Search Results

Search found 6479 results on 260 pages for 'audio analysis'.

Page 5/260 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Looking for Non Hosted Audio & Video Podcasting Solution for Church Websites

    - by motboys
    I am looking for a solution that will do the following: User uploads audio and/or video files with title, desc. image etc Solution embeds info into ID3 tags Solution generates RSS feed Solution embeds new content in our website Content on website is searchable This is for a couple of church websites I manage. I am looking for the ability to do the above with a sermon mp3 and also a video. At the moment we are doing it with multiple steps / people involved and I want to automate the process. I can't seem to find a solution that does all of the above. Thank you!

    Read the article

  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

    Read the article

  • Virtual audio driver for Windows?

    - by Ognjen
    Is there any (possibly free or open-source) virtual WDM audio driver for Windows, with additional processing plugins, which would add one more layer between windows applications and actual sound card's WDM audio driver, allowing to: Add software DSPs to general audio output. I would like to be able to use custom effects, like compressor, or stereophonic-to-binaural converter for listening online's streaming media on headphones, etc. Connect its output to some custom buffer instead of the sound card. For example, to be able to record audio, or to send audio via wireless connection to some other wireless source? Virtual audio driver was just my idea how to solve these issues - if you know other way, please share your knowledge. I need this for Windows 7 and/or Windows XP.

    Read the article

  • Audio doesn't work on Windows XP guest (WS 7.0)

    - by Mads
    I can't get audio to work with on a Windows XP guest running on VMware Workstation 7.0 and Ubuntu 9.10 host. Windows fails to produce any audio output and the Windows device manager says the Multimedia Audio Controller is not working properly. Audio is working fine in the host OS. When I open Multimedia Audio Controller properties it says: Device status: The drivers for this device are not installed (Code 28) If I try to reinstall the driver I get the following error message: Cannot Install this Hardware There was a problem installing this hardware: Multimedia Audio Controller An Error occurred during the installation of the device Driver is not intended for this platform Has anyone else experienced this problem?

    Read the article

  • Bluetooth Audio and SoftPhone Audio Input/Output

    - by o7th Web Design
    I have a Voip Softphone software that I would like to start using on my Ubuntu 14.04 box. Here's the thing. My system sound right now goes through my HDMI to my speaker system so I can play music all day ;-) I have a bluetooth headset connected to the machine as well. What I am wondering is if there is a way to: Auto-mute the music when a call comes in Auto-switch the sound devices when a call comes in, from my hdmi sound device, to my headset Auto-switch back when the call ends, and auto-un-mute the music Or even just an auto-switch to the headset? I can always pause the music ;)

    Read the article

  • iOS 5 Audio Alarms Don't Sound Without kAudioSessionProperty_OverrideCategoryMixWithOthers On

    - by coneybeare
    I have an audio app that is having some problems with the way iOS 5 has changed audio behaviors. When my app's audio is playing (AVAudioSessionCategoryPlayback), and a Clock.app alarm or timer is fired from the OS, the UIAlertView notification pops up, but without the audio alert. My application sound ducks fine to get out of the way of the audio alert, but the alarm app's audio alert does not sound. Naturally, tons of support requests poured in over the iOS 5 change. I have solved this temporarily by setting kAudioSessionProperty_OverrideCategoryMixWithOthers which lets the alarm audio come through, but there are a few very undesirable side-effects when doing this: Other app's audio can play with/over mine. The remote control events are not routed to my app, but to iPod.app. None of the above drawbacks are acceptable for my app's requirements. I have been hacking away at this for some time now but haven't been able to crack it. How can I setup my audio such that: My app's audio still uses the AVAudioSessionCategoryPlayback category for background audio. The Clock.app alarms still have their audio alerts make sound The app still responds to remote control notifications

    Read the article

  • pitchbend (varispeed) audio with iPhone SDK's AudioUnit

    - by fetzig
    hi, I'm trying to manipulate the speed (and pitch) of a sound while playing. so i played around with iphone sdk's AudioUnit. downloaded iPhoneMultichannelMixerTest and tried to add an AUComponent to the graph (in this case a formatconverter). but i get (pretty soon) following error when building: #import <AudioToolbox/AudioToolbox.h> #import <AudioUnit/AudioUnit.h> ... AUComponentDescription varispeed_desc(kAudioUnitType_FormatConverter, kAudioUnitSubType_Varispeed, kAudioUnitManufacturer_Apple); ^^ error: 'kAudioUnitSubType_Varispeed' was not declared in this scope. any ideas why? the documentation on this topic doesn't help me at all (just api doc isn't very helpful when having no clue about the concept behind). there are no examples on how to wire these effects together and manipulating there properties...so maybe i'm totally wrong, anyway any hint is great. thx for help.

    Read the article

  • Can Flash player play .m3u audio files from a remote location

    - by undefined
    Is it possible to play a .m3u file streamed from a remote location through Flash Player in a browser? I have a player that loads and plays .mp3 files but also want to be able to play .m3u files. I have looked at the as3plsreader on google code but I think this is only for AIR and desktop files. anyone tried this or know where I should start looking for an answer? If I wasnt to use flash, what other ways could I get remote m3u files to play in a browser?

    Read the article

  • How can I get it the Free Music Archive audio player or is there a better alternative?

    - by Dennis Hodapp
    I'm looking at free streaming audio players for web browsers that I can use in a project. I really like the audio player used on http://freemusicarchive.org/. Are they using an open source audio player and can I get a hold of it? Or is it closed source? Also if there are any open-source audio players that anybody knows about I'd love to know about them (preferable to have one with no flash). Last thing...is HTML5 going to be able to replace audio streaming players?

    Read the article

  • Windows not remembering default audio device?

    - by Lynda
    I prefer the audio output on my computer to use the standard audio jack output due to volume issues. But I am using a monitor with HDMI. I have chosen to set the default audio device to be "Speakers" But every time I reboot the default audio device is the HDMI Output again. I am running Windows 7 64bit. Why does it not remember the default device? (I do shutdown and boot up properly without errors.)

    Read the article

  • No audio device detected

    - by Paul
    My computer has no audio. It says NO AUDIO DEVICE. I already installed Realtek AC97 and Realtek High Definition Audio Driver and I also pasted stream.dll to the Windows and system32 folders and I restarted my computer but it still says NO AUDIO DEVICE. Please help me. Thanks

    Read the article

  • ASUS N45SF - play subwoofer with audio connected

    - by Jaroslav Bucko
    I have notebook ASUS N45SF. It comes with dedicated subwoofer, which is connected to separate audio jack. When I connect any audio device to audio jack, internal speakers remain silent, but subwoofer too. I want to let subwoofer play even with audio device connected to jack. Are there any drivers or settings in OS, which would eneble this behaviour? I have Win7/Ubuntu dualboot so OS doesnt matter. Thanks

    Read the article

  • what is the best mid/high-end class audio/music creation audio sound card?

    - by Chris
    Hello, I have a computershop myself, and I repair computers. But one of the things I really don't know (yet) is the performace od audio cards for music creation with midi. I have searched and searched and came up with some good reviews, but after browsing for a couple of hours I could't see the trees trough the forrest :-D (it's a dutch expression) At one moment I thought the M-Audio - Delta 1010LT would be a good PCIe card, later on I read that this card was released years ago. (but that could be false information) Also any personal expierence would be great, but not necessairy. I have searched a few cards, and I hope someone can help me make a choice for a friend of mine. He's buget is between $100 and $350 I know there are audio cards from $ 500 - $1850,- this is just too expensive. The following specs are crucial: ASIO Midi Mic in minimal 5.1, 7.1 recommended it's not for airplay, but just to compose music at home. using Ableton and midi keyboard. 1. M-Audio - Delta 1010LT: 8 x 8 analog I/O 2 mic preamps or line inputs S/PDIF digital I/O (coaxial) with 2-channel PCM SCMS copy protection control digital I/O supports surround-encoded AC-3 and DTS pass-through 1 x 1 MIDI I/O directly drive up to 7.1 surround (bass management software included) software controlled 36-bit internal DSP digital mixing/routing +4dbu/-10dBV operation individually switched in software word clock I/O for sample accurate device synchronization 2. RME HDSP 9632: * Stereo Analog Ein- und Ausgang, symmetrisch*, 24-Bit/192kHz, > 110 dB SNR * Optionale Erweiterungsboards mit je 4 symmetrischen Ein- und Ausgängen * Alle analogen I/Os voll 192 kHz-fähig, also keine Reduzierung der Kanalzahl * 1 x ADAT Digital In/Out, 96 kHz-fähig (S/MUX) * 1 x SPDIF Digital In/Out, 192 kHz-fähig * 1 x Breakout Kabel für koaxialen SPDIF-Betrieb* * Also bis zu 16 Ein-und Ausgänge gleichzeitig nutzbar! * 1 x Stereo Kopfhörerausgang, parallel zum analogen Ausgang, aber eigene Pegelanpassung * 1 x MIDI I/O für 16 Kanäle Hi-Speed MIDI über Breakout Kabel * DIGICheck, RMEs einzigartiges Meter- und Analysetool mit Spectral Analyser, Professionelle Level Meter 2/8/16-Kanalig, Vector Audio Scope und diversen weiteren Analysefunktionen * HDSP Meter Bridge: Frei skalierbare Levelmeter mit Peak- und RMS Berechnung in Hardware * TotalMix: 512-Kanal Mischer mit 40 Bit interner Auflösung 3. EMU 1212M (1212 M) PCIe: * Top kwaliteit convertors 24-bit/192kHz convertors. * Hardware gestuurde effecten. * DSP zero-latency hardware mixen en monitoring. * Analoge en digitale I/O plus MIDI. * EMU Production Tools Software Bundle - Cakewalk SONAR , Steinberg Cubase LE, Ableton Live E-MU Edition **EMU 1212M PCI-e inputs/outputs:** * 2 balanced jack inputs. * 2 balanced jack outputs. * 24-bit/192kHz ADAT I/O. * 24-bit/192kHz Coaxiale S/PDif I/O switchable to AES/EBU. * MIDI I/O. 4. M-Audio Audiophile 192: - Up to 24-bit/192kHz audio - 2 balanced analog inputs (1/4” TRS) - 2 balanced analog outputs (1/4” TRS) - S/PDIF digital I/O (coaxial RCA connectors) with 2-channel PCM - SCMS copy protection control - Digital I/O supports surround-encoded AC-3 and DTS pass-through - Direct hardware input monitoring via separate balanced 1/4” TRS monitor outputs - Software routing of inputs and outputs - Digital I/O can be routed to/from external effects - 16-channel MIDI I/O - ASIO, WDM, GSIF 2 and Core Audio driver support for compatibility with most applications - 64-bit driver support for Windows - PCI 2.2 compatibility - Apple G5 compatible - Incompatible exceptions - Includes Ableton Live Lite music production software, so you can make music right away - Works with other Delta cards Technical Specifcations: - Compatibility - ASIO - WDM - GSIF 2 - Core Audio

    Read the article

  • Convert audio file to FLAC with ffmpeg?

    - by elpsk
    can I convert one of this format to compatible 16000.0 Sample Rate FLAC file? kAudioFormatLinearPCM = 'lpcm', kAudioFormatAppleIMA4 = 'ima4', kAudioFormatMPEG4AAC = 'aac ', kAudioFormatMACE3 = 'MAC3', kAudioFormatMACE6 = 'MAC6', kAudioFormatULaw = 'ulaw', kAudioFormatALaw = 'alaw', kAudioFormatMPEGLayer1 = '.mp1', kAudioFormatMPEGLayer2 = '.mp2', kAudioFormatMPEGLayer3 = '.mp3', kAudioFormatAppleLossless = 'alac' I tried using ffmpeg ffmpeg -i audio.xxx -acodec flac audio.flac but result is FFmpeg version CVS, Copyright (c) 2000-2004 Fabrice Bellard Mac OSX universal build for ffmpegX configuration: --enable-memalign-hack --enable-mp3lame --enable-gpl --disable-vhook --disable-ffplay --disable-ffserver --enable-a52 --enable-xvid --enable-faac --enable-faad --enable-amr_nb --enable-amr_wb --enable-pthreads --enable-x264 libavutil version: 49.0.0 libavcodec version: 51.9.0 libavformat version: 50.4.0 built on Apr 15 2006 04:58:19, gcc: 4.0.1 (Apple Computer, Inc. build 5250) Input #0, wsaud, from 'audio.alac': Duration: 00:00:03.8, start: 0.000000, bitrate: 199 kb/s Stream #0.0: Audio: adpcm_ima_ws, 24931 Hz, stereo, 199 kb/s Unable for find a suitable output format for 'audio.flac' I also installed flac codec for mac, but nothing... I tried also use convtoflac.sh (from http://legroom.net/software/convtoflac) but result is similar. Any idea to convert in flac?

    Read the article

  • Change the audio output device in Firefox

    - by Zanami Zani
    I'm trying to play music through Ventrilo and currently I use Virtual Audio Cable. The way it works is that in foobar2000 (a music playing program) I set the output device in preferences to Virtual Audio Cable. Then in Ventrilo I log in to another name and set the input device to Virtual Audio Cable. This routes the music through the Virtual Audio Cable and allows me to play the music through Ventrilo. However, I would also like to change the output device for Firefox (or any other browser) or "Plugin Container for Firefix" to Virtual Audio Cable so that I could play music from Pandora or YouTube on to Ventrilo. Unfortunately I could not find an option for this anywhere.

    Read the article

  • Record the audio stream from HDMI monitor

    - by Nick
    I am trying to record sound playing on my comupter with Audacity but am running into some troubles. I have the stereo mix set to be the default audio recorder but it doesn't pick up the audio that is being played through my HDMI monitors speakers: Playback Recording When I plug in headphones the stereo mix will pick up the audio stream and I can record but not when playing through the HDMI. I have installed the latest audio drivers and have tried all the different record options to no avail. How can I capture the Audio stream going through the HDMI?

    Read the article

  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

    Read the article

  • Play audio over network with Windows 7?

    - by Josh
    I have a unique situation where I'd like to stream audio (ALL audio, not just mp3s, etc) from my laptop to another computer over the network. I live in a studio apartment and my laptop is my main computer but I'd like it's audio to play on my htpc with a nice stereo system. Since it's a studio, both computers are in the same room so I don't want 2 sets of speakers. I want my computer to directly play back through the stereo. I used to do this with pulseaudio but my job now requires that I run Windows full time. I'm aware of Shoutcast and other similar streaming solutions but I don't want any transcoding done. It's a waste of CPU and not to mention my laptop fans, and I don't mind the network bandwidth that uncompressed audio requires. Is there a way to run Shoutcast without encoding? Also, I know that Windows Remote Desktop can play audio over the network pretty easily. Is this part of .Net that I could just code a simple app that streams the audio without RD'ing in? I also don't want to run it over a physical wire. :)

    Read the article

  • Downmix ALL SYSTEM audio to mono - Windows 7

    - by Mike K.
    I'm deaf in one ear and want to use my headphones when playing a game and talking with my friends on Skype/TS/Mumble/etc while also sometimes listening to music. I need ALL my system audio to be downmixed to mono so that my ONE hearing ear gets ALL audio channels instead of split stereo audio. No, none of the other similar questions on superuser have a solution. My headphone properties does not have a 'Mono' option, I don't have a 'Headphone Virtualization' option, and my Realtek HD audio driver software doesn't have these options either (driver was updated 11/14/2012). Don't even talk about setting the balance of one side of the headphones to 0. You're not paying attention if you suggest that. JACK and Virtual Audio Cable didn't work. It's possible I configured them wrong, but I followed the steps I found in related questions and still got split stereo out. TL;DR I need a viable, working, software solution (I say software because I have a USB headset) for forcing ALL system audio to mono so that I can hear literally everything through the one earpiece. Thanks!

    Read the article

  • Audio card with built-in ground isolator?

    - by Dave Jarvis
    What audio cards would you recommend that eliminate hum, and hard-drive & mouse movement signal interference? Hardware components: Motherboard. Asus P5Q SE Audio. Realtek ALC 1200, 8-Channel High-Definition Audio CODEC (on board) Harddrive. WD Caviar 320 GB Mouse. Logitech Marbleman USB Mixer. Mackie d.4 Pro Amplifier. Sonance Sonamp 260 All components are plugged into the same Monster Power HDP 910 powerbar (does not help eliminate noise). I have no other components plugged in. The computer uses a Monster iCable 1000 to go from mini (on board audio) to RCA (mixer). I have moved the cable as far from other cables as possible. A ground loop isolator between the mixer and on board audio eliminates all noise. I would rather not use a ground loop isolator; an internal audio card that is Linux-compatible (Kubuntu) would be ideal. Suggestions?

    Read the article

  • Windows Media Based video audio converter?

    - by acidzombie24
    This may seem like an odd question. Right now ONLY windows media player, VLC and media player classic opens and plays my audio video correctly. Virtualdub plays it back with the wrong framerate and losses the audio, Avidemux 2.5 seems to be able to dump the audio/video but the video (like all other apps) is either a bad framerate or is wrong (glitches and bad framerate or bad dump). Nothing recognizes the audio file and when playing the video Avidemux (and most other things) die. FFMPEG cant seem to split the video or audio (using copy -an and etc) and this is getting me very angry. VLC dumps the video incorrectly when i try dumping it with that too. What can i use to convert the video? its streaming so it starts at 26mins in and ends at 28 (this is where apps have the problem. They dont know this and fudge everything or crash). I manage to dump the audio with Avidemux but virtualdub and ffmpeg says unreconized codec. Even if i cant convert it (it seems compressed enough) i want to at least attach it back into an AVI.

    Read the article

  • Why some consider static analysis a testing and some do not?

    - by user970696
    Preparing myself also to ISTQB certification, I found they call static analysis actually as a static testing, while some engineering book distinct between static analysis and testing, which is the dynamic activity. I tent to think that static analysis is not a testing in the true sense as it does not test, it checks/verifies. But sure I would love to hear opinion of the true experts here. Thank you

    Read the article

  • SQLAuthority News – Download Whitepaper – Enabling and Securing Data Entry with Analysis Services Writeback

    - by pinaldave
    SQL Server Analysis Service have many features which are commonly requested and many already exists in the system. Security Data Entry is very important feature and SSAS supports writeback feature.  Analysis Services is a tool for aggregating information and providing business users with the ability to analyze and support decision making in their business. By using the built-in writeback feature in Analysis Services, business users can also modify their data points to perform what-if analysis or supplement any existing data. The techniques described in this article derive from the author’s professional experience in the design and development of complex financial analysis applications used by various business groups in a large multinational company. Download Whitepaper Enabling and Securing Data Entry with Analysis Services Writeback. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, T SQL, Technology

    Read the article

  • Play audio file data - Spring MVC

    - by Vijay Veeraraghavan
    In my web-application, I have various audio clips uploaded by the users in the database stored in the BLOB column. The audio files are low bit rate WAV files. The clips are secured, one can see only those clips he has uploaded. Instead of user downloading the clip and playing it in his player, I need it be steamed online in the web page itself. In the jsp I use the <audio> tag with the source mapping to the controller mappping url. <td> <audio controls><source src="recfile/${au.id}" type="audio/mpeg" /></audio> </td> Where, the recfile is the request mapping and the au.id is the audio id. In the controller I process the request like below @RequestMapping(value = "/recfile/{id}", method = RequestMethod.GET, produces = { MediaType.APPLICATION_OCTET_STREAM_VALUE }) public HttpEntity<byte[]> downloadRecipientFile(@PathVariable("id") int id, ModelMap model, HttpServletResponse response) throws IOException, ServletException { LOGGER.debug("[GroupListController downloadRecipientFile]"); VoiceAudioLibrary dGroup = audioClipService.findAudioClip(id); if (dGroup == null || dGroup.getAudioData() == null || dGroup.getAudioData().length <= 0) { throw new ServletException("No clip found/clip has not data, id=" + id); } HttpHeaders header = new HttpHeaders(); I tried this too //header.setContentType(new MediaType("audio", "mp3")); header.setContentType(new MediaType("audio", "vnd.wave"); header.setContentLength(dGroup.getAudioData().length); return new HttpEntity<byte[]>(dGroup.getAudioData(), header); } When the jsp loads, the controller get the request, it serves back the audio data fetched from the database, the jsp too shows the player with the controls. But when I play it nothing happens. Why is it? Am I missing anything in the configuration? Am I doing it right?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >