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  • How to keep g++ from taking header file from /usr/include?

    - by WilliamKF
    I am building using zlib.h which I have a local copy to v1.2.5, but in /usr/include/zlib.h there is v1.2.1.2. If I omit adding -I/my/path/to/zlib to my make I get error from using old version which doesn't have Z_FIXED: g++ -g -Werror -Wredundant-decls -D_FILE_OFFSET_BITS=64 -c -o ARCH.linux_26_i86/debug/sysParam.o sysParam.cpp sysParam.cpp: In member function `std::string CSysParamAccess::getCompressionStrategyName() const': sysParam.cpp:1816: error: `Z_FIXED' was not declared in this scope sysParam.cpp: In member function `bool CSysParamAccess::setCompressionStrategy(const std::string&, paramSource)': sysParam.cpp:1849: error: `Z_FIXED' was not declared in this scope Alternatively, if I add the include path to the zlib z1.2.5 I am using, I get double defines, it seems as if the zlib.h is included twice with two different sets of -D values, but I don't see how that is happening: g++ -g -Werror -Wredundant-decls -I../../src/zlib-1.2.5 -D_FILE_OFFSET_BITS=64 -c -o ARCH.linux_26_i86/debug/sysParam.o sysParam.cpp In file included from sysParam.cpp:24: ../../src/zlib-1.2.5/zlib.h:1582: warning: redundant redeclaration of `void* gzopen64(const char*, const char*)' in same scope ../../src/zlib-1.2.5/zlib.h:1566: warning: previous declaration of `void* gzopen64(const char*, const char*)' ../../src/zlib-1.2.5/zlib.h:1583: warning: redundant redeclaration of `long long int gzseek64(void*, long long int, int)' in same scope ../../src/zlib-1.2.5/zlib.h:1567: warning: previous declaration of `off64_t gzseek64(void*, off64_t, int)' ../../src/zlib-1.2.5/zlib.h:1584: warning: redundant redeclaration of `long long int gztell64(void*)' in same scope ../../src/zlib-1.2.5/zlib.h:1568: warning: previous declaration of `off64_t gztell64(void*)' ../../src/zlib-1.2.5/zlib.h:1585: warning: redundant redeclaration of `long long int gzoffset64(void*)' in same scope ../../src/zlib-1.2.5/zlib.h:1569: warning: previous declaration of `off64_t gzoffset64(void*)' ../../src/zlib-1.2.5/zlib.h:1586: warning: redundant redeclaration of `uLong adler32_combine64(uLong, uLong, long long int)' in same scope ../../src/zlib-1.2.5/zlib.h:1570: warning: previous declaration of `uLong adler32_combine64(uLong, uLong, off64_t)' ../../src/zlib-1.2.5/zlib.h:1587: warning: redundant redeclaration of `uLong crc32_combine64(uLong, uLong, long long int)' in same scope ../../src/zlib-1.2.5/zlib.h:1571: warning: previous declaration of `uLong crc32_combine64(uLong, uLong, off64_t)' Here some of the relavent lines from zlib.h referred to above: // This would be line 1558 of zlib.h /* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if * both are true, the application gets the *64 functions, and the regular * functions are changed to 64 bits) -- in case these are set on systems * without large file support, _LFS64_LARGEFILE must also be true */ #if defined(_LARGEFILE64_SOURCE) && _LFS64_LARGEFILE-0 ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int)); ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile)); ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off64_t)); ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off64_t)); #endif #if !defined(ZLIB_INTERNAL) && _FILE_OFFSET_BITS-0 == 64 && _LFS64_LARGEFILE-0 # define gzopen gzopen64 # define gzseek gzseek64 # define gztell gztell64 # define gzoffset gzoffset64 # define adler32_combine adler32_combine64 # define crc32_combine crc32_combine64 # ifdef _LARGEFILE64_SOURCE ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); ZEXTERN z_off_t ZEXPORT gzseek64 OF((gzFile, z_off_t, int)); ZEXTERN z_off_t ZEXPORT gztell64 OF((gzFile)); ZEXTERN z_off_t ZEXPORT gzoffset64 OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t)); ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t)); # endif #else ZEXTERN gzFile ZEXPORT gzopen OF((const char *, const char *)); ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile, z_off_t, int)); ZEXTERN z_off_t ZEXPORT gztell OF((gzFile)); ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); #endif // This would be line 1597 of zlib.h I'm not sure how to track this down further. I tried moving the include of zlib.h to the top and bottom of the includes list of the cpp file, but it made no difference. An excerpt of passing -E to g++ shows in part: extern int inflateInit2_ (z_streamp strm, int windowBits, const char *version, int stream_size); extern int inflateBackInit_ (z_streamp strm, int windowBits, unsigned char *window, const char *version, int stream_size); # 1566 "../../src/zlib-1.2.5/zlib.h" extern gzFile gzopen64 (const char *, const char *); extern off64_t gzseek64 (gzFile, off64_t, int); extern off64_t gztell64 (gzFile); extern off64_t gzoffset64 (gzFile); extern uLong adler32_combine64 (uLong, uLong, off64_t); extern uLong crc32_combine64 (uLong, uLong, off64_t); # 1582 "../../src/zlib-1.2.5/zlib.h" extern gzFile gzopen64 (const char *, const char *); extern long long gzseek64 (gzFile, long long, int); extern long long gztell64 (gzFile); extern long long gzoffset64 (gzFile); extern uLong adler32_combine64 (uLong, uLong, long long); extern uLong crc32_combine64 (uLong, uLong, long long); # 1600 "../../src/zlib-1.2.5/zlib.h" struct internal_state {int dummy;}; Not sure why lines 1566 and 1582 are coming out together in the CPP output, but hence the warning about duplicate declarations.

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  • How to set the skin of a DotNetNuke page through code?

    - by ks78
    I'm working on a DNN module that creates DNN pages (tabs) and places DNN modules on them through code. So, far that's working very well. However, I'd like it to also be able to programmatically set the page's skin and place the modules in the appropriate pane. Does anyone know how to do this using code? Solution: I set SkinSrc and ContainerSrc as mika suggested. Here's my source, if you're interested. This is where I set SkinSrc. ''' <summary>Create new DNN tab/page.</summary> Private Function CreatePage(ByVal ParentID As Integer, ByVal PageName As String, ByVal PageTitle As String, ByVal Description As String, ByVal Keywords As String, ByVal Permissions As TabPermissionCollection, Optional ByVal SkinSrc As String = "", Optional ByVal isVisible As Boolean = True, Optional ByVal LoadDefaultModules As Boolean = True) As Tabs.TabInfo Try Dim tabCtrlr As New TabController Dim newTab As New Tabs.TabInfo Dim newPermissions As TabPermissionCollection = newTab.TabPermissions Dim permissionProvider As PermissionProvider = permissionProvider.Instance Dim infPermission As TabPermissionInfo ' set new page properties newTab.PortalID = PortalId newTab.TabName = PageName newTab.Title = PageTitle newTab.Description = Description newTab.KeyWords = Keywords newTab.IsDeleted = False newTab.IsSuperTab = False newTab.IsVisible = isVisible newTab.DisableLink = False newTab.IconFile = "" newTab.Url = "" newTab.ParentId = ParentID 'add skinsrc if specified If (SkinSrc.Length > 0) Then newTab.SkinSrc = SkinSrc ' create new page tabCtrlr.AddTab(newTab, LoadDefaultModules) ' copy permissions selected in Permissions collection For index As Integer = 0 To (Permissions.Count - 1) infPermission = New TabPermissionInfo infPermission.AllowAccess = Permissions(index).AllowAccess infPermission.RoleID = Permissions(index).RoleID infPermission.RoleName = Permissions(index).RoleName infPermission.TabID = Permissions(index).TabID infPermission.PermissionID = Permissions(index).PermissionID 'save permission info newPermissions.Add(infPermission, True) permissionProvider.SaveTabPermissions(newTab) Next index 'return TabInfo of new page Return newTab Catch ex As Exception 'failure Return New Tabs.TabInfo End Try End Function These next two functions were taken from the DNN source and tweaked slightly, so I can't take credit for much of them. Also, if you use these in your own modules there could be issues when upgrading DNN. Although the upgrade from 5.05 to 5.06 went smoothly for me. In the AddNewModule function, I used ContainerSrc to specify the custom container to use. PaneName is the property used to specify which panel the module should be placed in. #Region "From DNN Source --mostly" #Region "Enums" Private Enum ViewPermissionType View = 0 Edit = 1 End Enum #End Region ''' ----------------------------------------------------------------------------- ''' <summary>Adds a New Module to a Pane</summary> ''' <param name="align">The alignment for the Module</param> ''' <param name="desktopModuleId">The Id of the DesktopModule</param> ''' <param name="permissionType">The View Permission Type for the Module</param> ''' <param name="title">The Title for the resulting module</param> ''' <param name="paneName">The pane to add the module to</param> ''' <param name="position">The relative position within the pane for the module</param> ''' ----------------------------------------------------------------------------- Private Function AddNewModule(ByVal TabID As Integer, ByVal title As String, ByVal desktopModuleId As Integer, ByVal paneName As String, ByVal position As Integer, ByVal permissionType As ViewPermissionType, ByVal align As String) As Integer Dim objTabController As New TabController Dim objTabPermissions As TabPermissionCollection = objTabController.GetTab(TabID, PortalId, True).TabPermissions Dim objPermissionController As New PermissionController Dim objModules As New ModuleController Dim objModuleDefinition As ModuleDefinitionInfo Dim objEventLog As New Services.Log.EventLog.EventLogController Dim newModuleID As Integer Dim j As Integer Try Dim desktopModule As DesktopModuleInfo = Nothing If Not DesktopModuleController.GetDesktopModules(PortalSettings.PortalId).TryGetValue(desktopModuleId, desktopModule) Then Throw New ArgumentException("desktopModuleId") End If Catch ex As Exception LogException(ex) End Try Dim UserId As Integer = -1 If Request.IsAuthenticated Then Dim objUserInfo As Users.UserInfo = UserController.GetCurrentUserInfo UserId = objUserInfo.UserID End If For Each objModuleDefinition In ModuleDefinitionController.GetModuleDefinitionsByDesktopModuleID(desktopModuleId).Values Dim objModule As New ModuleInfo objModule.Initialize(PortalSettings.PortalId) objModule.PortalID = PortalSettings.PortalId objModule.TabID = TabID objModule.ModuleOrder = position If title = "" Then objModule.ModuleTitle = objModuleDefinition.FriendlyName Else objModule.ModuleTitle = title End If objModule.PaneName = paneName objModule.ModuleDefID = objModuleDefinition.ModuleDefID If objModuleDefinition.DefaultCacheTime > 0 Then objModule.CacheTime = objModuleDefinition.DefaultCacheTime If Portals.PortalSettings.Current.DefaultModuleId > Null.NullInteger AndAlso Portals.PortalSettings.Current.DefaultTabId > Null.NullInteger Then Dim defaultModule As ModuleInfo = objModules.GetModule(Portals.PortalSettings.Current.DefaultModuleId, Portals.PortalSettings.Current.DefaultTabId, True) If Not defaultModule Is Nothing Then objModule.CacheTime = defaultModule.CacheTime End If End If End If Select Case permissionType Case ViewPermissionType.View objModule.InheritViewPermissions = True Case ViewPermissionType.Edit objModule.InheritViewPermissions = False End Select ' get the default module view permissions Dim arrSystemModuleViewPermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", "VIEW") ' get the permissions from the page For Each objTabPermission As TabPermissionInfo In objTabPermissions If objTabPermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.View Then 'Don't need to explicitly add View permisisons if "Same As Page" Continue For End If ' get the system module permissions for the permissionkey Dim arrSystemModulePermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", objTabPermission.PermissionKey) ' loop through the system module permissions For j = 0 To arrSystemModulePermissions.Count - 1 ' create the module permission Dim objSystemModulePermission As PermissionInfo objSystemModulePermission = CType(arrSystemModulePermissions(j), PermissionInfo) If objSystemModulePermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.Edit AndAlso _ objTabPermission.PermissionKey <> "EDIT" Then 'Only Page Editors get View permissions if "Page Editors Only" Continue For End If Dim objModulePermission As ModulePermissionInfo = AddModulePermission(objModule, _ objSystemModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) ' ensure that every EDIT permission which allows access also provides VIEW permission If objModulePermission.PermissionKey = "EDIT" And objModulePermission.AllowAccess Then Dim objModuleViewperm As ModulePermissionInfo = AddModulePermission(objModule, _ CType(arrSystemModuleViewPermissions(0), PermissionInfo), _ objModulePermission.RoleID, objModulePermission.UserID, _ True) End If Next 'Get the custom Module Permissions, Assume that roles with Edit Tab Permissions 'are automatically assigned to the Custom Module Permissions If objTabPermission.PermissionKey = "EDIT" Then Dim arrCustomModulePermissions As ArrayList = objPermissionController.GetPermissionsByModuleDefID(objModule.ModuleDefID) ' loop through the custom module permissions For j = 0 To arrCustomModulePermissions.Count - 1 ' create the module permission Dim objCustomModulePermission As PermissionInfo objCustomModulePermission = CType(arrCustomModulePermissions(j), PermissionInfo) AddModulePermission(objModule, objCustomModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) Next End If Next objModule.AllTabs = False objModule.Alignment = align 'apply Custom Container to module objModule.ContainerSrc = CONTAINER_TRANSPARENT_PLAIN newModuleID = objModules.AddModule(objModule) Next Return newModuleID End Function ''' ----------------------------------------------------------------------------- ''' <summary>Adds a Module Permission</summary> ''' <param name="permission">The permission to add</param> ''' <param name="roleId">The Id of the role to add the permission for.</param> ''' ----------------------------------------------------------------------------- Private Function AddModulePermission(ByVal objModule As ModuleInfo, ByVal permission As PermissionInfo, ByVal roleId As Integer, ByVal userId As Integer, ByVal allowAccess As Boolean) As ModulePermissionInfo Dim objModulePermission As New ModulePermissionInfo objModulePermission.ModuleID = objModule.ModuleID objModulePermission.PermissionID = permission.PermissionID objModulePermission.RoleID = roleId objModulePermission.UserID = userId objModulePermission.PermissionKey = permission.PermissionKey objModulePermission.AllowAccess = allowAccess ' add the permission to the collection If Not objModule.ModulePermissions.Contains(objModulePermission) Then objModule.ModulePermissions.Add(objModulePermission) End If Return objModulePermission End Function #End Region

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  • Accessing py2exe program over network in Windows 98 throws ImportErrors

    - by darvids0n
    I'm running a py2exe-compiled python program from one server machine on a number of client machines (mapped to a network drive on every machine, say W:). For Windows XP and later machines, have so far had zero problems with Python picking up W:\python23.dll (yes, I'm using Python 2.3.5 for W98 compatibility and all that). It will then use W:\zlib.pyd to decompress W:\library.zip containing all the .pyc files like os and such, which are then imported and the program runs no problems. The issue I'm getting is on some Windows 98 SE machines (note: SOME Windows 98 SE machines, others seem to work with no apparent issues). What happens is, the program runs from W:, the W:\python23.dll is, I assume, found (since I'm getting Python ImportErrors, we'd need to be able to execute a Python import statement), but a couple of things don't work: 1) If W:\library.zip contains the only copy of the .pyc files, I get ZipImportError: can't decompress data; zlib not available (nonsense, considering W:\zlib.pyd IS available and works fine with the XP and higher machines on the same network). 2) If the .pyc files are actually bundled INSIDE the python exe by py2exe, OR put in the same directory as the .exe, OR put into a named subdirectory which is then set as part of the PYTHONPATH variable (e.g W:\pylib), I get ImportError: no module named os (os is the first module imported, before sys and anything else). Come to think of it, sys.path wouldn't be available to search if os was imported before it maybe? I'll try switching the order of those imports but my question still stands: Why is this a sporadic issue, working on some networks but not on others? And how would I force Python to find the files that are bundled inside the very executable I run? I have immediate access to the working Windows 98 SE machine, but I only get access to the non-working one (a customer of mine) every morning before their store opens. Thanks in advance! EDIT: Okay, big step forward. After debugging with PY2EXE_VERBOSE, the problem occurring on the specific W98SE machine is that it's not using the right path syntax when looking for imports. Firstly, it doesn't seem to read the PYTHONPATH environment variable (there may be a py2exe-specific one I'm not aware of, like PY2EXE_VERBOSE). Secondly, it only looks in one place before giving up (if the files are bundled inside the EXE, it looks there. If not, it looks in library.zip). EDIT 2: In fact, according to this, there is a difference between the sys.path in the Python interpreter and that of Py2exe executables. Specifically, sys.path contains only a single entry: the full pathname of the shared code archive. Blah. No fallbacks? Not even the current working directory? I'd try adding W:\ to PATH, but py2exe doesn't conform to any sort of standards for locating system libraries, so it won't work. Now for the interesting bit. The path it tries to load atexit, os, etc. from is: W:\\library.zip\<module>.<ext> Note the single slash after library.zip, but the double slash after the drive letter (someone correct me if this is intended and should work). It looks like if this is a string literal, then since the slash isn't doubled, it's read as an (invalid) escape sequence and the raw character is printed (giving W:\library.zipos.pyd, W:\library.zipos.dll, ... instead of with a slash); if it is NOT a string literal, the double slash might not be normpath'd automatically (as it should be) and so the double slash confuses the module loader. Like I said, I can't just set PYTHONPATH=W:\\library.zip\\ because it ignores that variable. It may be worth using sys.path.append at the start of my program but hard-coding module paths is an absolute LAST resort, especially since the problem occurs in ONE configuration of an outdated OS. Any ideas? I have one, which is to normpath the sys.path.. pity I need os for that. Another is to just append os.getenv('PATH') or os.getenv('PYTHONPATH') to sys.path... again, needing the os module. The site module also fails to initialise, so I can't use a .pth file. I also recently tried the following code at the start of the program: for pth in sys.path: fErr.write(pth) fErr.write(' to ') pth.replace('\\\\','\\') # Fix Windows 98 pathing issues fErr.write(pth) fErr.write('\n') But it can't load linecache.pyc, or anything else for that matter; it can't actually execute those commands from the looks of things. Is there any way to use built-in functionality which doesn't need linecache to modify the sys.path dynamically? Or am I reduced to hard-coding the correct sys.path?

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  • Problem with entityForName & ManagedObjectContext when extending tutorial material

    - by Martin KS
    Afternoon all, I tried to add a second data entity to the persistent store in the (locations) coredata tutorial code, and then access this in a new view. I think that I've followed the tutorial, and checked that I'm doing a clean build etc, but can't see what to change to prevent it crashing. I'm afraid I'm at my wits end with this one, and can't seem to find the step that I've missed. I've pasted the header and code files below, please let me know if I need to share any more of the code. The crash seems to happen on the line: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; There is one other line in the code that refers to galleryviewcontroller at the moment, and that's in the main application delegate: galleryViewController.managedObjectContext = [self managedObjectContext]; GalleryViewController.h #import <UIKit/UIKit.h> @interface GalleryViewController : UIViewController { NSManagedObjectContext *managedObjectContext; int rowNumber; IBOutlet UILabel *lblMessage; UIBarButtonItem *addButton; NSMutableArray *imagesArray; } @property (readwrite) int rowNumber; @property (nonatomic,retain) UILabel *lblMessage; @property (nonatomic,retain) NSMutableArray *imagesArray; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain) UIBarButtonItem *addButton; -(void)updateRowNumber:(int)theIndex; -(void)addImage; @end GalleryViewController.m #import "RootViewController.h" #import "LocationsAppDelegate.h" #import "Album.h" #import "GalleryViewController.h" #import "Image.h" @implementation GalleryViewController @synthesize lblMessage,rowNumber,addButton,managedObjectContext; @synthesize imagesArray; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void)updateRowNumber:(int)theIndex{ rowNumber=theIndex; LocationsAppDelegate *mainDelegate =(LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; Album *anAlbum = [mainDelegate.albumsArray objectAtIndex:rowNumber]; lblMessage.text = anAlbum.uniqueAlbumIdentifier; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addImage)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Found this in another answer, adding it to the code didn't help. if (managedObjectContext == nil) { managedObjectContext = [[[UIApplication sharedApplication] delegate] managedObjectContext]; } */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"imagePath" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } [self setImagesArray:mutableFetchResults]; int a = 5; int b = 10; for( int i=0; i<[imagesArray count]; i++ ) { if( a == 325 ) { a = 5; b += 70; } UIImageView *any = [[UIImageView alloc] initWithFrame:CGRectMake(a,b,70,60)]; any.image = [imagesArray objectAtIndex:i]; any.tag = i; [self.view addSubview:any]; [any release]; a += 80; } } -(void)addImage{ NSString *msg = [NSString stringWithFormat:@"%i",rowNumber]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Add image to" message:msg delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil]; [alert show]; [alert release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [lblMessage release]; [managedObjectContext release]; [super dealloc]; } @end

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  • Using only alphanumeric characters(a-z) inside toCharArray

    - by Aaron
    Below you will find me using toCharArray in order to send a string to array. I then MOVE the value of the letter using a for statement... for(i = 0; i < letter.length; i++){ letter[i] += (shiftCode); System.out.print(letter[i]); } However, when I use shiftCode to move the value such as... a shifted by -1; I get a symbol @. Is there a way to send the string to shiftCode or tell shiftCode to ONLY use letters? I need it to see my text, like "aaron", and when I use the for statement iterate through a-z only and ignore all symbols and numbers. I THINK it is as simple as... letter=codeWord.toCharArray(a,z); But trying different forms of that and googling it didn't give me any results. Perhaps it has to do with regex or something? Below you will find a complete copy of my program; it works exactly how I want it to do; but it iterates through letters and symbols. I also tried finding instructions online for toCharArray but if there exists any arguments I can't locate them. My program... import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Aaron L. Jones * CS219 * AaronJonesProg3 * * This program is designed to - * Work as a Ceasar Cipher */ /** * * Aaron Jones */ public class AaronJonesProg3 { static String codeWord; static int shiftCode; static int i; static char[] letter; /** * @param args the command line arguments */ public static void main(String[] args) throws IOException { // Instantiating that Buffer Class // We are going to use this to read data from the user; in buffer // For performance related reasons BufferedReader reader; // Building the reader variable here // Just a basic input buffer (Holds things for us) reader = new BufferedReader(new InputStreamReader(System.in)); // Java speaks to us here / We get it to query our user System.out.print("Please enter text to encrypt: "); // Try to get their input here try { // Get their codeword using the reader codeWord = reader.readLine(); // Make that input upper case codeWord = codeWord.toUpperCase(); // Cut the white space out codeWord = codeWord.replaceAll("\\s",""); // Make it all a character array letter = codeWord.toCharArray(); } // If they messed up the input we let them know here and end the prog. catch(Throwable t) { System.out.println(t.toString()); System.out.println("You broke it. But you impressed me because" + "I don't know how you did it!"); } // Java Speaks / Lets get their desired shift value System.out.print("Please enter the shift value: "); // Try for their input try { // We get their number here shiftCode = Integer.parseInt(reader.readLine()); } // Again; if the user broke it. We let them know. catch(java.lang.NumberFormatException ioe) { System.out.println(ioe.toString()); System.out.println("How did you break this? Use a number next time!"); } for(i = 0; i < letter.length; i++){ letter[i] += (shiftCode); System.out.print(letter[i]); } System.out.println(); /**************************************************************** **************************************************************** ***************************************************************/ // Java speaks to us here / We get it to query our user System.out.print("Please enter text to decrypt: "); // Try to get their input here try { // Get their codeword using the reader codeWord = reader.readLine(); // Make that input upper case codeWord = codeWord.toUpperCase(); // Cut the white space out codeWord = codeWord.replaceAll("\\s",""); // Make it all a character array letter = codeWord.toCharArray(); } // If they messed up the input we let them know here and end the prog. catch(Throwable t) { System.out.println(t.toString()); System.out.println("You broke it. But you impressed me because" + "I don't know how you did it!"); } // Java Speaks / Lets get their desired shift value System.out.print("Please enter the shift value: "); // Try for their input try { // We get their number here shiftCode = Integer.parseInt(reader.readLine()); } // Again; if the user broke it. We let them know. catch(java.lang.NumberFormatException ioe) { System.out.println(ioe.toString()); System.out.println("How did you break this? Use a number next time!"); } for(i = 0; i < letter.length; i++){ letter[i] += (shiftCode); System.out.print(letter[i]); } System.out.println(); } }

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  • Maven Release Plugin with JAXB issues

    - by Wysawyg
    Hiya, We've got a project set up to use the Maven Release Plugin which includes a phase that unpacks a JAR of XML schemas pulled from Artifactory and a phase that generates XJC classes. We're on maven release 2.2.1. Unfortunately the latter phase is executing before the former which means that it isn't generating the XJC classes for the schema. A partial POM.XML looks like: <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-dependency-plugin</artifactId> <executions> <execution> <id>unpack</id> <!-- phase>generate-sources</phase --> <goals> <goal>unpack</goal> <goal>copy</goal> </goals> <configuration> <artifactItems> <artifactItem> <groupId>ourgroupid</groupId> <artifactId>ourschemas</artifactId> <version>5.1</version> <outputDirectory>${project.basedir}/src/main/webapp/xsd</outputDirectory> <excludes>META-INF/</excludes> <overWrite>true</overWrite> </artifactItem> </artifactItems> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>maven-buildnumber-plugin</artifactId> <version>0.9.6</version> <executions> <execution> <phase>validate</phase> <goals> <goal>create</goal> </goals> </execution> </executions> <configuration> <doCheck>true</doCheck> <doUpdate>true</doUpdate> </configuration> </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <configuration> <schemaDirectory>${project.basedir}/src/main/webapp/xsd</schemaDirectory> <schemaIncludes> <include>*.xsd</include> <include>*/*.xsd</include> </schemaIncludes> <verbose>true</verbose> <!-- args> <arg>-Djavax.xml.validation.SchemaFactory:http://www.w3.org/2001/XMLSchema=org.apache.xerces.jaxp.validation.XMLSchemaFactory</arg> </args--> </configuration> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> </plugin> I've tried googling for it, unfortunately I ended up with a case of thousands of links none of which were actually relevant so I'd be very grateful if someone knew how to configure the order of the release plugin steps to ensure a was fully executed before it did b. Thanks

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  • php send a file attachment inbuild script

    - by abhi
    hello iam new to php please let me know is any script or link for ( php script to send mail with file multiple attachments) and the html form also to how to connect this form or any inbuilt script so that i can upload to my server. i already try in many ways by coping the codes and pasting them and changing there path but still it get many errors so please let me know if there inbuilt script easily upload to my server <?php if($_GET['name']== '' || $_GET['email']=='' || $_GET['email']=='' || $_GET['Message']=='' ) { ?> <form action="check3.php" method="get" name="frmPhone"> <fieldset> <legend style="color:#000">Contact </legend> <table width="100%"> <tr> <td width="29%"> <label for="name" <?php if(isset($_GET['Submit']) && $_GET['name']=='') echo "style='color:red'"; ?>>Name* </label> </td> <td width="71%"> <input id="name" name="name" type="text" style="width:50%" value=" <?php echo $_GET['name']; ?>"/> </td> </tr> <tr> <td> <label for=" email" <?php if(isset($_GET['Submit']) && $_GET['email']=='') echo "style='color:red'"; ?>>Email* </label> </td> <td> <input id="email" name="email" type="text" style="width:50%" value=" <?php echo $_GET['email']; ?>"/> </td> </tr> </table> </fieldset> <fieldset> <legend style="color:#000">Inquiry </legend> <table width="100%"> <tr> <td width="41%" valign="top"> <label for="Message" <?php if(isset($_GET['Submit']) && $_GET['Message']=='') echo "style='color:red'"; ?>>Message*</label> </td> <td width="59%"> <textarea name="Message" rows="5" style="width:90%" id="Message"> <?php echo $_GET['Message']; ?> </textarea> </td><div align="center">Photo <input name="photo" type="file" size="35" /> </div></td> </tr> <tr> <input name="Submit" type="submit" value="Submit" /> </form> </td> </td> </form> </tr> <?php } else { $to = '[email protected]'; $subject = 'Customer Information'; $message = ' Name: '.$_GET['name'].' Email Address: '.$_GET['email'].' Message: '.$_GET['Message']; $headers = 'From:'.$_GET['email']; mail($to, $subject, $message, $headers); $connection=mysql_connect("db2173.perfora.net", "dbo311409166", "malani2002") or die(mysql_error()); $query = mysql_query("INSERT INTO `feedback` ( `name` , `email` , `Message` , `photo` ) VALUES ('".$_GET['name']."', '".$_GET['email']."', '".$_GET['Message']."')"); define ("MAX_SIZE","75"); if(isset($_FILES['photo']['name']) && $_FILES['photo']['name']<>"") { $typ = $_FILES['photo']['type']; if($typ == "image/g if" || $typ == "image/png" || $typ == "image/jpeg" || $typ == "image/pg if" || $typ == "image/ppng" || $typ =="image/JPEG") { $uploaddir = "contacts/"; $uploadimages = $uploaddir.basename($_FILES['photo']['name']); if(move_uploaded_file($_FILES['photo']['tmp_name'], $uploadimages)) { echo "File successfully copied"; $sql="INSERT INTO contacts (Photo, Beschrijving) VALUES ('$uploadimages', '$_POST[images]')"; if (!mysql_query($sql,$con)) { die('Error: ' . mysql_error()); mysql_close($con); } } else {echo "Copy unsuccessful"; } } else { echo "Incorrect file type"; } } else { echo "No file selected"; } echo "Thank you! "; } ?> thanks and regards abhi

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  • C++ destructor seems to be called 'early'

    - by suicideducky
    Please see the "edit" section for the updated information. Sorry for yet another C++ dtor question... However I can't seem to find one exactly like mine as all the others are assigning to STL containers (that will delete objects itself) whereas mine is to an array of pointers. So I have the following code fragment #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } }; template <class T> class Octree{ T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(){ for( int i=0; i<8; i++ ) children[i] = new T; } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Looking through the output I notice that the destructor is being called many times before I think it should (as Octree is still in scope), the end of the output also shows: del:0 del:0 del:1 del:2 del:3 Process returned -1073741819 (0xC0000005) execution time : 1.685 s Press any key to continue. For some reason the destructor is going through the same point in the loop twice (0) and then dying. All of this occures before the "nothing seems to have gone wrong" line which I expected before any dtor was called. Thanks in advance :) EDIT The code I posted has some things removed that I thought were unnecessary but after copying and compiling the code I pasted I no longer get the error. What I removed was other integer attributes of the code. Here is the origional: #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } Block(int xx, int yy, int zz, int ty){ x=xx; y=yy; z=zz; type=ty; } Block(int xx, int yy, int zz){ x=xx; y=yy; z=zz; type=0; } }; template <class T> class Octree{ int x, y, z; int size; T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(int xx, int yy, int zz, int size){ x=xx; y=yy; z=zz; size=size; for( int i=0; i<8; i++ ) children[i] = new T; } Octree(){ Octree(0, 0, 0, 10); } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Also, as for the problems with set_child, get_child and swap_child leading to possible memory leaks this will be solved as a wrapper class will either use get before set or use swap to get the old child and write this out to disk before freeing the memory itself. I am glad that it is not my memory management failing but rather another error. I have not made a copy and/or assignment operator yet as I was just testing the block tree out, I will almost certainly make them all private very soon. This version spits out -1073741819. Thank you all for your suggestions and I apologise for highjacking my own thread :$

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  • C Language: Why I cannot transfer file from server to client?

    - by user275753
    I want to ask, why I cannot transfer file from server to client? When I start to send the file from server, the client side program will have problem. So, I spend some times to check the code, But I still cannot find out the problem Can anyone point out the problem for me? thanks a lot! [client side code] include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 define true 1 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET sockfd; int number,message; char outbuff[MAXLEN],inbuff[MAXLEN]; char PWD_buffer[_MAX_PATH]; struct sockaddr_in servaddr; FILE *fp; int numbytes; char buf[2048]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); if (argc != 2) errexit("client IPaddress"); if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET ) errexit("socket error: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(S_PORT); if ( (servaddr.sin_addr.s_addr = inet_addr(argv[1])) == INADDR_NONE) errexit("inet_addr error: error number %d\n", WSAGetLastError()); if (connect(sockfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("connect error: error number %d\n", WSAGetLastError()); if ( (fp = fopen("C:\\users\\pc\\desktop\\COPY.c", "wb")) == NULL){ perror("fopen"); exit(1); } printf("Still NO PROBLEM!\n"); //Receive file from server while(1){ numbytes = read(sockfd, buf, sizeof(buf)); printf("read %d bytes, ", numbytes); if(numbytes == 0){ printf("\n"); break; } numbytes = fwrite(buf, sizeof(char), numbytes, fp); printf("fwrite %d bytes\n", numbytes); } fclose(fp); close(sockfd); return 0; } server side code include include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET listenfd, connfd; int number, message, numbytes; int h, i, j, alen; int nread; struct sockaddr_in servaddr, cliaddr; FILE *in_file, *out_file, *fp; char buf[4096]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); listenfd = socket(AF_INET, SOCK_STREAM, 0); if (listenfd == INVALID_SOCKET) errexit("cannot create socket: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(S_PORT); if (bind(listenfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("can't bind to port %d: error number %d\n", S_PORT, WSAGetLastError()); if (listen(listenfd, 5) == SOCKET_ERROR) errexit("can't listen on port %d: error number %d\n", S_PORT, WSAGetLastError()); alen = sizeof(SA); connfd = accept(listenfd, (SA *) &cliaddr, &alen); if (connfd == INVALID_SOCKET) errexit("accept failed: error number %d\n", WSAGetLastError()); printf("accept one client from %s!\n", inet_ntoa(cliaddr.sin_addr)); fp = fopen ("client.c", "rb"); // open file stored in server if (fp == NULL) { printf("\nfile NOT exist"); } //Sending file while(!feof(fp)){ numbytes = fread(buf, sizeof(char), sizeof(buf), fp); printf("fread %d bytes, ", numbytes); numbytes = write(connfd, buf, numbytes); printf("Sending %d bytes\n",numbytes); } fclose (fp); closesocket(listenfd); closesocket(connfd); return 0; }

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  • friendship and operator overloading help

    - by sil3nt
    hello there, I have the following class #ifndef Container_H #define Container_H #include <iostream> using namespace std; class Container{ friend bool operator==(const Container &rhs,const Container &lhs); public: void display(ostream & out) const; private: int sizeC; // size of Container int capacityC; // capacity of dynamic array int * elements; // pntr to dynamic array }; ostream & operator<< (ostream & out, const Container & aCont); #endif and this source file #include "container.h" /*----------------------------********************************************* note: to test whether capacityC and sizeC are equal, must i add 1 to sizeC? seeing as sizeC starts off with 0?? */ Container::Container(int maxCapacity){ capacityC = maxCapacity; elements = new int [capacityC]; sizeC = 0; } Container::~Container(){ delete [] elements; } Container::Container(const Container & origCont){ //copy constructor? int i = 0; for (i = 0; i<capacityC; i++){ //capacity to be used here? (*this).elements[i] = origCont.elements[i]; } } bool Container::empty() const{ if (sizeC == 0){ return true; }else{ return false; } } void Container::insert(int item, int index){ if ( sizeC == capacityC ){ cout << "\n*** Next: Bye!\n"; return; // ? have return here? } if ( (index >= 0) && (index <= capacityC) ){ elements[index] = item; sizeC++; } if ( (index < 0) && (index > capacityC) ){ cout<<"*** Illegal location to insert--"<< index << ". Container unchanged. ***\n"; }//error here not valid? according to original a3? have i implemented wrong? } void Container::erase(int index){ if ( (index >= 0) && (index <= capacityC) ){ //correct here? legal location? int i = 0; while (i<capacityC){ //correct? elements[index] = elements[index+1]; //check if index increases here. i++; } sizeC=sizeC-1; //correct? updated sizeC? }else{ cout<<"*** Illegal location to be removed--"<< index << ". Container unchanged. ***\n"; } } int Container::size()const{ return sizeC; //correct? } /* bool Container::operator==(const Container &rhs,const Container &lhs){ int equal = 0, i = 0; for (i = 0; i < capacityC ; i++){ if ( rhs.elements[i] == lhs.elements[i] ){ equal++; } } if (equal == sizeC){ return true; }else{ return false; } } ostream & operator<< (ostream & out, const Container & aCont){ int i = 0; for (i = 0; i<sizeC; i++){ out<< aCont.elements[i] << " " << endl; } } */ I dont have the other functions in the header file (just a quikie). Anyways, the last two functions in "/* */" I cant get to work, what am I doing wrong here? the first function is to see whether the two arrays are equal to one another

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  • Error using CreateFileMapping - C

    - by Jamie Keeling
    Hello, I am using the tutorial on this MSDN link to implement a way of transferring data from one process to another. Although I was advised in an earlier question to use the Pipe methods, due to certain constraints I have no choice but to use the CreateFileMapping method. Now, i've succesfully managed to make two seperate window form projects within the same solution and by editing some properties both of the forms load at the same time. Furthermore I have managed to implement the code given in the MSDN sample into the first (Producer) and second (Consumer) program without any compilation errors. The problem I am having now is when I run the first program and try to create the handle to the mapped file, I am given an error saying it was unsuccesful and I do not understand why this is happening. I have added both the Producer and Consumer code files to demonstrate what I am trying to do. Producer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_ROLLDICE 1 #define IDM_FILE_QUIT 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); TCHAR szMsg[]=TEXT("Message from first process!"); void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); ////Standard windows stuff - omitted to save space. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { WCHAR buffer[256]; LPCTSTR pBuf; struct DiceData storage; HANDLE hMapFile; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); } break; case WM_COMMAND: // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_ROLLDICE: { //Roll dice and store results in variable //storage = RollDice(); ////Copy results to buffer //swprintf(buffer,255,L"Dice 1: %d, Dice 2: %d",storage.dice1,storage.dice2); ////Show via message box //MessageBox(hMainWindow,buffer,L"Dice Result",MB_OK); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not create file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, szMsg, (_tcslen(szMsg) * sizeof(TCHAR))); _getch(); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); } break; case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // Consumer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_QUIT 1 #define IDM_FILE_POLL 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); //Prototypes void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); //More standard windows creation, again omitted. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { HANDLE hMapFile; LPCTSTR pBuf; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); break; } case WM_COMMAND: { // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_POLL: { hMapFile = OpenFileMapping( FILE_MAP_ALL_ACCESS, // read/write access FALSE, // do not inherit the name szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not open file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } MessageBox(NULL, pBuf, TEXT("Process2"), MB_OK); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); break; } case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; } case WM_DESTROY: { PostQuitMessage(0); break; } } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // It's by no means tidy and final but it's just a start, thanks for any help.

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  • How do I prevent duplicates, in XSL?

    - by LOlliffe
    How do I prevent duplicate entries into a list, and then ideally, sort that list? What I'm doing, is when information at one level is missing, taking the information from a level below it, to building the missing list, in the level above. Currently, I have XML similar to this: <c03 id="ref6488" level="file"> <did> <unittitle>Clinic Building</unittitle> <unitdate era="ce" calendar="gregorian">1947</unitdate> </did> <c04 id="ref34582" level="file"> <did> <container label="Box" type="Box">156</container> <container label="Folder" type="Folder">3</container> </did> </c04> <c04 id="ref6540" level="file"> <did> <container label="Box" type="Box">156</container> <unittitle>Contact prints</unittitle> </did> </c04> <c04 id="ref6606" level="file"> <did> <container label="Box" type="Box">154</container> <unittitle>Negatives</unittitle> </did> </c04> </c03> I then apply the following XSL: <xsl:template match="c03/did"> <xsl:choose> <xsl:when test="not(container)"> <did> <!-- If no c03 container item is found, look in the c04 level for one --> <xsl:if test="../c04/did/container"> <!-- If a c04 container item is found, use the info to build a c03 version --> <!-- Skip c03 container item, if still no c04 items found --> <container label="Box" type="Box"> <!-- Build container list --> <!-- Test for more than one item, and if so, list them, --> <!-- separated by commas and a space --> <xsl:for-each select="../c04/did"> <xsl:if test="position() &gt; 1">, </xsl:if> <xsl:value-of select="container"/> </xsl:for-each> </container> </did> </xsl:when> <!-- If there is a c03 container item(s), list it normally --> <xsl:otherwise> <xsl:copy-of select="."/> </xsl:otherwise> </xsl:choose> </xsl:template> But I'm getting the "container" result of <container label="Box" type="Box">156, 156, 154</container> when what I want is <container label="Box" type="Box">154, 156</container> Below is the full result that I'm trying to get: <c03 id="ref6488" level="file"> <did> <container label="Box" type="Box">154, 156</container> <unittitle>Clinic Building</unittitle> <unitdate era="ce" calendar="gregorian">1947</unitdate> </did> <c04 id="ref34582" level="file"> <did> <container label="Box" type="Box">156</container> <container label="Folder" type="Folder">3</container> </did> </c04> <c04 id="ref6540" level="file"> <did> <container label="Box" type="Box">156</container> <unittitle>Contact prints</unittitle> </did> </c04> <c04 id="ref6606" level="file"> <did> <container label="Box" type="Box">154</container> <unittitle>Negatives</unittitle> </did> </c04> </c03> Thanks in advance for any help!

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

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  • Embedding mercurial revision information in Visual Studio c# projects automatically

    - by Mark Booth
    Original Problem In building our projects, I want the mercurial id of each repository to be embedded within the product(s) of that repository (the library, application or test application). I find it makes it so much easier to debug an application ebing run by custiomers 8 timezones away if you know precisely what went into building the particular version of the application they are using. As such, every project (application or library) in our systems implement a way of getting at the associated revision information. I also find it very useful to be able to see if an application has been compiled with clean (un-modified) changesets from the repository. 'Hg id' usefully appends a + to the changeset id when there are uncommitted changes in a repository, so this allows is to easily see if people are running a clean or a modified version of the code. My current solution is detailed below, and fulfills the basic requirements, but there are a number of problems with it. Current Solution At the moment, to each and every Visual Studio solution, I add the following "Pre-build event command line" commands: cd $(ProjectDir) HgID I also add an HgID.bat file to the Project directory: @echo off type HgId.pre > HgId.cs For /F "delims=" %%a in ('hg id') Do <nul >>HgID.cs set /p = @"%%a" echo ; >> HgId.cs echo } >> HgId.cs echo } >> HgId.cs along with an HgId.pre file, which is defined as: namespace My.Namespace { /// <summary> Auto generated Mercurial ID class. </summary> internal class HgID { /// <summary> Mercurial version ID [+ is modified] [Named branch]</summary> public const string Version = When I build my application, the pre-build event is triggered on all libraries, creating a new HgId.cs file (which is not kept under revision control) and causing the library to be re-compiled with with the new 'hg id' string in 'Version'. Problems with the current solution The main problem is that since the HgId.cs is re-created at each pre-build, every time we need to compile anything, all projects in the current solution are re-compiled. Since we want to be able to easily debug into our libraries, we usually keep many libraries referenced in our main application solution. This can result in build times which are significantly longer than I would like. Ideally I would like the libraries to compile only if the contents of the HgId.cs file has actually changed, as opposed to having been re-created with exactly the same contents. The second problem with this method is it's dependence on specific behaviour of the windows shell. I've already had to modify the batch file several times, since the original worked under XP but not Vista, the next version worked under Vista but not XP and finally I managed to make it work with both. Whether it will work with Windows 7 however is anyones guess and as time goes on, I see it more likely that contractors will expect to be able to build our apps on their Windows 7 boxen. Finally, I have an aesthetic problem with this solution, batch files and bodged together template files feel like the wrong way to do this. My actual questions How would you solve/how are you solving the problem I'm trying to solve? What better options are out there than what I'm currently doing? Rejected Solutions to these problems Before I implemented the current solution, I looked at Mercurials Keyword extension, since it seemed like the obvious solution. However the more I looked at it and read peoples opinions, the more that I came to the conclusion that it wasn't the right thing to do. I also remember the problems that keyword substitution has caused me in projects at previous companies (just the thought of ever having to use Source Safe again fills me with a feeling of dread *8'). Also, I don't particularly want to have to enable Mercurial extensions to get the build to complete. I want the solution to be self contained, so that it isn't easy for the application to be accidentally compiled without the embedded version information just because an extension isn't enabled or the right helper software hasn't been installed. I also thought of writing this in a better scripting language, one where I would only write HgId.cs file if the content had actually changed, but all of the options I could think of would require my co-workers, contractors and possibly customers to have to install software they might not otherwise want (for example cygwin). Any other options people can think of would be appreciated. Update Partial solution Having played around with it for a while, I've managed to get the HgId.bat file to only overwrite the HgId.cs file if it changes: @echo off type HgId.pre > HgId.cst For /F "delims=" %%a in ('hg id') Do <nul >>HgId.cst set /p = @"%%a" echo ; >> HgId.cst echo } >> HgId.cst echo } >> HgId.cst fc HgId.cs HgId.cst >NUL if %errorlevel%==0 goto :ok copy HgId.cst HgId.cs :ok del HgId.cst Problems with this solution Even though HgId.cs is no longer being re-created every time, Visual Studio still insists on compiling everything every time. I've tried looking for solutions and tried checking "Only build startup projects and dependencies on Run" in Tools|Options|Projects and Solutions|Build and Run but it makes no difference. The second problem also remains, and now I have no way to test if it will work with Vista, since that contractor is no longer with us. If anyone can test this batch file on a Windows 7 and/or Vista box, I would appreciate hearing how it went. Finally, my aesthetic problem with this solution, is even strnger than it was before, since the batch file is more complex and this there is now more to go wrong. If you can think of any better solution, I would love to hear about them.

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  • Is there any better way for creating a dynamic HTML table without using any javascript library like

    - by piemesons
    Dont worry we dont need to find out any bug in this code.. Its working perfectly.:-P My boss came to me and said "Hey just tell me whats the best of way of writing code for a dynamic HTML table (add row, delete row, update row).No need to add any CSS. Just javascript. No Jquery library etc. I was confused that in the middle of the project why he asking for some stupid exercise like this. What ever i wrote the following code and mailed him and after 15 mins i got a mail from him. " I was expecting much better code from a guy like you. Anyways good job monkey.(And with a picture of monkey as attachment.) thats was the mail. Line by line. I want to reply him but before that i want to know about the quality of my code. Is this really shitty...!!! Or he was just making fun of mine. I dont think that code is really shitty. Still correct me if you can.Code is working perfectly fine. Just copy paste it in a HTML file. <html> <head> <title> Exercise CSS </title> <script type="text/javascript"> function add_row() { var table = document.getElementById('table'); var rowCount = table.rows.length; var row = table.insertRow(rowCount); var cell1 = row.insertCell(0); var element1 = document.createElement("input"); element1.type = "text"; cell1.appendChild(element1); var cell2 = row.insertCell(1); var element2 = document.createElement("input"); element2.type = "text"; cell2.appendChild(element2); var cell3 = row.insertCell(2); cell3.innerHTML = ' <span onClick="edit(this)">Edit</span>/<span onClick="delete_row(this)">Delete</span>'; cell3.setAttribute("style", "display:none;"); var cell4 = row.insertCell(3); cell4.innerHTML = '<span onClick="save(this)">Save</span>'; } function save(e) { var elTableCells = e.parentNode.parentNode.getElementsByTagName("td"); elTableCells[0].innerHTML=elTableCells[0].firstChild.value; elTableCells[1].innerHTML=elTableCells[1].firstChild.value; elTableCells[2].setAttribute("style", "display:block;"); elTableCells[3].setAttribute("style", "display:none;"); } function edit(e) { var elTableCells = e.parentNode.parentNode.getElementsByTagName("td"); elTableCells[0].innerHTML='<input type="text" value="'+elTableCells[0].innerHTML+'">'; elTableCells[1].innerHTML='<input type="text" value="'+elTableCells[1].innerHTML+'">'; elTableCells[2].setAttribute("style", "display:none;"); elTableCells[3].setAttribute("style", "display:block;"); } function delete_row(e) { e.parentNode.parentNode.parentNode.removeChild(e.parentNode.parentNode); } </script> </head> <body > <div id="display"> <table id='table'> <tr id='id'> <td> Piemesons </td> <td> 23 </td> <td > <span onClick="edit(this)">Edit</span>/<span onClick="delete_row(this)">Delete</span> </td> <td style="display:none;"> <span onClick="save(this)">Save</span> </td> </tr> </table> <input type="button" value="Add new row" onClick="add_row();" /> </div> </body>

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  • How to compare a memory bits in C++?

    - by Trunet
    Hi, I need help with a memory bit comparison function. I bought a LED Matrix here with 4 x HT1632C chips and I'm using it on my arduino mega2560. There're no code available for this chipset(it's not the same as HT1632) and I'm writing on my own. I have a plot function that get x,y coordinates and a color and that pixel turn on. Only this is working perfectly. But I need more performance on my display so I tried to make a shadowRam variable that is a "copy" of my device memory. Before I plot anything on display it checks on shadowRam to see if it's really necessary to change that pixel. When I enabled this(getShadowRam) on plot function my display has some, just SOME(like 3 or 4 on entire display) ghost pixels(pixels that is not supposed to be turned on). If I just comment the prev_color if's on my plot function it works perfectly. Also, I'm cleaning my shadowRam array setting all matrix to zero. variables: #define BLACK 0 #define GREEN 1 #define RED 2 #define ORANGE 3 #define CHIP_MAX 8 byte shadowRam[63][CHIP_MAX-1] = {0}; getShadowRam function: byte HT1632C::getShadowRam(byte x, byte y) { byte addr, bitval, nChip; if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } bitval = 8>>(y&3); x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); if ((shadowRam[addr][nChip-1] & bitval) && (shadowRam[addr+32][nChip-1] & bitval)) { return ORANGE; } else if (shadowRam[addr][nChip-1] & bitval) { return GREEN; } else if (shadowRam[addr+32][nChip-1] & bitval) { return RED; } else { return BLACK; } } plot function: void HT1632C::plot (int x, int y, int color) { if (x<0 || x>X_MAX || y<0 || y>Y_MAX) return; if (color != BLACK && color != GREEN && color != RED && color != ORANGE) return; char addr, bitval; byte nChip; byte prev_color = HT1632C::getShadowRam(x,y); bitval = 8>>(y&3); if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); switch(color) { case BLACK: if (prev_color != BLACK) { // compare with memory to only set if pixel is other color // clear the bit in both planes; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case GREEN: if (prev_color != GREEN) { // compare with memory to only set if pixel is other color // set the bit in the green plane and clear the bit in the red plane; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case RED: if (prev_color != RED) { // compare with memory to only set if pixel is other color // clear the bit in green plane and set the bit in the red plane; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case ORANGE: if (prev_color != ORANGE) { // compare with memory to only set if pixel is other color // set the bit in both the green and red planes; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; } } If helps: The datasheet of board I'm using. On page 7 has the memory mapping I'm using. Also, I have a video of display working.

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  • Need some resoultion. Javascript function not being called in click event in jquery.

    - by Shantanu Gupta
    I am trying to call my function named isUrgencyTypeValid from my javascript code but it is not working. Please check what is the problem in my code. Alert should get displayed which is not being displayed My javascript function is not being called. HTML Code <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> jQuery Call function $("#btnSubmit").bind("click",function(){ alert(); // this is running isUrgencyTypeValid(); }); javascript implemented function function isUrgencyTypeValid() { alert("asd"); var i=0; for(i=0;i<$("radio[name='urgencyType']").length;i++) { if($("radio[name='urgencyType']")[i].checked) { alert($("radio[name='urgencyType']")[i].value); return true; } return false; } More description about my form is here <form runat="server" name="myPage"> <table style="width: 100%;" cellpadding="5" cellspacing="5"> <caption> Computer Support / Service Request </caption> <tr><td>First Name</td> <td><input id="txtFirstName" type="text" value="First Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Last Name</td> <td><input id="txtLastName" type="text" value="Last Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Email Address</td> <td><input id="txtEmailAddress" type="text" value="Email Address" runat="server"/><span class="error"></span></td></tr> <tr> <td>Phone No</td> <td><input id="txtPhoneNo" type="text" value="Phone No" runat="server" /><span class="error"></span></td></tr> <tr> <td>Do you have text messaging</td> <td> <span>Yes</span><input id="rdoYes" value="Yes" type="radio" runat="server"/> <span>No</span><input id="rdoNo" value="No" type="radio" runat="server"/><span class="error"></span> </td></tr> <tr> <td>Description of request*: </td> <td><textarea id="txtDescription" cols="50" rows="10" runat="server"></textarea><span class="error"></span><span id="lengthCount"></span></td></tr> <tr> <td>Urgency of this support request:</td> <td> <input id="rdoAnyTime" name="urgencyType" value="Anytime" type="radio" runat="server"/><span>Anytime</span><br /> <input id="rdoCplDays" name="urgencyType" value="In the next couple of days" type="radio" runat="server"/><span>In the next couple of days</span><br /> <input id="rdoToday" name="urgencyType" value="Today" type="radio" runat="server"/><span>Today</span><br /> <input id="rdoUrgent" name="urgencyType" value="This is extremely urgent...I cannot wait!" type="radio" runat="server"/><span>This is extremely urgent...I cannot wait!</span><br /> <input id="rdoTalkSometime" name="urgencyType" value="Please contact me and we'll talk about it" type="radio" runat="server"/><span>Please contact me and we'll talk about it</span><br /><span class="error"></span> </td></tr> <tr> <td colspan="2" align="center">Captcha To Be implemented.</td></tr> <tr> <td></td> <td><input id="chkRequestCopy" type="checkbox" runat="server"/>Please send me a copy of this service request</td></tr> <tr> <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> </table> </form>

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  • Is there a way to tell Drupal not to cache a specific page?

    - by TechplexEngineer
    I have a custom php page that processes a feed of images and makes albums out of it. However whenever i add pictures to my feed, the Drupal page doesn't change until I clear the caches. Is there a way to tell Drupal not to cache that specific page? Thanks, Blake Edit: Drupal v6.15 Not exactly sure what you mean oswald, team2648.com/media is hte page. I used the php interpreter module. Here is the php code: <?php //////// CODE by Pikori Web Designs - pikori.org /////////// //////// Please do not remove this title, /////////// //////// feel free to modify or copy this software /////////// $feedURL = 'http://picasaweb.google.com/data/feed/base/user/Techplex.Engineer?alt=rss&kind=album&hl=en_US'; $photoNodeNum = 4; $galleryTitle = 'Breakaway Pictures'; $year = '2011'; ?> <?php /////////////// DO NOT EDIT ANYTHING BELOW THIS LINE ////////////////// $album = $_GET['album']; if($album != ""){ //GENERATE PICTURES $feedURL= "http://".$album."&kind=photo&hl=en_US"; $feedURL = str_replace("entry","feed",$feedURL); $sxml = simplexml_load_file($feedURL); $column = 0; $pix_count = count($sxml->channel->item); //print '<h2>'.$sxml->channel->title.'</h2>'; print '<table cellspacing="0" cellpadding="0" style="font-size:10pt" width="100%"><tr>'; for($i = 0; $i < $pix_count; $i++) { print '<td align="center">'; $entry = $sxml->channel->item[$i]; $picture_url = $entry->enclosure['url']; $time = $entry->pubDate; $time_ln = strlen($time)-14; $time = substr($time,0,$time_ln); $description = $entry->description; $tn_beg = strpos($description, "src="); $tn_end = strpos($description, "alt="); $tn_length = $tn_end - $tn_beg; $tn = substr($description, $tn_beg, $tn_length); $tn_small = str_replace("s288","s128",$tn); $picture_url = $tn; $picture_beg = strpos($picture_url,"http:"); $picture_len = strlen($picture_url)-7; $picture_url = substr($tn, $picture_beg, $picture_len); $picture_url = str_replace("s288","s640",$picture_url); print '<a rel="lightbox[group]" href="'.$picture_url.'">'; print '<img '.$tn_small.' style="border:1px solid #02293a"><br>'; print '</a></td> '; if($column == 4){ print '</tr><tr>'; $column = 0;} else $column++; } print '</table>'; print '<br><center><a href="media">Return to album</a></center>'; } else { //GENERATE ALBUMS $sxml = simplexml_load_file($feedURL); $column = 0; $album_count = count($sxml->channel->item); //print '<h2>'.$galleryTitle.'</h2>'; print '<table cellspacing="0" cellpadding="0" style="font-size:10pt" width="100%"><tr>'; for($i = 0; $i < $album_count; $i++) { $entry = $sxml->channel->item[$i]; $time = $entry->pubDate; $time_ln = strlen($time)-14; $time = substr($time,0,$time_ln); $description = $entry->description; $tn_beg = strpos($description, "src="); $tn_end = strpos($description, "alt="); $tn_length = $tn_end - $tn_beg; $tn = substr($description, $tn_beg, $tn_length); $albumrss = $entry->guid; $albumrsscount = strlen($albumrss) - 7; $albumrss = substr($albumrss, 7, $albumrsscount); $search = strstr($time, $year); if($search != FALSE || $year == ''){ print '<td valign="top">'; print '<a href="/node/'.$photoNodeNum.'?album='.$albumrss.'">'; print '<center><img '.$tn.' style="border:3px double #cccccc"><br>'; print $entry->title.'<br>'.$time.'</center>'; print '</a><br></td> '; if($column == 3){ print '</tr><tr>'; $column = 0; } else { $column++; } } } print '</table>'; } ?>

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  • creating a color coded time chart using colorbar and colormaps in python

    - by Rusty
    I'm trying to make a time tracking chart based on a daily time tracking file that I used. I wrote code that crawls through my files and generates a few lists. endTimes is a list of times that a particular activity ends in minutes going from 0 at midnight the first day of the month to however many minutes are in a month. labels is a list of labels for the times listed in endTimes. It is one shorter than endtimes since the trackers don't have any data about before 0 minute. Most labels are repeats. categories contains every unique value of labels in order of how well I regard that time. I want to create a colorbar or a stack of colorbars (1 for eachday) that will depict how I spend my time for a month and put a color associated with each label. Each value in categories will have a color associated. More blue for more good. More red for more bad. It is already in order for the jet colormap to be right, but I need to get desecrate color values evenly spaced out for each value in categories. Then I figure the next step would be to convert that to a listed colormap to use for the colorbar based on how the labels associated with the categories. I think this is the right way to do it, but I am not sure. I am not sure how to associate the labels with color values. Here is the last part of my code so far. I found one function to make a discrete colormaps. It does, but it isn't what I am looking for and I am not sure what is happening. Thanks for the help! # now I need to develop the graph import numpy as np from matplotlib import pyplot,mpl import matplotlib from scipy import interpolate from scipy import * def contains(thelist,name): # checks if the current list of categories contains the one just read for val in thelist: if val == name: return True return False def getCategories(lastFile): ''' must determine the colors to use I would like to make a gradient so that the better the task, the closer to blue bad labels will recieve colors closer to blue read the last file given for the information on how I feel the order should be then just keep them in the order of how good they are in the tracker use a color range and develop discrete values for each category by evenly spacing them out any time not found should assume to be sleep sleep should be white ''' tracker = open(lastFile+'.txt') # open the last file # find all the categories categories = [] for line in tracker: pos = line.find(':') # does it have a : or a ? if pos==-1: pos=line.find('?') if pos != -1: # ignore if no : or ? name = line[0:pos].strip() # split at the : or ? if contains(categories,name)==False: # if the category is new categories.append(name) # make a new one return categories # find good values in order of last day newlabels=[] for val in getCategories(lastDay): if contains(labels,val): newlabels.append(val) categories=newlabels # convert discrete colormap to listed colormap python for ii,val in enumerate(labels): if contains(categories,val)==False: labels[ii]='sleep' # create a figure fig = pyplot.figure() axes = [] for x in range(endTimes[-1]%(24*60)): ax = fig.add_axes([0.05, 0.65, 0.9, 0.15]) axes.append(ax) # figure out the colors to use # stole this function to make a discrete colormap # http://www.scipy.org/Cookbook/Matplotlib/ColormapTransformations def cmap_discretize(cmap, N): """Return a discrete colormap from the continuous colormap cmap. cmap: colormap instance, eg. cm.jet. N: Number of colors. Example x = resize(arange(100), (5,100)) djet = cmap_discretize(cm.jet, 5) imshow(x, cmap=djet) """ cdict = cmap._segmentdata.copy() # N colors colors_i = np.linspace(0,1.,N) # N+1 indices indices = np.linspace(0,1.,N+1) for key in ('red','green','blue'): # Find the N colors D = np.array(cdict[key]) I = interpolate.interp1d(D[:,0], D[:,1]) colors = I(colors_i) # Place these colors at the correct indices. A = zeros((N+1,3), float) A[:,0] = indices A[1:,1] = colors A[:-1,2] = colors # Create a tuple for the dictionary. L = [] for l in A: L.append(tuple(l)) cdict[key] = tuple(L) # Return colormap object. return matplotlib.colors.LinearSegmentedColormap('colormap',cdict,1024) # jet colormap goes from blue to red (good to bad) cmap = cmap_discretize(mpl.cm.jet, len(categories)) cmap.set_over('0.25') cmap.set_under('0.75') #norm = mpl.colors.Normalize(endTimes,cmap.N) print endTimes print labels # make a color list by matching labels to a picture #norm = mpl.colors.ListedColormap(colorList) cb1 = mpl.colorbar.ColorbarBase(axes[0],cmap=cmap ,orientation='horizontal' ,boundaries=endTimes ,ticks=endTimes ,spacing='proportional') pyplot.show()

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  • XML over HTTP with JMS and Spring

    - by Will Sumekar
    I have a legacy HTTP server where I need to send an XML file over HTTP request (POST) using Java (not browser) and the server will respond with another XML in its HTTP response. It is similar to Web Service but there's no WSDL and I have to follow the existing XML structure to construct my XML to be sent. I have done a research and found an example that matches my requirement here. The example uses HttpClient from Apache Commons. (There are also other examples I found but they use java.net networking package (like URLConnection) which is tedious so I don't want to use them). But it's also my requirement to use Spring and JMS. I know from Spring's reference that it's possible to combine HttpClient, JMS and Spring. My question is, how? Note that it's NOT in my requirement to use HttpClient. If you have a better suggestion, I'm welcome. Appreciate it. For your reference, here's the XML-over-HTTP example I've been talking about: /* * $Header: * $Revision$ * $Date$ * ==================================================================== * * Copyright 2002-2004 The Apache Software Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. * * [Additional notices, if required by prior licensing conditions] * */ import java.io.File; import java.io.FileInputStream; import org.apache.commons.httpclient.HttpClient; import org.apache.commons.httpclient.methods.InputStreamRequestEntity; import org.apache.commons.httpclient.methods.PostMethod; /** * * This is a sample application that demonstrates * how to use the Jakarta HttpClient API. * * This application sends an XML document * to a remote web server using HTTP POST * * @author Sean C. Sullivan * @author Ortwin Glück * @author Oleg Kalnichevski */ public class PostXML { /** * * Usage: * java PostXML http://mywebserver:80/ c:\foo.xml * * @param args command line arguments * Argument 0 is a URL to a web server * Argument 1 is a local filename * */ public static void main(String[] args) throws Exception { if (args.length != 2) { System.out.println( "Usage: java -classpath <classpath> [-Dorg.apache.commons."+ "logging.simplelog.defaultlog=<loglevel>]" + " PostXML <url> <filename>]"); System.out.println("<classpath> - must contain the "+ "commons-httpclient.jar and commons-logging.jar"); System.out.println("<loglevel> - one of error, "+ "warn, info, debug, trace"); System.out.println("<url> - the URL to post the file to"); System.out.println("<filename> - file to post to the URL"); System.out.println(); System.exit(1); } // Get target URL String strURL = args[0]; // Get file to be posted String strXMLFilename = args[1]; File input = new File(strXMLFilename); // Prepare HTTP post PostMethod post = new PostMethod(strURL); // Request content will be retrieved directly // from the input stream // Per default, the request content needs to be buffered // in order to determine its length. // Request body buffering can be avoided when // content length is explicitly specified post.setRequestEntity(new InputStreamRequestEntity( new FileInputStream(input), input.length())); // Specify content type and encoding // If content encoding is not explicitly specified // ISO-8859-1 is assumed post.setRequestHeader( "Content-type", "text/xml; charset=ISO-8859-1"); // Get HTTP client HttpClient httpclient = new HttpClient(); // Execute request try { int result = httpclient.executeMethod(post); // Display status code System.out.println("Response status code: " + result); // Display response System.out.println("Response body: "); System.out.println(post.getResponseBodyAsString()); } finally { // Release current connection to the connection pool // once you are done post.releaseConnection(); } } }

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  • Condition Variable in Shared Memory - is this code POSIX-conformant?

    - by GrahamS
    We've been trying to use a mutex and condition variable to synchronise access to named shared memory on a LynuxWorks LynxOS-SE system (POSIX-conformant). One shared memory block is called "/sync" and contains the mutex and condition variable, the other is "/data" and contains the actual data we are syncing access to. We're seeing failures from pthread_cond_signal() if both processes don't perform the mmap() calls in exactly the same order, or if one process mmaps in some other piece of shared memory before it mmaps the sync memory. This example code is about as short as I can make it: #include <sys/types.h> #include <sys/stat.h> #include <sys/mman.h> #include <sys/file.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <iostream> #include <string> using namespace std; static const string shm_name_sync("/sync"); static const string shm_name_data("/data"); struct shared_memory_sync { pthread_mutex_t mutex; pthread_cond_t condition; }; struct shared_memory_data { int a; int b; }; //Create 2 shared memory objects // - sync contains 2 shared synchronisation objects (mutex and condition) // - data not important void create() { // Create and map 'sync' shared memory int fd_sync = shm_open(shm_name_sync.c_str(), O_CREAT|O_RDWR, S_IRUSR|S_IWUSR); ftruncate(fd_sync, sizeof(shared_memory_sync)); void* addr_sync = mmap(0, sizeof(shared_memory_sync), PROT_READ|PROT_WRITE, MAP_SHARED, fd_sync, 0); shared_memory_sync* p_sync = static_cast<shared_memory_sync*> (addr_sync); // init the cond and mutex pthread_condattr_t cond_attr; pthread_condattr_init(&cond_attr); pthread_condattr_setpshared(&cond_attr, PTHREAD_PROCESS_SHARED); pthread_cond_init(&(p_sync->condition), &cond_attr); pthread_condattr_destroy(&cond_attr); pthread_mutexattr_t m_attr; pthread_mutexattr_init(&m_attr); pthread_mutexattr_setpshared(&m_attr, PTHREAD_PROCESS_SHARED); pthread_mutex_init(&(p_sync->mutex), &m_attr); pthread_mutexattr_destroy(&m_attr); // Create the 'data' shared memory int fd_data = shm_open(shm_name_data.c_str(), O_CREAT|O_RDWR, S_IRUSR|S_IWUSR); ftruncate(fd_data, sizeof(shared_memory_data)); void* addr_data = mmap(0, sizeof(shared_memory_data), PROT_READ|PROT_WRITE, MAP_SHARED, fd_data, 0); shared_memory_data* p_data = static_cast<shared_memory_data*> (addr_data); // Run the second process while it sleeps here. sleep(10); int res = pthread_cond_signal(&(p_sync->condition)); assert(res==0); // <--- !!!THIS ASSERT WILL FAIL ON LYNXOS!!! munmap(addr_sync, sizeof(shared_memory_sync)); shm_unlink(shm_name_sync.c_str()); munmap(addr_data, sizeof(shared_memory_data)); shm_unlink(shm_name_data.c_str()); } //Open the same 2 shared memory objects but in reverse order // - data // - sync void open() { sleep(2); int fd_data = shm_open(shm_name_data.c_str(), O_RDWR, S_IRUSR|S_IWUSR); void* addr_data = mmap(0, sizeof(shared_memory_data), PROT_READ|PROT_WRITE, MAP_SHARED, fd_data, 0); shared_memory_data* p_data = static_cast<shared_memory_data*> (addr_data); int fd_sync = shm_open(shm_name_sync.c_str(), O_RDWR, S_IRUSR|S_IWUSR); void* addr_sync = mmap(0, sizeof(shared_memory_sync), PROT_READ|PROT_WRITE, MAP_SHARED, fd_sync, 0); shared_memory_sync* p_sync = static_cast<shared_memory_sync*> (addr_sync); // Wait on the condvar pthread_mutex_lock(&(p_sync->mutex)); pthread_cond_wait(&(p_sync->condition), &(p_sync->mutex)); pthread_mutex_unlock(&(p_sync->mutex)); munmap(addr_sync, sizeof(shared_memory_sync)); munmap(addr_data, sizeof(shared_memory_data)); } int main(int argc, char** argv) { if(argc>1) { open(); } else { create(); } return (0); } Run this program with no args, then another copy with args, and the first one will fail at the assert checking the pthread_cond_signal(). But change the open() function to mmap() the "/sync" memory first and it will all work fine. This seems like a major bug in LynxOS but LynuxWorks claim that using mutex and condition variable in this way is not covered by the POSIX standard, so they are not interested. Can anyone determine if this code does violate POSIX? Or does anyone have any convincing documentation that it is POSIX compliant?

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  • Lua metatable Objects cannot be purge from memory?

    - by Prometheus3k
    Hi there, I'm using a proprietary platform that reported memory usage in realtime on screen. I decided to use a Class.lua I found on http://lua-users.org/wiki/SimpleLuaClasses However, I noticed memory issues when purging object created by this using a simple Account class. Specifically, I would start with say 146k of memory used, create 1000 objects of a class that just holds an integer instance variable and store each object into a table. The memory used is now 300k I would then exit, iterating through the table and setting each element in the table to nil. But would never get back the 146k, usually after this I am left using 210k or something similar. If I run the load sequence again during the same session, it does not exceed 300k so it is not a memory leak. I have tried creating 1000 integers in a table and setting these to nil, which does give me back 146k. In addition I've tried a simpler class file (Account2.lua) that doesn't rely on a class.lua. This still incurs memory fragmentation but not as much as the one that uses Class.lua Can anybody explain what is going on here? How can I purge these objects and get back the memory? here is the code --------Class.lua------ -- class.lua -- Compatible with Lua 5.1 (not 5.0). --http://lua-users.org/wiki/SimpleLuaClasses function class(base,ctor) local c = {} -- a new class instance if not ctor and type(base) == 'function' then ctor = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a ctor which can be called by () local mt = {} mt.__call = function(class_tbl,...) local obj = {} setmetatable(obj,c) if ctor then ctor(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj,...) end end return obj end c.init = ctor c.instanceOf = function(self,klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c,mt) return c end --------Account.lua------ --Import Class template require 'class' local classname = "Account" --Declare class Constructor Account = class(function(acc,balance) --Instance variables declared here. if(balance ~= nil)then acc.balance = balance else --default value acc.balance = 2097 end acc.classname = classname end) --------Account2.lua------ local account2 = {} account2.classname = "unnamed" account2.balance = 2097 -----------Constructor 1 do local metatable = { __index = account2; } function Account2() return setmetatable({}, metatable); end end --------Main.lua------ require 'Account' require 'Account2' MAX_OBJ = 5000; test_value = 1000; Obj_Table = {}; MODE_ACC0 = 0 --integers MODE_ACC1 = 1 --Account MODE_ACC2 = 2 --Account2 TEST_MODE = MODE_ACC0; Lua_mem = ""; print("##1) collectgarbage('count'): " .. collectgarbage('count')); function Load() for i=1, MAX_OBJ do if(TEST_MODE == MODE_ACC0 )then table.insert(Obj_Table, test_value); elseif(TEST_MODE == MODE_ACC1 )then table.insert(Obj_Table, Account(test_value)); --Account.lua elseif(TEST_MODE == MODE_ACC2 )then table.insert(Obj_Table, Account2()); --Account2.lua Obj_Table[i].balance = test_value; end end print("##2) collectgarbage('count'): " .. collectgarbage('count')); end function Purge() --metatable purge if(TEST_MODE ~= MODE_ACC0)then --purge stage 0: print("set each elements metatable to nil") for i=1, MAX_OBJ do setmetatable(Obj_Table[i], nil); end end --purge stage 1: print("set table element to nil") for i=1, MAX_OBJ do Obj_Table[i] = nil; end --purge stage 2: print("start table.remove..."); for i=1, MAX_OBJ do table.remove(Obj_Table, i); end print("...end table.remove"); --purge stage 3: print("create new object_table {}"); Obj_Table= {}; --purge stage 4: print("collectgarbage('collect')"); collectgarbage('collect'); print("##3) collectgarbage('count'): " .. collectgarbage('count')); end --Loop callback function OnUpdate() collectgarbage('collect'); Lua_mem = collectgarbage('count'); end ------------------- --NOTE: --On start of game runs Load(), another runs Purge() --Update I've updated the code with suggestions from comments below, and will post my findings later today.

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • libcurl - unable to download a file

    - by marmistrz
    I'm working on a program which will download lyrics from sites like AZLyrics. I'm using libcurl. It's my code lyricsDownloader.cpp #include "lyricsDownloader.h" #include <curl/curl.h> #include <cstring> #include <iostream> #define DEBUG 1 ///////////////////////////////////////////////////////////////////////////// size_t lyricsDownloader::write_data_to_var(char *ptr, size_t size, size_t nmemb, void *userdata) // this function is a static member function { ostringstream * stream = (ostringstream*) userdata; size_t count = size * nmemb; stream->write(ptr, count); return count; } string AZLyricsDownloader::toProviderCode() const { /*this creates an url*/ } CURLcode AZLyricsDownloader::download() { CURL * handle; CURLcode err; ostringstream buff; handle = curl_easy_init(); if (! handle) return static_cast<CURLcode>(-1); // set verbose if debug on curl_easy_setopt( handle, CURLOPT_VERBOSE, DEBUG ); curl_easy_setopt( handle, CURLOPT_URL, toProviderCode().c_str() ); // set the download url to the generated one curl_easy_setopt(handle, CURLOPT_WRITEDATA, &buff); curl_easy_setopt(handle, CURLOPT_WRITEFUNCTION, &AZLyricsDownloader::write_data_to_var); err = curl_easy_perform(handle); // The segfault should be somewhere here - after calling the function but before it ends cerr << "cleanup\n"; curl_easy_cleanup(handle); // copy the contents to text variable lyrics = buff.str(); return err; } main.cpp #include <QString> #include <QTextEdit> #include <iostream> #include "lyricsDownloader.h" int main(int argc, char *argv[]) { AZLyricsDownloader dl(argv[1], argv[2]); dl.perform(); QTextEdit qtexted(QString::fromStdString(dl.lyrics)); cout << qPrintable(qtexted.toPlainText()); return 0; } When running ./maelyrica Anthrax Madhouse I'm getting this logged from curl * About to connect() to azlyrics.com port 80 (#0) * Trying 174.142.163.250... * connected * Connected to azlyrics.com (174.142.163.250) port 80 (#0) > GET /lyrics/anthrax/madhouse.html HTTP/1.1 Host: azlyrics.com Accept: */* < HTTP/1.1 301 Moved Permanently < Server: nginx/1.0.12 < Date: Thu, 05 Jul 2012 16:59:21 GMT < Content-Type: text/html < Content-Length: 185 < Connection: keep-alive < Location: http://www.azlyrics.com/lyrics/anthrax/madhouse.html < Segmentation fault Strangely, the file is there. The same error is displayed when there's no such page (redirect to azlyrics.com mainpage) What am I doing wrong? Thanks in advance EDIT: I made the function for writing data static, but this changes nothing. Even wget seems to have problems $ wget http://www.azlyrics.com/lyrics/anthrax/madhouse.html --2012-07-06 10:36:05-- http://www.azlyrics.com/lyrics/anthrax/madhouse.html Resolving www.azlyrics.com... 174.142.163.250 Connecting to www.azlyrics.com|174.142.163.250|:80... connected. HTTP request sent, awaiting response... No data received. Retrying. Why does opening the page in a browser work and wget/curl not? EDIT2: After adding this: curl_easy_setopt(handle, CURLOPT_FOLLOWLOCATION, 1); The log is: * About to connect() to azlyrics.com port 80 (#0) * Trying 174.142.163.250... * connected * Connected to azlyrics.com (174.142.163.250) port 80 (#0) > GET /lyrics/anthrax/madhouse.html HTTP/1.1 Host: azlyrics.com Accept: */* < HTTP/1.1 301 Moved Permanently < Server: nginx/1.0.12 < Date: Fri, 06 Jul 2012 09:09:47 GMT < Content-Type: text/html < Content-Length: 185 < Connection: keep-alive < Location: http://www.azlyrics.com/lyrics/anthrax/madhouse.html < * Ignoring the response-body * Connection #0 to host azlyrics.com left intact * Issue another request to this URL: 'http://www.azlyrics.com/lyrics/anthrax/madhouse.html' * About to connect() to www.azlyrics.com port 80 (#1) * Trying 174.142.163.250... * connected * Connected to www.azlyrics.com (174.142.163.250) port 80 (#1) > GET /lyrics/anthrax/madhouse.html HTTP/1.1 Host: www.azlyrics.com Accept: */* < HTTP/1.1 200 OK < Server: nginx/1.0.12 < Date: Fri, 06 Jul 2012 09:09:47 GMT < Content-Type: text/html < Transfer-Encoding: chunked < Connection: keep-alive < Segmentation fault

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