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  • Dynamics CRM 4.0 Campaign Response Workflow issue

    - by Brett
    Hi I am pretty novice when it comes to CRM so hopefully someone can help me. I am trying to create a workflow that triggers when the campaign response is set to closed and then updates a few fields within the related 'Customers' record. I would have imagined that this would have been straight forward. However, when creating my workflow it appears that the 'Customer' is not in the related entitities list and therefore I cannot set the fields I require updating. I imagine that the issue is to do with the 'Customer' attribute being similar to the 'To'/'From' attributes on an email/phone call activity, whereas I need the attribute to resemble the 'Regarding' attribute. I presume I could create an attribute to replace 'customer' and apply all the appropriate relationships, but I dont really want to do this. Is there a simple way to get around this and/or am I missing something? Cheers

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  • free geolocation geoip, are they viable?

    - by brett
    I'm trying to get a visitor's location based on their IP, pretty common stuff. My research so far shows that there's a database from MaxMind that costs $370 + $90/month... not the type of cost I can afford. Then there's a free version called GeoLite City. Anyone used these before? Drop a quick line here please. Why is one free and the answer so expensive. Is the free one usable, is it not as accurate, what's the catch? P.S. Any other suggestions are welcome.

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  • Can a ScatterViewItem dynamically resize to fit its content?

    - by Brett
    We're hosting a control inside of a ScatterViewItem that dynamically changes its size at runtime as a result of having various sub-elements added, removed, and/or collapsed. We would like to have the hosting ScatterViewItem resize as well to properly fit its child controls, but we're having a hard time making this happen. We've tried a number of different things and the closest we've come is hooking into the child control's SizeChanged event and explicitly setting the ScatterViewItem's Width and Height, but this approach still has issues. When you define a ScatterViewItem and its content in XAML, the ScatterViewItem is sized appropriately. We would like to force the same behavior at runtime when its content changes size. Any help would be greatly appreciated. Thanks!

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  • Flash video playing on top of everything else in IE7

    - by Brett
    Hi everyone, I've been spending hours now reading up on IE7's issue with rendering Flash content on top of other elements, particularly navigation menus (this is often a problem with dropdown menus and Flash ad banners, for example). I've tried a few of the suggested solutions but none have worked for me so far. I'll do my best to explain the circumstances, and would appreciate any advice in the matter! Update At Mercator's request, I am providing a large code-sample to assist in any advice you might have. Consider the HTML below: <body> <div id="page-wrap"> <div id="content-wrap"> <div id="main"> <h1>Page Title</h1> <p>Paragraph text before video.</p> <div class="video-container"> <script type="text/javascript"> AC_FL_RunContent('id','player','name','player','width','480','height','294','src','player','allowscriptaccess','always','allowfullscreen','true','flashvars','file=mp4/VIDEO_FILE.mp4','movie','player' ); //end AC code </script> <noscript> <object id="player" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="player" width="480" height="294"> <param name="wmode" value="transparent" /> <param name="movie" value="player.swf" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="flashvars" value="file=mp4/VIDEO_FILE.mp4" /> <embed wmode="transparent" type="application/x-shockwave-flash" id="player2" name="player2" src="player.swf" width="480" height="294" allowscriptaccess="always" allowfullscreen="true" flashvars="file=mp4/VIDEO_FILE.mp4" ></embed> </object> </noscript> </div> <p>Paragraph after video.</p> </div><!-- end main --> <div id="subContent"> <p>Sub-content.</p> </div><!-- end subContent --> <div id="content-clear"></div> </div><!-- end content-wrap --> </div><!-- end page-wrap --> <div id="footpanel"> <ul id="mainpanel"> <li id="panel-link"><a href="#"><span class="icon"></span>Panel Link</a> <div class="subpanel"> <h3><span> &ndash; </span>Panel Link</h3> <ul> <li><p>Revealed content</p></li> </ul> </div> </li> </ul> </div> <!-- END footpanel --> </body> Below are the non-presentational CSS selectors that apply to the divs above: body { /*no positioning styles applied */ } #page-wrap { width: 100%; } #content-wrap { width: 960px; margin 0 auto; } #main { float: left; width: 573px; } .video-container { position: relative; width: 480px; z-index: 1; } #sub { float: left; width: 347px; } #content-clear { clear: both; } #foot-panel { position: fixed; width: 94%; bottom: 0; left: 0; z-index: 3000; } ul#main-panel { float: left; } The footpanel uses jQuery-powered flyout menus, if that provides any further context. These menus have z-indexes in the 300X range to appear above the footpanel. The Flash in question is JW player playing a flash video or mp4. Currently, the object and embed tags are inside a container div. My understanding of previous solutions was that the combination of the param changes and the positioning/z-index change on the container div should have resolved the issue. Alas, it is not so. The player resides on top of the footpanel. Other information that may or may not be helpful is that the page is XHTML 1.0 Transitional and that Dreamweaver reports 1 error in the HTML code: <embed> is not in the XHTML 1.0 specification. This fact does not prevent the video from being viewed in any browser tested, and the page still displays correctly in FF. Thanks in advance!

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  • hg archive to Remote Directory

    - by Brett Daniel
    Is there any way to archive a Mercurial repository to a remote directory over SSH? For example, it would be nice if one could do the following: hg archive ssh://[email protected]/path/to/archive However, that does not appear to work. It instead creates a directory called ssh: in the current directory. I made the following quick-and-dirty script that emulates the desired behavior by creating a temporary ZIP archive, copying it over SSH, and unzipping the destination directory. However, I would like to know if there is a better way. if [[ $# != 1 ]]; then echo "Usage: $0 [user@]hostname:remote_dir" exit fi arg=$1 arg=${arg%/} # remove trailing slash host=${arg%%:*} remote_dir=${arg##*:} # zip named to match lowest directory in $remote_dir zip=${remote_dir##*/}.zip # root of archive will match zip name hg archive -t zip $zip # make $remote_dir if it doesn't exist ssh $host mkdir --parents $remote_dir # copy zip over ssh into destination scp $zip $host:$remote_dir # unzip into containing directory (will prompt for overwrite) ssh $host unzip $remote_dir/$zip -d $remote_dir/.. # clean up zips ssh $host rm $remote_dir/$zip rm $zip Edit: clone-and-push would be ideal, but unfortunately the remote server does not have Mercurial installed.

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  • Why can't I render objects to texture properly using FBO?

    - by Brett
    Hello, I'm trying to implement a simple program using 3 FBO's to render a scene to a texture and display a textured quad. I've successfully done this previously using fragment shaders before projecting to the textured quad but can't get it to work without a shader. What could be wrong? First I set up my textures glGenTextures(3, renderTextureID); for (GLint i = 0; i < 3; i++) { glBindTexture(GL_TEXTURE_2D, renderTextureID[i]); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // this may change with window size changes glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, fboWidth, fboHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); } Next some framebuffer state glGenFramebuffersEXT(3, framebufferID); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[0]); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, renderTextureID[0], 0); GLenum fboStatus = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if(fboStatus != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "FBO Error!"); } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[1]); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, renderTextureID[1], 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[2]); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, renderTextureID[2], 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); Then I render the scene glViewport(0, 0, fboWidth, fboHeight); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[0]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); drawModels(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, renderTextureID[0]); glEnable(GL_SCISSOR_TEST); glViewport(windowWidth/2, 0, fboWidth, fboHeight); glScissor(windowWidth/2, 0, fboWidth, fboHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2f(-1.0f, -1.0f); glTexCoord2i(1, 0); glVertex2f(1.0f, -1.0f); glTexCoord2i(1, 1); glVertex2f(1.0f, 1.0f); glTexCoord2i(0, 1); glVertex2f(-1.0f, 1.0f); glEnd(); glDisable(GL_SCISSOR_TEST); glutSwapBuffers(); The result is a yellow square. Draw models draws yellow wireframe cubes if not using the FBO so the problem is not that. I've read a previous similar post that talks about using glTexParameterf after generating and binding textures but i've done this. Thanks...

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  • Multiple MCs, Single Listener, AsBroadcaster

    - by Brett
    I'm currently working trying to have multiple MCs inside a container MC which when they mini MCs are clicked will broadcast a message so that I can act upon them. This would be simple in AS 3 as it would be mc.addEventListener(MouseEvent.CLICK, obj); however, this is AS 2 and so I am semi-forced to use the broadcastMessage('myMessage'); and mc.addListener(obj); event handler. The main problem is that the broadcaster isn't broadcasting any messages. The second problem is that there are 5 MCs and when I click one of them, I get 5 trace messages about the click. I can't seem to keep the MC clicks unique even though they are all given separate instance names vie the properties panel. Any help would be appreciated. A link to my code is here (pastie.org #481511). Can you see anything wrong?

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  • What is the String 'volumeName' argument of MediaStore.Audio.Playlists.Members.getContentUri referri

    - by Brett
    I am wanting to query the members of a given playlist. I have the correct playlist id, and want to use a managedQuery() to look at the playlist members in question. What I have is this: private String [] columns = { MediaStore.Audio.Playlists.Members.PLAYLIST_ID, MediaStore.Audio.Playlists.Members.TITLE, }; Uri membersUri = MediaStore.Audio.Playlists.Members.getContentUri(volume, playlistId); Cursor tCursor = managedQuery(membersUri, columns, null, null, null); I don't know what the volume argument needs to be. I've tried this: MediaStore.Audio.Playlists.EXTERNAL_CONTENT_URI.toString() for the "volume" argument. That gives me back a valid content URI that looks like: content://media/external/audio/playlists/2/members However, my cursor comes back null. I probably am way off base -- I know what I want to do is very simple.

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  • Flex Overwriting my .HTML wrapper

    - by brett
    When I make changes to a Flex project and rerun the project, it seems that FlashBuilder4 rewrites my html wrapper that embeds the SWF. But I have additional javascript code in the html wrapper and don't want to keep losing my code. I had to re-write the code once and it was a pain in the neck. How do I stop it from re-writing the html. And the related question: how do I stop it from deleting the html during a clean? I basically need to exclude the html from its processing once it's been created the first time. P.S. I'm using Flash Builder 4, but I suppose it's the same in Flex Builder 3.

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  • How can I successfully perform hidden line removal after pass through FBO?

    - by Brett
    Hi All, I'm trying to perform hidden line removal using polygon offset fill. The code works perfectly if I render directly to the window buffer but fails to draw the lines when passed through a FBO as shown below The code I use to draw the objects void drawCubes (GLboolean removeHiddenLines) { glLineWidth(2.0); glPushMatrix(); camera.ApplyCameraTransform(); for(int i = 0; i < 50; i ++){ glPushMatrix(); cube[i].updatePerspective(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColor3f(1.0,1.0,1.0); cube[i].draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if(removeHiddenLines){ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.0, 1.0); glColor3f(1.0, 0.0, 0.0); //fill polygons for hidden line removal cube[i].draw(); glDisable(GL_POLYGON_OFFSET_FILL); } glPopMatrix(); } glPopMatrix(); } For this example, the first pass involves rendering to both the window buffer and a FBO. void firstPass() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, fboWidth, fboHeight); glEnable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); drawParticleView(GL_TRUE); glDisable(GL_DEPTH_TEST); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[0]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, fboWidth, fboHeight); glEnable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); drawParticleView(GL_TRUE); glDisable(GL_DEPTH_TEST); } Second pass renders FBO back to window buffer. void secondPass() { glEnable(GL_TEXTURE_2D); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, renderTextureID[0]); glViewport(fboWidth, 0, fboWidth, fboHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2f(-1.0f, -1.0f); glTexCoord2i(1, 0); glVertex2f(1.0f, -1.0f); glTexCoord2i(1, 1); glVertex2f(1.0f, 1.0f); glTexCoord2i(0, 1); glVertex2f(-1.0f, 1.0f); glEnd(); glDisable(GL_TEXTURE_2D); } I don't understand why the two views wouldn't be the same? Am I missing something (obviously I am)? Thanks

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  • OpenMP timer doesn't work on inline assembly code?

    - by Brett
    I'm trying to compare some code samples for speed, and I decided to use the OpenMP timer since I'll eventually be multi threading the code. The timer works great on two of my four code snippets, but not on the other two start=omp_get_wtime(); /*code here*/ finish = omp_get_wtime() - start_time; The four code here sections are serial code, xmmintrin.h code, and two inline assembly codes. The serial and xmminstrin.h code are able to be timed, but the inline assembly codes returns -1.#IND00 for a time. I can't seem to figure out why this is? Thanks for any help or suggestions!

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  • Deploying .NET COM dll, getting error (0x80070002)

    - by Brett
    I have a .NET COM assembly I am attempting to deploy to a web server (IIS 6 Win 2003). We have successfully deployed this assembly to our test environment, but the production environment is not working. The assembly is being called from a classic ASP page. Every time that page tries to initialize the assembly with “Set LTMRender = CreateObject("LTMRender.Render")”, I get an error “Error Type:, (0x80070002)”. This error seems to indicate a permission denied, or file not found type problem. I created a test app to see if the assembly works outside of the web page. The .exe initializes the assembly, and then makes a call designed to fail which in turn causes the assembly to produce a log file. It works if I run the .exe in the same folder as the assembly, but fails if I run it elsewhere. For some reason, the assembly is not accessible from outside it’s folder. I can’t figure out why this won’t work. Things I have confirmed: The deployment folder has adequate permissions. We have confirmed that the folder the assembly in installed in has the correct permissions for all the necessary user accounts. The Assembly is signed with a strong name, and was registered with regasm.exe C:_WebSites\LTMRender\LTMRender.dll /codebase /tlb:C:_WebSites\LTMRender\LTMRender.tlb. Regasm reported success. The Assembly has the attribute and relevant GUID’s set correctly. Any tips? EDIT We ran filemon against my testapp.exe and it seems to have indicated what the problem is. When testapp.exe runs in D:_websites\DocWebV2\ or D:_websites\DocWebV2\ LTMRender\ folder, it succeeds and filemon is showing D:_websites\DocWebV2\LTMRender\pinPDF.dll SUCCESS If I run my testapp.exe in the D:_websites\DocWebV2\Client – where my asp pages run, it shows D:_websites\DocWebV2\pinPDF.dll NAME NOT FOUND and then D:_websites\DocWebV2\pinPDF\pinPDF.dll FILE NOT FOUND I’m not sure why it is not looking in the correct folder if it’s under this particular folder only.

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  • Suckerfish Menu Not Working. Nested UL not displaying block

    - by Brett
    I'm going out of my mind with this one. I'm trying to build a suckerfish css drop down menu. I have the first level working ok but I can't get the nested ul (under the Glossary tab) to display in block format and show my a background color. I've been at this for three days and I'm about to go crazy. If anyone can help I'd really appreciate it. You can see it here: www.brettlockhart.com/blast/ body { min-width:640px; margin:0px; padding:0px 40px 0px 40px; background-color:#eee; } /*Nav One styles*/ nav#navOne ul { width:100%; min-width:640px; height:25px; margin:0px auto; padding:0px; background-image:url(/blast/images/navOneBg.png); border-radius:0px 0px 8px 8px; text-align:right; float:right; } nav#navOne ul li { position:relative; display:inline; margin: 0px 0px 0px 10px auto; padding:3px 0px; border-left:1px #0b4c8f solid; line-height:23px; } nav#navOne ul li:last-child { margin-right:10px; } .arrowDown { margin: auto; font-family:Tahoma, Geneva, sans-serif; font-size:.7em; color:#FFF; padding: 0px 5px 0px 0px; } nav#navOne ul li a { margin: 0px auto; padding: 4px 10px 4px 15px; font-family:Tahoma, Geneva, sans-serif; font-size:.7em; color:#FFF; border-left:1px #5d9ee0 solid; text-decoration:none; line-height:23px; } /*Nav One rollover*/ nav#navOne ul li ul { display:none; background-image:none; } nav#navOne ul li:hover ul { display:block !important; } nav#navOne ul li:hover nav#navOne ul li ul li { background-color:#69C !important; left:0px; top:26px; z-index:10; } h1 { float:left; width:158px; text-indent:-9999px; background-image:url(/blast/images/logo.png); background-repeat:no-repeat; } #search { float:right; width:280px; margin:0px; padding:0px; } /*Nav Two styles*/ nav#navTwo h3 { display:inline; } nav#navTwo ul { width:100%; height:50px; margin:0 auto; padding:0px; border:1px solid red; clear:both; } nav#navTwo ul li { display:inline; border: 1px solid green; margin-top:20px; } <header> <nav id="navOne"> <ul> <li><a href="#">Sign In</a></li> <li><a href="#">Register</a></li> <li><a href="#">Print Page</a></li> <li id="glossary"><a href="#">Glossary</a> <ul> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> <li><a href="#">Item Placeholder</a></li> </ul> </li> <li><a href="#">Text Size: A A A</a></li> <li><a href="#">Select Your Location</a> <span class="arrowDown">&#x2C5;</span></li> </ul> </nav><!--/navOne--> <h1>Logo</h1> <div id="search"> <form action="?" method="get"> <fieldset> <input type="text" id="searchField"> <input type="submit" id="searchSubmit" value="Submit"> Search:<label for="radioHere">here</label> <input type="radio" id="radioHere" name="here" value="here"> <label for="radioWeb">the web</label> <input type="radio" id="radioWeb" name="the web" value="the web"> </fieldset> </form> </div><!--/search--> <nav id="navTwo"> <ul> <li><h3>Residential:</h3></li> <li>TV</li> <li>Internet</li> <li>Phone</li> <li>Pricing</li> <li class="navTwoSelected">Music</li> <li>Order</li> <li>Billing</li> <li>Support</li> <li>|</li> <li>Business</li> <li>About Us</li> </ul> </nav><!--/navTwo--> <nav id="navThree"> <ul> <li>Today</li> <li>Watch</li> <li>Surf</li> <li>Play</li> <li class="navThreeSelected">Listen</li> <li>Learn</li> <li>Local</li> </ul> <h3>Tools:</h3> <ul> <li>Webmail</li> <li>Account</li> <li>Billing</li> <li>Order Services</li> </ul> </nav><!--/navThree--> <nav id="navFour"> <h3>Your are here:</h3> <ul id="breadcrumbs"> <li>Residential ></li> <li>My Place ></li> <li>Listen ></li> <li class="currentPage">Music</li> </ul> </nav><!--/navFour--> </header>

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  • WCF via SSL connectivity problems

    - by Brett Widmeier
    Hello, I am hosting a WCF service from inside a Windows service using WAS. When I set the service to listen on 127.0.0.1, I have connectivity from my local machine as well as from my network. However, when I set it to listen on my outbound interface port 443, I can no longer even see the wsdl by connecting with a browser. Strangely, I can connect to the service by using telnet. The cert I am using was generated for my interface by a CA, and I have successfully used this exact cert with this service before. When checking the application log, I see that the service starts without error and is listening on the correct interface. From this information, it seems to me that the config file is in a valid state, but somehow misconfigured for what I want. I have, however, previously deployed this same setup on other sites using this config file. In case it is helpful, below is my config file. Any thoughts? <!--<system.diagnostics> <sources> <source name="System.ServiceModel" switchValue="Warning, ActivityTracing" propagateActivity="true"> <listeners> <add type="System.Diagnostics.DefaultTraceListener" name="Default"> <filter type="" /> </add> <add name="ServiceModelTraceListener"> <filter type="" /> </add> </listeners> </source> </sources> <sharedListeners> <add initializeData="app_tracelog.svclog" type="System.Diagnostics.XmlWriterTraceListener, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" name="ServiceModelTraceListener" traceOutputOptions="Timestamp"> <filter type="" /> </add> </sharedListeners> </system.diagnostics>--> <appSettings/> <connectionStrings/> <system.serviceModel> <!--<diagnostics> <messageLogging logEntireMessage="true" logMalformedMessages="true" logMessagesAtServiceLevel="true" logMessagesAtTransportLevel="true" maxMessagesToLog ="1000" maxSizeOfMessageToLog="524288"/> </diagnostics>--> <bindings> <basicHttpBinding> <binding name="basicHttps"> <security mode="Transport"> <transport clientCredentialType="None"/> <message /> </security> </binding> </basicHttpBinding> </bindings> <services> <service behaviorConfiguration="ServiceBehavior" name="<fully qualified name of service>"> <endpoint address="" binding="basicHttpBinding" name="OrdersSoap" contract="<fully qualified name of contract>" bindingNamespace="http://emr.orders.com/WebServices" bindingConfiguration="basicHttps" /> <endpoint binding="mexHttpsBinding" address="mex" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="https://<external IP>/<name of service>>/" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="ServiceBehavior"> <serviceMetadata httpsGetEnabled="False"/> <serviceDebug includeExceptionDetailInFaults="True" /> <dataContractSerializer maxItemsInObjectGraph="2147483646"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel>

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  • Unit tests and Test Runner problems under .Net 4.0

    - by Brett Rigby
    Hi there, We're trying to migrate a .Net 3.5 solution into .Net 4.0, but are experiencing complications with the testing frameworks that can operate using an assembly that is built using version 4.0 of the .Net Framework. Previously, we used NUnit 2.4.3.0 and NCover 1.5.8.0 within our NAnt scripts, but NUnit 2.4.3.0 doesn't like .Net 4.0 projects. So, we upgraded to a newer version of the NUnit framework within the test project itself, but then found that NCover 1.5.8.0 doesn't support this version of NUnit. We get errors in the code saying words to the effect of the assembly was built using a newer version of the .Net Framework than is currently in use, as it's using .Net Framework 2.0 to run the tools. We then tried using Gallio's Icarus test runner GUI, but found that this and MbUnit only support up to version 3.5 of the .Net Frameword and the result is "the tests will be ignored". In terms of the coverage side of things (for reporting into CruiseControl.net), we have found that PartCover is a good candidate for substituting-out NCover, (as the newer version of NCover is quite dear, and PartCover is free), but this is a few steps down the line yet, as we can't get the test runners to work first!! Can any shed any light on a testnig framework that will run under .Net 4.0 in the same way as I've described above? If not, I fear we may have to revert back to using .Net 3.5 until the manufacturers of the tooling that we're currently using have a chance to upgrade to .Net 4.0. Thanks.

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  • \n not working in my fwrite()

    - by brett
    Not sure what could be the problem. I'm dumping data from an array $theArray into theFile.txt, each array item on a separate line. $file = fopen("theFile.txt", "w"); foreach ($theArray as $arrayItem){ fwrite($file, $arrayItem . '\n'); } fclose($file); Problem is when I open theFile.txt, I see the \n being outputted literally. Also if I try to programmatically read the file line by line (just in case lines are there), it shows them as 1 line meaning \n are really not having their desired effect.

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  • Dangers of Windows API and Administrator accounts?

    - by Brett Powell
    I wrote a game server plugin last night that allowed me to create a user account and set it as administrator, which is a huge problem. Of course the simple fix is to create a basic user account with limited privileges for the game servers, so they would not have access to do things like this. I wanted to find out if there's anything else in the Windows API that would create such a huge vulnerability though? I guess I want to just make sure that when the client's game servers accounts are moved to limited access accounts, we won't have to worry about any of them using the windows API to sabotage the machines. There is already enough exploits in the game itself to worry about, without having to worry about client's taking over the machines with plugins lol. Some of the questions relative would be... Can you disable/enable Remote Desktop from c++? Can you get a list of AD user groups from c++? (not that a user belongs to, but a complete list)

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  • jquery ui button custom icons

    - by Brett
    It is easy to add one of the icons available as part of the UI Icon Set: $("#myButton").button({icons: {primary: "ui-icon-locked"}}); But what if I want to add one of my own icons that is not part of the framework icon set? I thought it would be as easy as giving it your own CSS class with a background image, but that doesn't work. Any suggestions? .fw-button-edit { background-image: url(edit.png); }

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  • symbolicatecrash - space in bundle name preventing method names to be show in the crash report

    - by Brett Hamlin
    I'm trying to debug a crash but when I run symbolicatecrash against my crash log I get every method call in the stack trace except for my method calls. Here is the crash report: Incident Identifier: C3A58923-5D49-4767-A3C2-3AFFEF00DFEF CrashReporter Key: 165f7337feeb98394ab7477fc0b7280d14a16e43 Hardware Model: iPad1,1 Process: Log Jam [2862] Path: /var/mobile/Applications/625E17A7-F0FF-4109-9E62-99FE8D6C6889/Log Jam.app/Log Jam Identifier: Log Jam Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-12-13 23:31:20.762 -0500 OS Version: iPhone OS 4.2.1 (8C148) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x30d7c2d4 __kill + 8 1 libSystem.B.dylib 0x30d7c2c4 kill + 4 2 libSystem.B.dylib 0x30d7c2b6 raise + 10 3 libSystem.B.dylib 0x30d90d72 abort + 50 4 libstdc++.6.dylib 0x34981a20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x34a83594 _objc_terminate + 104 6 libstdc++.6.dylib 0x3497fdf2 __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x3497fe46 std::terminate() + 10 8 libstdc++.6.dylib 0x3497ff16 __cxa_throw + 78 9 libobjc.A.dylib 0x34a824c4 objc_exception_throw + 64 10 CoreFoundation 0x3587a7c2 +[NSException raise:format:arguments:] + 62 11 CoreFoundation 0x3587a7fc +[NSException raise:format:] + 28 12 QuartzCore 0x31071222 CALayerSetPosition(CALayer*, CA::Vec2<double> const&, bool) + 134 13 QuartzCore 0x31071190 -[CALayer setPosition:] + 32 14 QuartzCore 0x310710dc -[CALayer setFrame:] + 384 15 UIKit 0x341aa0e2 -[UIView(Geometry) setFrame:] + 182 16 UIKit 0x341aad64 -[UILabel setFrame:] + 204 17 Log Jam 0x00052dec 0x1000 + 335340 18 Log Jam 0x0004934c 0x1000 + 295756 19 Log Jam 0x00048ffa 0x1000 + 294906 20 UIKit 0x341ef630 -[UINavigationController _startTransition:fromViewController:toViewController:] + 604 21 UIKit 0x341ef358 -[UINavigationController _startDeferredTransitionIfNeeded] + 176 22 UIKit 0x341e30be -[UINavigationController pushViewController:transition:forceImmediate:] + 634 23 UIKit 0x341e2e34 -[UINavigationController pushViewController:animated:] + 28 24 Log Jam 0x0002f792 0x1000 + 190354 25 UIKit 0x3420b834 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 656 26 UIKit 0x342cb60c -[UITableView _userSelectRowAtPendingSelectionIndexPath:] + 124 27 Foundation 0x31181df6 __NSFireDelayedPerform + 362 28 CoreFoundation 0x3583109c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8 29 CoreFoundation 0x35830b54 __CFRunLoopDoTimer + 844 30 CoreFoundation 0x358021ae __CFRunLoopRun + 1082 31 CoreFoundation 0x35801c80 CFRunLoopRunSpecific + 224 32 CoreFoundation 0x35801b88 CFRunLoopRunInMode + 52 33 GraphicsServices 0x320c84a4 GSEventRunModal + 108 34 GraphicsServices 0x320c8550 GSEventRun + 56 35 UIKit 0x341dc322 -[UIApplication _run] + 406 36 UIKit 0x341d9e8c UIApplicationMain + 664 37 Log Jam 0x00002172 0x1000 + 4466 38 Log Jam 0x0000213c 0x1000 + 4412 Thread 1: 0 libSystem.B.dylib 0x30d30974 kevent + 24 1 libSystem.B.dylib 0x30dda704 _dispatch_mgr_invoke + 88 2 libSystem.B.dylib 0x30dda174 _dispatch_queue_invoke + 96 3 libSystem.B.dylib 0x30dd9b98 _dispatch_worker_thread2 + 120 4 libSystem.B.dylib 0x30d7e24a _pthread_wqthread + 258 5 libSystem.B.dylib 0x30d76970 start_wqthread + 0 Thread 2: 0 libSystem.B.dylib 0x30d7e9e0 __workq_kernreturn + 8 1 libSystem.B.dylib 0x30d7e364 _pthread_wqthread + 540 2 libSystem.B.dylib 0x30d76970 start_wqthread + 0 Thread 3: 0 libSystem.B.dylib 0x30d04268 mach_msg_trap + 20 1 libSystem.B.dylib 0x30d06354 mach_msg + 44 2 CoreFoundation 0x35802648 __CFRunLoopServiceMachPort + 88 3 CoreFoundation 0x35801ed2 __CFRunLoopRun + 350 4 CoreFoundation 0x35801c80 CFRunLoopRunSpecific + 224 5 CoreFoundation 0x35801b88 CFRunLoopRunInMode + 52 6 WebCore 0x34bf6124 RunWebThread(void*) + 332 7 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 8 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 4: 0 libSystem.B.dylib 0x30d04268 mach_msg_trap + 20 1 libSystem.B.dylib 0x30d06354 mach_msg + 44 2 AudioToolbox 0x33c0eb96 AURemoteIO::IOThread::Entry(void*) + 54 3 AudioToolbox 0x33b4a1d2 CAPThread::Entry(CAPThread*) + 138 4 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 5 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 5: 0 libSystem.B.dylib 0x30d04268 mach_msg_trap + 20 1 libSystem.B.dylib 0x30d06354 mach_msg + 44 2 CoreFoundation 0x35802648 __CFRunLoopServiceMachPort + 88 3 CoreFoundation 0x35801ed2 __CFRunLoopRun + 350 4 CoreFoundation 0x35801c80 CFRunLoopRunSpecific + 224 5 CoreFoundation 0x35801b88 CFRunLoopRunInMode + 52 6 Foundation 0x3118e5f6 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 206 7 Foundation 0x3116c192 -[NSThread main] + 38 8 Foundation 0x31165242 __NSThread__main__ + 966 9 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 10 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 6: 0 libSystem.B.dylib 0x30d2868c select$DARWIN_EXTSN + 20 1 CoreFoundation 0x35839662 __CFSocketManager + 582 2 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 3 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e3d52e8 r4: 0x00000006 r5: 0x3497f989 r6: 0x03b74ccc r7: 0x2fdfe3ac r8: 0x00000000 r9: 0x00000065 r10: 0x00236e70 r11: 0x344b5cd8 ip: 0x00000025 sp: 0x2fdfe3ac lr: 0x30d7c2cb pc: 0x30d7c2d4 cpsr: 0x000f0010 Binary Images: 0x1000 - 0xabfff +Log Jam armv7 <467edd9ddbc1a52a6bb7009036bc5360> /var/mobile/Applications/625E17A7-F0FF-4109-9E62-99FE8D6C6889/Log Jam.app/Log Jam 0x1ed000 - 0x1eefff dns.so armv7 <fcefecb2d5e095ba88127eec3af57ec0> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe27fff dyld armv7 <06e6959cebb4a72e66c833e26ae64d26> /usr/lib/dyld 0x3001f000 - 0x30026fff libbz2.1.0.dylib armv7 <2989ea7a5cad2cfe91bd632b041d0ff4> /usr/lib/libbz2.1.0.dylib 0x30054000 - 0x3016afff libicucore.A.dylib armv7 <e7fbb2ac586567e574dc33d7bb5c4dc9> /usr/lib/libicucore.A.dylib 0x301cd000 - 0x302b6fff AudioCodecs armv7 <be315c1e4982718460819fb240042952> /System/Library/Frameworks/AudioToolbox.framework/AudioCodecs 0x302b7000 - 0x30366fff WebKit armv7 <644a1c6120578f896bed7121307aa2af> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x30367000 - 0x3037dfff EAP8021X armv7 <36659ec2b9def7b5798a05327e369247> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X 0x303fc000 - 0x3051cfff CoreGraphics armv7 <2d7b40a7baca915ce78b1dd9a0d6433b> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x3056b000 - 0x3056bfff vecLib armv7 <e53d234e808c77d286161095f92c58cf> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x30641000 - 0x30700fff CFNetwork armv7 <02fe0e30e54fffdcbbbd02e8cb812c3a> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x3075b000 - 0x3076efff libmis.dylib armv7 <855aefc263c6c20e6cf8723ea36125a2> /usr/lib/libmis.dylib 0x3076f000 - 0x307c4fff libvDSP.dylib armv7 <9365fc6cae1bff737257e74faf3b1f26> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x307d8000 - 0x307defff StoreKit armv7 <f44ec361fe53962128632c6f3afd869b> /System/Library/Frameworks/StoreKit.framework/StoreKit 0x307e6000 - 0x307e8fff libgcc_s.1.dylib armv7 <e66758bcda6da5d7f9b54fa5c4de6da2> /usr/lib/libgcc_s.1.dylib 0x30811000 - 0x30813fff CrashReporterSupport armv7 <30a5f1edcdb9ffe868a620199a4cbe12> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x30821000 - 0x30853fff AppSupport armv7 <47c8055ac99f187174ca373b702ffa68> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x30854000 - 0x30854fff Accelerate armv7 <29dd5f17440bbb6e8e42e11b6fceda9a> /System/Library/Frameworks/Accelerate.framework/Accelerate 0x3091c000 - 0x30931fff libresolv.9.dylib armv7 <ea156820997ae9a2baf664d0f79f18d7> /usr/lib/libresolv.9.dylib 0x30b44000 - 0x30b46fff IOMobileFramebuffer armv7 <1040629f37795146c9dcac8ab1a868fc> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x30c45000 - 0x30c74fff SystemConfiguration armv7 <3f982c11b5526fc39a92d585c60d8a90> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x30c78000 - 0x30c8dfff OpenAL armv7 <8ea22c729b71c6e7e19566b91a03afd2> /System/Library/Frameworks/OpenAL.framework/OpenAL 0x30c8e000 - 0x30c98fff AccountSettings armv7 <19c79f81d5d55fe2e6b618fcdc28258e> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x30d03000 - 0x30e14fff libSystem.B.dylib armv7 <138a43ab528bb428651e6aa7a2a7293c> /usr/lib/libSystem.B.dylib 0x30e16000 - 0x30e28fff PersistentConnection armv7 <cd2a699aa5036bdad0517603ba4db839> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x30e37000 - 0x30f1ffff libGLProgrammability.dylib armv7 <1f478a71783cd7eb4ae9ef6f2dcea803> /System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x30f20000 - 0x30f2bfff libz.1.dylib armv7 <fabaddbcbc8c02bab0261df9d78e0e25> /usr/lib/libz.1.dylib 0x30fc4000 - 0x31065fff Celestial armv7 <b411f4662383ec24dbfbcde8f4c23d67> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x31066000 - 0x31114fff QuartzCore armv7 <83a8e5f0033369e437069c1e758fed83> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x31161000 - 0x31280fff Foundation armv7 <81d36041f04318cb51db5aafed9ce504> /System/Library/Frameworks/Foundation.framework/Foundation 0x312af000 - 0x312b4fff libMobileGestalt.dylib armv7 <5f73c7138ee1cb7103a98aec99f9ed88> /usr/lib/libMobileGestalt.dylib 0x312c3000 - 0x31306fff ManagedConfiguration armv7 <27ac7f05482a8aa9977150f34f9be6eb> /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0x31307000 - 0x31347fff CoreAudio armv7 <f32e03ee4c68f0db23f05afc9a3cc94c> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x31429000 - 0x3142cfff ApplePushService armv7 <9d1eb7b11f0f146c941efbab2c055606> /System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0x318b5000 - 0x318d5fff PrintKit armv7 <02a9c6f4173a0673c4637a3b570345cd> /System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x31bd9000 - 0x31c02fff MobileCoreServices armv7 <54484a513761868149405df7fc29b5c0> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x31c5e000 - 0x31c66fff MobileBluetooth armv7 <6d6c62f52219d27be50f1d7c39a68dc6> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x31c68000 - 0x31c6bfff CaptiveNetwork armv7 <a2af7147f5538d7669b14fa7b19b5a7c> /System/Library/PrivateFrameworks/CaptiveNetwork.framework/CaptiveNetwork 0x31c6d000 - 0x31d16fff libxml2.2.dylib armv7 <b3d82f80a777cb1434052ea2d232e3df> /usr/lib/libxml2.2.dylib 0x31d29000 - 0x31d2cfff IOSurface armv7 <deff02882166bf16d0765d68f0542cc8> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x31d2d000 - 0x31d2ffff MobileInstallation armv7 <8e6b0d9f642be06729ffdaaee97053b0> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x31d46000 - 0x31d4dfff AggregateDictionary armv7 <71372c95d4af7af787d0682a939e40ac> /System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x31e09000 - 0x31e4bfff CoreTelephony armv7 <96d3af505b9f2887e62c7e99c157733e> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x320c4000 - 0x320d0fff GraphicsServices armv7 <0099670dccd99466653956bf918d667a> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x33ae9000 - 0x33aebfff libAccessibility.dylib armv7 <3f0b58ea13d30f0cdb73f6ffe6d4e75c> /usr/lib/libAccessibility.dylib 0x33b49000 - 0x33c82fff AudioToolbox armv7 <657b327f2ceee9f22f9474f2f9bddbe6> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x33cf8000 - 0x33d29fff VideoToolbox armv7 <bb7ff9014b1dabec2acce95d41f05b59> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x33d2c000 - 0x33d2ffff libGFXShared.dylib armv7 <3a385ed495379116abbe50bc8cd5a612> /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x33d30000 - 0x33d31fff CoreSurface armv7 <f7caaf43609cfe0e475dfe83790edb4d> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x33d61000 - 0x33d7afff libRIP.A.dylib armv7 <ee16b5cee12a8947c8e511ed51ae7fef> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0x340dc000 - 0x34112fff CoreText armv7 <b9b5c21b2d2a28abc47842c78c026ddf> /System/Library/Frameworks/CoreText.framework/CoreText 0x3415c000 - 0x3418ffff AddressBook armv7 <7c87e0175c8649d6832419da8a1cfac1> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x341a5000 - 0x34526fff UIKit armv7 <de1cbd3219a74e4d41b30428f428e223> /System/Library/Frameworks/UIKit.framework/UIKit 0x34527000 - 0x345bafff ImageIO armv7 <5b5a294d4250eff866fdbf891b1e8b34> /System/Library/Frameworks/ImageIO.framework/ImageIO 0x345ca000 - 0x34607fff CoreMedia armv7 <4ea4d349e886206d1ecf5bae870f3f04> /System/Library/Frameworks/CoreMedia.framework/CoreMedia 0x34632000 - 0x34636fff AssetsLibraryServices armv7 <e861a330d14702f148ca5133dcbe954c> /System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x34637000 - 0x34774fff MediaToolbox armv7 <a18bbcc41a38917fe0ae5e183d3f6b07> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x34775000 - 0x34822fff JavaScriptCore armv7 <3f2df600942dc72aad312b3cc98ec479> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x34852000 - 0x3485bfff CoreVideo armv7 <2092d5deb6b234e04678b7c1878ccd81> /System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x3492e000 - 0x3493afff SpringBoardServices armv7 <137b75e19b2450c234dec88d538798ff> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x3493d000 - 0x34987fff libstdc++.6.dylib armv7 <53a6e7239c3908fa8c2915b65ff3b056> /usr/lib/libstdc++.6.dylib 0x34a7d000 - 0x34b3efff libobjc.A.dylib armv7 <aaf5671a35f9ac20d5846703dafaf4c6> /usr/lib/libobjc.A.dylib 0x34b3f000 - 0x35127fff WebCore armv7 <d6bd9cf88ee82ab6b0e33e0ae1190772> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x3520f000 - 0x352fcfff libiconv.2.dylib armv7 <c72b45f471df092dbd849081f7a3ef53> /usr/lib/libiconv.2.dylib 0x353e7000 - 0x353ecfff MobileKeyBag armv7 <cec3f3271fc267c32c169ed03e312d63> /System/Library/PrivateFrameworks/MobileKeyBag.framework/MobileKeyBag 0x3549d000 - 0x354d5fff libCGFreetype.A.dylib armv7 <374bd566263e8929c10d50d6a6a48a46> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x35553000 - 0x35560fff OpenGLES armv7 <a12565ffb5bb42e3019f1957cd4951d0> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x355b6000 - 0x355bcfff liblockdown.dylib armv7 <5bbd9b3f5cfece328f80c403a8805ce9> /usr/lib/liblockdown.dylib 0x357da000 - 0x358c0fff CoreFoundation armv7 <01441e01f5141a50ee723362e59ca400> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x35992000 - 0x3599ffff libbsm.0.dylib armv7 <0f4e595e6eb2170aceb729f32b5de8c2> /usr/lib/libbsm.0.dylib 0x35b60000 - 0x35babfff libBLAS.dylib armv7 <251c5ac7380802a16e30d827c027c637> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib 0x35bac000 - 0x35e46fff libLAPACK.dylib armv7 <2e77d87e96af938aacf0a6008e6fb89d> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib 0x35fca000 - 0x35fd2fff MobileWiFi armv7 <b29d4c5e300ef81060e38f72bb583c02> /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi 0x3601b000 - 0x3603afff Bom armv7 <0f5fd6057bad5e1677869500d636821f> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x3603b000 - 0x3603cfff DataMigration armv7 <babbc72d4d48325de147d5103d7bc00d> /System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x3603d000 - 0x360acfff ProofReader armv7 <d2e62a8ab7e1460c7f6de8913c703e6d> /System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x360ad000 - 0x36129fff AVFoundation armv7 <4c7356c795e01bd5c21b00a409a07476> /System/Library/Frameworks/AVFoundation.framework/AVFoundation 0x3612f000 - 0x36137fff libkxld.dylib armv7 <854e82fe66feef01e54c7c8a209851ac> /usr/lib/system/libkxld.dylib 0x36138000 - 0x3616ffff Security armv7 <cd28e102950634ae7167ddee9c686d36> /System/Library/Frameworks/Security.framework/Security 0x36170000 - 0x361bdfff libsqlite3.dylib armv7 <55038e5c1d4d0dbdd94295e8cad7a9a4> /usr/lib/libsqlite3.dylib 0x361be000 - 0x361f8fff IOKit armv7 <eb932cc42d60e55d9a4d0691bcc3d9ad> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x3623f000 - 0x3627efff libGLImage.dylib armv7 <a7c117c92607a512823d307b8fdd0151> /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib As you can see, its not very helpful :-( Any help symbolicating this report would be much appreciated.

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  • How to get a flat, non-interpolated color when using vertex shaders.

    - by Brett
    Hi, Is there a way to achieve this? If I draw lines like this glShadeModel(GL_FLAT); glBegin(GL_LINES); glColor3f(1.0, 1.0, 0.0); glVertex3fv(bottomLeft); glVertex3fv(topRight); glColor3f(1.0, 0.0, 0.0); glVertex3fv(topRight); glVertex3fv(topLeft); . . (draw a square) . . glEnd(); I get the desired result (a different colour for each edge) but I want to be able to calculate the fragment values in a shader. If I do the same after setting up my shader program I always get interpolated colors between vertices. Is there a way around this? (would be even better if I could get the same results using quads) Thanks

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  • Store html form on client or server while building?

    - by Brett
    Hi, I have a fairly complex html form enhanced via jquery. It has multiple tabs, within each one things like a html form builder, uploads, descriptions. There is lots of data, and as the user flicks around the various tabs I'm thinking of posting the data to the server. For example, the form builder, has about 10 properties for each field, as the user flicks between the various fields, an ajax request saves the current values, then loads a new set from the new field clicked on. When the user hits save, the idea is then on the server all these bits and pieces come together and become the live version (i may store them as a temp version while the user is working away). So I guess my question is, for complex forms where the same fields are re-used within the one form, does anyone attempt to save all this data locally and upload it in one hit or do most of you do little ajax post's and compile it all when the final save button is hit? b

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  • How do I specify a keys password with MSBuild for the purpose of using Hudson?

    - by Brett Ryan
    We have just setup our hudson server to build .NET projects which seems to be working fine, however for projects that require a password when signing the assemblies I can not figure out how to tell hudson what the password is? For us the password is asked the first time a developer checks out the source code and they open with visual studio, how is this stored? Can we just place a secret file somewhere on the server?

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  • Apache rewrite to add a directory to REQUEST_URI not working on localhost running wamp.

    - by Brett Pontarelli
    I'm running wamp on Vista (Apache v2.2.11) and have projects setup such that http://localhost/projectx is the base directory for projectx. Now, I want that requests for http://localhost/projectx/somepage/extra will rewrite to http://localhost/projectx/PUBLIC/somepage/extra To that end I have a file in C:\wamp\www\projectx\.htacces that is this simple: RewriteEngine On RewriteBase /projectx RewriteCond %{REQUEST_URI} !^/PUBLIC RewriteRule ^(.*)$ /PUBLIC$1 [L] I can't for the life of me figure out why this doesn't work. The error I'm getting is "The requested URL /PUBLIC was not found on this server". Thanks.

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  • How to Fake a AsyncToken return in ActionScript 3

    - by Brett
    Using Parsley, I have a service that I access through a [Command(selector='list')] public function getRssFeed( msg:RssEvent ):AsyncToken { return service.list() as AsyncToken; } when I point to the "Real" RssService, everything works as expected. My problem is when I point to the "Mock" RssService. I can't figure out how to fake a AsyncToken with some dummy data return... does anyone knows how to do this ?

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