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  • Installing Skype on Amazon EC2 instance

    - by Adrian
    For my application, I need to have Skype working on my Amazon EC2 Windows instance. I got the application installed and am able to log in, however, I can't make a phone call, since I am getting an 'Can't detect your sound card' error. Since I'm trying to inject audio from an audio file into the phone call, I don't need the sound card on the server. Thus, I need a way to bypass this error message. I have tried installing Virtual Audio Cable, which unfortunately didn't work (even though it worked on my desktop machine).

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  • What is the best API in any language for Audio and MIDI music application development?

    - by noneme
    What, in your opinion, is the best API to utilize in developing an application that handles both realtime MIDI and audio input and output? This would be for an application that is used in the process of making music as opposed to playing audio or MIDI files. I'm aware that this may be a subjective question, but if you know of an API that is dominantly used for these purposes, please share it. I'm agnostic about which language the API is for, and I also don't care about portability. The real concern is for an API that is well documented, well designed (e.g. thought out and intuitive to developers using it), and actively maintained. OS portability would be nice, but it is second to having an API/Language that meets the previous requirements. Please note that the emphasis is not on API's for sound synthesis or for composing music with code. It is intended for the handling of sound file and MIDI data in a real-time context.

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  • What should I use to replace the WinAPI Beep() function?

    - by Jon Cage
    I've got a Visual C++/CLI app which uses beeps to signify good and bad results (used when the user can't see the screen). Currently I use low pitched beeps for bad results and high pitched beeps for good results: if( goodResult == true ) { Beep(1000, 40); } else { Beep(2000, 20); } This works okay on my Vista laptop, but I've tried it on other laptops and some seem to play the sounds for less time (they sound more like clicks than beeps) or the sound doesn't play at all. So I have two questions here: Is there a more reliable beep function? Is there a (simple) way I can play a short .wav file or something similar instead (preferred solution).

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  • How to redirect sound to USB headset when plugged in?

    - by LM
    I often have to switch between audio output from my speakers and my headset (P5Q mobo with integrated sound and Microsoft headset). I've already got it so that when my headset is plugged in, sound will be played through it, and if it isn't, sound will play through my speakers. The problem is that if I have a game or similar program started while my headset is plugged in, if I unplug it, I will get no sound. Also, if I start the program with no headset, and plug it in, I get sound still through speakers. Is there any way to do this?

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  • How do I turn off the click sound when closing a tab in chrome?

    - by nos
    Every time I close a tab in Chrome, it makes a click sound. How do I turn off that sound? I reported that issue back in Oct 2010. The problem doesn't appear on all clients and the reason is still unclear. Common attempts at solving the issue include simply turning off the sound in Windows. But I would prefer to solve the problem at the source. Why is Chrome even triggering that sound to be played? And why is it delayed? The problem would be far less annoying if the sound could easily be related to the action taken. Installing the Chrome Toolbox and muting all tabs has no effect on this issue. When switching to a different Chrome user profile, the new user profile does exhibit the same issue.

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  • Gnome Shell has turned into Gnome Classic (no effects) after installing fglrx.

    - by Chintan Parikh
    For some reason, I can't get Gnome Shell working after installing fglrx. When I select Gnome Shell in the profile, it just goes to Gnome Classic (No effects). A few other issues: GDM has turned into something that looks a lot more fancy (not sure what it is) Selecting System Default in the profile section just gives me a blank screen (not Unity) When I drag a window around I get laggy windows-esque shadows Oh and I'm on Ubuntu 12.10 with an AMD Radeon HD 6540 G2 graphics card

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  • Can I run alsa and pulse side by side ? I think there is some problem with the alsa ! My ubunu login sound and alert sound are not working?

    - by Curious Apprentice
    I think I have Alsa driver installed. Pulse not working may be I dont have it installed. Not sure If I can run Pulse and Alsa. I had to configure each application prior to work which use pulse.(SMplayer by default select pulse. I had to change that) I know a little about these. So if the question is stupid then please help me. Smplayer always showing a cross(x) icon in front of speaker icon as it is disabled, though Im playing sound.

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  • record output sound in python

    - by aaronstacy
    i want to programatically record sound coming out of my laptop in python. i found PyAudio and came up with the following program that accomplishes the task: import pyaudio, wave, sys chunk = 1024 FORMAT = pyaudio.paInt16 CHANNELS = 1 RATE = 44100 RECORD_SECONDS = 5 WAVE_OUTPUT_FILENAME = sys.argv[1] p = pyaudio.PyAudio() channel_map = (0, 1) stream_info = pyaudio.PaMacCoreStreamInfo( flags = pyaudio.PaMacCoreStreamInfo.paMacCorePlayNice, channel_map = channel_map) stream = p.open(format = FORMAT, rate = RATE, input = True, input_host_api_specific_stream_info = stream_info, channels = CHANNELS) all = [] for i in range(0, RATE / chunk * RECORD_SECONDS): data = stream.read(chunk) all.append(data) stream.close() p.terminate() data = ''.join(all) wf = wave.open(WAVE_OUTPUT_FILENAME, 'wb') wf.setnchannels(CHANNELS) wf.setsampwidth(p.get_sample_size(FORMAT)) wf.setframerate(RATE) wf.writeframes(data) wf.close() the problem is i have to connect the headphone jack to the microphone jack. i tried replacing these lines: input = True, input_host_api_specific_stream_info = stream_info, with these: output = True, output_host_api_specific_stream_info = stream_info, but then i get this error: Traceback (most recent call last): File "./test.py", line 25, in data = stream.read(chunk) File "/Library/Python/2.5/site-packages/pyaudio.py", line 562, in read paCanNotReadFromAnOutputOnlyStream) IOError: [Errno Not input stream] -9975 is there a way to instantiate the PyAudio stream so that it inputs from the computer's output and i don't have to connect the headphone jack to the microphone? is there a better way to go about this? i'd prefer to stick w/ a python app and avoid cocoa.

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  • Graphing the pitch (frequency) of a sound

    - by Coronatus
    I want to plot the pitch of a sound into a graph. Currently I can plot the amplitude. The graph below is created by the data returned by getUnscaledAmplitude(): AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new BufferedInputStream(new FileInputStream(file))); byte[] bytes = new byte[(int) (audioInputStream.getFrameLength()) * (audioInputStream.getFormat().getFrameSize())]; audioInputStream.read(bytes); // Get amplitude values for each audio channel in an array. graphData = type.getUnscaledAmplitude(bytes, this); public int[][] getUnscaledAmplitude(byte[] eightBitByteArray, AudioInfo audioInfo) { int[][] toReturn = new int[audioInfo.getNumberOfChannels()][eightBitByteArray.length / (2 * audioInfo. getNumberOfChannels())]; int index = 0; for (int audioByte = 0; audioByte < eightBitByteArray.length;) { for (int channel = 0; channel < audioInfo.getNumberOfChannels(); channel++) { // Do the byte to sample conversion. int low = (int) eightBitByteArray[audioByte]; audioByte++; int high = (int) eightBitByteArray[audioByte]; audioByte++; int sample = (high << 8) + (low & 0x00ff); if (sample < audioInfo.sampleMin) { audioInfo.sampleMin = sample; } else if (sample > audioInfo.sampleMax) { audioInfo.sampleMax = sample; } toReturn[channel][index] = sample; } index++; } return toReturn; } But I need to show the audio's pitch, not amplitude. Fast Fourier transform appears to get the pitch, but it needs to know more variables than the raw bytes I have, and is very complex and mathematical. Is there a way I can do this?

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  • Looping music with intro in XNA using SoundEffect

    - by Jordan Roher
    I have two sound files: Sound A is an 18 second intro designed to be played once Sound B is a 1 minute looping track I'd like to play Sound A once, then once Sound A is done, immediately play Sound B and keep looping Sound B until I tell it to stop. This is supposed to be looping town music in an RPG. I've tried doing this in code using just SoundEffect, but there's a tiny yet noticeable gap between the end of Sound A and the beginning of Sound B. Even if I put monitoring code watching Sound A's SoundEffectInstance.State in the Update() function, I haven't been able to start Sound B exactly when Sound A finishes so that it's seamless. I'd prefer to use SoundEffect because I can load WMA files rather than being stuck with WAVs in XACT.

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  • Replace click() with document.ready() in jquery....

    - by bala3569
    I downloaded jquery effects example and all effects are appearing only onclick but i want it to be executed on document.ready() and continue... <script type="text/javascript"> var ImgIdx = 2;//To mark which image will be select next function PreloadImg(){ $.ImagePreload("images/im2.jpg"); $.ImagePreload("images/im3.jpg"); $.ImagePreload("images/im4.jpg"); $.ImagePreload("images/im5.jpg"); } $(document).ready(function(){ PreloadImg(); $(".SlashEff ul li").click(function(){ $(".Slash").ImageSwitch({Type:$(this).attr("rel"), NewImage:"images/im"+ImgIdx+".jpg", speed: 4000 }); ImgIdx++; if(ImgIdx>5) ImgIdx = 1; }); }); </script> and my <div class="SlashEff"> <ul> <li class="TryFadeIn" rel="FadeIn">Fade in</li> <li class="TryFlyIn" rel="FlyIn">Fly in</li> <li class="TryFlyOut" rel="FlyOut">Fly out</li> <li class="TryFlipIn" rel="FlipIn">Flip in</li> <li class="TryFlipOut" rel="FlipOut">Flip out</li> <li class="TryScroll" rel="ScrollIn">Scroll in</li> <li class="TryScroll" rel="ScrollOut">Scroll out</li> <li class="TrySingleDoor" rel="SingleDoor">Single Door</li> <li class="TryDoubleDoor" rel="DoubleDoor">Double Door</li> </ul> </div> Here is the link http://www.hieu.co.uk/blog/index.php/imageswitch/ I tried this, $(document).ready(function(){ PreloadImg(); $(".Slash").ImageSwitch({Type:$(this).attr("rel"), NewImage:"images/im"+ImgIdx+".jpg", speed: 4000 }); ImgIdx++; if(ImgIdx>5) ImgIdx = 1; }); I tried this but it gets executed only once.... I want to execute this every 5000ms... Is this possible...

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  • SoundManager2 has irregular latency

    - by Stefan Monov
    I'm playing some notes at regular intervals. Each one is delayed by a random number of milliseconds, creating a jarring irregular effect. How do I fix it? Note: I'm OK with some latency, just as long as it's consistent. Answers of the type "implement your own small SoundManager2 replacement, optimized for timing-sensitive playback" are OK, if you know how to do that :) but I'm trying to avoid rewriting my whole app in flash for now. For an example of app with zero audible latency see the flash-based ToneMatrix. Testcase (see it here live or get it in an zip): <head> <title></title> <script type="text/javascript" src="http://www.schillmania.com/projects/soundmanager2/script/soundmanager2.js"> </script> <script type="text/javascript"> soundManager.url = '.' soundManager.flashVersion = 9 soundManager.useHighPerformance = true soundManager.useFastPolling = true soundManager.autoLoad = true function recur(func, delay) { window.setTimeout(function() { recur(func, delay); func(); }, delay) } soundManager.onload = function() { var sound = soundManager.createSound("test", "test.mp3") recur(function() { sound.play() }, 300) } </script> </head> <body> </body> </html>

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  • Flash As3 Mute Button problems

    - by Lee
    Hey guys, I am trying to create a UI movie clip that can be used across different scenes. It uses variables from the root scope to determine states. When i press the mute button is works fine, however when i try to un-mute things go weird. Sometimes it takes 2 clicks to unmute, sometimes more. It seems random. Muting however seems to work first time.. Any ideas? Main Timeline: var mute:Boolean = false; var playerName = "Fred"; function setMute(vol) { var sTransform:SoundTransform = new SoundTransform(1,0); sTransform.volume = vol; SoundMixer.soundTransform = sTransform; } function toggleMuteBtn(event:Event) { if (mute) { // Sound On, Mute Off mute = false; setMute(1); ui_mc.muteCross_mc.visible = false; } else { // Sound Off, Mute On mute = true; setMute(0); ui_mc.muteCross_mc.visible = true; } } ui_mc Action Script: if (MovieClip(parent).mute == false) { muteCross_mc.visible = false; } mute_btn.addEventListener(MouseEvent.CLICK, MovieClip(parent).toggleMuteBtn);

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  • Are there any 5.1 surround audio switches on the market?

    - by thepurplepixel
    (Somewhat related to this question) I have a set of Logitech 5.1 surround speakers, which use 3 stereo 3.5mm TRS connectors (minijacks) to transfer the audio (the typical green/black/orange audio outputs). I have a Griffin Firewave hooked up to my MacBook Pro, and my desktop has a Realtek ALC889 audio chipset. I have looked for a way to, essentially, switch the speaker inputs between my Firewave and my desktop without having to disconnect the cables from one, route them around my desk, and plug them into the other. I'd love to have something like an old Belkin DB-25/LPT switch, but for these audio cables. Of course, purchasing one and soldering my own cables on the connection terminals is always an option, but, is there a reasonably priced 5.1 audio switch (or 3x stereo) on the market that will accomplish the simple task of switching audio outputs between two computers into a set of 5.1 speakers? Thanks in advance!

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  • Windows XP-64 loses audio sounds, drive letters... why?

    - by Ira Baxter
    Until sometime in early December, I had a wonderfully functioning XP-64 system. It was configured to auto download/install MS patches. I occassionally update the software on it, e.g. Open Office, Adobe Reader, Skype, but I don't fetch hundreds of tools or anything much beyond what I just mentioned. In December, suddenly my audio stopped, and drive letters assigned to various mount points on other machines quit being available. Apparantly, the services that support these (and some others) are now not starting up when I boot/login. There isn't anything obvious in the event log. If I manually restart the associated services, these facilities come back on line and work for awhile (a day) but pretty soon the problem reappears. I don't reboot very often, nor do I log out out much. Hints?

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  • Windows-based video creation with Ken Burns effect

    - by Chris Farmer
    I want to create a video of old photos and I would like to use the Ken Burns effect for more pleasant transitions. I don't think I require inserting any existing video clips into this -- I just want to create a video from my images. It would be nice to be able to add titles and captions, too. Which Windows-based software can help me with this?

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  • Recording Audio from WMP Stream

    - by Jonathan Sampson
    I'm sitting here listening to a radio show that is being broadcast live over an internet stream, but I would like to keep bits and pieces for later-enjoyment. Is there a way I can easily record streams in real-time? I should note also (not sure if it's necessary or not) that this stream requires me to first login before listening.

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  • Quickly switch Win7 volume normalization on/off?

    - by romkyns
    Is there some way to quickly toggle the state of volume normalization in Windows 7? When it's off watching movies late is tricky, and when it's on it messes with music in a bad way. It's a great feature, but argh, it requires me to make my way through so many dialogs... Any solution that requires no more than a couple of clicks or keystrokes is welcome - shortcuts, AutoHotkey, tray icon apps.

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  • Audio card with built-in ground isolator?

    - by Dave Jarvis
    What audio cards would you recommend that eliminate hum, and hard-drive & mouse movement signal interference? Hardware components: Motherboard. Asus P5Q SE Audio. Realtek ALC 1200, 8-Channel High-Definition Audio CODEC (on board) Harddrive. WD Caviar 320 GB Mouse. Logitech Marbleman USB Mixer. Mackie d.4 Pro Amplifier. Sonance Sonamp 260 All components are plugged into the same Monster Power HDP 910 powerbar (does not help eliminate noise). I have no other components plugged in. The computer uses a Monster iCable 1000 to go from mini (on board audio) to RCA (mixer). I have moved the cable as far from other cables as possible. A ground loop isolator between the mixer and on board audio eliminates all noise. I would rather not use a ground loop isolator; an internal audio card that is Linux-compatible (Kubuntu) would be ideal. Suggestions?

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  • No digital audio output with Asus Xonar DG

    - by Lunatik
    I've purchased an Asus Xonar DG as replacement for faulty onboard audio in a Medion 8822 as it has an optical output which is all I really need to feed my HTPC. I uninstalled the previous drivers/devices, switched the PC off, inserted the Asus card, powered up, disabled the onboard audio in the BIOS, then installed the driver that came on the CD (same version as on Asus' website as of today) and everything went perfectly - no errors. I set the audio devices up in Windows and in the Asus utility (SPDIF enabled, 6-ch audio) as I would expect to see them work, but the only thing is I have no digital audio from test tones within Windows/the Asus utility, PCM audio or Dolby Digital from DVD. Analogue audio is fine. I've uninstalled things and reinstalled a couple of times now, as well as trying almost all combinations of analogue/digital outputs but can't get it sorted. Does anyone have any tips on how to get this working? This card has just been released so there isn't much out there to go on. Notes: The light on the toslink port is lit. OS is Vista 32-bit SP2 and all up to date, pretty much a fresh install with almost no 3rd party applications installed This page seems to suggest that a digital output device in Windows is not needed with Xonar cards as it was with the previous Realtek so I have it set to Analog. The only other output device is S/PDIF pass-thru

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  • converting huge MPEG audio files to something smaller

    - by john
    I've got some large MPEG audio files (144 MB each) that I'm looking to convert to something smaller so I can send them out as attachments to an email. Any suggestions on the software to use? I'm looking for something free that will run on Windows. I don't really care what the destination file is, mp3 would be nice. If there's a web service out there that would do this without the need to download any software to my machine, that would be even better, but I would be more than happy just getting it done any way I can. Thanks!

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  • [Windows Live Messenger] Beta sounds

    - by sinni800
    Hello, in a beta version of the Windows Live Messenger they had different sounds once. They weren't like the current ones, they sounded brighter. The normal "dling" when logging in was replaced by a more direct "DIING!". It was only like that in one beta version thought. I was already searching for it when it was replaced back again, but I lost the exe file back then. Anyone know of this? Anyone else? Please!

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