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  • Computer won't reboot without waiting for a while

    - by Benjamin
    I've got an unusual problem with my computer. When ever I reboot my computer it won't boot, I get a few beeps from the BIOS and nothing else, however if I wait for a few minuets the computer will boot perfectly. I tried to count the beeps and I get around 7-9 of them; the first two are noticeably closer together than the rest. [Edit: I'm now reasonably confident it's 1 long followed by 8 short beeps. That would be a display related issue: http://www.bioscentral.com/beepcodes/amibeep.htm] My BIOS is American Megatrends Inc and version P1.80, the Motherboard is an ASRock X58 Extreme (both according to dmidecode) Here's an output from LSPCI, I'm not sure what else might be useful but I can provide whatever's asked. 00:00.0 Host bridge: Intel Corporation 5520/5500/X58 I/O Hub to ESI Port (rev 13) 00:01.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 1 (rev 13) 00:03.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 3 (rev 13) 00:07.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 7 (rev 13) 00:14.0 PIC: Intel Corporation 5520/5500/X58 I/O Hub System Management Registers (rev 13) 00:14.1 PIC: Intel Corporation 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers (rev 13) 00:14.2 PIC: Intel Corporation 5520/5500/X58 I/O Hub Control Status and RAS Registers (rev 13) 00:14.3 PIC: Intel Corporation 5520/5500/X58 I/O Hub Throttle Registers (rev 13) 00:1a.0 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 1 00:1c.1 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 2 00:1c.5 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 6 00:1d.0 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 SATA controller: Intel Corporation 82801JI (ICH10 Family) SATA AHCI Controller 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) 02:00.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6315 Series Firewire Controller 02:00.1 IDE interface: VIA Technologies, Inc. VT6415 PATA IDE Host Controller (rev a0) 03:00.0 SATA controller: JMicron Technology Corp. JMB360 AHCI Controller (rev 02) 05:00.0 VGA compatible controller: nVidia Corporation GT200b [GeForce GTX 285] (rev a1) ff:00.0 Host bridge: Intel Corporation Xeon 5500/Core i7 QuickPath Architecture Generic Non-Core Registers (rev 05) ff:00.1 Host bridge: Intel Corporation Xeon 5500/Core i7 QuickPath Architecture System Address Decoder (rev 05) ff:02.0 Host bridge: Intel Corporation Xeon 5500/Core i7 QPI Link 0 (rev 05) ff:02.1 Host bridge: Intel Corporation Xeon 5500/Core i7 QPI Physical 0 (rev 05) ff:03.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller (rev 05) ff:03.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Target Address Decoder (rev 05) ff:03.4 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Test Registers (rev 05) ff:04.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Control Registers (rev 05) ff:04.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Address Registers (rev 05) ff:04.2 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Rank Registers (rev 05) ff:04.3 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Thermal Control Registers (rev 05) ff:05.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Control Registers (rev 05) ff:05.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Address Registers (rev 05) ff:05.2 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Rank Registers (rev 05) ff:05.3 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Thermal Control Registers (rev 05) ff:06.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Control Registers (rev 05) ff:06.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Address Registers (rev 05) ff:06.2 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Rank Registers (rev 05) ff:06.3 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Thermal Control Registers (rev 05) Update: ok I installed lm-sensors and here's the output. coretemp-isa-0000 Adapter: ISA adapter Core 0: +58.0°C (high = +80.0°C, crit = +100.0°C) Core 1: +59.0°C (high = +80.0°C, crit = +100.0°C) Core 2: +58.0°C (high = +80.0°C, crit = +100.0°C) Core 3: +57.0°C (high = +80.0°C, crit = +100.0°C) it8720-isa-0a10 Adapter: ISA adapter in0: +0.93 V (min = +0.00 V, max = +4.08 V) in1: +0.06 V (min = +0.00 V, max = +4.08 V) in2: +3.25 V (min = +0.00 V, max = +4.08 V) +5V: +2.91 V (min = +0.00 V, max = +4.08 V) in4: +3.04 V (min = +0.00 V, max = +4.08 V) in5: +2.94 V (min = +0.00 V, max = +4.08 V) in6: +2.14 V (min = +0.00 V, max = +4.08 V) 5VSB: +2.96 V (min = +0.00 V, max = +4.08 V) Vbat: +3.28 V fan1: 1869 RPM (min = 0 RPM) fan2: 0 RPM (min = 0 RPM) fan3: 0 RPM (min = 0 RPM) fan4: 1106 RPM (min = -1 RPM) fan5: 225000 RPM (min = -1 RPM) temp1: +39.0°C (low = +0.0°C, high = +127.0°C) sensor = thermistor temp2: +56.0°C (low = +0.0°C, high = +127.0°C) sensor = thermistor temp3: +127.0°C (low = +0.0°C, high = +127.0°C) sensor = thermistor cpu0_vid: +1.650 V intrusion0: ALARM If it helps here's the summery from sensors-detect Driver `it87': * ISA bus, address 0xa10 Chip `ITE IT8720F Super IO Sensors' (confidence: 9) Driver `adt7475': * Bus `NVIDIA i2c adapter 3 at 5:00.0' Busdriver `nvidia', I2C address 0x2e Chip `Analog Devices ADT7473' (confidence: 5) Driver `coretemp': * Chip `Intel digital thermal sensor' (confidence: 9)

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  • UIImageView Fade-In Dissapears

    - by Winder
    I have this code which should create a splash image with either no animation or a fade in, then call code to dismiss the image out after a delay. The SplashViewAnimationNone works fine and creates the full screen image, but the Fade code fades the image in but then immediately disappears. - (void)startSplash { [[[[UIApplication sharedApplication] windows] objectAtIndex:0] addSubview:self]; splashImage = [[UIImageView alloc] initWithImage:self.image]; if (self.animationIn == SplashViewAnimationNone) { [self addSubview:splashImage]; } else if (self.animationIn == SplashViewAnimationFade) { [self addSubview:splashImage]; CABasicAnimation *animSplash = [CABasicAnimation animationWithKeyPath:@"opacity"]; animSplash.duration = self.animationDelay; animSplash.removedOnCompletion = NO; animSplash.fillMode = kCAFillModeForwards; animSplash.fromValue = [NSNumber numberWithFloat:0.0]; animSplash.toValue = [NSNumber numberWithFloat:1.0]; animSplash.delegate = self; [self.layer addAnimation:animSplash forKey:@"animateOpacity"]; } // Dismiss after delay. [self performSelector:@selector(dismissSplash) withObject:self afterDelay:self.delay]; }

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  • MVVM - what is the ideal way for usercontrols to talk to each other

    - by Sandbox
    I have a a user control which contains sevral other user controls. I am using MVVM. Each user control has a corresponding VM. How do these user controls send information to each other. I want to avoid writing any code in the xaml code behind. Particularly I am interested in how the controls (inside the main user control) will talk to each other and how will they talk to the container user control. EDIT: I know that using events-delegates will help me solve this issue. But, I want to avoid writing any code in xaml code-behind.

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  • Windows debugging - WinDbg

    - by Santhosh77
    Hi, I got the following error while debuggging a process with its core dump. 0:000 !lmi test.exe Loaded Module Info: [test.exe] Module: test Base Address: 00400000 Image Name: test.exe Machine Type: 332 (I386) Time Stamp: 4a3a38ec Thu Jun 18 07:54:04 2009 Size: 27000 CheckSum: 54c30 Characteristics: 10f Debug Data Dirs: Type Size VA Pointer MISC 110, 0, 21000 [Debug data not mapped] FPO 50, 0, 21110 [Debug data not mapped] CODEVIEW 31820, 0, 21160 [Debug data not mapped] - Can't validate symbols, if present. Image Type: FILE - Image read successfully from debugger. test.exe Symbol Type: CV - Symbols loaded successfully from image path. Load Report: cv symbols & lines Does any body know what the error "CODEVIEW 31820, 0, 21160 [Debug data not mapped] - Can't validate symbols, if present." really mean? Is this error meant that i can't read public/private symbols from the executable? If it is not so, why does the WinDbg debugger throws this typr of error? Thanks in advance, Santhosh.

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  • Is there a way to morph / convert a circular sprite into a square programmatically?

    - by John
    I have a sprite which is basically just an image of a circle and some content inside. Is there a way that I can programmatically stretch / distort it into something like: I don't care so much about the distortion. The original circular image is 100x100px, and the modified image should also be 100x100px. So its really the content that is being distorted. Can this be done using shaders or some other programmatic way ? The initial circular image is most likely determined at run time, which is why I need to programmatically convert the circular sprite to square. Please do not edit the tags, as the question applies to both versions of cocos2d (iPhone & x), and the solution will most likely work in both regardless of whether one uses C or C++ since the apis are similar, and OpenGL commands work similarly.

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  • how to set imageview in webview

    - by mohsinpathan
    I am creating runtime images. i want to set that image in to web view. Please give me a hint or document.My source code is given below CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored];

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  • get rid of red X in IE for non-existing images

    - by hubertg
    I have a 3rd website (Confluence) which references images which are secured by a login. If the current user is logged in the image is shown if not the image url would redirect to a login form. Example When you enter this url in the browser a redirect to the login page is done. The problem now: IE shows a the dreaded red X icon for the image even though there should be just nothing (like in Firefox). Anyone knows how to get around this?

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • getting jpeg error

    - by bhaskaragr29
    <?php function LoadPNG() { /* Attempt to open */ //require_once 'resizex.php'; $imgname="/home2/puneetbh/public_html/prideofhome/wp-content/uploads/268995481image_11.png"; //$im = @imagecreatefrompng($imgname); $img= imagecreatefromstring(file_get_contents($imgname)); //$im=imagecreatefrompng('images/frame.png'); $im= imagecreatefromjpeg('images/frame.jpeg'); //imagealphablending($img, false); //imagesavealpha($img, true); //$img=resizex("$url",60,65,1); imagecopymerge($im,$img,105,93,0, 0,275,258,100); /* See if it failed */ if(!$im) { /* Create a blank image */ $im = imagecreatetruecolor(150, 30); $bgc = imagecolorallocate($im, 255, 255, 255); $tc = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, 150, 30, $bgc); /* Output an error message */ imagestring($im, 1, 5, 5, 'Error loading ' . $imgname, $tc); } return $im; } $img = LoadPNG(); header('Content-type: image/jpeg'); imagejpeg($im); imagedestroy($im); imagedestroy($img); ?> i am getting error arning: imagecreatefromjpeg() [function.imagecreatefromjpeg]: gd-jpeg: JPEG library reports unrecoverable error: in /home2/puneetbh/public_html/prideapp/frame.php on line 11 Warning: imagecreatefromjpeg() [function.imagecreatefromjpeg]: 'images/frame.jpeg' is not a valid JPEG file in /home2/puneetbh/public_html/prideapp/frame.php on line 11 Warning: imagecopymerge(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 16 Warning: Cannot modify header information - headers already sent by (output started at /home2/puneetbh/public_html/prideapp/frame.php:11) in /home2/puneetbh/public_html/prideapp/frame.php on line 34 Warning: imagejpeg(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 35 Warning: imagedestroy(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 36

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  • Not able to see Images with wmd-editor

    - by KhanS
    I am using wmd editor to enter some text. After entering the text, I am saving it as mark down into the database. While inserting the image, if I save as markdown I am not able to see the image in my aspx page.(Because it down not save image in <img> tab in markdown). If I save the text as html then, I am able to see the image. But another problem with html is, while editing the text I am seeing all tags(such as <code1><p>pre> ) in the wmd-editor.

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  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

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  • jquery animate background-position firefox

    - by Ohnegott
    I got this background image slider thing working in chrome and safari, but it doesnt do anything in firefox. any help? $(function(){ var image= ".main-content"; var button_left= "#button_left"; var button_right= "#button_right"; var animation= "easeOutQuint"; var time= 800; var jump= 800; var action= 0; $(button_left).click(function(){ right(); }); $(button_right).click(function(){ left(); }); $(document).keydown(function(event){ if(event.keyCode == '37'){ right(); } }); $(document).keydown(function(event){ if(event.keyCode == '39'){ left(); } }); function left(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '-='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function right(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '+='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function anim(){ action= 0; } }); I also tried this but it also does nothing $(image).animate({backgroundPosition: '500px 0px'}, 800);

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  • Sending buffered images between Java client and Twisted Python socket server

    - by PattimusPrime
    I have a server-side function that draws an image with the Python Imaging Library. The Java client requests an image, which is returned via socket and converted to a BufferedImage. I prefix the data with the size of the image to be sent, followed by a CR. I then read this number of bytes from the socket input stream and attempt to use ImageIO to convert to a BufferedImage. In abbreviated code for the client: public String writeAndReadSocket(String request) { // Write text to the socket BufferedWriter bufferedWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())); bufferedWriter.write(request); bufferedWriter.flush(); // Read text from the socket BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // Read the prefixed size int size = Integer.parseInt(bufferedReader.readLine()); // Get that many bytes from the stream char[] buf = new char[size]; bufferedReader.read(buf, 0, size); return new String(buf); } public BufferedImage stringToBufferedImage(String imageBytes) { return ImageIO.read(new ByteArrayInputStream(s.getBytes())); } and the server: # Twisted server code here # The analog of the following method is called with the proper client # request and the result is written to the socket. def worker_thread(): img = draw_function() buf = StringIO.StringIO() img.save(buf, format="PNG") img_string = buf.getvalue() return "%i\r%s" % (sys.getsizeof(img_string), img_string) This works for sending and receiving Strings, but image conversion (usually) fails. I'm trying to understand why the images are not being read properly. My best guess is that the client is not reading the proper number of bytes, but I honestly don't know why that would be the case. Side notes: I realize that the char[]-to-String-to-bytes-to-BufferedImage Java logic is roundabout, but reading the bytestream directly produces the same errors. I have a version of this working where the client socket isn't persistent, ie. the request is processed and the connection is dropped. That version works fine, as I don't need to care about the image size, but I want to learn why the proposed approach doesn't work.

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  • Scale div in an upwards direction, instead of down?

    - by Derrick
    I have a custom info window over a google map, sometimes these info windows contain an image. When they do, the info window scales down over the marker it is positioned over as soon as the image has finished loading. So the images take longer to load and the div's position has already been calculated by the time the image is finished loading. I do believe there is a way of checking if an image has finished loaded, but that seems a long route - is there not a simple way with JS or CSS to get the div to scale upwards instead of down. Anyone have any clues?

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  • Comparing two images from the clipboard class

    - by VeXe
    In a C# winform app. I'm writing a Clipboard log manager that logs test to a log file, (everytime a Ctrl+c/x is pressed the copied/cut text gets appended to the file) I also did the same for images, that is, if you press "prtScreen", the screen shot you took will also go to a folder. I do that by using a timer, inside I have something which 'looks' like this: if (Clipboard.ContainsImage()) { if (IsClipboardUpdated()) { LogData(); UpdateLastClipboardData(); } } This is how the rest of the methods look like: public void UpdateLastClipboardData() { // ... other updates LastClipboardImage = Clipboard.GetImage(); } // This is how I determine if there's a new image in the clipboard... public bool IsClipboardUpdated() { return (LastClipboardImage != Clipboard.GetImage()); } public void LogData() { Clipboard.GetImage().Save(ImagesLogFolder + "\\Image" + now_hours + "_" + now_mins + "_" + now_secs + ".jpg"); } The problem is: inside the update method, "LastClipboardImage != Clipboard.GetImage()" is always returning true! I even did the following inside the update method: Image img1 = Clipboard.GetImage(); Image img2 = Clipboard.GetImage(); Image img3 = img2; bool b1 = img1 == img2; // this returned false. WHY?? bool b2 = img3 == img2; // this returned true. Makes sense. Please help, the comparison isn't working... why?

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • Method for exporting drawn flash/flex UIComponent to vector based print file

    - by eshowcase
    Hi, I am creating a flex application where I am using the built in graphics package of flex 3 to draw shapes and things to a UIComponent. I want to be able to export this vector image UIComponent to a vector based file, pdf, eps etc. Are there any tools, libraries, or methods for doing so? I looked at AlivePDF - which works very slick, but its output is effectively a snapshot of the UIComponent drawn out as a bitmap to the PDF. I want true vector output, as this image is for print, needs to be able to scale and be color correct. I read somewhere that it may be possible with Adobe Live Cycle, but in looking at the documentation I'm not sure how to use it. Another possibility is to submit the final image parameters to a server-side PHP script that would re-generate the image in SVG format. But as I understand SVG is not ideal for print, and this is lots of extra work. Any thoughts, ideas, methods? Thanks!

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  • DataGridView: Scroll bar does not refreshed

    - by David.Chu.ca
    I am working (fixing bugs) on a project which was written in VS 2005. There is one DataGridView control on a form. When it is first time loaded, the control's data grid is populated with rows of data from a collection manually or in codes. Actually, there is method PopulateDataGrid() do the job. There is also another control on the form. When control is changed, the data grid will be cleared first and then rows are repopulated again through PopulateDataGrid(). The problem is that when the grid is refreshed, the vertical scroll bar does not get reset correctly. I thought it should be. Since the scroll bar is not reset, when I tried to click on grid and move down, I got exception: the max value of scroll bar was exceeded. All the settings for grid control are default values. For example, the ScrollBars is Both. The following is the only related place to set row auto size property: poDataGridView.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.DisplayedCellsExceptHeaders; I am not sure if there is any property I have to set in designer?

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  • Facebook not recoginising open graph tags

    - by Pratik Poddar
    My object page looks like: <html xmlns="http://www.w3.org/1999/xhtml" dir="ltr" lang="en-US" xmlns:fb="https://www.facebook.com/2008/fbml"> <head prefix="og: http://ogp.me/ns# cliprin: http://ogp.me/ns/apps/cliprin#"> <meta property="fb:app_id" content="143944345745133" /> <meta property="og:type" content="cliprin:product" /> <meta property="og:url" content="https://itsourstudio.com/" /> <meta property="og:title" content="LED Ice Cubes (Set Of 4)" /> <meta property="og:sitename" content="Its Our Studio" /> <meta property="og:image" content="https://s-static.ak.fbcdn.net/images/devsite/attachment_blank.png" /> <meta property="og:description" content="Blah Blah Blah" /> </head> </html> The JSLink Debugger of the page as shown by the link shows that of:type is website and gives following warnings: Open Graph Warnings That Should Be Fixed Inferred Property: The 'og:url' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:title' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:description' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:image' property should be explicitly provided, even if a value can be inferred from other tags. Tiny og:image: All the images referenced by og:image must be at least 200px in both dimensions. Please check all the images with tag og:image in the given url and ensure that it meets the minimum specification.

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  • Doctrine inserts when it should update

    - by Goran Juric
    I am trying to use do the most simple update query but Doctrine issues an INSERT statement instead of an UPDATE. $q = Doctrine_Query::create() ->from('Image i') ->where('id = ?'); $image = $q->fetchOne($articleId, Doctrine_Core::HYDRATE_RECORD); $image->copyright = "some text"; $image->save(); I have also tried using the example from the manual, but still a new record gets inserted: $userTable = Doctrine_Core::getTable('User'); $user = $userTable->find(2); if ($user !== false) { $user->username = 'Jack Daniels'; $user->save(); } edit: This example from the manual works: $user = new User(); $user->assignIdentifier(1); $user->username = 'jwage'; $user->save(); The funny thing is that I use this on another model and there it works OK. Maybe I have to fetch the whole array graph for this to work (I have another model in a one to many relationship)?

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  • how to show video or movie file into UIImagePickerController?

    - by rakesh-bhatt99
    I am using UIImagePickerController that gives user to be able select an existing photo or use the camera to take an image at that time. And i can show that image in my application with UIImageView. Now i want to use this ability for movies also. But i couldn't find any way to show the selected movie as an image in my app, just like the Photos app. as you know you can see photos and movies in the same list.

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  • Add a usercontrol as the value of a html attribute

    - by dmadden
    I am working in a CMS where we use tokens ( which is turned into a user control. Is there a way to add the user control into an attribute value for our template style? example : <div class="<$tokenName/$>" / this currently outputs an encoded user control, which is then not parsed by IIS.

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