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  • Enigmail - how to encrypt only part of the message?

    - by Lukasz Zaroda
    When I confirmed my OpenPGP key on launchpad I got a mail from them, that was only partially encrypted with my key (only few paragraphs inside the message). Is it possible to encrypt only chosen part of the message with Enigmail? Or what would be the easiest way to accomplish it? Added #1: I found a pretty convenient way for producing ASCII armoured encrypted messages by using Nautilus interface (useful for ones that for some reason doesn't like to work with terminal). You need to install Nautilus-Actions Configuration Tool, and add there a script with a name eg. "Encrypt in ASCII" and parameters: path: gpg parameters: --batch -sear %x %f The trick is that now you can create file, with extension that would be name of your recipient, you can then fill it with your message, right click it in Nautilus, choose "Encrypt in ASCII", and you will have encrypted ascii file which content you can (probably) just copy to your message. But if anybody knows more convenient solution please share it. Added #1B: In the above case if you care more about security of your messages, It's worth to turning off invisible backup files that gedit creates every time, you create new document, or just remember to delete them.

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  • Script to UPDATE STATISTICS with time window

    - by Bill Graziano
    I recently spent some time troubleshooting odd query plans and came to the conclusion that we needed better statistics.  We’ve been running sp_updatestats but apparently it wasn’t sampling enough of the table to get us what we needed.  I have a pretty limited window at night where I can hammer the disks while this runs.  The script below just calls UPDATE STATITICS on all tables that “need” updating.  It defines need as any table whose statistics are older than the number of days you specify (30 by default).  It also has a throttle so it breaks out of the loop after a set amount of time (60 minutes).  That means it won’t start processing a new table after this time but it might take longer than this to finish what it’s doing.  It always processes the oldest statistics first so it will eventually get to all of them.  It defaults to sample 25% of the table.  I’m not sure that’s a good default but it works for now.  I’ve tested this in SQL Server 2005 and SQL Server 2008.  I liked the way Michelle parameterized her re-index script and I took the same approach. CREATE PROCEDURE dbo.UpdateStatistics ( @timeLimit smallint = 60 ,@debug bit = 0 ,@executeSQL bit = 1 ,@samplePercent tinyint = 25 ,@printSQL bit = 1 ,@minDays tinyint = 30 )AS/******************************************************************* Copyright Bill Graziano 2010*******************************************************************/SET NOCOUNT ON;PRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + 'Launching...'IF OBJECT_ID('tempdb..#status') IS NOT NULL DROP TABLE #status;CREATE TABLE #status( databaseID INT , databaseName NVARCHAR(128) , objectID INT , page_count INT , schemaName NVARCHAR(128) Null , objectName NVARCHAR(128) Null , lastUpdateDate DATETIME , scanDate DATETIME CONSTRAINT PK_status_tmp PRIMARY KEY CLUSTERED(databaseID, objectID));DECLARE @SQL NVARCHAR(MAX);DECLARE @dbName nvarchar(128);DECLARE @databaseID INT;DECLARE @objectID INT;DECLARE @schemaName NVARCHAR(128);DECLARE @objectName NVARCHAR(128);DECLARE @lastUpdateDate DATETIME;DECLARE @startTime DATETIME;SELECT @startTime = GETDATE();DECLARE cDB CURSORREAD_ONLYFOR select [name] from master.sys.databases where database_id > 4OPEN cDBFETCH NEXT FROM cDB INTO @dbNameWHILE (@@fetch_status <> -1)BEGIN IF (@@fetch_status <> -2) BEGIN SELECT @SQL = ' use ' + QUOTENAME(@dbName) + ' select DB_ID() as databaseID , DB_NAME() as databaseName ,t.object_id ,sum(used_page_count) as page_count ,s.[name] as schemaName ,t.[name] AS objectName , COALESCE(d.stats_date, ''1900-01-01'') , GETDATE() as scanDate from sys.dm_db_partition_stats ps join sys.tables t on t.object_id = ps.object_id join sys.schemas s on s.schema_id = t.schema_id join ( SELECT object_id, MIN(stats_date) as stats_date FROM ( select object_id, stats_date(object_id, stats_id) as stats_date from sys.stats) as d GROUP BY object_id ) as d ON d.object_id = t.object_id where ps.row_count > 0 group by s.[name], t.[name], t.object_id, COALESCE(d.stats_date, ''1900-01-01'') ' SET ANSI_WARNINGS OFF; Insert #status EXEC ( @SQL); SET ANSI_WARNINGS ON; END FETCH NEXT FROM cDB INTO @dbNameENDCLOSE cDBDEALLOCATE cDBDECLARE cStats CURSORREAD_ONLYFOR SELECT databaseID , databaseName , objectID , schemaName , objectName , lastUpdateDate FROM #status WHERE DATEDIFF(dd, lastUpdateDate, GETDATE()) >= @minDays ORDER BY lastUpdateDate ASC, page_count desc, [objectName] ASC OPEN cStatsFETCH NEXT FROM cStats INTO @databaseID, @dbName, @objectID, @schemaName, @objectName, @lastUpdateDateWHILE (@@fetch_status <> -1)BEGIN IF (@@fetch_status <> -2) BEGIN IF DATEDIFF(mi, @startTime, GETDATE()) > @timeLimit BEGIN PRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + '*** Time Limit Reached ***'; GOTO __DONE; END SELECT @SQL = 'UPDATE STATISTICS ' + QUOTENAME(@dBName) + '.' + QUOTENAME(@schemaName) + '.' + QUOTENAME(@ObjectName) + ' WITH SAMPLE ' + CAST(@samplePercent AS NVARCHAR(100)) + ' PERCENT;'; IF @printSQL = 1 PRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + @SQL + ' (Last Updated: ' + CAST(@lastUpdateDate AS VARCHAR(100)) + ')' IF @executeSQL = 1 BEGIN EXEC (@SQL); END END FETCH NEXT FROM cStats INTO @databaseID, @dbName, @objectID, @schemaName, @objectName, @lastUpdateDateEND__DONE:CLOSE cStatsDEALLOCATE cStatsPRINT '[ ' + CAST(GETDATE() AS VARCHAR(100)) + ' ] ' + 'Completed.'GO

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  • Simultaneous AI in turn based games

    - by Eduard Strehlau
    I want to hack together a roguelike. Now I thought about entity and world representation and got to a quite big problem. If you want all the AI to act simultaneously you would normally(in cellular automa for examble) just copy the cell buffer and let all action of indiviual cells depend on the copy. Actions which are not valid anymore after some cell before the cell you are currently operating on changed the original enviourment(blocking the path) are just ignored or reapplied with the "current"(between turns) environment. After all cells have acted you copy the current map to the buffer again. Now for an environment with complex AI and big(datawise) entities the copying would take too long. So I thought you could put every action and entity makes into a que(make no changes to the environment) and execute the whole que after everyone took their move. Every interaction on this que are realy interacting entities, so if a entity tries to attack another entity it sends a message to it, the consequences of the attack would be visible next turn, either by just examining the entity or asking the entity for data. This would remove problems like what happens if an entity dies middle in the cue but got actions or is messaged later on(all messages would go to null, and the messages from the entity would either just be sent or deleted(haven't decided yet) But what would happen if a monster spawns a fireball which by itself tracks the player(in the same turn). Should I add the fireball to the enviourment beforehand, so make a change to the environment before executing the action list or just add the ball to the "need updated" list as a special case so it doesn't exist in the environment and still operates on it, spawing after evaluating the action list? Are there any solutions or papers on this subject which I can take a look at? EDIT: I don't need information on writing a roguelike I need information on turn based ai in respective to a complex enviourment.

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  • Passing javascript array of objects to WebService

    - by Yousef_Jadallah
    Hi folks. In the topic I will illustrate how to pass array of objects to WebService and how to deal with it in your WebService.   suppose we have this javascript code :  <script language="javascript" type="text/javascript"> var people = new Array(); function person(playerID, playerName, playerPPD) { this.PlayerID = playerID; this.PlayerName = playerName; this.PlayerPPD = parseFloat(playerPPD); } function saveSignup() { addSomeSampleInfo(); WebService.SaveSignups(people, SucceededCallback); } function SucceededCallback(result, eventArgs) { var RsltElem = document.getElementById("divStatusMessage"); RsltElem.innerHTML = result; } function OnError(error) { alert("Service Error: " + error.get_message()); } function addSomeSampleInfo() { people[people.length++] = new person(123, "Person 1 Name", 10); people[people.length++] = new person(234, "Person 2 Name", 20); people[people.length++] = new person(345, "Person 3 Name", 10.5); } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } poeple :is the array that we want to send to the WebService. person :The function –constructor- that we are using to create object to our array. SucceededCallback : This is the callback function invoked if the Web service succeeded. OnError : this is the Error callback function so any errors that occur when the Web Service is called will trigger this function. saveSignup : This function used to call the WebSercie Method (SaveSignups), the first parameter that we pass to the WebService and the second is the name of the callback function.   Here is the body of the Page :<body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> <input type="button" id="btn1" onclick="saveSignup()" value="Click" /> <div id="divStatusMessage"> </div> </form> </body> </html> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }     Then main thing is the ServiceReference and it’s path "WebService.asmx” , this is the Web Service that we are using in this example.     A web service will be used to receive the javascript array and handle it in our code :using System; using System.Web; using System.Web.Services; using System.Xml; using System.Web.Services.Protocols; using System.Web.Script.Services; using System.Data.SqlClient; using System.Collections.Generic; [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] public class WebService : System.Web.Services.WebService { [WebMethod] public string SaveSignups(object [] values) { string strOutput=""; string PlayerID="", PlayerName="", PlayerPPD=""; foreach (object value in values) { Dictionary<string, object> dicValues = new Dictionary<string, object>(); dicValues = (Dictionary<string, object>)value; PlayerID = dicValues["PlayerID"].ToString(); PlayerName = dicValues["PlayerName"].ToString(); PlayerPPD = dicValues["PlayerPPD"].ToString(); strOutput += "PlayerID = " + PlayerID + ", PlayerName=" + PlayerName + ",PlayerPPD= " + PlayerPPD +"<br>"; } return strOutput; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The first thing I implement System.Collections.Generic Namespace, we need it to use the Dictionary Class. you can find in this code that I pass the javascript objects to array of object called values, then we need to deal with every separate Object and implicit it to Dictionary<string, object> . The Dictionary Represents a collection of keys and values Dictionary<TKey, TValue> TKey : The type of the keys in the dictionary TValue : The type of the values in the dictionary. For more information about Dictionary check this link : http://msdn.microsoft.com/en-us/library/xfhwa508(VS.80).aspx   Now we can get the value for every element because we have mapping from a set of keys to a set of values, the keys of this example is :  PlayerID ,PlayerName,PlayerPPD, this created from the original object person.    Ultimately,this Web method return the values as string, but the main idea of this method to show you how to deal with array of object and convert it to  Dictionary<string, object> object , and get the values of this Dictionary.   Hope this helps,

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  • C#/.NET Little Wonders: Constraining Generics with Where Clause

    - by James Michael Hare
    Back when I was primarily a C++ developer, I loved C++ templates.  The power of writing very reusable generic classes brought the art of programming to a brand new level.  Unfortunately, when .NET 1.0 came about, they didn’t have a template equivalent.  With .NET 2.0 however, we finally got generics, which once again let us spread our wings and program more generically in the world of .NET However, C# generics behave in some ways very differently from their C++ template cousins.  There is a handy clause, however, that helps you navigate these waters to make your generics more powerful. The Problem – C# Assumes Lowest Common Denominator In C++, you can create a template and do nearly anything syntactically possible on the template parameter, and C++ will not check if the method/fields/operations invoked are valid until you declare a realization of the type.  Let me illustrate with a C++ example: 1: // compiles fine, C++ makes no assumptions as to T 2: template <typename T> 3: class ReverseComparer 4: { 5: public: 6: int Compare(const T& lhs, const T& rhs) 7: { 8: return rhs.CompareTo(lhs); 9: } 10: }; Notice that we are invoking a method CompareTo() off of template type T.  Because we don’t know at this point what type T is, C++ makes no assumptions and there are no errors. C++ tends to take the path of not checking the template type usage until the method is actually invoked with a specific type, which differs from the behavior of C#: 1: // this will NOT compile! C# assumes lowest common denominator. 2: public class ReverseComparer<T> 3: { 4: public int Compare(T lhs, T rhs) 5: { 6: return lhs.CompareTo(rhs); 7: } 8: } So why does C# give us a compiler error even when we don’t yet know what type T is?  This is because C# took a different path in how they made generics.  Unless you specify otherwise, for the purposes of the code inside the generic method, T is basically treated like an object (notice I didn’t say T is an object). That means that any operations, fields, methods, properties, etc that you attempt to use of type T must be available at the lowest common denominator type: object.  Now, while object has the broadest applicability, it also has the fewest specific.  So how do we allow our generic type placeholder to do things more than just what object can do? Solution: Constraint the Type With Where Clause So how do we get around this in C#?  The answer is to constrain the generic type placeholder with the where clause.  Basically, the where clause allows you to specify additional constraints on what the actual type used to fill the generic type placeholder must support. You might think that narrowing the scope of a generic means a weaker generic.  In reality, though it limits the number of types that can be used with the generic, it also gives the generic more power to deal with those types.  In effect these constraints says that if the type meets the given constraint, you can perform the activities that pertain to that constraint with the generic placeholders. Constraining Generic Type to Interface or Superclass One of the handiest where clause constraints is the ability to specify the type generic type must implement a certain interface or be inherited from a certain base class. For example, you can’t call CompareTo() in our first C# generic without constraints, but if we constrain T to IComparable<T>, we can: 1: public class ReverseComparer<T> 2: where T : IComparable<T> 3: { 4: public int Compare(T lhs, T rhs) 5: { 6: return lhs.CompareTo(rhs); 7: } 8: } Now that we’ve constrained T to an implementation of IComparable<T>, this means that our variables of generic type T may now call any members specified in IComparable<T> as well.  This means that the call to CompareTo() is now legal. If you constrain your type, also, you will get compiler warnings if you attempt to use a type that doesn’t meet the constraint.  This is much better than the syntax error you would get within C++ template code itself when you used a type not supported by a C++ template. Constraining Generic Type to Only Reference Types Sometimes, you want to assign an instance of a generic type to null, but you can’t do this without constraints, because you have no guarantee that the type used to realize the generic is not a value type, where null is meaningless. Well, we can fix this by specifying the class constraint in the where clause.  By declaring that a generic type must be a class, we are saying that it is a reference type, and this allows us to assign null to instances of that type: 1: public static class ObjectExtensions 2: { 3: public static TOut Maybe<TIn, TOut>(this TIn value, Func<TIn, TOut> accessor) 4: where TOut : class 5: where TIn : class 6: { 7: return (value != null) ? accessor(value) : null; 8: } 9: } In the example above, we want to be able to access a property off of a reference, and if that reference is null, pass the null on down the line.  To do this, both the input type and the output type must be reference types (yes, nullable value types could also be considered applicable at a logical level, but there’s not a direct constraint for those). Constraining Generic Type to only Value Types Similarly to constraining a generic type to be a reference type, you can also constrain a generic type to be a value type.  To do this you use the struct constraint which specifies that the generic type must be a value type (primitive, struct, enum, etc). Consider the following method, that will convert anything that is IConvertible (int, double, string, etc) to the value type you specify, or null if the instance is null. 1: public static T? ConvertToNullable<T>(IConvertible value) 2: where T : struct 3: { 4: T? result = null; 5:  6: if (value != null) 7: { 8: result = (T)Convert.ChangeType(value, typeof(T)); 9: } 10:  11: return result; 12: } Because T was constrained to be a value type, we can use T? (System.Nullable<T>) where we could not do this if T was a reference type. Constraining Generic Type to Require Default Constructor You can also constrain a type to require existence of a default constructor.  Because by default C# doesn’t know what constructors a generic type placeholder does or does not have available, it can’t typically allow you to call one.  That said, if you give it the new() constraint, it will mean that the type used to realize the generic type must have a default (no argument) constructor. Let’s assume you have a generic adapter class that, given some mappings, will adapt an item from type TFrom to type TTo.  Because it must create a new instance of type TTo in the process, we need to specify that TTo has a default constructor: 1: // Given a set of Action<TFrom,TTo> mappings will map TFrom to TTo 2: public class Adapter<TFrom, TTo> : IEnumerable<Action<TFrom, TTo>> 3: where TTo : class, new() 4: { 5: // The list of translations from TFrom to TTo 6: public List<Action<TFrom, TTo>> Translations { get; private set; } 7:  8: // Construct with empty translation and reverse translation sets. 9: public Adapter() 10: { 11: // did this instead of auto-properties to allow simple use of initializers 12: Translations = new List<Action<TFrom, TTo>>(); 13: } 14:  15: // Add a translator to the collection, useful for initializer list 16: public void Add(Action<TFrom, TTo> translation) 17: { 18: Translations.Add(translation); 19: } 20:  21: // Add a translator that first checks a predicate to determine if the translation 22: // should be performed, then translates if the predicate returns true 23: public void Add(Predicate<TFrom> conditional, Action<TFrom, TTo> translation) 24: { 25: Translations.Add((from, to) => 26: { 27: if (conditional(from)) 28: { 29: translation(from, to); 30: } 31: }); 32: } 33:  34: // Translates an object forward from TFrom object to TTo object. 35: public TTo Adapt(TFrom sourceObject) 36: { 37: var resultObject = new TTo(); 38:  39: // Process each translation 40: Translations.ForEach(t => t(sourceObject, resultObject)); 41:  42: return resultObject; 43: } 44:  45: // Returns an enumerator that iterates through the collection. 46: public IEnumerator<Action<TFrom, TTo>> GetEnumerator() 47: { 48: return Translations.GetEnumerator(); 49: } 50:  51: // Returns an enumerator that iterates through a collection. 52: IEnumerator IEnumerable.GetEnumerator() 53: { 54: return GetEnumerator(); 55: } 56: } Notice, however, you can’t specify any other constructor, you can only specify that the type has a default (no argument) constructor. Summary The where clause is an excellent tool that gives your .NET generics even more power to perform tasks higher than just the base "object level" behavior.  There are a few things you cannot specify with constraints (currently) though: Cannot specify the generic type must be an enum. Cannot specify the generic type must have a certain property or method without specifying a base class or interface – that is, you can’t say that the generic must have a Start() method. Cannot specify that the generic type allows arithmetic operations. Cannot specify that the generic type requires a specific non-default constructor. In addition, you cannot overload a template definition with different, opposing constraints.  For example you can’t define a Adapter<T> where T : struct and Adapter<T> where T : class.  Hopefully, in the future we will get some of these things to make the where clause even more useful, but until then what we have is extremely valuable in making our generics more user friendly and more powerful!   Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,where,generics

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  • Organising levels / rooms in a MUD-style text based world

    - by Polynomial
    I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed something like the following. Apologies for the huge pile of XML, but I felt it important to fully explain what I'm doing. <level> <start> <!-- start in kitchen with empty inventory --> <room>Kitchen</room> <inventory></inventory> </start> <rooms> <room> <name>Kitchen</name> <description>A small kitchen that looks like it hasn't been used in a while. It has a table in the middle, and there are some cupboards. There is a door to the north, which leads to the garden.</description> <!-- IDs of the objects the room contains --> <objects> <object>Cupboards</object> <object>Knife</object> <object>Batteries</object> </objects> </room> <room> <name>Garden</name> <description>The garden is wild and full of prickly bushes. To the north there is a path, which leads into the trees. To the south there is a house.</description> <objects> </objects> </room> <room> <name>Woods</name> <description>The woods are quite dark, with little light bleeding in from the garden. It is eerily quiet.</description> <objects> <object>Trees01</object> </objects> </room> </rooms> <doors> <!-- a door isn't necessarily a door. each door has a type, i.e. "There is a <type> leading to..." from and to are references the rooms that this door joins. direction specifies the direction (N,S,E,W,Up,Down) from <from> to <to> --> <door> <type>door</type> <direction>N</direction> <from>Kitchen</from> <to>Garden</to> </door> <door> <type>path</type> <direction>N</direction> <from>Garden</type> <to>Woods</type> </door> </doors> <variables> <!-- variables set by actions --> <variable name="cupboard_open">0</variable> </variables> <objects> <!-- definitions for objects --> <object> <name>Trees01</name> <displayName>Trees</displayName> <actions> <!-- any actions not defined will show the default failure message --> <action> <command>EXAMINE</command> <message>The trees are tall and thick. There aren't any low branches, so it'd be difficult to climb them.</message> </action> </actions> </object> <object> <name>Cupboards</name> <displayName>Cupboards</displayName> <actions> <action> <!-- requirements make the command only work when they are met --> <requirements> <!-- equivilent of "if(cupboard_open == 1)" --> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>EXAMINE</command> <!-- fail message is the message displayed when the requirements aren't met --> <failMessage>The cupboard is closed.</failMessage> <message>The cupboard contains some batteires.</message> </action> <action> <requirements> <require operation="equal" value="0">cupboard_open</require> </requirements> <command>OPEN</command> <failMessage>The cupboard is already open.</failMessage> <message>You open the cupboard. It contains some batteries.</message> <!-- assigns is a list of operations performed on variables when the action succeeds --> <assigns> <assign operation="set" value="1">cupboard_open</assign> </assigns> </action> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>CLOSE</command> <failMessage>The cupboard is already closed.</failMessage> <message>You closed the cupboard./message> <assigns> <assign operation="set" value="0">cupboard_open</assign> </assigns> </action> </actions> </object> <object> <name>Batteries</name> <displayName>Batteries</displayName> <!-- by setting inventory to non-zero, we can put it in our bag --> <inventory>1</inventory> <actions> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>GET</command> <!-- failMessage isn't required here, it'll just show the usual "You can't see any <blank>." message --> <message>You picked up the batteries.</message> </action> </actions> </object> </objects> </level> Obviously there'd need to be more to it than this. Interaction with people and enemies as well as death and completion are necessary additions. Since the XML is quite difficult to work with, I'd probably create some sort of world editor. I'd like to know if this method has any downfalls, and if there's a "better" or more standard way of doing it.

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  • Steam on 64-bit 14.04: need some help, missing a few 32-bit libs

    - by YellowShark
    Steam says I'm missing the following libs, I'm hoping someone can help me get things in better shape: xyz@abc:~$ STEAM_RUNTIME=0 steam Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME is disabled by the user Error: You are missing the following 32-bit libraries, and Steam may not run: libpangoft2-1.0.so.0 libpango-1.0.so.0 libgtk-x11-2.0.so.0 libgdk_pixbuf-2.0.so.0 Installing breakpad exception handler for appid(steam)/version(1401381906_client) Installing breakpad exception handler for appid(steam)/version(1401381906_client) [2014-06-11 20:45:39] Startup - updater built May 29 2014 09:19:23 [2014-06-11 20:45:39] Verifying installation... [2014-06-11 20:45:39] Verification complete [2014-06-11 20:45:42] Shutdown I tried installing the following i386 packages: libpango-1.0-0:i386, libpangoft2-1.0-0:i386, and libgdk-pixbuf2.0-0:i386, and symlinking the .so files (from usr/lib/i386whatever../) into the ~/.local/share/Steam/ubuntu12_32/ folder, but wasn't able to find the right match for the gtk-x11 lib, and ultimately would up with a different, but still non-working situation. So I've back-tracked to this point, and have removed those i386 packages for now. It's worth noting thatSteam runs if I don't use STEAM_RUNTIME=0. Also, Steam seemed to "recognize" the i386 version of the libpango & libpangoft2 libs after I symlinked them into place, during the course of my troubleshooting; when I would rerun STEAM_RUNTIME=0 steam, it wouldn't list those two items as missing anymore. Instead though, I had a bunch of gtk-related issues, something about overlay-scrollbar not available, as well as warnings that it can't find the murrine engine... a whole bunch of stuff that sounded like I'd gone too far down the wrong path. Anyhow, any help sorting this out would be appreciated, and thanks!

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  • Improving the running time of Breadth First Search and Adjacency List creation

    - by user45957
    We are given an array of integers where all elements are between 0-9. have to start from the 1st position and reach end in minimum no of moves such that we can from an index i move 1 position back and forward i.e i-1 and i+1 and jump to any index having the same value as index i. Time Limit : 1 second Max input size : 100000 I have tried to solve this problem use a single source shortest path approach using Breadth First Search and though BFS itself is O(V+E) and runs in time the adjacency list creation takes O(n2) time and therefore overall complexity becomes O(n2). is there any way i can decrease the time complexity of adjacency list creation? or is there a better and more efficient way of solving the problem? int main(){ vector<int> v; string str; vector<int> sets[10]; cin>>str; int in; for(int i=0;i<str.length();i++){ in=str[i]-'0'; v.push_back(in); sets[in].push_back(i); } int n=v.size(); if(n==1){ cout<<"0\n"; return 0; } if(v[0]==v[n-1]){ cout<<"1\n"; return 0; } vector<int> adj[100001]; for(int i=0;i<10;i++){ for(int j=0;j<sets[i].size();j++){ if(sets[i][j]>0) adj[sets[i][j]].push_back(sets[i][j]-1); if(sets[i][j]<n-1) adj[sets[i][j]].push_back(sets[i][j]+1); for(int k=j+1;k<sets[i].size();k++){ if(abs(sets[i][j]-sets[i][k])!=1){ adj[sets[i][j]].push_back(sets[i][k]); adj[sets[i][k]].push_back(sets[i][j]); } } } } queue<int> q; q.push(0); int dist[100001]; bool visited[100001]={false}; dist[0]=0; visited[0]=true; int c=0; while(!q.empty()){ int dq=q.front(); q.pop(); c++; for(int i=0;i<adj[dq].size();i++){ if(visited[adj[dq][i]]==false){ dist[adj[dq][i]]=dist[dq]+1; visited[adj[dq][i]]=true; q.push(adj[dq][i]); } } } cout<<dist[n-1]<<"\n"; return 0; }

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  • cygwin GNU make .net program piping inconsistent behavior

    - by Codism
    This question may sound like a superuser question but I feel there is something related to programming. Anyway, my computer had a fresh installation of Win 7 64 and cygwin recently. Now I observed some problem with pipe handling in gnu make file. The following is the Makefile I use to reproduce the issue: all: fsutil | cat my-dotnet-console.exe | cat The problem is: for the first command line, the piping works every time but for the second command line, the piping barely works - I got no result for the second command for most cases, regardless of the environment (cmd or bash) in which the make file is invoked. However, if I copy paste the second command line into cmd (or bash), the pipe works every time. The following is my .net program: static void Main(string[] args) { Console.WriteLine(new string('a', 40)); Console.Out.Flush(); } The make version is 3.82.90 but the same problem was observed in a previous version (because of the windows path handling problem in 3.82.9, I replaced make.exe with a previous version). I don't know the exact cygwin version I have installed but the current version on cygwin.com is 1.7.11-1. Currently, my work around is to redirect the output to a temporary file but it would be great if I can avoid the temporary file. Thanks

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  • How to pass a filename by drag-and-drop to a shortcut in Windows

    - by Kendall Frey
    I have a program program.exe and a document document.txt, and to open the document, I can drag document.txt onto program.exe. So far so good. Now I want to call it with a command-line parameter -param so that the full command line is program.exe -param document.txt Unfortunately, I can't do this with drag and drop, so I need to fire up cmd and type in the command manually. This takes too long, and I need an easier way. How can I create a shortcut that I can drop the file onto, and have it call the program with the command-line parameter? I tried setting the shortcut to program.exe -param "%1", but that didn't work, because it appeared to pass only the file name, and not the path, and since the current directory was the one with the program and not the one with the document, it couldn't find the document.

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  • Mails bounce because of invalid character ('@') in username

    - by user1598585
    I have a working exim setup with virtual users, working alright, except for when I try to send email to certain servers. These servers reject my emails because of #5.1.3 Invalid character ('@') in username. The offending header parts seem to be: Return-path: <"[email protected]"@smtp.example.com> and ...(envelope-from <"[email protected]"@smtp.example.com>)... The problem is that I cannot find where and why the usernames are being generated like this. My router for submission is: dnslookup: driver = dnslookup domains = ! +local_domains transport = remote_smtp ignore_target_hosts = 0.0.0.0 : 127.0.0.0/8 no_more And the respective transport: remote_smtp: driver = smtp What can be producing this problem?

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  • What's New in Database Lifecycle Management in Enterprise Manager 12c Release 3

    - by HariSrinivasan
    Enterprise Manager 12c Release 3 includes improvements and enhancements across every area of the product. This blog provides an overview of the new and enhanced features in the Database Lifecycle Management area. I will deep dive into specific features more in depth in subsequent posts. "What's New?"  In this release, we focused on four things: 1. Lifecycle Management Support for new Database12c - Pluggable Databases 2. Management of long running processes, such as a security patch cycle (Change Activity Planner) 3. Management of large number of systems by · Leveraging new framework capabilities for lifecycle operations, such as the new advanced ‘emcli’ script option · Refining features such as configuration search and compliance 4. Minor improvements and quality fixes to existing features · Rollback support for Single instance databases · Improved "OFFLINE" Patching experience · Faster collection of ORACLE_HOME configurations Lifecycle Management Support for new Database 12c - Pluggable Databases Database 12c introduces Pluggable Databases (PDBs), the brand new addition to help you achieve your consolidation goals. Pluggable databases offer unprecedented consolidation at database level and native lifecycle verbs for creating, plugging and unplugging the databases on a container database (CDB). Enterprise Manager can supplement the capabilities of pluggable databases by offering workflows for migrating, provisioning and cloning them using the software library and the deployment procedures. For example, Enterprise Manager can migrate an existing database to a PDB or clone a PDB by storing a versioned copy in the software library. One can also manage the planned downtime related to patching by  migrating the PDBs to a new CDB. While pluggable databases offer these exciting features, it can also pose configuration management and compliance challenges if not managed properly. Enterprise Manager features like inventory management, topology associations and configuration search can mitigate the sprawl of PDBs and also lock them to predefined golden standards using configuration comparison and compliance rules. Learn More ... Management of Long Running datacenter processes - Change Activity Planner (CAP) Currently, customers resort to cumbersome methods to create, execute, track and monitor change activities within their data center. Some customers use traditional tools such as spreadsheets, project planners and in-house custom built solutions. Customers often have weekly sync up meetings across stake holders to collect status and updates. Some of the change activities, for example the quarterly patch set update (PSU) patch rollouts are not single tasks but processes with multiple tasks. Some of those tasks are performed within Enterprise Manager Cloud Control (for example Patch) and some are performed outside of Enterprise Manager Cloud Control. These tasks often run for a longer period of time and involve multiple people or teams. Enterprise Manger Cloud Control supports core data center operations such as configuration management, compliance management, and automation. Enterprise Manager Cloud Control release 12.1.0.3 leverages these capabilities and introduces the Change Activity Planner (CAP). CAP provides the ability to plan, execute, and track change activities in real time. It covers the typical datacenter activities that are spread over a long period of time, across multiple people and multiple targets (even target types). Here are some examples of Change Activity Process in a datacenter: · Patching large environments (PSU/CPU Patching cycles) · Upgrading large number of database environments · Rolling out Compliance Rules · Database Consolidation to Exadata environments CAP provides user flows for Compliance Officers/Managers (incl. lead administrators) and Operators (DBAs and admins). Managers can create change activity plans for various projects, allocate resources, targets, and groups affected. Upon activation of the plan, tasks are created and automatically assigned to individual administrators based on target ownership. Administrators (DBAs) can identify their tasks and understand the context, schedules, and priorities. They can complete tasks using Enterprise Manager Cloud Control automation features such as patch plans (or in some cases outside Enterprise Manager). Upon completion, compliance is evaluated for validations and updates the status of the tasks and the plans. Learn More about CAP ...  Improved Configuration & Compliance Management of a large number of systems Improved Configuration Comparison:  Get to the configuration comparison results faster for simple ad-hoc comparisons. When performing a 1 to 1 comparison, Enterprise Manager will perform the comparison immediately and take the user directly to the results without having to wait for a job to be submitted and executed. Flattened system comparisons reduce comparison setup time and reduce complexity. In addition to the previously existing topological comparison, users now have an option to compare using a “flattened” methodology. Flattening means to remove duplicate target instances within the systems and remove the hierarchy of member targets. The result are much easier to spot differences particularly for specific use cases like comparing patch levels between complex systems like RAC and Fusion Apps. Improved Configuration Search & Advanced EMCLI Script option for Mass Automation Enterprise manager 12c introduces a new framework level capability to be able to script and stitch together multiple tasks using EMCLI. This powerful capability can be leveraged for lifecycle operations, especially when executing a task over a large number of targets. Specific usages of this include, retrieving a qualified list of targets using Configuration Search and then using the resultset for automation. Another example would be executing a patching operation and then re-executing on targets where it may have failed. This is complemented by other enhancements, such as a better usability for designing reusable configuration searches. IN EM 12c Rel 3, a simplified UI makes building adhoc searches even easier. Searching for missing patches is a common use of configuration search. This required the use of the advanced options which are now clearly defined and easy to use. Perform “Configuration Search” using the EMCLI. Users can find and execute Configuration Searches from the EMCLI which can be extremely useful for building sophisticated automation scripts. For an example, Run the Search named “Oracle Databases on Exadata” which finds all Database targets running on top of Exadata. Further filter the results by refining by options like name, host, etc.. emcli get_targets -config_search="Databases on Exadata" –target_name="exa%“ Use this in powerful mass automation operations using the new emcli script option. For example, to solve the use case of – Finding all DBs running on Exadata and housing E-Biz and Patch them. Create a Python script with emcli functions and invoke it in the new EMCLI script option shell. Invoke the script in the new EMCLI with script option directly: $<path to emcli>/emcli @myPSU_Patch.py Richer compliance content:  Now over 50 Oracle Provided Compliance Standards including new standards for Pluggable Database, Fusion Applications, Oracle Identity Manager, Oracle VM and Internet Directory. 9 Oracle provided Real Time Monitoring Standards containing over 900 Compliance Rules across 500 Facets. These new Real time Compliance Standards covers both Exadata Compute nodes and Linux servers. The result is increased Oracle software coverage and faster time to compliance monitoring on Exadata. Enhancements to Patch Management: Overhauled "OFFLINE" Patching experience: Simplified Patch uploads UI to improve the offline experience of patching. There is now a single step process to get the patches into software library. Customers often maintain local repositories of patches, sometimes called software depots, where they host the patches downloaded from My Oracle Support. In the past, you had to move these patches to your desktop then upload them to the Enterprise Manager's Software library through the Enterprise Manager Cloud Control user interface. You can now use the following EMCLI command to upload multiple patches directly from a remote location within the data center: $emcli upload_patches -location <Path to Patch directory> -from_host <HOSTNAME> The upload process filters all of the new patches, automatically selects the relevant metadata files from the location, and uploads the patches to software library. Other Improvements:  Patch rollback for single instance databases, new option in the Patch Plan to rollback the patches added to the patch plans. Upon execution, the procedure would rollback the patch and the SQL applied to the single instance Databases. Improved and faster configuration collection of Oracle Home targets can enable more reliable automation at higher level functions like Provisioning, Patching or Database as a Service. Just to recap, here is a list of database lifecycle management features:  * Red highlights mark – New or Enhanced in the Release 3. • Discovery, inventory tracking and reporting • Database provisioning including o Migration to Pluggable databases o Plugging and unplugging of pluggable databases o Gold image based cloning o Scaling of RAC nodes •Schema and data change management •End-to-end patch management in online and offline modes, including o Patch advisories in online (connected with My Oracle Support) and offline mode o Patch pre-deployment analysis, deployment and rollback (currently only for single instance databases) o Reporting • Upgrade planning and execution of the upgrade process • Configuration management including • Compliance management with out-of-box content • Change Activity Planner for planning, designing and tracking long running processes For more information on Enterprise Manager’s database lifecycle management capabilities, visit http://www.oracle.com/technetwork/oem/lifecycle-mgmt/index.html

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  • ssh login successful, but scp password gives me "Permission denied"

    - by YANewb
    I'm trying to get some blogging software up on an organizational remote server. I tried to set up a SSH Key but was having problems and decided that getting the blog up and running was more important than dealing with the SSH Key issue, so I ssh-keygen -R remoteserver.com. Now I can successfully login with ssh -v [email protected] and the correct password. Once logged in I can move around and read any file and directory that I should be able to read. But when I try to edit an existing -rw-r--r-- file with VIM, it shows up as read-only, if I try to edit permissions I get chmod: file.ext: Operation not permitted, and if I try to scp a new file from my local machine I'm prompted for the remote user's password, and then get scp: /home/path/to/file.ext: Permission denied. Since I didn't have any of these problems before I tried to set up the ssh key, I suspect these anomalies are a side effect of that, but I don't know how to troubleshoot this. So what does a foolish server-newb, such as myself, need to do to get edit capability back as a remote user? Addendum 1: My userids are different between my local machine and the remote server. For ssh I ssh -v [email protected]. if I whoami I get remoteuser For scp I scp file.ext [email protected]:/path/to/file.ext from the local directory with file.ext while logged in as the local user. if I whoami I get localuser The ls -l for two different files I've tried scp: -rw-r--r--@ 1 localuser localgroup 20 Feb 11 21:03 phpinfo.php -rw-r--r-- 1 root localgroup 4 Feb 11 22:32 test.txt The ls -l for the file I've tried to VIM: -rw-r--r-- 1 remoteuser remotegroup 76 Jul 27 2009 info.txt Addendum 2: In the past I've set up ssh-keys for git repositories. I don't want to completely destroy them, so in an attempt to follow a deer's train of thinking I renamed my ~/.ssh/ to ~/.ssh-bak/, then tested the different types of access. The abridged version of the terminal commands and results is below; I think everything is working until the 8th line from the end. localcomputer:~ localuser$ ssh -v [email protected] OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY The authenticity of host 'remoteserver.com (###.###.###.###)' can't be established. RSA key fingerprint is ##:##:##:##:##:##:##:##:##:##:##:##:##:##:##:##. Are you sure you want to continue connecting (yes/no)? yes Warning: Permanently added 'remoteserver.com,###.###.###.###' (RSA) to the list of known hosts. debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. Last login: Sun Feb 12 18:00:54 2012 from 68.69.164.123 FreeBSD 6.4-RELEASE-p8 (VKERN) #1 r101746: Mon Aug 30 10:34:40 MDT 2010 [remoteuser@remoteserver /home]$ ls -l total ### -rw-r--r-- 1 remoteuser remotegroup 76 Aug 12 2009 info.txt [remoteuser@remoteserver /home]$ vim info.txt ~ {at the bottom of the VIM screen it tells me it's [read only]} [remoteuser@remoteserver /home]$ whoami remoteuser [remoteuser@remoteserver /home]$ logout debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: client_input_channel_req: channel 0 rtype [email protected] reply 0 debug1: channel 0: free: client-session, nchannels 1 Connection to remoteserver.com closed. Transferred: sent 3872, received 12496 bytes, in 107.4 seconds Bytes per second: sent 36.1, received 116.4 debug1: Exit status 0 localcomputer:localdirectory name$ scp -v phpinfo.php [email protected]:/home/www/remotedirectory/phpinfo.php Executing: program /usr/bin/ssh host remoteserver.com, user remoteuser, command scp -v -t /home/www/remotedirectory/phpinfo.php OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'remoteserver.com' is known and matches the RSA host key. debug1: Found key in /Users/localuser/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending command: scp -v -t /home/www/remotedirectory/phpinfo.php Sending file modes: C0644 20 phpinfo.php Sink: C0644 20 phpinfo.php scp: /home/www/remotedirectory/phpinfo.php: Permission denied debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: channel 0: free: client-session, nchannels 1 debug1: fd 0 clearing O_NONBLOCK debug1: fd 1 clearing O_NONBLOCK Transferred: sent 1456, received 2160 bytes, in 0.6 seconds Bytes per second: sent 2322.3, received 3445.1 debug1: Exit status 1

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  • Stuck at enemy movement

    - by Syed
    I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) _________(-21.1)_______(-21.1+1.55) ...... so the distance on x axis between two points is 1.55, divided it by 25 jumps with each enemy jump of 0.062 of each frame. On reaching on next point of grid the enemy find again its path. All went fine until I have requirement of FastForward and Pause feature. I used timeScale property of unity but it wont work as they are frame dependent. I also tried double speed of enemy on clicking fast forward button at any time, it has some issues that enemy jumps are now less and it fails to reach on next grid point. Could someone suggest me solution to my problem. Do I need to change the enemy movement code to make it frame independent ?? I need the enemy to reach on the grid specific point I also need later to slow down any one enemy's speed when tower fires on it. Thnx

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  • how do I make my Dualshock 3 gamepad work in Ubuntu 14.04?

    - by user290527
    When my desktop computer was running Ubuntu 12.04, my PS3 controllers would work with USB. I didn't need to do any special setup. I could just plug it in before I start SuperTuxKart and it would recognize it. I can also do this on my laptop (still running 12.04). Since I gave my desktop a fresh install of Ubuntu 14.04, the controller would never work. I have played with some installed software that I found when looking for information. Here is what I get with xboxdrv: liam@Liam-CustomDesktop:~$ sudo xboxdrv --detach-kernel-driver xboxdrv 0.8.5 - http://pingus.seul.org/~grumbel/xboxdrv/ Copyright © 2008-2011 Ingo Ruhnke <[email protected]> Licensed under GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details. Controller: PLAYSTATION(R)3 Controller Vendor/Product: 054c:0268 USB Path: 003:012 Controller Type: Playstation 3 USB Your Xbox/Xbox360 controller should now be available as: /dev/input/js0 /dev/input/event16 Press Ctrl-c to quit, use '--silent' to suppress the event output So the existence of this controller is acknowledged at on my computer. But it never works for input. In my old installation, I didn't even need to get software like xboxdrv for it to work. I have never tried bluetooth on either computer, but I don't think I even have that on my desktop. So now, how do I make my gamepad work in Ubuntu 14.04?

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  • Troubleshooting Your Network with Oracle Linux

    - by rickramsey
    Are you afraid of network problems? I was. Whenever somebody said "it's probably the network," I went to lunch. And hoped that it was fixed by the time I got back. Turns out it wasn't that hard to do a little basic troubleshooting Tech Article: Troubleshooting Your Network with Oracle Linux by Robert Chase You're no doubt already familiar with ping. Even I knew how to use ping. Turns out there's another command that can show you not just whether a system can respond over the network, but the path the packets to that system take. Our blogging platform won't allow me to write the name down, but I can tell you that if you replace the x in this word with an e, you'll have the right command: tracxroute Once you get used to those, you can venture into the realms of mtr, nmap, and netcap. Robert Chase explains how each one can help you troubleshoot the network, and provides examples for how to use them. Robert is not only a solid writer, he is also a brilliant motorcyclist and rides an MV Augusta F4 750. About the Photograph Photo of flowers in San Simeon, California, taken by Rick Ramsey on a ride home from the Sun Reunion in May 2014. - Rick Follow me on: Personal Blog | Personal Twitter   Follow OTN Garage on: Web | Facebook | Twitter | YouTube

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  • Windows - Delayed Write Failed error on USB hard drive

    - by ndngrd
    I've got a new Verbatim 1.5TB USB hard drive (Samsung HD154UI) and I'm finding myself completely unable to fill it. I'm using Windows XP. Whenever I try to copy a load of files over, it works for some time (will copy over between 20 and 90GB) but eventually stops with an error saying "The specified path is too deep" - the specified is not too deep, there's nothing more than 2 dirs deep that I'm copying. A balloon pops up at the bottom saying "Windows - Delayed Write Failed" telling me the data could not be copied. This wouldn't be too bad if I could just restart the transfer, but after this error has happened I can't write anything else to the disk - including if I eject it and then connect it to another machine. It just seems completely locked. The only way I can unlock it is to delete everything that I was copying to it. I've tried various USB cables and copying from different machines, and the same thing keeps happening.

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  • Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video]

    - by ETC
    What happens if you try to upgrade a machine from MS-DOS to Windows 7? One curious geek ran the experiment using VMWare and recorded the whole, surprisingly fluid, ride for our enjoyment. Andrew Tait was curious, what would happen if you followed the entire upgrade arc for Windows from the 1980s to the present all on one machine? Thanks to VMWare he was able to find out, following the upgrade path all the way from MS-DOS to Windows 7. Check out the video below to see what happens: Chain of Fools: Upgrading Through Every Version of Windows [YouTube via WinRumors] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

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  • Run batch on files in a relative folder

    - by Matteo Cuellar Vega
    I have a windows batch script that runs a SOX command on various files, but I don't know how to get the batch to run on files in a relative path to that of the SOX executable. Currently all the files are in the root and it outputs to /combined. The Batch Script: cd %~dp0 mkdir combined FOR %%A IN (*.mp3) DO sox static.mp3 %%A "combined/%%~nxA" pause I want the script to run the sox command on files in the directory "audiotracks" and output it to the directory "combined". To give you an idea, this would be the desired folder structure: /root sox.exe batch.bat static.mp3 /audiotracks audio1.mp3 audio2.mp3 audio3.mp3 audio4.mp3 /combined audio1out.mp3 audio2out.mp3 audio3out.mp3 audio4out.mp3 Is this possible, or is there a better method of doing this? Any help would be greatly appreciated. Thanks a lot!

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  • NodeJS Supervisord Hashlib

    - by enedebe
    I have an problem with my NodeJS app. The problem is the include of the library Hashlib I've followed more than 10 times the instructions to install. Get a clone of the repo, do make and make install. NodeJS is installed in default path, and that's the tricky point: When I launch node app.js it works, perfectly. The problem starts when I configured my Supervisord to run with the same user, with the same config file as I have in other systems working, and I get that NodeJS can't find hashlib. module.js:337 throw new Error("Cannot find module '" + request + "'"); ^ Error: Cannot find module 'hashlib' I'm getting crazy, what can I do?! Why my user launching node from the console works great, but not the supervisord? Thanks!

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  • What's the best external hard drive configuration for a software developer laptop?

    - by Dan
    I've got a Dell laptop that I use as a software developer box at work and find that the drive is usually the bottleneck. I'd like to hook up two 10k RPM drives that are striped for performance. I've looked for drive cases with RAID but there don't seem to be very many choices and I'm worried about compatibility with the drives (preferably SATA 2). Also I don't have a SATA connection on my machine so it'll have to USB 2.0 for now. Am I headed down the right path or am I missing a much simpler configuration?

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  • Windows 7, file properties, date modified, how do you show seconds?

    - by Jordan Weinstein
    Anyone know a way to immediately show the seconds of a file's date modified property in the GUI? So if you create a file, any file in any directory, right-click and choose Properties, the date modified (if it's recent) will say something like "dd/mm/yyy hh:mm, one minute ago" - reminder this is in Windows 7. Windows XP did it normally. Then they changed something. If you wait a while, eventually you'll see the seconds, I'm not sure how long a while is, but this is incredibly annoying if you want to troubleshoot something that relies on the seconds of timestamps... is there a setting? registry key I can change perhaps? I'm literally using Chrome, pasting in the path of the directory to be able to see the seconds quickly (as a workaround) but would be nice to be able to use Win7.

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  • CodePlex Daily Summary for Tuesday, June 19, 2012

    CodePlex Daily Summary for Tuesday, June 19, 2012Popular ReleasesXenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0: System Requirements OS Windows 7 Windows Vista Windows Server 2008 Windows Server 2008 R2 Web Server Internet Information Service 7.0 or above .NET Framework .NET Framework 4.0 WCF Activation feature HTTP Activation Non-HTTP Activation for net.pipe/net.tcp WCF bindings ASP.NET MVC ASP.NET MVC 3.0 Database Microsoft SQL Server 2005 Microsoft SQL Server 2008 Microsoft SQL Server 2008 R2 Additional Deployment Configuration Started Windows Process Activation service Start...ASP.NET REST Services Framework: Release 1.3 - Standard version: The REST-services Framework v1.3 has important functional changes allowing to use complex data types as service call parameters. Such can be mapped to form or query string variables or the HTTP Message Body. This is especially useful when REST-style service URLs with POST or PUT HTTP method is used. Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when buildin...NanoMVVM: a lightweight wpf MVVM framework: v0.10 stable beta: v0.10 Minor fixes to ui and code, added error example to async commands, separated project into various releases (mainly into logical wholes), removed expression blend satellite assembliesCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.1: Added screenshot support that takes screenshot of user's desktop on application crash and provides option to include screenshot with crash report. Added Windows version in crash reports. Added email field and exception type field in crash report dialog. Added exception type in crash reports. Added screenshot tab that shows crash screenshot.RULI Chain Code Image Generator: RULI Chain Code BW Image Generator v. 0.5: bugfix: corrected wrong height/width 2 pixel too much in each directionMFCMAPI: June 2012 Release: Build: 15.0.0.1034 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeMonoGame - Write Once, Play Everywhere: MonoGame 2.5.1: Release Notes The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.1.0: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. New features in JayData 1.1.0http://jaydata.org/blog/release-notes OData provider improvements We worked out the support of OData v1 and v3 (beyond v2). Visit http://...XDA ROM Hub: XDA ROM Hub v0.36: Fixed typo's :D Added simple guide.JaySvcUtil - generate JavaScript context from OData metadata: JaySvcUtil 1.1: JaySvcUtil 1.1 You will need the JayData library to use contexts generated with JaySvcUtil! Get it from here: http://jaydata.codeplex.com.????: ????2.0.2: 1、???????????。 2、DJ???????10?,?????????10?。 3、??.NET 4.5(Windows 8)????????????。 4、???????????。 5、??????????????。 6、???Windows 8????。 7、?????2.0.1???????????????。 8、??DJ?????????。Azure Storage Explorer: Azure Storage Explorer 5 Preview 1 (6.17.2012): Azure Storage Explorer verison 5 is in development, and Preview 1 provides an early look at the new user interface and some of the new features. Here's what's new in v5 Preview 1: New UI, similar to the new Windows Azure HTML5 portal Support for configuring and viewing storage account logging Support for configuring and viewing storage account monitoring Uses the Windows Azure 1.7 SDK libraries Bug fixesCodename 'Chrometro': Developer Preview: Welcome to the Codename 'Chrometro' Developer Preview! This is the very first public preview of the app. Please note that this is a highly primitive build and the app is not even half of what it is meant to be. The Developer Preview sports the following: 1) An easy to use application setup. 2) The Assistant which simplifies your task of customization. 3) The partially complete Metro UI. 4) A variety of settings 5) A partially complete web browsing experience To get started, download the Ins...????????API for .Net SDK: SDK for .Net ??? Release 2: 6?19????? ?? - ???????????????,???????0?????????。 ?? - ???Entity?????Suggestion??????????????JSON????????。 ?? - ???OAuth?Request??????AccessToken???SourceKey????QueryString?????????。 6?17????? ??? - .net 4.0 SDK??Dynamic??????????????????API?? ??? - ?Utility?????????API??????DateTime???ParseUTCDate ?? - ?????????????Json.net???,???SDK????Json.net?????。 ?? - ???Client??????API???GetCommand?PostCommand,?????????????????API??。 ?? - ???????,??????API?,??????API???,???string???,??Enti...Cosmos (C# Open Source Managed Operating System): Release 92560: Prerequisites Visual Studio 2010 - Any version including Express. Express users must also install Visual Studio 2010 Integrated Shell runtime VMWare - Cosmos can run on real hardware as well as other virtualization environments but our default debug setup is configured for VMWare. VMWare Player (Free). or Workstation VMWare VIX API 1.11AutoUpdaterdotNET : Autoupdate for VB.NET and C# Developer: AutoUpdater.NET 1.1: Release Notes New feature added that allows user to select remind later interval.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 OLTP Script: Install AdventureWorks2008 OLTP database from script The AdventureWorks database can be created by running the instawdb.sql DDL script contained in the AdventureWorks 2008 OLTP Script.zip file. The instawdb.sql script depends on two path environment variables: SqlSamplesDatabasePath and SqlSamplesSourceDataPath. The SqlSamplesDatabasePath environment variable is set to the default Microsoft ® SQL Server 2008 path. You will need to change the SqlSamplesSourceDataPath environment variable to th...WipeTouch, a jQuery touch plugin: 1.2.0: Changes since 1.1.0: New: wipeMove event, triggered while moving the mouse/finger. New: added "source" to the result object. Bug fix: sometimes vertical wipe events would not trigger correctly. Bug fix: improved tapToClick handler. General code refactoring. Windows Phone 7 is not supported, yet! Its behaviour is completely broken and would require some special tricks to make it work. Maybe in the future...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3026 (June 2012): Fixes: round( 0.0 ) local TimeZone name TimeZone search compiling multi-script-assemblies PhpString serialization DocDocument::loadHTMLFile() token_get_all() parse_url()BlackJumboDog: Ver5.6.4: 2012.06.13 Ver5.6.4  (1) Web???????、???POST??????????????????New Projectsasp.net membership: A basic membership project for the use of various learning issues like MVC, Entity Framework, ASP.NET membership, Ajax, IOC Container, Application architectureCRM 2011 Visual Studio Tools: CRM 2011 Visual Studio Tools is a VSPackage for Visual Studio 2010. It contains at the beginning the CRM 2011 Script Injector, which is using the FiddlerCore. This will allow the JavaScript developer to test his scripts without the need to upload and publish the files in CRM. The tool will exchange the needed scripts on the fly with the version on your local machine, while you navigate through the CRM in your Browser. It is supporting right now Visual Studio 2010 and Microsoft CRM 2011 On-...Crop Circle Maze: This project is for our team to educate ourselves on developing 3D programming skills.DarkLight Engine: Le DarkLight engine est un moteur 3D basé programmé en C# et utilisant les API DirectX10 et WPF.DirectX Tool Kit: DirectXTK is a shared source library of helpers for Direct3D 11 C++ applications.DirectXTex texture processing library: DirectXTex is a shared source library for doing Direct3D texture processing and image I/O.FluentHtmlWriter: Extensions to HtmlTextWriter to enable a fluent coding interfaceHarrier: A multithreaded TCP/IP server with Lua scripting, designed as a base for your own server projects.Hide "Limited Access" in SharePoint interface: Hides "Limited Access" entries unitl user decides to show them in user.aspxiPark: iParkogeditor.net: ogeditor.net is web based WYSIWYG HTML editor with built-in File Manager. ogEditor has some unique features never seen before.Pi# - Raspberry Pi GPIO Library for .NET: A .NET GPIO Library for the Raspberry PiProLaunch: ProLaunch is an Application Launcher for Windows w/ Twitter Integration and URL shortening capabilities.SharePoint 2010 Photo Gallery Spotlight: This sandboxed webpart displays images from a Picture Gallery and presents it in a visual representation modeled after jQuery Tools Scrollable projectSharp Tables: A hierarchical database package designed to efficiently manage very large amounts of data, in C#.simple is facebook: This is an android application that connect to Facebook Survival Engine: Small ActionScript-based game. Monsters, explosions, big guns (now small, but soon...) and very bad graphics mixed in this project. Join us and have fun :)Synthetic Transaction Monitoring Framework: provides infrastructure and tools for scheduling and executing synthetic user scenarios via Windows Azure. The World Around: Personal project to create a catalog of the most beautiful and popular places of the world.Vokabeltrainer App für Windows Phone 7.5: Der Link zur App kommt sobald die veröffentlicht ist.WillowTree# CKY: graohix updateded to reflect the main game images

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  • Writing my first bash script (line 2: testscript: No such file or directory)

    - by skyeagle
    I am attempting to write my first shell script (I'm running Ubuntu 10.x) This is what my 'script' looks like cd /path/to/directory/cronscripts . testscript I put the following debug statements (after the cd), in the script above to make sure everything was ok: pwd echo `ls -lhrt` and it displayed all the files in the directory. So I dont understand the error message I am getting. I have the following two questions Why am I getting the above error message and how do I fix it? My script seems to run fine without a shebang in the first line - infact when I try either of the following: #!/usr/bin/bash #!/usr/bin/bash env I get the following error message: /usr/bin/bash: bad interpreter: No such file or directory What is the purpose of the shebang statement and why do I get the above error when I try to include it in my script/ how do I fix it, so I can add the shebang (is it necessary? - it seems most script examples have the shebang - but I'm not sure if it is a must, as the script runs without it).

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  • Can I optimize this mod_wsgi / apache file better?

    - by tomwolber
    Hi! I am new to Django/Python/ mod_wsgi, and I was wondering if I could optimize this file to reduce memory usage: ServerRoot "/home/<foo>/webapps/django_wsgi/apache2" LoadModule dir_module modules/mod_dir.so LoadModule env_module modules/mod_env.so LoadModule log_config_module modules/mod_log_config.so LoadModule mime_module modules/mod_mime.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule wsgi_module modules/mod_wsgi.so LogFormat "%{X-Forwarded-For}i %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined CustomLog /home/<foo>/logs/user/access_django_wsgi.log combined ErrorLog /home/<foo>/logs/user/error_django_wsgi.log KeepAlive Off Listen 12345 MaxSpareThreads 3 MinSpareThreads 1 MaxClients 5 MaxRequestsPerChild 300 ServerLimit 4 HostnameLookups Off SetEnvIf X-Forwarded-SSL on HTTPS=1 ThreadsPerChild 5 WSGIDaemonProcess django_wsgi processes=5 python-path=/home/<foo>/webapps/django_wsgi:/home/<foo>/webapps/django_wsgi/lib/python2.6 threads=1 WSGIPythonPath /home/<foo>/webapps/django_wsgi:/home/<foo>/webapps/django_wsgi/lib/python2.6 WSGIScriptAlias /auctions /home/<foo>/webapps/django_wsgi/auctions.wsgi WSGIScriptAlias /achievers /home/<foo>/webapps/django_wsgi/achievers.wsgi

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