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  • Clip a wpf Popup at bounds of a main window

    - by BrandonS
    From what I understand, the popup exists within it's own visual tree. However, I've noticed a few properties, Clip and ClipToBounds. What I am wanting to do is Visually clip a popup at the right and bottom edges of a window regardless of the fact that the popup is independent of the bounds of the window. I'm not using XAML, but if somebody knows how to do it in XAML, then that's fine. I can get to the main window using System.Windows.Application.Current.MainWindow. Is it possible from this to get a value that I can use to clip the popup? I'm assuming that if there is a value that I can use, then I would be able to bind the clipping of the popup to that value. This is really not necessary since after the popup initially opens, if the window gets moved or resized, the popup closes. So I would really only need to clip the popup when it opens. The reason I would like to do this is because although I am using a popup, I don't want it to appear as a popup that exists outside of the window. FYI this is for a popup calendar for a custom datebox. Any ideas, as well as clarification of misconceptions that I may have, would be greatly appreciated. Thanks, Brandon

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  • ASP.NET MVC - dropdown list post handling problem

    - by ile
    I've had troubles for a few days already with handling form that contains dropdown list. I tried all that I've learned so far but nothing helps. This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Web; using CMS; using CMS.Model; using System.ComponentModel.DataAnnotations; namespace Portal.Models { public class ArticleDisplay { public ArticleDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } public int ArticleID { set; get; } public string ArticleTitle { set; get; } public DateTime ArticleDate; public string ArticleContent { set; get; } } public class HomePageViewModel { public HomePageViewModel(IEnumerable<ArticleDisplay> summaries, Article article) { this.ArticleSummaries = summaries; this.NewArticle = article; } public IEnumerable<ArticleDisplay> ArticleSummaries { get; private set; } public Article NewArticle { get; private set; } } public class ArticleRepository { private DB db = new DB(); // // Query Methods public IQueryable<ArticleDisplay> FindAllArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID orderby article.Date descending select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public IQueryable<ArticleDisplay> FindTodayArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where article.Date == DateTime.Today select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public Article GetArticle(int id) { return db.Articles.SingleOrDefault(d => d.ArticleID == id); } public IQueryable<ArticleDisplay> DetailsArticle(int id) { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where id == article.ArticleID select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } // // Insert/Delete Methods public void Add(Article article) { db.Articles.InsertOnSubmit(article); } public void Delete(Article article) { db.Articles.DeleteOnSubmit(article); } // // Persistence public void Save() { db.SubmitChanges(); } } } using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Portal.Models; using CMS.Model; namespace Portal.Areas.CMS.Controllers { public class ArticleController : Controller { ArticleRepository articleRepository = new ArticleRepository(); ArticleCategoryRepository articleCategoryRepository = new ArticleCategoryRepository(); // // GET: /Article/ public ActionResult Index() { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); Article article = new Article() { Date = DateTime.Now, CategoryID = 1 }; HomePageViewModel homeData = new HomePageViewModel(articleRepository.FindAllArticles().ToList(), article); return View(homeData); } // // GET: /Article/Details/5 public ActionResult Details(int id) { var article = articleRepository.DetailsArticle(id).Single(); if (article == null) return View("NotFound"); return View(article); } // // GET: /Article/Create //public ActionResult Create() //{ // ViewData["categories"] = new SelectList // ( // articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" // ); // Article article = new Article() // { // Date = DateTime.Now, // CategoryID = 1 // }; // return View(article); //} // // POST: /Article/Create [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(Article article) { if (ModelState.IsValid) { try { // TODO: Add insert logic here articleRepository.Add(article); articleRepository.Save(); return RedirectToAction("Index"); } catch { return View(article); } } else { return View(article); } } // // GET: /Article/Edit/5 public ActionResult Edit(int id) { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); var article = articleRepository.GetArticle(id); return View(article); } // // POST: /Article/Edit/5 [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, FormCollection collection) { Article article = articleRepository.GetArticle(id); try { // TODO: Add update logic here UpdateModel(article, collection.ToValueProvider()); articleRepository.Save(); return RedirectToAction("Details", new { id = article.ArticleID }); } catch { return View(article); } } // // HTTP GET: /Article/Delete/1 public ActionResult Delete(int id) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); else return View(article); } // // HTTP POST: /Article/Delete/1 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Delete(int id, string confirmButton) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); articleRepository.Delete(article); articleRepository.Save(); return View("Deleted"); } [ValidateInput(false)] public ActionResult UpdateSettings(int id, string value, string field) { // This highly-specific example is from the original coder's blog system, // but you can substitute your own code here. I assume you can pick out // which text field it is from the id. Article article = articleRepository.GetArticle(id); if (article == null) return Content("Error"); if (field == "Title") { article.Title = value; UpdateModel(article, new[] { "Title" }); articleRepository.Save(); } if (field == "Content") { article.Content = value; UpdateModel(article, new[] { "Content" }); articleRepository.Save(); } if (field == "Date") { article.Date = Convert.ToDateTime(value); UpdateModel(article, new[] { "Date" }); articleRepository.Save(); } return Content(value); } } } and view: <%@ Page Title="" Language="C#" MasterPageFile="~/Areas/CMS/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Portal.Models.HomePageViewModel>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <div class="naslov_poglavlja_main">Articles Administration</div> <%= Html.ValidationSummary("Create was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm("Create","Article")) {%> <div class="news_forma"> <label for="Title" class="news">Title:</label> <%= Html.TextBox("Title", "", new { @class = "news" })%> <%= Html.ValidationMessage("Title", "*") %> <label for="Content" class="news">Content:</label> <div class="textarea_okvir"> <%= Html.TextArea("Content", "", new { @class = "news" })%> <%= Html.ValidationMessage("Content", "*")%> </div> <label for="CategoryID" class="news">Category:</label> <%= Html.DropDownList("CategoryId", (IEnumerable<SelectListItem>)ViewData["categories"], new { @class = "news" })%> <p> <input type="submit" value="Publish" class="form_submit" /> </p> </div> <% } %> <div class="naslov_poglavlja_main"><%= Html.ActionLink("Write new article...", "Create") %></div> <div id="articles"> <% foreach (var item in Model.ArticleSummaries) { %> <div> <div class="naslov_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(item.ArticleTitle) %></div> <div class="okvir_vijesti"> <div class="sadrzaj_vijesti" id="<%= item.ArticleID %>"><%= item.ArticleContent %></div> <div class="datum_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(String.Format("{0:g}", item.ArticleDate)) %></div> <a class="news_delete" href="#" id="<%= item.ArticleID %>">Delete</a> </div> <div class="dno"></div> </div> <% } %> </div> </asp:Content> When trying to post new article I get following error: System.InvalidOperationException: The ViewData item that has the key 'CategoryId' is of type 'System.Int32' but must be of type 'IEnumerable'. I really don't know what to do cause I'm pretty new to .net and mvc Any help appreciated! Ile EDIT: I found where I made mistake. I didn't include date. If in view form I add this line I'm able to add article: <%=Html.Hidden("Date", String.Format("{0:g}", Model.NewArticle.Date)) %> But, if I enter wrong datetype or leave title and content empty then I get the same error. In this eample there is no need for date edit, but I will need it for some other forms and validation will be necessary. EDIT 2: Error happens when posting! Call stack: App_Web_of9beco9.dll!ASP.areas_cms_views_article_create_aspx.__RenderContent2(System.Web.UI.HtmlTextWriter __w = {System.Web.UI.HtmlTextWriter}, System.Web.UI.Control parameterContainer = {System.Web.UI.WebControls.ContentPlaceHolder}) Line 31 + 0x9f bytes C#

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  • Databinding a multiselect ListBox in a FormView control

    - by drs9222
    I have a multiselect ListBox within a FormView. I can't figure out how to setup the databinding for it. I can populate the listbox fine. If the listbox was a single select I could use say SelectValue='<%#Bind("col")%>' and that works fine. Is there something that I can bind to for a multiselect listbox? I've tried manually DataBinding by handling the DataBinding event of the listbox and setting the selected property on the appropriate items. Unfortunately, there are no items in the listbox during the DataBinding event. The closest thing I've found is to save the value that determines what items should be selecting during DataBinding and then use that value in the FormViews DataBinding event to select the right items which seems like a hack to me. Is there a better way? EDIT: To clarify what I am currently doing... I am using the FormViews's ItemCreated event to save the FormView's DataItem. Then in the FormView's DataBound event I find the listbox and manually set the selected items. It doesn't seem right that I have to save the value like this and I assume there is a more correct way to do this that I just can't see.

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  • Serialize C# dynamic object to JSON object to be consumed by javascript

    - by Jeff Jin
    Based on the example c# dynamic with XML, I modified DynamicXml.cs and parsed my xml string. the modified part is as follows public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (binder.Name == "Controls") result = new DynamicXml(_elements.Elements()); else if (binder.Name == "Count") result = _elements.Count; else { var attr = _elements[0].Attribute( XName.Get(binder.Name)); if (attr != null) result = attr.Value; else { var items = _elements.Descendants( XName.Get(binder.Name)); if (items == null || items.Count() == 0) return false; result = new DynamicXml(items); } } return true; } The xml string to parse: "< View runat='server' Name='Doc111'>" + "< Caption Name='Document.ConvertToPdf' Value='Allow Conversion to PDF'></ Caption>" + "< Field For='Document.ConvertToPdf' ReadOnly='False' DisplayAs='checkbox' EditAs='checkbox'></ Field>" + "< Field For='Document.Abstract' ReadOnly='False' DisplayAs='label' EditAs='textinput'></ Field>" + "< Field For='Document.FileName' ReadOnly='False' DisplayAs='label' EditAs='textinput'></ Field>" + "< Field For='Document.KeyWords' ReadOnly='False' DisplayAs='label' EditAs='textinput'></ Field>" + "< FormButtons SaveCaption='Save' CancelCaption='Cancel'></ FormButtons>" + "</ View>"; dynamic form = new DynamicXml(markup_fieldsOnly); is there a way to serialize the content of this dynamic object(name value pairs inside dynamic) form as JSON object and sent to client side(browser)?

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  • primefaces p:commandButton action not redirecting when in a p:dialog

    - by John
    I have a command button with an action that returns a new URL to redirect to. When this command button is not inside the p:dialog all works as I would expect, but when I put the command button in the dialog then the dialog just closes and leaves me on the same page. <h:form id="reviewForm"> <h:messages id="saveMsg" showDetail="true" globalOnly="true"/> <p:panel style="text-align: center"> <p:commandButton type="button" value="Submit" onclick="showOptions(); areYouSureVar.show();" /> </p:panel> <p:dialog id="areYouSure" widgetVar="areYouSureVar" resizable="false" width="400" modal="true" header="Are you sure you want to continue?"> <p:panel style="text-align: center"> <p:commandButton id="submit" ajax="false" value="Submit" action="#{mybean.myaction}" oncomplete="areYouSureVar.hide();"/> <p:commandButton type="button" value="Cancel" onclick="areYouSureVar.hide();"/> </p:panel> </p:dialog> </h:form> mybean.action returns a string that points to another page, but that page never loads, the dialog goes away and that is all.

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  • entity framework 4 POCO's stored procedure error - "The FunctionImport could not be found in the container"

    - by user331884
    Entity Framework with POCO Entities generated by T4 template. Added Function Import named it "procFindNumber" specified complex collection named it "NumberResult". Here's what got generated in Context.cs file: public ObjectResult<NumberResult> procFindNumber(string lookupvalue) { ObjectParameter lookupvalueParameter; if (lookupvalue != null) { lookupvalueParameter = new ObjectParameter("lookupvalue", lookupvalue); } else { lookupvalueParameter = new ObjectParameter("lookupvalue", typeof(string)); } return base.ExecuteFunction<NumberResult>("procFindNumber", lookupvalueParameter); } Here's the stored procedure: ALTER PROCEDURE [dbo].[procFindNumber] @lookupvalue varchar(255) AS BEGIN SET NOCOUNT ON; DECLARE @sql nvarchar(MAX); IF @lookupvalue IS NOT NULL AND @lookupvalue <> '' BEGIN SELECT @sql = 'SELECT dbo.HBM_CLIENT.CLIENT_CODE, dbo.HBM_MATTER.MATTER_NAME, dbo.HBM_MATTER.CLIENT_MAT_NAME FROM dbo.HBM_MATTER INNER JOIN dbo.HBM_CLIENT ON dbo.HBM_MATTER.CLIENT_CODE = dbo.HBM_CLIENT.CLIENT_CODE LEFT OUTER JOIN dbo.HBL_CLNT_CAT ON dbo.HBM_CLIENT.CLNT_CAT_CODE = dbo.HBL_CLNT_CAT.CLNT_CAT_CODE LEFT OUTER JOIN dbo.HBL_CLNT_TYPE ON dbo.HBM_CLIENT.CLNT_TYPE_CODE = dbo.HBL_CLNT_TYPE.CLNT_TYPE_CODE WHERE (LTRIM(RTRIM(dbo.HBM_MATTER.CLIENT_CODE)) <> '''')' SELECT @sql = @sql + ' AND (dbo.HBM_MATTER.MATTER_NAME like ''%' + @lookupvalue + '%'')' SELECT @sql = @sql + ' OR (dbo.HBM_MATTER.CLIENT_MAT_NAME like ''%' + @lookupvalue + '%'')' SELECT @sql = @sql + ' ORDER BY dbo.HBM_MATTER.MATTER_NAME' -- Execute the SQL query EXEC sp_executesql @sql END END In my WCF service I try to execute the stored procedure: [WebGet(UriTemplate = "number/{value}/?format={format}")] public IEnumerable<NumberResult> GetNumber(string value, string format) { if (string.Equals("json", format, StringComparison.OrdinalIgnoreCase)) { WebOperationContext.Current.OutgoingResponse.Format = WebMessageFormat.Json; } using (var ctx = new MyEntities()) { ctx.ContextOptions.ProxyCreationEnabled = false; var results = ctx.procFindNumber(value); return results.ToList(); } } Error message says "The FunctionImport ... could not be found in the container ..." What am I doing wrong?

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  • Storyboards in ResourceDictionary

    - by user275561
    So I would like to move my Storyboards into a ResourceDictionary file and I am having trouble doing that. I have looked everywhere and it involves making the "Resource" sharable but how do I do that in silverlight when there is no x:Shared attribute. Here is the code <Storyboard x:Key="GreenButtonLight" > <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="GreenBelow" Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[0].(GradientStop.Color)"> <SplineColorKeyFrame KeyTime="00:00:00" Value="#FF75F45D" /> <SplineColorKeyFrame KeyTime="00:00:00.1000000" Value="#FFA5F796" /> <SplineColorKeyFrame KeySpline="1,0,1,0.06" KeyTime="00:00:00.5000000" Value="#FF75F45D" /> </ColorAnimationUsingKeyFrames> </Storyboard> Here is what i have in XAML <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Resources/ViewResources.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> and here is the Error That i get Error: Element is already the child of another element. It only gives me that error when I put in storyboards, nothing else (ex:Styles). I am using Silverlight 3 and not wpf.

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  • How to improve WinForms MSChart performance?

    - by Marcel
    Hi all, I have created some simple charts (of type FastLine) with MSChart and update them with live data, like below: . To do so, I bind an observable collection of a custom type to the chart like so: // set chart data source this._Chart.DataSource = value; //is of type ObservableCollection<SpectrumLevels> //define x and y value members for each series this._Chart.Series[0].XValueMember = "Index"; this._Chart.Series[1].XValueMember = "Index"; this._Chart.Series[0].YValueMembers = "Channel0Level"; this._Chart.Series[1].YValueMembers = "Channel1Level"; // bind data to chart this._Chart.DataBind(); //lasts 1.5 seconds for 8000 points per series At each refresh, the dataset completely changes, it is not a scrolling update! With a profiler I have found that the DataBind() call takes about 1.5 seconds. The other calls are negligible. How can I make this faster? Should I use another type than ObservableCollection? An array probably? Should I use another form of data binding? Is there some tweak for the MSChart that I may have missed? Should I use a sparsed set of date, having one value per pixel only? Have I simply reached the performance limit of MSCharts? From the type of the application to keep it "fluent", we should have multiple refreshes per second. Thanks for any hints!

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  • .NET: Can I use DataContractJsonSerializer to serialize to a JSON associative array?

    - by Cheeso
    When using DataContractJsonSerializer to serialize a dictionary, like so: [CollectionDataContract] public class Clazz : Dictionary<String,String> {} .... var c1 = new Clazz(); c1["Red"] = "Rosso"; c1["Blue"] = "Blu"; c1["Green"] = "Verde"; Serializing c1 with this code: var dcjs = new DataContractJsonSerializer(c1.GetType()); var json = new Func<String>(() => { using (var ms = new System.IO.MemoryStream()) { dcjs.WriteObject(ms, c1); return Encoding.ASCII.GetString(ms.ToArray()); } })(); ...produces this JSON: [{"Key":"Red","Value":"Rosso"}, {"Key":"Blue","Value":"Blu"}, {"Key":"Green","Value":"Verde"}] But, this isn't a Javascript associative array. If I do the corresponding thing in javascript: produce a dictionary and then serialize it, like so: var a = {}; a["Red"] = "Rosso"; a["Blue"] = "Blu"; a["Green"] = "Verde"; // use utility class from http://www.JSON.org/json2.js var json = JSON.stringify(a); The result is: {"Red":"Rosso","Blue":"Blu","Green":"Verde"} How can I get DCJS to produce or consume a serialized string for a dictionary, that is compatible with JSON2.js ? I know about JavaScriptSerializer from ASP.NET. Not sure if it's very WCF friendly. Does it respect DataMember, DataContract attributes?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = 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config.COLOR5)

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  • How to remove FacesMessages from the FacesContext?

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  • ASP.NET MVC DropDownList SelectedValue works on Edit action, but not Create action

    - by davekaro
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  • Using IIS Application Request Routing (ARR) for ASP.NET MVC

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My understanding is that the ARR should kick in before the web application gets the chance to handle the request. Did anybody use ARR sucessfully as a reverse proxy for a ASP.NET MVC web? EDIT Here is the resulting web config when the rewrite roule is entered. With this rule I get a 404 that indicates that the rule is not used. <?xml version="1.0" encoding="UTF-8"?> <configuration> <configSections> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere" /> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> <appSettings /> <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|aspnetdb.mdf;User Instance=true" providerName="System.Data.SqlClient" /> </connectionStrings> <system.web> <!-- Set compilation debug="true" to insert debugging symbols into the compiled page. Because this affects performance, set this value to true only during development. --> <compilation debug="false"> <assemblies> <add assembly="System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Abstractions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Data.DataSetExtensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> <add assembly="System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> <add assembly="System.Data.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> </assemblies> </compilation> <!-- The <authentication> section enables configuration of the security authentication mode used by ASP.NET to identify an incoming user. --> <authentication mode="Forms"> <forms loginUrl="~/Account/LogOn" timeout="2880" /> </authentication> <membership> <providers> <clear /> <add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" passwordStrengthRegularExpression="" applicationName="/" /> </providers> </membership> <profile> <providers> <clear /> <add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" applicationName="/" /> </providers> </profile> <roleManager enabled="false"> <providers> <clear /> <add connectionStringName="ApplicationServices" applicationName="/" name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> <add applicationName="/" name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> </providers> </roleManager> <!-- The <customErrors> section enables configuration of what to do if/when an unhandled error occurs during the execution of a request. Specifically, it enables developers to configure html error pages to be displayed in place of a error stack trace. <customErrors mode="RemoteOnly" defaultRedirect="GenericErrorPage.htm"> <error statusCode="403" redirect="NoAccess.htm" /> <error statusCode="404" redirect="FileNotFound.htm" /> </customErrors> --> <pages> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add tagPrefix="asp" namespace="System.Web.UI.WebControls" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </controls> <namespaces> <add namespace="System.Web.Mvc" /> <add namespace="System.Web.Mvc.Ajax" /> <add namespace="System.Web.Mvc.Html" /> <add namespace="System.Web.Routing" /> <add namespace="System.Linq" /> <add namespace="System.Collections.Generic" /> </namespaces> </pages> <httpHandlers> <remove verb="*" path="*.asmx" /> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validate="false" /> <add verb="*" path="*.mvc" validate="false" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </httpHandlers> <httpModules> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </httpModules> </system.web> <system.codedom> <compilers> <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5" /> <providerOption name="WarnAsError" value="false" /> </compiler> <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb" warningLevel="4" type="Microsoft.VisualBasic.VBCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5" /> <providerOption name="OptionInfer" value="true" /> <providerOption name="WarnAsError" value="false" /> </compiler> </compilers> </system.codedom> <system.web.extensions /> <!-- The system.webServer section is required for running ASP.NET AJAX under Internet Information Services 7.0. It is not necessary for previous version of IIS. --> <system.webServer> <rewrite> <rules> <rule name="shop" stopProcessing="true"> <match url="^shop/([_0-9a-z-.]+)" /> <action type="Rewrite" url="article.aspx?title={R:1}" logRewrittenUrl="true" /> </rule> </rules> </rewrite> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true"> <remove name="ScriptModule" /> <remove name="UrlRoutingModule" /> <add name="ScriptModule" preCondition="managedHandler" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </modules> <handlers> <remove name="WebServiceHandlerFactory-Integrated" /> <remove name="ScriptHandlerFactory" /> <remove name="ScriptHandlerFactoryAppServices" /> <remove name="ScriptResource" /> <remove name="MvcHttpHandler" /> <remove name="UrlRoutingHandler" /> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="MvcHttpHandler" preCondition="integratedMode" verb="*" path="*.mvc" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="UrlRoutingHandler" preCondition="integratedMode" verb="*" path="UrlRouting.axd" type="System.Web.HttpForbiddenHandler, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> </handlers> </system.webServer> </configuration>

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  • WiX/Windows Installer: Re-install to a new folder

    - by vitalyval
    1. I am using WiX for creating installer and would like to implement the following behaviour: If a user launches msi installer for the product and the product already installed, then wizard works similar to pure (first time) installation with exception of some things (e.g. license aggrement screen is omitted). The wizard should allow for example to change installation folder, select whether to place desktop shortcut,... I tried to do: <Publish Event="ReinstallMode" Value="amus"><![CDATA[INSTALL_MODE = "Change"]]></Publish> <Publish Event="Reinstall" Value="ALL"><![CDATA[INSTALL_MODE = "Change"]]></Publish> But after installation completes: the product is in the same folder, where it was installed first time; desktop icon in the same state as it was after first time install. MSDN says: "Do not attempt to change the target directory path if some components that use the path are already installed for the current user or for a different user". Is there a way to re-install in another forlder and add/remove desktop icon in re-install? 2. Is this normal to use the same KeyPath for some components? For example the same registry values for DeskTop and Programs menu shortcuts? MSDN says: "Two components cannot share the same key path value". But compiling and verifying goes OK. And I did not discover problems using the same keypaths.

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  • C#: Struct Constructor: "fields must be fully assigned before control is returned to the caller."

    - by Rosarch
    Here is a struct I am trying to write: public struct AttackTraits { public AttackTraits(double probability, int damage, float distance) { Probability = probability; Distance = distance; Damage = damage; } private double probability; public double Probability { get { return probability; } set { if (value > 1 || value < 0) { throw new ArgumentOutOfRangeException("Probability values must be in the range [0, 1]"); } probability = value; } } public int Damage { get; set; } public float Distance { get; set; } } This results in the following compilation errors: The 'this' object cannot be used before all of its fields are assigned to Field 'AttackTraits.probability' must be fully assigned before control is returned to the caller Backing field for automatically implemented property 'AttackTraits.Damage' must be fully assigned before control is returned to the caller. Consider calling the default constructor from a constructor initializer. Backing field for automatically implemented property 'AttackTraits.Distance' must be fully assigned before control is returned to the caller. Consider calling the default constructor from a constructor initializer. What am I doing wrong?

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  • Serializing java objects with respect to xml schema loaded at runtime

    - by kohomologie
    I call an XML document three-layered if its structure is laid out as following: the root element contains some container elements (I'll call them entities), each of them has some simpleType elements inside (I'll call them properties). Something like that: <data> <spaceship> <number>1024</number> <name>KTHX</name> </spaceship> <spaceship> <number>1624</number> <name>LEXX</name> </spaceship> <knife> <length>10</length> </knife> </data> where spaceship is an entity, and number is a property. My problem is stated below: Given schema: an arbitrary xsd file describing a three-layered document, loaded at runtime. xmlDocument: an xml document conforming to the schema. Create A Map<String, Map <String, Object>> containing data from the xmlDocument, where first key corresponds to entity, second key correponds to this entity's property, and the value corresponds to this property's value, after casting it to a proper java type (for example, if the schema sets the property value to be xs:int, then it should be cast to Integer). What is the easiest way to achieve this result with existing libraries? P. S. JAXB is not really an option here. The schema might be arbitrary and unknown at compile-time. Also I wish to avoid an excessive use of reflection (associated with converting the beans to maps). I'm looking for something that would allow me to make the typecasts while xml is being parsed.

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  • Unable to Update Sharepoint Document Properties : Required Fields are Empty.

    - by Pari
    Hi, I am updating Documents on Sharepoint using List.asmx web service. But problem i am facing is: Fields are not getting Updated as some of required fields are not added. But to fill required fields i have to again Update. "ID" field is compulsary at the time of Update. Which we get only after uploading Document.( we get this id by "ows_id" attriute value) Edit : As said by "Janis Veinbergs" We can't get this ID untill document is actualy saved. So how will i update document as ID field is must for Update. If i don't Put ID Field : Error : 0x8102000aInvalid URL Parameter The URL provided contains an invalid Command or Value. Please check the URL again. If i put Null Value to it: Error :0x81020016Item does not exist The page you selected contains an item that does not exist. It may have been deleted by another user. Is there any way to set document properties at the time of uploaidng files on Sharepoint. *Note : i am uploading file in Chunck.And Not using Microsoft.sharepoint.dll * Language : C# I tried this code But here again properties are being set after uploading file.

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  • Problem with cascade delete using Entity Framework and System.Data.SQLite

    - by jamone
    I have a SQLite DB that is set up so when I delete a Person the delete is cascaded. This works fine when I manually delete a Person (all records that reference the PersonID are deleted). But when I use Entity Framework to delete the Person I get an error: System.InvalidOperationException: The operation failed: The relationship could not be changed because one or more of the foreign-key properties is non-nullable. When a change is made to a relationship, the related foreign-key property is set to a null value. If the foreign-key does not support null values, a new relationship must be defined, the foreign-key property must be assigned another non-null value, or the unrelated object must be deleted. I don't understand why this is occurring. My trigger is set to clean up all related objects before deleting the object it was told to delete. When I go into the model editor and check the properties of the relationship it shows no action for the OnDelete property. Why isn't this set correctly by pulling it from the DB? If I change this value to Cascade everything works properly, but I would rather not rely on this manual change because what if I refresh my model from the DB and it looses that. Here's the relivent SQL for my tables. CREATE TABLE [SomeTable] ( [SomeTableID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, [PersonID] INTEGER NOT NULL REFERENCES [Person](PersonID) ON DELETE CASCADE ) CREATE TABLE [Person] ( [PersonID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT )

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  • How to analyze 'dbcc memorystatus' result in SQL Server 2008

    - by envykok
    Currently i am facing a sql memory pressure issue. i have run 'dbcc memorystatus', here is part of my result: Memory Manager KB VM Reserved 23617160 VM Committed 14818444 Locked Pages Allocated 0 Reserved Memory 1024 Reserved Memory In Use 0 Memory node Id = 0 KB VM Reserved 23613512 VM Committed 14814908 Locked Pages Allocated 0 MultiPage Allocator 387400 SinglePage Allocator 3265000 MEMORYCLERK_SQLBUFFERPOOL (node 0) KB VM Reserved 16809984 VM Committed 14184208 Locked Pages Allocated 0 SM Reserved 0 SM Committed 0 SinglePage Allocator 0 MultiPage Allocator 408 MEMORYCLERK_SQLCLR (node 0) KB VM Reserved 6311612 VM Committed 141616 Locked Pages Allocated 0 SM Reserved 0 SM Committed 0 SinglePage Allocator 1456 MultiPage Allocator 20144 CACHESTORE_SQLCP (node 0) KB VM Reserved 0 VM Committed 0 Locked Pages Allocated 0 SM Reserved 0 SM Committed 0 SinglePage Allocator 3101784 MultiPage Allocator 300328 Buffer Pool Value Committed 1742946 Target 1742946 Database 1333883 Dirty 940 In IO 1 Latched 18 Free 89 Stolen 408974 Reserved 2080 Visible 1742946 Stolen Potential 1579938 Limiting Factor 13 Last OOM Factor 0 Page Life Expectancy 5463 Process/System Counts Value Available Physical Memory 258572288 Available Virtual Memory 8771398631424 Available Paging File 16030617600 Working Set 15225597952 Percent of Committed Memory in WS 100 Page Faults 305556823 System physical memory high 1 System physical memory low 0 Process physical memory low 0 Process virtual memory low 0 Procedure Cache Value TotalProcs 11382 TotalPages 430160 InUsePages 28 Can you lead me to analyze this result ? Is it a lot execute plan have been cached causing the memory issue or other reasons?

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  • WCF Web Service Gives 404 error in Azure

    - by landyman
    I'm new to using WCF and Azure, but I have a WCF Web Service that works correctly when debugging in Visual Studio. I set the startup project to Azure, and I get 404 errors for any URL I try related to the service. Here is what I think is relavant code: From IWebService.cs [OperationContract] [WebGet(UriTemplate = "GetData/Xml?value={value}", ResponseFormat=WebMessageFormat.Xml)] string GetDataXml(string value); and from Web.config: <system.serviceModel> <services> <service name="WebService" behaviorConfiguration="WebServiceBehavior"> <!-- Service Endpoints --> <endpoint address="" binding="webHttpBinding" contract="IWebService" behaviorConfiguration="WebEndpointBehavior"></endpoint> <endpoint address="ws" binding="wsHttpBinding" contract="IWebService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WebServiceBehavior"> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> <endpointBehaviors> <behavior name="WebEndpointBehavior"> <webHttp/> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> I have tried changing the binding to 'basicHttpBinding', but that had no luck. Thanks in advance for any help!

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  • How to manually check a YUI radio "button".

    - by alex
    <script type="text/javascript"> (function () { var ButtonGroup = YAHOO.widget.ButtonGroup; var onCheckedButtonChange = function (p_oEvent) { }; YAHOO.util.Event.onContentReady("mediaFilterButtonsFieldset", function () { var oButtonGroup = new ButtonGroup("mediaFilterButtons"); oButtonGroup.on("checkedButtonChange", onCheckedButtonChange); }); }()); </script> <div id="resultInfo"> <form id="button-example-form" name="button-example-form" method="post"> <fieldset id="mediaFilterButtonsFieldset"> <div id="mediaFilterButtons" class="yui-buttongroup ie7filter" style="z-index:11;"> <div id="mediaFilterLabel">Go to</div> <input id="radio1" class="filter_but" type="radio" name="0" value="First" checked rel="0" > <input id="radio2" class="filter_but" type="radio" name="2" value="Second" rel="2"> <input id="radio3" class="filter_but" type="radio" name="1" value="Third" rel="1"> </div> </fieldset> </form> </div> These are my YUI buttons. They're just 3 radio buttons turned into "buttons"--literally. My question is this: After people click the third button, I cannot manually check the first button anymore. How can I manually check "radio1"? I tried JQuery: $("#radio1").attr("checked",true); But this didn't work. The third button still remained pressed down.

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