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  • Trouble setting up PATH for Java on Debian

    - by milkmansrevenge
    I am trying to get Oracle Java 7 update 3 working correctly on Debian 6. I have downloaded and set up the files in /usr/java/jre1.7.0_03. I have also set the following two lines at the end of /etc/bash.bashrc: export JAVA_HOME=/usr/java/jre1.7.0_03 export PATH=$PATH:$JAVA_HOME/bin Logging in as other users and root is fine, Java can be found: chris@mc:~$ java -version java version "1.7.0_03" Java(TM) SE Runtime Environment (build 1.7.0_03-b04) Java HotSpot(TM) 64-Bit Server VM (build 22.1-b02, mixed mode) However there are two cases where Java cannot be found as detailed below. Note that both of these worked fine when I have previously installed OpenJDK Java 6 via aptitude, but I need Oracle Java 7 for various reasons. Most importantly, I cannot run commands as another user via su, despite the PATH showing that Java should be present. The user was created with adduser chris root@mc:~# su chris -c "echo $PATH" /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/java/jre1.7.0_03/bin:/bin root@mc:~# su chris -c "java -version" bash: java: command not found root@mc:~# su chris -c "/usr/java/jre1.7.0_03/bin/java -version" java version "1.7.0_03" ... How can it be in the PATH but not be found? Update 05/04/2012: explained by Daniel, to do with it being a non-interactive shell so files such as /etc/profile and /etc/bash.bashrc are not executed. Doing a full swap to that user and running Java works: root@mc:~# su chris chris@mc:/root$ java -version java version "1.7.0_03" ... I run a script on start up which exhibits similar but slightly different problems. The script is located in /etc/init.d/start-mystuff.sh and calls a jar: #!/bin/bash # /etc/init.d/start-mystuff.sh java -jar /opt/Mars.jar I can confirm that the script runs on start up and the exit code is 127, which indicates command not found. Inserting a line to print/save the PATH shows that it is: /sbin:/usr/sbin:/bin:/usr/bin This second problem isn't as important because I can just point directly to the Java executable in the script, but I am still curious! I have tried setting the full PATH and JAVA_HOME explicitly in /etc/environment which didn't help. I have also tried setting them in /etc/profile which doesn't seem to help either. I have tried logging in and out again after setting PATH in the various locations (duh!). Anyway, long post for what will probably have a simple one line solution :( Any help with this would be greatly appreciated, I have spent far too long trying to fix it by myself. Motivation The first problem may seem obscure but in my system I have users that are not allowed SSH access yet I still want to run processes as them. I have a ton of scripts operating in this way and don't want to have to change them all.

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  • How do I set "relay_hosts_only" setting using sendmail / m4

    - by Dave
    We're using CentOS and sendmail's m4 configuration. How do I set domains where emails should be delivered? I only want two domains, and would like email to all other domains blocked. I tried this in my "/etc/mail/sendmail.mc" file ... FEATURE(`relay_hosts_only,mydomain1.com,mydomain2.com')dnl But then got this error tryiing to generate the sendmail.cf file ... [dalvarado@mymachine ~]$ sudo m4 /etc/mail/sendmail.mc > /etc/mail/sendmail.cf m4:/etc/mail/sendmail.mc:156: Warning: excess arguments to builtin `include' ignored m4:/etc/mail/sendmail.mc:156: cannot open `/usr/share/sendmail-cf/feature/relay_hosts_only': No such file or directory Thanks for your advice, - Dave

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  • Is chroot the right choice for my use case?

    - by Anthony
    Backstory: I am working on setting up a MineCraft server and want to allow admins to have ssh access to the MineCraft server console and appropriate mc server files, but not the whole system. The console provided by the minecraft server is only available to the user that launched the process. In addition, the admins will need terminal access to some basic cli tools such as wget, cp, mv, rm, and a text editor. Plan: I have already setup the ssh aspect of things, requiring pre-shared keys and whatnot. Setup a jailed environment in which all user activity will be contained. Setup user accounts. - The first user account will be the minecraft user. The minecraft user will start the MC server in a multiuser screen session and allow the other admins to attach to it. - Subsequent users should have their own /home directory for normal usage. Setup acl for the appropriate files to allow each user to edit the mc server files. No one will be doing system updates, nor will anyone be installing any programs, so I'll be the only user with sudo. The Issues: I don't want the ssh users to have access to the whole system. Users will still need to use wget or curl to update the mc server files. Is chroot the right tool for this use case, or is there something more appropriate for the job? I have no experience setting up a chroot environment and have found several tools to aid in this process. Jailkit seems to be the most robust, but it's not in the standard repos.

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  • How to set permissions so two users can work on the same hg repository?

    - by John Mee
    Ubuntu: Jaunty Mercurial: 1.3.1 Access: ssh (users john and bob) File permission: -rw-rw---- 1 john john 129276 May 17 13:28 dirstate User: bob Command: 'hg st' Response: **abort: Permission denied: /our/respository/.hg/dirstate** Obviously mercurial can't let bob see the state because the file it needs to read belongs to me. So I change the permissions to allow bob to read the file and everything is fine, up until I next try to do something, whence the situations are reversed. Now he owns the file and I can't read it. So I set up a "committers" group and both john and bob belong to the group, but still mercurial fiddles with the ownership and permissions whenever one or other commits. How do we configure it so two different logins in the same group can commit to the same repository over ssh?

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  • How to deal with arrays of data in cookies

    - by peter
    Hi all, I want to store data in a cookie and I am not exactly sure how I will go about it. The data is the UserName, and Password values for the users that are logging into a website, e.g. sometime like this UserName = bob, Password=Passw0rd1 UserName = harry, Password=BLANK UserName = george, Password=R0jjd6s What this means is that bob and george logged into the site and chose to have their password remembered, but harry chose for his password not to be remembered. So on the login dialog a dropdown will be present with all the usernames in it 'bob', 'harry', 'george'. If they select the username bob the password will automatically be filled in, etc. So how does that information need to be stored in the cookie? Like it is above, or does it have to be, UserName1 = bob, Password1=Passw0rd1 UserName2 = harry, Password2=BLANK UserName3 = george, Password3=R0jjd6s Are the username and password values actually stored in the same cookie, or is each piece of data separate? Any information would be good.

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  • Convert Normalize table to Unormalize table

    - by M R Jafari
    I have tow tables, Table A has 3 columns as StudentID, Name, Course, ClassID and Table B has many columns as StudentID, Name, Other1, Other2, Other3 ... I want convert Table A to Table B. Please help me! Table A StudentID Name Course ClassID 85001 David Data Base 11 85001 David Data Structure 22 85002 Bob Math 33 85002 Bob Data Base 44 85002 Bob Data Structure 55 85002 Bob C# 66 85003 Sara C# 77 85003 Sara Data Base 88 85004 Mary Math 99 85005 Mary Math 100 … Table B SdentdID Name Other 1 Other 2 Other 3 Other 4 … 85001 David DBase,11 DS,22 85002 Bob Math,33 DB,44 DS,55 C#,66 85003 Sara C#,77 DBase,88 85004 Mary Math,99

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  • mysql true row merge... not just a union

    - by panofish
    What is the mysql I need to achieve the result below given these 2 tables: table1: +----+-------+ | id | name | +----+-------+ | 1 | alan | | 2 | bob | | 3 | dave | +----+-------+ table2: +----+---------+ | id | state | +----+---------+ | 2 | MI | | 3 | WV | | 4 | FL | +----+---------+ I want to create a temporary view that looks like this desired result: +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | MI | | 3 | dave | WV | | 4 | | FL | +----+---------+---------+ I tried a mysql union but the following result is not what I want. create view table3 as (select id,name,"" as state from table1) union (select id,"" as name,state from table2) table3 union result: +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | | | 3 | dave | | | 2 | | MI | | 3 | | WV | | 4 | | FL | +----+---------+---------+ First suggestion results: SELECT * FROM table1 LEFT OUTER JOIN table2 USING (id) UNION SELECT * FROM table1 RIGHT OUTER JOIN table2 USING (id) +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | MI | | 3 | dave | WV | | 2 | MI | bob | | 3 | WV | dave | | 4 | FL | | +----+---------+---------+

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  • Rails How to get all the grandchildren of an ojbect.

    - by adam
    I have 3 models User has_many :quetions has_many :corrections end Question has_one :correction belongs_to :user end Correction belongs_to :user belongs_to :question So if user Bob asks a question then user Terry can check it and if its wrong offer a correction. Lets stay with bob and assume he as kindly corrected 5 other users, i.e and lets assume he has been lucky to get 3 corrections from other users. I want to be able to do something like this @bob.corrections_offered = 5 correction objects @bob.corrections_received = 3 correction objects the first one is easy as its really just @bob.corrections under the hood. But i dont know how to implement the latter one. Can anyone help?

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  • Using the public ssh key from local machine to access two remote users [closed]

    - by Nick
    I have an new Ubuntu (Hardy 8.04) server; it has two users, Alice and Bob. Alice is listed in sudoers. I appended my public ssh key (my local machine's public key local/Users/nick/.ssh/id_rsa.pub) to authorized_keys in remote_server/home/Alice/.ssh/authorized_keys, changed the permissions on Alice/.ssh/ to 700 and Alice/.ssh/authorized_keys to 600, and both the file and folder are owned my Alice. Then added I Alice to sshd_config (AllowUsers Alice). This works and I can login into Alice: ssh -v [email protected] ... debug1: Offering public key: /Users/nick/.ssh/id_rsa debug1: Server accepts key: pkalg ssh-rsa blen 277 debug1: Authentication succeeded (publickey). debug1: channel 0: new [client-session] debug1: Entering interactive session. Last login: Mon Mar 15 09:51:01 2010 from 123.456.789.00 I then copied the authorized_keys file remote_server/home/Alice/.ssh/authorized_keys to remote_server/home/Bob/.shh/authorized_keys and changed the permissions and ownership and added Bob to AllowUsers in sshd_config (AllowUsers Alice Bob). Now when I try to login to Bob it will not authenticate the same public key. ssh -v [email protected] ... debug1: Offering public key: /Users/nick/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /Users/nick/.ssh/identity debug1: Trying private key: /Users/nick/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey). Am I missing something fundamental about the way ssh works?

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  • Objective-C classes, pointers to primitive types, etc.

    - by Toby Wilson
    I'll cut a really long story short and give an example of my problem. Given a class that has a pointer to a primitive type as a property: @interface ClassOne : NSObject { int* aNumber } @property int* aNumber; The class is instantiated, and aNumber is allocated and assigned a value, accordingly: ClassOne* bob = [[ClassOne alloc] init]; bob.aNumber = malloc(sizeof(int)); *bob.aNumber = 5; It is then passed, by reference, to assign the aNumber value of a seperate instance of this type of class, accordingly: ClassOne* fred = [[ClassOne alloc] init]; fred.aNumber = bob.aNumber; Fred's aNumber pointer is then freed, reallocated, and assigned a new value, for example 7. Now, the problem I'm having; Since Fred has been assigned the same pointer that Bob had, I would expect that Bob's aNumber will now have a value of 7. It doesn't, because for some reason it's pointer was freed, but not reassigned (it is still pointing to the same address it was first allocated which is now freed). Fred's pointer, however, has the allocated value 7 in a different memory location. Why is it behaving like this? What am I minsunderstanding? How can I make it work like C++ does?

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  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

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  • Altruistic network connection bandwidth estimation

    - by datenwolf
    Assume two peers Alice and Bob connected over a IP network. Alice and Bob are exchanging packets of lossy compressed data which are generated and to be consumes in real time (think a VoIP or video chat application). The service is designed to cope with as little bandwidth available, but relies on low latencies. Alice and Bob would mark their connection with an apropriate QoS profile. Alice and Bob want use a variable bitrate compression and would like to consume all of the leftover bandwidth available for the connection between them, but would voluntarily reduce the consumed bitrate depending on the state of the network. However they'd like to retain a stable link, i.e. avoid interruptions in their decoded data stream caused by congestion and the delay until the bandwidth got adjusted. However it is perfectly possible for them to loose a few packets. TL;DR: Alice and Bob want to implement a VoIP protocol from scratch, and are curious about bandwidth and congestion control. What papers and resources do you suggest for Alice and Bob to read? Mainly in the area of bandwidth estimation and congestion control.

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  • Installing ubuntuone

    - by bob
    Linux Mint 14 os I have tried to install ubuntu one onto the linux mint 14 through Synaptic package manager and software manager, both say its installed but when I go to find the programme its not there. installed as what Synaptic says........... ubuntuone client, ubuntuone client data, ubuntuone client gnome, ubuntuone control panel, what else is missing from this list please, it used to be so so easy to install but now, eeeek yours in advance Bob

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Recordings Available - Features and Functions Accounting Module

    - by MHundal
    Recordings are available to provide a high-level overview of the ETPM Accounting Module.  The Accounting Module includes Financial Transactions, Adjustments, P&I, Waivers, Overpayments, General Ledger Details, etc... The following three recordings contain a presentation with the primary concepts to be covered and then a walk-thru of the application to look at the concepts being described. ETPM Functions & Features: Accounting Overview:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67367292&rKey=443823012d0fc43e ETPM Functions & Features: Accounting - P&I, Waivers:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67432777&rKey=64eb220a56d8e32f  ETPM Functions & Features - Accounting - Rates:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67370637&rKey=63ca9024ce3b4398

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  • Recordings Available - Features & Functions Forms Module

    - by MHundal
    ETPM provides robust Forms functionality that allows implementations to configure Registration & Tax Forms, configure Form Rules and process the Forms.  The Forms Definition allows for defining the Form Sections and Form Lines.  The Forms Generator uses the Forms Definition details to create the necessary Business Objects, Application Security and User Interfaces to allow interaction with the Forms.  Form Rules are used for validation of the Form Line details and creating entities in the system (creating taxpayers, accounts, financial transactions, etc...). The following recordings provide an overview of the Forms Definition Process, Form Rules and other important concepts part of the Forms Module. Forms Module Overview:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=66851417&rKey=7de22df4978e7974 Forms Configuration Overview:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=66964342&rKey=ea564cfd701bb32d Form Rules Overview:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=66966652&rKey=2e02c1e28e058d70  

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  • Ubuntu 10.10 not recognizing external hard drive

    - by sr71
    Installed Ubuntu 10.10 on a hard drive by itself (no windows). All updates are up to date. Everything`works fine except when I plug in a 320 gig Toshiba external hard drive....it is not recognized. When I plug in an 8 gig flash drive it is recognized no problem. What do I mean by "not recognized"? I mean: how do you know it was not recognized. You can check the command "cat /proc/partitions" in a terminal with and without the hdd attached. If you see some difference, it's ok. If the difference is something like "sda1" (sd+letter+number) then you have partition on it, maybe it can't be handled in Ubuntu (no filesystem on it or so). If there is only "sda" in the difference for example (sd+letter, but no number after it) then the drive itself is detected, just no partition is created on it. Also you can check out the messages of the kernel, with the "dmesg" command in the terminal. If there is no disk/partition/anything in /proc/partitions, there can be an USB level problem, you can issue command "lsusb" as it was suggested before my answer. It's really matter of what do you mean about "not recognized". @Marco Ceppi @Oli @Pitto By "not recognized" I meant that when I plug in a 8 gig flash drive an icon immediately appears on the desktop imdicating that there is a flash drive plugged in and I can click on it and view the files on the flash drive. It also shows up on the "Nautilus" default file manager. When I plug in the 320 gig Toshiba external hard drive, I get no indication on the desktop or the file manager (thus "not recogized"). When I run the command "cat/proc/partitions/" I get an error message Could not open location 'file:///home/bob/cat/proc/partitions' with or without the external hard drive installed. With the "dmeg" command I get about 10 pages of info with no mention of disk/partition/anything in /proc/partitions. When I run "lsub" command I get the following: bob@bob-desktop:~$ lsusb Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 003: ID 04b3:3003 IBM Corp. Rapid Access III Keyboard Bus 003 Device 002: ID 04b3:3004 IBM Corp. Media Access Pro Keyboard Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub bob@bob-desktop:~$

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  • OpenSUSE Yast permissions for user

    - by pajton
    I have an OpenSUSE 11.4 box with Kde 4.6. I am currently working to create a sandbox environment for the user, let's call hime bob. Bob isn't allowed to do much in the system, but I'd like to let him configure certain things in yast. I have dektop shortcuts for particular yast modules, e.g. the shortcut executes xdg-su -c "/sbin/yast2 lan" to launch yast lan configuration. Now, I do not want Bob to have to enter password to launch this configuration (just please don't tell me it's insecure - I know this, in this particular setting it is going to be OK). I wanted to do this with setuid, but obiously setting it on *.desktop shortcut doesn't work. There is sudo approach, but I would have to allow Bob to use all yast modules. So, is there anything more fine-grained to set the permissions for exact yast modules? Thanks in advance!

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  • Which server software and configuration to retrieve from multiple POP servers, routing by address to correct user

    - by rolinger
    I am setting up a small email server on a Debian machine, which needs to pick up mail from a variety of POP servers and figure out who to send it to from the address, but I'm not clear what software will do what I need, although it seems like a very simple question! For example, I have 2 users, Alice and Bob. Any email to [email protected] ([email protected] etc) should go to Alice, all other mail to domain.example.com should go to Bob. Any email to [email protected] should go to Bob, and [email protected] should go to Alice Anything to *@bobs.place.com should go to Bob And so on... The idea is to pull together a load of mail addresses that have built up over the years and present them all as a single mailbox for Bob and another one for Alice. I'm expecting something like Postfix + Dovecot + Amavis + Spamassassin + Squirrelmail to fit the bill, but I'm not sure where the above comes in, can Postfix deal with it as a set of defined regular expressions, or is it a job for Amavis, or something else entirely? Do I need fetchmail in this mix, or is its role now included in one of the other components above. I think of it as content-filtering, but everything I read about content-filtering is focussed on detecting spam rather than routing email.

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  • Sendmail - preventing aliased users from receiving multiple copies of the same email

    - by MikeQ
    Is there any way to prevent a user from receiving multiple copies of the same email if an email is sent to both an alias for the user as well as the user themselves? For example, suppose bob.smith is a included in the alias list for developers (@company.com) If I send the email to both the user and an alias for the user: To: bob[email protected], [email protected] ... is there any way to prevent user Bob from receiving the same email two times? EDIT: I've observed that if Bob is a member of two different alias groups, and I send an email just to those two groups (not the user directly), sendmail correctly expands the groups and removes the duplicate. The behavior I want to fix occurs when you send directly to the user AND a group they belong to.

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  • Windows 7, network shares, and authentication via local group instead of local user

    - by Donovan
    I have been doing some troubleshooting of my home network lately and have come to an odd conclusion that I was hoping to get some clarification on. I'm used to managing share permissions in a domain environment via groups instead of individual user accounts. I have a box at home running windows 7 ultimate and I decided to share some directories on that machine. I set it up to disallow guest access and require specifically granted permissions. (password moe?). Anyway, after a whole bunch of time i figured out that even though the shares I created were allowed via a local group i could not access them until i gave specific allowance to the intended user. I just didn't think i would have to do that. So here is the breakdown. Network is windows workgroup, not homegroup or nt domain PC_1 - win 7 ultimate - sharing in classic mode - user BOB - groups Admins PC_2 - win 7 starter - client - user BOB - groups admins PC_3 - win xp pro - client - user BOB - groups admins the share on PC_1 granted permission to only the local group administrators. local user BOB on PC_1 was a member of administrators. Both PC_2 and PC_3 could not browse the intended share on PC_1 because they were denied access. Also, no challenge was presented. They were simply denied. After adding BOB specifically to the intended share everything works just fine. Remember, its not an nt domain just a workgroup. But still, shouldn't i be able to manage share permissions via groups instead of individual user accounts? D.

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  • What's the best / easiest way to combine two mailboxes on Exchange 2007?

    - by jmassey
    I've found this and this(2) (sorry, maximum hyperlink limit for new users is 1, apparently), but they both seem targeted toward much more complex cases than what I'm trying to do, and I just want to make sure I'm not missing some better approach. Here's the scenario: 'Alice' has retired. 'Bob' has taken over Alice's position. Bob was already with the organization in a different but related position, and so they already have their own Exchange account with mail, calendars, etc., that they need to keep. I need to get all of Alice's old mail, calendar entries, etc., merged into Bob's existing stuff. Ideally, I don't want to have all of Alice's stuff in a separate 'recovery' folder that Bob would have to switch back and forth between to look at older stuff; I want it all just merged into Bob's current Inbox / Calendar. I'm assuming (read: hoping) that there's a better way to do this than fiddling with permissions and exporting to and then importing from a .pst. Office version is 2007 for everybody that uses Exchange, if that helps. Exchange is version 8.1. What (preferably step-by-step - I'm new to Exchange) is the best way to do this? I can't imagine this is an uncommon scenario, but my google-fu has failed me; there seems to be nothing on this subject that isn't geared towards far more complex scenarios. (2): h t t p://technet.microsoft.com/en-us/library/bb201751%28EXCHG.80%29.aspx

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  • pygame double buffering

    - by BaldDude
    I am trying to use double buffering in pygame. What I'm trying to do is display a red then green screen, and switch from one to the other. Unfortunately, all I have is a black screen. I looked through many sites, but have been unable to find a solution. Any help would be appreciated. import pygame, sys from pygame.locals import * RED = (255, 0, 0) GREEN = ( 0, 255, 0) bob = 1 pygame.init() #DISPLAYSURF = pygame.display.set_mode((500, 400), 0, 32) DISPLAYSURF = pygame.display.set_mode((1920, 1080), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE | pygame.FULLSCREEN) glClear(GL_COLOR_BUFFER_BIT) glMatrixMode(GL_MODELVIEW) glLoadIdentity() running = True while running: if bob==1: #pygame.draw.rect(DISPLAYSURF, RED, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(1.0, 0.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 0 else: #pygame.draw.rect(DISPLAYSURF, GREEN, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(0.0, 1.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 1 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == KEYDOWN: if event.key == K_ESCAPE: running = False pygame.quit() sys.exit() I'm using Python 2.7 and my code need to be os independent. Thanks for your help.

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  • Are today's general purpose languages at the right level of abstarction ?

    - by KeesDijk
    Today Uncle Bob Martin, a genuine hero, showed this video In this video Bob Martin claims that our programming languages are at the right level for our problems at this time. One of the reasons I get from this video as that he Bob Martin sees us detail managers and our problems are at the detail level. This is the first time I have to disagree with Bob Martin and was wondering what the people at programmers think about this. First there is a difference between MDA and MDE MDA in itself hasn't worked and I blame way to much formalisation at a level you can't formalize these kind of problems. MDE and MDD are still trying to prove themselves and in my mind show great promise. e.g. look at MetaEdit The detail still needs to be management in my mind, but you do so in one place (framework or generators) instead of at multiple places. Right for our kind of problems ? I think depends on what problems you look at. Do the current programming languages keep up with the current demands on time to market ? Are they good at bridging the business IT communication gap ? So what do you think ?

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  • Are today's general purpose languages at the right level of abstraction ?

    - by KeesDijk
    Today Uncle Bob Martin, a genuine hero, showed this video In this video Bob Martin claims that our programming languages are at the right level for our problems at this time. One of the reasons I get from this video as that Bob Martin sees us as detail managers and our problems are at the detail level. This is the first time I have to disagree with Bob Martin and was wondering what the people at programmers think about this. First there is a difference between MDA and MDE MDA in itself hasn't worked and I blame way to much formalisation at a level you can't formalize these kind of problems. MDE and MDD are still trying to prove themselves and in my mind show great promise. e.g. look at MetaEdit The detail still needs to be management in my mind, but you do so in one place (framework or generators) instead of at multiple places. Right for our kind of problems ? I think depends on what problems you look at. Do the current programming languages keep up with the current demands on time to market ? Are they good at bridging the business IT communication gap ? So what do you think ?

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