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  • org.hibernate.hql.ast.QuerySyntaxException: TABLE NAME is not mapped

    - by Coronatus
    I have two models, Item and ShopSection. They have a many-to-many relationship. @Entity(name = "item") public class Item extends Model { @ManyToMany(cascade = CascadeType.PERSIST) public Set<ShopSection> sections; } @Entity(name = "shop_section") public class ShopSection extends Model { public List<Item> findActiveItems(int page, int length) { return Item.find("select distinct i from Item i join i.sections as s where s.id = ?", id).fetch(page, length); } } findActiveItems is meant to find items in a section, but I get this error: org.hibernate.hql.ast.QuerySyntaxException: Item is not mapped [select distinct i from Item i join i.sections as s where s.id = ?] at org.hibernate.hql.ast.util.SessionFactoryHelper.requireClassPersister(SessionFactoryHelper.java:180) at org.hibernate.hql.ast.tree.FromElementFactory.addFromElement(FromElementFactory.java:111) at org.hibernate.hql.ast.tree.FromClause.addFromElement(FromClause.java:93) at org.hibernate.hql.ast.HqlSqlWalker.createFromElement(HqlSqlWalker.java:322) at org.hibernate.hql.antlr.HqlSqlBaseWalker.fromElement(HqlSqlBaseWalker.java:3441) at org.hibernate.hql.antlr.HqlSqlBaseWalker.fromElementList(HqlSqlBaseWalker.java:3325) at org.hibernate.hql.antlr.HqlSqlBaseWalker.fromClause(HqlSqlBaseWalker.java:733) at org.hibernate.hql.antlr.HqlSqlBaseWalker.query(HqlSqlBaseWalker.java:584) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectStatement(HqlSqlBaseWalker.java:301) at org.hibernate.hql.antlr.HqlSqlBaseWalker.statement(HqlSqlBaseWalker.java:244) at org.hibernate.hql.ast.QueryTranslatorImpl.analyze(QueryTranslatorImpl.java:254) at org.hibernate.hql.ast.QueryTranslatorImpl.doCompile(QueryTranslatorImpl.java:185) at org.hibernate.hql.ast.QueryTranslatorImpl.compile(QueryTranslatorImpl.java:136) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:101) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:80) at org.hibernate.engine.query.QueryPlanCache.getHQLQueryPlan(QueryPlanCache.java:124) at org.hibernate.impl.AbstractSessionImpl.getHQLQueryPlan(AbstractSessionImpl.java:156) at org.hibernate.impl.AbstractSessionImpl.createQuery(AbstractSessionImpl.java:135) at org.hibernate.impl.SessionImpl.createQuery(SessionImpl.java:1770) at org.hibernate.ejb.AbstractEntityManagerImpl.createQuery(AbstractEntityManagerImpl.java:272) ... 8 more What am I doing wrong?

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  • Can you help with this assembly language code?

    - by Mugen
    Hi, I've been looking through a piece of code of a pc game that I'm trying to "improve". (ok so maybe I suck at the game but I still want to play it). Could you please look into the following code: fld dword ptr[ebp+00007B1C] fsub dword ptr[esp+64] fst dword ptr[ebp+00007B1C] call 004A2E48 This code is called every second for the level countdown timer. I need to stay on a particular level for a few minutes. If I can modify the above code so that the value pushed into the address [ebp+00007B1C] is 0 then the game level will always time out and it will save me playing those crazy "survival" minigames. I'll explain what I understand from this code. Dont worry, you dont have to go deep into this. In the first line we get the timer value. For example if 97 seconds are remaining then it is here that this value is loaded. In the second line a value (1 second) is subtracted from 97. In the third line 96 is again moved to memory. And finally we have the function call that will do other processing based on the time remaining. Now all I need to do is patch this piece of code somehow so that the value that is pushed is 0 (in the third step). Can you please help me out with this?

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  • Using Zend Framework and Doctrine with independend modular structures

    - by stefax
    I've seen a lot of articles about integrating ZF and Doctrine. There is also a proposal for ZF here but they have always two possible structures. Either they put all models into one top level model directory or they put it into a module related model directory. application |-- Bootstrap.php |-- configs |-- controllers |-- models - EITHER HERE |-- modules | -- examplemodule | |-- controllers | |-- models - OR HERE | |-- views |-- views For our projects I see problems for either of the two options: 1. One directory: application/models - in a complex system after a short time there will be hundreds of files, over all when you have the table classes two (e.g. User.php and UserTable.php). 2. Module based model directories: application/modules/examplemodule/models - in many cases we use models in multiple modules at the same time. So the "User" is required e.g. in the modules "game", "administration", ... Is there a way to use some kind of sub directories under the top level directory "models" to get some grouping. It should be completely independent of the module structure. application |-- Bootstrap.php ... |-- models | -- user | |-- User.php | |-- Friend.php | |-- other user related models | -- game | |-- Game.php | |-- Score.php | |-- ... ... Any solution should support autoloading and the class generation from yaml files. Any ideas, links or solutions? Thanks!

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  • Pong: How does the paddle know where the ball will hit?

    - by Roflcoptr
    After implementing Pacman and Snake I'm implementing the next very very classic game: Pong. The implementation is really simple, but I just have one little problem remaining. When one of the paddle (I'm not sure if it is called paddle) is controlled by the computer, I have trouble to position it at the correct position. The ball has a current position, a speed (which for now is constant) and a direction angle. So I could calculate the position where it will hit the side of the computer controlled paddle. And so Icould position the paddle right there. But however in the real game, there is a probability that the computer's paddle will miss the ball. How can I implement this probability? If I only use a probability of lets say 0.5 that the computer's paddle will hit the ball, the problem is solved, but I think it isn't that simple. From the original game I think the probability depends on the distance between the current paddle position and the position the ball will hit the border. Does anybody have any hints how exactly this is calculated?

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  • Trying to use Rhino, getEngineByName("JavaScript") returns null in OpenJDK 7

    - by Yuval
    When I run the following piece of code, the engine variable is set to null when I'm using OepnJDK 7 (java-7-openjdk-i386). import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class TestRhino { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub ScriptEngineManager factory = new ScriptEngineManager(); ScriptEngine engine = factory.getEngineByName("JavaScript"); try { System.out.println(engine.eval("1+1")); } catch (ScriptException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } It runs fine with java-6-openjdk and Oracle's jre1.7.0. Any idea why? I'm using Ubuntu 11.10. All JVMs are installed under /usr/lib/jvm. I noticed OpenJDK 7 has a different directory structure. Perhaps something is not installed right? $ locate rhino.jar /usr/lib/jvm/java-6-openjdk/jre/lib/rhino.jar /usr/lib/jvm/java-7-openjdk-common/jre/lib/rhino.jar /usr/lib/jvm/java-7-openjdk-i386/jre/lib/rhino.jar Edit Since ScriptEngineManager uses a ServiceProvider to find the available script engines, I snooped around resources.jar's META-INF/services. I noticed that in OpenJDK 6, resources.jar has a META-INF/services/javax.script.ScriptEngineFactory entry which is missing from OpenJDK 7. Any idea why? I suspect this is a bug? Here is the contents of that entry (from OpenJDK 6): #script engines supported com.sun.script.javascript.RhinoScriptEngineFactory #javascript Another edit Apparently, according to this thread, the code simply isn't there, perhaps because of merging issues between Sun and Mozilla code. I still don't understand why it was present in OpenJDK 6 and not 7. The class com.sun.script.javascript.RhinoScriptEngineFactory exists in 6's rt.jar but not in 7's. If it was not meant to be included, why is there a OpenJDK 7 rhino.jar then; and why is the source still in the OpenJDK source tree (here)?

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  • Hibernate Auto-Increment Setup

    - by dharga
    How do I define an entity for the following table. I've got something that isn't working and I just want to see what I'm supposed to do. USE [BAMPI_TP_dev] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO SET ANSI_PADDING ON GO CREATE TABLE [dbo].[MemberSelectedOptions]( [OptionId] [int] NOT NULL, [SeqNo] [smallint] IDENTITY(1,1) NOT NULL, [OptionStatusCd] [char](1) NULL ) ON [PRIMARY] GO SET ANSI_PADDING OFF This is what I have already that isn't working. @Entity @Table(schema="dbo", name="MemberSelectedOptions") public class MemberSelectedOption extends BampiEntity implements Serializable { @Embeddable public static class MSOPK implements Serializable { private static final long serialVersionUID = 1L; @Column(name="OptionId") int optionId; @GeneratedValue(strategy=GenerationType.IDENTITY) @Column(name="SeqNo", unique=true, nullable=false) BigDecimal seqNo; //Getters and setters here... } private static final long serialVersionUID = 1L; @EmbeddedId MSOPK pk = new MSOPK(); @Column(name="OptionStatusCd") String optionStatusCd; //More Getters and setters here... } I get the following ST. [5/25/10 15:49:40:221 EDT] 0000003d JDBCException E org.slf4j.impl.JCLLoggerAdapter error Cannot insert explicit value for identity column in table 'MemberSelectedOptions' when IDENTITY_INSERT is set to OFF. [5/25/10 15:49:40:221 EDT] 0000003d AbstractFlush E org.slf4j.impl.JCLLoggerAdapter error Could not synchronize database state with session org.hibernate.exception.SQLGrammarException: could not insert: [com.bob.proj.ws.model.MemberSelectedOption] at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:90) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2285) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2678) at org.hibernate.action.EntityInsertAction.execute(EntityInsertAction.java:79) at org.hibernate.engine.ActionQueue.execute(ActionQueue.java:279) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:263) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:167) at org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:321) at org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:50) at org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1028) at org.hibernate.impl.SessionImpl.managedFlush(SessionImpl.java:366) at org.hibernate.transaction.JDBCTransaction.commit(JDBCTransaction.java:137) at com.bcbst.bamp.ws.dao.MemberSelectedOptionDAOImpl.saveMemberSelectedOption(MemberSelectedOptionDAOImpl.java:143) at com.bcbst.bamp.ws.common.AlertReminder.saveMemberSelectedOptions(AlertReminder.java:76) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)

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  • Javascript keyup doesn't work as expected, it executes in instances where I have not removed my fing

    - by Binni
    I'm trying to create a simple game in javascript and I'm stuck on how to deal with keys. Small example: function keyUpEvent(event) { alert(event.keyCode); } window.addEventListener("keyup", keyUpEvent, false); I'm running Ubuntu 9.10 and testing it in Firefox 3.5 and Chromium. If I press and release a button instantly I get an alert, which is to be expected, but when I press and hold a button I get a small pause and then a series of alert windows, the expected result is that I only get an alert window when I remove my finger from a button. I reason it has something to do with the fact that when I press and hold a button in a text area for example I get one character, small pause, and then a series of characters: dddddddddddddddd. I believe it's possible to get around this or do it more right or whatever since this game for example: http://bohuco.net/testing/gamequery/pong.html seams not to be affected by this. But I notice if I try out the jquery keyup demo ( api.jquery.com/keyup/ ) I get the same problem. How can I implement basic game key event handling?

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  • what libraries or platforms should I use to build web apps that provide real-time, asynchronous data

    - by Daniel Sterling
    This is a less a question with a simple, practical answer and more a question to foster discussion on the real-time data exchange topic. I'll begin with an example: Google Wave is, at its core, a real-time asynchronous data synchronization engine. Wave supports (or plans to support) concurrent (real-time) document collaboration, disconnected (offline) document editing, conflict resolution, document history and playback with attribution, and server federation. A core part of Wave is the Operational Transformation engine: http://www.waveprotocol.org/whitepapers/operational-transform The OT engine manages document state. Changes between clients are merged and each client has a sane and consistent view of the document at all times; the final document is eventually consistent between all connected clients. My question is: is this system abstract or general enough to be used as a library or generic framework upon which to build web apps that synchronize real-time, asynchronous state in each client? Is the Wave protocol directly used by any current web applications (besides Google's client)? Would it make sense to directly use it for generic state synchronization in a web app? What other existing libraries or frameworks would you consider using when building such a web app? How much code in such an app might be domain-specific logic vs generic state synchronization logic? Or, put another way, how leaky might the state synchronization abstractions be? Comments and discussion welcomed!

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • sqlalchemy relation through another (declarative)

    - by clayg
    Is anyone familiar with ActiveRecord's "has_many :through" relations for models? I'm not really a Rails guy, but that's basically what I'm trying to do. As a contrived example consider Projects, Programmers, and Assignments: from sqlalchemy import create_engine from sqlalchemy.orm import sessionmaker from sqlalchemy import Column, ForeignKey from sqlalchemy.types import Integer, String, Text from sqlalchemy.orm import relation from sqlalchemy.ext.declarative import declarative_base Base = declarative_base() class Assignment(Base): __tablename__ = 'assignment' id = Column(Integer, primary_key=True) description = Column(Text) programmer_id = Column(Integer, ForeignKey('programmer.id')) project_id = Column(Integer, ForeignKey('project.id')) def __init__(self, description=description): self.description = description def __repr__(self): return '<Assignment("%s")>' % self.description class Programmer(Base): __tablename__ = 'programmer' id = Column(Integer, primary_key=True) name = Column(String(64)) assignments = relation("Assignment", backref='programmer') def __init__(self, name=name): self.name = name def __repr__(self): return '<Programmer("%s")>' % self.name class Project(Base): __tablename__ = 'project' id = Column(Integer, primary_key=True) name = Column(String(64)) description = Column(Text) assignments = relation("Assignment", backref='project') def __init__(self, name=name, description=description): self.name = name self.description = description def __repr__(self): return '<Project("%s", "%s...")>' % (self.name, self.description[:10]) engine = create_engine('sqlite://') Base.metadata.create_all(engine) Session = sessionmaker(bind=engine) session = Session() Projects have many Assignments. Programmers have many Assignments. (understatement?) But in my office at least, Programmers also have many Projects - I'd like this relationship to be inferred through the Assignments assigned to the Programmer. I'd like the Programmer model to have a attribute "projects" which will return a list of Projects associated to the Programmer through the Assignment model. me = session.query(Programmer).filter_by(name='clay').one() projects = session.query(Project).\ join(Project.assignments).\ join(Assignment.programmer).\ filter(Programmer.id==me.id).all() How can I describe this relationship clearly and simply using the sqlalchemy declarative syntax? Thanks!

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • Merging sql queries to get different results by date

    - by pedalpete
    I am trying to build a 'recent events' feed and can't seem to get either my query correct, or figure out how to possible merge the results from two queries to sort them by date. One table holds games/, and another table holds the actions of these games/. I am trying to get the recent events to show users 1) the actions taken on games that are publicly visible (published) 2) when a new game is created and published. So, my actions table has actionId, gameid, userid, actiontype, lastupdate My games table has gameid, startDate, createdby, published, lastupdate I currently have a query like this (simplified for easy understanding I hope). SELECT actionId, actions.gameid, userid, actiontype, actions.lastupdate FROM actions JOIN ( SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND lastupdate>today-2 ) publishedGames on actions.gameid=games.gameid WHERE actions.type IN (0,4,5,6,7) AND actions.lastupdate>games.lastupdate and published=1 OR games.lastupdate>today-2 AND published=1 This query is looking for actions from published games where the action took place after the game was published. That pretty much takes care of the first thing that needs to be shown. However, I also need to get the results of the SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND startDate>today-2 so I can include in the actions list, when a new game has been published. When I run the query as I've got it written, I get all the actionids, and their gameids, but I don't get a row which shows the gameid when it was published. I understand that it may be possible that I need to run two seperate queries, and then somehow merge the results afterword with php, but I'm completely lost on where to start with that as well.

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  • SEO: Where do I start?

    - by James
    Hi, I am primarily a software developer however I tend to delve in some web development from time to time. I have recently been asked to have a look at a friends website as they are wanting to improve their position in search engine results i.e. google/yahoo etc. I am aware there is no guarentee that their position will change, however, I do know there are techniques/ways to make your website more visible to search engine spiders and to consequently improve your position in the rankings i.e. performing SEO. Before I started looking at the SEO of the site I did the following prerequsite checks: Ran the website through the W3C Markup Validator and the W3C CSS Validator services. Looked through the markup code manually (check for meta tags etc) Performed a thorough cross browser compatibility test. From those checks, the following was evident: No SEO has been performed on the site before. The website has been developed using a visual editing tool such as dreamweaver (as it failed the validation services miserably and tables where being used everywhere!) The site is fairly cross browser compatibile (only some slight issues with IE8 which are easily resolved). How the site navigation is, isn't very search engine friendly (e.g. index.php?page=home) I can see right away a major improvement for SEO (or I at least think) would be to change the way the website is structured i.e. change from using dynamic pages such as "index.php?page=home" and actually having pages called "home.html". Other area's would be to add meta tags to identify keywords, and then sprinkling these keywords over the pages. As I am a rookie in this department, could anyone give me some advice on how I could perform thorough SEO on this website? Thanks in advance.

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  • Creating self-referential tables with polymorphism in SQLALchemy

    - by Jace
    I'm trying to create a db structure in which I have many types of content entities, of which one, a Comment, can be attached to any other. Consider the following: from datetime import datetime from sqlalchemy import create_engine from sqlalchemy import Column, ForeignKey from sqlalchemy import Unicode, Integer, DateTime from sqlalchemy.orm import relation, backref from sqlalchemy.ext.declarative import declarative_base Base = declarative_base() class Entity(Base): __tablename__ = 'entities' id = Column(Integer, primary_key=True) created_at = Column(DateTime, default=datetime.utcnow, nullable=False) edited_at = Column(DateTime, default=datetime.utcnow, onupdate=datetime.utcnow, nullable=False) type = Column(Unicode(20), nullable=False) __mapper_args__ = {'polymorphic_on': type} # <...insert some models based on Entity...> class Comment(Entity): __tablename__ = 'comments' __mapper_args__ = {'polymorphic_identity': u'comment'} id = Column(None, ForeignKey('entities.id'), primary_key=True) _idref = relation(Entity, foreign_keys=id, primaryjoin=id == Entity.id) attached_to_id = Column(Integer, ForeignKey('entities.id'), nullable=False) #attached_to = relation(Entity, remote_side=[Entity.id]) attached_to = relation(Entity, foreign_keys=attached_to_id, primaryjoin=attached_to_id == Entity.id, backref=backref('comments', cascade="all, delete-orphan")) text = Column(Unicode(255), nullable=False) engine = create_engine('sqlite://', echo=True) Base.metadata.bind = engine Base.metadata.create_all(engine) This seems about right, except SQLAlchemy doesn't like having two foreign keys pointing to the same parent. It says ArgumentError: Can't determine join between 'entities' and 'comments'; tables have more than one foreign key constraint relationship between them. Please specify the 'onclause' of this join explicitly. How do I specify onclause?

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  • Any high-level languages that can use c libraries?

    - by Isaiah
    I know this question could be in vain, but it's just out of curiosity, and I'm still much a newb^^ Anyways I've been loving python for some time while learning it. My problem is obviously speed issues. I'd like to get into indie game creation, and for the short future, 2d and pygame will work. But I'd eventually like to branch into the 3d area, and python is really too slow to make anything 3d and professional. So I'm wondering if there has ever been work to create a high-level language able to import and use c libraries? I've looked at Genie and it seems to be able to use certain libraries, but I'm not sure to what extent. Will I be able to use it for openGL programing, or in a c game engine? I do know some lisp and enjoy it a lot, but there aren't a great many libraries out there for it. Which leads to the problem: I can't stand C syntax, but C has libraries galore that I could need! And game engines like irrlicht. Is there any language that can be used in place of C around C? Thanks so much guys

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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  • mysql subselect alternative

    - by Arnold
    Hi, Lets say I am analyzing how high school sports records affect school attendance. So I have a table in which each row corresponds to a high school basketball game. Each game has an away team id and a home team id (FK to another "team table") and a home score and an away score and a date. I am writing a query that matches attendance with this seasons basketball games. My sample output will be (#_students_missed_class, day_of_game, home_team, away_team, home_team_wins_this_season, away_team_wins_this_season) I now want to add how each team did the previous season to my analysis. Well, I have their previous season stored in the game table but i should be able to accomplish that with a subselect. So in my main select statement I add the subselect: SELECT COUNT(*) FROM game_table WHERE game_table.date BETWEEN 'start of previous season' AND 'end of previous season' AND ( (game_table.home_team = team_table.id AND game_table.home_score > game_table.away_score) OR (game_table.away_team = team_table.id AND game_table.away_score > game_table.home_score)) In this case team-table.id refers to the id of the home_team so I now have all their wins calculated from the previous year. This method of calculation is neither time nor resource intensive. The Explain SQL shows that I have ALL in the Type field and I am not using a Key and the query times out. I'm not sure how I can accomplish a more efficient query with a subselect. It seems proposterously inefficient to have to write 4 of these queries (for home wins, home losses, away wins, away losses). I am sure this could be more lucid. I'll absolutely add color tomorrow if anyone has questions

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • Modeling objects with multiple table relationships in Zend Framework

    - by andybaird
    I'm toying with Zend Framework and trying to use the "QuickStart" guide against a website I'm making just to see how the process would work. Forgive me if this answer is obvious, hopefully someone experienced can shed some light on this. I have three database tables: CREATE TABLE `users` ( `id` int(11) NOT NULL auto_increment, `email` varchar(255) NOT NULL, `username` varchar(255) NOT NULL default '', `first` varchar(128) NOT NULL default '', `last` varchar(128) NOT NULL default '', `gender` enum('M','F') default NULL, `birthyear` year(4) default NULL, `postal` varchar(16) default NULL, `auth_method` enum('Default','OpenID','Facebook','Disabled') NOT NULL default 'Default', PRIMARY KEY (`id`), UNIQUE KEY `email` (`email`), UNIQUE KEY `username` (`username`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `user_password` ( `user_id` int(11) NOT NULL, `password` varchar(16) NOT NULL default '', PRIMARY KEY (`user_id`), UNIQUE KEY `user_id` (`user_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `user_metadata` ( `user_id` int(11) NOT NULL default '0', `signup_date` datetime default NULL, `signup_ip` varchar(15) default NULL, `last_login_date` datetime default NULL, `last_login_ip` varchar(15) default NULL, PRIMARY KEY (`user_id`), UNIQUE KEY `user_id` (`user_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 I want to create a User model that uses all three tables in certain situations. E.g., the metadata table is accessed if/when the meta data is needed. The user_password table is accessed only if the 'Default' auth_method is set. I'll likely be adding a profile table later on that I would like to be able to access from the user model. What is the best way to do this with ZF and why?

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  • How do I join three tables with SQLalchemy and keeping all of the columns in one of the tables?

    - by jimka
    So, I have three tables: The class defenitions: engine = create_engine('sqlite://test.db', echo=False) SQLSession = sessionmaker(bind=engine) Base = declarative_base() class Channel(Base): __tablename__ = 'channel' id = Column(Integer, primary_key = True) title = Column(String) description = Column(String) link = Column(String) pubDate = Column(DateTime) class User(Base): __tablename__ = 'user' id = Column(Integer, primary_key = True) username = Column(String) password = Column(String) sessionId = Column(String) class Subscription(Base): __tablename__ = 'subscription' userId = Column(Integer, ForeignKey('user.id'), primary_key=True) channelId = Column(Integer, ForeignKey('channel.id'), primary_key=True) And the SQL commands that are executed to create them: CREATE TABLE subscription ( "userId" INTEGER NOT NULL, "channelId" INTEGER NOT NULL, PRIMARY KEY ("userId", "channelId"), FOREIGN KEY("userId") REFERENCES user (id), FOREIGN KEY("channelId") REFERENCES channel (id) ); CREATE TABLE user ( id INTEGER NOT NULL, username VARCHAR, password VARCHAR, "sessionId" VARCHAR, PRIMARY KEY (id) ); CREATE TABLE channel ( id INTEGER NOT NULL, title VARCHAR, description VARCHAR, link VARCHAR, "pubDate" TIMESTAMP, PRIMARY KEY (id) ); NOTE: I know user.username should be unique, need to fix that, and I'm not sure why SQLalchemy creates some row names with the double-quotes. And I'm trying to come up with a way to retrieve all of the channels, as well as an indication on what channels one particular user (identified by user.sessionId together with user.id) has a subscription on. For example, say we have four channels: channel1, channel2, channel3, channel4; a user: user1; who has a subscription on channel1 and channel4. The query for user1 would return something like: channel.id | channel.title | subscribed --------------------------------------- 1 channel1 True 2 channel2 False 3 channel3 False 4 channel4 True This is a best-case result, but since I have absolutely no clue as how to accomplish the subscribed column, I've been instead trying to get the particular users id in the rows where the user has a subscription and where a subscription is missing, just leave it blank. The database engine that I'm using together with SQLalchemy atm. is sqlite3 I've been scratching my head over this for two days now, I've no problem joining together all three by way of the subscription table but then all of the channels where the user does not have a subscription gets omitted. I hope I've managed to describe my problem sufficiently, thanks in advance.

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  • atk4 advanced crud?

    - by thindery
    I have the following tables: -- ----------------------------------------------------- -- Table `product` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `product` ( `id` INT NOT NULL AUTO_INCREMENT , `productName` VARCHAR(255) NULL , `s7location` VARCHAR(255) NULL , PRIMARY KEY (`id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `pages` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `pages` ( `id` INT NOT NULL AUTO_INCREMENT , `productID` INT NULL , `pageName` VARCHAR(255) NOT NULL , `isBlank` TINYINT(1) NULL , `pageOrder` INT(11) NULL , `s7page` INT(11) NULL , PRIMARY KEY (`id`) , INDEX `productID` (`productID` ASC) , CONSTRAINT `productID` FOREIGN KEY (`productID` ) REFERENCES `product` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `field` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `field` ( `id` INT NOT NULL AUTO_INCREMENT , `pagesID` INT NULL , `fieldName` VARCHAR(255) NOT NULL , `fieldType` VARCHAR(255) NOT NULL , `fieldDefaultValue` VARCHAR(255) NULL , PRIMARY KEY (`id`) , INDEX `id` (`pagesID` ASC) , CONSTRAINT `pagesID` FOREIGN KEY (`pagesID` ) REFERENCES `pages` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; I have gotten CRUD to work on the 'product' table. //addproduct.php class page_addproduct extends Page { function init(){ parent::init(); $crud=$this->add('CRUD')->setModel('Product'); } } This works. but I need to get it so that when a new product is created it basically allows me to add new rows into the pages and field tables. For example, the products in the tables are a print product(like a greeting card) that has multiple pages to render. Page 1 may have 2 text fields that can be customized, page 2 may have 3 text fields, a slider to define text size, and a drop down list to pick a color, and page 3 may have five text fields that can all be customized. All three pages (and all form elements, 12 in this example) are associated with 1 product. So when I create the product, could i add a button to create a page for that product, then within the page i can add a button to add a new form element field? I'm still somewhat new to this, so my db structure may not be ideal. i'd appreciate any suggestions and feedback! Could someone point me toward some information, tutorials, documentation, ideas, suggestions, on how I can implement this?

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • mysql whats wrong with this query?

    - by Hailwood
    I'm trying to write a query that selects from four tables campaignSentParent csp campaignSentEmail cse campaignSentFax csf campaignSentSms css Each of the cse, csf, and css tables are linked to the csp table by csp.id = (cse/csf/css).parentId The csp table has a column called campaignId, What I want to do is end up with rows that look like: | id | dateSent | emailsSent | faxsSent | smssSent | | 1 | 2011-02-04 | 139 | 129 | 140 | But instead I end up with a row that looks like: | 1 | 2011-02-03 | 2510340 | 2510340 | 2510340 | Here is the query I am trying SELECT csp.id id, csp.dateSent dateSent, COUNT(cse.parentId) emailsSent, COUNT(csf.parentId) faxsSent, COUNT(css.parentId) smsSent FROM campaignSentParent csp, campaignSentEmail cse, campaignSentFax csf, campaignSentSms css WHERE csp.campaignId = 1 AND csf.parentId = csp.id AND cse.parentId = csp.id AND css.parentId = csp.id; Adding GROUP BY did not help, so I am posting the create statements. csp CREATE TABLE `campaignsentparent` ( `id` int(11) NOT NULL AUTO_INCREMENT, `campaignId` int(11) NOT NULL, `dateSent` datetime NOT NULL, `account` int(11) NOT NULL, `status` varchar(15) NOT NULL DEFAULT 'Creating', PRIMARY KEY (`id`) ) ENGINE=MyISAM AUTO_INCREMENT=2 DEFAULT CHARSET=latin1 cse/csf (same structure, different names) CREATE TABLE `campaignsentemail` ( `id` int(11) NOT NULL AUTO_INCREMENT, `parentId` int(11) NOT NULL, `contactId` int(11) NOT NULL, `content` text, `subject` text, `status` varchar(15) DEFAULT 'Pending', PRIMARY KEY (`id`) ) ENGINE=MyISAM AUTO_INCREMENT=140 DEFAULT CHARSET=latin1 css CREATE TABLE `campaignsentsms` ( `id` int(11) NOT NULL AUTO_INCREMENT, `parentId` int(11) NOT NULL, `contactId` int(11) NOT NULL, `content` text, `status` varchar(15) DEFAULT 'Pending', PRIMARY KEY (`id`) ) ENGINE=MyISAM AUTO_INCREMENT=141 DEFAULT CHARSET=latin1

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  • Using same onmouseover function for multiple objects

    - by phpscriptcoder
    I'm creating a building game in JavaScript and PHP that involves a grid. Each square in the grid is a div, with an own onmouseover and onmousedown function: for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); //... div.onmouseclick = function() {blockClick(x, y)} div.onmouseover = function() {blockMouseover(x, y)} game.appendChild(div); } } But, all of the squares seem to have the x and y of the last square that was added. I can sort of see why this is happening - it is making a pointer to x and y instead of cloning the variables - but how could I fix it? I even tried for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); var myX = x; var myY = y; div.onmouseclick = function() {blockClick(myX, myY)} div.onmouseover = function() {blockMouseover(myX, myY)} game.appendChild(div); } } with the same result. I was using div.setAttribute("onmouseover", ...) which worked in Firefox, but not IE. Thanks!

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