Search Results

Search found 15755 results on 631 pages for 'iphone uiwebview'.

Page 491/631 | < Previous Page | 487 488 489 490 491 492 493 494 495 496 497 498  | Next Page >

  • How can I detect if

    - by Suzie
    Is there a way to detect just 2 distinct touches? I just want to track the touches for my two buttons, which is a sprite, but whenever I have another touch other than my first two touches, it affects my touch with my button. Is there a way to get rid of that third touch? I wish you could help me with this problem.Thank You!

    Read the article

  • Performing multiple fetches in Core Data within the same view

    - by yesimarobot
    I have my CD store setup and everything is working. Once my initial fetch is performed, I need to perform several fetches based on calculations using the data from my first fetch. The examples provided from Apple are great, and helped me get everything going but I'm struggling with executing successive fetches. Any suggestions, or tutorial links are appreciated. Table View loads data from CD store. When a user taps a row it pushes a detail view The detail view loads details from CD. [THE ABOVE STEPS ARE ALL WORKING] I perform several calculations on the data fetched in the detail view. I need to then perform several other fetches based on the results of my calculations.

    Read the article

  • How to detect tap on uiview with lots of controls?

    - by kodcu
    My problem is about tap detection. I have a uiviewcontroller and there are some controls on uiview (labels, buttons, tableview, imageview, etc..) When I tap the uibutton I display a small uiview (200x150), if the user taps the uibuttons in smallview I hide the smallview. But I can't hide the uiview if the user taps the background. I tried this code.. -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ //NSLog(@"Touches began."); [self hideShareView]; } It doesn't work if I tap the another button in the uiviewcontrols view. I just want my uiviewcontrol's uiview to react first. I think its about firstResponder but I dont know how to set it first. edit: i want it to work like a uiPopover in ipad.

    Read the article

  • Is a tab bar configuration view can be customized ?

    - by Dirty Henry
    I have an application with 8 tabbar items in the tabbar controller. Is there a way I can customize the layout of the "... (more)" view in which you can configure which tab bar items should appear in the main tab bar. It seems to be a table view controller but i'd like to use custom cell views and a background image.

    Read the article

  • Can I refer to NSDictionary items numerically?

    - by cannyboy
    I'm trying to set up a UITableView which acts as a form. Each cell has within it a UILabel and a UITextField, so one cell is: Name <enter name> ^ ^ UILabel UITextField Now, I'm trying to populate the UILabel and the UITextField from a NSDictionary (from a plist), where it's organized like so: Root Type Value Name String Address String City String etc But in order to get the right labels and textfields in the cellForRowAtIndexPath method, I would have to refer to the Dictionary numerically. Is there any way to do that?

    Read the article

  • simple question of pushViewController

    - by user217572
    messagecontroller is nothing but object of initialize nib file. [self.navigationController pushViewController:messageController animated:YES]; this statement executes in normal condition this statement also works on state maintainace testing , this line executes properly but not open new view ,why?

    Read the article

  • iOS app rejected by itunes team for copyright when embedding video from youtube

    - by Thiru Subramaniam
    I have created a simple app for my client with his selection of youtube videos embedded via iframe player and html5. The app got approved in android store whereas itunes rejected it claiming below, "Apps may not use protected third party material such as trademarks, copyrights, patents or violate 3rd party terms of use. Authorization to use such material must be provided upon request" Below is the link for the app in android. https://play.google.com/store/apps/details?id=com.jayam.shortfilms While I share videos using the html code obtained from youtube share button, still apple is claiming that I should provide evidence of copyright from each video owner. Any experiences of this kind will be very helpful for me.

    Read the article

  • Issue scrolling table view with content inset

    - by Rog
    Hi all, I am experiencing a weird scrolling issue and I was hoping someone could give me a hand in trying to identify why this is happening. I have included the part of my code that I think is relevant to the question but am happy to update this post with whatever else is needed. I have implemented a pull to refresh view in the tableview's content inset area. The refresh fires an Async NSURLConnection that pulls data from a webserver, parses the relevant information and refreshes the table as required. This is where the refresh process kicks off: - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{ if (scrollView.contentOffset.y <= - 65.0f && !self.reloading) { self.reloading = YES; [self reloadTableViewDataSource]; [refreshHeaderView setState:EGOOPullRefreshLoading]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.2]; self.tableView.contentInset = UIEdgeInsetsMake(60.0f, 0.0f, 0.0f, 0.0f); [UIView commitAnimations]; } } Problem is if I start to scroll whilst the content inset is "visible" (i.e. during reload) I get this weird behaviour where my table sections do not scroll all the way to the top - see screenshot for a clear visual of what I am trying to describe here. I have included a couple of screenshots below that clearly identify what is happening at the moment. Has anyone experienced this before? Any ideas on what I should be looking at to try and fix it? Many thanks in advance, Rog And this is the result if I start scrolling the table. The orange bit at the top of the image is the actual navigation bar, where I would expect the table section (date 1 December 2010) to be.

    Read the article

  • Touch and Drag from one view to another

    - by jollyCocoa
    Hi all! I've search for some clues on this problem without much success. Hope someone can kick me in the right direction. I am prototyping a couple of apps where I need to design my own GUI. The GUI is made up by two separated UIViews where one of them contains a small thumb of an image. I want to be able to drag this thumb from the first view to the other. Simple as that! But I haven't figured out how this is done. Here is the exact flow I am looking for: touch the thumb animate a small enlargement of the thumb drag the thumb to the other UIView drop the thumb animate a shrink of the thumb Not particularly strange, but the thumb remains related to the first view all the time. I've tried to move the thumb via the first views superview and then back to the second view, but with no luck.

    Read the article

  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

    Read the article

  • MPMoviePlayerContentPreloadDidFinishNotification seems more reliable than MPMoviePlayerLoadStateDidChangeNotification

    - by user567889
    I am streaming small movies (1-3MB) off my website into my app. I have a slicehost webserver, I think it's a "500MB slice". Not sure off the top of my head how this translates to bandwidth, but I can figure that out later. My experience with MPMoviePlayerLoadStateDidChangeNotification is not very good. I get much more reliable results with the old MPMoviePlayerContentPreloadDidFinishNotification If I get a MPMoviePlayerContentPreloadDidFinishNotification, the movie will play without stuttering, but if I use MPMoviePlayerLoadStateDidChangeNotification, the movie frequently stalls. I'm not sure which load state to check for: enum { MPMovieLoadStateUnknown = 0, MPMovieLoadStatePlayable = 1 << 0, MPMovieLoadStatePlaythroughOK = 1 << 1, MPMovieLoadStateStalled = 1 << 2, }; MPMovieLoadStatePlaythroughOK seems to be what I want (based on the description in the documentation): MPMovieLoadStatePlaythroughOK Enough data has been buffered for playback to continue uninterrupted. Available in iOS 3.2 and later. but that load state NEVER gets set to this in my app. Am I missing something? Is there a better way to do this?

    Read the article

  • How to find the only UILabel in a view and hide it?

    - by tarnfeld
    I am adding a UILabel as a subview to a UIView and sometime later I want to hide it. It is assigned to a variable but I don't think setting the variables property Hidden after it's been added to the view will work (well it doesn't seem to anyway). Is there a way to loop through the subviews in a view and then find the one that has a specific tag or is of type UILabel that I could then remove?

    Read the article

  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

    Read the article

  • Decide which caching startegy to use ?

    - by hib
    Hi all, I want to cache my loaded data so that I can reduce my application start time . I know several strategies to store application data i.e. core data, nsuserdefaults , archiving . Now my scenario is that suppose that I have array of maximum 10 objects each object having 5 fields . So I can not decide which strategy to store this array an later retrieving the same . Thanks .

    Read the article

  • What's the point of having to provide a cacheName for NSFetchedResultsController?

    - by dontWatchMyProfile
    NSFetchedResultsController *frc = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:moc sectionNameKeyPath:nil cacheName:@"Root"]; Why do we have to think about a cacheName? How important is this decision? What would happen if there are two NSFetchedResultsController instances using the exact same cacheName? Does that matter? Is that some kind of singleton stuff? Thinking about Core Animation, there's also this strange animationID parameter, but setting it to the exact same thing for dozens of simultaneous animations doesn't hurt the animations at all. So I guess it's probably the same thing here...or not?

    Read the article

  • Having a problem with reading a file using NSString initWithContents OfFile

    - by srikanth rongali
    In this program when I debug, it is showing the nil for fileNameString. I could not understand what is the problem. Please help me ? @implementation fromFileRead1 NSString *fileNameString; -(id)init { if( (self = [super init]) ) { fileNameString = [[NSString alloc] initWithContentsOfFile: @"enemyDetails.rtf" encoding:NSUTF8StringEncoding error:nil]; NSArray *lines = [fileNameString componentsSeparatedByString:@"\n"]; for (id *line in lines) { NSLog(@"Line1%@", line ); } } return self; } @end Thank You.

    Read the article

  • Why am I getting a EXC_BAD_ACCESS in a NSTimer selector?

    - by AngeDeLaMort
    I've got quite a weird problem. To make it short, i'll write some pseudo-code: init: create a dictionary and insert n elements. create a "repeat timer" and add it to the currentRunLoop using the timerRefresh selector. timerRefresh: using a list of keys, find the items in the dictionary if the item exists -> call a function So, for an unknown reason, I get an EXC_BAD_ACCESS when I do: [item function]; But I traced the address I got from the dictionary items and it's ok. The ref count of the items in the dictionary is still 1. The {release, dealloc} of the items in the dictionary aren't called. Everything seems fine. Also, to make it worst, it works for some items. So, I'm wondering if there is a threading problem? or something else obscure? The callstack is quite simple: #0 0x93e0604b in objc_msgSend_fpret #1 0x00f3e6b0 in ?? #2 0x0001cfca in -[myObject functionm:] at myObject.m:000 #3 0x305355cd in __NSFireTimer #4 0x302454a0 in CFRunLoopRunSpecific #5 0x30244628 in CFRunLoopRunInMode #6 0x32044c31 in GSEventRunModal #7 0x32044cf6 in GSEventRun #8 0x309021ee in UIApplicationMain #9 0x000027e0 in main at main.m:14 So, any suggestion where to look would be appreciated.

    Read the article

  • Voice Control iOS

    - by Marc Tanis
    I would like to build a simple reader app for the iPad 2 that would allow users to navigate/read via voice controls. The app would allow the user to enter a mode where the microphone was live and listened for predefined keywords like 'down', 'up', 'next', 'back', 'home', etc. I don't want to reinvent the wheel on this so I'm just wondering first, if someone has done this already and if not, are there any good tutorials or SDKs available to help with recording someone's voice, and then comparing future output to see if it matches, or just dealing with the microphone in general?

    Read the article

  • Communicating between classes set up in nib, in code?

    - by cannyboy
    A beginner's question: If, in your nib, you have the File's Owner linked to the ViewController class, and you also have a NSObject-derived class, how do you communicate between the ViewController class and the NSObject class within code? For instance, suppose ScientificCalculatorView.xib looks like this File's Owner (class: ScientificCalculatorViewController) FirstResponder View Calculator (an object that has been linked to the Calculator class) Obviously, I'd want Calculator to be reusable, so it could be used with a NormalCalculatorViewController or something like that. So that UI and the calculator code are separate. Does Calculator even need to be in the nib? It's a beginners question, but I'm just trying to get my head around it.

    Read the article

  • How to intercept touch events globally?

    - by mystify
    I have an view which is sometimes covered by some other views. However, if the user slides the finger across the screen, I want to slide that underlying view across the screen, too. I could start making custom views for all those covering subviews and forward all kinds of touch events, but that's somewhat cumbersome. Maybe there's some kind of notification or another way that a UIView or UIControl subclass can be aware of touch events happening right now, no matter where they are. In short: I need an UIView subclass or UIControl subclass which knows about any touch events happening on the entire screen. Or at least if tht's not possible, knowing about any touch events happening above itself in the same underlying superview. Another description: There are 20 views, all reside inside the same superview. The first view is covered by 19 others. But if the user slides across the screen, that first view must slide too, so it must be aware of touch events. Is there any better solution that making all 19 views forward touch events? (yes, all 19 views respond to touch events in this example)

    Read the article

< Previous Page | 487 488 489 490 491 492 493 494 495 496 497 498  | Next Page >