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  • how to call context menu

    - by gdonald
    I open my context menu like this: private OnClickListener optionsClickListener = new OnClickListener() { public void onClick( View v ) { registerForContextMenu( v ); openContextMenu( v ); } }; How can I call registerForContextMenu( v ); openContextMenu( v ); from inside my regular menu handler here: public boolean onOptionsItemSelected( MenuItem item ) { switch( item.getItemId() ) { case OPTIONS: registerForContextMenu( v ); openContextMenu( v ); return true; where I have no View to pass?

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  • Why isn't this simple program working?

    - by user1445478
    I'm writing a very basic program that aims for the text view to display the phrase "Hello" after a button is pressed on the screen. However, I can't get this program to work; every time I run it, it says that the application has stopped unexpectedly. This is the program I wrote: public class EtudeActivityActivity extends Activity{ TextView tvResponse; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final TextView tvResponse = (TextView) findViewById (R.id.tvResponse); } public void updateTV(View v) { tvResponse.setText("Hello"); } } Also, I inserted an android:onClick = "updateTV" into my main.xml file for the button. Thanks for any help!

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  • Package Installer misbehavoir

    - by rantravee
    Hi, I am unable to understand and fix the following behavior displayed by the Package Installer : in my application when I press on a "update application" button I download from a web server un update apk (in case there is) and start the Package Installer afterwards to install the package. Everything goes well and after the installation finishes there is displayed a view with two buttons "open" and "done" . However pressing the "open" button fails to open the installed update as it should even if the intent to the startup activity is sent as I observed in logcat . Pressing on menu button and going through the applications installed I am able to find the updated app and start it from here . What should I do to start the update by pressing open in the final Package Installed view ?

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  • ImageView Force closes my application

    - by BlueFireLady
    Hi there I am really a beginner, and I have been fighting with this problem for 3 days. :( I am able to get an image to show using a grid view and an adapter as in the grid view tutorial, but I wanted to be able to just use ImageView in the xml. public class HelloImage extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView gridview = (ImageView) findViewById(R.id.gridview); gridview.setLayoutParams(new GridView.LayoutParams(85, 85)); gridview.setScaleType(ImageView.ScaleType.CENTER_CROP); gridview.setPadding(8, 8, 8, 8); gridview.setImageResource(R.drawable.hand_tool); } } When I run this it causes the app to force close when loading.

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  • scrolling in both directions at the same time...like in many games

    - by Angel
    Hi, I want to create a game which has a grid view...like 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 5 6 7 8 9 3 1 3 2 4 6 7 8 9 1 4 6 3 1 5 6 8 9 1 4 6 4 4 7 8 1 5 7 8 8 what i want to do is on my screen it should display only a part of it that is 1 2 3 4 1 2 3 4 1 5 6 7 Rest all should be hidden and scrollable in both the directions at the same time (diagonally) Please give inputs.. Should i use canvas and over it gridView or simply a grid view.. . If yes then how? Thanks

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  • Extending struts 2 "property" data tag

    - by John B.
    Hi, We are currently developing a project with Struts2. We have a module on which we display a large amount of data on read-only fields from a group of beans via the "property" Struts 2 data tag (i.e. <s:property value="aBeanProperty" /) on a jsp file. In some cases most of the fields might come empty, so a blank is being displayed on screen. Our customer is now requesting us to display default string (i.e. "N/A") whenever a property comes empty, so that it is displayed in place of the blank spaces currently shown. We are looking for a way to achieve this in a clean and maintainable way. The 'property' tag comes with a 'default' attribute on which one can define a default value in cases when the accessed property comes as null. However, most of our properties are empty strings, therefore it does not work in our case. Another solution we are thinking of is to define a base class for all of our beans, and define a util method which will validate if a string is null or empty and then return the default value. Then we would call this method from each bean getter. And yes this would be tiresome and kind of ugly :), therefore we are holding out on this one in case of a better solution. Now, we have in mind a solution which we think would be the best but have not had luck on how implement it. We are planning on extending the 'property' tag some way, defining a new 'default' attribute so that besides working on null properties, it also do so on empty strings ("", " ", etc). Therefore we would only need to replace the original s:property tag with our new custom tag, and the desired result would be achieved without touching java code. Do you have an idea on how to do this? Also, any other clever solution (maybe some sort of design pattern?) on how to default the values of a large amount of property beans are welcome too! (Or maybe, even there might be some tag that does this already in Struts2??) Thanks in advance.

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  • When do you need to use a view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone development and one of the core concepts im trying to get my head around is view controllers. If you look at the GLPaint example on the apple dev site, you'll see a project that has... An app delegate class A uiwindow subclass And a uiview subclass And the uiview subclass implements all the core graphics painting logic and handles the touch events. My questions are, why is there no view controller implemented to handle that view logic? Could you use a view controller to implement that logic or does it have to be implemented in the uiview subclass? And last, when should you use a view controller to implement the view logic code? Thanks so much in advance for your help!

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  • best way to make this app/website combo?

    - by mharris7190
    I have an idea for an app that lets different bars upload drink specials via a webpage to that app. They would log in the website, and the website would prompt them with a box to input the drink specials. When they are done, the app pulls the information and creates a card for that bar. The app would launch into a week view where you select the day you want to see specials for. After the day is selected, it brings you to a scroll view with different bars' cards laid out vertically, each taking up the width of the screen, allowing the user to scroll through the deals for that day of the week. How should I go about doing this if I have very little programming experience? Is there any convention in doing an app like this? Can anyone suggest any reading material that would help? Thank you!

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  • using both layout-land and onConfigurationChanged()

    - by joe
    I just want to change Layout when the device has been rotated. but I've found that onConfigurationChanged() must call onCreate() again using setContentView with separated layout named of *_land.xml if(getActivity().getWindowManager().getDefaultDisplay(). getRotation() == Surface.ROTATION_0) view = inflater.inflate(R.layout.fragment_layout, null); else view = inflater.inflate(R.layout.fragment_layout_land, null); Project is too big and there are many codes to fix If onCreate again without finish(). I'd like somebody help this. Thank you. - onConfigurationChanged concept is keep layout I think

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  • code setOnClickListener for multiple TextViews

    - by user2870583
    I have 40+ TextViews and I want to add click events on them, but I try to do it "shortly" : final GridLayout myGL; myGL = (GridLayout) v0725.findViewById( R.id.tab1 ); for( int i = 0; i < myGL.getChildCount(); i++ ) if ( getResources().getResourceEntryName(((TextView) myGL.getChildAt(i)).getId()).indexOf("v")==0 ) { ((TextView) myGL.getChildAt(i)).setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Log.v("edf", getResources().getResourceEntryName(((TextView) myGL.getChildAt(i)).getId())); } }); }; But Eclipse stops me on the Log.v line, because i should be final (but I can't) any tips?

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  • AWS S3 status code 403 SignatureDoesNotMatch - Check your key and signing method

    - by Matt
    i have checked a rechecked my keys and they are correct but i keep the below Exception whenever i try to upload, can anyone shed some light on this problem? 11-01 09:21:26.331: W/System.err(13934): AmazonS3Exception: Status Code: 403, AWS Service: Amazon S3, AWS Request ID: B97CC81E13D81XXX, AWS Error Code: SignatureDoesNotMatch, AWS Error Message: The request signature we calculated does not match the signature you provided. Check your key and signing method., S3 Extended Request ID: PPieuQpqElIizNBQPc42JwC4WnBkUciCKRT5S4HSftBraeacN8y0lKfsVP9LXXXX 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.http.AmazonHttpClient.handleErrorResponse(AmazonHttpClient.java:659) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.http.AmazonHttpClient.executeHelper(AmazonHttpClient.java:330) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.http.AmazonHttpClient.execute(AmazonHttpClient.java:182) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.services.s3.AmazonS3Client.invoke(AmazonS3Client.java:3038) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.services.s3.AmazonS3Client.putObject(AmazonS3Client.java:1218) 11-01 09:21:26.331: W/System.err(13934): at com.apprssd.capsule.S3UploaderActivity$S3PutObjectTask.doInBackground(S3UploaderActivity.java:165) 11-01 09:21:26.331: W/System.err(13934): at com.apprssd.capsule.S3UploaderActivity$S3PutObjectTask.doInBackground(S3UploaderActivity.java:1) 11-01 09:21:26.331: W/System.err(13934): at android.os.AsyncTask$2.call(AsyncTask.java:287) 11-01 09:21:26.331: W/System.err(13934): at java.util.concurrent.FutureTask.run(FutureTask.java:234) 11-01 09:21:26.341: W/System.err(13934): at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230) 11-01 09:21:26.341: W/System.err(13934): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080) 11-01 09:21:26.341: W/System.err(13934): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573) 11-01 09:21:26.341: W/System.err(13934): at java.lang.Thread.run(Thread.java:841) It happens during the below. PutObjectRequest por = new PutObjectRequest( Constants.getDataBucket(), selectedZip.toString(), selectedZip); s3Client.putObject(por);

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  • Apk Expansion Files - Application Licensing - Developer account - NOT_LICENSED response

    - by mUncescu
    I am trying to use the APK Expansion Files extension for Android. I have uploaded the APK to the server along with the extension files. If the application was previously published i get a response from the server saying NOT_LICENSED: The code I use is: APKExpansionPolicy aep = new APKExpansionPolicy(mContext, new AESObfuscator(getSALT(), mContext.getPackageName(), deviceId)); aep.resetPolicy(); LicenseChecker checker = new LicenseChecker(mContext, aep, getPublicKey(); checker.checkAccess(new LicenseCheckerCallback() { @Override public void allow(int reason) { @Override public void dontAllow(int reason) { try { switch (reason) { case Policy.NOT_LICENSED: mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_UNLICENSED); break; case Policy.RETRY: mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_FETCHING_URL); break; } } finally { setServiceRunning(false); } } @Override public void applicationError(int errorCode) { try { mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_FETCHING_URL); } finally { setServiceRunning(false); } } }); So if the application wasn't previously published the Allow method is called. If the application was previously published and now it isn't the dontAllow method is called. I have tried: http://developer.android.com/guide/google/play/licensing/setting-up.html#test-response Here it says that if you use a developer or test account on your test device you can set a specific response, I use LICENSED as response and still get NOT_LINCESED. Resetting the phone, clearing google play store cache, application data. Changing the versioncode number in different combinations still doesn't work. Edit: In case someone else was facing this problem I received an mail from the google support team We are aware that newly created accounts for testing in-app billing and Google licensing server (LVL) return errors, and are working on resolving this problem. Please stay tuned. In the meantime, you can use any accounts created prior to August 1st, 2012, for testing. So it seems to be a problem with their server, if I use the main developer thread everything works fine.

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  • [SOLVED] BitmapFactory.decodeStream returning null when options are set.

    - by Robert Foss
    Hi! I'm having issues with BitmapFactory.decodeStream(inputStream). When using it without options, it will return an image. But when I use it with options as in .decodeStream(inputStream, null, options) it never returns Bitmaps. What I'm trying to do is to downsample a Bitmap before I actually load it to save memory. I've read some good guides, but none using .decodeStream. Here httpIM:NOT//nornalbion.SPAMcom/blog/?p=143 httpIM:NOT//kfb-android.blogspot.SPAMcom/2009/04/image-processing-in-android.html WORKS JUST FINE URL url = new URL(sUrl); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); InputStream is = connection.getInputStream(); Bitmap img = BitmapFactory.decodeStream(is, null, options); DOESNT WORK InputStream is = connection.getInputStream(); Bitmap img = BitmapFactory.decodeStream(is, null, options); InputStream is = connection.getInputStream(); Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeStream(is, null, options); Boolean scaleByHeight = Math.abs(options.outHeight - TARGET_HEIGHT) >= Math.abs(options.outWidth - TARGET_WIDTH); if(options.outHeight * options.outWidth * 2 >= 200*100*2){ // Load, scaling to smallest power of 2 that'll get it <= desired dimensions double sampleSize = scaleByHeight ? options.outHeight / TARGET_HEIGHT : options.outWidth / TARGET_WIDTH; options.inSampleSize = (int)Math.pow(2d, Math.floor( Math.log(sampleSize)/Math.log(2d))); } // Do the actual decoding options.inJustDecodeBounds = false; Bitmap img = BitmapFactory.decodeStream(is, null, options);

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  • BitmapFactory.decodeStream returning null when options are set.

    - by Robert Foss
    Hi! I'm having issues with BitmapFactory.decodeStream(). When using it without options, it will return an image. But when I use it with options as in .decodeStream(inputStream, null, options) it never returns Bitmaps. What I'm trying to do is to downsample a Bitmap before I actually load it to save memory. I've read some good guides, but none using .decodeStream. Here httpIM:NOT//nornalbion.SPAMcom/blog/?p=143 httpIM:NOT//kfb-android.blogspot.SPAMcom/2009/04/image-processing-in-android.html WORKS JUST FINE InputStream is = connection.getInputStream(); Bitmap img = BitmapFactory.decodeStream(is, null, options); DOESNT WORK InputStream is = connection.getInputStream(); Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeStream(is, null, options); Boolean scaleByHeight = Math.abs(options.outHeight - TARGET_HEIGHT) >= Math.abs(options.outWidth - TARGET_WIDTH); if(options.outHeight * options.outWidth * 2 >= 200*100*2){ // Load, scaling to smallest power of 2 that'll get it <= desired dimensions double sampleSize = scaleByHeight ? options.outHeight / TARGET_HEIGHT : options.outWidth / TARGET_WIDTH; options.inSampleSize = (int)Math.pow(2d, Math.floor( Math.log(sampleSize)/Math.log(2d))); System.out.println("Samplesize: " + options.inSampleSize); } // Do the actual decoding options.inJustDecodeBounds = false; //options.inTempStorage = new byte[IMG_BUFFER_LEN]; Bitmap img = BitmapFactory.decodeStream(is, null, options);

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  • Problem reading from two separate InputStreams

    - by Emil H
    I'm building a Yammer client for Android in Scala and have encountered the following issue. When two AsyncTasks try to parse an XML response (not the same, each task has it's own InputStream) from the Yammer API the underlying stream throws a IOException with the message "null SSL pointer", as seen below: Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception java.lang.RuntimeException: An error occured while executing doInBackground() at android.os.AsyncTask$3.done(AsyncTask.java:200) at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:234) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:258) at java.util.concurrent.FutureTask.run(FutureTask.java:122) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:648) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:673) at java.lang.Thread.run(Thread.java:1060) Caused by: java.io.IOException: null SSL pointer at org.apache.harmony.xnet.provider.jsse.OpenSSLSocketImpl.nativeread(Native Method) at org.apache.harmony.xnet.provider.jsse.OpenSSLSocketImpl.access$300(OpenSSLSocketImpl.java:55) at org.apache.harmony.xnet.provider.jsse.OpenSSLSocketImpl$SSLInputStream.read(OpenSSLSocketImpl.java:524) at org.apache.http.impl.io.AbstractSessionInputBuffer.fillBuffer(AbstractSessionInputBuffer.java:103) at org.apache.http.impl.io.AbstractSessionInputBuffer.read(AbstractSessionInputBuffer.java:134) at org.apache.http.impl.io.ContentLengthInputStream.read(ContentLengthInputStream.java:174) at org.apache.http.impl.io.ContentLengthInputStream.read(ContentLengthInputStream.java:188) at org.apache.http.conn.EofSensorInputStream.read(EofSensorInputStream.java:178) at org.apache.harmony.xml.ExpatParser.parseFragment(ExpatParser.java:504) at org.apache.harmony.xml.ExpatParser.parseDocument(ExpatParser.java:467) at org.apache.harmony.xml.ExpatReader.parse(ExpatReader.java:329) at org.apache.harmony.xml.ExpatReader.parse(ExpatReader.java:286) at javax.xml.parsers.SAXParser.parse(SAXParser.java:361) at org.mediocre.util.XMLParser$.loadXML(XMLParser.scala:28) at org.mediocre.util.XMLParser$.loadXML(XMLParser.scala:12) ..... Searching for the error didn't give much clarity. Does this have something to do with the response from the server? Or is it something else? Complete code can be found at: http://github.com/archevel/YammerTime I get no error if I wait until the first repsponse is finished and then let the other complete. The request is made with the DefaultHttpClient, but this is supposedly thread safe. What am I missing? If anything needs to be clarified just ask :) Cheers, Emil H

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  • Smack API giving error while logging into Tigase Server setup locally

    - by Ameya Phadke
    Hi, I am currently developing android XMPP client to communicate with the Tigase server setup locally.Before starting development on Android I am writing a simple java code on PC to test connectivity with XMPP server.My XMPP domain is my pc name "mwbn43-1" and administrator username and passwords are admin and tigase respectively. Following is the snippet of the code I am using class Test { public static void main(String args[])throws Exception { System.setProperty("smack.debugEnabled", "true"); XMPPConnection.DEBUG_ENABLED = true; ConnectionConfiguration config = new ConnectionConfiguration("mwbn43-1", 5222); config.setCompressionEnabled(true); config.setSASLAuthenticationEnabled(true); XMPPConnection con = new XMPPConnection(config); // Connect to the server con.connect(); con.login("admin", "tigase"); Chat chat = con.getChatManager().createChat("aaphadke@mwbn43-1", new MessageListener() { public void processMessage(Chat chat, Message message) { // Print out any messages we get back to standard out. System.out.println("Received message: " + message); } }); try { chat.sendMessage("Hi!"); } catch (XMPPException e) { System.out.println("Error Delivering block"); } String host = con.getHost(); String user = con.getUser(); String id = con.getConnectionID(); int port = con.getPort(); boolean i = false; i = con.isConnected(); if (i) System.out.println("Connected to host " + host + " via port " + port + " connection id is " + id); System.out.println("User is " + user); con.disconnect(); } } When I run this code I get following error Exception in thread "main" Resource binding not offered by server: at org.jivesoftware.smack.SASLAuthentication.bindResourceAndEstablishSession(SASLAuthenticatio n.java:416) at org.jivesoftware.smack.SASLAuthentication.authenticate(SASLAuthentication.java:331) at org.jivesoftware.smack.XMPPConnection.login(XMPPConnection.java:395) at org.jivesoftware.smack.XMPPConnection.login(XMPPConnection.java:349) at Test.main(Test.java:26) I found this articles on the same problem but no concrete solution here Could anyone please tell me the solution for this problem.I checked the XMPPConnection.java file in the Smack API and it looks the same as given in the link solution. Thanks, Ameya

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  • Java - Save video stream from Socket to File

    - by Alex
    I use my Android application for streaming video from phone camera to my PC Server and need to save them into file on HDD. So, file created and stream successfully saved, but the resulting file can not play with any video player (GOM, KMP, Windows Media Player, VLC etc.) - no picture, no sound, only playback errors. I tested my Android application into phone and may say that in this instance captured video successfully stored on phone SD card and after transfer it to PC played witout errors, so, my code is correct. In the end, I realized that the problem in the video container: data streamed from phone in MP4 format and stored in *.mp4 files on PC, and in this case, file may be incorrect for playback with video players. Can anyone suggest how to correctly save streaming video to a file? There is my code that process and store stream data (without errors handling to simplify): // getOutputMediaFile() returns a new File object DataInputStream in = new DataInputStream (server.getInputStream()); FileOutputStream videoFile = new FileOutputStream(getOutputMediaFile()); int len; byte buffer[] = new byte[8192]; while((len = in.read(buffer)) != -1) { videoFile.write(buffer, 0, len); } videoFile.close(); server.close(); Also, I would appreciate if someone will talk about the possible "pitfalls" in dealing with the conservation of media streams. Thank you, I hope for your help! Alex.

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  • MediaRecorder Prepare Failed

    - by AndyTang
    Hi, I'm new here. I have been trying to create a video capture app using the android emulator without much success. As far as I know and looking through all the samples and code on the internet (this site and others), I must still be missing a step. I've tried using this sample near the end of this thread made by JonPro: http://www.anddev.org/viewtopic.php?p=24723#24723 and I've tried making my own but the media recorder would always fail on the prepare stage with the most unhelpful message of 'prepare failed'. I have no clue what I am missing. I seem to have the correct permissions and a SDCard is mounted according to the emulator. Should I be using a android SDK version other than 2.1? Even though the code in that forum claims to work, I figured out that this line was missing: recorder.setCamera(camera); But still no joy as the logs shows that: 'Failed to get camera(0x16b70) parameters' when prepare() is called but it still doesn't make sense as the preview is okay, but no recording! Any help or suggestions will be appreciated.

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  • Abort SAX parsing mid-document?

    - by CSharperWithJava
    I'm parsing a very simple XML schema with a SAX parser in Android. An example file would be <Lists> <List name="foo"> <Note title="note 1" .../> <Note title="note 2" .../> </List> <List name="bar"> <Note title="note 3" .../> </List> </Lists> The ... represents more note data as attributes that aren't important to question. I use a SAX parser to parse the document and only implement the startElement and 'endElement' methods of the HandlerBase to handle Note and List nodes. However, In some cases the files can be very large and take some time to process. I'd like to be able to abort the parsing process at any time (i.e. user presses cancel button). The best way I've come up with is to throw an exception from my startElement method when certain conditions are met (i.e. boolean stopParsing is true). Is there a better way to do this? I've always used DOM style parsers, so I don't fully understand the SAX parser. One final note, I'm running this on Android, so I will have the Parser running on a worker thread to keep the UI responsive. If you know how I can kill the thread safely while the parser is running that would answer my question as well.

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  • Problems saving a photo to a file

    - by Peter vdL
    Man, I am still not able to save a picture when I send an intent asking for a photo to be taken. Here's what I am doing: Make a URI representing the pathname android.content.Context c = getApplicationContext(); String fname = c.getFilesDir().getAbsolutePath()+"/parked.jpg"; java.io.File file = new java.io.File( fname ); Uri fileUri = Uri.fromFile(file); Create the Intent (don't forget the pkg name!) and start the activity private static int TAKE_PICTURE = 22; Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE ); intent.putExtra("com.droidstogo.boom1." + MediaStore.EXTRA_OUTPUT, fileUri); startActivityForResult( intent, TAKE_PICTURE ); The camera activity starts, and I can take a picture, and approve it. My onActivityResult() then gets called. But my file doesn't get written. The URI is: file:///data/data/com.droidstogo.boom1/files/parked.jpg I can create thumbnail OK (by not putting the extra into the Intent), and can write that file OK, and later read it back). Can anyone see what simple mistake I am making? Nothing obvious shows up in the logcat - the camera is clearly taking the picture. Thanks, Peter

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  • Notification doesn't play sound or show lights even though set to

    - by robintw
    In my android application I have the following code: Notification notification = new Notification(icon, tickerText, when); context = context.getApplicationContext(); CharSequence contentTitle = "UK Radio Guide"; CharSequence contentText = title + " on " + channel_id + " at " + start; Intent notificationIntent = new Intent(context, ViewSchedules.class); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); notification.ledARGB = 0xff00ff00; notification.ledOnMS = 300; notification.ledOffMS = 1000; notification.flags |= Notification.FLAG_SHOW_LIGHTS; notification.sound = Uri.parse("android.resource://com.robinwilson.radioguide/" +R.raw.chimes); notification.vibrate = new long[] { 0, 300, 200, 300, 400, 300 }; // Actually send the notification nm.notify(0, notification); As far as I am aware, I have followed the steps in the documentation to set it to play a sound from the resources folder, and to flash the lights. However, neither of these happen. It does, however, vibrate, as instructed. Any ideas what I'm doing wrong here? I've looked through the permissions that I can give the app in the AndroidManifest.xml file, but I can't see one for letting it flash the light or make sounds.

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  • Suggestions for entering mobile development -- pure iPhone SDK, Andorid SDK. Mono Touch or Titanium?

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • Close application on error

    - by poke
    I’m currently writing an application for the Android platform that requires a mounted SD card (or ExternalStorage). I know that it might not be the best way to require something like that, but the application will work with quite a lot of data, and I don’t even want to think about storing that on the device’s storage. Anyway, to ensure that the application won’t run without the external storage, I do a quick check in the activity’s onCreate method. If the card is not mounted, I want to display an error message and then quit the application. My current approach looks like this: public void onCreate ( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( R.layout.main ); try { // initialize data storage // will raise an exception if it fails, or the SD card is not mounted // ... } catch ( Exception e ) { AlertDialog.Builder builder = new AlertDialog.Builder( this ); builder .setMessage( "There was an error: " + e.getMessage() ) .setCancelable( false ) .setNeutralButton( "Ok.", new DialogInterface.OnClickListener() { public void onClick ( DialogInterface dialog, int which ) { MyApplication.this.finish(); } } ); AlertDialog error = builder.create(); error.show(); return; } // continue ... } When I run the application, and the exception gets raised (I raise it manually to check if everything works), the error message is displayed correctly. However when I press the button, the application closes and I get an Android error, that the application was closed unexpectedly (and I should force exit). I read some topics before on closing an application, and I know that it maybe shouldn’t happen like that. But how should I instead prevent the application from continuing to run? How do you close the application correctly when an error occurs?

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  • "Scheduling restart of crashed service", but no call to onStart() follows

    - by kostmo
    In the 1.6 API, is there a way to ensure that the onStart() method of a Service is called after the service is killed due to memory pressure? From the logs, it seems that the "process" that the service belongs to is restarted, but the service itself is not. I have placed a Log.d() call in the onStart() method, and this is not reached. To test my service under memory pressure, I spawn it from an activity, then launch the web browser and visit some Javascript-heavy websites like Slashdot until my service is killed. The logcat reads: 03-07 16:44:13.778: INFO/ActivityManager(52): Process com.kostmo.charbuilder.full (pid 2909) has died. 03-07 16:44:13.778: WARN/ActivityManager(52): Scheduling restart of crashed service com.kostmo.charbuilder.full/com.kostmo.charbuilder.DownloadImagesService in 5000ms 03-07 16:44:13.778: INFO/ActivityManager(52): Low Memory: No more background processes. 03-07 16:44:13.778: ERROR/ActivityThread(52): Failed to find provider info for android.server.checkin 03-07 16:44:13.778: WARN/Checkin(52): Can't log event SYSTEM_SERVICE_LOOPING: java.lang.IllegalArgumentException: Unknown URL content://android.server.checkin/events 03-07 16:44:18.908: INFO/ActivityManager(52): Start proc com.kostmo.charbuilder.full for service com.kostmo.charbuilder.full/com.kostmo.charbuilder.DownloadImagesService: pid=3560 uid=10027 gids={3003, 1015} 03-07 16:44:19.868: DEBUG/ddm-heap(3560): Got feature list request 03-07 16:44:20.128: INFO/ActivityThread(3560): Publishing provider com.kostmo.charbuilder.full.provider.character: com.kostmo.charbuilder.provider.ImageFileContentProvider

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  • Testing In-App-Billing with not published App

    - by Janusz
    I have an Android App that uses In-App-Billing to sell Account Managed Items. I tested the App with the static respons ids and everything seems to work. I now want to test the App with real product Ids. I created the App in the Google Play Store and uploaded a draft Version of the App with the correct Permissions. I know created an In-App-Billing item and published the item. At the moment the App is unpublished, the item is created and published and I have a test account that is registered in the Profile of the developer account and is the only account on the device that I use for testing. The App is signed with the same key as the uploaded draft. Edit:I'm testing with Android 4.1 && 4.03 at the moment If I try to buy the item the Google Play Store pops up but shows a dialog with the following method: The item you requested is not available for purchase. How can I test buying the item without publishing the App?

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