Search Results

Search found 912 results on 37 pages for 'alive'.

Page 5/37 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • wget-ing protected content with exported cookies

    - by XXL
    I have exported a pair of cookies from Firefox that are valid for the URL in question and tried accessing/downloading the protected content off that address, but the end result is a return to the login page. I have tried doing the same thing for 3 other websites with similar outcome. Any clues as to what I might be doing wrong? The syntax I'm using: wget --load--cookies=FILE URL ----------------------------------------------- DEBUG output created by Wget 1.12 on linux-gnu. Stored cookie www.x.org -1 (ANY) / <permanent> <insecure> [expiry 1901-12-13 22:25:44] c_secure_login lz8xZQ%3D%3D Stored cookie www.x.org -1 (ANY) / <permanent> <insecure> [expiry 1901-12-13 22:25:44] c_secure_pass 2fd4e1c67a2d28fced849ee1bb76e74a Stored cookie www.x.org -1 (ANY) / <permanent> <insecure> [expiry 1901-12-13 22:25:44] c_secure_uid GZX4TDA%3D --2011-01-14 13:57:02-- www.x.org/download.php?id=397003 Resolving www.x.org... 1.1.1.1 Caching www.x.org => 1.1.1.1 Connecting to www.x.org|1.1.1.1|:80... connected. Created socket 5. Releasing 0x0943ef20 (new refcount 1). ---request begin--- GET /download.php?id=397003 HTTP/1.0 User-Agent: Wget/1.12 (linux-gnu) Accept: */* Host: www.x.org Connection: Keep-Alive ---request end--- HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 302 Found Date: Fri, 14 Jan 2011 11:26:19 GMT Server: Apache X-Powered-By: PHP/5.2.6-1+lenny8 Set-Cookie: PHPSESSID=5f2fd97103f8988554394f23c5897765; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Location: www.x.org/login.php?returnto=download.php%3Fid%3D397003 Vary: Accept-Encoding Content-Length: 0 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/html ---response end--- 302 Found Stored cookie www.x.org -1 (ANY) / <session> <insecure> [expiry none] PHPSESSID 5f2fd97103f8988554394f23c5897765 Registered socket 5 for persistent reuse. Location: www.x.org/login.php?returnto=download.php%3Fid%3D397003 [following] Skipping 0 bytes of body: [] done. --2011-01-14 13:57:02-- www.x.org/login.php?returnto=download.php%3Fid%3D397003 Reusing existing connection to www.x.org:80. Reusing fd 5. ---request begin--- GET /login.php?returnto=download.php%3Fid%3D397003 HTTP/1.0 User-Agent: Wget/1.12 (linux-gnu) Accept: */* Host: www.x.org Connection: Keep-Alive Cookie: PHPSESSID=5f2fd97103f8988554394f23c5897765 ---request end--- HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 200 OK Date: Fri, 14 Jan 2011 11:26:20 GMT Server: Apache X-Powered-By: PHP/5.2.6-1+lenny8 Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Vary: Accept-Encoding Content-Length: 2171 Keep-Alive: timeout=15, max=99 Connection: Keep-Alive Content-Type: text/html ---response end--- 200 OK Length: 2171 (2.1K) [text/html] Saving to: `x.out' 0K .. 100% 18.7M=0s 2011-01-14 13:57:02 (18.7 MB/s) - `x.out' saved [2171/2171]

    Read the article

  • How to do a multishot in xna?

    - by DeVonte
    I am trying to simulate a gun in which shoots multiple bullets at the same time(similar to a spread out shot). I am thinking I have to create another bullet array then do the same as I have below but in a different direction. Here is what I have so far: foreach (GameObject bullet in bullets) { // Find a bullet that isn't alive if (!bullet.alive) { //And set it to alive bullet.alive = true; if (flip == SpriteEffects.FlipHorizontally) //Facing right { float armCos = (float)Math.Cos(arm.rotation - MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation - MathHelper.PiOver2); // Set the initial position of our bullets at the end of our gun arm // 42 is obtained by taking the width of the Arm_Gun texture / 2 // and subtracting the width of the Bullet texture / 2. ((96/2)=(12/2)) bullet.position = new Vector2( arm.position.X + 42 * armCos, arm.position.Y + 42 * armSin); // And give it a velocity of the direction we're aiming. // Increae/decrease speed by changeing 15.0f bullet.Velocity = new Vector2( (float)Math.Cos(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2), (float)Math.Sin(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2)) * 15.0f; } else //Facing left { float armCos = (float)Math.Cos(arm.rotation + MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation + MathHelper.PiOver2); //Set the initial position of our bullet at the end of our gun arm //42 is obtained be taking the width of the Arm_Gun texture / 2 //and subtracting the width of the Bullet texture / 2. ((96/2)-(12/2)) bullet.position = new Vector2( arm.position.X - 42 * armCos, arm.position.Y - 42 * armSin); //And give it a velocity of the direction we're aiming. //Increase/decrease speed by changing 15.0f bullet.Velocity = new Vector2( -armCos, -armSin) * 15.0f; } return; }// End if }// End foreach

    Read the article

  • HttpWebRequest gives a SocketException with error code 10050

    - by Shodan Is Alive
    Hi everybody I'm pulling my hairs off since two days now because I'm trying to download an image from a website using HttpWebRequest. When I call the method "GetResponse" of that class, I get the WebException "Unable to connect to the remote server.". The inner exception is "A socket operation encountered a dead network 193.63.75.26:80". After some trial and error, I created a new website to test only that portion of code and it works. I thought it could be the proxy settings so I changed settings for both of the websites according to some clues I found googling around but the situation remains the same. Basically the code I execute is this xHttpReq = System.Net.HttpWebRequest.Create(New Uri(uri)) xHttpReq.Timeout = 30000 xHttpResp = xHttpReq.GetResponse() '<-- here's where I get the error xRespStream = xHttpResp.GetResponseStream I can't figure out what I'm doing wrong... can someone help me?

    Read the article

  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

    Read the article

  • (resolved) empty response body in ajax (or 206 Partial Content)

    - by Nikita Rybak
    Hi guys, I'm feeling completely stupid because I've spent two hours solving task which should be very simple and which I solved many times before. But now I'm not even sure in which direction to dig. I fail to fetch static content using ajax from local servers (Apache and Mongrel). I get responses 200 and 206 (depending on the server), empty response text (although Content-Length header is always correct), firebug shows request in red. Javascript is very generic, I'm getting same results even here: http://www.w3schools.com/ajax/tryit.asp?filename=tryajax_first (just change document location to 'http://localhost:3000/whatever') So, it's probably not the cause. Well, now I'm out of ideas. I can also post http headers, if it'll help. Thanks! Response Headers Connection close Date Sat, 01 May 2010 21:05:23 GMT Last-Modified Sun, 18 Apr 2010 19:33:26 GMT Content-Type text/html Content-Length 7466 Request Headers Host localhost:3000 User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.w3schools.com/ajax/tryit_view.asp Origin http://www.w3schools.com Response Headers Date Sat, 01 May 2010 21:54:59 GMT Server Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_jk/1.2.28 Etag "3d5cbdb-fb4-4819c460d4a40" Accept-Ranges bytes Content-Length 4020 Cache-Control max-age=7200, public, proxy-revalidate Expires Sat, 01 May 2010 23:54:59 GMT Content-Range bytes 0-4019/4020 Keep-Alive timeout=5, max=100 Connection Keep-Alive Content-Type application/javascript Request Headers Host localhost User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Origin null UPDATED: I've found a problem, it was about cross-domain requests. I knew that there are restrictions, but thought they're relaxed for local filesystem and local servers. (and expected more descriptive error message, anyway) Thanks everybody!

    Read the article

  • PHP File Serving Script: Unreliable Downloads?

    - by JGB146
    This post started as a question on ServerFault ( http://serverfault.com/questions/131156/user-receiving-partial-downloads ) but I determined that our php script was the culprit. So I'm issuing an updated question here about what I believe is the actual issue. I am using a php script to verify permissions and then serve up a file for users of my website to download. Most of the time, this works, but recently one user has been seeing problems with larger downloads. He is only getting ~80% of downloads for files that are 100MB in size. Also, all downloads from this script fail to report a filesize. Further, tests revealed that the same user COULD reliably download each of the failed files if given a direct link (at which point the filesize is reported). Here's the relevant snippet of code that we are using to serve the file: header("Content-type:$contenttype"); $len = filesize($filename); header("Content-Length: $len"); header("Content-Disposition: attachment; filename=".$title.".".$ext); readfile($filename); Note that $contenttype, $filename, $title, and $ext are all set correctly before we get here. These have been triple-checked. None of them are the problem. Also, $len does provide the correct filesize. While researching this issue, I came across this post: http://stackoverflow.com/questions/1334471/content-length-header-always-zero It seems that I am encountering the same issue. When I use the script, I get chunked encoding on the file and no size is set for content-length. I'm hypothesizing that something is going wrong on the large downloads, leading him to get a zero-length chunk before the end of the file. Here's what the headers look like for a direct request: http://www.grinderschool.com/videos/zfff5061b65ae00e8b21/KillsAids021.wmv GET /videos/zfff5061b65ae00e8b21/KillsAids021.wmv HTTP/1.1 Host: www.grinderschool.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Referer: http://www.grinderschool.com/phpBB3/viewtopic.php?f=14&p=29468 Cookie: style_cookie=printonly; phpbb3_7c544_u=2; phpbb3_7c544_k=44b832912e5f887d; phpbb3_7c544_sid=e8852df42e08cc1b2250300c2897f78f; __utma=174624884.2719561324781918700.1251850714.1270986325.1270989003.575; __utmz=174624884.1264524375.411.12.utmcsr=google|utmccn=(organic)|utmcmd=organic|utmctr=low%20stakes%20poker%20videos; phpbb3_cmviy_k=; phpbb3_cmviy_u=2; phpbb3_cmviy_sid=d8df5c0943863004ca40ef9c392d371d; __utmb=174624884.4.10.1270989003; __utmc=174624884 Pragma: no-cache Cache-Control: no-cache HTTP/1.1 200 OK Date: Sun, 11 Apr 2010 12:57:41 GMT Server: Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 Last-Modified: Sun, 04 Apr 2010 12:51:06 GMT Etag: "eb42d6-7d9b843-48368aa6dc280" Accept-Ranges: bytes Content-Length: 131708995 Keep-Alive: timeout=10, max=30 Connection: Keep-Alive Content-Type: video/x-ms-wmv And here's what they look like for the request answered by my script: http://www.grinderschool.com/download_video_test.php?t=KillsAids021&format=wmv GET /download_video_test.php?t=KillsAids021&format=wmv HTTP/1.1 Host: www.grinderschool.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cookie: style_cookie=printonly; phpbb3_7c544_u=2; phpbb3_7c544_k=44b832912e5f887d; phpbb3_7c544_sid=e8852df42e08cc1b2250300c2897f78f; __utma=174624884.2719561324781918700.1251850714.1270986325.1270989003.575; __utmz=174624884.1264524375.411.12.utmcsr=google|utmccn=(organic)|utmcmd=organic|utmctr=low%20stakes%20poker%20videos; phpbb3_cmviy_k=; phpbb3_cmviy_u=2; phpbb3_cmviy_sid=d8df5c0943863004ca40ef9c392d371d; __utmb=174624884.4.10.1270989003; __utmc=174624884 HTTP/1.1 200 OK Date: Sun, 11 Apr 2010 12:58:02 GMT Server: Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 X-Powered-By: PHP/5.2.11 Content-Disposition: attachment; filename=KillsAids021.wmv Vary: Accept-Encoding Content-Encoding: gzip Keep-Alive: timeout=10, max=30 Connection: Keep-Alive Transfer-Encoding: chunked Content-Type: video/x-ms-wmv So the question is...what can I do to make downloads from the script work properly? Again, for 99% of users, it works as is (though I find it annoying now that no filesize is reported and thus that no time estimate can be computed about the download).

    Read the article

  • c++ - strange problem with polymorphism - cellular automaton

    - by Green
    Hello, I am making "game of life" implementation that, when cell has: two live neighbours I make object of class CCellB two live neighbours I make object of class CCellA when has 3 or <2 I make object of class CCellX (dead) Class CCell is base of CCellA, CCellB, CCellX My problem is: That works fine, until I change new CCell(); to new CCellB();: CCell ***temp = allocateArray(); for(int i = 0; i < n; i++) { for(int j = 0; j < m; j++) { c = arr[i][j]->countAliveNeighbor(); if(c == 3) { temp[i][j] = new CCellA(); temp[i][j]->alive = 1; }else if(c == 2) { temp[i][j] = new CCell(); // HERE, WHEN I CHANGE IT TO CCELLB IT DON'T WORKS temp[i][j]->alive = tab[i][j]->alive; }else if((c >= 4)||(c < 2)) { temp[i][j] = new CCellX(); } } } Then it seems don't work properly... Seems like neighbours are not count properly, Cell with 4,5 neighbours still alive alive var is member of base class - CCell, all is public, please help!

    Read the article

  • How can I pass query string variables with NavigationService.Navigate?

    - by Mike Hildner
    Greetings, Searched for this, but no luck. I'm attempting to pass query string variables (and then retrieve them) in my Silverlight 4 app. First I tried this this.NavigationService.Navigate(new Uri("/LoanProductionRegion?Elvis=Alive&ImHungry=true", UriKind.Relative)); But HtmlPage.Document.QueryString doesn't pick them up because they come after the anchor (the full url looks like http://localhost:1076/Dashboard.SLTestPage.aspx#/LoanProductionRegion?Elvis=Alive&ImHungry=true). I tried to put the vars in front, such as this.NavigationService.Navigate(new Uri("?Elvis=Alive&ImHungry=true/LoanProductionRegion", UriKind.Relative)); this.NavigationService.Navigate(new Uri("/?Elvis=Alive&ImHungry=true/LoanProductionRegion", UriKind.Relative)); But both result in a "Page not found" error. Anyone know how to achieve what I'm after?

    Read the article

  • C++ circular dependency - namespace vs struct

    - by Dead or Alive
    Please educate me. Why does this compile: struct compiles { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; }; while this does not: namespace doesnt { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; } (in MSVC 9.0)

    Read the article

  • How to open a PDF file?

    - by Alive
    I want to load a pdf file on the click of a button. In the OnClickButton() implementation I am writing the function which open the PDF file ShellExecute(0, "Open", "%s\\HELP\\RiverCADPro_User_Manual.pdf", NULL, NULL, SW_MAXIMIZE); The above code is not working.What else is to be needed so as to run the above code

    Read the article

  • Apache cyclic redirection problem

    - by slicedlime
    I have an extremely weird problem with one of my sites. I run a number of blogs off a single apache2 server with a shared wordpress install. Each site has a www.domain.com main domain, but a ServerAlias of domain.com. This works fine for all the blogs except one, which instead of redirecting to www.domain.com redirects to domain.com, causing a cyclic redirection. The configuration for each host looks like this: <VirtualHost *:80> ServerName www.domain.com ServerAlias domain.com DocumentRoot "/home/www/www.domain.com" <Directory "/home/www/www.domain.com"> Options MultiViews Indexes Includes FollowSymLinks ExecCGI AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> As this didn't work, I tried a mod_rewrite rule for it, which still didn't redirect correctly. The weird thing here is that if i rewrite it to redirect to any other domain it will redirect correctly, even to another subdomain. So a rewrite rule for domain.com that redirects to foo.domain.com works, but not to www.domain.com. In the same way, trying to redirec to www.domain.com/foo/ ends me up with a redirection to domain.com/foo/. Even weirder, I tried setting up domain.com as a completely separate virtual host, and ran this php test script as index.php on it: <?php header('Location: http://www.domain.com/' . $_SERVER["request_uri"]); ?> Hitting domain.com still redirects to domain.com! Checking out the headers sent to the server verifies that I get exactly the redirect URL I wanted, except with the "www." stripped. The same script works like a charm if I replace www. with foo or redirect to any other domain. This has now foiled me for a long time. I've diffed the vhosts configs for a working domain and the faulty one, and the only difference is the domain name itself. I've diffed the .htaccess files for both sites, and the only difference is a path related to the sharing of wordpress installation for the blogs: php_value include_path ".:/home/www/www.domain.com/local/:/home/www/www.domain.com/" I searched through everything in /etc (including apache conf) for the domain name of the faulty host and found nothing weird, searched through everything in /etc for one of the working ones to make sure it didn't differ, I even went so far to check on the DNS setup of two domains to make sure there wasn't anything strange going on. Here's the response for the faulty one: user@localhost dir $ wget -S domain.com --2010-03-20 21:47:24-- http://domain.com/ Resolving domain.com... x.x.x.x Connecting to domain.com|x.x.x.x|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 301 Moved Permanently Via: 1.1 ISA Connection: Keep-Alive Proxy-Connection: Keep-Alive Content-Length: 0 Date: Sat, 20 Mar 2010 20:47:24 GMT Location: http://domain.com/ Content-Type: text/html; charset=UTF-8 Server: Apache X-Powered-By: PHP/5.2.10-pl0-gentoo X-Pingback: http://domain.com/xmlrpc.php Keep-Alive: timeout=15, max=100 Location: http://domain.com/ [following] And a working one: user@localhost dir $ wget -S domain.com --2010-03-20 21:51:33-- http://domain.com/ Resolving domain.com... x.x.x.x Connecting to domain.com|x.x.x.x|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 301 Moved Permanently Via: 1.1 ISA Connection: Keep-Alive Proxy-Connection: Keep-Alive Content-Length: 0 Date: Sat, 20 Mar 2010 20:51:33 GMT Location: http://www.domain.com/ Content-Type: text/html; charset=UTF-8 Server: Apache X-Powered-By: PHP/5.2.10-pl0-gentoo X-Pingback: http://www.domain.com/xmlrpc.php Keep-Alive: timeout=15, max=100 Location: http://www.domain.com/ [following] I'm stumped. I've had this problem for a long time, and I feel like I've tried everything. I can't see why the different domains would act differently under the same installation with the same settings. Help :(

    Read the article

  • Why do sockets not die when server dies? Why does a socket die when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

    Read the article

  • Linux not picking up new partition correctly on emc pseudo device

    - by James
    Hi We have a database server running oracle rac. We were recently running out of space on the main LUN that it is attached to. I created a new 100GB LUN and concatenated this onto the existing LUN creating a new MetaLUN. After some messing I managed to get linux to recognise the new space. I then created a new partition in on the pseudo device, to use the new space. Previously when I have done this on other system the next step is to create an ASM disk on the new partition and add this disk to the oracle disk group. This however fails. I am aware of various issues with ASM and powerpath, but I don't think this is the issue here. As on while investigating the issue I discovered that one of the underlying logical device is not reflecting the size change. See below; Powermt displays all of the underlying logical units [root@XXXXX~]# powermt display dev=emcpowerd Pseudo name=emcpowerd CLARiiON ID=CKM00091500009 [VFRAC2] Logical device ID=6006016030312200787502866C65DE11 [LUN 30] state=alive; policy=CLAROpt; priority=0; queued-IOs=0 Owner: default=SP A, current=SP A Array failover mode: 1 ============================================================================== ---------------- Host --------------- - Stor - -- I/O Path - -- Stats --- ### HW Path I/O Paths Interf. Mode State Q-IOs Errors ============================================================================== 3 qla2xxx sde SP A0 active alive 0 0 3 qla2xxx sdj SP B0 active alive 0 0 4 qla2xxx sdo SP A1 active alive 0 0 4 qla2xxx sdt SP B1 active alive 0 0 Fdisk on the pseudo device shows correct space. [root@XXXXX ~]# fdisk -l /dev/emcpowerd Disk /dev/emcpowerd: 429.4 GB, 429496729600 bytes 255 heads, 63 sectors/track, 52216 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/emcpowerd1 1 39162 314568733+ 83 Linux /dev/emcpowerd2 39163 52216 104856255 83 Linux fdisk on one of the logical units is wrong [root@XXXXX~]# fdisk -l /dev/sde Disk /dev/sde: 322.1 GB, 322122547200 bytes 255 heads, 63 sectors/track, 39162 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sde1 1 39162 314568733+ 83 Linux /dev/sde2 39163 52216 104856255 83 Linux fdisk on the rest of the units is fine [root@XXXXX ~]# fdisk -l /dev/sdj Disk /dev/sdj: 429.4 GB, 429496729600 bytes 255 heads, 63 sectors/track, 52216 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sdj1 1 39162 314568733+ 83 Linux /dev/sdj2 39163 52216 104856255 83 Linux Also when I created the the partition linux did not create the any entries in the /dev directory for the second partition so I created these manually [root@XXXXX dev]# mknod sde2 b 8 66 [root@XXXXX dev]# ls -al sd[ejot]? brw-r----- 1 root disk 8, 65 Dec 29 14:20 sde1 brw-r--r-- 1 root disk 8, 66 Apr 8 20:31 sde2 brw-r----- 1 root disk 8, 145 Dec 29 14:19 sdj1 brw-r--r-- 1 root disk 8, 146 Apr 8 20:33 sdj2 brw-r----- 1 root disk 8, 225 Apr 6 23:12 sdo1 brw-r--r-- 1 root disk 8, 226 Apr 8 20:33 sdo2 brw-r----- 1 root disk 65, 49 Dec 29 14:19 sdt1 brw-r--r-- 1 root disk 65, 50 Apr 8 20:33 sdt2 This is a production server that we cannot easily reboot. Any ideas would be much appreciated. J

    Read the article

  • Apache won't serve images larger than ~2K

    - by dtbaker
    Hello, Just upgraded an old box to Ubuntu to 10.04.2 LTS. Apache will not display images to a browser that are over about 2K. Small images seem to display fine. Static HTML and PHP continues to works fine as well. Installed: apache2 2.2.14-5ubuntu8.4 apache2-mpm-prefork 2.2.14-5ubuntu8.4 apache2-utils 2.2.14-5ubuntu8.4 apache2.2-bin 2.2.14-5ubuntu8.4 apache2.2-common 2.2.14-5ubuntu8.4 here is an ngrep of an image that doesn't display fine in the browser: T 192.168.0.4:32907 - 192.168.0.54:80 [AP] GET /path/path/logo.png HTTP/1.1..Host: 192.1 68.0.54..Connection: keep-alive..Accept: application/xml,application/xhtml+ xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5..User-Ag ent: Mozilla/5.0 (X11; U; Linux x86_64; en-US) AppleWebKit/534.13 (KHTML, like Gecko) Chrome/9.0.597.98 Safari/534.13..Accept-Enco ding: gzip,deflate,sdch..Accept-Language: en-US,en;q=0.8..Accept- Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3.... T 192.168.0.54:80 - 192.168.0.4:32907 [A] HTTP/1.1 200 OK..Date: Wed, 09 Mar 2011 05:28:38 GMT..Server: Apa che/2.2.14 (Ubuntu)..Last-Modified: Tue, 05 Oct 2010 11:59:17 GMT ..ETag: "17b6f4-15fe-491dd63eb2f40"..Accept-Ranges: bytes..Conten t-Length: 5630..Keep-Alive: timeout=15, max=100..Connection: Keep -Alive..Content-Type: image/png.....PNG........IHDR...!...v...... .%.....sRGB.........bKGD..............pHYs.................tIME.. etc... This looks ok to me! I have tried firefox and chrome, both display small images fine but when a large image is requested the browser prompts to download the file. When the image file is saved to the local computer it is corrupt, it also takes a long time to save which makes me think the browser cannot see the content-length header sent from apache. Also when I look at the saved image file it includes the headers from apache, along with a bit of garbage at the top, like so: vi logo.png: ^@^UÅd^@$^]V^S^H^@E^@^Q,n!@^@@^F^@^@À¨^@6À¨^@^D^@P^Y¬rÇŹéw^P^@Ú^@^@^A^A^H ^@^GÝ^]^@pbSHTTP/1.1 200 OK^M Date: Wed, 09 Mar 2011 04:47:04 GMT^M Server: Apache/2.2.14 (Ubuntu)^M Last-Modified: Tue, 05 Oct 2010 11:59:17 GMT^M ETag: "17b6ff-157c-491dd63eb2f40"^M Accept-Ranges: bytes^M Content-Length: 5500^M Keep-Alive: timeout=15, max=94^M Connection: Keep-Alive^M Content-Type: image/png^M ^M PNG^M etc... Any ideas? It's driving me nuts. There is nothing in apache error logs, and permissions are fine (because the image data is there, it's just somewhat corrupt). There's no proxy or iptables on this ubuntu box either. Thanks heaps!! Dave ps: just tried on IE from a different computer, same problem :( pps: rebooted server, no help.

    Read the article

  • What could cause a WMV to not play to completion in a browser?

    - by Ty W
    A realtor has had videos created for a community she is selling homes for, the people who made the videos gave them to us in WMV format. I can play these videos without any problem in Windows Media Player, VLC, and Quicktime (via Flip4Mac). I can play the videos from their location at videohomeguide.com in my browser without any trouble. However when I upload the files to our server the video stops at about the 1 minute mark in Safari and FireFox on Mac OS X Snow Leopard. I'm not sure if Windows browsers have the same issue because they are loaded using Windows Media Player. http://carolepaul.com/images/uploads/cottageslsjamestown.wmv <- our server, will fail at 1:09ish. http://www.videohomeguide.com/media/cottageslsjamestown.wmv <- should play to completion (3:27ish) The files generate the same MD5 hash on my desktop and on our server. I used WGET to transfer the files, always downloading from videohomeguide.com. Since the files are identical and are playable using VLC/WMP/Quicktime, and playable in the browsers from videohomeguide.com it seems to me that it is some sort of server config... maybe incorrect headers sent to the browsers? Here are the headers sent and received by FireFox on OS X: http://carolepaul.com/images/uploads/cottageslsjamestown.wmv GET /images/uploads/cottageslsjamestown.wmv HTTP/1.1 Host: carolepaul.com User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.2) Gecko/20100316 Firefox/3.6.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive HTTP/1.1 200 OK Date: Mon, 29 Mar 2010 20:43:20 GMT Server: Apache/1.3.41 (Unix) PHP/5.2.6 FrontPage/5.0.2.2635 mod_psoft_traffic/0.2 mod_ssl/2.8.31 OpenSSL/0.9.8b Last-Modified: Wed, 02 Dec 2009 18:08:46 GMT Etag: "1e7919c-198eadc-4b16ad2e" Accept-Ranges: bytes Content-Length: 26798812 Keep-Alive: timeout=10, max=200 Connection: Keep-Alive Content-Type: video/x-ms-wmv

    Read the article

  • Why would you ever set MaxKeepAliveRequests to anything but unlimited?

    - by Jonathon Reinhart
    Apache's KeepAliveTimeout exists to close a keep-alive connection if a new request is not issued within a given period of time. Provided the user does not close his browser/tab, this timeout (usually 5-15 seconds) is what eventually closes most keep-alive connections, and prevents server resources from being wasted by holding on to connections indefinitely. Now the MaxKeepAliveRequests directive puts a limit on the number of HTTP requests that a single TCP connection (left open due to KeepAlive) will serve. Setting this to 0 means an unlimited number of requests are allowed. Why would you ever set this to anything but "unlimited"? Provided a client is still actively making requests, what harm is there in letting them happen on the same keep-alive connection? Once the limit is reached, the requests still come in, just on a new connection. The way I see it, there is no point in ever limiting this. What am I missing?

    Read the article

  • Send files ending in .mp4 in Apache with HTTP 206 Partial Content

    - by Pacha
    I am using Apache as web server and the return code is always HTTP/1.1 200. I want to set some kind of handler or use a mod to return HTTP/1.1 206 when the extension of the file requested is .mp4 so it can do video seeking, my web server is already returning some headers to do seeking, but it doesn't work. Is this possible? The HTTP headers http://*hidden*/media/movies/file/1080/d3191cd83109c593ec908f3a47efa8a2.mp4 GET /media/movies/file/1080/d3191cd83109c593ec908f3a47efa8a2.mp4 HTTP/1.1 Host: *hidden* User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:31.0) Gecko/20100101 Firefox/31.0 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-US,en;q=0.5 Accept-Encoding: gzip, deflate Referer: http://vjs.zencdn.net/4.6/video-js.swf Cookie: csrftoken=zXngwwS1S827g7aAJYbHJS3ajn5BGq9M; sessionid=uj1hlj00c85aoehw0n5fye8waggb7uod Connection: keep-alive HTTP/1.1 200 OK Date: Thu, 21 Aug 2014 15:04:46 GMT Server: Apache/2.2.22 (Debian) X-Mod-H264-Streaming: version=2.2.7 Content-Length: 2148905782 Last-Modified: Wed, 13 Aug 2014 11:36:46 GMT Etag: "8e002a-8015b345-5008133ff23c4;-2146061514" Accept-Ranges: bytes Keep-Alive: timeout=5, max=100 Connection: Keep-Alive Content-Type: video/mp4

    Read the article

  • Apache on Win32: Slow Transfers of single, static files in HTTP, fast in HTTPS

    - by Michael Lackner
    I have a weird problem with Apache 2.2.15 on Windows 2000 Server SP4. Basically, I am trying to serve larger static files, images, videos etc. The download seems to be capped at around 550kB/s even over 100Mbit LAN. I tried other protocols (FTP/FTPS/FTP+ES/SCP/SMB), and they are all in the multi-megabyte range. The strangest thing is that, when using Apache with HTTPS instead of HTTP, it serves very fast, around 2.7MByte/s! I also tried the AnalogX SimpleWWW server just to test the plain HTTP speed of it, and it gave me a healthy 3.3Mbyte/s. I am at a total loss here. I searched the web, and tried to change the following Apache configuration directives in httpd.conf, one at a time, mostly to no avail at all: SendBufferSize 1048576 #(tried multiples of that too, up to 100Mbytes) EnableSendfile Off #(minor performance boost) EnableMMAP Off Win32DisableAcceptEx HostnameLookups Off #(default) I also tried to tune the following registry parameters, setting their values to 4194304 in decimal (they are REG_DWORD), and rebooting afterwards: HKLM\SYSTEM\CurrentControlSet\Services\AFD\Parameters\DefaultReceiveWindow HKLM\SYSTEM\CurrentControlSet\Services\AFD\Parameters\DefaultSendWindow Additionally, I tried to install mod_bw, which sets the event timer precision to 1ms, and allows for bandwidth throttling. According to some people it boosts static file serving performance when set to unlimited bandwidth for everybody. Unfortunately, it did nothing for me. So: AnalogX HTTP: 3300kB/s Gene6 FTPD, plain: 3500kB/s Gene6 FTPD, Implicit and Explicit SSL, AES256 Cipher: 1800-2000kB/s freeSSHD: 1100kB/s SMB shared folder: about 3000kB/s Apache HTTP, plain: 550kB/s Apache HTTPS: 2700kB/s Clients that were used in the bandwidth testing: Internet Explorer 8 (HTTP, HTTPS) Firefox 8 (HTTP, HTTPS) Chrome 13 (HTTP, HTTPS) Opera 11.60 (HTTP, HTTPS) wget under CygWin (HTTP, HTTPS) FileZilla (FTP, FTPS, FTP+ES, SFTP) Windows Explorer (SMB) Generally, transfer speeds are not too high, but that's because the server machine is an old quad Pentium Pro 200MHz machine with 2GB RAM. However, I would like Apache to serve at at least 2Mbyte/s instead of 550kB/s, and that already works with HTTPS easily, so I fail to see why plain HTTP is so crippled. I am using a Kerio Winroute Firewall, but no Throttling and no special filters peeking into HTTP traffic, just the plain Firewall functionality for blocking/allowing connections. The Apache error.log (Loglevel info) shows no warnings, no errors. Also nothing strange to be seen in access.log. I have already stripped down my httpd.conf to the bare minimum just to make sure nothing is interfering, but that didn't help either. If you have any idea, help would be greatly appreciated, since I am totally out of ideas! Thanks! Edit: I have now tried a newer Apache 2.2.21 to see if it makes any difference. However, the behaviour is exactly the same. Edit 2: KM01 has requested a sniff on the HTTP headers, so here comes the LiveHTTPHeaders output (an extension to Firefox). The Output is generated on downloading a single file called "elephantsdream_source.264", which is an H.264/AVC elementary video stream under an Open Source license. I have taken the freedom to edit the URL, removing folders and changing the actual servers domain name to www.mydomain.com. Here it is: LiveHTTPHeaders, Plain HTTP: http://www.mydomain.com/elephantsdream_source.264 GET /elephantsdream_source.264 HTTP/1.1 Host: www.mydomain.com User-Agent: Mozilla/5.0 (Windows NT 5.2; WOW64; rv:6.0.2) Gecko/20100101 Firefox/6.0.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: de-de,de;q=0.8,en-us;q=0.5,en;q=0.3 Accept-Encoding: gzip, deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Connection: keep-alive HTTP/1.1 200 OK Date: Wed, 21 Dec 2011 20:55:16 GMT Server: Apache/2.2.21 (Win32) mod_ssl/2.2.21 OpenSSL/0.9.8r PHP/5.2.17 Last-Modified: Thu, 28 Oct 2010 20:20:09 GMT Etag: "c000000013fa5-29cf10e9-493b311889d3c" Accept-Ranges: bytes Content-Length: 701436137 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/plain LiveHTTPHeaders, HTTPS: https://www.mydomain.com/elephantsdream_source.264 GET /elephantsdream_source.264 HTTP/1.1 Host: www.mydomain.com User-Agent: Mozilla/5.0 (Windows NT 5.2; WOW64; rv:6.0.2) Gecko/20100101 Firefox/6.0.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: de-de,de;q=0.8,en-us;q=0.5,en;q=0.3 Accept-Encoding: gzip, deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Connection: keep-alive HTTP/1.1 200 OK Date: Wed, 21 Dec 2011 20:56:57 GMT Server: Apache/2.2.21 (Win32) mod_ssl/2.2.21 OpenSSL/0.9.8r PHP/5.2.17 Last-Modified: Thu, 28 Oct 2010 20:20:09 GMT Etag: "c000000013fa5-29cf10e9-493b311889d3c" Accept-Ranges: bytes Content-Length: 701436137 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/plain

    Read the article

  • httpd service keep restarting. after 15-20 mins

    - by niraj
    I have recently purchased Dedicated Server which has 16bg ram and 1TB Harddisk. It has Cpanel and for firewall CSF Installd. I am mainly going to install it for File hosting service. Now the day i moved my httpd service keep restarting every 15-20 mins. It becomes unresponsive after that so have to manually restart it. My httpd settings are Start Servers = 5 Minimum Spare Servers = 5 Maximum Spare Servers = 10 Server Limit = 20000 Max Clients = 10000 Max Requests Per Child = 10000 Keep-Alive = On Keep-Alive Timeout = 5 Max Keep-Alive Requests = Unlimited Timeout 300 TOP is top - 14:53:41 up 1 day, 23:39, 2 users, load average: 0.10, 0.14, 0.09 Tasks: 1563 total, 1 running, 1562 sleeping, 0 stopped, 0 zombie Cpu(s): 0.7%us, 0.6%sy, 0.0%ni, 98.1%id, 0.2%wa, 0.0%hi, 0.5%si, 0.0%st Mem: 16303780k total, 16142048k used, 161732k free, 135264k buffers Swap: 8224760k total, 868k used, 8223892k free, 14136616k cached Please help me in this its keep happning.

    Read the article

  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

    Read the article

  • MvcReportViewer v.0.4.0 is available!

    - by Ilya Verbitskiy
    Originally posted on: http://geekswithblogs.net/ilich/archive/2014/06/04/mvcreportviewer-v.0.4.0-is-available.aspxToday I released new version of MvcReportViewer. This release contains mostly bug fixes reported by library users. I am glad to see that Open Source model works and people try to contribute to the project! Thank you everybody for your bug repots and help with the project. Version 0.4.0 Added support for ASP.NET MVC 5 Removed jQuery dependency. I have not tested it on IE8 or earlier versions. Any help with testing is welcome! Fixed problem with SSRS keep-alive cookies. Keep-alive cookies are issued every time a report is opened during a browser session. Many people don't restart their browsers and in my case, Chrome doesn't get rid of the cookie session data on close - had to manually delete them for the reports to start working again. I added KeepSessionAlive control settings to manage SSRS keep-alive behavior. It is set to false by default to fix Bad Request 400: Request Too Long issue. You can find usage example in Fluent.cshtml. Fixed the bug when ReportViewer Control parameters was not parsed when ShowParameterPrompts parameter had not been set. Changed public static MvcReportViewerIframe MvcReportViewer method to use IEnumerable<KeyValuePair<string, object>> reportParameters instead of simple object. The reason is users reported that they mostly use multiple report parameters’ values. Added support for SSRS hosted on Windows Azure. Users should set MvcReportViewer.IsAzureSSRS property to true in Web.config to use Windows Azure authentication. I do not have Windows Azure SSRS and build the code using http://msdn.microsoft.com/en-us/library/gg552871.aspx#Authentication article. It would be nice if somebody from community tested the change or provided me a test report on Windows Azure for testing purposes.

    Read the article

  • java, swing, Gridlayout problem

    - by josh
    I have a panel with GridLayout But when I'm trying to run the program, only the first button out of 100 is shown. Futhermore, the rest appear only when I move the cursor over them. What's wrong with it? Here's the whole class(Life.CELLS=10 and CellButton is a class which extends JButton) public class MainLayout extends JFrame { public MainLayout() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(650, 750); setLayout(new FlowLayout()); //setResizable(false); final JPanel gridPanel = new JPanel(new GridLayout(Life.CELLS, Life.CELLS)); for (int i=0; i<Life.CELLS; i++) { for (int j=0; j<Life.CELLS; j++) { CellButton jb = new CellButton(i, j); jb.setPreferredSize(new Dimension(jb.getIcon().getIconHeight(), jb.getIcon().getIconWidth())); buttons[i][j] = jb; grid[i][j] = false; gridPanel.add(jb); } } add(gridPanel); } } This is code of CellButton package classes; import javax.swing.JButton; import javax.swing.ImageIcon; import javax.swing.JFrame; public class CellButton extends JButton { private int x; private int y; boolean alive; ImageIcon icon; boolean next; // icons for grids final ImageIcon dead = new ImageIcon(JFrame.class.getResource("/images/image1.gif")); final ImageIcon live = new ImageIcon(JFrame.class.getResource("/images/image2.gif")); public CellButton(int X, int Y) { super(); x = X; y = Y; alive = false; icon = dead; setIcon(icon); } public int getX() { return x; } public int getY() { return y; } public boolean isAlive() { return alive; } public void relive() { alive = true; icon = live; setIcon(icon); } public void die() { alive = false; icon = dead; setIcon(icon); } public void setNext(boolean n) { next = n; } public boolean getNext() { return next; } public ImageIcon getIcon() { return icon; } }

    Read the article

  • Forms authentication, ASP.NET MVC and WCF RESTful service

    - by J F
    One test webserver, with the following applications service.ganymedes.com:8008 - WCF RESTful service, basically the FormsAuth sample from WCF Starter Kit Preview 2 mvc.ganymedes.com:8008 - ASP.NET MVC 2.0 application web.config for service.ganymedes.com: <authentication mode="Forms"> <forms loginUrl="~/login.aspx" timeout="2880" domain="ganymedes.com" name="GANYMEDES_COOKIE" path="/" /> </authentication> web.config for mvc.ganymedes.com: <authentication mode="Forms"> <forms loginUrl="~/Account/LogOn" timeout="2880" domain="ganymedes.com" name="GANYMEDES_COOKIE" path="/" /> </authentication> Trying my darndest, a GET (or POST for that matter) via jQuery's $.ajax or getJson does not send my cookie (according to Firebug), so I get HTTP 302 returned from the WCF service: Request Headers Host service.ganymedes.com:8008 User-Agent Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729) Accept application/json, text/javascript, */* Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 300 Connection keep-alive Referer http://mvc.ganymedes.com:8008/Test Origin http://mvc.ganymedes.com:8008 It's sent when mucking about on the MVC site though: Request Headers Host mvc.ganymedes.com:8008 User-Agent Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729) Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 300 Connection keep-alive Referer http://mvc.ganymedes.com:8008/Test Cookie GANYMEDES_COOKIE=0106A4A666C8C615FBFA9811E9A6C5219C277D625C04E54122D881A601CD0E00C10AF481CB21FAED544FAF4E9B50C59CDE2385644BBF01DDD4F211FE7EE8FAC2; GANYMEDES_COOKIE=D6569887B7C5B67EFE09079DD59A07A98311D7879817C382D79947AE62B5508008C2B2D2112DCFCE5B8D4C61D45A109E61BBA637FD30315C2D8353E8DDFD4309 I also put the exact same settings in both applications' web.config files (self-generated validationKey and decryptionKey).

    Read the article

  • When sending headers to download a PDF, Safari appends .html

    - by alex
    Here is the request and response headers http://www.example.com/get/pdf GET /~get/pdf HTTP/1.1 Host: www.example.com User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Referer: http://www.example.com Cookie: etc HTTP/1.1 200 OK Date: Thu, 29 Apr 2010 02:20:43 GMT Server: Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8i DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 X-Powered-By: Me Expires: Thu, 19 Nov 1981 08:52:00 GMT Pragma: no-cache Cache-Control: private Content-Disposition: attachment; filename="File #1.pdf" Content-Length: 18776 Keep-Alive: timeout=5, max=100 Connection: Keep-Alive Content-Type: text/html; charset=utf-8 ---------------------------------------------------------- Basically, the response headers are sent by DOMPDF's stream() method. In Firefox, the file is prompted as File #1.pdf. However, in Safari, the file is saved as File #1.pdf.html. Does anyone know why Safari is appending the html extension to the filename?

    Read the article

  • getting the list of all functions executed like call stack in asp.net

    - by sridhar
    Hi, I am having trouble with debugging one of the problems that I am having in our website. This is the problem. I have a webpage that contains the photo of an employee and information related to the employee. When the user logins to our website, we are storing the details of the employee in session. I am setting the image url for the photo of an employee as follows. imgEEPhoto.ImageUrl = imgPhoto.aspx?Company=XXXX&Empno=YYYY. Inside the page imgPhoto.aspx, I am checking if the session is alive for that user. when I login to the page that has the employee photo sometimes the photo is not displayed. It is because I am checking whether the session is alive inside the imgPhoto.aspx page. sometimes the session is alive and sometimes the session is not alive. It looks like there is some function that is setting the session to null asynchronously. I am not knowing how to track that function. so I am thinking that inside the imgPhoto.aspx page, if I can get the list of all functions that have been executed so far, I could track the function that is resetting the session. Is there a way to find this? If there is no another way to debug this problem, please let me know. Thanks, sridhar.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >