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  • How can I change the animation style of a modal UIViewController?

    - by MrDatabase
    I'm currently displaying a UIViewController like this: [[self navigationController] presentModalViewController:modalViewController animated:YES]; and hiding it like this: [self.navigationController dismissModalViewControllerAnimated:YES]; The animation is "slide up from the bottom"... then slide back down. How can I change the animation style? Can I made it fade in/out? Cheers!

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  • UITableView Header Selection

    - by Reonarudo
    Hello, Can anyone explain me how can I detect a selection in a table view Header view like in tableView:didSelectRowAtIndexPath: ? It would be very useful for me. I've defined the header as UITableCellView so I could attach a UISwitch as an accessory view, and it worked great but now I can't detect the changes made in the switch. Any suggestions?

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  • NSManagedObject - NSSet gets removed ??

    - by aryaxt
    I have an nsmanagedObject this NSManagedObject contains an NSSet. the data for NSSet get's lost when i call release on an NSManagedObject with retain count of 2. Wouldn't retaining an NSManagedObject also retain all it's properties?? - (id)initViewWithManagedObject :(NSManagedObject)obj { if (self = [super init]) { self.managedObject = obj; } } - (void)dealloc { [self.managedObject release]; //Here is when the nsset data gets removed [super dealloc]; } Below describes how the property was created @interface MyManagedObject :NSManagedObject @property (nonatomic, retain) NSSet *mySet; @end @implementation MyManagedObject @dynamic mySet; @end

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  • NSAlert pops up for 3 times

    - by Marco
    Hello community i have a big problem. i implemented an NSAlert in the viewDidLoad() of my app: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; But the Alert pops up for 3 times, and then i can klick on it. Could it be that the viewDidLoad() starts for 3 times? This is the viewDidLoad in the rootViewController, that manages the views: - (void)viewDidLoad { Kundenkarte *kartenAnsicht = [[Kundenkarte alloc] initWithNibName:@"Kundenkarte" bundle:nil]; kartenAnsicht.rootViewController = self; kartenAnsicht.viewDidLoad; self.map = kartenAnsicht; [self.view addSubview:kartenAnsicht.view]; [kartenAnsicht release]; // [super viewDidLoad]; } kartenAnsicht is the view where the problem is. I hope someone could help me because my ideas are over!

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  • UIView animation doesn't work first time

    - by BobC
    Hello everybody, I have a seachButton in the navigation bar which upon hitting calls following method: - (IBAction)search:(id)sender { if (nil == searchViewController) searchViewController = [[SearchViewController alloc] initWithNibName:@"SearchViewController" bundle:nil]; searchViewController.view.backgroundColor = [UIColor clearColor]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:searchViewController.view cache:NO]; [self.view addSubview:searchViewController.view]; [UIView commitAnimations]; } It should load SearchViewController.xib which contains a view with UISearchBar and two buttons. When I call the search method for the first time, the view appears very quickly with some weird animation, when I call it again, the animation is alright. Does anyone have a clue what could be wrong?

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  • setting target for disclosure button on subclassed UITableViewCell

    - by Toby Wilson
    I've created a subclass of UITableViewCell to create some custom appearance and UI functionality ('swipe to reveal delete button'). Some of the cells are disclosure/detail disclosure type, and have a UIButtonTypeDetailDisclosure etc added manually. I cannot use the table view controllers' UITableViewCellAccessory for row at index path method. The question is, how do I set the target of these manually added buttons so that they correctly send the didSelectRowAtIndexPath to their table view controller?

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  • Automatically Loading XIB for UITableViewController

    - by ACBurk
    Ran into something interesting, want to know if I'm doing something wrong or if this is the correct behavior. I have a custom UITableViewController. I ASSUMED (first mistake) that if you initialize as such: [[CustomTableController alloc] init]; it would automatically load from a XIB of the same name, CustomTableController.xib, if it is in the same directory and such. HOWEVER This does not work; doesn't load the XIB. BUT, if I change the parent class of my controller from 'UITableViewController' to 'UIViewController', EVERYHTING WORKS FINE! Calling: [[CustomTableController alloc] init]; loads the controller and view from my xib. Am I doing something wrong? Is this a bug? Expected behavior?

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  • How do you do a foursquare style uitableview refresh?

    - by nickthedude
    If you haven't seen their implementation Of the refresh of a tableview it is extremely slick. I was surprised to see no search results asking for this to be explained so I figured ask it myself. If you haven't seen it, it basically adds a subviews to the uitableview above the header to the blank part of the screen when you pull a uitableview view down farther than it has data to display. Sorry if that doesn't make sense but just download the app and you will immediately want to do it too. Just wondering how they did it?

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  • Cocoa-Created PDF Not Rendering Correctly

    - by Matthew Roberts
    I've created a PDF on the iPad, but the problem is when you have a line of text greater than 1 line, the content just goes off the page. This is my code: void CreatePDFFile (CGRect pageRect, const char *filename) { CGContextRef pdfContext; CFStringRef path; CFURLRef url; CFMutableDictionaryRef myDictionary = NULL; path = CFStringCreateWithCString (NULL, filename, kCFStringEncodingUTF8); url = CFURLCreateWithFileSystemPath (NULL, path, kCFURLPOSIXPathStyle, 0); CFRelease (path); myDictionary = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); NSString *foos = @"Title"; const char *text = [foos UTF8String]; CFDictionarySetValue(myDictionary, kCGPDFContextTitle, CFSTR(text)); CFDictionarySetValue(myDictionary, kCGPDFContextCreator, CFSTR("Author")); pdfContext = CGPDFContextCreateWithURL (url, &pageRect, myDictionary); CFRelease(myDictionary); CFRelease(url); CGContextBeginPage (pdfContext, &pageRect); CGContextSelectFont (pdfContext, "Helvetica", 12, kCGEncodingMacRoman); CGContextSetTextDrawingMode (pdfContext, kCGTextFill); CGContextSetRGBFillColor (pdfContext, 0, 0, 0, 1); NSString *body = @"text goes here"; const char *text = [body UTF8String]; CGContextShowTextAtPoint (pdfContext, 30, 750, text, strlen(text)); CGContextEndPage (pdfContext); CGContextRelease (pdfContext);} Now the issue lies within me writing the text to the page, but the problem is that I can't seem to specify a multi-line "text view".

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  • Is Fast Enumeration messing with my text output?

    - by Dan Ray
    Here I am iterating through an array of NSDictionary objects (inside the parsed JSON response of the EXCELLENT MapQuest directions API). I want to build up an HTML string to put into a UIWebView. My code says: for (NSDictionary *leg in legs ) { NSString *thisLeg = [NSString stringWithFormat:@"<br>%@ - %@", [leg valueForKey:@"narrative"], [leg valueForKey:@"distance"]]; NSLog(@"This leg's string is %@", thisLeg); [directionsOutput appendString:thisLeg]; } The content of directionsOutput (which is an NSMutableString) contains ALL the values for [leg valueForKey:@"narrative"], wrapped up in parens, followed by a hyphen, followed by all the parenthesized values for [leg valueForKey:@"distance"]. So I put in that NSLog call... and I get the same thing there! It appears that the for() is somehow batching up our output values as we iterate, and putting out the output only once. How do I make it not do this but instead do what I actually want, which is an iterative output as I iterate? Here's what NSLog gets. Yes, I know I need to figure out NSNumberFormatter. ;-) This leg's string is ( "Start out going NORTH on INFINITE LOOP.", "Turn LEFT to stay on INFINITE LOOP.", "Turn RIGHT onto N DE ANZA BLVD.", "Merge onto I-280 S toward SAN JOSE.", "Merge onto CA-87 S via EXIT 3A.", "Take the exit on the LEFT.", "Merge onto CA-85 S via EXIT 1A on the LEFT toward GILROY.", "Merge onto US-101 S via EXIT 1A on the LEFT toward LOS ANGELES.", "Take the CA-152 E/10TH ST exit, EXIT 356.", "Turn LEFT onto CA-152/E 10TH ST/PACHECO PASS HWY. Continue to follow CA-152/PACHECO PASS HWY.", "Turn SLIGHT RIGHT.", "Turn SLIGHT RIGHT onto PACHECO PASS HWY/CA-152 E. Continue to follow CA-152 E.", "Merge onto I-5 S toward LOS ANGELES.", "Take the CA-46 exit, EXIT 278, toward LOST HILLS/WASCO.", "Turn LEFT onto CA-46/PASO ROBLES HWY. Continue to follow CA-46.", "Merge onto CA-99 S toward BAKERSFIELD.", "Merge onto CA-58 E via EXIT 24 toward TEHACHAPI/MOJAVE.", "Merge onto I-15 N via the exit on the LEFT toward I-40/LAS VEGAS.", "Keep RIGHT to take I-40 E via EXIT 140A toward NEEDLES (Passing through ARIZONA, NEW MEXICO, TEXAS, OKLAHOMA, and ARKANSAS, then crossing into TENNESSEE).", "Merge onto I-40 E via EXIT 12C on the LEFT toward NASHVILLE (Crossing into NORTH CAROLINA).", "Merge onto I-40 BR E/US-421 S via EXIT 188 on the LEFT toward WINSTON-SALEM.", "Take the CLOVERDALE AVE exit, EXIT 4.", "Turn LEFT onto CLOVERDALE AVE SW.", "Turn SLIGHT LEFT onto N HAWTHORNE RD.", "Turn RIGHT onto W NORTHWEST BLVD.", "1047 W NORTHWEST BLVD is on the LEFT." ) - ( 0.0020000000949949026, 0.07800000160932541, 0.14000000059604645, 7.827000141143799, 5.0329999923706055, 0.15299999713897705, 5.050000190734863, 20.871000289916992, 0.3050000071525574, 2.802999973297119, 0.10199999809265137, 37.78000259399414, 124.50700378417969, 0.3970000147819519, 25.264001846313477, 20.475000381469727, 125.8580093383789, 4.538000106811523, 1693.0350341796875, 628.8970336914062, 3.7990000247955322, 0.19099999964237213, 0.4099999964237213, 0.257999986410141, 0.5170000195503235, 0 )

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  • Animating multiple UIViews at once using CoreAnimation

    - by Thomas
    Hi, I'm using a UIImageView as a background-image and placed multiple UIButtons on it. Now I want to move the UIImageView (with all the buttons on it) out of sight with a smooth animation. I couldn't find a container or grouping element in IB, so is there a way to move all the Views at once? Thank you in advance and sorry for my english!

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  • Flipping View transition becomes clunky when using UIPickerViews with a large number of elements

    - by user302246
    I have a very simple app created with the Utility Application project template on XCode. My MainView has two UIPickerView components and two buttons. The FlipSideView has another UIPickerView. The pickers on the main view each have 4 segments and each segment has 8 rows. The picker on the flip side has just 1 segment with 8 rows. All rows on all pickers are just text. With just this setup, pressing the button to flip the view back and forth displays a noticeable delay before the animation actually starts, and then the animation actually seems to go faster than what it should, like it's trying to make up for the lost time. I removed the pickers in interface builder and loaded the app on the phone and the animation now seems natural. I also tried just one picker (the flipside one) and things still seem normal. So my current theory is that the number of objects involved in the main view is the cause. The thing is that I don't think it's that many (4 x 8 x 2 = 64), but I could be completely wrong. This is pretty much my first app so maybe I'm just doing something grossly wrong, or maybe the phone is has a lot more limited processing than I thought. I am thinking of creating the picker views with pickerView:viewForRow:forComponent:reusingView: to see if this hopefully performs better, but I'm not sure if this is just a waste of time. Any suggestions? Thanks Ruy P.S.: Testing on a 3G phone on 3.1.2

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  • Why would a UIDatePicker with no functionality, added to my app via IB, cause my app to crash?

    - by BeachRunnerJoe
    I just added a UIDatePicker to my iPad app using IB, linked it to its outlet in the code, saved it in IB, added the UIPickerViewDelegate to my UIViewController in the code, as well as added the UIDatePicker outlet in code. When I build and run, the app launches, but will crash intermittently when I attempt to open the popover view that contains the datepicker. I say intermittently because the popover view will occasionally open successfully, but never more than once (it always crashes the second time you open the popover, if it doesn't crash the first time). Also, in the console, I get the following messsage objc[594]: FREED(id): message lastClickRow sent to freed object=0x6015a70 Why is this happening and how can I fix it? What does that console message indicate? It may be worth mentioning that the popover view also contains a table view along with the datepicker control. Thanks so much in advance for your help!

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  • Memory Leaks when touching UITableViewCells and poping off view.

    - by Falcon
    Hi All, I'm currently having a problem where the leaks tool is reporting a slew of memory leaks after clicking on cells within a UITableView and then hitting the back button and popping off the view. Majority of the leaks reported can not be traced back to any specific location in my code, they are: Leaked Object # Address Size Responsible Library Responsible Frame NSCFArray 2 < multiple > 64 UIKit -[UITouch(UITouchInternal) UITouch 2 < multiple > 128 GraphicsServices PurpleEventCallback Malloc 48 Bytes 2 < multiple > 96 Foundation -[NSCFArray insertObject:atIndex:] UIDelayedAction 2 < multiple > 96 UIKit -[UILongPressGestureRecognizer startTimer] NSCFArray 2 < multiple > 64 UIKit -[UILongPressGestureRecognizer touchesBegan:withEvent:] Malloc 32 Bytes 2 < multiple > 64 Foundation -[NSCFArray insertObject:atIndex:] Malloc 16 Bytes 2 < multiple > 32 Foundation -[NSCFSet unionSet:] Now I have commented out all my code in any touch event functions that I have written and it still leaks if I click on the cell a few times and then hit the back button to return to the previous view. Any ideas on what might actually be the problem here? Thanks,

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  • How can I play video by touching the button on the video thumnail of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. But I need (NSIndex*)indexPath to get the current row. But I can't access the indexPath in my selector. How can I make this? Thank You.

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  • when/where should properties be released once the objects is pushed for display?

    - by Tzur Gazit
    Hi, I've defined a view controller with an array as one of its properties, and set the array with an allocated and autoreleased array. After I push the view for display I release it. By watching the leaks tool I see that every time that I pop the view I suffer from leakage. I tried to release the properties explicitly, immediately after the push but the app crashes. looking forward for your suggestions.

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • Cocoa Touch - Display an Activity Indicator while loading a UITabBar View

    - by Aurum Aquila
    I have a UITabBar Application with two views that load large amounts of data from the web in their "viewWillAppear" methods. I want to show a progress bar or an activity indicator while this data is being retrieved, to make sure the user knows the app isn't frozen. I am aware that this has been asked before. I simply need some clarification on what seems to be a rather good solution. I have implimented the code in the example. The question's original asker later solved their problem, by putting the retrieval of data into another "thread". I understand the concept of threads, but I do not know how I would impliment this. With research, I have found that I need to move all of my heavy data retrieval into a background thread, as all of the UI updating occurs in the main thread. If one would be so kind as to provide an example for me, I would be very appreciative. I can provide parts of my existing code as necessary.

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  • Im Stumped, Why is UIImage\Texture2d memory not being freed

    - by howsyourface
    I've been looking everywhere trying to find a solution to this problem. Nothing seems to help. I've set up this basic test to try to find the cause of why my memory wasn't being freed up: if (texture != nil) { [texture release]; texture = nil; } else { UIImage* ui = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; texture = [[Texture2D alloc] initWithImage:ui]; } Now i would place this in the touches began and test by monitoring the memory usage using intstruments at the start (normally 11.5 - 12mb) after the first touch, with no object existing the texture is created and memory jumps to 13.5 - 14 However, after the second touch the memory does decrease, but only to around 12.5 - 13. There is a noticeable chunk of memory still occupied. I tested this on a much larger scale, loading 10 of these large textures at a time The memory jumps to over 30 mb and remains there, but on the second touch after releasing the textures it only falls to around 22mb. I tried the test another time loading the images in with [uiimage imagenamed:] but because of the caching this method performs it just means that the full 30mb remains in memory.

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