0.0.0 UG 100 eth0 10.10.10.0 0.0.0.0 255.255.255.0 U 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 eth0 1992.168.1.0 0.0.0.0 255.255.255.255.0 U 0 eth1 My interfaces is set up as follows: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 10.10.10.1 netmask 255.255.255.0 network 10.10.10.0 broadcast 10.10.10.255 gateway 10.10.10.1 domain-name-servers 192.168.1.0 auto eth1 iface eth1 inet dhcp netmask 255.255.255.0 gateway 192.168.1.0 wpa-driver wext wpa-ssid "ssid_name" wpa-ap-scan 1 wpa-proto wpa wpa-pairwise ccmp wpa-group ccmp wpa-key-mgmt wpa-psk wpa-psk "HASH" My DHCPD.conf (as there is a domain name server on here is as follows): ddns-update-style none default-lease-time 600 max-lease-time 7200 authoritative option domain-name "Kamron's Network" option subnet-mask 255.255.255.0 option broadcast-address 10.10.10.255 option routers 192.168.1.0 option domain-name-server 192.168.1.0 98.223.128.213 ooption subnet 10.10.10.0 netmask 255.255.255.0 { range 10.10.10.10 10.10.10.99 } log-facility local7

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  • Application stuck in TCP retransmit

    - by SandeepJ
    I am running Linux kernel 3.13 (Ubuntu 14.04) on two Virtual Machines each of which operates inside two different servers running ESXi 5.1. There is a zeromq client-server application running between the two VMs. After running for about 10-30 minutes, this application consistently hangs due to inability to retransmit a lost packet. When I run the same setup over Ubuntu 12.04 (Linux 3.11), the application never fails If you notice below, "ss" (socket statistics) shows 1 packet lost, sk_wmem_queued of 14110 (i.e. w14110) and a high rto (120000). State Recv-Q Send-Q Local Address:Port Peer Address:Port ESTAB 0 12350 192.168.2.122:41808 192.168.2.172:55550 timer:(on,16sec,10) uid:1000 ino:35042 sk:ffff880035bcb100 <- skmem:(r0,rb648720,t0,tb1164800,f2274,w14110,o0,bl0) ts sack cubic wscale:7,7 rto:120000 rtt:7.5/3 ato:40 mss:8948 cwnd:1 ssthresh:21 send 9.5Mbps unacked:1 retrans:1/10 lost:1 rcv_rtt:1476 rcv_space:37621 Since this has happened so consistently, I was able to capture the TCP log in wireshark. I found that the packet which is lost does get retransmitted and even acknowledged by the TCP in the other OS (the sequence number is seen in the ACK), but the sender doesn't seem to understand this ACK and continues retransmitting. MTU is 9000 on both virtual machines and througout the route. The packets being sent are large in size. As I said earlier, this does not happen on Ubuntu 12.04 (kernel 3.11). So I did a diff on the TCP config options (seen via "sysctl -a |grep tcp ") between 14.04 and 12.04 and found the following differences. I also noticed that net.ipv4.tcp_mtu_probing=0 in both configurations. Left side is 3.11, right side is 3.13 <<net.ipv4.tcp_abc = 0 <<net.ipv4.tcp_cookie_size = 0 <<net.ipv4.tcp_dma_copybreak = 4096 14c11 << net.ipv4.tcp_early_retrans = 2 --- >> net.ipv4.tcp_early_retrans = 3 17c14 << net.ipv4.tcp_fastopen = 0 >> net.ipv4.tcp_fastopen = 1 20d16 << net.ipv4.tcp_frto_response = 0 26,27c22 << net.ipv4.tcp_max_orphans = 16384 << net.ipv4.tcp_max_ssthresh = 0 >> net.ipv4.tcp_max_orphans = 4096 29,30c24,25 << net.ipv4.tcp_max_tw_buckets = 16384 << net.ipv4.tcp_mem = 94377 125837 188754 >> net.ipv4.tcp_max_tw_buckets = 4096 >> net.ipv4.tcp_mem = 23352 31138 46704 34a30 >> net.ipv4.tcp_notsent_lowat = -1 My question to the networking experts on this forum : Are there any other debugging tools or options I can install/enable to dig further into why this TCP retransmit failure is occurring so consistently ? Are there any configuration changes which might account for this weird behaviour.

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  • Mac OSX server command equivalent for dhclient?

    - by John Hall
    Is there an MacOS command that makes a dhcp request, and renews the old lease, drops it for a new one, or usefully reports errors or lack of response from a dhcp server? This would both help fix networking on the machine after problems on the network without rebooting and would also be useful to diagnose wider networking problems from a mac. I can not find any command equivalent of dhclient though obviously some component must be serving this purpose. The question is, is that component exposed to a command line interface? I am biased to the command line for these features and may have overlooked settings panels or tools that might solve it using a gui interface. I believe this question is at the heart of this other question: Is there an equivalent command for 'init.d/networking restart' in OS X

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  • Netinstalling CentOS if the gateway is in a different subnet

    - by James Lawrie
    I have a KVM host (A) running a virtual machine (B). They each have their own external IP address and the networking is setup using bridging between eth0 and br0 on A. B uses eth0, with A being the gateway. The problem is that the two external IP addresses are on different subnets (different /8s in fact) so by default, B claims it cannot reach A (Network Unreachable). I can resolve this by adding a static route on B: echo "any host gateway_ip dev eth0" > /etc/sysconfig/static-routes Modifying /etc/init.d/networking to reload the gateway after applying static routes (I only added the final line before fi): if [ -f /etc/sysconfig/static-routes ]; then grep "^any" /etc/sysconfig/static-routes | while read ignore args ; do /sbin/route add -$args done route add default gw "${GATEWAY}" fi If I then restart networking, it comes online. How can I do this (or work around it some other way) prior to the system being installed, ideally inside an Anaconda kickstart file?

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  • How to host a scalable social networking app

    - by christopher-mccann
    I am in the middle of developing a social networking application for a very select user niche which could scale to a few million users. Right now I have always hosted applications on RackSpace Cloud and I have no issues with them at all - always been a really good service and never had any downtime. My question is though does anyone think that cloud computing is not the way to host scalable web apps? Or can anyone with experience of this recommend a better solution. I have always shunned trying to run big servers from my own facilities as I think it seems silly to go to the expense of bringing in big alternative power supplies and all the other necessary precautions when other companies already do this. I looked at managed hosting services but this proved to be a bit too expensive for us at the start and the scalability of it wasnt good enough - it would take a day or two to get a new server provisioned. Therefore I ended up on a cloud platform. If anyone has any recommendations or advice it would be greatly appreciated.

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  • Unable to change IP address for eth0 without restart in Ubuntu

    - by Rodnower
    I have Ubuntu 12.04.1 installed. I tried to change the IP address of the interface eth0 in /etc/network/interfaces from 192.168.1.3 to 192.168.1.4 auto lo iface lo inet loopback pre-up iptables-restore < /etc/iptables.up.rules auto eth0 iface eth0 inet static address 192.168.1.4 gateway 192.168.1.1 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 sudo service networking status When I issue: sudo service networking restart I get this response: stop: Unknown instance: networking stop/waiting And IP remains 192.168.1.3: eth0 Link encap:Ethernet HWaddr 00:1e:33:71:cd:a4 inet addr:192.168.1.3 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe71:cda4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3861 errors:0 dropped:0 overruns:0 frame:0 TX packets:3291 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3423285 (3.4 MB) TX bytes:521854 (521.8 KB) Interrupt:45 Base address:0x4000 Only after restart does the IP change. Any ideas?

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  • Unable chage IP address for eth0 without restart in Ubunto

    - by Rodnower
    I have Ubuntu 12.04.1 installed. I try to change IP address of the interface eth0 in /etc/network/interfaces from 192.168.1.3 to 192.168.1.4: auto lo iface lo inet loopback pre-up iptables-restore < /etc/iptables.up.rules auto eth0 iface eth0 inet static address 192.168.1.4 gateway 192.168.1.1 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 sudo service networking status Now I issue: sudo service networking restart I have response: stop: Unknown instance: networking stop/waiting And IP remains 192.168.1.3: eth0 Link encap:Ethernet HWaddr 00:1e:33:71:cd:a4 inet addr:192.168.1.3 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe71:cda4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3861 errors:0 dropped:0 overruns:0 frame:0 TX packets:3291 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3423285 (3.4 MB) TX bytes:521854 (521.8 KB) Interrupt:45 Base address:0x4000 Only after restart IP changing... Any ideas?

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  • Auto update for application hosted on multiple servers on cloud

    - by mots_g
    I'm working on an application which will run on multiple Amazon EC2 instances. I wish to incorporate auto update feature for my application. The updater should update all the Ec2 instances. Also, there is a central server which governs the creation/termination of EC2 instances as per load. The central server creates a EC2 new instance from a pre-configured custom AMI (custom image which has our application pre-installed). Also, once there is an update, the pre-configured AMI needs to be updated too else it would create new instances which are not updated. Should the central server notify all the ec2 instances for an update and then the instances update themselves?Or should the application on Ec2 instance have a check for periodically updating themselves? Also how should the Amazon custom AMI be updated? Should a new instance be created from it, updated and then a new AMI be re-created and then new images be created from this AMI? What is the best way to incorporate an auto update feature for this architecture? The central server is written in Java and the application running on the cloud is written in C++. Is there a good framework available that can be used for this architecture? Please let me know on what I could be missing in the design and how it would help me to have a nice, extensible and fail safe auto update architecture. Thanks

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  • When do domain concepts become application constructs?

    - by Noren
    I recently posted a question regarding recovering a DDD architecture that became an anemic domain model into a multitier architecture and this question is a follow-on of sorts. My question is when do domain concepts become application constructs. My application is a local client C# 4/WPF with the following architecture: Presentation Layer Views ViewModels Business Layer ??? Domain Layer Classes that take the POCOs with primitive types and create domain concepts (e.g. image, layer, etc) Sanity checks values (e.g. image width 0) Interfaces for DTOs Interface for a repository that abstracts the filesystem Data Access Layer Classes that parse the proprietary binary files into POCOs with primitive types by explicit knowledge of the file format Implementation of domain DTOs Implementation of domain repository class Local Filesystem Proprietary binary files When does the MyImageType domain class with Int32 width, height, and Int32[] pixels become a System.Windows.Media.ImageDrawing? If I put it in the domain layer, it seems like implemenation details are being leaked (what if I didn't want to use WPF?). If I put it in the presentation layer, it seems like it's doing too much. If I create a business layer, it seems like it would be doing too little since there are few "rules" given the CRUD nature of the application. I think all of my reading has lead to analysis paralysis, so I thought fresh eyes might lend some perspective.

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  • I've got my Master's in Software Engineering... Now what? [closed]

    - by Brian Driscoll
    Recently I completed a Master of Science in Software Engineering from Drexel University (Philadelphia, PA, US), because I wanted to have some formal education in software (my undergrad is in Math Ed) and also because I wanted to be able to advance my career beyond just programming. Don't get me wrong; I love to code. I spend a lot of my spare time coding. However, for me writing code is just a means to an end: what I REALLY love is designing software. Not visual design, mind you, but the architecture of the system. So, ideally I'd like to try to get a job doing software architecture. The problem is that I have no real experience in it besides my graduate course work. So, what should I do to make my "bones" in software architecture? UPDATE Just so it's clear, I have over 5 years of work experience in software development and an MCTS cert in addition to my education, so I'm not looking for the usual "I'm fresh out of school, what should I do?" advice.

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