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  • Continous integration with Reporting Services

    - by SDReyes
    I'm implementing a continuous integration environment with SVN and reporting services. The reports are stored in the SVN repository. when a change occurs, they are automatically downloaded from the repository, and any file changed should be uploaded to the reporting services server. How could you automate the upload/update process for .rdl files?

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  • How to delegate SwingWorker's publish to other methods

    - by Savvas Dalkitsis
    My "problem" can be described by the following. Assume we have an intensive process that we want to have running in the background and have it update a Swing JProgress bar. The solution is easy: import java.util.List; import javax.swing.JOptionPane; import javax.swing.JProgressBar; import javax.swing.SwingWorker; /** * @author Savvas Dalkitsis */ public class Test { public static void main(String[] args) { final JProgressBar progressBar = new JProgressBar(0,99); SwingWorker<Void, Integer> w = new SwingWorker<Void, Integer>(){ @Override protected void process(List<Integer> chunks) { progressBar.setValue(chunks.get(chunks.size()-1)); } @Override protected Void doInBackground() throws Exception { for (int i=0;i<100;i++) { publish(i); Thread.sleep(300); } return null; } }; w.execute(); JOptionPane.showOptionDialog(null, new Object[] { "Process", progressBar }, "Process", JOptionPane.OK_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, null, null); } } Now assume that i have various methods that take a long time. For instance we have a method that downloads a file from a server. Or another that uploads to a server. Or anything really. What is the proper way of delegating the publish method to those methods so that they can update the GUI appropriately? What i have found so far is this (assume that the method "aMethod" resides in some other package for instance): import java.awt.event.ActionEvent; import java.util.List; import javax.swing.AbstractAction; import javax.swing.Action; import javax.swing.JOptionPane; import javax.swing.JProgressBar; import javax.swing.SwingWorker; /** * @author Savvas Dalkitsis */ public class Test { public static void main(String[] args) { final JProgressBar progressBar = new JProgressBar(0,99); SwingWorker<Void, Integer> w = new SwingWorker<Void, Integer>(){ @Override protected void process(List<Integer> chunks) { progressBar.setValue(chunks.get(chunks.size()-1)); } @SuppressWarnings("serial") @Override protected Void doInBackground() throws Exception { aMethod(new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { publish((Integer)getValue("progress")); } }); return null; } }; w.execute(); JOptionPane.showOptionDialog(null, new Object[] { "Process", progressBar }, "Process", JOptionPane.OK_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, null, null); } public static void aMethod (Action action) { for (int i=0;i<100;i++) { action.putValue("progress", i); action.actionPerformed(null); try { Thread.sleep(300); } catch (InterruptedException e) { e.printStackTrace(); } } } } It works but i know it lacks something. Any thoughts?

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  • Accessing updated M2M fields in overriden save() in django's admin

    - by Jonathan
    I'd like to use the user updated values of a ManyToManyField in a model's overriden save() method when I save an instance in admin. It turns out that by design, django does not update the M2M field before calling save(), but only after the save() is complete as part of the form save... How can I access the new values of this field in the override save() ?

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  • Handler vs AsyncTask

    - by Steve
    I'm confused as to when one would choose AsyncTask over a Handler. Say I have some code I want to run every n seconds which will update the UI. Why would I choose one over the other?

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  • Does MS PnP Unity Scan for Assemblies Like StructureMap?

    - by rasx
    In Using StructureMap 2.5 to scan all assemblies in a folder, we can see that StructureMap uses AssembliesFromPath() to explicitly look for types to resolve. What is the equivalent of this in Microsoft Unity? Because Unity is such a generic term, searching for documents about this online is not that easy. Update: Unity has something called an Assembly Matching Rule but its description does not communicate to me that it scans folders.

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  • ETL : Tracking changes to data using Materialized View log

    - by avinash
    I am into designing ETL with source and target database as oracle Standard Edition. For ETL purpose I need to get the changed data everytime.Client does not want any changes to be made in source objects. Is it feasible to create Materialized view log on source database using dblink to track Inser/Update/Delete on the identified tables. Thanks and Regards

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  • UIColor app crashing

    - by coure06
    i have a global variable UIColor *textColor; I am update this variable by the code textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; then assigning this color to Label like this myLabel.textColor = textColor; It only work once, when i again call with updated values and assign label new values app crashes... textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; myLabel.textColor = textColor;

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  • ListBox item doesn't get refresh in WPF?

    - by sanjeev40084
    I have a listbox which has couple of items. When double clicked on each item, the user get option to edit item (text of item). Now once i update the item, my item in listbox doesn't get updated. The first window (one which has listbox) is in MainWindow.xaml file and second window is in EditTaskView.xaml(one which let's edit the items text) file. The code that displays items in lists is: Main.Windows.cs public static ObservableCollection TaskList; public void GetTask() { TaskList = new ObservableCollection<Task> { new Task("Task1"), new Task("Task2"), new Task("Task3"), new Task("Task4") }; lstBxTask.ItemsSource = TaskList; } private void lstBxTask_MouseDoubleClick(object sender, MouseButtonEventArgs e) { var selectedTask = (Task)lstBxTask.SelectedItem; EditTask.txtBxEditedText.Text = selectedTask.Taskname; EditTask.PreviousTaskText = selectedTask.Taskname; EditTask.Visibility = Visibility.Visible; } The xaml code that displays the list: <ListBox x:Name="lstBxTask" Style="{StaticResource ListBoxItems}" MouseDoubleClick="lstBxTask_MouseDoubleClick"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Rectangle Style="{StaticResource LineBetweenListBox}"/> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Taskname}" Style="{StaticResource TextInListBox}"/> <Button Name="btnDelete" Style="{StaticResource DeleteButton}" Click="btnDelete_Click"/> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <ToDoTask:EditTaskView x:Name="EditTask" Grid.Row="1" Grid.RowSpan="2" Grid.ColumnSpan="2" Visibility="Collapsed"/> The Save button in TaskEditView.xaml does this: public string PreviousTaskText { get; set; } private void btnSaveEditedText_Click(object sender, RoutedEventArgs e) { foreach (var t in MainWindow.TaskList) { if (t.Taskname == PreviousTaskText) { t.Taskname = txtBxEditedText.Text; } } Visibility = Visibility.Collapsed; } TaskList is the ObservableCollection, and i though once you update the value the UI gets refreshed. But doesn't seem to work that way. What am i missing?

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  • How to load an ajax (jquery) request response progressively without waiting for it to finish?

    - by Sebastian
    I want to make a form that will use jquery to submit a list of keyword to a php file, this file could take a lot of time to load depending on the size of the keywords list. What I want to do is to load the php response into a div or container in real time without using iframes. All the ajax request I know have to wait until the request has finished before having access to the response, I need to get access to that response even when it hasn't finished so I can update the progress in real time.

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  • ASP.NET - working with GridView Programmatically

    - by JMSA
    I am continuing from this post. After much Googling, I have come up with this code to edit cells programmatically: using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using Ice_Web_Portal.BO; namespace GridView___Test { public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { GridView1.DataSource = Course.GetCourses(); GridView1.DataBind(); } protected void GridView1_RowEditing(object sender, GridViewEditEventArgs e) { GridViewRow row = GridView1.Rows[e.NewEditIndex]; GridView1.EditIndex = e.NewEditIndex; GridView1.DataSource = Course.GetCourses(); GridView1.DataBind(); } protected void GridView1_RowUpdating(object sender, GridViewUpdateEventArgs e) { TextBox txtID = (TextBox)GridView1.Rows[e.RowIndex].Cells[1].Controls[0]; TextBox txtCourseCode = (TextBox)GridView1.Rows[e.RowIndex].Cells[2].Controls[0]; TextBox txtCourseName = (TextBox)GridView1.Rows[e.RowIndex].Cells[3].Controls[0]; TextBox txtCourseTextBookCode = (TextBox)GridView1.Rows[e.RowIndex].Cells[4].Controls[0]; Course item = new Course(); item.ID = Convert.ToInt32(txtID.Text); item.CourseCode = txtCourseCode.Text; item.CourseName = txtCourseName.Text; item.TextBookCode = txtCourseTextBookCode.Text; bool success = Course.Update(item); labMessage.Text = success.ToString(); GridView1.EditIndex = -1; GridView1.DataSource = Course.GetCourses(); GridView1.DataBind(); } } } But 2 problems are happening. (1) I need to press command buttons twice to Edit/Update. (2) Changes in the cell values are not updated in the database. I.e. edited cell values are not committing. Can anyone give me a solution?

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  • How to attach to the jQuery Autocomplete plugin's mouse events?

    - by Tommy B
    My problem is this: I need to update some text in a div with the value of what the mouse pointer is hovering over in the autocomplete drop down list. Can it be done easily, or do I have to make fundamental changes to the Autocomplete plugin? I am using the jQuery Autocomplete plugin version 1.1 by Jörn Zaefferer. Any and all help will be greatly appreciated!

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  • Log MySQL Query In Kohana 3

    - by Asif
    Hi All, I am using Kohana 3. I want to log the MySQL queries being executed by an application. The reason to determine the query of type INSERT,UPDATE and DELETE which are being executed in a process and store them in another MySQL table with date-time for further reference. Can anybody tell how can I achieve this?

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  • Binding Source suspends itself when I don't want it to.

    - by Scott Chamberlain
    I have two data tables set up in a Master-Details configuration with a relation "Ticket_CallSegments" between them. I also have two Binding Sources and a Data Grid View configured like this (Init Code) // // dgvTickets // this.dgvTickets.AllowUserToAddRows = false; this.dgvTickets.AllowUserToDeleteRows = false; this.dgvTickets.AllowUserToResizeRows = false; this.dgvTickets.AutoGenerateColumns = false; this.dgvTickets.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize; this.dgvTickets.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] { this.cREATEDATEDataGridViewTextBoxColumn, this.contactFullNameDataGridViewTextBoxColumn, this.pARTIALNOTEDataGridViewTextBoxColumn}); this.dgvTickets.DataSource = this.ticketsDataSetBindingSource; this.dgvTickets.Dock = System.Windows.Forms.DockStyle.Fill; this.dgvTickets.Location = new System.Drawing.Point(0, 0); this.dgvTickets.MultiSelect = false; this.dgvTickets.Name = "dgvTickets"; this.dgvTickets.ReadOnly = true; this.dgvTickets.RowHeadersVisible = false; this.dgvTickets.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect; this.dgvTickets.Size = new System.Drawing.Size(359, 600); this.dgvTickets.TabIndex = 0; // // ticketsDataSetBindingSource // this.ticketsDataSetBindingSource.DataMember = "Ticket"; this.ticketsDataSetBindingSource.DataSource = this.ticketsDataSet; this.ticketsDataSetBindingSource.CurrentChanged += new System.EventHandler(this.ticketsDataSetBindingSource_CurrentChanged); // // callSegementBindingSource // this.callSegementBindingSource.DataMember = "Ticket_CallSegments"; this.callSegementBindingSource.DataSource = this.ticketsDataSetBindingSource; this.callSegementBindingSource.Sort = "CreateDate"; //Function to update a rich text box. private void ticketsDataSetBindingSource_CurrentChanged(object sender, EventArgs e) { StringBuilder sb = new StringBuilder(); rtbTickets.Clear(); foreach (DataRowView drv in callSegementBindingSource) { TicketsDataSet.CallSegmentsRow row = (TicketsDataSet.CallSegmentsRow)drv.Row; sb.AppendLine("**********************************"); sb.AppendLine(String.Format("CreateDate: {1}, Created by: {0}", row.USERNAME, row.CREATEDATE)); sb.AppendLine("**********************************"); rtbTickets.SelectionFont = new Font("Arial", (float)11, FontStyle.Bold); rtbTickets.SelectedText = sb.ToString(); rtbTickets.SelectionFont = new Font("Arial", (float)11, FontStyle.Regular); rtbTickets.SelectedText = row.NOTES + "\n\n"; } } However when ticketsDataSetBindingSource_CurrentChanged gets called when I select a new row in my Data Grid View callSegementBindingSource.IsBindingSuspended is set to true and my text box does not update correctly (it seems to always pull from the same row in CallSegments). Can anyone see what I am doing wrong or tell me how to unsuspend the binding so it will pull the correct data?

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  • Freetype2 failing under WoW64

    - by Necrolis
    I built a tff to D3D texture function using freetype2(2.3.9) to generate grayscale maps from the fonts. it works great under native win32, however, on WoW64 it just explodes (well, FT_Done and FT_Load_Glyph do). from some debugging, it seems to be a problem with HeapFree as called by free from FT_Free. I know it should work, as games like WCIII, which to the best of my knowledge use freetype2, run fine, this is my code, stripped of the D3D code(which causes no problems on its own): FT_Face pFace = NULL; FT_Error nError = 0; FT_Byte* pFont = static_cast<FT_Byte*>(ARCHIVE_LoadFile(pBuffer,&nSize)); if((nError = FT_New_Memory_Face(pLibrary,pFont,nSize,0,&pFace)) == 0) { FT_Set_Char_Size(pFace,nSize << 6,nSize << 6,96,96); for(unsigned char c = 0; c < 95; c++) { if(!FT_Load_Glyph(pFace,FT_Get_Char_Index(pFace,c + 32),FT_LOAD_RENDER)) { FT_Glyph pGlyph; if(!FT_Get_Glyph(pFace->glyph,&pGlyph)) { LOG("GET: %c",c + 32); FT_Glyph_To_Bitmap(&pGlyph,FT_RENDER_MODE_NORMAL,0,1); FT_BitmapGlyph pGlyphMap = reinterpret_cast<FT_BitmapGlyph>(pGlyph); FT_Bitmap* pBitmap = &pGlyphMap->bitmap; const size_t nWidth = pBitmap->width; const size_t nHeight = pBitmap->rows; //add to texture atlas } } } } else { FT_Done_Face(pFace); delete pFont; return FALSE; } FT_Done_Face(pFace); delete pFont; return TRUE; } ARCHIVE_LoadFile returns blocks allocated with new. As a secondary question, I would like to render a font using pixel sizes, I came across FT_Set_Pixel_Sizes, but I'm unsure as to whether this stretches the font to fit the size, or bounds it to a size. what I would like to do is render all the glyphs at say 24px (MS Word size here), then turn it into a signed distance field in a 32px area. Update After much fiddling, I got a test app to work, which leads me to think the problems are arising from threading, as my code is running in a secondary thread. I have compiled freetype into a static lib using the multithread DLL, my app uses the multithreaded libs. gonna see if i can set up a multithreaded test. Also updated to 2.4.4, to see if the problem was a known but fixed bug, didn't help however. Update 2 After some more fiddling, it turns out I wasn't using the correct lib for 2.4.4 -.- after fixing that, the test app works 100%, but the main app still crashes when FT_Done_Face is called, still seems to be a crash in the memory heap management of windows. is it possible that there is a bug in freetype2 that makes it blow up under user threads?

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  • how to install clearcase 7.1.1

    - by Gandalf StormCrow
    I've been googling for a while now, I found some not complete tutorials how to install CC 7.1.1 like this one : https://publib.boulder.ibm.com/infocenter/cchelp/v7r1m0/index.jsp?topic=/com.ibm.rational.clearcase.cc_ms_install.doc/topics/t_install_ccrc_eclipse.htm Which update site do I add in eclipse to install 7.1.1 ? I need this particular version because it is only one supported in windows 7

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  • Android: GPS location updates when the cellphone is in sleep?

    - by wei
    I need to update the location through GPS in the background even when the phone is in sleep. I am thinking to use AlarmManager to broadcast an Intent and then a receiver will call requestLocationUpdates() on LocationManager. But I am not sure whether it's guaranteed that the GPS location will be updated when the phone is in sleep and an intent will be broadcasted if I registered a PendingIntent when call requestLocationUpdates()? thanks,

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  • How to know when the kernel was last compiled? [closed]

    - by Mehmet Tuncal
    I have installed a linux distro and I "think" it is vulnerable to kernel exploits. I have to update kernel but I need to know if it is really compiled in year 2003? How can I know if additional updates are made to the kernel? Linux gandalf 2.4.21-4.ELsmp #1 SMP Fri Oct 3 17:52:56 EDT 2003 i686 i686 i386 GNU/Linux Does also "smp" mean that it is safe from latest threats or something? Thank you.

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  • Cron job and EasyPHP

    - by pantome
    Hi, I'm using EasyPHP (my OS = Windows XP) and I've wroten an little php-script that should update my database every hour while server is up. I could include the script into the index.php but then it would only be executed when there is activity on the site. How can I configure EasyPHP or Cygwin to execute my cron job ? thx

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  • When does an asio timer go out of scope?

    - by ApplePieIsGood
    What I mean is, let's say you do an async_wait on an asio timer and bind the update to a function that takes a reference to a type T. Let's say you created the T initially on the stack before passing it to async_wait. At the end of that async_wait, it calls async_wait itself, renewing the timer over and over. Does that stack allocated type T stay alive until the first time the timer doesn't renew itself, or after the first invocation of the function will the T go out of scope?

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  • calculix data visualizor using QT

    - by Ann
    include "final1.h" include "ui_final1.h" include include include ifndef GL_MULTISAMPLE define GL_MULTISAMPLE 0x809D endif define numred 100 define numgrn 10 define numblu 6 final1::final1(QWidget *parent) : QGLWidget(parent) { setFormat(QGLFormat(QGL::SampleBuffers)); rotationX = -38.0; rotationY = -58.0; rotationZ = 0.0; scaling = .05; // glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //createGradient(); createGLObject(); } final1::~final1() { makeCurrent(); glDeleteLists(glObject, 1); } void final1::paintEvent(QPaintEvent * /* event */) { QPainter painter(this); draw(); } void final1::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void final1::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event-x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event-y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { rotationX += 180 * dy; rotationY += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { rotationX += 180 * dy; rotationZ += 180 * dx; update(); } lastPos = event->pos(); } void final1::createGLObject() { makeCurrent(); GLfloat f1[150],f2[150],f3[150],length=0; qreal size=2; int k=1,a,b,c,d,e,f,g,h,element_node_no=0; GLfloat x,y,z; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1,displacement; int LUT[1000][3]; for(red=100;red glShadeModel(GL_SMOOTH); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); // qglColor(QColor(255, 239, 191)); glLineWidth(1.0); QLinearGradient linearGradient(0, 0, 100, 100); linearGradient.setColorAt(0.0, Qt::red); linearGradient.setColorAt(0.2, Qt::green); linearGradient.setColorAt(1.0, Qt::black); //renderArea->setBrush(linearGradient); //glColor3f(1,0,0);pow((f1[e]-f1[a]),2) QFile file("/home/41407/input1.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { QString line = in.readLine(); if(k<=125) { str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; /* glBegin(GL_TRIANGLES); // glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); //QColorAt();//setPointSize(size); glVertex3f(x,y,z); glEnd();*/ } else if(k>125) { element_node_no=0; qCount(line.begin(),line.end(),',',element_node_no); // printf("\n%d",element_node_no); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); glBegin(GL_POLYGON); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //brush.setColor(Qt::black);//setColor(QColor::black()); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); // pmp.setBrush(gradient); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glEnd(); //glBegin(GL_LINE_LOOP); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); glBegin(GL_POLYGON); //glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); /*length=sqrt(pow((f1[e]-f1[a]),2)+pow((f2[e]-f2[a]),2)+pow((f3[e]-f3[a]),2)); printf("\n%d",length);*/ } k++; } glEndList(); file.close(); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); //printf("\n %d : %d",k,displacement); glBegin(GL_POLYGON); //glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(f1[k],f2[k],f3[k]); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } } void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } /*uint final1::colorAt(int x) { generateShade(); QPolygonF pts = m_hoverPoints->points(); for (int i=1; i < pts.size(); ++i) { if (pts.at(i-1).x() <= x && pts.at(i).x() >= x) { QLineF l(pts.at(i-1), pts.at(i)); l.setLength(l.length() * ((x - l.x1()) / l.dx())); return m_shade.pixel(qRound(qMin(l.x2(), (qreal(m_shade.width() - 1)))), qRound(qMin(l.y2(), qreal(m_shade.height() - 1)))); } } return 0;*/ //final1:: //} /*void final1::createGLObject() { makeCurrent(); //QPainter painter; QPixmap pm(20, 20); QPainter pmp(&pm); pmp.fillRect(0, 0, 10, 10, Qt::blue); pmp.fillRect(10, 10, 10, 10, Qt::lightGray); pmp.fillRect(0, 10, 10, 10, Qt::darkGray); pmp.fillRect(10, 0, 10, 10, Qt::darkGray); pmp.end(); QPalette pal = palette(); pal.setBrush(backgroundRole(), QBrush(pm)); //setAutoFillBackground(true); setPalette(pal); //GLfloat f1[150],f2[150],f3[150],a1[150],a2[150],a3[150]; int k=1,a,b,c,d,e,f,g,h; //int p=0; GLfloat x,y,z; int displacement; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1; int LUT[8000][3]; for(red=0;red //glShadeModel(GL_LINE); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); //qglColor(QColor(120,255,210)); glLineWidth(1.0); //glColor3f(1,0,0); QFile file("/home/41407/input.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); QString line = in.readLine(); if(k<=125) { //printf("\nline :%c",line); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); } else if(k125) //for(p=0;p<6;p++) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); update(); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); //for (p = 0; p < 6; p++) { // glBegin(GL_LINE_WIDTH); //glColor3f(LUT[126][0],LUT[126][1],LUT[126][2]); //update(); //glNormal3fv(&n[p][0]); //glVertex3f(f1[i],f2[i],f3[i]); glVertex3fv(&v[faces[i][1]][0]); glVertex3fv(&v[faces[i][2]][0]); glVertex3fv(&v[faces[i][3]][0]); //glEnd(); //} glBegin(GL_LINE_LOOP); //glColor3f(p*20,p*20,p); glColor3f(1,0,0); glVertex3f(f1[a],f2[a] ,f3[a]); //painter.fillRect(QRectF(f1[a],f2[a] ,f3[a], 2), Qt::magenta); glVertex3f(f1[b],f2[b] ,f3[b]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); //glColor3f(1,0,0); //QLinearGradient ( f1[a], f2[a], f1[b], f2[b] ); glEnd(); glBegin(GL_LINES); //glNormal3fv(&n[p][0]); //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[b],f2[b] ,f3[b]); glEnd(); } } k++; } glEndList(); qglColor(QColor(239, 255, 191)); glLineWidth(1.0); glColor3f(0,1,0); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); printf("\n %d : %d",k,displacement); glBegin(GL_POINT); glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(x,y,z); glLoadIdentity(); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } }*/ /*void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); }*/ I need to change the color of a portion of beam where pressure is applied.But I am not able to color the front end back phase.

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