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  • Is it "right" to translate error messages?

    - by Iraklis
    This is somehow subjective depending on the target translation language, but bear with me for a sec. I have recently been involved in a translation project. The goal was to translate the strings of an MVC framework to the Greek language. 70% of the language strings of the framework where translated, however 30% where intentionally left out. The decision was that we will not translate error messages aimed towards the developer of the application. The reasoning behind this (in short) was: are aimed towards designers/programmers. Programmers ( and even designers :) ) should have a basic understanding of English, at least enough so they can search on it on Google if they do not know what it means. (racist?) are aimed towards the developer and in a perfect world should not be displayed to the end user of the application as they concern the inner workings of the web application itself. i.e "You must set the database name in your database config file." and perhaps most importantly, they make the life of the developer harder when he tries to get more information/help regarding the error. For example the above error yields 8 results in Google (in quotes), whereas its Greek translation yields exactly 0. I know that this depends on the popularity of the target translation language and the application itself. For example I'm guessing that there are is vast amount of documentation regarding German SAP error messages (i know, i know, SAP IS German, but you get the point), as opposed to Greek Error Messages documentation regarding random application X which has about 500 installations worldwide. So to summarize: When you develop language translation packs for your applications do you translate error messages? Do you only do for predominant languages like English/Spanish/German/French? Or do you live them intact? I'm not looking for the "right" or "correct" answer, I'm looking for a "best-practices" answer, or if this problem is defined in any "official" standard/policy that you have had experience with.

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  • Android: Resolution issue while saving image into gallery

    - by Luca D'Amico
    I've managed to programmatically take a photo from the camera, then display it on an imageview, and then after pressing a button, saving it on the Gallery. It works, but the problem is that the saved photo are low resolution.. WHY?! I took the photo with this code: Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(cameraIntent, CAMERA_PIC_REQUEST); Then I save the photo on a var using : protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST) { thumbnail = (Bitmap) data.getExtras().get("data"); } } and then after displaying it on an imageview, I save it on the gallery with this function: public void SavePicToGallery(Bitmap picToSave, File savePath){ String JPEG_FILE_PREFIX= "PIC"; String JPEG_FILE_SUFFIX= ".JPG"; String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date()); String imageFileName = JPEG_FILE_PREFIX + timeStamp + "_"; File filePath = null; try { filePath = File.createTempFile(imageFileName, JPEG_FILE_SUFFIX, savePath); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } FileOutputStream out = null; try { out = new FileOutputStream(filePath); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } picToSave.compress(CompressFormat.JPEG, 100, out); try { out.flush(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { out.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } //Add the pic to Android Gallery String mCurrentPhotoPath = filePath.getAbsolutePath(); MediaScannerConnection.scanFile(this, new String[] { mCurrentPhotoPath }, null, new MediaScannerConnection.OnScanCompletedListener() { public void onScanCompleted(String path, Uri uri) { } }); } I really can't figure out why it lose so much quality while saved.. Any help please ? Thanks..

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  • Different approaches for finding users within Active Directory

    - by EvilDr
    I'm a newbie to AD programming, but after a couple of weeks of research have found the following three ways to search for users in Active Directory using the account name as the search parameter: Option 1 - FindByIdentity Dim ctx As New PrincipalContext(ContextType.Domain, Environment.MachineName) Dim u As UserPrincipal = UserPrincipal.FindByIdentity(ctx, IdentityType.SamAccountName, "MYDOMAIN\Administrator") If u Is Nothing Then Trace.Warn("No user found.") Else Trace.Warn("Name=" & u.Name) Trace.Warn("DisplayName=" & u.DisplayName) Trace.Warn("DistinguishedName=" & u.DistinguishedName) Trace.Warn("EmployeeId=" & u.EmployeeId) Trace.Warn("EmailAddress=" & u.EmailAddress) End If Option 2 - DirectorySearcher Dim connPath As String = "LDAP://" & Environment.MachineName Dim de As New DirectoryEntry(connPath) Dim ds As New DirectorySearcher(de) ds.Filter = String.Format("(&(objectClass=user)(anr={0}))", Split(User.Identity.Name, "\")(1)) ds.PropertiesToLoad.Add("name") ds.PropertiesToLoad.Add("displayName") ds.PropertiesToLoad.Add("distinguishedName") ds.PropertiesToLoad.Add("employeeId") ds.PropertiesToLoad.Add("mail") Dim src As SearchResult = ds.FindOne() If src Is Nothing Then Trace.Warn("No user found.") Else For Each propertyKey As String In src.Properties.PropertyNames Dim valueCollection As ResultPropertyValueCollection = src.Properties(propertyKey) For Each propertyValue As Object In valueCollection Trace.Warn(propertyKey & "=" & propertyValue.ToString) Next Next End If Option 3 - PrincipalSearcher Dim ctx2 As New PrincipalContext(ContextType.Domain, Environment.MachineName) Dim sp As New UserPrincipal(ctx2) sp.SamAccountName = "MYDOMAIN\Administrator" Dim s As New PrincipalSearcher s.QueryFilter = sp Dim p2 As UserPrincipal = s.FindOne() If p2 Is Nothing Then Trace.Warn("No user found.") Else Trace.Warn(p2.Name) Trace.Warn(p2.DisplayName) Trace.Warn(p2.DistinguishedName) Trace.Warn(p2.EmployeeId) Trace.Warn(p2.EmailAddress) End If All three of these methods return the same results, but I was wondering if any particular method is better or worse than the others? Option 1 or 3 seem to be the best as they provide strongly-typed property names, but I might be wrong? My overall objective is to find a single user within AD based on the user principal value passed via the web browser when using Windows Authentication on a site (e.g. "MYDOMAIN\MyUserAccountName")

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  • Adding Categories to my Articles in my Rails app (Small Help)

    - by user214038
    I'm currently building a semi-small ruby app for a project. The problem I'm currently facing is the following: I want to be Able to fit the Article into the Categories. I've already accomplish this by having two models. An article model with a foreign key of category_id and my Category model with the name of the category. With a has_one and belogs_to relationship. (We're assuming you can only fit an article into one category). Here's the piece of code. This is the new method, where i create a new article and load up all the categories. def new @article = Article.new @categories = Category.find(:all) end The problem comes when i try to get the category from a combo box in order to insert it along with the article. This is the combo box code : f.select(:category_id,@categories) And this is the create method: def create @category = Category.find(params[:id]) @article = @category.articles.new(params[:article]) if @article.save flash[:notice] = "Article Submitted Sucessfully" redirect_to user_path else render :action = 'new' end end I believe that the problem i have is in this line when i try to load up the selected category "@category = Category.find(params[:id])" because whenever i hardcode the this line into @category = Category.find(1) It Works perfectly

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  • VS2010 - Using <Import /> to share properties between setup projects?

    - by arex1337
    Why doesn't it work to <Import /> this file, when it works when I replace the statement with just copy-pasting the three properties? ../../Setup.Version.proj <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <InstallerMajorVersion>7</InstallerMajorVersion> <InstallerMinorVersion>7</InstallerMinorVersion> <InstallerBuildNumber>7</InstallerBuildNumber> </PropertyGroup> </Project> Works: <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <InstallerMajorVersion>7</InstallerMajorVersion> <InstallerMinorVersion>7</InstallerMinorVersion> <InstallerBuildNumber>7</InstallerBuildNumber> <OutputName>asdf-$(InstallerMajorVersion).$(InstallerMinorVersion).$(InstallerBuildNumber)</OutputName> <OutputType>Package</OutputType> Doesn't work: <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="../../Setup.Version.proj" /> <PropertyGroup> <OutputName>asdf-$(InstallerMajorVersion).$(InstallerMinorVersion).$(InstallerBuildNumber)</OutputName> <OutputType>Package</OutputType> Here the variables just evaulate to empty strings... :( I'm certain the path to the imported project is correct.

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  • Message Handlers and the WeakReference issue

    - by user1058647
    The following message Handler works fine receiving messages from my service... private Handler handler = new Handler() { public void handleMessage(Message message) { Object path = message.obj; if (message.arg1 == 5 && path != null) //5 means its a single mapleg to plot on the map { String myString = (String) message.obj; Gson gson = new Gson(); MapPlot mapleg = gson.fromJson(myString, MapPlot.class); myMapView.getOverlays().add(new DirectionPathOverlay(mapleg.fromPoint, mapleg.toPoint)); mc.animateTo(mapleg.toPoint); } else { if (message.arg1 == RESULT_OK && path != null) { Toast.makeText(PSActivity.this, "Service Started" + path.toString(), Toast.LENGTH_LONG).show(); } else { Toast.makeText(PSActivity.this,"Service error" + String.valueOf(message.arg1), Toast.LENGTH_LONG).show(); } } }; }; However, even though it tests out alright in the AVD (I'm feeding it a large KML file via DDMS) the "object path = message.obj;" line has a WARNING saying "this Handler class should be static else leaks might occur". But if I say "static Handler handler = new Handler()" it won't compile complaining that I "cannot make a static reference to a non-static field myMapView. If I can't make such references, I can't do anything useful. This led me into several hours of googling around on this issue and learning more about weakReferences than I ever wanted to know. The often found reccomendation I find is that I should replace... private Handler handler = new Handler() with static class handler extends Handler { private final WeakReference<PSActivity> mTarget; handler(PSActivity target) { mTarget = new WeakReference<PSActivity>(target); } But this won't compile still complaining that I can't make a static reference to a non-dtatic field. So, my question a week or to ago was "how can I write a message handler for android so my service can send data to my activity. Even though I have working code, the question still stands with the suffix "without leaking memory". Thanks, Gary

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  • android httpurlconnection [closed]

    - by user620451
    hi im new android developer i am trying to login to my asterisk server passing my username and password it works good but when i am trying to request anther url to the server after login i get access denied and i now the problem because the login connection has disconnected so i want a way to request to urls the first one is login to the server and the second is to do something else after login please help and thx anyway this is a part of my code i want to request this 2 url url1="http://192.168.1.7:8088/rawman?action=login&username=admin&secret=admin" url2="http://192.168.1.5:8088/rawman?action=updateconfig&reload=yes&srcfilename=users.conf&dstfilename=users.conf&Action-000000=newcat&Cat-000000=6001&Var-000000=&Value-000000=" public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv1 = (TextView) this.findViewById(R.id.display); ed1 = (EditText) this.findViewById(R.id.editText); bt1 = (Button) this.findViewById(R.id.submit); bt1.setOnClickListener(new OnClickListener() { public void onClick(View view) { { try{ ServerRequest(url1); ServerRequest(url2); } catch(Exception e) { Log.v("Exception", "Exception:"+e.getMessage()); } } } }); } public String ServerRequest(String serverString) throws MalformedURLException, IOException { String newFeed=serverString; StringBuilder response = new StringBuilder(); Log.v("server","server url:"+newFeed); URL url = new URL(newFeed); HttpURLConnection httpconn = (HttpURLConnection) url.openConnection(); if(httpconn.getResponseCode()==HttpURLConnection.HTTP_OK) { BufferedReader input = new BufferedReader( new InputStreamReader(httpconn.getInputStream()), 8192); String strLine = null; while ((strLine = input.readLine()) != null) { response.append(strLine); } input.close(); } tv1.settext(response); return response.toString(); }

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  • Why is search functionality not working on this page?

    - by DaveDev
    we deliver micro-site content for our client. Our content is injected into a wrapper that is supplied by another developer. To deliver our content we host the wrapper as well as the content. The user can access this at http://fundcentre.newireland.ie/ (try a search for 'bloxham') For the other content that is not ours, the other developer hosts a similar (though slightly different) wrapper and delivers the content. the user accesses this here: http://www.newireland.ie/ (try a search for 'bloxham') The wrapper contains a search box, which does not work for us but it works for the other developer. I took a look at the network traffic with FireBug but it appears that when I do the search from the wrapper that we're hosting, I'm getting a "407 Proxy Access Denied" error. My guess is their proxy has a problem with the fact that the search is being conducted from a page hosted outside the scope of their proxy. It was also suggested that there were javascript errors on the page that were preventing the search from executing but I can't see any. Also, I don't think I'd get as far as the proxy error if that was the case. I don't really understand this stuff too well though, so could somebody with a bit more experience please take a look and maybe shed some light on this for me? Thanks.

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  • How can I bind to a helper property in Silverlight

    - by Matt
    For the sake of argument, here's a simple person class public class Person : DependencyObject, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public static readonly DependencyProperty FirstNameProperty = DependencyProperty.Register( "FirstName", typeof ( string ), typeof ( Person ), null ); public static readonly DependencyProperty LastNameProperty = DependencyProperty.Register( "LastName", typeof( string ), typeof( Person ), null ); public string FirstName { get { return ( string ) GetValue( FirstNameProperty ); } set { SetValue( FirstNameProperty, value ); if(PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs( "FirstName" )); } } public string LastName { get { return ( string ) GetValue( LastNameProperty ); } set { SetValue( LastNameProperty, value ); if ( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( "LastName" ) ); } } } I want to go about creating a readonly property like this public string FullName { get { return FirstName + " " + LastName; } } How does binding work in this scenario? I've tried adding a DependancyProperty and raised the PropertyChanged event for the fullname. Basically I just want to have a property that I can bind to that returns the fullname of a user whenever the first or last name changes. Here's the final class I'm using with the modifications. public class Person : DependencyObject, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public static readonly DependencyProperty FirstNameProperty = DependencyProperty.Register( "FirstName", typeof ( string ), typeof ( Person ), null ); public static readonly DependencyProperty LastNameProperty = DependencyProperty.Register( "LastName", typeof( string ), typeof( Person ), null ); public static readonly DependencyProperty FullNameProperty = DependencyProperty.Register( "FullName", typeof( string ), typeof( Person ), null ); public string FirstName { get { return ( string ) GetValue( FirstNameProperty ); } set { SetValue( FirstNameProperty, value ); if ( PropertyChanged != null ) { PropertyChanged( this, new PropertyChangedEventArgs( "FirstName" ) ); PropertyChanged( this, new PropertyChangedEventArgs( "FullName" ) ); } } } public string LastName { get { return ( string ) GetValue( LastNameProperty ); } set { SetValue( LastNameProperty, value ); if ( PropertyChanged != null ) { PropertyChanged( this, new PropertyChangedEventArgs( "LastName" ) ); PropertyChanged( this, new PropertyChangedEventArgs( "FullName" ) ); } } } public string FullName { get { return GetValue( FirstNameProperty ) + " " + GetValue( LastNameProperty ); } } }

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  • Validating parameters according to a fixed reference

    - by James P.
    The following method is for setting the transfer type of an FTP connection. Basically, I'd like to validate the character input (see comments). Is this going overboard? Is there a more elegant approach? How do you approach parameter validation in general? Any comments are welcome. public void setTransferType(Character typeCharacter, Character optionalSecondCharacter) throws NumberFormatException, IOException { // http://www.nsftools.com/tips/RawFTP.htm#TYPE // Syntax: TYPE type-character [second-type-character] // // Sets the type of file to be transferred. type-character can be any // of: // // * A - ASCII text // * E - EBCDIC text // * I - image (binary data) // * L - local format // // For A and E, the second-type-character specifies how the text should // be interpreted. It can be: // // * N - Non-print (not destined for printing). This is the default if // second-type-character is omitted. // * T - Telnet format control (<CR>, <FF>, etc.) // * C - ASA Carriage Control // // For L, the second-type-character specifies the number of bits per // byte on the local system, and may not be omitted. final Set<Character> acceptedTypeCharacters = new HashSet<Character>(Arrays.asList( new Character[] {'A','E','I','L'} )); final Set<Character> acceptedOptionalSecondCharacters = new HashSet<Character>(Arrays.asList( new Character[] {'N','T','C'} )); if( acceptedTypeCharacters.contains(typeCharacter) ) { if( new Character('A').equals( typeCharacter ) || new Character('E').equals( typeCharacter ) ){ if( acceptedOptionalSecondCharacters.contains(optionalSecondCharacter) ) { executeCommand("TYPE " + typeCharacter + " " + optionalSecondCharacter ); } } else { executeCommand("TYPE " + typeCharacter ); } } }

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • How to set a EditText in a certain column of a TableLayout?

    - by Nick
    I have a TableLayout on one Android Activity UI. It has two columns. Now I need to add a new row, and put an EditText box in second column of that new row. And also, I want that EditText full fill the whole cell. I have some code like this: TableRow tr = new TableRow(context); EditText et = new EditText(context); et.SetMaxLines(4); etText.setLayoutParams(new TableRow.LayoutParams(1)); //set it to the second coloumn tr.addView(et); tl.addView(tr); //tl is the tableLayout It puts the EditText in the second column fine, but the EditText is too small. I tried to use etText.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); but that seems to disabled the TableRow.LayoutParams setting. I guess each control can only have one LayoutParamas setting. So, how to make the EditText as a 4 lines text editor and also make sure it is in the second column of that row? Thanks.

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  • Is there a recommended way to communicate scientific/engineering programming to C developers?

    - by ggkmath
    Hi, I have a lot of MATLAB code that needs to get ported to C (execution speed is critical for this work) as part of a back-end process for a web application. When I attempt to outsource this code to a C developer, I assume (correct me if I'm wrong) few C developers also understand MATLAB code (things like indexing and memory management are different, etc.). I wonder if there are any C developers out there that can recommend a procedure for me to follow to best communicate what the code does? For example, should I provide the MATLAB code and explain what it's doing line by line? Or, should I just provide the math/algorithm, explain it in plain English, and let the C developer implement it with this understanding in his/her own way (e.g. can I assume the developer understands how to work with complex math (i.e. imaginary numbers), how to generate histograms, perform an FFT, etc.)? Or, is there a better method? I expect I'm not the first to need to do this, so I wonder if any C developers out there ran into this situation and can share any conventional wisdom how they'd like this task to be transferred? Thanks in advance for any comments.

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  • Hopping from a C++ to a Perl Unix profile?

    - by rocknroll
    Hi all, I have been a C++,Linux Developer till now and I am adept in this stack. Off late I have been getting opportunities that require Perl,Unix (with knowledge of C++,shell scripting) expertise. Organisations are showing interest even thought I don't have much scripting experience to boast off. The roll is more in a Support,maintenance project involving SQL as well. Off late I am in a fix whether to forgo these offers or not. I don't know the dynamics of an IT organisation and thus on one hand I fear that my C++ experience will be nullified and on the positive side I am getting to work on a new technology stack which will only add to my skill set. I am sure, most of you at some point of time have encountered such dilemmas and would have taken some decision. I want you to share your perspectives on such a scenario where a person is required to change his/her technology stack when changing his/her job. What are the merits and demerits in going with either of the choices? Also I know that C++ isn't going anywhere in the near future. What about perl? I have no clue as to what the future holds for perl developer? Whether there are enough opportunities for a perl developer? I am asking this question here because most of my fellow programmers face this career choice dilemma. Thanks.

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  • java gui image problem : doesn't display in the background

    - by thegamer
    Hello, i have a query about why is my image not being displayed in my background of my program. I mean i did all the steps necessary and still it would'nt be displayed. The code runs perfectly but without having the image displayed. The directory is written in the good location of the image. I am using java with gui. If anyone could help me solve my problem, i would appreciate :) here is the code below: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class hehe extends JPanel{ public hehe(){ setOpaque(false); setLayout(new FlowLayout()); } public static void main (String args[]){ JFrame win = new JFrame("yooooo"); // it is automaticcally hidden JPanel mainPanel = new JPanel(new BorderLayout()); win.add(mainPanel); JLabel titleLabel = new JLabel("title boss"); titleLabel.setFont(new Font("Arial",Font.BOLD,18)); titleLabel.setForeground(Color.blue); mainPanel.add(titleLabel,BorderLayout.NORTH); win.setSize(382,269); // the dimensions of the image win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setVisible(true); } public void paint(Graphics g) { Image a = Toolkit.getDefaultToolkit().getImage("C:\\Users\\andrea\\Desktop\\Gui\\car"); // car is the name of the image file and is in JPEG g.drawImage(a,0,0,getSize().width,getSize().height,this); super.paint(g); } }

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  • android widget unresponsive

    - by John
    I have a widget that you press and it then it will update the text on the widget. I have set an on click listener to launch another activity to perform the text update, But for some reason it only works temporarily and then it will become unresponsive and not do anything when pressed. Does anyone know why it might be doing that? i have posted my widget code below in case it is helpful. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds) { thisWidget = new ComponentName(context, MemWidget.class); Intent intent = new Intent(context, updatewidget.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.ImageButton01, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(thisWidget, views); } @Override public void onReceive(Context context, Intent intent) { appWidgetManager = AppWidgetManager.getInstance(context); remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, MemWidget.class); // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } }

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  • add database Tablenames to the JList in java

    - by Litecia
    // Declare JList private JList jlstTab, jlstCol; . . . DefaultListModel dlmTables = new DefaultListModel(); DefaultListModel dlmCol = new DefaultListModel(); // Instantiate dlmTables.addElement("kl"); jlstTab= new JList(dlmTables); jlstTab.setSelectedIndex(0); jlstTab.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); . . . . Connect to the database public static void main(String args[]) { DBToolSwing cs = new DBToolSwing("DB Tool Swing"); try DBAccessObject dbAccess1 = new DBAccessObject("jdbc:odbc:JavaClassDSN"); DBAccessObject dbAccess2 = new DBAccessObject(); ResultSet rsTables = dbAccess1.getDatabaseTableNames(); while (rsTables.next()) System.out.println(rsTables.getString("TABLE_NAME")); I need to get the table names from the database, the output shouldn't be printed on the screen, instead I need the output added to the JlstTab so dlmTables.addElement("TABLE_NAME"); Please if someone can help I would appreciate it. Thanks in advance.

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  • How can I extend a LINQ-to-SQL class without having to make changes every time the code is generated

    - by csharpnoob
    Hi, Update from comment: I need to extend linq-to-sql classes by own parameters and dont want to touch any generated classes. Any better suggestes are welcome. But I also don't want to do all attributes assignments all time again if the linq-to-sql classes are changing. so if vstudio generates new attribute to a class i have my own extended attributes kept separate, and the new innerited from the class itself Original question: i'm not sure if it's possible. I have a class car and a class mycar extended from class car. Class mycar has also a string list. Only difference. How can i cast now any car object to a mycar object without assigning all attributes each by hand. Like: Car car = new Car(); MyCar mcar = (MyCar) car; or MyCar mcar = new MyCar(car); or however i can extend car with own variables and don't have to do always Car car = new Car(); MyCar mcar = new MyCar(); mcar.name = car.name; mcar.xyz = car.xyz; ... Thanks.

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  • ListView setOnItemClickListener in ListFragment not working

    - by Siddarth Kaki
    I am developing an app that uses ActionBar tabs to display a list of options through ListFragment. The list (and ListFragment) display without a problem, but the ListView's setOnItemClickListener doesn't seems to work, as nothing happens when an item in the list is clicked. Here's the code for the ListFragment class: package XXX.XXX; public class AboutFrag extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.aboutfrag, container, false); ListView lv = (ListView) view.findViewById(android.R.id.list); String[] items = new String[] {"About 1", "About 2", "About 3"}; lv.setAdapter(new ArrayAdapter<String>(getActivity(), R.layout.list_item, items)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://google.com")); startActivityForResult(browserIntent, 0); break; case 1: Intent browserIntent2 = new Intent(Intent.ACTION_VIEW, Uri.parse("http://wikipedia.org")); startActivityForResult(browserIntent2, 0); break; case 2: Intent browserIntent3 = new Intent(Intent.ACTION_VIEW, Uri.parse("http:/android.com"); startActivityForResult(browserIntent3, 0); break; } } }); return view; } } I'm assuming it does not work because the class returns the view object, so the FragmentActivity can't run the listener code, so does anyone know how to make this work? By the way, I am using ActionBarSherlock. Thanks in advance!!!

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Broken JS Loop with Google Maps...

    - by Oscar Godson
    My code is below, and I had an issue with nearly the same code, and it was fixed here on StackOverflow, but, again, its not working. I haven't changed the working code, but i did wrap it in the for...in loop youll see below. The issue is that no matter what marker I click it always triggers the last marker/infoWindow that was placed. $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:true, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); var infowindow = new google.maps.InfoWindow({ content: '<div><h1>'+json_data.item.headline+'</h1><p>'+json_data.item.full_content+'</p></div>' }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.open(map,the_marker); }); } } }); }); Thank you for whoever figures this out!

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  • Dataset holds a table called "Table", not the table I pass in?

    - by dotnetdev
    Hi, I have the code below: string SQL = "select * from " + TableName; using (DS = new DataSet()) using (SqlDataAdapter adapter = new SqlDataAdapter()) using (SqlConnection sqlconn = new SqlConnection(connectionStringBuilder.ToString())) using (SqlCommand objCommand = new SqlCommand(SQL, sqlconn)) { sqlconn.Open(); adapter.SelectCommand = objCommand; adapter.Fill(DS); } System.Windows.Forms.MessageBox.Show(DS.Tables[0].TableName); return DS; However, every time I run this code, the dataset (DS) is filled with one table called "Table". It does not represent the table name I pass in as the parameter TableName and this parameter does not get mutated so I don't know where the name Table comes from. I'd expect the table to be the same as the tableName parameter I pass in? Any idea why this is not so? EDIT: Important fact: This code needs to return a dataset because I use the dataRelation object in another method, which is dependent on this, and without using a dataset, that method throws an exception. The code for that method is: DataRelation PartToIntersection = new DataRelation("XYZ", this.LoadDataToTable(tableName).Tables[tableName].Columns[0], // Treating the PartStat table as the parent - .N this.LoadDataToTable("PartProducts").Tables["PartProducts"].Columns[0]); // 1 // PartsProducts (intersection) to ProductMaterial DataRelation ProductMaterialToIntersection = new DataRelation("", ds.Tables["ProductMaterial"].Columns[0], ds.Tables["PartsProducts"].Columns[1]); Thanks

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  • Turn image in google maps V3?

    - by Ilrodri
    Hi, I need help with JavaScript in google map v3 I have an image and I need to be able to turn it. That works, but the real problem it's that I cant afect an marker cause I don't know how to call it and modify this marker. I show you a part of the code: Marker: sURL = 'http://www.sl2o.com/tc/picture/Fleche.PNG'; iWidth = 97; iHeight = 100; mImage = new google.maps.MarkerImage(sURL, new google.maps.Size(iWidth,iHeight), new google.maps.Point(0,0), new google.maps.Point(Math.round(iWidth/2),Math.round(iHeight/2))); var oMarker = new google.maps.Marker({ 'position': new google.maps.LatLng(iStartLat,iStartLon), 'map': map, 'title': 'mon point', 'icon': mImage }); Then I have this : onload=function(){ rotate.call(document.getElementById('im'),50); } </script> <img id="im" src="http://www.sl2o.com/tc/picture/Fleche.PNG" width="97" height="100" /> So here is it. As you can see, I'm afecting this image and I in fact I need to afect the marker. How can I do it ? Please I need this I'been working in it since hours and hours. Thank you !!

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  • Avoiding duplicate objects in Java deserialization

    - by YGL
    I have two lists (list1 and list2) containing references to some objects, where some of the list entries may point to the same object. Then, for various reasons, I am serializing these lists to two separate files. Finally, when I deserialize the lists, I would like to ensure that I am not re-creating more objects than needed. In other words, it should still be possible for some entry of List1 to point to the same object as some entry in List2. MyObject obj = new MyObject(); List<MyObject> list1 = new ArrayList<MyObject>(); List<MyObject> list2 = new ArrayList<MyObject>(); list1.add(obj); list2.add(obj); // serialize to file1.ser ObjectOutputStream oos = new ObjectOutputStream(...); oos.writeObject(list1); oos.close(); // serialize to file2.ser oos = new ObjectOutputStream(...); oos.writeObject(list2); oos.close(); I think that sections 3.4 and A.2 of the spec say that deserialization strictly results in the creation of new objects, but I'm not sure. If so, some possible solutions might involve: Implementing equals() and hashCode() and checking references manually. Creating a "container class" to hold everything and then serializing the container class. Is there an easy way to ensure that objects are not duplicated upon deserialization? Thanks.

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  • BufferedWriter overwriting itself

    - by Danson
    I want to read in a file and create a duplicate of the file but my code only write the last line in the file. How do I make so that whenever I call write(), it writes to a new line. I want to create a new file for the duplicate so I can't add true to FileWriter constructor. This is my code: //Create file reader BufferedReader iReader = new BufferedReader(new FileReader(args[1])); //Create file writer BufferedWriter oWriter = new BufferedWriter(new FileWriter(args[2], true)); String strLine; //reading file int iterate = 0; while((strLine = iReader.readLine()) != null) { instructions[iterate] = strLine; } //creating duplicate for(int i = 0; i < instructions.length; i++) { if(instructions[i] != null) { oWriter.write(instructions[i]); oWriter.newLine(); } else { break; } } try { iReader.close(); oWriter.close(); } catch (IOException e) { e.printStackTrace(); }

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