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  • What class should manage/control the CALayers in my view using proper MVC?

    - by wanderlust
    I have a ViewController with a view (UIView). I need to handle touches, run some logic, check against model data, and and add and remove sublayers to the view based on those touches. Then I need to update the model based on the results. Should I have: ViewController - manage touches, get/set model data, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data ViewController - manage touches, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data CustomView - manage touches, add/remove sublayers CALayer Sublayers Or is it something else all together? No matter what I try, it "feels" awkward. SVN is my friend. Can you guys help a girl (with architectural issues) out?

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  • Can I create a UITableViewController that inherits from a custom subclass of UIViewController?

    - by prendio2
    I have common functionality that I need to access from all screens of my app: a right bar button item and associated action. So as not to repeat the code I would like to set this up in a custom UIViewController and have all my view controllers inherit from it. - (void)viewDidLoad { UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(lightsCamera)]; self.navigationItem.rightBarButtonItem = rightBarButton; } - (void)lightsCamera { … } However, I have a number of UITableViewControllers however and I would like to know if it is possible for them to inherit the functionality too?

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  • Force a view change from a button when using UITabBarController

    - by user342197
    Hello - When using a UITabBarController, when the user enters some data on View1 and presses a button, I need to perform some calculations and present the results on View2. I have an AppDelegate, View1Controller, View2Controller, and View3Controller (View3 is a basically static view). My AppDelgate declares UITabBarController *rootController; On View1, I have the calculations being performed in an IBAction for buttonPressed; however, I can't seem to force the view to switch to View2 programmatically. I have done a lot of searching for similar problems, and think I should be doing something like "self.rootController.selectedIndex = 1"; however,when I do this from within buttonPressed on my View1Controller, I get an error "request for member rootController in something not in a structure or union". I think I'm missing something basic here... probably need do do something with my AppDelegate, but I'm banging my head against the wall. Can anyone provide some guidance in this situation...like key things I should do in View1Controller header and implementation with reference to my AppDelgate? Thank you!

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  • UISplitViewController set in portrait mode

    - by dragon
    In ipad app I want to set UISplitViewController method set in portrait mode.(i.e Like Settings application in ipad) I have created a SplitViewbased application .When i run the application in portrait mode it doesn't show the splitview when i change the orientation into landscape it shows the splitview.In portrait mode also there is a toolbar button name "Root List" When i click the button it shows popover view to split view. I want to show splitview in portrait mode with two separte views each has navigation controller. Can anyone help me ? Thanks in advance......

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  • CABasicAnimation not scrolling with rest of View

    - by morgman
    All, I'm working on reproducing the pulsing Blue circle effect that the map uses to show your own location... I layered a UIView over a MKMapView. The UIView contains the pulsing animation. I ended up using the following code gleaned from numerous answers here on stackoverflow: CABasicAnimation* pulseAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"]; pulseAnimation.toValue = [NSNumber numberWithFloat: 0.0]; pulseAnimation.duration = 1.0; pulseAnimation.repeatCount = HUGE_VALF; pulseAnimation.autoreverses = YES; pulseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:pulseAnimation forKey:@"pulseAnimation"]; CABasicAnimation* resizeAnimation = [CABasicAnimation animationWithKeyPath:@"bounds.size"]; resizeAnimation.toValue = [NSValue valueWithCGSize:CGSizeMake(0.0f, 0.0f)]; resizeAnimation.fillMode = kCAFillModeBoth; resizeAnimation.duration = 1.0; resizeAnimation.repeatCount = HUGE_VALF; resizeAnimation.autoreverses = YES; resizeAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:resizeAnimation forKey:@"resizeAnimation"]; This does an acceptable job of pulsing/fading a circle I drew in the UIView using: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 0.4); // And draw with a blue fill color CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 0.1); // Draw them with a 2.0 stroke width so they are a bit more visible. CGContextSetLineWidth(context, 2.0); CGContextAddEllipseInRect(context, CGRectMake(x-30, y-30, 60.0, 60.0)); CGContextDrawPath(context, kCGPathFillStroke); But I soon found that while this appears to work, as soon as I drag the underlying map to another position the animation screws up... While the position I want highlighted is centered on the screen the animation works ok, once I've dragged the position so it's no longer centered the animation now pulses starting at the center of the screen scaling up to center on the position dragged off center, and back again... A humorous and cool effect, but not what I was looking for. I realize I may have been lucky on several fronts. I'm not sure what I misunderstood. I think the animation is scaling the entire layer which just happens to have my circle drawn in the middle of it. So it works when centered but not when off center. I tried the following gleaned from one of the questions suggested by stackoverflow when I started this question: CABasicAnimation* translateAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; translateAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(oldx, oldy )]; translateAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(x, y )]; // translateAnimation.fillMode = kCAFillModeBoth; translateAnimation.duration = 1.0; translateAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:translateAnimation forKey:@"translateAnimation"]; But it doesn't help much, when I play with it sometimes it looks like once time it animates in the correct spot after I've moved it offcenter, but then it switches back to the animating from the center point to the new location. Sooo, any suggestions or do I need to provide additional information.

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  • What's the best way to measure and track performance over various calls at runtime?

    - by bitcruncher
    Hello. I'm trying to optimize the performance of my code, but I'm not familiar with xcode's debuggers or debuggers in general. Is it possible to track the execution time and frequency of calls being made at runtime? Imagine a chain of events with some recursive calls over a fraction of a second. What's the best way to track where the CPU spends most of its time? Many thanks. Edit: Maybe this is better asked by saying, how do I use the xcode debug tools to do a stack trace?

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  • Modifying existing object attributes in Core Data after the fact

    - by glorifiedHacker
    In a previous question, I was looking for an alternative to modifying how "no date" was being stored in the date attribute of my NSManagedObject subclass. Previously, I had assigned nil to that attribute when a user didn't assign a date. In order to address sorting issues when using NSFetchedResultsController, I have decided to assign [NSDate distantFuture] to the date attribute when a user doesn't assign a date. However, given that this app is already in the wild, I need to update the Core Data store such that any existing nil date values are changed to [NSDate distantFuture]. What is the best way to make this change? The first thing that comes to mind is to iterate through all of the objects in the store in an array and change any nil values that are found. This could be limited to a one-time event by checking against a user defaults key that indicates whether this upgrade has been performed. Is there a way that I can do this with Core Data versioning instead? Or another method that doesn't involve me writing throw-away code?

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  • Investigate disk writes further to find out which process writes to my SSD

    - by zuba
    I try to minimize disk writes to my new SSD system drive. I'm stuck with iostat output: ~ > iostat -d 10 /dev/sdb Linux 2.6.32-44-generic (Pluto) 13.11.2012 _i686_ (2 CPU) Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sdb 8,60 212,67 119,45 21010156 11800488 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sdb 3,00 0,00 40,00 0 400 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sdb 1,70 0,00 18,40 0 184 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sdb 1,20 0,00 28,80 0 288 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sdb 2,20 0,00 32,80 0 328 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sdb 1,20 0,00 23,20 0 232 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sdb 3,40 19,20 42,40 192 424 As I see there are writes to sdb. How can I resolve which process writes? I know about iotop, but it doesn't show which filesystem is being accessed.

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  • How to reduce UIImage size to a maximum as possible

    - by Tharindu Madushanka
    I am using following code to resize the image. Resize a UIImage Right Way And I use interpolation quality as kCGInterpolationLow. And then I use UIImageJPEGRepresentation(image,0.0) to get the NSData of that image. Still its a little bit high in size around 100kb. when I send it over the network. Can I reduce it further. If I am to reduce it more what could I do ? Thanks and Kind Regards,

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  • Publishing similar apps in AppStore

    - by John
    Hello guys, I have some questions that I think some one here can help me ... I have published 5 apps in AppStore that brings news to the users, for different countries. One app per country, because no one want's to read the news of other countrys. Now, I have submitted 3 more apps to publish and Apple reject it, because they say that I need to use "In App Purchase" because the apps are similar ... I have seen many similar apps published by the same user .. so, my question is, how can I publish many similar apps without "In App Purchase"? I have used the same "bundle Id" for all of my apps .. Is it wrong? I need the create one bundle Id per app to get this work and the ok by Apple? Thanks you very much and sorry for my limited english!!

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  • CenterPoint in CGContextAddArc ?

    - by Mikhail Naimy
    Hi , i am drawing Arc through CGCOntext.I want to draw a string in the center Point of Arc.how can i fond the center point in the Arc which has been drawn through CGContext. CGContextSetAlpha(ctx, 0.5); CGContextSetRGBFillColor(ctx, color.red, color.green, color.blue, color.alpha ); CGContextMoveToPoint(ctx, cX, cY); CGContextAddArc(ctx, cX, cY, radious+10, (startDeg-90)*M_PI/180.0, (endDeg-90)*M_PI/180.0, 0); CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • compiler directive defensive programming for adding ints to nsmuatablearray FMDB/EGODB

    - by johndpope
    I would like to throw a warning message when users try to add an int to an nsmutablearray basically any insert statement that includes values that are not nsstring / nsnumber cause run time crashes. It's exactly the same crash you get when you type %@ instead of %d NSLog(int); The crash is ok, but I want to throw a friendly 'FATAL' message to user. so far I have this try catch with isKindOfClass NSObject but ints are slipping through. #define FATAL_MSG "FATAL: object is not an NSObject subclass. Are you using int? use [NSNumber numberWithInt:1] \n" #define VAToArray(firstarg) ({\ NSMutableArray* valistArray = [NSMutableArray array];\ id obj = nil;\ va_list arguments;\ va_start(arguments, sql);\ @try { \ while ((obj = va_arg(arguments, id))) {\ if([obj isKindOfClass:[NSObject class]]) [valistArray addObject:obj];\ else printf(FATAL_MSG); \ }\ } \ @catch(NSException *exception){ \ printf(FATAL_MSG); \ } \ va_end(arguments);\ valistArray;\ }) - (void)test:(NSString*)sql,... { NSLog(@"VAToArray :%@",VAToArray(sql)); } // then call this [self test:@"str",@"test",nil]; when I call this [self test:@"str",2,nil]; throw the error message.

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  • Pop to top of Navigation View Controller

    - by Alavoil
    I am trying to set up a Navigation View where a user can enter in settings. Once a setting is finalized in the 3rd level (after a button press outside of the navigation bar), I would like to have the Navigation View popped back to the root. How can I do this?

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  • NSDate & Memory management

    - by iFloh
    Hi, memory management still gives me grief. This time it is an NSDate iVar that I init using NSDate *myNSDate = [[NSDate date] firstDayOfMonth]; with a method call to - (NSDate *)firstDayOfMonth { NSDateComponents *tmpDateComponents = [[NSCalendar currentCalendar] components:NSYearCalendarUnit | NSMonthCalendarUnit | NSEraCalendarUnit | NSWeekCalendarUnit | NSWeekdayOrdinalCalendarUnit fromDate:self]; [tmpDateComponents setDay:1]; [tmpDateComponents setHour:0]; [tmpDateComponents setMinute:0]; [tmpDateComponents setSecond:0]; return [[NSCalendar currentCalendar] dateFromComponents:tmpDateComponents]; } At the end of the init call the retain count is at 1 (Note the iVar is not defined as a property). When I step into the viewWillAppear method the myNSDate has vanished. I tried to do an explicit retain on it, but that only lasts until I update the iVar using the above method again. I though - ok - I add the retain to the return of the function, but that makes the leak analyser throw up an error. What am I doing wrong?

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  • In App Purchase Problem

    - by Chris
    hi , please help me , i am getting product count 0 in response.product. i have followed all the steps of in app purchase in documentation . 1.Provisioning profile and i allowed in app purchase. 2.Dummy app binary uploaded to itunes and rejected that by myself. 3.Setup 2 products in itunes in app purchase and app identifier was selected. All the things seems fine but i am getting product count 0. Please let me know how can i solve this issue . Thanks

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  • Problem in type casting in NSDate to NSString?

    - by Prash.......
    Hi, I developing an application, in which i found a ridiculous problem in type casting, I am not able to type cast NSDate to NSString. NSDate *selected =[datePicker date]; NSString *stringTypeCast = [[NSString alloc] initWithData:selected encoding:NSUTF8StringEncoding]; From ,above snippet datePicker is an object of UIDatePickerController.

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  • Objective C: Which is changed, property or ivar?

    - by Wilhelmsen
    Worrying about duplicates but can not seem to find and answer I can understand in any of the other posts, I just have to ask: When I have in my .h: @interface SecondViewController : UIViewController{ NSString *changeName; } @property (readwrite, retain) NSString *changeName; then in my .m @synthesize changeName; -(IBAction)changeButton:(id)sender{ changeName = @"changed"; } Is it the synthesized property or the instance variable that get changed when I press "changeButton" ?

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  • How can i call UItimer form one viewcontroller from unother viewcontroller?

    - by Bala
    At first time i call the timer like this in Third viewcontroller timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(targetMethod) userInfo:nil repeats:NO]; Then timer called the targetMethod -(void)targetMethod { First * sVC = [[First alloc] initWithNibName:@"First" bundle:[NSBundle mainBundle]]; [self presentModalViewController:sVC animated:YES]; [sVC release]; [timer invalidate]; } First viewcontroller opened.. In First viewcontroller had one button.In button action i wrote (IBAction) Action:(id)sender { [self dismissModalViewControllerAnimated:YES]; Third *BVC=[[Third alloc]init]; [Bvc TimerStart]; Timestart is function i start timer in this function.. i want to call Third viewcontroller timer function this place } timer started..But view didn't open (first )viewcontroller....... Please help me......

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