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  • AxWindowsMediaPlayer does not play audio/video from url ?

    - by Madhup
    HI, I am using activeXMediaPlayer to play files from url but each time I pass a url to it shows the message , "either the file is corrupted or player does not support the file format u are playing." But when i run the same url on browser the file is downloaded and this downloaded file can be played on the media player. I am not able to find out what the problem is . Because the same cod plays the local file and the downloaded files but not file from url Although the same code worked few months ago for the urls So is this my fault or some server related issues can affect this thing. Please help me I am in big trouble. Regards, Madhup

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  • Flash Player scripting + IE8

    - by Joel Alejandro
    I've developed a small control bar for a Flash viewer generated by a third-party software. It has a First, Prev, Next & Last button, and a Zoom command. While Zoom works fine in all browsers, the navigation buttons seem to fail at Internet Explorer 8. I use at least two functions. This one locates the Flash object I want to manipulate: function getFlashMovieObject(movieName) { if (window.document[movieName]) { return window.document[movieName]; } if (navigator.appName.indexOf("Microsoft Internet")==-1) { if (document.embeds && document.embeds[movieName]) return document.embeds[movieName]; } else // if (navigator.appName.indexOf("Microsoft Internet")!=-1) { return document.getElementById(movieName); } } ...and any of these ones handles the frame navigation: var currentFrame = 0; function gotoFirst(id) { getFlashMovieObject(id + "Blueprints").Rewind(); currentFrame = 0; $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoPrev(id) { var movie = getFlashMovieObject(id + "Blueprints"); if (currentFrame 0) { currentFrame--; } movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoNext(id) { var movie = getFlashMovieObject(id + "Blueprints"); if (currentFrame < movie.TotalFrames() - 1) { currentFrame++; } movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoLast(id) { var movie = getFlashMovieObject(id + "Blueprints"); currentFrame = movie.TotalFrames() - 1; movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } Btw, that $ is MooTools, not jQuery. Anyway, IE dies on the movie.TotalFrames() call. What can I do to solve this? Keep in mind I need this to be done via JavaScript, as I cannot edit the SWF.

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  • JavaFX media player in mobile

    - by cancelledout
    Does anyone have any tutorials in playing videos in javafx applications in mobile? My codes strangely work only in desktop execution. But the official site of JavaFX says it plays in mobile phones. I used their sample code and guess what, it doesn't play on the mobile phone too. Here is the sample code I used: http://javafx.com/docs/articles/media/EmbeddedPlayer.fx.jsp Please help me guys. I'm on a dead-end here. =<

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  • Javascript A* path finding

    - by Veyha
    I am trying to learn A* path finding. I am using this library - https://github.com/qiao/PathFinding.js But there is one thing I don't understand how to do. To find a path from player.x/player.y (player.x and player.y are both 0) to 10/10 I use this code var path = finder.findPath(player.x, player.y, 10, 10, grid); This gives an array of where I need to move, but how do I apply this array to my player.x and player.y? The path structure looks like this path = [[0, 0], [1, 0], [1, 1], ..., [10, 10]]

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  • How to connect 2 virtual hosts running on the same machine?

    - by Gabrielle
    I have 2 virtual hosts running on my Windows XP laptop. One is Ubuntu running inside vmware player. The other is MS virtual PC (so I can test with IE6 ). The Ubuntu virtual host is running my web application with apache. I can point my browser on my laptop at the Ubuntu IP and view my web app. I read this post http://stackoverflow.com/questions/197792/how-to-connect-to-host-machine-from-within-virtual-pc-image and was able to get my Virtual PC to ping my physical machine using the loopback adapter. But I'm stuck on getting my Virtual PC to see my web application running in the Ubuntu vmware player host. I appreciate any suggestions.

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • html5 video player with simplest controls (only play and paus)

    - by mathiregister
    hi guys, somehow there are really little tutorials out there for html5 video and audio playback. I simply want to embed video and audio files with customized controls. However the controls should be farely simple. I only need a play-button. If clicked, play gets replaced by pause. that's all! however i even don't know how to embed/display a video without "preload controls". Somehow if i only set (without preload controls) Firefox even don't shows anything. Chrome does show a black window. I would love to be able to use jquery to control the video play and pause button. Maybe you have some little start-approach for me! thank you very much!

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  • Video player plugin in wordpress

    - by Ramya
    Hai, I would like to have a post thumbnail in the index page of wordpress site. And when you click on the post thumbnail, it opens the specific post page to play the video attached in that post. basically the post is a video. can u guys help in finding some good plugin to perform this task

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  • Reordering Lists like playlists in the media player

    - by CrazyBS
    Hi, I have a list of items that are displayed using a ListView from a SQLCursor. The SQL table includes(as well as other things) a _id field and an order field. I use the order field to sort the list before it gets to the ListView. What I need is a widget like the MediaPlayer has in its playlist view. It allows you to click the icon and drag the item in the playlist around and put it into a new order. With that ability I can then retrieve the new order and update the SQL table with the new order. However, I am not having any luck finding any clues to help me add that functionality into my program. The question is whether I can use existing functions to help me, or do I need to manually program motion events and such until I get nearly the same functionality.

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  • Android Stop Counter and Destroy Media Player

    - by dweebsonduty
    I am working on an app that beeps every second. When I hit the home button I want it to close the program and stop beeping. Right now it closes the program but continues to beep. What am I doing wrong? if ((keyCode == KeyEvent.KEYCODE_HOME)) { isdone = true; mp.release(); counter.cancel(); finish(); }

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • Error when updating enumerated value?

    - by igrad
    Once upon a time, there was a Player class (simplified version) enum animState{RUNNING,JUMPING,FALLING,IDLING}; class Player { public: Player(int x, int y); void handle(); void show(); ~Player(); private: int m_x; int m_y; animState playerAnimState; } There was also a "handle" function-member, which took care of all movement and collisions for the player: #include "player.h" void Player::handle() { if(/*Player presses 'D' key*/) { m_x++; playerAnimState = RUNNING; } //Other stuff that is just there to look nice Through lots of experimentation with "//" and "/**/", I've found that I consistently get an error at "playerAnimState = RUNNING." Have I broken some enumeration rule? Does my laptop really suck that bad? I hate to post a "fix my code for me" question, but I'm not very seasoned with enums.

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  • Media Player Problem

    - by kostas_menu
    button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp2.isPlaying()==true) {mp2.stop(); mp.start(); } else mp.start(); } }); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp.isPlaying()==true) {mp.stop();mp2.start();} else mp2.start(); } }); I press the first btn and the 1st song is playing.i press the second,the first stops and the second begins.But then, as i press the first btn, the second song stops but the first song is not playing...please help!!:)

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  • I want to get title from video player

    - by farrakhov-bulat
    Hello! I want to automate service myshows.ru. People on it must manually put information about movies that watched. I want to write program on c++, that get titles of movies in video players and put it to account on service. What libraries i can use for this work? P.S Sorry for my english

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  • Flex: cannot resize player back from Full Screen

    - by Patrick
    hi, The key event is not listened by my Flex app. Since it is really simple code, I cannot understand where the problem is... init() { stage.addEventListener(KeyboardEvent.KEY_DOWN, escHandler); } private function escHandler(event:KeyboardEvent):void { debugF.text = "ESC pressed"; } thanks

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  • hostapd running on Ubuntu Server 13.04 only allows single station to connect when using wpa

    - by user450688
    Problem Only a single station can connect to hostapd at a time. Any single station can connect (W8, OSX, iOS, Nexus) but when two or more hosts are connected at the same time the first client loses its connectivity. However there are no connectivity issues when WPA is not used. Setup Linux (Ubuntu server 13.04) wireless router (with separate networks for wired WAN, wired LAN, and Wireless LAN. iptables-save output: *nat :PREROUTING ACCEPT [0:0] :INPUT ACCEPT [0:0] :OUTPUT ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] -A POSTROUTING -s 10.0.0.0/24 -o p4p1 -j MASQUERADE -A POSTROUTING -s 10.0.1.0/24 -o p4p1 -j MASQUERADE COMMIT *mangle :PREROUTING ACCEPT [13:916] :INPUT ACCEPT [9:708] :FORWARD ACCEPT [4:208] :OUTPUT ACCEPT [9:3492] :POSTROUTING ACCEPT [13:3700] COMMIT *filter :INPUT DROP [0:0] :FORWARD DROP [0:0] :OUTPUT ACCEPT [9:3492] -A INPUT -i p4p1 -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -i p4p1 -p tcp -m tcp --dport 22 -m state --state NEW -j ACCEPT -A INPUT -i eth0 -j ACCEPT -A INPUT -i wlan0 -j ACCEPT -A INPUT -i lo -j ACCEPT -A FORWARD -i p4p1 -m state --state RELATED,ESTABLISHED -j ACCEPT -A FORWARD -i eth0 -j ACCEPT -A FORWARD -i wlan0 -j ACCEPT -A FORWARD -i lo -j ACCEPT COMMIT /etc/hostapd/hostapd.conf #Wireless Interface interface=wlan0 driver=nl80211 ssid=<removed> hw_mode=g channel=6 max_num_sta=15 auth_algs=3 ieee80211n=1 wmm_enabled=1 wme_enabled=1 #Configure Hardware Capabilities of Interface ht_capab=[HT40+][SMPS-STATIC][GF][SHORT-GI-20][SHORT-GI-40][RX-STBC12] #Accept all MAC address macaddr_acl=0 #Shared Key Authentication wpa=1 wpa_passphrase=<removed> wpa_key_mgmt=WPA-PSK wpa_pairwise=CCMP rsn_pairwise=CCMP ###IPad Connectivevity Repair ieee8021x=0 eap_server=0 Wireless Card #lshw output product: RT2790 Wireless 802.11n 1T/2R PCIe vendor: Ralink corp. physical id: 0 bus info: pci@0000:03:00.0 logical name: mon.wlan0 version: 00 serial: <removed> width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list logical wireless ethernet physical configuration: broadcast=yes driver=rt2800pci driverversion=3.8.0-25-generic firmware=0.34 ip=10.0.1.254 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn #iw list output Band 1: Capabilities: 0x272 HT20/HT40 Static SM Power Save RX Greenfield RX HT20 SGI RX HT40 SGI RX STBC 2-streams Max AMSDU length: 3839 bytes No DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 2 usec (0x04) HT RX MCS rate indexes supported: 0-15, 32 TX unequal modulation not supported HT TX Max spatial streams: 1 HT TX MCS rate indexes supported may differ Frequencies: * 2412 MHz [1] (27.0 dBm) * 2417 MHz [2] (27.0 dBm) * 2422 MHz [3] (27.0 dBm) * 2427 MHz [4] (27.0 dBm) * 2432 MHz [5] (27.0 dBm) * 2437 MHz [6] (27.0 dBm) * 2442 MHz [7] (27.0 dBm) * 2447 MHz [8] (27.0 dBm) * 2452 MHz [9] (27.0 dBm) * 2457 MHz [10] (27.0 dBm) * 2462 MHz [11] (27.0 dBm) * 2467 MHz [12] (disabled) * 2472 MHz [13] (disabled) * 2484 MHz [14] (disabled) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 max scan IEs length: 2257 bytes Coverage class: 0 (up to 0m) Supported Ciphers: * WEP40 (00-0f-ac:1) * WEP104 (00-0f-ac:5) * TKIP (00-0f-ac:2) * CCMP (00-0f-ac:4) Available Antennas: TX 0 RX 0 Supported interface modes: * IBSS * managed * AP * AP/VLAN * WDS * monitor * mesh point software interface modes (can always be added): * AP/VLAN * monitor valid interface combinations: * #{ AP } <= 8, total <= 8, #channels <= 1 Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * join_mesh * set_tx_bitrate_mask * set_tx_bitrate_mask * action * frame_wait_cancel * set_wiphy_netns * set_channel * set_wds_peer * Unknown command (84) * Unknown command (87) * Unknown command (85) * Unknown command (89) * Unknown command (92) * testmode * connect * disconnect Supported TX frame types: * IBSS: 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 * managed: 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 * AP: 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 * AP/VLAN: 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 * mesh point: 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 * P2P-client: 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 * P2P-GO: 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 * Unknown mode (10): 0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xa0 0xb0 0xc0 0xd0 0xe0 0xf0 Supported RX frame types: * IBSS: 0x40 0xb0 0xc0 0xd0 * managed: 0x40 0xd0 * AP: 0x00 0x20 0x40 0xa0 0xb0 0xc0 0xd0 * AP/VLAN: 0x00 0x20 0x40 0xa0 0xb0 0xc0 0xd0 * mesh point: 0xb0 0xc0 0xd0 * P2P-client: 0x40 0xd0 * P2P-GO: 0x00 0x20 0x40 0xa0 0xb0 0xc0 0xd0 * Unknown mode (10): 0x40 0xd0 Device supports RSN-IBSS. HT Capability overrides: * MCS: ff ff ff ff ff ff ff ff ff ff * maximum A-MSDU length * supported channel width * short GI for 40 MHz * max A-MPDU length exponent * min MPDU start spacing Device supports TX status socket option. Device supports HT-IBSS.

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  • How to get ISA 2006 Web Proxy to work with the Single Network Adapter template

    - by tronda
    I need to test an issue with running our application behind a proxy server with different type of configurations, so I installed ISA 2006 Enterprise on a desktop computer. Since this computer only has a single network card and I want to start out easy, I chose the "Single Network Adapter" template. We have a internal NAT'ed network which is in the 10 range. I have defined the internal network on the ISA server to be 10.XXX.YY.1 - 10.XXX.YY.255 I also have the Default rule which denies all traffic, but I've added the following Rule: Policy - Protocols - From - To Accept HTTP Internal External HTTPS Local Host Internal HTTS Server Localhost Then I configured Internet Explorer on a virutal machine running XP within virtualbox with Brigded network (gets same network address range as regular computers on our network) similar to this Instead of the server name I used the IP address. When I try to access a web page, this doesn't go through and I get the following log messages on the proxy server: Original Client IP Client Agent Authenticated Client Service Referring Server Destination Host Name Transport HTTP Method MIME Type Object Source Source Proxy Destination Proxy Bidirectional Client Host Name Filter Information Network Interface Raw IP Header Raw Payload GMT Log Time Source Port Processing Time Bytes Sent Bytes Received Cache Information Error Information Authentication Server Log Time Client IP Destination IP Destination Port Protocol Action Rule Result Code HTTP Status Code Client Username Source Network Destination Network URL Server Name Log Record Type 10.XXX.YY.174 - TCP - - - 24.08.2010 13:25:24 1080 0 0 0 0x0 0x0 - 24.08.2010 06:25:24 10.XXX.YY.174 10.XXX.YY.175 80 HTTP Initiated Connection MyHTTPAccess 0x0 ERROR_SUCCESS Internal Local Host - PROXYTEST Firewall 10.XXX.YY.175 - TCP - - - 24.08.2010 13:25:24 2275 0 0 0 0x0 0x0 - 24.08.2010 06:25:24 10.XXX.YY.175 10.XXX.YY.175 80 HTTP Initiated Connection 0x0 ERROR_SUCCESS Local Host Local Host - PROXYTEST Firewall 10.XXX.YY.175 - TCP - - - 24.08.2010 13:25:25 2275 0 0 0 0x0 0x0 - 24.08.2010 06:25:25 10.XXX.YY.175 10.XXX.YY.175 80 HTTP Closed Connection 0x80074e20 FWX_E_GRACEFUL_SHUTDOWN Local Host Local Host - PROXYTEST Firewall 10.XXX.YY.175 - TCP - - - 24.08.2010 13:25:25 2276 0 0 0 0x0 0x0 - 24.08.2010 06:25:25 10.XXX.YY.175 10.XXX.YY.175 80 HTTP Initiated Connection 0x0 ERROR_SUCCESS Local Host Local Host - PROXYTEST Firewall 10.XXX.YY.175 - TCP - - - 24.08.2010 13:25:26 2276 0 0 0 0x0 0x0 - 24.08.2010 06:25:26 10.XXX.YY.175 10.XXX.YY.175 80 HTTP Closed Connection 0x80074e20 FWX_E_GRACEFUL_SHUTDOWN Local Host Local Host - PROXYTEST Firewall 10.XXX.YY.175 - TCP - - - 24.08.2010 13:25:26 2277 0 0 0 0x0 0x0 - 24.08.2010 06:25:26 10.XXX.YY.175 10.XXX.YY.175 80 HTTP Initiated Connection 0x0 ERROR_SUCCESS Local Host Local Host - PROXYTEST Firewall 10.XXX.YY.159 - UDP - - - 24.08.2010 13:25:26 68 0 0 0 0x0 0x0 - 24.08.2010 06:25:26 10.XXX.YY.159 255.255.255.255 67 DHCP (request) Denied Connection [Enterprise] Default rule 0xc004000d FWX_E_POLICY_RULES_DENIED Internal Local Host - PROXYTEST Firewall 10.XXX.YY.166 - UDP - - - 24.08.2010 13:25:26 68 0 0 0 0x0 0x0 - 24.08.2010 06:25:26 10.XXX.YY.166 255.255.255.255 67 DHCP (request) Denied Connection [Enterprise] Default rule 0xc004000d FWX_E_POLICY_RULES_DENIED Internal Local Host - PROXYTEST Firewall 0.0.0.0 Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Yes Proxy 10.XXX.YY.175 TCP GET Internet - - - Req ID: 096c76ae; Compression: client=No, server=No, compress rate=0% decompress rate=0% - - - 24.08.2010 13:25:27 0 2945 2581 446 0x0 0x40 24.08.2010 06:25:27 10.XXX.YY.174 10.XXX.YY.175 80 http Failed Connection Attempt MyHTTPAccess 10061 anonymous Internal Local Host http://www.vg.no/ PROXYTEST Web Proxy Filter 10.XXX.YY.175 - TCP - - - 24.08.2010 13:25:27 2277 0 0 0 0x0 0x0 - 24.08.2010 06:25:27 10.XXX.YY.175 10.XXX.YY.175 80 HTTP Closed Connection 0x80074e20 FWX_E_GRACEFUL_SHUTDOWN Local Host Local Host - PROXYTEST Firewall

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  • Validate a single property with the Fluent Validation Library for .Net

    - by Blegger
    Can you validate just a single property with the Fluent Validation Library, and if so how? I thought this discussion thread from January of 2009 showed me how to do it via the following syntax: validator.Validate(new Person(), x => x.Surname); Unfortunately it doesn't appear this works in the current version of the library. One other thing that led me to believe that validating a single property might be possible is the following quote from Jeremy Skinners' blog post: "Finally, I added the ability to be able to execute some of FluentValidation’s Property Validators without needing to validate the entire object. This means it is now possible to stop the default “A value was required” message from being added to ModelState. " However I do not know if that necessarily means it supports just validating a single property or the fact that you can tell the validation library to stop validating after the first validation error.

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