What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?
- by MrCranky
In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others.
Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in…