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  • JSR Updates and EC Nominations open

    - by heathervc
    JSR 310, Date and Time API, has published an Early Draft Review 2.  This review closes 14 October. JSR 353, Java API for JSON Processing, has published an Early Draft Review.  This review closes 7 October. JSR 356, Java API for WebSocket, has published an Early Draft Review. This review closes 27 October. JSR 339,  JAX-RS 2.0: The Java API for RESTful Web Services, has published a Public Review. This review closes 12 November. The EC Nominations are now open until 11 October.  Any JCP Member may nominate themselves for the 2 open seats in the 2012 EC Elections.  Note that both seats will be for a 1 year term only, since all EC Members will stand for Election in 2013.  The merged EC will take effect in November 2012.

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • Ruby - Feedzirra and updates

    - by mplacona
    Hi, trying to get my head around Feedzirra here. I have it all setup and everything, and can even get results and updates, but something odd is going on. I came up with the following code: def initialize(feed_url) @feed_url = feed_url @rssObject = Feedzirra::Feed.fetch_and_parse(@feed_url) end def update_from_feed_continuously() @rssObject = Feedzirra::Feed.update(@rssObject) if @rssObject.updated? puts @rssObject.new_entries.count else puts "nil" end end Right, what I'm doing above, is starting with the big feed, and then only getting updates. I'm sure I must be doing something stupid, as even though I'm able to get the updates, and store them on the same instance variable, after the first time, I'm never able to get those again. Obviously this happens because I'm overwriting my instance variable with only updates, and lose the full feed object. I then thought about changing my code to this: def update_from_feed_continuously() feed = Feedzirra::Feed.update(@rssObject) if feed.updated? puts feed.new_entries.count else puts "nil" end end Well, I'm not overwriting anything and that should be the way to go right? WRONG, this means I'm doomed to always try to get updates to the same static feed object, as although I get the updates on a variable, I'm never actually updating my "static feed object", and newly added items will be appended to my "feed.new_entries" as they in theory are new. I'm sure I;m missing a step here, but I'd really appreciate if someone could shed me a light on it. I've been going through this code for hours, and can't get to grips with it. Obviously it should work fine, if I did something like: if feed.updated? puts feed.new_entries.count @rssObject = initialize(@feed_url) else Because that would reinitialize my instance variable with a brand new feed object, and the updates would come again. But that also means that any new update added on that exact moment would be lost, as well as massive overkill, as I'd have to load the thing again. Thanks in advance!

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  • Any software to keep track of my reading progress?

    - by ZelluX
    Hi, all I'm looking for a software which can keep track of my reading progress, like BookMarker for iPhone does. It should be able to keep my everyday reading progress for each book I'm reading, and it will be better if other functions like calculating total reading pace are supported. So is there any similar software on Linux/Windows platform? Many thanks.

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  • IIS6.0 asking for credentials after MS Updates

    - by Adam M.
    We have an IIS6.0 Server running on a Windows 2003 Server. Last weekend it went though maintenance, and updated a quite a few Windows updates, it is now brought up to current updates (as of March 29th). Previous to these updates we could connect to the Web page via the hostname or via a alias (there is a DNS and a WINS alias (the alias is the same name in both) that are both pointing to the system). Now since the updates it asks for credentials to access the page, when trying to access the page via IP, or by name. If you use the alias it will go right into the page. I had added a new alias in DNS and tried to access it via this name with the same effect. So it appears that the WINS alias allows the page to show up properly. I have seen this KB but http://support.microsoft.com/kb/871179 though not sure if it really is relevant to this issue. As it does refer to the 3 strikes rules to display the 401.1 error. The IIS Application pool is running under a domain account. Teh default page is allowing Anonymous login under a local account. Any thoughts? Thanks Adam

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  • Quantal: Broken apt-index, cant fix dependencies

    - by arcyqwerty
    I can't seem to add/remove/update packages Ubuntu software update has a notice about partial upgrades but fails Seems to be similar to this problem $ sudo apt-get update Ign http://archive.ubuntu.com quantal InRelease Ign http://security.ubuntu.com precise-security InRelease Ign http://us.archive.ubuntu.com precise InRelease Ign http://extras.ubuntu.com precise InRelease Ign http://us.archive.ubuntu.com precise-updates InRelease Ign http://us.archive.ubuntu.com precise-backports InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://archive.canonical.com precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Hit http://archive.ubuntu.com quantal Release.gpg Get:1 http://security.ubuntu.com precise-security Release.gpg [198 B] Hit http://extras.ubuntu.com precise Release.gpg Get:2 http://us.archive.ubuntu.com precise Release.gpg [198 B] Get:3 http://us.archive.ubuntu.com precise-updates Release.gpg [198 B] Hit http://archive.canonical.com precise Release.gpg Hit http://ppa.launchpad.net precise Release.gpg Hit http://ppa.launchpad.net precise Release.gpg Hit http://archive.ubuntu.com quantal Release Get:4 http://security.ubuntu.com precise-security Release [49.6 kB] Get:5 http://us.archive.ubuntu.com precise-backports Release.gpg [198 B] Get:6 http://us.archive.ubuntu.com precise Release [49.6 kB] Hit http://extras.ubuntu.com precise Release Hit http://archive.canonical.com precise Release Hit http://ppa.launchpad.net precise Release.gpg Hit http://ppa.launchpad.net precise Release Hit http://archive.ubuntu.com quantal/main amd64 Packages Hit http://extras.ubuntu.com precise/main Sources Hit http://archive.canonical.com precise/partner Sources Hit http://ppa.launchpad.net precise Release Hit http://ppa.launchpad.net precise Release Get:7 http://us.archive.ubuntu.com precise-updates Release [49.6 kB] Hit http://extras.ubuntu.com precise/main amd64 Packages Hit http://extras.ubuntu.com precise/main i386 Packages Hit http://archive.ubuntu.com quantal/main i386 Packages Hit http://archive.ubuntu.com quantal/main Translation-en Hit http://archive.canonical.com precise/partner amd64 Packages Hit http://archive.canonical.com precise/partner i386 Packages Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Get:8 http://us.archive.ubuntu.com precise-backports Release [49.6 kB] Hit http://ppa.launchpad.net precise/main Sources Get:9 http://security.ubuntu.com precise-security/main Sources [22.5 kB] Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Get:10 http://us.archive.ubuntu.com precise/main Sources [934 kB] Get:11 http://security.ubuntu.com precise-security/restricted Sources [14 B] Get:12 http://security.ubuntu.com precise-security/universe Sources [7,832 B] Ign http://archive.ubuntu.com quantal/main Translation-en_US Get:13 http://security.ubuntu.com precise-security/multiverse Sources [713 B] Get:14 http://security.ubuntu.com precise-security/main amd64 Packages [67.8 kB] Ign http://archive.canonical.com precise/partner Translation-en_US Get:15 http://security.ubuntu.com precise-security/restricted amd64 Packages [14 B] Get:16 http://security.ubuntu.com precise-security/universe amd64 Packages [18.8 kB] Ign http://extras.ubuntu.com precise/main Translation-en_US Ign http://archive.canonical.com precise/partner Translation-en Get:17 http://security.ubuntu.com precise-security/multiverse amd64 Packages [1,155 B] Get:18 http://security.ubuntu.com precise-security/main i386 Packages [70.2 kB] Ign http://extras.ubuntu.com precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Get:19 http://security.ubuntu.com precise-security/restricted i386 Packages [14 B] Get:20 http://security.ubuntu.com precise-security/universe i386 Packages [19.0 kB] Get:21 http://security.ubuntu.com precise-security/multiverse i386 Packages [1,394 B] Ign http://ppa.launchpad.net precise/main Translation-en Hit http://security.ubuntu.com precise-security/main Translation-en Hit http://security.ubuntu.com precise-security/multiverse Translation-en Hit http://security.ubuntu.com precise-security/restricted Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Hit http://security.ubuntu.com precise-security/universe Translation-en Ign http://security.ubuntu.com precise-security/main Translation-en_US Ign http://security.ubuntu.com precise-security/multiverse Translation-en_US Ign http://security.ubuntu.com precise-security/restricted Translation-en_US Ign http://security.ubuntu.com precise-security/universe Translation-en_US Get:22 http://us.archive.ubuntu.com precise/restricted Sources [5,470 B] Get:23 http://us.archive.ubuntu.com precise/universe Sources [5,019 kB] Get:24 http://us.archive.ubuntu.com precise/multiverse Sources [155 kB] Get:25 http://us.archive.ubuntu.com precise/main amd64 Packages [1,273 kB] Get:26 http://us.archive.ubuntu.com precise/restricted amd64 Packages [8,452 B] Get:27 http://us.archive.ubuntu.com precise/universe amd64 Packages [4,786 kB] Get:28 http://us.archive.ubuntu.com precise/multiverse amd64 Packages [119 kB] Get:29 http://us.archive.ubuntu.com precise/main i386 Packages [1,274 kB] Get:30 http://us.archive.ubuntu.com precise/restricted i386 Packages [8,431 B] Get:31 http://us.archive.ubuntu.com precise/universe i386 Packages [4,796 kB] Get:32 http://us.archive.ubuntu.com precise/multiverse i386 Packages [121 kB] Hit http://us.archive.ubuntu.com precise/main Translation-en Hit http://us.archive.ubuntu.com precise/multiverse Translation-en Hit http://us.archive.ubuntu.com precise/restricted Translation-en Hit http://us.archive.ubuntu.com precise/universe Translation-en Get:33 http://us.archive.ubuntu.com precise-updates/main Sources [124 kB] Get:34 http://us.archive.ubuntu.com precise-updates/restricted Sources [1,379 B] Get:35 http://us.archive.ubuntu.com precise-updates/universe Sources [30.9 kB] Get:36 http://us.archive.ubuntu.com precise-updates/multiverse Sources [1,058 B] Get:37 http://us.archive.ubuntu.com precise-updates/main amd64 Packages [311 kB] Get:38 http://us.archive.ubuntu.com precise-updates/restricted amd64 Packages [2,417 B] Get:39 http://us.archive.ubuntu.com precise-updates/universe amd64 Packages [85.4 kB] Get:40 http://us.archive.ubuntu.com precise-updates/multiverse amd64 Packages [1,829 B] Get:41 http://us.archive.ubuntu.com precise-updates/main i386 Packages [314 kB] Get:42 http://us.archive.ubuntu.com precise-updates/restricted i386 Packages [2,439 B] Get:43 http://us.archive.ubuntu.com precise-updates/universe i386 Packages [85.9 kB] Get:44 http://us.archive.ubuntu.com precise-updates/multiverse i386 Packages [2,047 B] Hit http://us.archive.ubuntu.com precise-updates/main Translation-en Hit http://us.archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://us.archive.ubuntu.com precise-updates/restricted Translation-en Hit http://us.archive.ubuntu.com precise-updates/universe Translation-en Get:45 http://us.archive.ubuntu.com precise-backports/main Sources [1,845 B] Get:46 http://us.archive.ubuntu.com precise-backports/restricted Sources [14 B] Get:47 http://us.archive.ubuntu.com precise-backports/universe Sources [11.1 kB] Get:48 http://us.archive.ubuntu.com precise-backports/multiverse Sources [1,383 B] Get:49 http://us.archive.ubuntu.com precise-backports/main amd64 Packages [1,271 B] Get:50 http://us.archive.ubuntu.com precise-backports/restricted amd64 Packages [14 B] Get:51 http://us.archive.ubuntu.com precise-backports/universe amd64 Packages [9,701 B] Get:52 http://us.archive.ubuntu.com precise-backports/multiverse amd64 Packages [996 B] Get:53 http://us.archive.ubuntu.com precise-backports/main i386 Packages [1,271 B] Get:54 http://us.archive.ubuntu.com precise-backports/restricted i386 Packages [14 B] Get:55 http://us.archive.ubuntu.com precise-backports/universe i386 Packages [9,703 B] Get:56 http://us.archive.ubuntu.com precise-backports/multiverse i386 Packages [999 B] Hit http://us.archive.ubuntu.com precise-backports/main Translation-en Hit http://us.archive.ubuntu.com precise-backports/multiverse Translation-en Hit http://us.archive.ubuntu.com precise-backports/restricted Translation-en Hit http://us.archive.ubuntu.com precise-backports/universe Translation-en Ign http://us.archive.ubuntu.com precise/main Translation-en_US Ign http://us.archive.ubuntu.com precise/multiverse Translation-en_US Ign http://us.archive.ubuntu.com precise/restricted Translation-en_US Ign http://us.archive.ubuntu.com precise/universe Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/main Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/multiverse Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/restricted Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/universe Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/main Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/multiverse Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/restricted Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/universe Translation-en_US Fetched 19.9 MB in 34s (571 kB/s) Reading package lists... Done $ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: netbase : Breaks: ifupdown (< 0.7) Breaks: ifupdown:i386 (< 0.7) E: Unmet dependencies. Try using -f. $ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: dh-apparmor html2text libmail-sendmail-perl libsys-hostname-long-perl Use 'apt-get autoremove' to remove them. The following extra packages will be installed: ifupdown Suggested packages: rdnssd The following packages will be upgraded: ifupdown 1 upgraded, 0 newly installed, 0 to remove and 1179 not upgraded. 85 not fully installed or removed. Need to get 0 B/54.1 kB of archives. After this operation, 19.5 kB of additional disk space will be used. Do you want to continue [Y/n]? (Reading database ... 222498 files and directories currently installed.) Preparing to replace ifupdown 0.7~beta2ubuntu8 (using .../ifupdown_0.7.1ubuntu1_amd64.deb) ... Unpacking replacement ifupdown ... dpkg: error processing /var/cache/apt/archives/ifupdown_0.7.1ubuntu1_amd64.deb (--unpack): trying to overwrite '/etc/init.d/networking', which is also in package netbase 5.0ubuntu1 Processing triggers for man-db ... Processing triggers for ureadahead ... Errors were encountered while processing: /var/cache/apt/archives/ifupdown_0.7.1ubuntu1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) cat /etc/apt/sources.list # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/main/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/restricted/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ precise main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://us.archive.ubuntu.com/ubuntu/ precise main restricted deb-src http://us.archive.ubuntu.com/ubuntu/ precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://us.archive.ubuntu.com/ubuntu/ precise-updates main restricted deb-src http://us.archive.ubuntu.com/ubuntu/ precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://us.archive.ubuntu.com/ubuntu/ precise universe deb-src http://us.archive.ubuntu.com/ubuntu/ precise universe deb http://us.archive.ubuntu.com/ubuntu/ precise-updates universe deb-src http://us.archive.ubuntu.com/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://us.archive.ubuntu.com/ubuntu/ precise multiverse deb-src http://us.archive.ubuntu.com/ubuntu/ precise multiverse deb http://us.archive.ubuntu.com/ubuntu/ precise-updates multiverse deb-src http://us.archive.ubuntu.com/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://us.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb-src http://us.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu precise-security main restricted deb-src http://security.ubuntu.com/ubuntu precise-security main restricted deb http://security.ubuntu.com/ubuntu precise-security universe deb-src http://security.ubuntu.com/ubuntu precise-security universe deb http://security.ubuntu.com/ubuntu precise-security multiverse deb-src http://security.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu precise partner deb-src http://archive.canonical.com/ubuntu precise partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main deb http://archive.ubuntu.com/ubuntu/ quantal main

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  • Exadata Storage Server software upgrade is a new era in Patching

    - by Luis Moreno Campos
    Since it was first released, Exadata Storage Server software has been releasing patch releases like every software on the planet. Storage administrators would have to do this, but by some weird tradition, no matter what level of technology, if it says "Oracle" in it, IT Managers will immediately associate this with a task for the DBA. Not the case, but if it falls onto a DBA lap, fear no evil.The last patch released for Exadata Cells, is a true master piece in patching technology. This sentence is not mine, it's from both the customer and the partner that witnessed how 3 Exadata Cells where patch in less than 4 hours, after 12 months of without a single upgrade.The patch manager that takes care of everything will patch not only the software but also the firmware and the operating system. And you know it will all work out because back in the lab everything was already tested.All you have to do is stare at the 3 Sun ILOM Windows from the 3 cells and watch as they boot and reboot, patch and fix to the latest versions all layers of the storage machines. It's a new era in Patching technology!LMC

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  • My Message to the Software Craftsmanship Group

    - by Liam McLennan
    This is a message I posted to the software craftsmanship group, looking for a week-long, pairing / skill sharing opportunity in the USA. I am a journeyman software craftsman, currenlty living and working in Brisbane Australia. In April I am going to travel to the US to attend Alt.Net Seattle and Seattle codecamp. In between the two conferences I have five days in which I would like to undertake a craftsmanship mini-apprenticeship, pairing and skill sharing with your company. I do not require any compensation other than the opportunity to assist you and learn from you. Although my conferences are in Seattle I am happy to travel anywhere in the USA and Canada (excluding Hawaii :) ). Things I am good at: .NET web development, javascript, creating software that solves problems Things I am learning: Ruby, Rails, javascript If you are interested in having me as visiting craftsman from the 12th to the 16th of April please reply on this mailing list or contact me directly. Liam McLennan Now I wait…

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  • Arcad C1 3d cad

    - by borisha
    Recently I saw a version of Arcad in the Ubuntu software center. What kind of version is this? A trial version, evaluation version or full software for only 32 US? Second question. I tried to buy this software from software center but for some reason my transaction online couldn't end successfully. I contact my bank but they told me insufficent credit but is not possible. Anyway, is another way, like bank transfer order to buy this software?

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  • Good online auction software

    - by Brett
    We are looking for some PHP-based auction software to start off with and I have have been scouring the net many times and am almost ready to purchase phpprobid as this seems to be the best and most feature rich of the lot; only bad things I have read is the lack of after-sales customer service. Others I have also looked at include: AJ Auction Software WeBid GuruScript Auction PHP Auction (enuuk). Many of them turn me off by having unprofessional sites which makes me think their software will be the same and be rubbish. Many also don't go into detail with the feature set like PHP Pro Bid does. So before we purchase PHP Pro Bid I was wondering if I missed something good? Thanks!

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  • Does UX matter for enterprise software?

    - by Ryan
    I've come to notice that a lot of software that companies use for managing things like time, expenses, setting up phone systems, etc is very non-intuitive from a user experience point of view. I know personally I waste a lot of time just trying to figure out how to navigate these systems, especially if I don't have a co-worker close by who I can bug to help me out. The help files are usually just as bad as the user interface itself. Are companies that complacent or are there just not any comparable enterprise products out there which do the job for these sorts of tasks? It seems that on the consumer side there is plenty of market opportunity for creating better user experiences, but how about for enterprise software? Obviously a certain level of slickness is not going to matter to a company, but when a better UX design translates to time saved, it's hard to argue against that. Edit: I'm not referring to in-house applications, but rather off the shelf systems from large software companies.

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  • How can I add the softwares I have installed from USC of kubuntu 12.04 into kubuntu 12.10 iso installation file

    - by Suhail cholassery
    I am currently using Kubuntu 12.04. I don't have strong high speed Internet connection and managed to get Kubuntu 12.10. I found that it's size is about 1GB. I have a lot of softwares installed in my current Kubuntu 12.04 via Ubuntu Software Center I would like to Add these software to Kubuntu 12.10 installation iso file. I don't want to download packages from Ubuntu customization kit (UCK) or similar software. I don't prefer using APTonCD or similar software. What I want is to add these software into this Kubuntu 12.10, so that they appear along with the default application which will be installed as default when the OS is installed. Is this possible?

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  • HTG Explains: What Is Open-Source Software and Why You Should Care

    - by Chris Hoffman
    Geeks often describe programs as being “open source” or “free software.” If you’re wondering exactly what these terms mean and why they matter, read on. (No, “free software” doesn’t just mean that you can download it for free.) Whether a program is open-source or not doesn’t just matter to developers, it ultimately matters for users, too. Open-source software licenses give users freedoms they would not otherwise have. Image Credit: Quinn Dombrowski on Flickr How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Hot-hot-hot for jobs in Java and mobile software

    - by hinkmond
    It's hot-hot-hot! The market for Java and mobile developers keeps growing hotter, and hotter--so says the latest Dice survey. See: Dice survey says Java & Mobile are tops Here's a quote: The market for mobile developers is expanding faster than the talent pool can adapt, a Dice survey indicates. Software developers in general—as well as Java, mobile software and Microsoft .Net developers in particular—are in short supply today. Those fields represent four of the top five most difficult positions IT managers are looking to fill... ... The New York/New Jersey metro area led the country with 8,871 positions listed... So, if you are looking to get into software development get crackin' in learning Java mobile programming and move to NY or NJ. Let's go Mets! Hinkmond

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  • Software license restricting commercial usage like CC BY-NC-SA

    - by Nick
    I want to distribute my software under license like Creative Commons Attribution - Non commercial - Share Alike license, i.e. Redistribution of source code and binaries is freely. Modified version of program have to be distributed under the same license. Attribution to original project should be supplied to. Restrict any kind of commercial usage. However CC does not recommend to use their licenses for software. Is there this kind of software license I could apply? Better if public license, but as far as I know US laws says that only EULA could restrict usage of received copy?

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  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program. In other words. Is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets. If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? Sorry if this question seems vague, I am attempting to get the information I need without causing unnecessary debate over specific software choice. Thank you.

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  • Installing software on an offline Ubuntu server

    - by Muhammad Gelbana
    Assuming that I have a server with Ubuntu server newly installed on it. I was thinking of installing the very same version on Virtual Box (Or any other virtualization software), connect it to the internet and use apt-get to only download the packages for upgrading the system and the new software such as (tomcat7, openjdk6-default-headless..etc). Then copy the downloaded packages from the archive folder to the offline server's archive folder through a USB stick. So now the virtual system won't actually be upgraded nor have any new software installed. But would running the very same apt-get commands on the offline system without the download directive -d be executed without issues ? *EDIT:*This needs to be as simple as possible because I'll have to write a guide for our client to do this on his own and so it won't be acceptable to require deep Linux knowledge to do this.

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  • How can I install bleachbit in Ubuntu 12.04 LTS?

    - by gunjan parashar
    I'm unable to install bleachbit on my laptop running Ubuntu 12.04. The Ubuntu Software Centre shows that the package is available from the Universe software source and I have the option to "use this source" but after that, it gets stuck while quering software sources. How can I fix this problem? It's occurred to me that perhaps this could be from software sources being deleted in my configuration. If so, can someone tell me the default list of software sources? plz help me out and sorry for my poor english

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