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  • Programming by dictation?

    - by Andrew M
    ie. you speak out the code, and someone else across the room types it in Anyone tried this? Obviously the person taking the dictation would need to be a coder too, so you didn't have to explain everything and go into tedious detail (not 'open bracket, new line...' but more like 'create a new class called myParser that takes three arguments, first one is...'). I thought of it because sometimes I'm too easily distracted at my computer. Surrounded by buttons, instant gratification a click away, the world at my fingertips. To get stuff done, I want to get away, write my code on paper. But that would mean losing access to necessary resources, and necessitate tedious typing-up later on. The solution? Dictate. Pros: no chance to check reddit, stackexchange, gmail, etc. code while you pace the room, lie down, play billiards, whatever train your brain to think more abstractedly (have to visualize things if you can't just see the screen) skip the tedious details (closing brackets etc.) the typist gets to shadow a more experienced programmer and learn how they work the typist can provide assistance/suggestions external pressure of typist expecting instructions, urging you to stay focussed Cons might be too hard might not work any better rather inefficient use of assisting programmer need to find/pay someone to do this

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  • Using Oracle WebCenter Content for Solving Government Content-Centric Business Problems

    - by Lance Shaw
    Organizations are seeing unprecedented amounts of unstructured information such as documents, images, e-mails, and rich media files. Join us December 12th to learn about how Oracle WebCenter Content can help you provide better citizen services by managing the content lifecycle, from creation to disposition, with a single repository.  With Oracle WebCenter Content, organizations can address any content use case, such as accounts payable, HR on-boarding, document management, compliance, records management, digital asset management, or website management.  If you have multiple content silos and need a strategy for consolidating your unstructured content to reduce costs and complexity, please join us to hear from Shahid Rashid, Oracle WebCenter Development, and Oracle Pillar Partner, Fishbowl Solutions, and learn how you can create the foundation for content-centric business solutions.  •        Solve the problem of multiple content silos (content systems, file systems, workspaces) •        Fully leverage your content across applications, processes and departments •        Create a strategy for consolidating your unstructured content to reduce costs and infrastructure complexity •        Comply with regulations and provide audit trails while remaining agile •        Provide a complete and integrated solution for managing content directly from Oracle Applications (E-Business Suite, PeopleSoft, Siebel, JD Edwards) Join us on December 12th at 2pm ET, 11am PT to learn more!

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  • Cannot move/drag/drop windows/items in remote VNC session

    - by hansioux
    I find it a little hard to believe that no one here has asked this question, I tried searching for it but it isn't asked, so here goes: I setup a Ubuntu desktop computer with VNC to use as a server. And use another Ubuntu desktop computer to VNC into it. The rest of the VNC works ok, but drag and drop with mouse is gone. Thus I can not move windows, or drag and drop items via VNC. I am using the default remote desktop in System - Preferences to setup my server. And use Remmina as my client. The same happens using MS Windows's VNC clients connecting to my Ubuntu desktop. I did a bit of searching on google, and there are actually a lot of reports regarding this issue. But, oddly there is no solution. There are even bug reports made for this since Ubuntu 9.10, yet here it still is in Ubuntu 11.04. There have been suggestions that the bugs is in gtk, as see in link below: http://ubuntuforums.org/showthread.php?t=1497635&page=2 libgtk2.0-0 stable(lenny) -> DnD works libgtk2.0-0 lenny-backport (libgtk2.0-0_2.18.6-1~bpo50+1_i386) -> DnD still works libgtk2.0-0 testing (libgtk2.0-0_2.20.1-2_i386) -> DnD broken please don't give answers such as "use NX", "use ssh -x" or "use x11vnc". I am aware that some people don't have this problem with x11vnc, and I have setup x11vnc before, but i can't for this setup. I am setting this up so Windows only friends/families can use it.

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  • Recovering OST file without profile

    - by Philippe
    We have a Microsoft Exchange Server 2007 and offer this solution to many customers. Recently, a customer had his personal Exchange server crash (which is what made him our customer). He called some technician to see if he could repair his server before calling us, but this said tech wasn't able to do anything for them. Now that all his mailbox are on our server, he would like to transfer his old emails over to the new profile, but the tech deleted all profiles on the client machines while trying to repair his Exchange server. So my customer still has the OST files but they are not related to any profiles. Is there any way to re-attach them to a profile, or to convert them into PST files that he could then import into his new profile? The only thing I found were third party software that could to the conversion, but I am wondering if Microsoft has any tools that could re-attach the OST to a new profile. I have also tried the scanpst.exe and scanost.exe to no avail. Thank you

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  • Accenture Foundation Platform for Oracle (AFPO) – Your pre-build & tested middleware platform

    - by JuergenKress
    The Accenture Foundation Platform for Oracle (AFPO) is a pre-built, tested reference application, common services framework and development accelerator for Oracle’s Fusion Middleware 11g product suite that can help to reduce development time and cost by up to 30 percent. AFPO is a unique accelerator that includes documentation, day one deliverables and quick start virtual machine images, along with access to a skilled team of resources, to reduce risk and cost while improving project quality. It can be delivered all at once or in stages, on-site, hosted, or as a cloud solution. Accenture recently released AFPO v5 for use with their clients. Accenture added significant updates in v5 including Day 1 images & documentation for Webcenter & ADF Mobile that are integrated with 30 other Oracle Middleware products that signifigantly reduced the services aspect to standing these products up. AFPO v5 also features rapid configuration and implementation capabilities for SOA/BPM integrated with Oracle WebCenter Portal, Oracle WebCenter Content, Oracle Business Intelligence, Oracle Identity Management and Oracle ADF Mobile.  AFPO v5 also delivers a starter kit for Oracle SOA Suite which builds upon the integration methodology, leading practices and extended tooling contained within the Oracle Foundation Pack. The combination of the AFPO starter kit and Foundation Pack jump-start and streamline Oracle SOA Suite implementation initiatives, helping to reduce the risk of deploying new technologies and making architectural decisions, so clients can ultimately reduce cost, risk and the time needed for an implementation.  You'll find more information at: Accenture's website:  www.accenture.com/afpo YouTube AFPO Telestration:  http://www.youtube.com/watch?v=_x429DcHEJs Press Release Brochure Contacts: [email protected] Patrick J Sullivan (Accenture – Global Oracle Technology Lead), [email protected] SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: AFPO,Accenture,middleware platform,oracle middleware,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • The Workshop Technique Handbook

    - by llowitz
    The #OUM method pack contains a plethora of information, but if you browse through the activities and tasks contained in OUM, you will see very few references to workshops.  Consequently, I am often asked whether OUM supports a workshop-type approach.  In general, OUM does not prescribe the manner in which tasks should be conducted, as many factors such as culture, availability of resources, potential travel cost of attendees, can influence whether a workshop is appropriate in a given situation.  Although workshops are not typically called out in OUM, OUM encourages the project manager to group the OUM tasks in a way that makes sense for the project. OUM considers a workshop to be a technique that can be applied to any OUM task or group of tasks.  If a workshop is conducted, it is important to identify the OUM tasks that are executed during the workshop.  For example, a “Requirements Gathering Workshop” is quite likely to Gathering Business Requirements, Gathering Solution Requirements and perhaps Specifying Key Structure Definitions. Not only is a workshop approach to conducting the OUM tasks perfectly acceptable, OUM provides in-depth guidance on how to maximize the value of your workshops.  I strongly encourage you to read the “Workshop Techniques Handbook” included in the OUM Manage Focus Area under Method Resources. The Workshop Techniques Handbook provides valuable information on a variety of workshop approaches and discusses the circumstances in which each type of workshop is most affective.  Furthermore, it provides detailed information on how to structure a workshops and tips on facilitating the workshop. You will find guidance on some popular workshop techniques such as brainstorming, setting objectives, prioritizing and other more specialized techniques such as Value Chain Analysis, SWOT analysis, the Delphi Technique and much more. Workshops can and should be applied to any type of OUM project, whether that project falls within the Envision, Manage or Implementation focus areas.  If you typically employ workshops to gather information, walk through a business process, develop a roadmap or validate your understanding with the client, by all means continue utilizing them to conduct the OUM tasks during your project, but first take the time to review the Workshop Techniques Handbook to refresh your knowledge and hone your skills. 

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  • How to uninstall java6

    - by infaustus
    I am trying root@vz10931:/var/www/mailer# apt-get remove --purge sun-java6-bin Reading package lists... Done Building dependency tree Reading state information... Done You might want to run apt-get -f install to correct these: The following packages have unmet dependencies: sun-java6-jdk: Depends: sun-java6-bin (>= 6.24-1build0.8.04.1) but it is not going to be installed sun-java6-jre: Depends: java-common (>= 0.24) but it is not installable Depends: sun-java6-bin (>= 6.24-1build0.8.04.1) but it is not going to be installed or ia32-sun-java6-bin (>= 6.24-1build0.8.04.1) but it is not installable vim: Depends: vim-common (= 1:7.1-138+1ubuntu3.1) but 2:7.3.154+hg~74503f6ee649-2ubuntu3 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). Below are my sources.list deb http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse Ubuntu version - Hardy Heron Anyone know how to remove java ?

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  • Snow Leopard - resolving hostnames issue

    - by romant
    This worked in Leopard, although since Snowie came along … I have a Location setup with a DNS server to use [eg 10.0.0.17] , and a search string [eg sub.dom.ain.com] In the terminal: $ nslookup cake Server 10.0.0.17 Address: 10.0.0.17#53 Name: cake.sub.dom.ain.com Address: 10.0.0.38 So works like a charm. Although if I just the hostname cake in any other application within OSX - such as Safari/CoRD, they simply can't resolve the hostname. I have to instead use the FQDN cake.sub.dom.ain.com - why is this so? Why did this work in Leopard and is now broken? Would love a solution. Thanks

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  • Developing a Configurable Pricing Program

    - by Ben DeMott
    The organization I work at has some interesting requirements when it comes to pricing for online commerce. Currently the developers write different 'pricing rules' and those rules can be applied to our items based on attributes of the items. For Example: INPUTS: [cost, sug_retail, discontinued, warehouse_qty, orderable_qty, brand, type, days_available, shipping_rate, weight, map_protected, map_discount] MATCH: brand=x, warehouse_qty 1, discontinued=True, map_protected=False SET: retail_price = (sug_retail * 0.95), offer_price1 = (cost * 1.25 + shipping_rate) I am looking to allow the merchandising team to have more control over the pricing and formulas - they are afterall technical enough to write excel formulas. I've been looking at writing a desktop application that uses something like numexpr http://code.google.com/p/numexpr/ or http://sympy.org/en/index.html to allow non-programmers to integrate their own logic into our pricing backend. We have multiple price-tiers we have to set, for multiple markets, so an elegant solution is needed. It's getting frustrating for the dev team to continually tweak/manage all of the pricing rules (we sell over 200 brands in 3 markets). My question is; does this seem like a decent approach? Can you think of a better way to parse string-mathematical-grammer? Can you think of a different way for users to provide formula's to integrate into a automated pricing system? Does anyone know of any examples of existing applications that do this? Excel, and Access are out of the question - the volume of data we manipulate has already proven the need to automate it - now we just need some visibility into that automation.

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  • XNA - Error while rendering a texture to a 2D render target via SpriteBatch

    - by Jared B
    I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if (Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw( targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from my Draw(GameTime gameTime) function. First drawScene is called, then drawPostProcessing is called. The thing is, when I run this code I get an error on the spriteBatch.Draw call: The render target must not be set on the device when it is used as a texture. I already found the solution, which is to draw the actual render target (targetScene) to the texture so it doesn't create a reference to the loaded render target. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(outputTarget) SpriteBatch.Draw(inputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render inputTarget to outputTarget without reference issues?

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  • Sync Gmail, Google Contacts, Google Calendar with Microsoft Exchange

    - by Steve Dolan
    At my work we only use Microsoft Exchange. As I hate Outlook and much prefer Google's services, I'd like to be able to sync my email, calendar, and contacts to a Gmail account. It looks like Google shut down their Google Sync service for Gmail accounts earlier this year: http://support.google.com/a/bin/answer.py?hl=en&answer=2716936. They are recommending IMAP, CalDAV, and CardDAV. I'm having trouble even setting up IMAP to work with Exchange. Is this the best way to go or is there a better solution?

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  • bash : "set -e" and check if a user exists make script exit

    - by Dahmad Boutfounast
    i am writing a script to install a program with bash, i want to exit on error so i added "set -e" in the beginning of my script. the problem is that i have to check if a user exists inside of my script, to do this i am using "grep "^${USER}:" /etc/passwd", if the user exists, the script runs normally, but if the user doesn't exist, this command exists, and i don't want to exit on this case (i have to create the user and continue my installation). so what's the solution to make my script continue running ?? i tried to redirect the output of "grep" to a variable, but i still have the same problem :( thanks.

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  • Webcast: The Power to Translate is Now Inside Oracle WebCenter Sites

    - by kellsey.ruppel
    The Power to Translate is Now Inside Oracle WebCenter Sites You are invited to a special preview of the Lingotek Inside Oracle WebCenter Sites solution which will be showcased at Collaborate in Las Vegas later in April. Register Now! Now it's easy to quickly translate your content directly from Oracle WebCenter Sites using the new Lingotek - Inside for Oracle WebCenter Sites integration. Your users will be able to access translated content, nominate content for translation, and even offer to translate content themselves. Lingotek - Inside Integration: Content identified and seamlessly viewable within Lingotek Workbench. Translation Completed by: Machine and Translation Memory Community Volunteers, Crowdsourcing Professional Translators Translated Content Automatically Saved. Content within Oracle WebCenter Sites: Related Secured Routed Through Workflows Publish to Intranets, Web Sites, Applications Oracle WebCenter Sites Web Experience Management Enables marketers and business users to easily create and manage contextually relevant, social, and interactive online experiences across multiple channels on a global scale. Drive customer acquisition, brand loyalty, and business success Optimize customer engagement across Web, mobile, and social channels Manage large-scale, multichannel global online presence with integration to enterprise applications Register Now! You'll hear from the experts how this can be done. Free 30 Minute Webinar Date: Tues, Apr 17thTime: 8:00am MST, 3pm GMT and 4pm CET Win a Kindle Fire Register before April 6th for a chance to win a Amazon Kindle Fire! Presenter: Rob Vandenberg, President and CEO of Lingotek, drives the vision while leading the charge to change the future of translation. Rob is a well-known technology industry veteran, and his expertise and knowledge surrounding translation, localization, and internationalization materials, software products, and web content serves as an immeasurable asset to customers needs and requirements. Rob is a frequent industry speaker and panelist . Presenter: Andrew PalmerOracleEMEA Alliances DirectorWebCenter Sites System RequirementsPC-based attendeesRequired: Windows® 7, Vista, XP or 2003 ServerMacintosh®-based attendeesRequired: Mac OS® X 10.5 or newer

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  • How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

    - by David Gouveia
    The image below shows two sprites rendered with point sampling on top of a background: The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background. The right skull is rotated/scaled, and this results in larger pixels that are no longer axis aligned. How could I develop a pixel shader that would render the transformed sprite on the right with axis aligned pixels of the same size as the rest of the scene? This might be related to how sprite scaling was implemented in old games such as Monkey Island, because that's the effect I'm trying to achieve, but with rotation added. Edit As per kaoD's suggestions, I tried to address the problem as a post-process. The easiest approach was to render to a separate render target first (downsampled to match the desired pixel size) and then upscale it when rendering a second time. It did address my requirements above. First I tried doing it Linear -> Point and the result was this: There's no distortion but the result looks blurred and it loses most of the highlights colors. In my opinion it breaks the retro look I needed. The second time I tried Point -> Point and the result was this: Despite the distortion, I think that might be good enough for my needs, although it does look better as a still image than in motion. To demonstrate, here's a video of the effect, although YouTube filtered the pixels out of it: http://youtu.be/hqokk58KFmI However, I'll leave the question open for a few more days in case someone comes up with a better sampling solution that maintains the crisp look while decreasing the amount of distortion when moving.

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  • Taking web sites offline for demonstration

    While working in software development in general, and in web development for a couple of customers it is quite common that it is necessary to provide a test bed where the client is able to get an image, or better said, a feeling for the visions and ideas you are talking about. Usually here at IOS Indian Ocean Software Ltd. we set up a demo web site on one of our staging servers, and provide credentials to the customer to access and review our progress and work ad hoc. This gives us the highest flexibility on both sides, as the test bed is simply online and available 24/7. We can update the structure, the UI and data at any time, and the client is able to view it as it suits best for her/him. Limited or lack of online connectivity But what is going to happen when your client is not capable to be online - no matter for what reasons; here are some more obvious ones: No internet connection (permanently or temporarily) Expensive connection, ie. mobile data package, stay at a hotel, etc. Presentation devices at an exhibition, ie. using tablets or iPads Being abroad for a certain time, and only occasionally online No network coverage, especially on mobile Bad infrastructure, like ie. in Third World countries Providing a catalogue on CD or USB pen drive Anyway, it doesn't matter really. We should be able to provide a solution for the circumstances of our customers. Presentation during an exhibition Recently, we had the following request from a customer: Is it possible to let us have a desktop version of ResortWork.co.uk that we can use for demo purposes at the forthcoming Ski Shows? It would allow us to let stand visitors browse the sites on an iPad to view jobs and training directory course listings. Yes, sure we can do that. Eventually, you might think why don't they simply use 3G enabled iPads for that purpose? As stated above, there might be several reasons for that - low coverage, expensive data packages, etc. Anyway, it is not a question on how to circumvent the request but to deliver a solution to that. Possible solutions... or not? We already did offline websites earlier, and even established complete mirrors of one or two web sites on our systems. There are actually several possibilities to handle this kind of request, and it mainly depends on the system or device where the offline site should be available on. Here, it is clearly expressed that we have to address this on an Apple iPad, well actually, I think that they'd like to use multiple devices during their exhibitions. Following is an overview of possible solutions depending on the technology or device in use, and how it can be done: Replication of source files and database The above mentioned web site is running on ASP.NET, IIS and SQL Server. In case that a laptop or slate runs a Windows OS, the easiest way would be to take a snapshot of the source files and database, and transfer them as local installation to those Windows machines. This approach would be fully operational on the local machine. Saving pages for offline usage This is actually a quite tedious job but still practicable for small web sites Tool based approach to 'harvest' the web site There quite some tools in the wild that could handle this job, namely wget, httrack, web copier, etc. Screenshots bundled as PDF document Not really... ;-) Creating screencast or video Simply navigate through your website and record your desktop session. Actually, we are using this kind of approach to track down difficult problems in order to see and understand exactly what the user was doing to cause an error. Of course, this list isn't complete and I'd love to get more of your ideas in the comments section below the article. Preparations for offline browsing The original website is dynamically and data-driven by ASP.NET, and looks like this: As we have to put the result onto iPads we are going to choose the tool-based approach to 'download' the whole web site for offline usage. Again, depending on the complexity of your web site you might have to check which of the applications produces the best results for you. My usual choice is to use wget but in this case, we run into problems related to the rewriting of hyperlinks. As a consequence of that we opted for using HTTrack. HTTrack comes in different flavours, like console application but also as either GUI (WinHTTrack on Windows) or Web client (WebHTTrack on Linux/Unix/BSD). Here's a brief description taken from the original website about HTTrack: HTTrack is a free (GPL, libre/free software) and easy-to-use offline browser utility. It allows you to download a World Wide Web site from the Internet to a local directory, building recursively all directories, getting HTML, images, and other files from the server to your computer. HTTrack arranges the original site's relative link-structure. Simply open a page of the "mirrored" website in your browser, and you can browse the site from link to link, as if you were viewing it online. And there is an extensive documentation for all options and switches online. General recommendation is to go through the HTTrack Users Guide By Fred Cohen. It covers all the initial steps you need to get up and running. Be aware that it will take quite some time to get all the necessary resources down to your machine. Actually, for our customer we run the tool directly on their web server to avoid unnecessary traffic and bandwidth. After a couple of runs and some additional fine-tuning - explicit inclusion or exclusion of various external linked web sites - we finally had a more or less complete offline version available. A very handsome feature of HTTrack is the error/warning log after completing the download. It contains some detailed information about errors that appeared on the pages and the links within the pages that have been processed. Error: "Bad Request" (400) at link www.resortwork.co.uk/job-details_Ski_hire:tech_or_mgr_or_driver_37854.aspx (from www.resortwork.co.uk/Jobs_A_to_Z.aspx)Error: "Not Found" (404) at link www.247recruit.net/images/applynow.png (from www.247recruit.net/css/global.css)Error: "Not Found" (404) at link www.247recruit.net/activate.html (from www.247recruit.net/247recruit_tefl_jobs_network.html) In our situation, we took the records of HTTP 400/404 errors and passed them to the web development department. Improvements are to be expected soon. ;-) Quality assurance on the full-featured desktop Unfortunately, the generated output of HTTrack was still incomplete but luckily there were only images missing. Being directly on the web server we simply copied the missing images from the original source folder into our offline version. After that, we created an archive and transferred the file securely to our local workspace for further review and checks. From that point on, it wasn't necessary to get any more files from the original web server, and we could focus ourselves completely on the process of browsing and navigating through the offline version to isolate visual differences and functional problems. As said, the original web site runs on ASP.NET Web Forms and uses Postback calls for interaction like search, pagination and partly for navigation. This is the main field of improving the offline experience. Of course, same as for standard web development it is advised to test with various browsers, and strangely we discovered that the offline version looked pretty good on Firefox, Chrome and Safari, but not in Internet Explorer. A quick look at the HTML source shed some light on this, and there are conditional CSS inclusions based on the user agent. HTTrack is not acting as Internet Explorer and so we didn't have the necessary overrides for this browser. Not problematic after all in our case, but you might have to pay attention to this and get the IE-specific files explicitly. And while having a view at the source code, we also found out that HTTrack actually modifies the generated HTML output. In several occasions we discovered that <div> elements were converted into <table> constructs for no obvious reason; even nested structures. Search 'e'nd destroy - sed (or Notepad++) to the rescue During our intensive root cause analysis for a couple of HTML/CSS problems that needed some extra attention it is very helpful to be familiar with any editor that allows search and replace over multiple files like, ie. sed - stream editor for filtering and transforming text on Linux or my personal favourite Notepad++ on Windows. This allowed us to quickly fix a lot of anchors with onclick attributes and Javascript code that was addressed to ASP.NET files instead of their generated HTML counterparts, like so: grep -lr -e '.aspx' * | xargs sed -e 's/.aspx/.html?/g' The additional question mark after the HTML extension helps to separate the query string from the actual target and solved all our missing hyperlinks very fast. The same can be done in Notepad++ on Windows, too. Just use the 'Replace in files' feature and you are settled. Especially, in combination with Regular Expressions (regex). Landscape of browsers Okay, after several runs of HTML/CSS code analysis, searching and replacing some strings in a pool of more than 4.000 files, we finally had a very good match of an offline browsing experience in Firefox and Chrome on Linux. Next, we transferred that modified set of files to a Windows 8 machine for review on Firefox, Chrome and Internet Explorer 7 to 10, and a Mac mini running Mac OS X 10.7 to check the output on Safari and again on Chrome. Besides IE, for reasons already mentioned above, the results were identical. And last but not least it was about to check web site on tablets. Please continue to read on the following articles: Taking web sites offline for demonstration on Galaxy Tablet Taking web sites offline for demonstration on iPad

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  • Getting live traffic/visitor analytics when using a reverse proxy

    - by jotto
    I'm in process of implementing Varnish as a reverse proxy for a Ruby on Rails app and I'm using Google Analytics (JS/client side script to record visitor data) but it's several hours delayed so its useless for knowing what's going on now. I need at a glance live data that includes referring traffic and what current req/sec is. Right now I am using a simple Rack middleware application to do the live stats (gist.github.com/235745) but if the majority of traffic hits Varnish, Rack will never be hit so this won't work. The closest solution I've found so far is http://www.reinvigorate.net/ but it's in beta (there are also no implementation details on their front page). Does Varnish have traffic logs that I can custom format to match my Apache logs so I can combine them, or will I have to roll my own JS implementation like GA that shows the data in real time?

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  • Moving from Silverlight 4 Beta to RC - Part 2

    In my previous post I talked about updating my development environment from Silverlight 4 Beta to Silverlight 4 RC (release candidate). After updating, I opened the solution for my Task-It project and found that several things were broken. I would've been surprised if it just worked as is! What disappointed me is that after spending a decent amount of time searching the web, I could not find information telling me what I needed to update/change...and wouldn't it be nice if there was a wizard to update it for you? What changed? I wish I had made notes along the line of each of the things I found, but here are a few that I can recall: In the Web project, the following dll's no longer exist: System.Web.DomainServices.dll System.Web.DomainServices.LinqToSql.dll (if you are using the Entity Framework I believe that one is System.Web.DomainServices.EntityFramework.dll) System.Web.Ria.dll In the Silverlight project: System.Windows.Ria.dll I'm not positive which new assemblies need to be referenced for your project, but I'm going to list the ones I think you need. One way to verify is to create a new Silverlight application with support for WCF RIA Services and see which dlls are included. In the Web project: System.Data.Entity.dll System.ServiceModel.DomainServices.EntityFramework.dll (I've moved from LinqToSql to EntityFramework, so I'm not sure which one the LinqToSql stuff comes from) System.ServiceModel.DomainServices.Hosting.dll System.ServiceModel.DomainServices.Server.dll In the Silverlight project: System.ServiceModel.DomainServices.Client.dll System.ServiceModel.DomainServices.Client.Web.dll System.ServiceModel.Web.Extensions.dll Where are these dll's? These all live in either the Silverlight or RIA Services subdirectories under:         C:\Program Files\Microsoft SDKs Of if you are on a 64-bit machine like me:         C:\Program Files (x86)\Microsoft SDKs Wrap up Good luck, and I hope this helps to get you back in business! If anyone finds anything that I've missed, please enter a comment and I'll update the post accordingly.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Gathering all data in single iteration vs using functions for readable code

    - by user828584
    Say I have an array of runners with which I need to find the tallest runner, the fastest runner, and the lightest runner. It seems like the most readable solution would be: runners = getRunners(); tallestRunner = getTallestRunner(runners); fastestRunner = getFastestRunner(runners); lightestRunner = getLightestRunner(runners); ..where each function iterates over the runners and keeps track of the largest height, greatest speed, and lowest weight. Iterating over the array three times, however, doesn't seem like a very good idea. It would instead be better to do: int greatestHeght, greatestSpeed, leastWeight; Runner tallestRunner, fastestRunner, lightestRunner; for(runner in runners){ if(runner.height > greatestHeight) { greatestHeight = runner.height; tallestRunner = runner; } if(runner.speed > ... } While this isn't too unreadable, it can get messy when there is more logic for each piece of information being extracted in the iteration. What's the middle ground here? How can I use only a single iteration while still keeping the code divided into logical units?

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  • NFS or GFS for LVS 10 Server Setup

    - by Michael Robinson
    Currently we have a 10 servers LVS hosting setup. The people we hired to set it up did not anything about GFS which was our preferred Central Storage File System Solution. As we have tight time constraint, we just told them to use whatever they were familiar with which is NFS. I have since done some research and it seems that NFS is not ideal for the type of high traffic site we are hoping to build. I couldn't find much info online about the signaficance differences between the 2. As we to setup all servers again right now, should we stick with NFS or find someone who knows how to setup GFS amd go with that. We need a setup that is highly reliable and scalable as we intend. As after initial setup is done, we expect high increases in traffic and load.

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  • Migrating Windows 2008 R2 to Windows 2012 (migrate all FSMO too)

    - by Mauro
    I own 2 server with Windows 2008 R2, both DC. The first one is of course the Primary DC (with all FSMO). What I would like to do is ro dcdemote the 2nd DC, remove it from domain and replace the Windows 2008 r2 with 2012. I will then rejoin this 2nd DC (with the new 2012 server) to domain and dcpromo it (Server Management). After this is a new DC I would like to temporary transfer all the FSMO to this server, while I'm doing the same operation on what is actually the Primary DC. Is this a stupid solution? What I would like to do is a clean installation, I don't want to upgrade directly those systems. Suggestions? Ideas? Thanks, Mauro

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  • Ghost Image - windows asks for activation on when deployed to VM

    - by Chris Sobolewski
    I have several images created with Ghost Solution Suite (v11 I believe), the images have been in use for a few years now, but I am finally to the point where I have enough time to attempt to virtualize them for easier updates. I am running VMWare and attempting to image the virtual machines with my ghost image files. For my images I am running sysprep with minisetup and using reseal. The image deploys successfully, however when I start the VM for the first time, it demands windows activation. This doesn't happen when I image a physical computer, even a different model with different hardware. The idea of virtualizing my images becomes rather worthless if I am unable to deploy the images without having to activate every time (especially as Microsoft keeps declaring our volume licence key as invalid for activations). Does anyone know why it is asking for activation on a virtual machine, but not a physical PC? How can I prevent this?

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  • how to connect virtual box os and local machine

    - by Nrew
    This question is in connection to this question asked by a user before: http://superuser.com/questions/73470/virtualbox-vdi-file-to-vmware On how to convert vdi to vmdk or vmx using vmware converter. How do I connect the windows xp that is in virtual box to the local computer (windows 7) in a network. Because I got this error while I tried following this instruction: Give the IP address, username and password of the remote machine that you would like to convert and then hit next I got this error in vmware converter: Unable to connect the specified host 10.0.2.15 which is the ip address of the xp machine inside virtual box. It also said that there is a network configuration problem. And when I inputted the ip address from whatismyip.com which should be the same as the ip address on local machine. I didn't get the previous error but I got another one, it said that: insufficient permissions to connect to "ip address" What solution can you suggest for this problem?

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  • How to avoid tilde ~ in Bash prompt?

    - by Jirka
    Hello! I have set my prompt in bash in a such way that I can use it directly in scp command: My current PS1 string: PS1="\h:\w\n$" And the prompt looks like this: lnx-hladky:/tmp/plugtmp $ What I don't like at all is the fact that $HOME directory is displayed as tilde. Can this be avoided? It's causing problems when switching between different users. Example: lnx-hladky:~/DOC $ Documentation says: \w : the current working directory, with $HOME abbreviated with a tilde \W: the basename of the current working directory, with $HOME abbreviated with a tilde Is there any possibility to avoid $HOME being abbreviated with a tilde? I have found one way around but I feel like it's overcomplicated: PROMPT_COMMAND='echo -ne "\e[4;35m$(date +%T)\e[24m$(whoami)@$(hostname):$(pwd)\e[m\n"' PS1=$ Can anyone propose a better solution? I have a feeling it's not quite OK to run so many commands just to get prompt. (date,whoami,hostname,pwd). Thanks a lot! Jirka

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • How to turn on SMTP relaying? Getting error: "SMTP Error: The following recipients failed [address]"

    - by Susan
    Attempting to configure some software on our server to send email via SMTP. When testing it, get this SMTP Error: SMTP Error: The following recipients failed [address]" Based on my research and a reply from the software's support team this error usually occurs because relaying is not allowed on the SMTP server from the IP address of the web server. The solution is to "Go to the configuration of your SMTP server and turn relaying on for your IP address" My question is -- how do I do this? Is this done from WHM? cPanel?

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