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  • get value from jtable

    - by jouzef19
    hi I have a jtable and I want the user to fill its cells then i get what he wrote! the problem is when i try getValueAt(row index,col index ) the programe give me null , and i am sure that the cell i choose has a value .

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  • Unit Testing VS 2008 Using Excel

    - by David
    When using Excel (2003) to provide data for my unit tests it seems to think that when a cell has TRUE / FALSE value that it is null when there has been no preceding cell values e.g. if (TestContext.DataRow["SatisfactionExtremelySatisfied"] != DBNull.Value) model.SatisfactionExtremelySatisfied = (bool)TestContext.DataRow ["SatisfactionExtremelySatisfied"]; Sample Excel Data DataRow SatisfactionExtremelySatisfied 0 1 2 TRUE 3 TRUE When reading the test data using OLEDB the cells with TRUE hold no value but when the preceding cells have the value FALSE entered it correctly gets the values TRUE. Am I missing something?

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  • about Select statement !

    - by user329820
    hi, I have read that after select we use column-names but I have found a statement that was like this: SELECT 'A' FROM T WHERE A = NULL; would you lease help me? thanks (A is a column- name here?) my DBMS is MySQL

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  • Why One-to-one relationship dosen't work?

    - by eugenn
    I'm trying to create a very simple relationship between two objects. Can anybody explain me why I can't find the Company object via findBy method? class Company { String name String desc City city static constraints = { city(unique: true) } } class City { String name static constraints = { } } class BootStrap { def init = { servletContext -> new City(name: 'Tokyo').save() new City(name: 'New York').save() new Company(name: 'company', city: City.findByName('New York')).save() def c = Company.findByName('company') // Why c=null????! } def destroy = { } }

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  • asp.net forms authentification security issues

    - by Andrew Florko
    Hi there, I have a kind of asp.net forms authentication with the code like that: FormsAuthentication.SetAuthCookie(account.Id.ToString(), true); HttpContext.Current.User = new GenericPrincipal(new GenericIdentity(account.Id.ToString()), null); What kind of additional efforts shall I take to make authentication cookie (that is user id) more securable? (https, encoding for example) Thank you in advance!

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  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

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  • Object or primitive type

    - by John
    Hi, Can someone explain to me the usage of Integer, Boolean etc in place of their primitive types in JAVA? I can't seem to grasp the advantages their are providing. They seem to create unnecessary problems of handling null values. Thanks!

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  • MySQL not using index on DATE when used with '<' or '>' operators?

    - by Haroldo
    I'm using explain to test these queries. The col type is DATE this uses index: explain SELECT events.* FROM events WHERE events.date = '2010-06-11' this doesnt explain SELECT events.* FROM events WHERE events.date >= '2010-06-11' index as follows (phpmyadmin) Action Keyname Type Unique Packed Field Cardinality Collation Null Comment Edit Drop PRIMARY BTREE Yes No event_id 18 A Edit Drop date BTREE No No date 0 A i notice cardinality is 0, though there are some rows with the same date..

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  • Obtaining ActiveRecords if NOT nil

    - by user275729
    I would like to be able to gather all records in a table where the user_id is not null. This is what I have but it doesn't seem to be working (even though I've had it working in a seperate project): named_scope :all_registered, :conditions => ["user_id != ?", nil]

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  • Question regarding to value/reference type of events

    - by Petr
    Hi, On the MSDN, I have found following: public event EventHandler<MyEventArgs> SampleEvent; public void DemoEvent(string val) { // Copy to a temporary variable to be thread-safe. EventHandler<MyEventArgs> temp = SampleEvent; if (temp != null) temp(this, new MyEventArgs(val)); } I do not understand, "copy to temporary variable", isnt it reference type?

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  • Selenium navigation inside foreach loop

    - by smudgedlens
    I am having an issue with navigation. I get a list of rows from an html table. I iterate over the rows and scrape information from them. But there is also a link on the row that I click to go to more information related to the row to scrape. Then I navigate back to the page with the original table. This works for the first row, but for the subsequent rows, it throws an exception. I look at my row collection after the first time the link inside a row is clicked, and none of them have the correct values like they did before I clicked the link. I believe that there is something going on when I navigate to a different URL that I'm not getting. My code is below. How do I get this working so I can iterate over the parent table, click the links in each row, navigate to the child table, but still continue iterating over the rows in the parent table? private List<Document> getResults() { var documents = new List<Document>(); //Results IWebElement docsTable = this.webDriver.FindElements(By.TagName("table")) .Where(table => table.Text.Contains("Document List")) .FirstOrDefault(); var validDocRowRegex = new Regex(@"^(\d{3}\s+)"); var docRows = docsTable.FindElements(By.TagName("tr")) .Where(row => //It throws an exception with .FindElement() when there isn't one. row.FindElements(By.TagName("td")).FirstOrDefault() != null && //Yeah, I don't get this one either. I negate the match and so it works?? !validDocRowRegex.IsMatch( row.FindElement(By.TagName("td")).Text)) .ToList(); foreach (var docRow in docRows) { //Todo: find out why this is crashing on some documents. var cells = docRow.FindElements(By.TagName("td")); var document = new Document { DocID = Convert.ToInt32(cells.First().Text), PNum = Convert.ToInt32(cells[1].Text), AuthNum = Convert.ToInt32(cells[2].Text) }; //Go to history for the current document. cells.Where(cell => cell.FindElements(By.TagName("a")).FirstOrDefault() != null) .FirstOrDefault().Click(); //Todo: scrape child table. this.webDriver.Navigate().Back(); } return documents; }

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  • PHP problems when transfering code from Windows to OS X

    - by Makka95
    I have recently bought a new MacBook Pro. Before I had my MacBook Pro I was working on a website on my desktop computer. And now I want to transfer this code to my new MacBook Pro. The problem is that when I transfered the code (I put it on Dropbox and simply downloaded it on my MacBook Pro) I started to see lots of error messages in my PHP code. The error message I”m receiving is: Warning: Cannot modify header information - headers already sent by (output started at /some/file.php:1) in /some/file.php on line 23 I have done some research on this and it seems that this error is most frequently caused by a new line, simple whitespace or any output before the <?php sign. I have looked through all the places where I have cookies that are being sent in the HTTP request and also where I'm using the header() function. I haven’t detected any output or whitespace that possibly could interfere and cause this problem. Noteworthy is that the error always says that the output is started at line 1. Which got me thinking if there is some kind of coding differences in the way that the Mac OS X and Windows operating systems handle new lines or white spaces? Or could the Dropbox transfer messed something up? The code on one of the sites(login.php) which produces the error: <?php include "mysql_database.php"; login(); $id = $_SESSION['Loggedin']; setcookie("login", $id, (time()+60*60*24*30)); header('Location: ' . $_SERVER['HTTP_REFERER']); ?> login function: function login() { $connection = connecttodatabase(); $pass = ""; $user = ""; $query = ""; if (isset($_POST['user']) && $_POST['user'] != null) { $user = $_POST['user']; if (isset($_POST['pass']) && $_POST['pass'] != null) { $pass = md5($_POST['pass']); $query = "SELECT ID FROM Anvandare WHERE Nickname='$user' AND Password ='$pass'"; } } if ($query != "") { $id = $connection->query($query); $id = mysqli_fetch_assoc($id); $id = $id['ID']; $_SESSION['Loggedin'] = $id; } closeconnection($connection); } Complete error: Warning: Cannot modify header information - headers already sent by (output started at /Users/name/GitHub/website/login.php:1) in /Users/namn/GitHub/website/login.php on line 9

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  • C: reading file and populating struct

    - by deostroll
    Hi, I have a structure with the following definition: typedef struct myStruct{ int a; char* c; int f; } OBJECT; I am able to populate this object and write it to a file. However I am not able to read the char* c value in it...while trying to read it, it gives me a segmentation fault error. Is there anything wrong with my code: //writensave.c #include "mystruct.h" #include <stdio.h> #include <string.h> #define p(x) printf(x) int main() { p("Creating file to write...\n"); FILE* file = fopen("struct.dat", "w"); if(file == NULL) { printf("Error opening file\n"); return -1; } p("creating structure\n"); OBJECT* myObj = (OBJECT*)malloc(sizeof(OBJECT)); myObj->a = 20; myObj->f = 45; myObj->c = (char*)calloc(30, sizeof(char)); strcpy(myObj->c, "This is a test"); p("Writing object to file...\n"); fwrite(myObj, sizeof(OBJECT), 1, file); p("Close file\n"); fclose(file); p("End of program\n"); return 0; } Here is how I am trying to read it: //readnprint.c #include "mystruct.h" #include <stdio.h> #define p(x) printf(x) int main() { FILE* file = fopen("struct.dat", "r"); char* buffer; buffer = (char*) malloc(sizeof(OBJECT)); if(file == NULL) { p("Error opening file"); return -1; } fread((void *)buffer, sizeof(OBJECT), 1, file); OBJECT* obj = (OBJECT*)buffer; printf("obj->a = %d\nobj->f = %d \nobj->c = %s", obj->a, obj->f, obj->c); fclose(file); return 0; }

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  • Multi-threaded random_r is slower than single threaded version.

    - by Nixuz
    The following program is essentially the same the one described here. When I run and compile the program using two threads (NTHREADS == 2), I get the following run times: real 0m14.120s user 0m25.570s sys 0m0.050s When it is run with just one thread (NTHREADS == 1), I get run times significantly better even though it is only using one core. real 0m4.705s user 0m4.660s sys 0m0.010s My system is dual core, and I know random_r is thread safe and I am pretty sure it is non-blocking. When the same program is run without random_r and a calculation of cosines and sines is used as a replacement, the dual-threaded version runs in about 1/2 the time as expected. #include <pthread.h> #include <stdlib.h> #include <stdio.h> #define NTHREADS 2 #define PRNG_BUFSZ 8 #define ITERATIONS 1000000000 void* thread_run(void* arg) { int r1, i, totalIterations = ITERATIONS / NTHREADS; for (i = 0; i < totalIterations; i++){ random_r((struct random_data*)arg, &r1); } printf("%i\n", r1); } int main(int argc, char** argv) { struct random_data* rand_states = (struct random_data*)calloc(NTHREADS, sizeof(struct random_data)); char* rand_statebufs = (char*)calloc(NTHREADS, PRNG_BUFSZ); pthread_t* thread_ids; int t = 0; thread_ids = (pthread_t*)calloc(NTHREADS, sizeof(pthread_t)); /* create threads */ for (t = 0; t < NTHREADS; t++) { initstate_r(random(), &rand_statebufs[t], PRNG_BUFSZ, &rand_states[t]); pthread_create(&thread_ids[t], NULL, &thread_run, &rand_states[t]); } for (t = 0; t < NTHREADS; t++) { pthread_join(thread_ids[t], NULL); } free(thread_ids); free(rand_states); free(rand_statebufs); } I am confused why when generating random numbers the two threaded version performs much worse than the single threaded version, considering random_r is meant to be used in multi-threaded applications.

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  • C++ Template const char array to int

    - by Levi Schuck
    So, I'm wishing to be able to have a static const compile time struct that holds some value based on a string by using templates. I only desire up to four characters. I know that the type of 'abcd' is int, and so is 'ab','abc', and although 'a' is of type char, it works out for a template<int v> struct What I wish to do is take sizes of 2,3,4,5 of some const char, "abcd" and have the same functionality as if they used 'abcd'. Note that I do not mean 1,2,3, or 4 because I expect the null terminator. cout << typeid("abcd").name() << endl; tells me that the type for this hard coded string is char const [5], which includes the null terminator on the end. I understand that I will need to twiddle the values as characters, so they are represented as an integer. I cannot use constexpr since VS10 does not support it (VS11 doesn't either..) So, for example with somewhere this template defined, and later the last line template <int v> struct something { static const int value = v; }; //Eventually in some method cout << typeid(something<'abcd'>::value).name() << endl; works just fine. I've tried template<char v[5]> struct something2 { static const int value = v[0]; } template<char const v[5]> struct something2 { static const int value = v[0]; } template<const char v[5]> struct something2 { static const int value = v[0]; } All of them build individually, though when I throw in my test, cout << typeid(something2<"abcd">::value).name() << endl; I get 'something2' : invalid expression as a template argument for 'v' 'something2' : use of class template requires template argument list Is this not feasible or am I misunderstanding something?

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  • hibernate - uniqueResult silently fails

    - by robinmag
    I have a login controller that use the hibernate uniqueResult method. Everything works fine when i test it in eclipse's tomcat server. But when i deploy my webapps to tomcat server (on the same machine) it fails: it always returns null even i use the correct credential. Here is my hibernate code: session.createCriteria(User.class) .add(Restrictions.eq(User.USERNAME_FIELD, userName)) .add(Restrictions.eq(User.PASSWORD_FIELD, password)).uniqueResult(); Thank you!

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  • SwingWorker exceptions lost even when using wrapper classes

    - by Ti Strga
    I've been struggling with the usability problem of SwingWorker eating any exceptions thrown in the background task, for example, described on this SO thread. That thread gives a nice description of the problem, but doesn't discuss recovering the original exception. The applet I've been handed needs to propagate the exception upwards. But I haven't been able to even catch it. I'm using the SimpleSwingWorker wrapper class from this blog entry specifically to try and address this issue. It's a fairly small class but I'll repost it at the end here just for reference. The calling code looks broadly like try { // lots of code here to prepare data, finishing with SpecialDataHelper helper = new SpecialDataHelper(...stuff...); helper.execute(); } catch (Throwable e) { // used "Throwable" here in desperation to try and get // anything at all to match, including unchecked exceptions // // no luck, this code is never ever used :-( } The wrappers: class SpecialDataHelper extends SimpleSwingWorker { public SpecialDataHelper (SpecialData sd) { this.stuff = etc etc etc; } public Void doInBackground() throws Exception { OurCodeThatThrowsACheckedException(this.stuff); return null; } protected void done() { // called only when successful // never reached if there's an error } } The feature of SimpleSwingWorker is that the actual SwingWorker's done()/get() methods are automatically called. This, in theory, rethrows any exceptions that happened in the background. In practice, nothing is ever caught, and I don't even know why. The SimpleSwingWorker class, for reference, and with nothing elided for brevity: import java.util.concurrent.ExecutionException; import javax.swing.SwingWorker; /** * A drop-in replacement for SwingWorker<Void,Void> but will not silently * swallow exceptions during background execution. * * Taken from http://jonathangiles.net/blog/?p=341 with thanks. */ public abstract class SimpleSwingWorker { private final SwingWorker<Void,Void> worker = new SwingWorker<Void,Void>() { @Override protected Void doInBackground() throws Exception { SimpleSwingWorker.this.doInBackground(); return null; } @Override protected void done() { // Exceptions are lost unless get() is called on the // originating thread. We do so here. try { get(); } catch (final InterruptedException ex) { throw new RuntimeException(ex); } catch (final ExecutionException ex) { throw new RuntimeException(ex.getCause()); } SimpleSwingWorker.this.done(); } }; public SimpleSwingWorker() {} protected abstract Void doInBackground() throws Exception; protected abstract void done(); public void execute() { worker.execute(); } }

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  • questions regarding the use of A* with the 15-square puzzle

    - by Cheeso
    I'm trying to build an A* solver for a 15-square puzzle. The goal is to re-arrange the tiles so that they appear in their natural positions. You can only slide one tile at a time. Each possible state of the puzzle is a node in the search graph. For the h(x) function, I am using an aggregate sum, across all tiles, of the tile's dislocation from the goal state. In the above image, the 5 is at location 0,0, and it belongs at location 1,0, therefore it contributes 1 to the h(x) function. The next tile is the 11, located at 0,1, and belongs at 2,2, therefore it contributes 3 to h(x). And so on. EDIT: I now understand this is what they call "Manhattan distance", or "taxicab distance". I have been using a step count for g(x). In my implementation, for any node in the state graph, g is just +1 from the prior node's g. To find successive nodes, I just examine where I can possibly move the "hole" in the puzzle. There are 3 neighbors for the puzzle state (aka node) that is displayed: the hole can move north, west, or east. My A* search sometimes converges to a solution in 20s, sometimes 180s, and sometimes doesn't converge at all (waited 10 mins or more). I think h is reasonable. I'm wondering if I've modeled g properly. In other words, is it possible that my A* function is reaching a node in the graph via a path that is not the shortest path? Maybe have I not waited long enough? Maybe 10 minutes is not long enough? For a fully random arrangement, (assuming no parity problems), What is the average number of permutations an A* solution will examine? (please show the math) I'm going to look for logic errors in my code, but in the meantime, Any tips? (ps: it's done in Javascript). Also, no, this isn't CompSci homework. It's just a personal exploration thing. I'm just trying to learn Javascript. EDIT: I've found that the run-time is highly depend upon the heuristic. I saw the 10x factor applied to the heuristic from the article someone mentioned, and it made me wonder - why 10x? Why linear? Because this is done in javascript, I could modify the code to dynamically update an html table with the node currently being considered. This allowd me to peek at the algorithm as it was progressing. With a regular taxicab distance heuristic, I watched as it failed to converge. There were 5's and 12's in the top row, and they kept hanging around. I'd see 1,2,3,4 creep into the top row, but then they'd drop out, and other numbers would move up there. What I was hoping to see was 1,2,3,4 sort of creeping up to the top, and then staying there. I thought to myself - this is not the way I solve this personally. Doing this manually, I solve the top row, then the 2ne row, then the 3rd and 4th rows sort of concurrently. So I tweaked the h(x) function to more heavily weight the higher rows and the "lefter" columns. The result was that the A* converged much more quickly. It now runs in 3 minutes instead of "indefinitely". With the "peek" I talked about, I can see the smaller numbers creep up to the higher rows and stay there. Not only does this seem like the right thing, it runs much faster. I'm in the process of trying a bunch of variations. It seems pretty clear that A* runtime is very sensitive to the heuristic. Currently the best heuristic I've found uses the summation of dislocation * ((4-i) + (4-j)) where i and j are the row and column, and dislocation is the taxicab distance. One interesting part of the result I got: with a particular heuristic I find a path very quickly, but it is obviously not the shortest path. I think this is because I am weighting the heuristic. In one case I got a path of 178 steps in 10s. My own manual effort produce a solution in 87 moves. (much more than 10s). More investigation warranted. So the result is I am seeing it converge must faster, and the path is definitely not the shortest. I have to think about this more. Code: var stop = false; function Astar(start, goal, callback) { // start and goal are nodes in the graph, represented by // an array of 16 ints. The goal is: [1,2,3,...14,15,0] // Zero represents the hole. // callback is a method to call when finished. This runs a long time, // therefore we need to use setTimeout() to break it up, to avoid // the browser warning like "Stop running this script?" // g is the actual distance traveled from initial node to current node. // h is the heuristic estimate of distance from current to goal. stop = false; start.g = start.dontgo = 0; // calcHeuristic inserts an .h member into the array calcHeuristicDistance(start); // start the stack with one element var closed = []; // set of nodes already evaluated. var open = [ start ]; // set of nodes to evaluate (start with initial node) var iteration = function() { if (open.length==0) { // no more nodes. Fail. callback(null); return; } var current = open.shift(); // get highest priority node // update the browser with a table representation of the // node being evaluated $("#solution").html(stateToString(current)); // check solution returns true if current == goal if (checkSolution(current,goal)) { // reconstructPath just records the position of the hole // through each node var path= reconstructPath(start,current); callback(path); return; } closed.push(current); // get the set of neighbors. This is 3 or fewer nodes. // (nextStates is optimized to NOT turn directly back on itself) var neighbors = nextStates(current, goal); for (var i=0; i<neighbors.length; i++) { var n = neighbors[i]; // skip this one if we've already visited it if (closed.containsNode(n)) continue; // .g, .h, and .previous get assigned implicitly when // calculating neighbors. n.g is nothing more than // current.g+1 ; // add to the open list if (!open.containsNode(n)) { // slot into the list, in priority order (minimum f first) open.priorityPush(n); n.previous = current; } } if (stop) { callback(null); return; } setTimeout(iteration, 1); }; // kick off the first iteration iteration(); return null; }

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  • Linked list Recursion ...

    - by epsilon_G
    hey , I'd like to make a recursive function using C++ I make this class class linklist { private: struct node { int data; node *link; }*p; void linklist::print_num(node* p) { if (p != NULL) { cout << p->data << " "; print_num (p->link); } } in the main program what should I write ...

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  • Dynamic populate ComboBox (Flex)

    - by Vinzcent
    Hey, I want to populate a ComboBox after a clicked a button. This is my code: var dpNames:ArrayCollection = new ArrayCollection(); for each(var ca:Categorie in arrCategories) { dpNames.addItem ({label: ca.name, data: ca.value}); } cbWijzigCategorie.dataProvider = dpNames; But when he executes the last line, I alwas get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. I have no idea why. Thanks a lot, Vincent

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