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  • Tweak Data in Doctrine Migration (say, by running some arbitrary queries)

    - by timdev
    I've got a migration that creates a couple of columns that act as foreign keys. In particular, I'm adding a creator_id and owner_id column to a model. These foreign keys indicate who created, and who currently owns, a particular kind of domain object. Users are managed by sfDoctrineGuardPlugin. What I'd like to do, for the purpose of the migration, is look up the (active) user with the lowest id, and default creator_id/owner_id to that. I don't see any particularly obvious/proper way to run arbitrary operations on the database during a migration. Does anyone know how?

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  • iPhone app launch times and Core Data migration

    - by sehugg
    I have a Core Data application which I plan to update with a new schema. The lightweight migration seems to work, but it takes time proportional to the amount of data in the database. This occurs in the didFinishLaunchingWithOptions phase of the app. I want to avoid <app> failed to launch in time problems, so I assume I cannot keep the migration in the didFinishLaunchingWithOptions method. I assume the best method would involve performing the migration in a background thread. I assume also that I'd need to defer loading of the main ViewController until the loading completes to avoid using the managedObjectContext until initialization completes. Does this make sense, and is there example code (maybe in Apple sample projects) of this sort of initialization?

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  • rails db migration, undefined method `to_sym', cant figure out syntax

    - by oelbrenner
    the original migration looks like this: class CreateUsers true do |t| t.string :login, :limit = 40 t.string :name, :limit = 100, :default = '', :null = true t.string :email, :limit = 100 t.string :crypted_password, :limit = 40 t.string :salt, :limit = 40 t.string :remember_token, :limit = 40 t.datetime :remember_token_expires_at t.string :activation_code, :limit = 40 t.datetime :activated_at, :datetime t.string :state, :null = :no, :default = 'passive' t.datetime :deleted_at t.integer :occupation_id, :null = :yes t.datetime :paid_up_to_date, :date t.timestamps end and I am trying to change the default of "state" to be "active" instead of passive so my attempt at a migration looks like this: ( still learning.. be gentle ) class ChangeUserStateDefault < ActiveRecord::Migration def self.up change_column :users, :state, :null = :no, :default = 'active' end def self.down end end

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  • Migrating Printers from XP to 7 (using USMT 4.0)

    - by Luís Mendes
    I'm attempting to migrate a user from an XP machine to a 7 machine, using USMT 4.0 (User State Migration Tool, from Microsoft). For some reason the migration of printers isn't working, and none of the topics at Microsoft's TechNet are helping me out. I'll list the topics, just for the record: http://social.technet.microsoft.com/Forums/en-US/w7itproinstall/thread/ab8d6d70-9d1b-419c-8149-37387d4eba6d http://social.technet.microsoft.com/Forums/en-US/w7itproinstall/thread/e92d9ce9-ad9f-4ba0-b326-c7ae6dc50a58 There was a suggestion to use a customized XML configuration file, to force the migration printers, but it didn't work as well. They also mention a folder named DIManifests, which has to be present in the USMT directory. I've tried everything, but with no success. Can anyone please help me sort this one out? Apparently it's a bug, but there's gotta be some workaround. Thank you!

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  • iPhone Core Data Lightweight Migration error: reason = "Can't find model for source store";

    - by tul697
    Steps taken: 1. Added Data Model version: Changed my XXX.xcdatamodel to XXX.xcdatamodeId with Design - Data Model - Add Model Version. Set the new XXX 2.xcdatamodel as current version Added an attribute to XXX 2.xcdatamodel Added NSMigratePersistentStoresAutomaticallyOption and NSInferMappingModelAutomaticallyOption like most tutorials, I added the option in the addPersistentStoreWithType. ran the code and I got this error: Unresolved error Error Domain=NSCocoaErrorDomain Code=134130 UserInfo=0x146bb80 "Operation could not be completed. (Cocoa error 134130.)", { URL = file://localhost/Users/tleung/Library/Application%20Support/iPhone%20Simulator/3.0/Applications/B585CDFC-17C3-4A44-84E2-0B75893C46B8/Documents/favorites.sqlite; metadata = { NSPersistenceFrameworkVersion = 241; NSStoreModelVersionHashes = { City = <70ea1f9f aaa9af29 52d2bfe4 3071d97f 8224f765 d69928d5 e5844120 52742a35; StationStore = <40d8093a 1d7d00ec 178b4374 36dfc137 ccfa3a88 87e2d467 69e8ae7e d4c49dbb; }; NSStoreModelVersionHashesVersion = 3; NSStoreModelVersionIdentifiers = ( ); NSStoreType = SQLite; NSStoreUUID = "9DD342A6-1F68-4997-A097-096DC96D7BF3"; }; reason = "Can't find model for source store"; } I've also tried NSString *path = [[NSBundle mainBundle] pathForResource:@"YOURDB" ofType:@"momd"]; NSURL *momURL = [NSURL fileURLWithPath:path]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL]; as suggested by other posts with no success. It seems that it can't find ANY of my models... anyone have any idea?

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  • The .NET ActiveX component with WPF content can't be loaded by non MFC app

    - by lonelyflyer
    I have a legacy delphi program and want to add some content implemented with WPF. So I encapsulate the WPF control with a .NET/ActiveX interop technology. That means something like: [ComRegisterFunction()] public static void RegisterClass(string key); [ComUnregisterFunction()] public static void UnregisterClass(string key); The activeX component is a WinForms User Control and the WPF materials are attached to an ElemenHost in this User Control. It works fine if the host app of this ActiveX is a MFC program even without /clr switch. But my legacy app is a delphi program, and it always throw a stackoverflow exception within the constructor of my WPF user control as the program be started. I have no clue, Google is no help. and it has puzzled me for days.

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  • Internet Explorer to Firefox javascript migration library - does one exist?

    - by Brad
    I am working on a legacy ASP.NET web site that is highly dependent on Internet Explorer. I would like to migrate it to non-IE browsers. I know there are a large amount of differences (as detailed at quirksmode.org, etc.), so I'm searching for a javascript library that can help minimize the amount of source I'd have to change. I'm hoping that my lack of success in finding such a beast so far means that I'm just a bad google-er, and not that I'm just going to have to slog through coming up with replacements/workarounds for all of IE's proprietary functionality that this site currently uses (it uses quite a bit). Any help you can provide will be greatly appreciated. Thanks!

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  • Compile C++ from VS08/10 without Run Time Library / MFC

    - by Lienau
    Are there settings I can adjust in Visual Studio so that it does not compile with any run time library or MFC. I started learning C++ to get away from C#'s .Net, and this is just as bad. When I execute the program in a Windows XP virtual machine I get an error. I can compile without the dependencies in Code::Blocks, but I'm more familiar with VS, and prefer many of it's features over those of Code::Blocks. If you know of to get past this, it would be greatly appreciated. Thanks.

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  • how to create resources without VS C++ 2008 creating MFC files

    - by numerical25
    I am creating a WIN32 application and I want most of all my application events to be made through the message queue. But everytime I create a dialog box or any resource like that. The IDE auto generates code that I don't necessarily need. I believe it's MFC code not sure. here it is. // dlgChangeDevice.cpp : implementation file // #include "stdafx.h" #include "ZFXD3D.h" #include "dlgChangeDevice.h" // dlgChangeDevice dialog IMPLEMENT_DYNAMIC(dlgChangeDevice, CDialog) dlgChangeDevice::dlgChangeDevice(CWnd* pParent /*=NULL*/) : CDialog(dlgChangeDevice::IDD, pParent) { } dlgChangeDevice::~dlgChangeDevice() { } void dlgChangeDevice::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(dlgChangeDevice, CDialog) ON_CBN_SELCHANGE(IDC_COMBO5, &dlgChangeDevice::OnCbnSelchangeCombo5) END_MESSAGE_MAP() // dlgChangeDevice message handlers void dlgChangeDevice::OnCbnSelchangeCombo5() { // TODO: Add your control notification handler code here } Not sure what it is but I don't need it. I want to retrieve all my code through the dialog message queue. So what should I do ?? Just disregard it and delete it. Will a hurt anything by doing so ??

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  • Migrating SQL Server Databases – The DBA’s Checklist (Part 1)

    - by Sadequl Hussain
    It is a fact of life: SQL Server databases change homes. They move from one instance to another, from one version to the next, from old servers to new ones.  They move around as an organisation’s data grows, applications are enhanced or new versions of the database software are released. If not anything else, servers become old and unreliable and databases eventually need to find a new home. Consider the following scenarios: 1.     A new  database application is rolled out in a production server from the development or test environment 2.     A copy of the production database needs to be installed in a test server for troubleshooting purposes 3.     A copy of the development database is regularly refreshed in a test server during the system development life cycle 4.     A SQL Server is upgraded to a newer version. This can be an in-place upgrade or a side-by-side migration 5.     One or more databases need to be moved between different instances as part of a consolidation strategy. The instances can be running the same or different version of SQL Server 6.     A database has to be restored from a backup file provided by a third party application vendor 7.     A backup of the database is restored in the same or different instance for disaster recovery 8.     A database needs to be migrated within the same instance: a.     Files are moved from direct attached storage to storage area network b.    The same database is copied under a different name for another application Migrating SQL Server database applications is a complex topic in itself. There are a number of components that can be involved: jobs, DTS or SSIS packages, logins or linked servers are only few pieces of the puzzle. However, in this article we will focus only on the central part of migration: the installation of the database itself. Unless it is an in-place upgrade, typically the database is taken from a source server and installed in a destination instance.  Most of the time, a full backup file is used for the rollout. The backup file is either provided to the DBA or the DBA takes the backup and restores it in the target server. Sometimes the database is detached from the source and the files are copied to and attached in the destination. Regardless of the method of copying, moving, refreshing, restoring or upgrading the physical database, there are a number of steps the DBA should follow before and after it has been installed in the destination. It is these post database installation steps we are going to discuss below. Some of these steps apply in almost every scenario described above while some will depend on the type of objects contained within the database.  Also, the principles hold regardless of the number of databases involved. Step 1:  Make a copy of data and log files when attaching and detaching When detaching and attaching databases, ensure you have made copies of the data and log files if the destination is running a newer version of SQL Server. This is because once attached to a newer version, the database cannot be detached and attached back to an older version. Trying to do so will give you a message like the following: Server: Msg 602, Level 21, State 50, Line 1 Could not find row in sysindexes for database ID 6, object ID 1, index ID 1. Run DBCC CHECKTABLE on sysindexes. Connection Broken If you try to backup the attached database and restore it in the source, it will still fail. Similarly, if you are restoring the database in a newer version, it cannot be backed up or detached and put back in an older version of SQL. Unlike detach and attach method though, you do not lose the backup file or the original database here. When detaching and attaching a database, it is important you keep all the log files available along with the data files. It is possible to attach a database without a log file and SQL Server can be instructed to create a new log file, however this does not work if the database was detached when the primary file group was read-only. You will need all the log files in such cases. Step 2: Change database compatibility level Once the database has been restored or attached to a newer version of SQL Server, change the database compatibility level to reflect the newer version unless there is a compelling reason not to do so. When attaching or restoring from a previous version of SQL, the database retains the older version’s compatibility level.  The only time you would want to keep a database with an older compatibility level is when the code within your database is no longer supported by SQL Server. For example, outer joins with *= or the =* operators were still possible in SQL 2000 (with a warning message), but not in SQL 2005 anymore. If your stored procedures or triggers are using this form of join, you would want to keep the database with an older compatibility level.  For a list of compatibility issues between older and newer versions of SQL Server databases, refer to the Books Online under the sp_dbcmptlevel topic. Application developers and architects can help you in deciding whether you should change the compatibility level or not. You can always change the compatibility mode from the newest to an older version if necessary. To change the compatibility level, you can either use the database’s property from the SQL Server Management Studio or use the sp_dbcmptlevel stored procedure.   Bear in mind that you cannot run the built-in reports for databases from SQL Server Management Studio if you keep the database with an older compatibility level. The following figure shows the error message I received when trying to run the “Disk Usage by Top Tables” report against a database. This database was hosted in a SQL Server 2005 system and still had a compatibility mode 80 (SQL 2000).     Continues…

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • How to convince an employer to move to VB.Net for new development?

    - by Dabblernl
    Some history:For the last six months I have been employed at a small firm with just three programmers, my employer among them. The firm maintains two programs written in VB6. I am asssigned as the lead programmer to one of these. In the last six months I did some maintenance and bug hunting, but created some new functionality too. I had an interview last december, which was favorable, and my contract was prolonged. I am very happy with this course of events as I only obtained a .Net certification a year ago and have no other qualifications (in the field of coding, that is). It is my strong opinion that, while migration of the existing program to .Net is advisable, it is paramount that from now on the new functionality should be written in VB.Net class libraries. After some study I found out how simple it is to integrate .Net class libraries into the VB6 development environment and how easy it is to add their functionality to existing installations by using application manifests. So, I have decided that now is the moment to roll up my sleeves and try and convince my employer that he should let me develop new code in VB.Net, using VB6 for maintenance only. We get along quite well, but I think I am going to need all the ammunition I can get to convince him. Any arguments, preferably backed up up ones, are very welcome, even arguments to dissuade me ;-)

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  • C# threads - Posting messages between threads

    - by Harsha
    Hi All, I am working on a project which involves reusing as well as migrating some of the existing MFC code to C#. The current code in MFC, creates some threads and uses ::PostthreadeMessage() and ON_THREAD_MESSAGE(msg,func) for inter thread asynchronous communication through messages. ::PostthreadeMessage() - sends a message to a particular thread id. ON_THREAD_MESSAGE(msg,func) - calls the function(func) when a message(msg) is received. Since i am not much aware of the threading interfaces in C#, i tried to search for similar API's in C#, but was not able to find any. It would be great, if somebody can help me in finding the appropriate functions for this purpose in C# Thanks, Harsha

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  • CHtmlView class and focus

    - by NativeByte
    I have an SDI application written in MFC. The frame is divided into 1 row and 2 columns using a splitter window. Below are details of Row and Column (R0C0 means Row#0 and Col#0) R0C0 view is a CFormView with multiple input controls like text box, combo box etc. R0C1 view is a CHtmlView that contains HTML content relavant to the control that has input focus in the R0C0 I am able to update the HTML content and also invoke Javascript functions through my MFC code. Problem: When user clicks on the R0C1, continaing CHtmlView, the focus is now on the html page. I wish to allow the user to tab out of R0C1 using the key board and return back to R0C0. Can you help with this please? The user can obviously click on the R0C0 view using mouse but we have a user who needs to use Keyboard for using this functionality. Let me know if the question is not descriptive enough and I'll simplify it further. Appreciate your time. Thanks, Byte

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  • Rails migration for change column

    - by b_ayan
    We have script/generate migration add_fieldname_to_tablename fieldname:datatype syntax for adding new columns to a model. On the same line, do we have a script/generate for changing the datatype of a column? Or should I write sql directly into my vanilla migration? I want to change a column from datetime to date. Thanks

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  • Qt as a true multi-platform dev-env

    - by ruralcoder
    Inspired by the maturity problems I am facing porting on Mono Mac & Linux. I am investigating the use of Qt as an alternative. I am curious to hear about your favorite Qt experiences, tips or lesser known but useful features you know of. Please, include only one experience per answer.

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  • Why my custom CStatic derived control does not receive WM_SIZE message?

    - by Michael P
    Hello everyone! I'm currently developing a custom control that derives from CStatic MFC class (Smart Device C++ project). I have created the control class using VC++ MFC class wizard, selecting CStatic class as its base class. I have used Class View to add OnSize event handler for my control class (I have selected WM_SIZE message from messages list), and new OnSize method has been created by Visual Studio along with ON_WM_SIZE() statement between BEGIN_MESSAGE_MAP(...) and END_MESSAGE_MAP(). The problem is that my control does not receive WM_SIZE thus OnSize method is never called - I used MoveWindow to change size of my control - its size changes as I have seen on dialog window but WM_SIZE message is never being sent. When I send WM_SIZE through SendMessage or PostMessage function - the control OnSize method is called normally. What do I wrong? I've read MSDN docs about CStatic control and there is no information that WM_SIZE message is never sent to a static control window. Sorry for my bad English.

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  • Using C# to make Application for Maemo (convert code to QT)

    - by blwthompson
    Hi, I want to make an application for my phone (Nokia N900) It uses the Maemo Platform, which is a Linux variant. Most applications are made with either QT or Python, i only have experience in C#, and am wondering if it is at all possible to convert C# to QT, or would i have to use something like Mono or Vala to write the code in C# and create the applications for the N900?? Cheers, Brendan

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  • Memory leak while using emoticons on CRichEditCtrl

    - by Jorg B Jorge
    I'm developing a text editor class (for a chat application) based on CRichEditCtrl (MFC) with emoticon support. After i load the emoticon's bitmap, I use the function OleCreateStaticFromData to insert it into CRichEditCtrl. After that i just delete the bitmap object allocated by myself. I can verify (using a GDIView utility) that all resources i allocate have been properly released. This works perfectly: the bitmap (emoticon) is drawn on the CRichEditCtrl window and is handled just like a character. My problem is that I don't know how to deallocate the memory (internal) allocated by OleCreateStaticFromData to manage the bitmap (emoticon). The memory allocated for any emoticon used is never released, even if i delete the CRichEditCtrl object. I'd like to know how to fix that issue. Is that a MFC's issue or i'm doing something wrong ? Thx.

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  • Different versions in manifest on different machines

    - by Terry777
    Hi guys, Have two machines, both with VS2005 SP1 installed and with the WinSXS showing the same things installed. When one machine builds a particular C++ .dll .vcproj it ends up with <assemblyIdentity type='win32' name='Microsoft.VC80.MFC' version='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> in its manifest file. But on the other machine it ends up with <assemblyIdentity type='win32' name='Microsoft.VC80.MFC' version='8.0.50608.0 processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> even though this machine does not have '8.0.50608.0' libraries listed in its WinSXS. The .dll built on this machine with the older version referenced has some problems. I have ensured both machines have the same latest source code and references etc.. What could be causing it to build with the different reference? Thanks! Terry

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