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  • when I click submit it should change the text and update the row something is wrong there

    - by Yousef Altaf
    good morning programers, I have this small code which content a news control panel and I made a submit button there to active or inactive the news row so if I click on this button it should change if it's active it will be inactive it worked but there's something wrong there when I click on item one it updates the last on the table not the first on as it should do. here is the code that I use <?php $getNewsData="select * from news"; $QgetNewsData=$db->query($getNewsData)or die($db->error); $count=mysqli_num_rows($QgetNewsData); while($newsRow = mysqli_fetch_array($QgetNewsData)) { $getActivityStatus=$newsRow['news_activity']; switch($getActivityStatus){ case 1: echo"<input style='color:red; font-weight:bold; background:none; border:0;' name='inactive' type='submit' value='?????' /><input name='inActive' type='hidden' value='".$newsRow['news_id']."'/>"; break; case 0: echo"<input style='color:green; font-weight:bold; background:none; border:0;' name='active' type='submit' value='?????' /><input name='Active' type='hidden' value='".$newsRow['news_id']."'/>"; break;} } if(isset($_POST['inactive'])){ $inActive=$_POST['inActive']; echo $inActive; $updateStatus="UPDATE news SET news_activity=0 WHERE news_id='".$inActive."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ } } if(isset($_POST['active'])){ $Active=$_POST['Active']; echo $Active; $updateStatus="UPDATE news SET news_activity=1 WHERE news_id='".$Active."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ header("Location:CpanelHome.php?id=7"); } } ?> please any idea to solve this problem. Thanks, regards

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  • Eval ID on radiobutton in Datalist

    - by ravi
    my code gota datalist with radio button and iv made it single selectable onitemdatabound....now im trying to evaluate a hiddenfield on basis of selected radio button my code goes like this aspx code <asp:DataList ID="DataList1" runat="server" RepeatColumns = "4" CssClass="datalist1" RepeatLayout = "Table" OnItemDataBound="SOMENAMEItemBound" CellSpacing="20" onselectedindexchanged="DataList1_SelectedIndexChanged"> <ItemTemplate> <br /> <table cellpadding = "5px" cellspacing = "0" class="dlTable"> <tr> <td align="center"> <a href="<%#Eval("FilePath")%>" target="_blank"><asp:Image ID="Image1" runat="server" CssClass="imu" ImageUrl = '<%# Eval("FilePath")%>' Width = "100px" Height = "100px" style ="cursor:pointer" /> </td> </tr> <tr > <td align="center"> <asp:RadioButton ID="rdb" runat="server" OnCheckedChanged="rdb_click" AutoPostBack="True" /> <asp:HiddenField ID="HiddenField1" runat="server" Value = '<%#Eval("ID")%>' /> </td> </tr> </table> </ItemTemplate> </asp:DataList> code behind protected void SOMENAMEItemBound(object sender, DataListItemEventArgs e) { RadioButton rdb; rdb = (RadioButton)e.Item.FindControl("rdb"); if (rdb != null) rdb.Attributes.Add("onclick", "CheckOnes(this);"); } protected void rdb_click(object sender, EventArgs e) { for (int i = 0; i < DataList1.Items.Count; i++) { RadioButton rdb; rdb = (RadioButton)DataList1.Items[i].FindControl("rdb"); if (rdb != null) { if (rdb.Checked) { HiddenField hf = (HiddenField)DataList1.Items[i].FindControl("HiddenField1"); Response.Write(hf.Value); } } } } the javascript im using... function CheckOnes(spanChk){ var oItem = spanChk.children; var theBox= (spanChk.type=="radio") ? spanChk : spanChk.children.item[0]; xState=theBox.unchecked; elm=theBox.form.elements; for(i=0;i<elm.length;i++) if(elm[i].type=="radio" && elm[i].id!=theBox.id) { elm[i].checked=xState; } } iam getting an error like this Microsoft JScript runtime error: Sys.WebForms.PageRequestManagerParserErrorException: The message received from the server could not be parsed. Common causes for this error are when the response is modified by calls to Response.Write(), response filters, HttpModules, or server trace is enabled. Details: Error parsing near 'pload Demonstration|'. is there any other way to do this or can nyone plz help to get rid of this problem

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  • rm on a directory with millions of files

    - by BMDan
    Background: physical server, about two years old, 7200-RPM SATA drives connected to a 3Ware RAID card, ext3 FS mounted noatime and data=ordered, not under crazy load, kernel 2.6.18-92.1.22.el5, uptime 545 days. Directory doesn't contain any subdirectories, just millions of small (~100 byte) files, with some larger (a few KB) ones. We have a server that has gone a bit cuckoo over the course of the last few months, but we only noticed it the other day when it started being unable to write to a directory due to it containing too many files. Specifically, it started throwing this error in /var/log/messages: ext3_dx_add_entry: Directory index full! The disk in question has plenty of inodes remaining: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda3 60719104 3465660 57253444 6% / So I'm guessing that means we hit the limit of how many entries can be in the directory file itself. No idea how many files that would be, but it can't be more, as you can see, than three million or so. Not that that's good, mind you! But that's part one of my question: exactly what is that upper limit? Is it tunable? Before I get yelled at--I want to tune it down; this enormous directory caused all sorts of issues. Anyway, we tracked down the issue in the code that was generating all of those files, and we've corrected it. Now I'm stuck with deleting the directory. A few options here: rm -rf (dir)I tried this first. I gave up and killed it after it had run for a day and a half without any discernible impact. unlink(2) on the directory: Definitely worth consideration, but the question is whether it'd be faster to delete the files inside the directory via fsck than to delete via unlink(2). That is, one way or another, I've got to mark those inodes as unused. This assumes, of course, that I can tell fsck not to drop entries to the files in /lost+found; otherwise, I've just moved my problem. In addition to all the other concerns, after reading about this a bit more, it turns out I'd probably have to call some internal FS functions, as none of the unlink(2) variants I can find would allow me to just blithely delete a directory with entries in it. Pooh. while [ true ]; do ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; done ) This is actually the shortened version; the real one I'm running, which just adds some progress-reporting and a clean stop when we run out of files to delete, is: export i=0; time ( while [ true ]; do ls -Uf | head -n 3 | grep -qF '.png' || break; ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; export i=$(($i+10000)); echo "$i..."; done ) This seems to be working rather well. As I write this, it's deleted 260,000 files in the past thirty minutes or so. Now, for the questions: As mentioned above, is the per-directory entry limit tunable? Why did it take "real 7m9.561s / user 0m0.001s / sys 0m0.001s" to delete a single file which was the first one in the list returned by "ls -U", and it took perhaps ten minutes to delete the first 10,000 entries with the command in #3, but now it's hauling along quite happily? For that matter, it deleted 260,000 in about thirty minutes, but it's now taken another fifteen minutes to delete 60,000 more. Why the huge swings in speed? Is there a better way to do this sort of thing? Not store millions of files in a directory; I know that's silly, and it wouldn't have happened on my watch. Googling the problem and looking through SF and SO offers a lot of variations on "find" that obviously have the wrong idea; it's not going to be faster than my approach for several self-evident reasons. But does the delete-via-fsck idea have any legs? Or something else entirely? I'm eager to hear out-of-the-box (or inside-the-not-well-known-box) thinking. Thanks for reading the small novel; feel free to ask questions and I'll be sure to respond. I'll also update the question with the final number of files and how long the delete script ran once I have that. Final script output!: 2970000... 2980000... 2990000... 3000000... 3010000... real 253m59.331s user 0m6.061s sys 5m4.019s So, three million files deleted in a bit over four hours.

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  • How can I ensure my programmatic uploads are done in the correct order?

    - by ccomet
    In our application, we store two copies of a file - an approved one and an unapproved one. Both track their versions separately. When the unapproved is then approved, all of its versions are added as new versions to the approved file. To do this properly, my code has to upload each version separately into the approved folder, and update the item each time with that version's information. For some reason, though, this doesn't always work properly. In my latest scenario, the latest version was uploaded first, and then all of the remaining versions were uploaded afterwards. However, my code explicitly is supposed to upload the other versions first, that's the order I wrote it in. Why is this happening? And if it is possible, how do I ensure that the versions are uploaded in the correct order? Clarification - It's not a problem with the enumeration - I'm getting the previous versions in the correct order. What is happening is that the final version, which is written after the loop, is being uploaded before the loop. Which really doesn't make any sense to me. Here's a condensed version of the relevant code. //These three are initialized earlier in the code. SPList list; //The document library SPListItem item; //The list item in the Unapproved folder int AID; //The item id of the corresponding item in the Approved folder. byte[] contents; //Not initialized. /* These uploads are happening second when they should happen first. */ if (item.File.Versions.Count > 0) { //This loop is actually a separate method call if that matters. //For simplicity I expanded it here. foreach (SPFileVersion fVer in item.File.Versions) { if (!fVer.IsCurrentVersion) { contents = fVer.OpenBinary(); SPFile fSub = aFolder.Files.Add(fVer.File.Name, contents, u1, fVer.CreatedBy, dt1, fVer.Created); SPListItem subItem = list.GetItemById(AID); //This method updates the newly uploaded version with the field data of that version. UpdateFields(item.Versions.GetVersionFromLabel(fVer.VersionLabel), subItem); } } } /* This upload happens first when it should happen last. */ //Does the same as earlier loop, but for the final version. contents = item.File.OpenBinary(); SPFile f = aFolder.Files.Add(item.File.Name, contents, u1, u2, dt1, dt2); SPListItem finalItem = list.GetItemById(AID); UpdateFields(item.Versions[0], finalItem); item.Delete();

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  • Web service occasionally slows down significantly

    - by Swoop
    My company is running into a problem with a web service that is written in C#/ASP.Net. The service receives an identity key for data in SQL Server and a path to generate and save a PDF report for this data. In most cases, this web service returns results to the calling web pages very quickly, usually within a few seconds max. However, it seems to occasionally hit a significant slowdown. The web application calling the web service will generate a timeout error when this slowdown occurs. We have checked and the PDF does get created and saved to the server, so it looks like the web service eventually finishes executing. It seems to take about 1 to 2 minutes for processing to have completed. The PDF is generated using ActiveReports from Data Dynamics. Wwhen this problem occurs, making a small change to the web service's config file (ie, adding a blank space to a connection string line) seems to restart the web service and everything is perfectly ok for a period of time afterwards. Other web applications that are running on the same web server do not seem to experience this type of behavior, only this particular web service. I have added the code for the web service below. It is basic calls to 3rd party libraries. We are not able to recreate this problem in test. I am wondering what might be causing this issue? [WebMethod] public string Publish(int identity, string transactionType, string directory, string filename) { try { AdpConnection Conn = new AdpConnection(ConfigurationManager.AppSettings["myDBConnString"]); AdpCommand Cmd = new AdpCommand("storedproc_GetData", oConn); AdpParameter Param; Cmd.CommandType = CommandType.StoredProcedure; Param = Cmd.CreateParameter("@Identity", DbType.Int32); Param.Value = identity; Cmd.Parameters.Add(oParam); Conn.Open(); string aResponse = Cmd.ExecuteScalar().ToString(); Conn.Close(); if (transactionType == "typeA") { //Parse response DataSet dsResponse = ParseDataResponse(aResponse); //dsResponse.WriteXml(@ConfigurationManager.AppSettings["DocsDir"] + identity.ToString() + ".xml"); DataDynamics.ActiveReports.ActiveReport3 rpt = new DataDynamics.ActiveReports.ActiveReport3(); rpt.LoadLayout(@ConfigurationManager.AppSettings["myReportPath"] + "TypeA.rpx"); rpt.AddNamedItem("ReportPath", @ConfigurationManager.AppSettings["myReportPath"]); rpt.AddNamedItem("XMLSTRING", FormatXML(dsResponse.GetXml())); DataDynamics.ActiveReports.DataSources.XMLDataSource xmlds = new DataDynamics.ActiveReports.DataSources.XMLDataSource(); xmlds.FileURL = null; xmlds.RecordsetPattern = "//DataPatternA"; xmlds.LoadXML(FormatXML(dsResponse.GetXml())); if (!System.IO.Directory.Exists(@ConfigurationManager.AppSettings["DocsDir"] + directory + @"\")) { System.IO.Directory.CreateDirectory(@ConfigurationManager.AppSettings["DocsDir"] + directory + @"\"); } string sXML = FormatXML(dsResponse.GetXml()); StreamWriter sw = new StreamWriter(@ConfigurationManager.AppSettings["DocsDir"] + directory + @"\" + filename + ".xml", false); sw.Write(sXML); sw.Close(); rpt.DataSource = xmlds; rpt.Run(true); DataDynamics.ActiveReports.Export.Pdf.PdfExport xPdf = new DataDynamics.ActiveReports.Export.Pdf.PdfExport(); xPdf.Export(rpt.Document, @ConfigurationManager.AppSettings["DocsDir"] + directory + @"\" + filename + ".pdf"); } } catch(Exception ex) { return "Error: " + ex.ToString(); } return @ConfigurationManager.AppSettings["DocsDir"] + directory + @"\" + filename + ".pdf"; }

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  • want to fetch the friends list of facebook thorough fbconnect in iphone using objective-c ?

    - by uttam
    how to fetch the friends list of facebook in iphone through fbconnect in objective-c? I am using this code (void)getUserName { NSString *fql = [NSString localizedStringWithFormat: @"SELECT uid FROM user WHERE is_app_user = 1 AND uid IN (SELECT uid2 FROM friend WHERE uid1 = %lld)",[FBSession session].uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.friends.get" params:params]; } - (void)request:(FBRequest*)request didLoad:(id)result { if ([request.method isEqualToString:@"facebook.fql.query"]) { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@", name]; } else if ([request.method isEqualToString:@"facebook.users.setStatus"]) { NSString* success = result; if ([success isEqualToString:@"1"]) { _label.text = [NSString stringWithFormat:@"Status successfully set"]; } else { _label.text = [NSString stringWithFormat:@"Problem setting status"]; } } else if ([request.method isEqualToString:@"facebook.freinds.get"]) { if(myList==nil) { NSArray* users = result; myList =[[NSArray alloc] initWithArray: users]; for(NSInteger i=0;i<[users count];i++) { NSDictionary* user = [users objectAtIndex:i]; NSString* uid = [user objectForKey:@"uid"]; NSString* fql = [NSString stringWithFormat: @"select name from user where uid == %@", uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.fql.query" params:params]; } } else { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; //txtView.text=[NSString localizedStringWithFormat:@"%@%@,\n",txtView.text,name]; NSLog(name); }} I want to get the friends list from facebook and then search/modify then add it to my addressbook. I know this code is doing this but I don't know how to use it or where do I use it.. If you could please post something or just elaborate on how do I use your code thru fbconnect framework. I have implemented upto get permissions and publish feeds one's wall. But please can you post here about the layout details of the results, like what do Ineed to use on the layout point of view.

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  • Hover function for accordion

    - by Banderdash
    Thus far you guys have been wildly helpful with me getting this little ditty working just so. I have one further request: This markup: <div id="themes"> <h2>Research Themes</h2> <ul> <li class="tier_1"><a class="enviro" href="">Learn about our approach to the <strong>environment</strong></a> <ul class="tier_2 hide"> <li><a href=""><em>How we are tying this all together</em></a></li> <li><a href="off.html"><strong>Project:</strong> Solor Powered Biofactories</a></li> <li><a href=""><strong>Project:</strong> Cleaning Water with Nature</a></li> <li><a href=""><strong>Project:</strong> Higher Efficiency Solar Technology</a></li> </ul> </li> <li class="tier_1"><a class="health" href="">Learn about our approach to <strong>human health</strong></a> <ul class="tier_2 hide"> <li><a href="">Project name numero uno goes here</a></li> <li><a href="">Project name numero dos goes here</a></li> <li><a href="">Project name numero tres goes here</a></li> </ul> </li> <li class="tier_1"><a class="defense" href="">Learn about our approach to <strong>national defense</strong></a> <ul class="tier_2 hide"> <li><a href="">Project name numero uno goes here</a></li> <li><a href="">Project name numero dos goes here</a></li> <li><a href="">Project name numero tres goes here</a></li> </ul> </li> </ul> </div><!-- // end themes --> And this jQuery: $(function(){ $(".tier_1 > a").hover(function() { var currentList = jQuery(this).parents('li').find('.tier_2'); $(currentList).slideToggle(); jQuery(this).parents('ul').find('.tier_2').not(currentList).slideUp(); return false; }); }); Create this nifty 'themes' slider you can see working on the right column of this page: http://clients.pixelbleed.net/biodesign/ I have two problems with it...The hover retracts the slideUp/down when you hit one of the links under a tier_2 ul. I'd like it to remain slideout as someone hovers the nested li's. So the slide should only happen on hover for the tier_1 elements. Also I would like, on hover to add an "active" class to the a element on the tier_1 links. So [a class="enviro"..] would, on hover, become [a class="enviro active"]. This is then removed when one of the other tier_1 items is hovered. This way the pretty color icon can stay visible while someone looks at the nested elements. Not even sure all that is possible with hover, but I figured if anyone would know a way it would be here.

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  • client side application not working as intended while using AsyncSocket

    - by Miraaj
    Hi All, I am using AsyncSocket class in a simple client-server application. As a first step I want that - as soon as connection is established between client and server, client transmit a welcome message - "connected to xyz server" to server and server displays it in textview. //The code in ClientController class is: -(void)awakeFromNib{ NSError *error = nil; if (![connectSocket connectToHost:@"192.168.0.32" onPort:25242 error:&error]) { NSLog(@"Error starting client: %@", error); return; } NSLog(@"xyz chat client started on port %hu",[connectSocket localPort]); } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ [sock writeData:[@"connected to xyz server" dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30.0 tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ // some relevant code goes here } - (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag{ NSLog(@"within didWriteDataWithTag:"); // getting this message, means it should have written something to remote socket but // delegate- onSocket:didReadData:withTag: at server side is not getting invoked } // The code in ServerController class is: - (IBAction)startStop:(id)sender{ NSLog(@"startStopAction"); if(!isRunning) { NSError *error = nil; if(![listenSocket acceptOnPort:INPUT_PORT error:&error]) { NSLog(@"Error starting server: %@", error); return; } NSLog(@"Echo server started on port %hu",[listenSocket localPort]); isRunning = YES; [sender setTitle:@"Stop"]; } else { // Stop accepting connections [listenSocket disconnect]; // Stop any client connections int i; for(i = 0; i < [connectedSockets count]; i++) { // Call disconnect on the socket, // which will invoke the onSocketDidDisconnect: method, // which will remove the socket from the list. [[connectedSockets objectAtIndex:i] disconnect]; } NSLog(@"Stopped Echo server"); isRunning = false; [sender setTitle:@"Start"]; } } - (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket{ [connectedSockets addObject:newSocket]; } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ NSLog(@"Accepted client %@:%hu", host, port); // it is getting displayed [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSString *msgReceived = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"msgReceived in didReadData- %@",msgReceived); // it is not getting displayed [outputView insertText:msgReceived]; [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } Can anyone suggest me where I may be wrong?? Thanks in advance...... Miraaj

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  • Help with a logic problem

    - by Stradigos
    I'm having a great deal of difficulty trying to figure out the logic behind this problem. I have developed everything else, but I really could use some help, any sort of help, on the part I'm stuck on. Back story: *A group of actors waits in a circle. They "count off" by various amounts. The last few to audition are thought to have the best chance of getting the parts and becoming stars. Instead of actors having names, they are identified by numbers. The "Audition Order" in the table tells, reading left-to-right, the "names" of the actors who will be auditioned in the order they will perform.* Sample output: etc, all the way up to 10. What I have so far: using System; using System.Collections; using System.Text; namespace The_Last_Survivor { class Program { static void Main(string[] args) { //Declare Variables int NumOfActors = 0; System.DateTime dt = System.DateTime.Now; int interval = 3; ArrayList Ring = new ArrayList(10); //Header Console.Out.WriteLine("Actors\tNumber\tOrder"); //Add Actors for (int x = 1; x < 11; x++) { NumOfActors++; Ring.Insert((x - 1), new Actor(x)); foreach (Actor i in Ring) { Console.Out.WriteLine("{0}\t{1}\t{2}", NumOfActors, i, i.Order(interval, x)); } Console.Out.WriteLine("\n"); } Console.In.Read(); } public class Actor { //Variables protected int Number; //Constructor public Actor(int num) { Number = num; } //Order in circle public string Order(int inter, int num) { //Variable string result = ""; ArrayList myArray = new ArrayList(num); //Filling Array for (int i = 0; i < num; i++) myArray.Add(i + 1); //Formula foreach (int element in myArray) { if (element == inter) { result += String.Format(" {0}", element); myArray.RemoveAt(element); } } return result; } //String override public override string ToString() { return String.Format("{0}", Number); } } } } The part I'm stuck on is getting some math going that does this: Can anyone offer some guidance and/or sample code?

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  • get current selected button cell placed inside tableview using cocoa

    - by Swati
    hi i have a NSTableView i have two columns A and B B contains some data A contains custom button the button is added to column A using this: Below code is placed inside awakeFromNib method NSButtonCell *buttonCell = [[[NSButtonCell alloc] init] autorelease]; [buttonCell setBordered:NO]; [buttonCell setImagePosition:NSImageOnly]; [buttonCell setButtonType:NSMomentaryChangeButton]; [buttonCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [buttonCell setSelectable:TRUE]; [buttonCell setTag:100]; [buttonCell setTarget:self]; [buttonCell setAction:@selector(selectButtonsForDeletion:)]; [[myTable tableColumnWithIdentifier:@"EditIdentifier"] setDataCell:buttonCell]; Some code in display cell of nstableview: -(void)tableView:(NSTableView *)tableView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)rowIndex { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"DataIdentifier"]) { } else if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *zCell = (NSButtonCell *)cell; [zCell setTag:rowIndex]; [zCell setTitle:@"abc"]; [zCell setTarget:self]; [zCell setAction:@selector(selectButtonsForDeletion:)]; } } } now i want that when i click on the button the image of button cell gets changed as well as i want to do some coding. When button gets clicked then by default the tableView's reference gets passed. How can i get the button cell reference i looked here for similar problem: Cocoa: how to nest a button inside a Table View cell? but i am unable to add button inside column of NSTableView. How i change the image: - (void)tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row; { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *aCell = (NSButtonCell *)[[tableView tableColumnWithIdentifier:@"EditIdentifier"] dataCellForRow:row]; NSInteger index = [[aCell title]intValue]; if([self.selectedIndexesArray count]>0) { if(![self.selectedIndexesArray containsObject:[NSNumber numberWithInt:index]]) { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } else { [aCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [self.selectedIndexesArray removeObjectAtIndex:[selectedIndexesArray indexOfObject:[NSNumber numberWithInt:index]]]; } } else { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } } } } I have debugged the code and found that proper tag and titles are passed but image applies on more than one button cell, this is too very irregular. cant understand how its working!!! Any suggestions what am i doing wrong??

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  • Create new etherpad using PHP and CURL

    - by Kyle Mathews
    I'm trying to write a simple PHP script which automatically sets up new etherpads (see http://etherpad.com/). They don't have an API (yet) for creating new pads so I'm trying to figure if I can do things another way. After playing around some, I found that if you append a random string to etherpad.com to a not-yet-created pad, it'll come back with a form asking if you want to create a new etherpad at that address. If you submit that form, a new pad will be created at that URL. My thought then was I could just create a PHP script using CURL that would duplicate that form and trick etherpad into creating a new pad at whatever URL I give it. I wrote the script but so far I can't get it working. Can someone tell me what I'm doing wrong? First, here's the HTML form on the etherpad creation page: ` <p><tt id="padurl">http://etherpad.com/lsdjfsljfa-fdj-lsdf</tt></p> <br/> <p>There is no EtherPad document here. Would you like to create one?</p> <input type="hidden" value="lsdjfsljfa-fdj-lsdf" name="padId"/> <input type="submit" value="Create Pad" id="createPad"/> ` Then here's my code which tries to submit the form using CURL $ch = curl_init(); //set POST variables $url = "http://etherpad.com/ep/pad/create?padId=ldjfal-djfa-ldkfjal"; $fields = array( 'padId'=>urlencode("ldjfal-djfa-ldkfjal"), ); $useragent="Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30)"; // set user agent curl_setopt($ch, CURLOPT_USERAGENT, $useragent); //url-ify the data for the POST foreach($fields as $key=>$value) { $fields_string .= $key.'='.$value; } print_r($fields_string); //open connection $ch = curl_init(); //set the url, number of POST vars, POST data curl_setopt($ch,CURLOPT_URL,$url); curl_setopt($ch,CURLOPT_POST,count($fields)); curl_setopt($ch,CURLOPT_POSTFIELDS,$fields_string); //execute post $result = curl_exec($ch); print_r($result); //close connection curl_close($ch); When I run the script, PHP reports back that everything executed correctly but etherpad doesn't create my pad. Any clues what's going on?

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  • Bulk inserts into sqlite db on the iphone...

    - by akaii
    I'm inserting a batch of 100 records, each containing a dictonary containing arbitrarily long HTML strings, and by god, it's slow. On the iphone, the runloop is blocking for several seconds during this transaction. Is my only recourse to use another thread? I'm already using several for acquiring data from HTTP servers, and the sqlite documentation explicitly discourages threading with the database, even though it's supposed to be thread-safe... Is there something I'm doing extremely wrong that if fixed, would drastically reduce the time it takes to complete the whole operation? NSString* statement; statement = @"BEGIN EXCLUSIVE TRANSACTION"; sqlite3_stmt *beginStatement; if (sqlite3_prepare_v2(database, [statement UTF8String], -1, &beginStatement, NULL) != SQLITE_OK) { printf("db error: %s\n", sqlite3_errmsg(database)); return; } if (sqlite3_step(beginStatement) != SQLITE_DONE) { sqlite3_finalize(beginStatement); printf("db error: %s\n", sqlite3_errmsg(database)); return; } NSTimeInterval timestampB = [[NSDate date] timeIntervalSince1970]; statement = @"INSERT OR REPLACE INTO item (hash, tag, owner, timestamp, dictionary) VALUES (?, ?, ?, ?, ?)"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, [statement UTF8String], -1, &compiledStatement, NULL) == SQLITE_OK) { for(int i = 0; i < [items count]; i++){ NSMutableDictionary* item = [items objectAtIndex:i]; NSString* tag = [item objectForKey:@"id"]; NSInteger hash = [[NSString stringWithFormat:@"%@%@", tag, ownerID] hash]; NSInteger timestamp = [[item objectForKey:@"updated"] intValue]; NSData *dictionary = [NSKeyedArchiver archivedDataWithRootObject:item]; sqlite3_bind_int( compiledStatement, 1, hash); sqlite3_bind_text( compiledStatement, 2, [tag UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text( compiledStatement, 3, [ownerID UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_int( compiledStatement, 4, timestamp); sqlite3_bind_blob( compiledStatement, 5, [dictionary bytes], [dictionary length], SQLITE_TRANSIENT); while(YES){ NSInteger result = sqlite3_step(compiledStatement); if(result == SQLITE_DONE){ break; } else if(result != SQLITE_BUSY){ printf("db error: %s\n", sqlite3_errmsg(database)); break; } } sqlite3_reset(compiledStatement); } timestampB = [[NSDate date] timeIntervalSince1970] - timestampB; NSLog(@"Insert Time Taken: %f",timestampB); // COMMIT statement = @"COMMIT TRANSACTION"; sqlite3_stmt *commitStatement; if (sqlite3_prepare_v2(database, [statement UTF8String], -1, &commitStatement, NULL) != SQLITE_OK) { printf("db error: %s\n", sqlite3_errmsg(database)); } if (sqlite3_step(commitStatement) != SQLITE_DONE) { printf("db error: %s\n", sqlite3_errmsg(database)); } sqlite3_finalize(beginStatement); sqlite3_finalize(compiledStatement); sqlite3_finalize(commitStatement);

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • Nightmare: Upgrading Tomcat 5.5 to 6.0

    - by pavanlimo
    I'm trying to upgrade a perfectly running embedded Tomcat 5.5 to Tomcat 6.0. I understand that all I need to do is replace Tomcat 5.5 jars with 6.0. That's what I did. So I replaced the following jars: catalina-5.0.28.jar catalina-5.5.9.jar catalina-optional-5.5.9.jar commons-el.jar commons-modeler-1.1.0.jar jasper-compiler-jdt.jar jasper-compiler.jar jasper-runtime.jar jmx-5.0.28.jar jsp-api-2.0.jar naming-factory.jar naming-resources.jar servlet-api-2.4.jar servlets-default.jar tomcat-coyote.jar tomcat-http.jar tomcat-util.jar with: annotations-api.jar catalina.jar jasper.jar tomcat-dbcp.jar catalina-ant.jar el-api.jar jsp-api.jar tomcat-i18n-es.jar catalina-ha.jar jasper-el.jar servlet-api.jar tomcat-i18n-fr.jar catalina-tribes.jar jasper-jdt.jar tomcat-coyote.jar tomcat-i18n-ja.jar tomcat-juli.jar As soon as I start the server, I get the following message in the logs at INFO level: INFO: Starting Servlet Engine: Apache Tomcat/6.0.29 Dec 31, 2010 6:04:18 AM org.apache.catalina.loader.WebappClassLoader validateJarFile INFO: validateJarFile(/usr/local/blah/blue/./WEB-INF/lib/servlet-api.jar) - jar not loaded. See Servlet Spec 2.3, section 9.7.2. Offending class: javax/servlet/Servlet.class Based on the this explanation, I need to remove a jar file which has a conflicting Servlet.class. I swear to God, there is no other conflicting jar file, I grepped system wide for Servlet.class, it matched only servlet-api.jar. I also downloaded javaee.jar and replaced it by servlet-api.jar, to same avail. Having tried lot of these stuff, I did not have much to look upto, so set the tomcat logging level to ALL. In the log I could see that it is trying to check for Servlet.class in each and every jar it is loading until it finds servlet-api.jar and throws "jar not loaded" message as soon as it finds servlet-api.jar. See below: FINE: Checking for javax/servlet/Servlet.class Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappLoader setRepositories FINE: Deploy JAR /WEB-INF/lib/servlet-api.jar to /usr/local/blah/blue/./WEB-INF/lib/servlet-api.jar Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappClassLoader addJar FINE: addJar(/WEB-INF/lib/servlet-api.jar) Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappClassLoader validateJarFile FINE: Checking for javax/servlet/Servlet.class Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappClassLoader validateJarFile INFO: validateJarFile(/usr/local/blah/blue/./WEB-INF/lib/servlet-api.jar) - jar not loaded. See Servlet Spec 2.3, section 9.7.2. Offending class: javax/servlet/Servlet.class Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappLoader setRepositories Please note however, that Tomcat starts successfully! And as soon as I hit the URL on the browser, I get blank page(this may be in my case only, I guess 'cuz of my web.xml, sorta different from most. Other people on the internet have got Error 404 instead.) with following log statements(at finest level) Jan 2, 2011 9:40:01 AM org.apache.catalina.connector.CoyoteAdapter parseSessionCookiesId FINE: Requested cookie session id is 0FBA716E3F9B0147C3AF7ABAE3B1C27B Jan 2, 2011 9:40:01 AM org.apache.catalina.authenticator.AuthenticatorBase invoke FINE: Security checking request GET /login.jsp Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: No applicable constraint located Jan 2, 2011 9:40:01 AM org.apache.catalina.authenticator.AuthenticatorBase invoke FINE: Not subject to any constraint Jan 2, 2011 9:40:01 AM org.apache.catalina.core.StandardWrapper allocate FINEST: Returning non-STM instance I'm not sure if the above log message is important, but I'm for all-out disclosure here. One interesting thing though, I manually created a dummy jsp file containing only "helloooo" just outside WEB-INF folder(no security constraints for this file). This file was accessible and could be displayed. But, all my jsp's and classes are inside WEB-INF(ofcourse). Sick and tired of this issue, please help me solve it. I've already spent 20-24 hours on this unsuccessfully. Any pointers directions hints leads?

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  • How would you organize this Javascript?

    - by Anurag
    How do you usually organize complex web applications that are extremely rich on the client side. I have created a contrived example to indicate the kind of mess it's easy to get into if things are not managed well for big apps. Feel free to modify/extend this example as you wish - http://jsfiddle.net/NHyLC/1/ The example basically mirrors part of the comment posting on SO, and follows the following rules: Must have 15 characters minimum, after multiple spaces are trimmed out to one. If Add Comment is clicked, but the size is less than 15 after removing multiple spaces, then show a popup with the error. Indicate amount of characters remaining and summarize with color coding. Gray indicates a small comment, brown indicates a medium comment, orange a large comment, and red a comment overflow. One comment can only be submitted every 15 seconds. If comment is submitted too soon, show a popup with appropriate error message. A couple of issues I noticed with this example. This should ideally be a widget or some sort of packaged functionality. Things like a comment per 15 seconds, and minimum 15 character comment belong to some application wide policies rather than being embedded inside each widget. Too many hard-coded values. No code organization. Model, Views, Controllers are all bundled together. Not that MVC is the only approach for organizing rich client side web applications, but there is none in this example. How would you go about cleaning this up? Applying a little MVC/MVP along the way? Here's some of the relevant functions, but it will make more sense if you saw the entire code on jsfiddle: /** * Handle comment change. * Update character count. * Indicate progress */ function handleCommentUpdate(comment) { var status = $('.comment-status'); status.text(getStatusText(comment)); status.removeClass('mild spicy hot sizzling'); status.addClass(getStatusClass(comment)); } /** * Is the comment valid for submission */ function commentSubmittable(comment) { var notTooSoon = !isTooSoon(); var notEmpty = !isEmpty(comment); var hasEnoughCharacters = !isTooShort(comment); return notTooSoon && notEmpty && hasEnoughCharacters; } // submit comment $('.add-comment').click(function() { var comment = $('.comment-box').val(); // submit comment, fake ajax call if(commentSubmittable(comment)) { .. } // show a popup if comment is mostly spaces if(isTooShort(comment)) { if(comment.length < 15) { // blink status message } else { popup("Comment must be at least 15 characters in length."); } } // show a popup is comment submitted too soon else if(isTooSoon()) { popup("Only 1 comment allowed per 15 seconds."); } });

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  • How to call base abstract or interface from DAL into BLL?

    - by programmerist
    How can i access abstract class in BLL ? i shouldn't see GenAccessor in BLL it must be private class GenAccessor . i should access Save method over _AccessorForSQL. ok? MY BLL cs: public class AccessorForSQL: GenoTip.DAL._AccessorForSQL { public bool Save(string Name, string SurName, string Adress) { ListDictionary ld = new ListDictionary(); ld.Add("@Name", Name); ld.Add("@SurName", SurName); ld.Add("@Adress", Adress); return **base.Save("sp_InsertCustomers", ld, CommandType.StoredProcedure);** } } i can not access base.Save....???????? it is my DAL Layer: namespace GenoTip.DAL { public abstract class _AccessorForSQL { public abstract bool Save(string sp, ListDictionary ld, CommandType cmdType); public abstract bool Update(); public abstract bool Delete(); public abstract DataSet Select(); } private class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { SqlConnection con = null; SqlCommand cmd = null; SqlDataReader dr = null; try { con = GetConnection(); cmd = new SqlCommand(sp, con); con.Open(); cmd.CommandType = cmdType; foreach (string ky in ld.Keys) { cmd.Parameters.AddWithValue(ky, ld[ky]); } dr = cmd.ExecuteReader(); ds = new DataSet(); dt = new DataTable(); ds.Tables.Add(dt); ds.Load(dr, LoadOption.OverwriteChanges, dt); } catch (Exception exp) { HttpContext.Current.Trace.Warn("Error in GetCustomerByID()", exp.Message, exp); } finally { if (dr != null) dr.Close(); if (con != null) con.Close(); } return (ds.Tables[0].Rows.Count 0) ? true : false; } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } private static SqlConnection GetConnection() { string connStr = WebConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString; SqlConnection conn = new SqlConnection(connStr); return conn; }

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  • A couple questions using fwrite/fread with data structures

    - by Nazgulled
    Hi, I'm using fwrite() and fread() for the first time to write some data structures to disk and I have a couple of questions about best practices and proper ways of doing things. What I'm writing to disk (so I can later read it back) is all user profiles inserted in a Graph structure. Each graph vertex is of the following type: typedef struct sUserProfile { char name[NAME_SZ]; char address[ADDRESS_SZ]; int socialNumber; char password[PASSWORD_SZ]; HashTable *mailbox; short msgCount; } UserProfile; And this is how I'm currently writing all the profiles to disk: void ioWriteNetworkState(SocialNetwork *social) { Vertex *currPtr = social->usersNetwork->vertices; UserProfile *user; FILE *fp = fopen("save/profiles.dat", "w"); if(!fp) { perror("fopen"); exit(EXIT_FAILURE); } fwrite(&(social->usersCount), sizeof(int), 1, fp); while(currPtr) { user = (UserProfile*)currPtr->value; fwrite(&(user->socialNumber), sizeof(int), 1, fp); fwrite(user->name, sizeof(char)*strlen(user->name), 1, fp); fwrite(user->address, sizeof(char)*strlen(user->address), 1, fp); fwrite(user->password, sizeof(char)*strlen(user->password), 1, fp); fwrite(&(user->msgCount), sizeof(short), 1, fp); break; currPtr = currPtr->next; } fclose(fp); } Notes: The first fwrite() you see will write the total user count in the graph so I know how much data I need to read back. The break is there for testing purposes. There's thousands of users and I'm still experimenting with the code. My questions: After reading this I decided to use fwrite() on each element instead of writing the whole structure. I also avoid writing the pointer to to the mailbox as I don't need to save that pointer. So, is this the way to go? Multiple fwrite()'s instead of a global one for the whole structure? Isn't that slower? How do I read back this content? I know I have to use fread() but I don't know the size of the strings, cause I used strlen() to write them. I could write the output of strlen() before writing the string, but is there any better way without extra writes?

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  • Sending multiline message via sockets without closing the connection

    - by Yasir Arsanukaev
    Hello folks. Currently I have this code of my client-side Haskell application: import Network.Socket import Network.BSD import System.IO hiding (hPutStr, hPutStrLn, hGetLine, hGetContents) import System.IO.UTF8 connectserver :: HostName -- ^ Remote hostname, or localhost -> String -- ^ Port number or name -> IO Handle connectserver hostname port = withSocketsDo $ do -- withSocketsDo is required on Windows -- Look up the hostname and port. Either raises an exception -- or returns a nonempty list. First element in that list -- is supposed to be the best option. addrinfos <- getAddrInfo Nothing (Just hostname) (Just port) let serveraddr = head addrinfos -- Establish a socket for communication sock <- socket (addrFamily serveraddr) Stream defaultProtocol -- Mark the socket for keep-alive handling since it may be idle -- for long periods of time setSocketOption sock KeepAlive 1 -- Connect to server connect sock (addrAddress serveraddr) -- Make a Handle out of it for convenience h <- socketToHandle sock ReadWriteMode -- Were going to set buffering to LineBuffering and then -- explicitly call hFlush after each message, below, so that -- messages get logged immediately hSetBuffering h LineBuffering return h sendid :: Handle -> String -> IO String sendid h id = do hPutStr h id -- Make sure that we send data immediately hFlush h -- Retrieve results hGetLine h The code portions in connectserver are from this chapter of Real World Haskell book where they say: When dealing with TCP data, it's often convenient to convert a socket into a Haskell Handle. We do so here, and explicitly set the buffering – an important point for TCP communication. Next, we set up lazy reading from the socket's Handle. For each incoming line, we pass it to handle. After there is no more data – because the remote end has closed the socket – we output a message about that. Since hGetContents blocks until the server closes the socket on the other side, I used hGetLine instead. It satisfied me before I decided to implement multiline output to client. I wouldn't like the server to close a socket every time it finishes sending multiline text. The only simple idea I have at the moment is to count the number of linefeeds and stop reading lines after two subsequent linefeeds. Do you have any better suggestions? Thanks.

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  • Partial generic type inference possible in C#?

    - by Lasse V. Karlsen
    I am working on rewriting my fluent interface for my IoC class library, and when I refactored some code in order to share some common functionality through a base class, I hit upon a snag. Note: This is something I want to do, not something I have to do. If I have to make do with a different syntax, I will, but if anyone has an idea on how to make my code compile the way I want it, it would be most welcome. I want some extension methods to be available for a specific base-class, and these methods should be generic, with one generic type, related to an argument to the method, but the methods should also return a specific type related to the particular descendant they're invoked upon. Better with a code example than the above description methinks. Here's a simple and complete example of what doesn't work: using System; namespace ConsoleApplication16 { public class ParameterizedRegistrationBase { } public class ConcreteTypeRegistration : ParameterizedRegistrationBase { public void SomethingConcrete() { } } public class DelegateRegistration : ParameterizedRegistrationBase { public void SomethingDelegated() { } } public static class Extensions { public static ParameterizedRegistrationBase Parameter<T>( this ParameterizedRegistrationBase p, string name, T value) { return p; } } class Program { static void Main(string[] args) { ConcreteTypeRegistration ct = new ConcreteTypeRegistration(); ct .Parameter<int>("age", 20) .SomethingConcrete(); // <-- this is not available DelegateRegistration del = new DelegateRegistration(); del .Parameter<int>("age", 20) .SomethingDelegated(); // <-- neither is this } } } If you compile this, you'll get: 'ConsoleApplication16.ParameterizedRegistrationBase' does not contain a definition for 'SomethingConcrete' and no extension method 'SomethingConcrete'... 'ConsoleApplication16.ParameterizedRegistrationBase' does not contain a definition for 'SomethingDelegated' and no extension method 'SomethingDelegated'... What I want is for the extension method (Parameter<T>) to be able to be invoked on both ConcreteTypeRegistration and DelegateRegistration, and in both cases the return type should match the type the extension was invoked on. The problem is as follows: I would like to write: ct.Parameter<string>("name", "Lasse") ^------^ notice only one generic argument but also that Parameter<T> returns an object of the same type it was invoked on, which means: ct.Parameter<string>("name", "Lasse").SomethingConcrete(); ^ ^-------+-------^ | | +---------------------------------------------+ .SomethingConcrete comes from the object in "ct" which in this case is of type ConcreteTypeRegistration Is there any way I can trick the compiler into making this leap for me? If I add two generic type arguments to the Parameter method, type inference forces me to either provide both, or none, which means this: public static TReg Parameter<TReg, T>( this TReg p, string name, T value) where TReg : ParameterizedRegistrationBase gives me this: Using the generic method 'ConsoleApplication16.Extensions.Parameter<TReg,T>(TReg, string, T)' requires 2 type arguments Using the generic method 'ConsoleApplication16.Extensions.Parameter<TReg,T>(TReg, string, T)' requires 2 type arguments Which is just as bad. I can easily restructure the classes, or even make the methods non-extension-methods by introducing them into the hierarchy, but my question is if I can avoid having to duplicate the methods for the two descendants, and in some way declare them only once, for the base class. Let me rephrase that. Is there a way to change the classes in the first code example above, so that the syntax in the Main-method can be kept, without duplicating the methods in question? The code will have to be compatible with both C# 3.0 and 4.0. Edit: The reason I'd rather not leave both generic type arguments to inference is that for some services, I want to specify a parameter value for a constructor parameter that is of one type, but pass in a value that is a descendant. For the moment, matching of specified argument values and the correct constructor to call is done using both the name and the type of the argument. Let me give an example: ServiceContainerBuilder.Register<ISomeService>(r => r .From(f => f.ConcreteType<FileService>(ct => ct .Parameter<Stream>("source", new FileStream(...))))); ^--+---^ ^---+----^ | | | +- has to be a descendant of Stream | +- has to match constructor of FileService If I leave both to type inference, the parameter type will be FileStream, not Stream.

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  • Display the form again ?

    - by noralain
    Hi all, I want to ask about the form in javascript .. I want to do a game that the user enter the correct word, then alert message will apeared for correct word.. When the user do the first word correctly, the program will display another word (to be corrected) .. but the problem which i faced that i can't make the form display again to continue play the game .. i used : var d = document.getElementById("form1"); d.style.visibility = "visible"; but it doesn't work !! This is my code: <title>Word Decoder</title> <script type="text/javascript"> function checkWord(word, score){ var ok = words[score].valueOf(); var ok1 = document.getElementById("wordid"); if(ok1.value == ok){ score ++; alert("Correct, your score is: " + score); var d = document.getElementById("form1"); d.style.visibility = "visible"; return false; } else { alert("Wrong Spelling"); return false; } } </script> </head> <body> <script type="text/javascript"> var words = new Array ("apple", "orange", "banana", "manago", "table"); var reWords = new Array ("alpep", "ergano", "aaabnn", "goamna", "lbeat"); var count = 0; var score = 0; "</br>"; </script> <form id="form1"> <br> <dir id="displayForm" style="position: relative; visibility: visible; display: block"> <h3><b> <script> document.write(reWords[score]);</script> </b></h3> <br> Enter the correct word: <input type="text" value="" id="wordid"/> <input type="submit" value="Check Answer ??" onclick="return checkWord(wordid, score);" /> </dir> </form> </body> Can help me to solve the problem? Again: I want the game will display a scrambled word and the user must unscrambled the word to move to the other word. The problem is i can't display the form again to make the user unscrambled the second, third ..etc words..

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  • .net List<string>.Remove bug Should I submit a MS Connect bug report on this?

    - by Dean Lunz
    So I was beating my head against a wall for a while before it dawned on me. I have some code that saves a list of names into a text file ala ... System.IO.File.WriteAllLines(dlg.FileName, this.characterNameMasterList.Distinct().ToArray()); The character names can contain special characters. These names come from the wow armory at www.wowarmory.com There are about 26000 names or so saved in the .txt file. The names get saved to the .txt file just fine. I wrote another application that reads these names from that .txt file using this code // download the names from the db var webNames = this.DownloadNames("character"); // filter names and get ones that need to be added to the db var localNames = new List<string>(System.IO.File.ReadAllLines(dlg.FileName)); foreach (var name in webNames) { if (localNames.Contains(name.Trim())) localNames.Remove(name); } return localNames; ... the code downloads a list of names from my website that are already in the db. Then reads the local .txt file and singles out every name that is not yet in the db so it can later add it. The names that get read from the .txt file also get read just fine with no problems. The problem comes in when removing names from the localNames list. localNames is a List type. As soon as localNames.Remove(name) gets called any names in the list that had special characters in them would get corrupted and be converted into ? characters. See for screen cap http://yfrog.com/12badcharsp So i tried doing it another way using ... // download the names from web that are already in the db var webNames = this.DownloadNames("character"); // filter names and get ones that need to be added to the db var localNames = new List<string>(System.IO.File.ReadAllLines(dlg.FileName)); int index = 0; while (index < webNames.Count) { var name = webNames[index++]; var pos = localNames.IndexOf(name.Trim()); if (pos != -1) localNames.RemoveAt(pos); } return localNames; .. But using localNames.RemoveAt also corrupts the items in the list converting special characters into ?. So is this a known bug with the List.remove methods? Does anyone know? Has anyone else had this problem? I also used .NET Reflector to disassemble/inspect the list.remove and list.RemoveAt code and it appear to be calling some external Copy function. Aside from the fact that this is prob not the best way to get a unique list of items from 2 lists am I missing something or should be aware of when using the List.Remove methods ? I am running windows 7 vs2010 and my app is set for .net 4 (no client profile )

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  • How is IObservable<double>.Average supposed to work?

    - by Dan Tao
    Update Looks like Jon Skeet was right (big surprise!) and the issue was with my assumption about the Average extension providing a continuous average (it doesn't). For the behavior I'm after, I wrote a simple ContinuousAverage extension method, the implementation of which I am including here for the benefit of others who may want something similar: public static class ObservableExtensions { private class ContinuousAverager { private double _mean; private long _count; public ContinuousAverager() { _mean = 0.0; _count = 0L; } // undecided whether this method needs to be made thread-safe or not // seems that ought to be the responsibility of the IObservable (?) public double Add(double value) { double delta = value - _mean; _mean += (delta / (double)(++_count)); return _mean; } } public static IObservable<double> ContinousAverage(this IObservable<double> source) { var averager = new ContinuousAverager(); return source.Select(x => averager.Add(x)); } } I'm thinking of going ahead and doing something like the above for the other obvious candidates as well -- so, ContinuousCount, ContinuousSum, ContinuousMin, ContinuousMax ... perhaps ContinuousVariance and ContinuousStandardDeviation as well? Any thoughts on that? Original Question I use Rx Extensions a little bit here and there, and feel I've got the basic ideas down. Now here's something odd: I was under the impression that if I wrote this: var ticks = Observable.FromEvent<QuoteEventArgs>(MarketDataProvider, "MarketTick"); var bids = ticks .Where(e => e.EventArgs.Quote.HasBid) .Select(e => e.EventArgs.Quote.Bid); var bidsSubscription = bids.Subscribe( b => Console.WriteLine("Bid: {0}", b) ); var avgOfBids = bids.Average(); var avgOfBidsSubscription = avgOfBids.Subscribe( b => Console.WriteLine("Avg Bid: {0}", b) ); I would get two IObservable<double> objects (bids and avgOfBids); one would basically be a stream of all the market bids from my MarketDataProvider, the other would be a stream of the average of these bids. So something like this: Bid Avg Bid 1 1 2 1.5 1 1.33 2 1.5 It seems that my avgOfBids object isn't doing anything. What am I missing? I think I've probably misunderstood what Average is actually supposed to do. (This also seems to be the case for all of the aggregate-like extension methods on IObservable<T> -- e.g., Max, Count, etc.)

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  • Post calls RedirectToAction but view specified in RedirectToAction is not rendered

    - by W4IK
    Here's some of the html <form id="frmSubmit" action="/Viewer" style="display:none;"> <div id="renderSubmit" class="renderReport"> <input type="hidden" name="reportYear" id="reportYear" value="" /> <input type="hidden" name="reportMonth" id="reportMonth" value="" /> <input type="hidden" name="propIds" id="propIds" value="" /> <input type="hidden" name="reportName" id="reportName" value="" /> <input type="hidden" name="reportYearFrom" id="reportYearFrom" value="" /> <input type="hidden" name="reportMonthFrom" id="reportMonthFrom" value="" /> <input type="hidden" name="reportYearTo" id="reportYearTo" value="" /> <input type="hidden" name="reportMonthTo" id="reportMonthTo" value="" /> </div> </form> a little further down the page <div id="reportList" class="renderReport"> <fieldset style="width:105%;"> <legend class="reportStepLegend">Step 3. <br /> Click a report name below to view a report</legend> <br /> <% foreach (ReportMetaData item in (ReportMetaDataContainer)ViewData.Model) { %> <div> <input id=<%=item.SSRSName%> type="button" class="reportLink" value="<%=item.DisplayName%>" /> </div> <%}%> </fieldset> </div> Here's the javascript that gets called when the button is clicked $('.reportLink').click(function() { if (CheckDateAndProps() === true) { $('#reportName').val(this.id); var formData = $("#frmSubmit").serializeArray(); $.post('Home/PostViewer/', formData); } }); Note...i did have the $.post like so earlier...but it didn't seem to make any difference $.post('Home/PostViewer/', formData, function(data) { alert(data.Result); }, "json"); Here's the controller code [AcceptVerbs(HttpVerbs.Post)] public ActionResult PostViewer(string reportYear, string reportMonth, string propIds, string reportName, string reportYearFrom, string reportMonthFrom, string reportYearTo, string reportMonthTo) { return RedirectToAction("Viewer"); } All is good in the world up to this point..I'm hitting the above method and all the values are populated. Here's the get ActionResult method [AcceptVerbs(HttpVerbs.Get)] public ActionResult Viewer(string reportYear, string reportMonth, string propIds, string reportName, string reportYearFrom, string reportMonthFrom, string reportYearTo, string reportMonthTo) { return View(); } I'm hitting this too...not seeing any values in the parameters...but that's just because I haven't passed them in yet...I don't think that's whats keeping the Viewer page from displaying.? Now...one would one expect the Viewer view to be rendered...right?...well all I see is the page that this was called from...it never displays the Viewer page???!!?!? Here's the routes from global.asax routes.MapRoute( "Viewer", // Route name "Home/Viewer", // URL with parameters new { controller = "Home", action = "Viewer" } // Parameter defaults ); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); I can browse directly to the page http://localhost:50083/Home/Viewer and when I do so I hit the get ActionResult method and the page renders just fine. Any help is greatly appreciated!

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  • Bassistance Autocomplete Plugin - Search Page Replacement

    - by Dante
    Hi, i've setup an autocomplete field that searches my database which works fine: $("#autocomplete input#lookupAccount").autocomplete("lib/php/autocomplete_backend.php", { width: 300, selectFirst: false, delay: 250 }); When a user clicks on a result I want to refer them to another page depending on what they've been clicking. In the documentation I find the following: Search Page Replacement An autocomplete plugin can be used to search for a term and redirect to a page associated with a resulting item. The following is one way to achieve the redirect: var data = [ {text:'Link A', url:'/page1'}, {text:'Link B', url: '/page2'} ]; $("...").autocomplete(data, { formatItem: function(item) { return item.text; } }).result(function(event, item) { location.href = item.url; }); So i need to return the following from my PHP file : {text:'link A', url:'/page1'},... But my PHP file now returns $returnData = "<ul>"; if(isset($results)){ for($j=0; $j < count($results); $j++){ if($results[$j][0] == "account"){ if($j % 2){ $returnData .= "<li>".$results[$j][1]."<br /><i>".$results[$j][2].", ".$results[$j][3]." ".$results[$j][4]."</i></li>"; } else { $returnData .= "<li style=\"background: blue\">".$results[$j][1]."<br /><i>".$results[$j][2].", ".$results[$j][3]." ".$results[$j][4]."</i></li>"; } } else { $returnData .= "<li style=\"background: yellow\"><i>".$results[$j][1]."</i> (".$results[$j][2].")</li>"; } } $returnData .= "</ul>"; echo $returnData; } else { echo "Sorry geen resultaten!"; } So it loops through an array and returns an li value depending on what it finds in the array. How can I match that with: {text:'link A', url:'/page1'}???

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