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  • Scheme vs Common Lisp: war stories

    - by SuperElectric
    There are no shortage of vague "Scheme vs Common Lisp" questions on both StackOverflow and on this site, so I want to make this one more focused. The question is for people who have coded in both languages: While coding in Scheme, what specific elements of your Common Lisp coding experience did you miss most? Or, inversely, while coding in Common Lisp, what did you miss from coding in Scheme? I don't necessarily mean just language features. The following are all valid things to miss, as far as the question is concerned: Specific libraries. Specific features of development environments like SLIME, DrRacket, etc. Features of particular implementations, like Gambit's ability to write blocks of C code directly into your Scheme source. And of course, language features. Examples of the sort of answers I'm hoping for: "I was trying to implement X in Common Lisp, and if I had Scheme's first-class continuations, I totally would've just done Y, but instead I had to do Z, which was more of a pain." "Scripting the build process in my Scheme project got increasingly painful as my source tree grew and I linked in more and more C libraries. For my next project, I moved back to Common Lisp." "I have a large existing C++ codebase, and for me, being able to embed C++ calls directly in my Gambit Scheme code was totally worth any shortcomings that Scheme may have vs Common Lisp, even including lack of SWIG support." So, I'm hoping for war stories, rather than general sentiments like "Scheme is a simpler language" etc.

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  • Python productivity VS Java Productivity

    - by toc777
    Over on SO I came across a question regarding which platform, Java or Python is best for developing on Google AppEngine. Many people were boasting of the increased productivity gained from using Python over Java. One thing I would say about the Python vs Java productivity argument, is Java has excellent IDE's to speed up development where as Python is really lacking in this area because of its dynamic nature. So even though I prefer to use Python as a language, I don't believe it gives quite the productivity boost compared to Java especially when using a new framework. Obviously if it were Java vs Python and the only editor you could use was VIM then Python would give you a huge productivity boost but when IDE's are brought into the equation its not as clear cut. I think Java's merits are often solely evaluated on a language level and often on out dated assumptions but Java has many benefits external to the language itself, e.g the JVM (often criticized but offers huge potential), excellent IDE's and tools, huge numbers of third party libraries, platforms etc.. Question, Does Python/related dynamic languages really give the huge productivity boosts often talked about? (with consideration given to using new frameworks and working with medium to large applications).

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  • Are there any empirical studies on the effect of different languages on software quality?

    - by jgre
    The proponents of functional programming languages assert that functional programming makes it easier to reason about code. Those in favor of statically typed languages say that their compilers catch enough errors to make up for the additional complexity of type systems. But everything I read on these topics is based on rational argument, not on empirical data. Are there any empirical studies on what effects the different categories of programming languages have on defect rates or other quality metrics? (The answers to this question seem to indicate that there are no such studies, at least not for the dynamic vs. static debate)

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  • C#: LINQ vs foreach - Round 1.

    - by James Michael Hare
    So I was reading Peter Kellner's blog entry on Resharper 5.0 and its LINQ refactoring and thought that was very cool.  But that raised a point I had always been curious about in my head -- which is a better choice: manual foreach loops or LINQ?    The answer is not really clear-cut.  There are two sides to any code cost arguments: performance and maintainability.  The first of these is obvious and quantifiable.  Given any two pieces of code that perform the same function, you can run them side-by-side and see which piece of code performs better.   Unfortunately, this is not always a good measure.  Well written assembly language outperforms well written C++ code, but you lose a lot in maintainability which creates a big techncial debt load that is hard to offset as the application ages.  In contrast, higher level constructs make the code more brief and easier to understand, hence reducing technical cost.   Now, obviously in this case we're not talking two separate languages, we're comparing doing something manually in the language versus using a higher-order set of IEnumerable extensions that are in the System.Linq library.   Well, before we discuss any further, let's look at some sample code and the numbers.  First, let's take a look at the for loop and the LINQ expression.  This is just a simple find comparison:       // find implemented via LINQ     public static bool FindViaLinq(IEnumerable<int> list, int target)     {         return list.Any(item => item == target);     }         // find implemented via standard iteration     public static bool FindViaIteration(IEnumerable<int> list, int target)     {         foreach (var i in list)         {             if (i == target)             {                 return true;             }         }           return false;     }   Okay, looking at this from a maintainability point of view, the Linq expression is definitely more concise (8 lines down to 1) and is very readable in intention.  You don't have to actually analyze the behavior of the loop to determine what it's doing.   So let's take a look at performance metrics from 100,000 iterations of these methods on a List<int> of varying sizes filled with random data.  For this test, we fill a target array with 100,000 random integers and then run the exact same pseudo-random targets through both searches.                       List<T> On 100,000 Iterations     Method      Size     Total (ms)  Per Iteration (ms)  % Slower     Any         10       26          0.00046             30.00%     Iteration   10       20          0.00023             -     Any         100      116         0.00201             18.37%     Iteration   100      98          0.00118             -     Any         1000     1058        0.01853             16.78%     Iteration   1000     906         0.01155             -     Any         10,000   10,383      0.18189             17.41%     Iteration   10,000   8843        0.11362             -     Any         100,000  104,004     1.8297              18.27%     Iteration   100,000  87,941      1.13163             -   The LINQ expression is running about 17% slower for average size collections and worse for smaller collections.  Presumably, this is due to the overhead of the state machine used to track the iterators for the yield returns in the LINQ expressions, which seems about right in a tight loop such as this.   So what about other LINQ expressions?  After all, Any() is one of the more trivial ones.  I decided to try the TakeWhile() algorithm using a Count() to get the position stopped like the sample Pete was using in his blog that Resharper refactored for him into LINQ:       // Linq form     public static int GetTargetPosition1(IEnumerable<int> list, int target)     {         return list.TakeWhile(item => item != target).Count();     }       // traditionally iterative form     public static int GetTargetPosition2(IEnumerable<int> list, int target)     {         int count = 0;           foreach (var i in list)         {             if(i == target)             {                 break;             }               ++count;         }           return count;     }   Once again, the LINQ expression is much shorter, easier to read, and should be easier to maintain over time, reducing the cost of technical debt.  So I ran these through the same test data:                       List<T> On 100,000 Iterations     Method      Size     Total (ms)  Per Iteration (ms)  % Slower     TakeWhile   10       41          0.00041             128%     Iteration   10       18          0.00018             -     TakeWhile   100      171         0.00171             88%     Iteration   100      91          0.00091             -     TakeWhile   1000     1604        0.01604             94%     Iteration   1000     825         0.00825             -     TakeWhile   10,000   15765       0.15765             92%     Iteration   10,000   8204        0.08204             -     TakeWhile   100,000  156950      1.5695              92%     Iteration   100,000  81635       0.81635             -     Wow!  I expected some overhead due to the state machines iterators produce, but 90% slower?  That seems a little heavy to me.  So then I thought, well, what if TakeWhile() is not the right tool for the job?  The problem is TakeWhile returns each item for processing using yield return, whereas our for-loop really doesn't care about the item beyond using it as a stop condition to evaluate. So what if that back and forth with the iterator state machine is the problem?  Well, we can quickly create an (albeit ugly) lambda that uses the Any() along with a count in a closure (if a LINQ guru knows a better way PLEASE let me know!), after all , this is more consistent with what we're trying to do, we're trying to find the first occurence of an item and halt once we find it, we just happen to be counting on the way.  This mostly matches Any().       // a new method that uses linq but evaluates the count in a closure.     public static int TakeWhileViaLinq2(IEnumerable<int> list, int target)     {         int count = 0;         list.Any(item =>             {                 if(item == target)                 {                     return true;                 }                   ++count;                 return false;             });         return count;     }     Now how does this one compare?                         List<T> On 100,000 Iterations     Method         Size     Total (ms)  Per Iteration (ms)  % Slower     TakeWhile      10       41          0.00041             128%     Any w/Closure  10       23          0.00023             28%     Iteration      10       18          0.00018             -     TakeWhile      100      171         0.00171             88%     Any w/Closure  100      116         0.00116             27%     Iteration      100      91          0.00091             -     TakeWhile      1000     1604        0.01604             94%     Any w/Closure  1000     1101        0.01101             33%     Iteration      1000     825         0.00825             -     TakeWhile      10,000   15765       0.15765             92%     Any w/Closure  10,000   10802       0.10802             32%     Iteration      10,000   8204        0.08204             -     TakeWhile      100,000  156950      1.5695              92%     Any w/Closure  100,000  108378      1.08378             33%     Iteration      100,000  81635       0.81635             -     Much better!  It seems that the overhead of TakeAny() returning each item and updating the state in the state machine is drastically reduced by using Any() since Any() iterates forward until it finds the value we're looking for -- for the task we're attempting to do.   So the lesson there is, make sure when you use a LINQ expression you're choosing the best expression for the job, because if you're doing more work than you really need, you'll have a slower algorithm.  But this is true of any choice of algorithm or collection in general.     Even with the Any() with the count in the closure it is still about 30% slower, but let's consider that angle carefully.  For a list of 100,000 items, it was the difference between 1.01 ms and 0.82 ms roughly in a List<T>.  That's really not that bad at all in the grand scheme of things.  Even running at 90% slower with TakeWhile(), for the vast majority of my projects, an extra millisecond to save potential errors in the long term and improve maintainability is a small price to pay.  And if your typical list is 1000 items or less we're talking only microseconds worth of difference.   It's like they say: 90% of your performance bottlenecks are in 2% of your code, so over-optimizing almost never pays off.  So personally, I'll take the LINQ expression wherever I can because they will be easier to read and maintain (thus reducing technical debt) and I can rely on Microsoft's development to have coded and unit tested those algorithm fully for me instead of relying on a developer to code the loop logic correctly.   If something's 90% slower, yes, it's worth keeping in mind, but it's really not until you start get magnitudes-of-order slower (10x, 100x, 1000x) that alarm bells should really go off.  And if I ever do need that last millisecond of performance?  Well then I'll optimize JUST THAT problem spot.  To me it's worth it for the readability, speed-to-market, and maintainability.

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  • Bridging The Gap Between Developers And Testers With VS 2010

    - by Vincent Grondin
    On January 29th Etienne Tremblay and I presented infront of roughly 120 people in Ottawa a 7 hours "sketch" on how VS 2010 and TFS 2010 can help both devs and testers in their respective work.  The presentation focused on how a testers' work can positively influence a developers' work and vice versa.  The format was quite unusual as I said it's a "sketch" where Etienne and I "ignore" the audience and we do as if we were at work and the audience is sort of "spying" on us.  In all I'm quite pleased with the content we presented and the format sure was alot of fun to render and I think the audience liked it too...  The good news for you people reading this post is that it got RECORDED and it's now available for download in quick 25 to 35 minutes format on the dev teach web site:  http://www.devteach.com/ALM-TFS2010-Bridgingthegap.aspx   There where 2 cameras, one filming us and one capturing the screen for our demos.  We switch from one to another in an intersting flow and Jean-René Roy made sure he kept all our goofs and didn't edit those funny "oups moments" where we screw-up in the scenario...  Mostly educative but hilarious at times !!! I encourage you all to download and watch the 13 episodes...  Follow a day at work for a tester and a developper using VS 2010 and TFS 2010 to improve their chemistry !  Thanks to Jean-René Roy for all the work he's put into this event and to Microsoft and Pyxis for sponsoring the event.

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  • Bridging the gap between developers and testers with VS 2010

    - by Etienne Tremblay
    Hey everyone, I know it’s been an eternity since I blogged but I have so much to do that I unfortunately need to prioritize.  Vincent Grondin and I did a 7h presentation on the new developer and tester tools available in the VS 2010 suite.  It was a blast.  We did it in front of an audience (around 120) and it was taped.  We did it as a play and really didn’t look at the crowd at all we were training each other on the technology. It is now available for anyone that would like to watch it at this location: http://www.devteach.com/ALM-TFS2010-Bridgingthegap.aspx What we covered in the full day event was Migration to TFS 2010 (10h00) 1-Migration of VSS to TFS (20 min.) 2-Automating the Build (Something you can't do with VSS) ( 20 Min.) 3-User story (Real application context for this presentation) (20 min.) 10h00 Pause Manuel Tests by Dev ( 11h30) 4-Adding a tester to the team (Into to MTM) (20 min.) 5-Define tests (what is a white bug) (20 min.) 6-Fix the bug and show Intellitrace and Play back the test (20 min.) 12h15 Lunch Manuel testing for maintenance (13h30) 7- Implement new Feature (web service) and Identify bug with MTM and branch for a production fix and also add a new Build script (20 min.) 8- Fix bug in production branch, Playback tests, merge the change in main branch (20 min.) Manuel testing with the lab manager (14h30) 9- Intro to Lab manager and environment (20 min.) 10- Change build script to deploy to lab and test with web service in lab environment. (20 min.) 15h15 Pause Automate UI test with CodeUI (15h30) 11- Reducing the effort of testing the UI (20 min.) 12- Repeating testing to make sure the application is working properly (20 min.) 13- Automate Coded UI with the Lab environment (20 min.) 16h30 Conclusions As you can see lots of stuff!! Enjoy the show and let us know how you like it Cheers, ET Technorati Tags: VS 2010,Testing Tools,ALM,Training

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  • TDD - Outside In vs Inside Out

    - by Songo
    What is the difference between building an application Outside In vs building it Inside Out using TDD? These are the books I read about TDD and unit testing: Test Driven Development: By Example Test-Driven Development: A Practical Guide: A Practical Guide Real-World Solutions for Developing High-Quality PHP Frameworks and Applications Test-Driven Development in Microsoft .NET xUnit Test Patterns: Refactoring Test Code The Art of Unit Testing: With Examples in .Net Growing Object-Oriented Software, Guided by Tests---This one was really hard to understand since JAVA isn't my primary language :) Almost all of them explained TDD basics and unit testing in general, but with little mention of the different ways the application can be constructed. Another thing I noticed is that most of these books (if not all) ignore the design phase when writing the application. They focus more on writing the test cases quickly and letting the design emerge by itself. However, I came across a paragraph in xUnit Test Patterns that discussed the ways people approach TDD. There are 2 schools out there Outside In vs Inside Out. Sadly the book doesn't elaborate more on this point. I wish to know what is the main difference between these 2 cases. When should I use each one of them? To a TDD beginner which one is easier to grasp? What is the drawbacks of each method? Is there any materials out there that discuss this topic specifically?

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  • Some non-generic collections

    - by Simon Cooper
    Although the collections classes introduced in .NET 2, 3.5 and 4 cover most scenarios, there are still some .NET 1 collections that don't have generic counterparts. In this post, I'll be examining what they do, why you might use them, and some things you'll need to bear in mind when doing so. BitArray System.Collections.BitArray is conceptually the same as a List<bool>, but whereas List<bool> stores each boolean in a single byte (as that's what the backing bool[] does), BitArray uses a single bit to store each value, and uses various bitmasks to access each bit individually. This means that BitArray is eight times smaller than a List<bool>. Furthermore, BitArray has some useful functions for bitmasks, like And, Xor and Not, and it's not limited to 32 or 64 bits; a BitArray can hold as many bits as you need. However, it's not all roses and kittens. There are some fundamental limitations you have to bear in mind when using BitArray: It's a non-generic collection. The enumerator returns object (a boxed boolean), rather than an unboxed bool. This means that if you do this: foreach (bool b in bitArray) { ... } Every single boolean value will be boxed, then unboxed. And if you do this: foreach (var b in bitArray) { ... } you'll have to manually unbox b on every iteration, as it'll come out of the enumerator an object. Instead, you should manually iterate over the collection using a for loop: for (int i=0; i<bitArray.Length; i++) { bool b = bitArray[i]; ... } Following on from that, if you want to use BitArray in the context of an IEnumerable<bool>, ICollection<bool> or IList<bool>, you'll need to write a wrapper class, or use the Enumerable.Cast<bool> extension method (although Cast would box and unbox every value you get out of it). There is no Add or Remove method. You specify the number of bits you need in the constructor, and that's what you get. You can change the length yourself using the Length property setter though. It doesn't implement IList. Although not really important if you're writing a generic wrapper around it, it is something to bear in mind if you're using it with pre-generic code. However, if you use BitArray carefully, it can provide significant gains over a List<bool> for functionality and efficiency of space. OrderedDictionary System.Collections.Specialized.OrderedDictionary does exactly what you would expect - it's an IDictionary that maintains items in the order they are added. It does this by storing key/value pairs in a Hashtable (to get O(1) key lookup) and an ArrayList (to maintain the order). You can access values by key or index, and insert or remove items at a particular index. The enumerator returns items in index order. However, the Keys and Values properties return ICollection, not IList, as you might expect; CopyTo doesn't maintain the same ordering, as it copies from the backing Hashtable, not ArrayList; and any operations that insert or remove items from the middle of the collection are O(n), just like a normal list. In short; don't use this class. If you need some sort of ordered dictionary, it would be better to write your own generic dictionary combining a Dictionary<TKey, TValue> and List<KeyValuePair<TKey, TValue>> or List<TKey> for your specific situation. ListDictionary and HybridDictionary To look at why you might want to use ListDictionary or HybridDictionary, we need to examine the performance of these dictionaries compared to Hashtable and Dictionary<object, object>. For this test, I added n items to each collection, then randomly accessed n/2 items: So, what's going on here? Well, ListDictionary is implemented as a linked list of key/value pairs; all operations on the dictionary require an O(n) search through the list. However, for small n, the constant factor that big-o notation doesn't measure is much lower than the hashing overhead of Hashtable or Dictionary. HybridDictionary combines a Hashtable and ListDictionary; for small n, it uses a backing ListDictionary, but switches to a Hashtable when it gets to 9 items (you can see the point it switches from a ListDictionary to Hashtable in the graph). Apart from that, it's got very similar performance to Hashtable. So why would you want to use either of these? In short, you wouldn't. Any gain in performance by using ListDictionary over Dictionary<TKey, TValue> would be offset by the generic dictionary not having to cast or box the items you store, something the graphs above don't measure. Only if the performance of the dictionary is vital, the dictionary will hold less than 30 items, and you don't need type safety, would you use ListDictionary over the generic Dictionary. And even then, there's probably more useful performance gains you can make elsewhere.

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  • Programming in academic environment vs industry environment [closed]

    - by user200340
    Possible Duplicate: Differences between programming in school vs programming in industry? This is a general discussion about programming in the industry environment. The background story is that my colleague sent me a very interesting article called "10 Things Entrepreneurs Don’t Learn in College." The first point in that post is about the author's experience of programming in the academic environment vs industry environment. After finishing a 4 year Computer Science degree course, I am currently working in the academic environment as a developer, mainly writing Java, J2EE, Javascript code. I know there are differences between academic programming and industry programming, but I was shocked after reading that post. Trying to avoid this happening on me in the future, or the others. Can anyone from industry give some general advice about how to program in industry. For example, What exactly happens when a task is received? What is the flow from the beginning to the end? What are the main differences between the programming in industry and academia? Is it more structured? Are more frameworks used? It would be great if some code examples could be given. Thanks.

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  • .NET Demon support for VS 11 dark theme

    - by Alex.Davies
    I'm pleased to announce that .NET Demon will be shipping simultaneously with Visual Studio 11, whenever it ends up being released. That means we're going to make sure that a version of .NET Demon is released very near to the Visual Studio 11 final release which supports the new version of VS fully. The interesting part of this support is going to be the new dark theme of VS, which I'm looking forward to using. I'm told dark colours reduce eye strain for developers. It's important that extensions like .NET Demon switch to a dark theme when the rest of the IDE changes, or the dark theme will look silly. Unfortunately, none of my favourite extensions look right in the dark theme yet, so even though I use Visual Studio 11 beta for my day-to-day development already, I can't use the dark theme. Luckily .NET Demon uses WPF throughout, and the team at Microsoft are helping us to use the WPF Style system to make it easy for me to implement the support without having to add colour attributes to all the controls manually. We should have dark theme support in .NET Demon in the next month or so.

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  • Inheritance vs composition in this example

    - by Gerenuk
    I'm wondering about the differences between inheritance and composition examined with concrete code relevant arguments. In particular my example was Inheritance: class Do: def do(self): self.doA() self.doB() def doA(self): pass def doB(self): pass class MyDo(Do): def doA(self): print("A") def doB(self): print("B") x=MyDo() vs Composition: class Do: def __init__(self, a, b): self.a=a self.b=b def do(self): self.a.do() self.b.do() x=Do(DoA(), DoB()) (Note for composition I'm missing code so it's not actually shorter) Can you name particular advantages of one or the other? I'm think of: composition is useful if you plan to reuse DoA() in another context inheritance seems easier; no additional references/variables/initialization method doA can access internal variable (be it a good or bad thing :) ) inheritance groups logic A and B together; even though you could equally introduce a grouped delegate object inheritance provides a preset class for the users; with composition you'd have to encapsule the initialization in a factory so that the user does have to assemble the logic and the skeleton ... Basically I'd like to examine the implications of inheritance vs composition. I heard often composition is prefered, but I'd like to understand that by example. Of course I can always start with one and refactor later to the other.

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  • Choosing open source vs. proprietary CMS

    - by jkneip
    Hi- I've been tasked with redesigning a website for a small academic library. While only in charge of the site for 6 months, we've been maintaining static html pages edited in Dreamweaver for years. Last count of our total pages is around 400. Our university is going with an enterprise level solution called Sitefinity, although we maintain our own domain and are responsible to maintain our own presense. Some background-my library has a couple Microsoft IIS servers on which this static html site has been running. I'm advocating for the implementation of a CMS while doing this redesign. The problem is I'm basically the lone webmaster so I have no one to agree or disagree with my choice. There are also only 1-2 content editors right know for the site but a CMS could change that factor. I would like to use the functionality of having servers that run .NET and MS SQL but am more experience setting up and maintaining open source software like Wordpress or Drupal on web hosts. My main concern is choosing a CMS that will be easy to update / maintain / deal with upgrades (i.e., support) in case I'm not there in the future. So I'm wondering how to factor in the open source CMS vs. a relatively inexpensive commercial CMS decision and whether choosing PHP/MySQL vs. ASP.net framework for development environment will play into my decision. Thanks for any input that can be offered based on the details I've given. Thanks, Jason

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  • Translate Java class with static attributes and Annotation to Scala equivalent

    - by ifischer
    I'm currently trying to "translate" the following Java class to an equivalent Scala class. It's part of a JavaEE6-application and i need it to use the JPA2 MetaModel. import javax.persistence.metamodel.SingularAttribute; import javax.persistence.metamodel.StaticMetamodel; @StaticMetamodel(Person.class) public class Person_ { public static volatile SingularAttribute<Person, String> name; } A dissassembling of the compiled class file reveals the following information for the compiled file: > javap Person_.class : public class model.Person_ extends java.lang.Object{ public static volatile javax.persistence.metamodel.SingularAttribute name; public model.Person_(); } So now i need an equivalent Scala file that has the same structure, as JPA depends on it, cause it resolves the attributes by reflection to make them accessible at runtime. So the main problem i think is that the attribute is static, but the Annotation has to be on an (Java)Object (i guess) My first naive attempt to create a Scala equivalent is the following: @StaticMetamodel(classOf[Person]) class Person_ object Person_ { @volatile var name:SingularAttribute[Person, String] = _; } But the resulting classfile is far away from the Java one, so it doesn't work. When trying to access the attributes at runtime, e.g. "Person_.firstname", it resolves to null, i think JPA can't do the right reflection magic on the compiled classfile (the Java variant resolves to an instance of org.hibernate.ejb.metamodel.SingularAttributeImpl at runtime). > javap Person_.class : public class model.Person_ extends java.lang.Object implements scala.ScalaObject{ public static final void name_$eq(javax.persistence.metamodel.SingularAttribute); public static final javax.persistence.metamodel.SingularAttribute name(); public model.Person_(); } > javap Person_$.class : public final class model.Person__$ extends java.lang.Object implements scala.ScalaObject public static final model.Person__$ MODULE$; public static {}; public javax.persistence.metamodel.SingularAttribute name(); public void name_$eq(javax.persistence.metamodel.SingularAttribute); } So now what i'd like to know is if it's possible at all to create a Scala equivalent of the Java class? It seems to me that it's absolutely not, but maybe there is a workaround or something (except just using Java, but i want my app to be in Scala where possible) Any ideas, anyone? Thanks in advance!

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  • UITableView: Handle cell selection in a mixed cell table view static and dynamic cells

    - by AlexR
    I am trying to mix dynamic and static cells in a grouped table view: I would like to get two sections with static cells at the top followed by a section of dynamic cells (please refer to the screenshot below). I have set the table view contents to static cells. Edit Based on AppleFreak's advice I have changed my code as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell; if (indexPath.section <= 1) { // section <= 1 indicates static cells cell = [super tableView:tableView cellForRowAtIndexPath:indexPath]; } else { // section > 1 indicates dynamic cells CellIdentifier = [NSString stringWithFormat:@"section%idynamic",indexPath.section]; cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; } return cell; } However, my app crashes with error message Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' for section 0 and row 0. The cell returned from cell = [super tableView:tableView cellForRowAtIndexPath:indexPath] for section 0 and row 0 is nil. What is wrong with my code? Could there be any problems with my outlets? I haven't set any outlets because I am subclassing UITableViewController and supposedly do not any outlets for tableview to be set (?). Any suggestions on how to better do it? Edit II I have recreated my scene in storyboard (please refer to my updated screen shot above) and rewritten the view controller in order to start from a new base. I have also read the description in Apple's forum as applefreak suggested. However, I run in my first problem with the method numberOfSectionsInTableView:tableView, in which I increment the number of static sections (two) by one. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [super numberOfSectionsInTableView:tableView] + 1 ; } The app crashed with the error message: Terminating app due to uncaught exception 'NSRangeException', reason: '* -[__NSArrayI objectAtIndex:]: index 2 beyond bounds [0 .. 1]' Why is this code not working for me even though I followed Apple's and applefreak recommendations? It is possible that the tableView has changed a bit in iOS 6? Solution: I got this to work now using AppleFreaks code sample in his answer below. Thank you, AppleFreak! Edit III: Cell Selection: How can I handle cell selection in a mixed (dynamic and static cells) cell table view? When do I call super and when do I call self tableView? When I use [[super tableView] selectRowAtIndexPath:indexPath animated:NO scrollPosition:UITableViewScrollPositionNone] and try to check for the selected index paths with: UITableView *tableView = [super tableView]; if ( [[tableView indexPathForSelectedRow] isEqual:customGrowthIndexPath] ) { .. } I get an return value of nil. As I can't find the source of my error, I really would appreciate your help

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  • C++: Templates for static functions?

    - by Rosarch
    I have a static Utils class. I want certain methods to be templated, but not the entire class. How do I do this? This fails: #pragma once #include <string> using std::string; class Utils { private: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); public: static void PrintLine(const string& line, int tabLevel = 0); static string getTabs(int tabLevel); template<class InputIterator, class Predicate> static set<char> Utils::findAll_if(InputIterator begin, InputIterator end, Predicate pred); }; Error: utils.h(10): error C2143: syntax error : missing ';' before '<' utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C2238: unexpected token(s) preceding ';' utils.h(10): error C2988: unrecognizable template declaration/definition utils.h(10): error C2059: syntax error : '<' What am I doing wrong? What is the correct syntax for this? Incidentally, I'd like to templatize the return value, too. So instead of: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); I'd have: template<class return_t, class InputIterator, class Predicate> static return_t findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); How would I specify that: 1) return_t must be a set of some sort 2) InputIterator must be an iterator 3) InputIterator's type must work with return_t's type. Thanks.

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  • Set up two IP addresses with one gateway?

    - by Ahmed
    I would like to ask if it is possible to set up two static IPs from same subnet through one gateway? and How if it is? What I am interested in is described here Routing for multiple uplinks/providers, but in my case I have two IP addresses from one provider, both are on same subnet and off course I have internet access on both. I have two NICs, but I don't mind to go with one if that makes it possible. Any thought is appreciated!

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  • IntelliSense for Razor Hosting in non-Web Applications

    - by Rick Strahl
    When I posted my Razor Hosting article a couple of weeks ago I got a number of questions on how to get IntelliSense to work inside of Visual Studio while editing your templates. The answer to this question is mainly dependent on how Visual Studio recognizes assemblies, so a little background is required. If you open a template just on its own as a standalone file by clicking on it say in Explorer, Visual Studio will open up with the template in the editor, but you won’t get any IntelliSense on any of your related assemblies that you might be using by default. It’ll give Intellisense on base System namespace, but not on your imported assembly types. This makes sense: Visual Studio has no idea what the assembly associations for the single file are. There are two options available to you to make IntelliSense work for templates: Add the templates as included files to your non-Web project Add a BIN folder to your template’s folder and add all assemblies required there Including Templates in your Host Project By including templates into your Razor hosting project, Visual Studio will pick up the project’s assembly references and make IntelliSense available for any of the custom types in your project and on your templates. To see this work I moved the \Templates folder from the samples from the Debug\Bin folder into the project root and included the templates in the WinForm sample project. Here’s what this looks like in Visual Studio after the templates have been included:   Notice that I take my original example and type cast the Context object to the specific type that it actually represents – namely CustomContext – by using a simple code block: @{ CustomContext Model = Context as CustomContext; } After that assignment my Model local variable is in scope and IntelliSense works as expected. Note that you also will need to add any namespaces with the using command in this case: @using RazorHostingWinForm which has to be defined at the very top of a Razor document. BTW, while you can only pass in a single Context 'parameter’ to the template with the default template I’ve provided realize that you can also assign a complex object to Context. For example you could have a container object that references a variety of other objects which you can then cast to the appropriate types as needed: @{ ContextContainer container = Context as ContextContainer; CustomContext Model = container.Model; CustomDAO DAO = container.DAO; } and so forth. IntelliSense for your Custom Template Notice also that you can get IntelliSense for the top level template by specifying an inherits tag at the top of the document: @inherits RazorHosting.RazorTemplateFolderHost By specifying the above you can then get IntelliSense on your base template’s properties. For example, in my base template there are Request and Response objects. This is very useful especially if you end up creating custom templates that include your custom business objects as you can get effectively see full IntelliSense from the ‘page’ level down. For Html Help Builder for example, I’d have a Help object on the page and assuming I have the references available I can see all the way into that Help object without even having to do anything fancy. Note that the @inherits key is a GREAT and easy way to override the base template you normally specify as the default template. It allows you to create a custom template and as long as it inherits from the base template it’ll work properly. Since the last post I’ve also made some changes in the base template that allow hooking up some simple initialization logic so it gets much more easy to create custom templates and hook up custom objects with an IntializeTemplate() hook function that gets called with the Context and a Configuration object. These objects are objects you can pass in at runtime from your host application and then assign to custom properties on your template. For example the default implementation for RazorTemplateFolderHost does this: public override void InitializeTemplate(object context, object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; // Just use the entire ConfigData as the model, but in theory // configData could contain many objects or values to set on // template properties this.Model = config.ConfigData as TModel; } to set up a strongly typed Model and the Request object. You can do much more complex hookups here of course and create complex base template pages that contain all the objects that you need in your code with strong typing. Adding a Bin folder to your Template’s Root Path Including templates in your host project works if you own the project and you’re the only one modifying the templates. However, if you are distributing the Razor engine as a templating/scripting solution as part of your application or development tool the original project is likely not available and so that approach is not practical. Another option you have is to add a Bin folder and add all the related assemblies into it. You can also add a Web.Config file with assembly references for any GAC’d assembly references that need to be associated with the templates. Between the web.config and bin folder Visual Studio can figure out how to provide IntelliSense. The Bin folder should contain: The RazorHosting.dll Your host project’s EXE or DLL – renamed to .dll if it’s an .exe Any external (bin folder) dependent assemblies Note that you most likely also want a reference to the host project if it contains references that are going to be used in templates. Visual Studio doesn’t recognize an EXE reference so you have to rename the EXE to DLL to make it work. Apparently the binary signature of EXE and DLL files are identical and it just works – learn something new everyday… For GAC assembly references you can add a web.config file to your template root. The Web.config file then should contain any full assembly references to GAC components: <configuration> <system.web> <compilation debug="true"> <assemblies> <add assembly="System.Web.Mvc, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> <add assembly="System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> <add assembly="System.Web.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> </assemblies> </compilation> </system.web> </configuration> And with that you should get full IntelliSense. Note that if you add a BIN folder and you also have the templates in your Visual Studio project Visual Studio will complain about reference conflicts as it’s effectively seeing both the project references and the ones in the bin folder. So it’s probably a good idea to use one or the other but not both at the same time :-) Seeing IntelliSense in your Razor templates is a big help for users of your templates. If you’re shipping an application level scripting solution especially it’ll be real useful for your template consumers/users to be able to get some quick help on creating customized templates – after all that’s what templates are all about – easy customization. Making sure that everything is referenced in your bin folder and web.config is a good idea and it’s great to see that Visual Studio (and presumably WebMatrix/Visual Web Developer as well) will be able to pick up your custom IntelliSense in Razor templates.© Rick Strahl, West Wind Technologies, 2005-2011Posted in Razor  

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Hardening non-root standalone Linux Tomcat install

    - by NoozNooz42
    I want to know if you have any tips as to how to strengthen the security of a non-root install of Tomcat in standalone mode once Tomcat is already installed in a non-root account, in standalone mode. I precise this because, for example, I'm not at all interested by the answers given here (because both Java and Tomcat requires root priviledges there to be installed and I've got zero interest in running jsvc): http://serverfault.com/questions/43765 So far, here's what I've done for my non-root standalone Tomcat 6 install: download and install the JRE .bin provided by Oracle/Sun (no need to be root here) (no need for a full JDK anymore right seen that Jasper [Tomcat's JSP engine] has its own compiler now right?) download and tar -xzf tomcat 6 (no need to be root here) set up transparent port-forwarding (must be root here) Note that my distribution is a Debian one and I have exactly zero interest in downloading Debian package / backports / whatever... Because, once again, I DO NOT want to need to be root to install Java & Tomcat. The only moment I needed to be root was to configure the firewall to transparently do the port forwarding 80 <-- 8080 and 443 <-- 8443. I then deleted all the default webapps but one: cd ~/apache-tomcat-6.0.26/webapps rm -rf docs rm -rf examples/ rm -rf manager/ rm -rf ROOT/ What about the directory ~/apache-tomcat-6.0.26/webapps/host-manager, do I need it or can I delete it? So, once I've installed Tomcat standalone in a non-root account (and taken into account that I don't want to enter the root password anymore and that I don't plan to install the whole Apache shebang), what more can I do? Are there connectors I can disable? (how?)

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  • Ignore non-unicode programs language when installing software

    - by mitya
    This is something that is driving me nuts for a while and I haven't been able to find a solution for this problem anywhere. I am running Windows 7 and my "Language for non-Unicode programs" setting is set to Russian. I need for some non-unicode software that has a Russian UI. However, for most of my software I prefer to use the English UI. A lot of software out there is multilingual and is too smart for my liking. When installing, it switches the UI to Russian and the software UI stays in Russian after the installation without an option to change that, besides setting the "non-unicode language" to English. It switches back to Russian once I revert the setting and reboot. Most of the time it is driver software, i.e: Intel, HP, etc. How can force the installation to run English and stay that way after install, ignoring the "Language for non-Unicode programs" setting? Now, I understand this might be specific to the installer: MSI, Install Shield, etc. But any solution will be good, even if I have to apply it for every software installation. Thanks in advance for any helpful information!

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  • NDepend tool – Why every developer working with Visual Studio.NET must try it!

    - by hajan
    In the past two months, I have had a chance to test the capabilities and features of the amazing NDepend tool designed to help you make your .NET code better, more beautiful and achieve high code quality. In other words, this tool will definitely help you harmonize your code. I mean, you’ve probably heard about Chaos Theory. Experienced developers and architects are already advocates of the programming chaos that happens when working with complex project architecture, the matrix of relationships between objects which simply even if you are the one who have written all that code, you know how hard is to visualize everything what does the code do. When the application get more and more complex, you will start missing a lot of details in your code… NDepend will help you visualize all the details on a clever way that will help you make smart moves to make your code better. The NDepend tool supports many features, such as: Code Query Language – which will help you write custom rules and query your own code! Imagine, you want to find all your methods which have more than 100 lines of code :)! That’s something simple! However, I will dig much deeper in one of my next blogs which I’m going to dedicate to the NDepend’s CQL (Code Query Language) Architecture Visualization – You are an architect and want to visualize your application’s architecture? I’m thinking how many architects will be really surprised from their architectures since NDepend shows your whole architecture showing each piece of it. NDepend will show you how your code is structured. It shows the architecture in graphs, but if you have very complex architecture, you can see it in Dependency Matrix which is more suited to display large architecture Code Metrics – Using NDepend’s panel, you can see the code base according to Code Metrics. You can do some additional filtering, like selecting the top code elements ordered by their current code metric value. You can use the CQL language for this purpose too. Smart Search – NDepend has great searching ability, which is again based on the CQL (Code Query Language). However, you have some options to search using dropdown lists and text boxes and it will generate the appropriate CQL code on fly. Moreover, you can modify the CQL code if you want it to fit some more advanced searching tasks. Compare Builds and Code Difference – NDepend will also help you compare previous versions of your code with the current one at one of the most clever ways I’ve seen till now. Create Custom Rules – using CQL you can create custom rules and let NDepend warn you on each build if you break a rule Reporting – NDepend can automatically generate reports with detailed stats, graph representation, dependency matrixes and some additional advanced reporting features that will simply explain you everything related to your application’s code, architecture and what you’ve done. And that’s not all. As I’ve seen, there are many other features that NDepend supports. I will dig more in the upcoming days and will blog more about it. The team who built the NDepend have also created good documentation, which you can find on the NDepend website. On their website, you can also find some good videos that will help you get started quite fast. It’s easy to install and what is very important it is fully integrated with Visual Studio. To get you started, you can watch the following Getting Started Online Demo and Tutorial with explanations and screenshots. If you are interested to know more about how to use the features of this tool, either visit their website or wait for my next blogs where I will show some real examples of using the tool and how it helps make your code better. And the last thing for this blog, I would like to copy one sentence from the NDepend’s home page which says: ‘Hence the software design becomes concrete, code reviews are effective, large refactoring are easy and evolution is mastered.’ Website: www.ndepend.com Getting Started: http://www.ndepend.com/GettingStarted.aspx Features: http://www.ndepend.com/Features.aspx Download: http://www.ndepend.com/NDependDownload.aspx Hope you like it! Please do let me know your feedback by providing comments to my blog post. Kind Regards, Hajan

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  • S#arp Architecture 1.5 released

    - by AlecWhittington
    The past two weeks have been wonderful for me, spending 12 days on Oahu, Hawaii. Then followed up with the S#arp Architecture 1.5 release. It has been a short 4 months since taking over as the project lead and this is my first major milestone. With this release, we advance S# even more forward with the ASP.NET MVC 2 enhancements. What's is S#? Pronounced "Sharp Architecture," this is a solid architectural foundation for rapidly building maintainable web applications leveraging the ASP.NET MVC framework...(read more)

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  • Microsoft’s Contribution to jQuery – Client Templating

    - by joelvarty
    I am interested to see the community’s response to Microsoft’s contributions to jQuery.  I have been using jTemplates on and off in my apps for a while, but I will certainly check out the new templating plugins put forth by MS and explained here by Scott Guthrie. It may be that some are against the very idea of a company like Microsoft being involved with jQuery, and Scott explains the process with the following: “jQuery has a fantastic developer community, and a very open way to propose suggestions and make contributions.  Microsoft is following the same process to contribute to jQuery as any other member of the community.” I think we can take this in one of two ways:  It’s great that Microsoft sees themselves as a part of a greater community that they can support. It’s the first step in Microsoft’s attempt to usurp the community and have greater control over the web, it’s standards, and it’s developer community. Personally, I believe Microsoft sees the world (and the web) differently from how they did back when IE had more than %80 of the browser market.  Now, in order to keep it’s development products relevant, they are pushing Asp.Net (as they have been for a few years) towards a more open strategy that’s more “web-like” in my opinion. These contributions to jQuery are a good thing, I think.  Now, let’s go try out these new plug-ins and see if they stack up… more later - joel

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