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  • Getting the PC speaker to beep

    - by broiyan
    There has been much written on getting the beep sound from Ubuntu releases over the years. Example: fixing the beep My needs are slightly different in that I do not want to ensure sound card beeps are functioning. Instead, I want PC speaker beeps, the kind produced by the original built-in speaker because I believe they will produce less CPU load. I have confirmed that my computer has the PC speaker by unplugging the external speakers and shutting down Ubuntu. At some point in the shutdown and restart process a beep is heard even though the external speakers have no power. I have tried the following: In /etc/modprobe.d/blacklist.conf, turn these lines into comments: #blacklist snd_pcsp #blacklist pcspkr In .bashrc /usr/bin/xset b on /usr/bin/xset b 100 Enable in the gnome terminal: Edit Profile Prefs General Terminal Bell Ensure no "mute" selections in: System Prefs Sound various tabs (uncheck them all). Select "Enable window and button sounds" in: System Prefs Sound Sound Effects In gconf-editor desktop gnome sound, select the three sound check boxes. In gconf-editor apps metacity general select the audible bell check box. Still I get no PC speaker beeps when I send code 7 to the console via my Java program or use echo -e '\a' on the bash command line. What else should I try? Update Since my goal is to minimize load on the CPU, here is a comparison of elapsed times. Each test is for 100,000 iterations. Each variant was performed three times so three results are presented for each. printwriter.format("%c", 7); // 1.3 seconds, 1.5 seconds, 1.5 seconds Toolkit.getDefaultToolkit().beep(); // 0.8 seconds, 0.3 seconds, 0.5 seconds try { Runtime.getRuntime().exec("beep"); } catch (IOException e) { } // 10.3 seconds, 16.3 seconds, 11.4 seconds These runs were done inside Eclipse so multiply by some value less than 1 for standalone execution. Unfortunately, Toolkit's beep is silent on my computer and so is code 7. The beep utility works but has the most cost.

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  • A simple free MIDI implementation in Java besides javax.sound.midi: Are there any?

    - by Peterdk
    The problem is: Android doesn't implement javax.sound.midi. I need a simple free library that allows me to create simple 1-track midi files. I searched the net for it, but can't really find anything, since everything uses javax.sound.midi . The license needs to be one where I don't need to opensource my linked app. Any ideas? I also looked into the fileformat itself. However, I am totally not familiar with working with bytes, hexidecimal stuff etc. So, other option is: are there any simple midi implementations that I can use as reference?

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  • C#: Replicating keyboard shortcuts in textbox, how do I prevent the beep sound caused by alt key pre

    - by Michael Johnson
    I'm creating a routine that allows the user to replicate keyboard shortcuts into a textbox for 'custom keyboard shortcuts' customization, but everytime the alt key is pressed with another letter, it produces another sound. I'm capturing the keys in the textbox_keydown event to parse the modifiers + other keys into a readable Shift + A or Ctrl + Shift + B manner into that very same textbox. Should I be doing this in a different event like textbox_previewkey instead of textbox_keydown? How can I prevent the alt modifier key + a letter or number causing the Beep sound? the textbox is just a normal .net 3.5 textbox with the only edited properties of it being the ReadOnly property to false. Is there a better way I could re-do this? I'm currently just checking that if any modifiers keys are pressed and then + a-z or 0-9, then to go ahead and input the appropriately pressed keys into that same textbox like Shift + A or Ctrl + Shift + Y.

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  • How to prevent the beep sound caused by alt key pressed in a WinForms TextBox?

    - by Michael Johnson
    I'm creating a routine that allows the user to replicate keyboard shortcuts into a textbox for 'custom keyboard shortcuts' customization, but every time the alt key is pressed with another letter, it produces another sound. I'm capturing the keys in the textbox_keydown event to parse the modifiers + other keys into a readable Shift + A or Ctrl + Shift + B manner into that very same textbox. Should I be doing this in a different event like textbox_previewkey instead of textbox_keydown? How can I prevent the alt modifier key + a letter or number causing the Beep sound? the textbox is just a normal .net 3.5 textbox with the only edited properties of it being the ReadOnly property to false. Is there a better way I could re-do this? I'm currently just checking that if any modifiers keys are pressed and then + a-z or 0-9, then to go ahead and input the appropriately pressed keys into that same textbox like Shift + A or Ctrl + Shift + Y.

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  • What Is Causing The Humming Sound On My Website?

    - by Draven Vestatt
    I've noticed this on a handful of websites on the web. Sometimes there will be a low humming sound, that doesn't increase or decrease with volume. I've searched the web, and I can't find anything addressing it. My website that I've working on(still under construction): http://nottheactualaddress.com Do you hear a low humming sound? The audio is low even if you turn up your volume. If so, what do you think is causing it? It's driving me crazy...

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  • Help me convert my gaming headset plugs (mic & stereo sound) to a single 2.5mm monaural plug

    - by Flotsam N. Jetsam
    I have a seldom used piece of computer hardware I'd like to connect a gaming headset to. The headset has two 3.5mm plugs (mic and sound) like this: The jack I need to plug into is a 2.5mm monaural (don't ask me why--I know it sounds goofy but it's for someone else who's very picky). I googled a few different ways but I could only find splitters such as this for going from 2 x 3.5mm to 1 3.5mm. If I could find one that could combine it properly to 1 3.5mm, I could then find a 3.5mm to 2.5mm adapter. I know I could probably vivisect and work something out, but I need it to be very clean. Any ideas?

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  • How do I force Windows to play sound through the speakers only when a USB headset isn't connected?

    - by Phoexo
    I'm using a speaker set connected through the green audio jack and a headset which I connect through USB. My problem is that every time I connect/disconnect my headset, I have to go through a lot of settings/restart some programs to make the sound go through the speakers again. What I want is to have audio play through the headset when it's connected, but if I disconnect the headset, I want the audio to automatically play through the speakers. For example, if I connect/disconnect the headset while listening to music, I have to restart the application to make the music play through the correct speaker/headset, and it shouldn't be that inconvenient. (I found this somewhat relevant topic, but the problem is that it doesn't really give an answer. (Also, it is 2 years old.))

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  • Play music by Operator in asterisk?

    - by Rev
    Hi I want in call duration between operator and caller,play sound for operator(something like hold music). But in order to play this sound, operator must dial unique code and then sound will be play for caller, and caller only hear that sound file! After that (sound fully played), caller back to operator's queue or something like this. So is this possible to do or not? (if possible, post dial-plan for this too)

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  • Play music by Operator in asterisk?

    - by Rev
    Hi I want in call duration between operator and caller,play sound for operator(something like hold music). But in order to play this sound, operator must dial unique code and then sound will be play for caller, and caller only hear that sound file! After that (sound fully played), caller back to operator's queue or something like this. So is this possible to do or not? (if possible, post dial-plan for this too)

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  • PC monitors shut off and system hangs while playing 3D games, but sound continues - Diagnosis?

    - by Jon Schneider
    Two days ago, I started running into a problem with my Windows PC: The PC's two connected monitors simultaneously lose signal and go black (as though the PC had been powered off). The keyboard's Numlock, Capslock, and Scroll Lights will become "stuck" in their current positions, as though the PC is hung. (For example, the Numlock light on the keyboard remains lit regardless of me pressing the Numlock key repeatedly.) No keyboard input does anything. (Ctrl+Alt+Del, Ctrl+Shift+Esc, Ctrl+C, etc.) However -- Whatever sound/music the PC was playing continues to play, and the PC's fans continue running, so the PC hasn't powered itself off or rebooted itself. Opening up the case, the graphics card is pretty hot to the touch. I had this happen 3 times in one evening. In all cases, I was playing a game with 3D graphics when the problem occurred (Torchlight, Minecraft, Magic: The Gathering 2012, Avadon: The Black Fortress demo). I have yet to have the problem happen when I'm not playing a game. This system has been running stable for about 2.5 years prior to this. I didn't make any changes to the system prior to the problem starting to occur. System specs: OS: Windows 7 64-bit Processor: Intel Core 2 Duo E7200 Wolfdale 2.53GHz Video Card: XFX GeForce 9800 GT 512 MB Motherboard: Foxconn P45A-S LGA 775 Intel ATX RAM: Corsair 4 GB (2x 2GB) DDR2-800 (PC2 6400) Full specs: New PC 2008 Troubleshooting tried so far (the problem occurred again after taking each of these steps, one at a time): Updated the video drivers with the latest drivers from NVidia's site. Opened up the case and cleaned out the video card and processor fans (both were pretty dirty). Installed and ran temperature monitor software. The processor idles at about 50 degrees C, and goes up to about 63 degrees C while playing a game (seems on the warm side, but not excessively so?). The software wasn't able to report the temperature of the GPU -- not sure this particular GPU supports software temperature readout? My initial diagnosis is that maybe the GPU is on its last legs (given that it seems to be running pretty hot, and the problem only occurs while playing 3D games). Does this seem likely? Or is it likely that this problem is caused by the processor, RAM, or motherboard? Or could this be a software issue of some kind? Thanks for any advice!

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  • PulpCore OGG music playback - can't loop as soon as I animate the musicVolume property

    - by Peter Perhác
    I have been experimenting with PulpCore for about a week or so and I am enjoying it very much but today I ran into a problem that I can't quite figure out. Sound bgMusic = Sound.load("music/music.ogg"); Playback musicPlayback; ... musicVolume = new Fixed(0.75); musicPlayback = bgMusic.loop(musicVolume); //TODO figure out why it's NOT looping when volume is animated // musicVolume.animate(0, musicVolume.get(), FADE_IN_TIME); This code, for as long as the last line is commented out, plays the music.ogg again and again in an endless loop (which I can stop by calling stop on the Playback object returned from loop(). However, I would like the music to fade in smoothly, so following the advice of the PulpCore API docs, I added the last line which will create the fade-in but the music will only play once and then stop. I wonder why is that? Here is a bit of the documentation: Playback pulpcore.sound.Sound.loop(Fixed level) Loops this sound clip with the specified volume level (0.0 to 1.0). The level may have a property animation attached. Parameters: level Returns: a Playback object for this unique sound playback (one Sound can have many simultaneous Playback objects) or null if the sound could not be played. So what could be the problem? I repeat, with the last line, the sound fades in but doesn't loop, without it it loops but starts with the specified 0.75 volume level.

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  • Is there anyway to turn off the url "cliking" sound in IE using html, javascript, or flash?

    - by Anthony
    I have a flash application written in action script 2, and at one point it makes multiple back-to-back JavaScript requests using getUrl(). They have to be done as separate requests because IE had a limit on the length of a single request, and fails silently if that limit is passed. When ever this happens, if the user has their sound turned on there is a barrage of "click click click".

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  • How to use sound and images in a Java applet?

    - by Click Upvote
    Question 1: How should I structure my project so the sound and images files can be loaded most easily? Right now, I have the folder: C:\java\pacman with the sub-directory C:\java\pacman\src containing all the code, and C:\java\pacman\assets containing the images and .wav files. Is this the best structure or should I put the assets somewhere else? Question 2: What's the best way to refer to the images/sounds without using the full path e.g C:\java\pacman\assets\something.png to them? If I use the getCodeBase() function it seems to refer to the C:\java\pacman\bin instead of C:\java\pacman\. I want to use such a function/class which would work automatically when i compile the applet in a jar as well as right now when I test the applet through eclipse. Question 3: How should I load the images/sounds? This is what I'm using now: 1) For general images: import java.awt.Image; public Image getImg(String file) { //imgDir in this case is a hardcoded string containing //"C:\\java\\pacman\\assets\\" file=imgDir + file; return new ImageIcon(file).getImage(); } The images returned from this function are used in the drawImage method of the Graphics class in the paint method of the applet. 2) For a buffered image, which is used to get subImages and load sprites from a sprite sheet: public BufferedImage getSheet() throws IOException { return ImageIO.read(new File(img.getPath("pacman-sprites.png"))); } Later: public void loadSprites() { BufferedImage sheet; try { sheet=getSheet(); redGhost.setNormalImg(sheet.getSubimage(0, 60, 20, 20)); redGhost.setUpImg(sheet.getSubimage(0, 60, 20, 20)); redGhost.setDownImg(sheet.getSubimage(30, 60, 20, 20)); redGhost.setLeftImg(sheet.getSubimage(30, 60, 20, 20)); redGhost.setRightImg(sheet.getSubimage(60, 60, 20, 20)); } catch (IOException e) { System.out.println("Couldnt open file!"); System.out.println(e.getLocalizedMessage()); } } 3) For sound files: import sun.audio.*; import java.io.*; public synchronized void play() { try { InputStream in = new FileInputStream(filename); AudioStream as = new AudioStream(in); AudioPlayer.player.start(as); } catch (IOException e) { e.printStackTrace(); } }

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  • No HDMI Audio with GeForce 9600GT and nForce board

    - by Bobby
    I've been trying to get HDMI with sound working for the last few days, and I'm a little bit out of ideas. (I've verified that the hardware/Setup works via Windows.) aplay does not list my HDMI device: $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: NVidia [HDA NVidia], device 0: ALC662 rev1 Analog [ALC662 rev1 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 1: ALC662 rev1 Digital [ALC662 rev1 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 I've already compiled the alsa drivers (1.0.24) from a snapshot (with --with-oss=no) and added the line options snd-hda-intel model=auto # Tried 3stack-dig and 6stack-dig too to /etc/modprobe.d/alsa-base.conf. Still, the device does not show up. If it is important, the HDMI TV is at the moment not configured to be part of the X session (I've tried that to, at least with X restart, and it didn't change anything). What did I miss? $ lspci 00:00.0 Host bridge: nVidia Corporation Device 07c3 (rev a2) 00:00.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a2) 00:01.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.2 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.3 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.4 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.5 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.6 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:02.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:03.0 ISA bridge: nVidia Corporation MCP73 LPC Bridge (rev a2) 00:03.1 SMBus: nVidia Corporation MCP73 SMBus (rev a1) 00:03.2 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:03.4 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:04.0 USB Controller: nVidia Corporation GeForce 7100/nForce 630i USB (rev a1) 00:04.1 USB Controller: nVidia Corporation MCP73 [nForce 630i] USB 2.0 Controller (EHCI) (rev a1) 00:08.0 IDE interface: nVidia Corporation MCP73 IDE (rev a1) 00:09.0 Audio device: nVidia Corporation MCP73 High Definition Audio (rev a1) 00:0a.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0b.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0c.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0d.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0e.0 IDE interface: nVidia Corporation MCP73 IDE (rev a2) 00:0f.0 Ethernet controller: nVidia Corporation MCP73 Ethernet (rev a2) 02:00.0 VGA compatible controller: nVidia Corporation G94 [GeForce 9600 GT] (rev a1)   $ aplay -L default pulse Playback/recording through the PulseAudio sound server front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions

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  • guvcview recording video and audio out of synchronisation in Ubuntu 10.10

    - by SIJAR
    I finally got Guvcview, a great software for Logitech webcam and it does all the stuff that one wants out of it. But I'm not satisfy with the video recording, video and audio out of synchronisation also video seems to be in slow motion. Please help so that I can tweak in and get a good video recording with the webcam. Below is the log of Guvcview ------------------------------------------------------------------------------- guvcview 1.4.1 video_device: /dev/video0 vid_sleep: 0 cap_meth: 1 resolution: 640 x 480 windowsize: 1024 x 715 vert pane: 578 spin behavior: 0 mode: mjpg fps: 1/25 Display Fps: 0 bpp: 0 hwaccel: 1 avi_format: 4 sound: 1 sound Device: 4 sound samp rate: 0 sound Channels: 0 Sound delay: 0 nanosec Sound Format: 85 Pan Step: 2 degrees Tilt Step: 2 degrees Video Filter Flags: 0 image inc: 0 profile(default):/home/sijar/default.gpfl starting portaudio... bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started language catalog= dir:/usr/share/locale type:UTF-8 lang:en_US.utf8 cat:guvcview.mo mjpg: setting format to 1196444237 capture method = 1 video device: /dev/video0 libv4lconvert: warning more framesizes then I can handle! libv4lconvert: warning more framesizes then I can handle! /dev/video0 - device 1 libv4lconvert: warning more framesizes then I can handle! libv4lconvert: warning more framesizes then I can handle! Init. UVC Camera (046d:0825) (location: usb-0000:00:1d.7-5) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 176 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 432, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 544, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 640, height = 360 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, ... repeats a couple of times ... vid:046d pid:0825 driver:uvcvideo Adding control for Pan (relative) UVCIOC_CTRL_ADD - Error: Operation not permitted checking format: 1196444237 VIDIOC_G_COMP:: Invalid argument compression control not supported fps is set to 1/25 drawing controls control[0]: 0x980900 Brightness, 0:255:1, default 128 control[0]: 0x980901 Contrast, 0:255:1, default 32 control[0]: 0x980902 Saturation, 0:255:1, default 32 control[0]: 0x98090c White Balance Temperature, Auto, 0:1:1, default 1 control[0]: 0x980913 Gain, 0:255:1, default 0 control[0]: 0x980918 Power Line Frequency, 0:2:1, default 2 control[0]: 0x98091a White Balance Temperature, 0:10000:10, default 4000 control[0]: 0x98091b Sharpness, 0:255:1, default 24 control[0]: 0x98091c Backlight Compensation, 0:1:1, default 1 control[0]: 0x9a0901 Exposure, Auto, 0:3:1, default 3 control[0]: 0x9a0902 Exposure (Absolute), 1:10000:1, default 166 control[0]: 0x9a0903 Exposure, Auto Priority, 0:1:1, default 0 resolutions of format(2) = 19 frame rates of 1º resolution=6 Def. Res: 0 numb. fps:6 --------------------------------------- device #0 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 (hw:0,0) Host API = ALSA Max inputs = 2, Max outputs = 2 Def. low input latency = 0.012 Def. low output latency = 0.012 Def. high input latency = 0.046 Def. high output latency = 0.046 Def. sample rate = 44100.00 --------------------------------------- device #1 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - MIC ADC (hw:0,1) Host API = ALSA Max inputs = 2, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #2 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - MIC2 ADC (hw:0,2) Host API = ALSA Max inputs = 2, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #3 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - ADC2 (hw:0,3) Host API = ALSA Max inputs = 2, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #4 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - IEC958 (hw:0,4) Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.011 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #5 Name = USB Device 0x46d:0x825: USB Audio (hw:1,0) Host API = ALSA Max inputs = 1, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #6 Name = front Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.012 Def. high input latency = -1.000 Def. high output latency = 0.046 Def. sample rate = 44100.00 --------------------------------------- device #7 Name = iec958 Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.011 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #8 Name = spdif Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.011 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #9 Name = pulse Host API = ALSA Max inputs = 32, Max outputs = 32 Def. low input latency = 0.012 Def. low output latency = 0.012 Def. high input latency = 0.046 Def. high output latency = 0.046 Def. sample rate = 44100.00 --------------------------------------- device #10 Name = dmix Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.043 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #11 [ Default Input, Default Output ] Name = default Host API = ALSA Max inputs = 32, Max outputs = 32 Def. low input latency = 0.012 Def. low output latency = 0.012 Def. high input latency = 0.046 Def. high output latency = 0.046 Def. sample rate = 44100.00 ---------------------------------------------- SampleRate:0 Channels:0 Video driver: x11 A window manager is available VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_CTRL for user class controls control(0x0098091a) "White Balance Temperature" failed to set (error -1) VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_EXT_CTRLS on single controls for class: 0x009a0000 control(0x009a0902) "Exposure (Absolute)" failed to set (error -1) VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_CTRL for user class controls control(0x0098091a) "White Balance Temperature" failed to set (error -1) VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_EXT_CTRLS on single controls for class: 0x009a0000 control(0x009a0902) "Exposure (Absolute)" failed to set (error -1) Cap Video toggled: 1 (/home/sijar/Videos/Webcam) 25371756K bytes free on a total of 39908968K (used: 36 %) treshold=51200K using audio codec: 0x0055 Audio frame size is 1152 samples for selected codec IO thread started...OK [libx264 @ 0x8cbd8b0]using cpu capabilities: MMX2 SSE2 Cache64 [libx264 @ 0x8cbd8b0]profile Baseline, level 3.0 [libx264 @ 0x8cbd8b0]non-strictly-monotonic PTS shift sound by -9 ms shift sound by -9 ms shift sound by -9 ms AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... AUDIO: droping audio data (/home/sijar/Videos/Webcam) 25371748K bytes free on a total of 39908968K (used: 36 %) treshold=51200K AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... Cap Video toggled: 0 Shuting Down IO Thread AUDIO: droping audio data stop= 4426644744000 start=4416533023000 VIDEO: 146 frames in 10111.000000 ms = 14.439719 fps Stoping audio stream Closing audio stream... close avi Last message repeated 145 times [libx264 @ 0x8cbd8b0]frame I:2 Avg QP:14.10 size: 24492 [libx264 @ 0x8cbd8b0]frame P:103 Avg QP:16.06 size: 20715 [libx264 @ 0x8cbd8b0]mb I I16..4: 48.4% 0.0% 51.6% [libx264 @ 0x8cbd8b0]mb P I16..4: 57.5% 0.0% 0.0% P16..4: 40.2% 0.0% 0.0% 0.0% 0.0% skip: 2.3% [libx264 @ 0x8cbd8b0]final ratefactor: 62.05 [libx264 @ 0x8cbd8b0]coded y,uvDC,uvAC intra: 79.7% 92.2% 68.4% inter: 62.4% 87.5% 48.0% [libx264 @ 0x8cbd8b0]i16 v,h,dc,p: 23% 17% 41% 19% [libx264 @ 0x8cbd8b0]i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 30% 24% 26% 2% 5% 3% 3% 3% 4% [libx264 @ 0x8cbd8b0]i8c dc,h,v,p: 53% 20% 23% 4% [libx264 @ 0x8cbd8b0]ref P L0: 63.0% 37.0% [libx264 @ 0x8cbd8b0]kb/s:-0.00 total frames encoded: 0 total audio frames encoded: 0 IO thread finished...OK IO Thread finished enabling controls Cap Video toggled: 1 (/home/sijar/Videos/Webcam) 25379744K bytes free on a total of 39908968K (used: 36 %) treshold=51200K using audio codec: 0x0055 Audio frame size is 1152 samples for selected codec IO thread started...OK [libx264 @ 0x8cfba20]using cpu capabilities: MMX2 SSE2 Cache64 [libx264 @ 0x8cfba20]profile Baseline, level 3.0 [libx264 @ 0x8cfba20]non-strictly-monotonic PTS shift sound by -236 ms shift sound by -236 ms shift sound by -236 ms (/home/sijar/Videos/Webcam) 25377044K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25373408K bytes free on a total of 39908968K (used: 36 %) treshold=51200K AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... (/home/sijar/Videos/Webcam) 25370696K bytes free on a total of 39908968K (used: 36 %) treshold=51200K AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... (/home/sijar/Videos/Webcam) 25367680K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25364052K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25360312K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25356628K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25352908K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25349316K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25345552K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25341828K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25338092K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25334412K bytes free on a total of 39908968K (used: 36 %) treshold=51200K Cap Video toggled: 0 Shuting Down IO Thread stop= 4708817235000 start=4578624714000 VIDEO: 1604 frames in 130192.000000 ms = 12.320265 fps Stoping audio stream Closing audio stream... close avi Last message repeated 1603 times [libx264 @ 0x8cfba20]frame I:16 Avg QP:14.78 size: 42627 [libx264 @ 0x8cfba20]frame P:1547 Avg QP:16.44 size: 28599 [libx264 @ 0x8cfba20]mb I I16..4: 21.6% 0.0% 78.4% [libx264 @ 0x8cfba20]mb P I16..4: 28.1% 0.0% 0.0% P16..4: 70.5% 0.0% 0.0% 0.0% 0.0% skip: 1.4% [libx264 @ 0x8cfba20]final ratefactor: 88.17 [libx264 @ 0x8cfba20]coded y,uvDC,uvAC intra: 74.4% 95.8% 83.2% inter: 75.2% 94.6% 69.2% [libx264 @ 0x8cfba20]i16 v,h,dc,p: 27% 17% 40% 16% [libx264 @ 0x8cfba20]i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 25% 25% 21% 3% 6% 4% 5% 4% 7% [libx264 @ 0x8cfba20]i8c dc,h,v,p: 61% 18% 18% 4% [libx264 @ 0x8cfba20]ref P L0: 64.0% 36.0% [libx264 @ 0x8cfba20]kb/s:-0.00 total frames encoded: 0 total audio frames encoded: 0 IO thread finished...OK IO Thread finished enabling controls Shuting Down Thread Thread terminated... cleaning Thread allocations: 100% SDL Quit Video Thread finished write /home/sijar/.guvcviewrc OK free audio mutex closed v4l2 strutures free controls free controls - vidState cleaned allocations - 100% Closing portaudio ...OK Closing GTK... OK

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  • what is the best program to capture my workings as an AVI or MPEG

    - by raihanchy
    I have already used recordmydesktop, xvidcap and kazam. My sound working fine with other audio or videos. xvidcap doesn't record sound at all. I have tried many ways. If I try as: 'padsp xvidcap', it also gives error, like: /dev/dsp cannot found or missing. I have changed it to /dev/snd. Still no effect. Even I can record sound through gnome-sound-recorder - after pressing record button, I open pavucontrol. Then from Recording tab, I choose 'Monitor of Analog Stereo'. But if I run xvidcap, I don't get that option in pavucontrol. kazam works a bit slow. It records at the beginning of the captured video. But for unknown reason, it eventually the sounds just go off. Also the video is not smooth as xvidcap. Though Kazam output as H64/MP4. Record my Desktop also doesn't give sound. Can you guys please help me, either - how to get sound with xvidcap or how kazam could be record nicely. I am looking something Camtasia, as used for Windows. Thanks in advance. Raihan

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  • hdmi audio works only with aplay -D alsa test wavs; open source radeon drivers; kernel 3.5 vgaswitcheroo

    - by user108754
    I've trolled the internets to make hdmi work on my system Ubuntu 12.04 software center kernel 3.5 uname: Linux ubuntu 3.5.0-18-generic #29~precise1-Ubuntu SMP...x86_64 x86_64 x86_64 GNU/Linux open source radeon drivers vgaswitcheroo (hybrid intel/radeon gpu): I boot with intel, not radeon, running. (and recall that with kernel 3.5, vgaswitcheroo now gives info on a third item, "DIS-Audio"; it indicates pwr on my system) ( /etc/rc.local: chown user:user /sys/kernel/debug/ # change "username" with your user name echo OFF /sys/kernel/debug/vgaswitcheroo/switch ) grub indeed now has "radeon.audio=1" for testing audio, I did aplay -l which gave me the card and device, which made me try aplay -D plughw:1,3 /usr/share/sounds/alsa/Front_Center.wav and lo! I get crystal clear sound on my hdtv. If I play an mp3 file as the argument to that command, I get noise as, I guess, aplay interprets the mp3 code as a wav. If I play a .wav that is not in the /usr/share/sounds/alsa/ directory, I get nothing. Internet flash video in browser plays no sound over hdmi. Both system sounds control and pavucontrol have hdmi cedar selected. Alas, I can not get sound for any gui test (left, right). Why would only aplay, and only when directed with "-D plughw", yield sound over hdmi? I've also tried only using one sound program at a time, if it was a limitation of alsa, so I tried aplay with web browser and even the sound control gui closed. I tried each of the last two, running alone. No improvement. alsamixer only shows hda intel and I think it's only the intel audio, not the hdmi.

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  • Dealing with numerous, simultaneous sounds in unity

    - by luxchar
    I've written a custom class that creates a fixed number of audio sources. When a new sound is played, it goes through the class, which creates a queue of sounds that will be played during that frame. The sounds that are closer to the camera are given preference. If new sounds arrive in the next frame, I have a complex set of rules that determines how to replace the old ones. Ideally, "big" or "important" sounds should not be replaced by small ones. Sound replacement is necessary since the game can be fast-paced at times, and should try to play new sounds by replacing old ones. Otherwise, there can be "silent" moments when an old sound is about to stop playing and isn't replaced right away by a new sound. The drawback of replacing old sounds right away is that there is a harsh transition from the old sound clip to the new one. But I wonder if I could just remove that management logic altogether, and create audio sources on the fly for new sounds. I could give "important" sounds more priority (closer to 0 in the corresponding property) as opposed to less important ones, and let Unity take care of culling out sound effects that exceed the channel limit. The only drawback is that it requires many heap allocations. I wonder what strategy people use here?

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  • How to send Sound Stream of a file from disk over network using FMOD?

    - by chris
    Hey everyone, i'm currently working on a project in college. my application should do some things with audio files from my computer. i'm using FMOD as sound library. the problem i have is, that i dont know how to access the data of a soundfile (wich was opened and startet using the FMOD methods) to stream it over network for playback on another pc in the net. does anyone has a similar problem?! any help is apreciated. thanks in advance. chris

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  • C# WinForms: How to load an image, then wait a few seconds, then play a mp3 sound ?

    - by ibmkahm
    Hello everybody, (after pressing a button) i would like to show an image (using a picturebox), wait a few seconds and then play a mp3 sound, but i dont get it to work. To wait a few seconds i use "System.Threading.Thread.Sleep(5000)". The problem is, the image alway appears AFTER the wait time, but i want it to show first, then wait, then play the mp3... i tried to use "WaitOnLoad = true" but it doesnt work, shouldn't it load the image first and the continue to read the next code line ?? Here is the code i've tried, that doesnt work: private void button1_Click(object sender, EventArgs e) { pictureBox1.WaitOnLoad = true; pictureBox1.Load("image.jpg"); System.Threading.Thread.Sleep(5000); MessageBox.Show("test"); //just to test, here should be the code to play the mp3 } (i also tried loading the image with "LoadAsync" and put the code to wait and play the mp3 in the "LoadCompleted" event, but that doesnt work either...) would be very nice if somebody helps me

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