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  • Fragment shader seems to floor() imprecisely

    - by Peter K.
    I'm trying to interpolate coordinates in my fragment shader. Unfortunately if close to the upper edge the interpolated value of fVertexInteger seems to be rounded up instead of beeing floored. This happens above approximately fVertexInteger >= x.97. Example: floor(64.7) returns 64.0 -- correct floor(64.98) returns 65.0 -- incorrect The same happens on ceiling close above x.0, where ceil(65.02) returns 65.0 instead of 66.0. Q: Any ideas how to solve this? Note: GL ES 2.0 with GLSL 1.0 highp floats are not supported in fragment shaders on my hardware flat varying hasn't been a solution, because I'm drawing TRIANGLE_STRIP and can't redeclare the provoking vertex (only OpenGL 3.2+) Fragment Shader: varying float fVertexInteger; varying float fVertexFraction; void main() { // Fix vertex integer fixedVertexInteger = floor(fVertexInteger); // Fragment color gl_FragColor = vec4( fixedVertexInteger / 65025.0, fract(fixedVertexInteger / 255.0), fVertexFraction, 1.0 ); }

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  • Umbraco Developer 's Christmas Office :)

    - by Vizioz Limited
    This weekend my colleague and I decided it was a good idea to decorate our office for Christmas, it's quite difficult to actually photograph it to it's full effect, but you'll have to take our word for it, it looks pretty Christmasy :) We have a 7' Tree covered in lights and decorations, lights around our PC's, tinsel everywhere we could fit it, and even large snow flakes hanging from the ceiling..You'd think we have no work on, but if fact it's the opposite we're manically busy! But hey, it's a bit of fun and it seems to be cheering everyone up in this otherwise rather Dull Regus Serviced Office ;-)We can definitely recommend doing something a bit different, as it's got us noticed and we've already won enough extra work from companies in the building to pay for our office for a year, not bad :)So here's a photo of our office, has anyone else decorated their office? I'd be happy to update this post with any good Christmas office photos that you send me!Happy Christmas all!Chris

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or tiles, it get verry jaggy. The player is unable to move right, and will get warped forward when moving left. I have found the problem, and that is my collision detection will move the player left/right if colliding the object from the side, and up/down if collision from up/down. Now imagine that my player is sitting on 2 tiles, at (10,12) and (11,12), and the player is mostly standing on the (11,12) tile. The collision detection will first run on then (10,12) tile, it calculates the collision depth, and finds that is is a collision from the side, and therefore move the object to the right. After, it will do the collision detection with (11,12) and it will move the character up. So the player will not fall down, but are unable to move right. And when moving left, the same problem will make the player warp forward. This problem have been bugging me for a few days now, and I just can't find a solution! Here is my code that does the collision detection. public void ApplyObjectCollision(IPhysicsObject obj, List<IComponent> mapObjects, TileMap map) { PhysicsVariables physicsVars = GetPhysicsVariables(); Rectangle bounds = ((IComponent)obj).GetBound(); int leftTile = (int)Math.Floor((float)bounds.Left / map.GetTileSize()); int rightTile = (int)Math.Ceiling(((float)bounds.Right / map.GetTileSize())) - 1; int topTile = (int)Math.Floor((float)bounds.Top / map.GetTileSize()); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / map.GetTileSize())) - 1; // Reset flag to search for ground collision. obj.IsOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { IComponent tile = map.Get(x, y); if (tile != null) { bounds = HandelCollision(obj, tile, bounds, physicsVars); } } } // Handel collision for all Moving objects foreach (IComponent mo in mapObjects) { if (mo == obj) continue; if (mo.GetBound().Intersects(((IComponent)obj).GetBound())) { bounds = HandelCollision(obj, mo, bounds, physicsVars); } } } private Rectangle HandelCollision(IPhysicsObject obj, IComponent objb, Rectangle bounds, PhysicsVaraibales physicsVars) { // If this tile is collidable, SpriteCollision collision = ((IComponent)objb).GetCollisionType(); if (collision != SpriteCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = ((IComponent)objb).GetBound(); Vector2 depth = bounds.GetIntersectionDepth(tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY <= absDepthX || collision == SpriteCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (obj.PreviousBound.Bottom <= tileBounds.Top) obj.IsOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == SpriteCollision.Impassable || obj.IsOnGround) { // Resolve the collision along the Y axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X, ((IComponent)obj).Position.Y + depth.Y); // If we hit something about us, remove all velosity upwards if (depth.Y > 0 && obj.IsJumping) { obj.Velocity = new Vector2(obj.Velocity.X, 0); obj.JumpTime = physicsVars.MaxJumpTime; } // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } else if (collision == SpriteCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X + depth.X, ((IComponent)obj).Position.Y); // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } } return bounds; } Update: I have uploaded the source code, if you want to look that through. I think that my general approach might be wrong when i am working with small tiles, I have also be unable to find any good information on physics and collision detection in Platform games. http://dl.dropbox.com/u/3181816/Sogaard.Games.SuperMario.rar

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  • org.openide.awt.ColorComboBox

    - by Geertjan
    It's the time of year when a lot of NetBeans Platform tutorials are being reviewed, revised, and rewritten. Today I'm looking at the NetBeans Platform Paint Application Tutorial. Suddenly I remembered seeing something in a recent API Changes document about a new class, ColorComboBox. That means I can make the tutorial a lot simpler, since Tim Boudreau's external ColorChooser.jar is now superfluous. Here's what the ColorComboBox looks like: It works perfectly. Of course, the nice thing about using that JAR was that it showed the user how to incorporate external JARs, but I'll make sure to make a note of that in the tutorial, along the lines of "If you don't like the NetBeans Platform color combobox, and would like to replace it with your own, such as Tim's ColorChooser.jar or a JavaFX color chooser, take the following steps." In short, if you're using NetBeans APIs, write this on your ceiling above your bed: http://bits.netbeans.org/dev/javadoc/apichanges.html, check that page regularly (mark it in your calendar to do first thing every Monday morning) and you'll be aware of the latest changes as they happen.

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  • Platformer Starter Kit - Collision Issues

    - by Cyral
    I'm having trouble with my game that is based off the XNA Platformer starter kit. My game uses smaller tiles (16x16) then the original (32x40) which I'm thinking may be having an effect on collision (Being it needs to be more precise). Standing on the edge of a tile and jumping causes the player to move off the the tile when he lands. And 80% of the time, when the player lands, he goes flying though SOLID tiles in a diagonal fashion. This is very annoying as it is almost impossible to test other features, when spawning and jumping will result in the player landing in another part of the level or falling off the edge completely. The code is as follows: /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity * elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) velocity.Y = 0; } /// <summary> /// Detects and resolves all collisions between the player and his neighboring /// tiles. When a collision is detected, the player is pushed away along one /// axis to prevent overlapping. There is some special logic for the Y axis to /// handle platforms which behave differently depending on direction of movement. /// </summary> private void HandleCollisions() { // Get the player's bounding rectangle and find neighboring tiles. Rectangle bounds = BoundingRectangle; int leftTile = (int)Math.Floor((float)bounds.Left / Tile.Width); int rightTile = (int)Math.Ceiling(((float)bounds.Right / Tile.Width)) - 1; int topTile = (int)Math.Floor((float)bounds.Top / Tile.Height); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / Tile.Height)) - 1; // Reset flag to search for ground collision. isOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { // If this tile is collidable, ItemCollision collision = Level.GetCollision(x, y); if (collision != ItemCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = Level.GetBounds(x, y); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY < absDepthX || collision == ItemCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (previousBottom <= tileBounds.Top) isOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == ItemCollision.Impassable || IsOnGround) { // Resolve the collision along the Y axis. Position = new Vector2(Position.X, Position.Y + depth.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } else if (collision == ItemCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. Position = new Vector2(Position.X + depth.X, Position.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } } } } // Save the new bounds bottom. previousBottom = bounds.Bottom; } It also tends to jitter a little bit sometimes, I'm solved some of this with some fixes I found here on stackexchange, But Ive only seen one other case of the flying though blocks problem. This question seems to have a similar problem in the video, but mine is more crazy. Again this is a very annoying bug! Any help would be greatly appreciated! EDIT: Speed stuff // Constants for controling horizontal movement private const float MoveAcceleration = 13000.0f; private const float MaxMoveSpeed = 1750.0f; private const float GroundDragFactor = 0.48f; private const float AirDragFactor = 0.58f; // Constants for controlling vertical movement private const float MaxJumpTime = 0.35f; private const float JumpLaunchVelocity = -3500.0f; private const float GravityAcceleration = 3400.0f; private const float MaxFallSpeed = 550.0f; private const float JumpControlPower = 0.14f;

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  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • What the different hardware temperatures listed in psensor, sensor viewer etc reffer to?

    - by cipricus
    I have installed psensor and see a list of temperatures, but listed as ”Temperature 1”, 2, 3 etc . I can only guess where the processor is: but who's who for sure? The same question stands for Sensors Viewer. I can also type sensors in Terminal but I get no more than that acpi -t gives Thermal 0: ok, 65.0 degrees C Thermal 1: ok, 37.9 degrees C Thermal 2: ok, 56.0 degrees C Thermal 3: active, 71.0 degrees C Considering psensor, I know for a fact that: - the temperature that varies most depending on the CPU use is Temp1 and it is one of the two highest - the other high temperature is Temp4 and it goes to the ceiling when using youtube/flash - Temp2 is very stable at a medium level of 50-60 degrees Celsius - Temp3 is by far the lowest and most imobile So, I guess Temp1 is the CPU temperature, and Temp4 is the GPU temperature. Temp2 and 3 must be the motherboard and the hdd. Does anybody know for sure?

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  • How would i rank my keywords in Yahoo search engine?

    - by user1430715
    I am working as search engine optimizer team lead in a company and facing problem in a project which name is http://www.Prooftech.com.sg... Problem :- The Website has 10 keywords for which my client wanted the top 10 Ranking in Yahoo Singapore search engine. I have got top 10 ranking for the following 7 keywords Waterproofing, RC Roof ,Wall Leakages ,Ceiling Leakages , Water Leakages ,Roof Tile Coating ,Roof Tiles Repair in my 3 months work but still i am not getting the listing positions for Roof ,Concrete Repair ,Grouting .... I have Done lot of Bookmarking ,Blog Commenting ,Blog Creations ,Press Release,Classified Ads to get these 3 keywords in listing but there is no changes in the results.... Can any help me out from this problem so i can get Good rankings for Roof ,Concrete Repair ,Grouting

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  • empty response body in ajax (or 206 Partial Content)

    - by Nikita Rybak
    Hi guys, I'm feeling completely stupid because I've spent two hours solving task which should be very simple and which I solved many times before. But now I'm not even sure in which direction to dig. I fail to fetch static content using ajax from local servers (Apache and Mongrel). I get responses 200 and 206 (depending on the server), empty response text (although Content-Length header is always correct), firebug shows request in red. Javascript is very generic, I'm getting same results even here: http://www.w3schools.com/ajax/tryit.asp?filename=tryajax_first (just change document location to 'http://localhost:3000/whatever') So, it's probably not the cause. Well, now I'm out of ideas. I can also post http headers, if it'll help. Thanks! Response Headers Connection close Date Sat, 01 May 2010 21:05:23 GMT Last-Modified Sun, 18 Apr 2010 19:33:26 GMT Content-Type text/html Content-Length 7466 Request Headers Host localhost:3000 User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.w3schools.com/ajax/tryit_view.asp Origin http://www.w3schools.com Response Headers Date Sat, 01 May 2010 21:54:59 GMT Server Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_jk/1.2.28 Etag "3d5cbdb-fb4-4819c460d4a40" Accept-Ranges bytes Content-Length 4020 Cache-Control max-age=7200, public, proxy-revalidate Expires Sat, 01 May 2010 23:54:59 GMT Content-Range bytes 0-4019/4020 Keep-Alive timeout=5, max=100 Connection Keep-Alive Content-Type application/javascript Request Headers Host localhost User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Origin null

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  • Forms authentication, ASP.NET MVC and WCF RESTful service

    - by J F
    One test webserver, with the following applications service.ganymedes.com:8008 - WCF RESTful service, basically the FormsAuth sample from WCF Starter Kit Preview 2 mvc.ganymedes.com:8008 - ASP.NET MVC 2.0 application web.config for service.ganymedes.com: <authentication mode="Forms"> <forms loginUrl="~/login.aspx" timeout="2880" domain="ganymedes.com" name="GANYMEDES_COOKIE" path="/" /> </authentication> web.config for mvc.ganymedes.com: <authentication mode="Forms"> <forms loginUrl="~/Account/LogOn" timeout="2880" domain="ganymedes.com" name="GANYMEDES_COOKIE" path="/" /> </authentication> Trying my darndest, a GET (or POST for that matter) via jQuery's $.ajax or getJson does not send my cookie (according to Firebug), so I get HTTP 302 returned from the WCF service: Request Headers Host service.ganymedes.com:8008 User-Agent Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729) Accept application/json, text/javascript, */* Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 300 Connection keep-alive Referer http://mvc.ganymedes.com:8008/Test Origin http://mvc.ganymedes.com:8008 It's sent when mucking about on the MVC site though: Request Headers Host mvc.ganymedes.com:8008 User-Agent Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729) Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 300 Connection keep-alive Referer http://mvc.ganymedes.com:8008/Test Cookie GANYMEDES_COOKIE=0106A4A666C8C615FBFA9811E9A6C5219C277D625C04E54122D881A601CD0E00C10AF481CB21FAED544FAF4E9B50C59CDE2385644BBF01DDD4F211FE7EE8FAC2; GANYMEDES_COOKIE=D6569887B7C5B67EFE09079DD59A07A98311D7879817C382D79947AE62B5508008C2B2D2112DCFCE5B8D4C61D45A109E61BBA637FD30315C2D8353E8DDFD4309 I also put the exact same settings in both applications' web.config files (self-generated validationKey and decryptionKey).

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  • How to send HTTP get method with headers using CURL

    - by mithunmo
    Hello , I need to send GET Request method with the below headers . I am getting the following capture from HTTP live headers ***http://172.20.22.26/ GET / HTTP/1.1 Host: 172.20.22.26 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.1) Gecko/2008070208 Firefox/3.0.1 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 300 Connection: keep-alive Authorization: Basic bWl0aHVuOm1pdGh1bg== HTTP/1.x 200 OK Date: Thu, 01 Jan 2009 00:29:20 GMT Server: HTTPsrv Connection: Keep-Alive Keep-Alive: timeout=30, max=100 Transfer-Encoding: chunked Content-Type: text/html ----------------------------**------------------------------* I am using the following program . It is not working . Please let me know where I am going wrong. <?php $credentials = "mithun:mithun"; $url = "http://172.20.22.26"; $headers = array( "GET /HTTP/1.1", "User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.1) Gecko/2008070208 Firefox/3.0.1", "Content-type: text/xml;charset=\"utf-8\"", "Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8", "Accept-Language: en-us,en;q=0.5", "Accept-Encoding: gzip,deflate", "Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7", "Keep-Alive: 300", "Connection: keep-alive", "Authorization: Basic " . base64_encode($credentials)); $ch = curl_init(); curl_setopt($ch, CURLOPT_URL,$url); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_TIMEOUT, 60); curl_setopt($ch, CURLOPT_HTTPHEADER, $headers); //curl_setopt($ch, CURLOPT_USERAGENT, $defined_vars['HTTP_USER_AGENT']); $data = curl_exec($ch); if (curl_errno($ch)) { print "Error: " . curl_error($ch); } else { // Show me the result var_dump($data); curl_close($ch); }?>

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  • Problems uploading pictures to Facebook wall.

    - by Miguel Ángel Ortuño
    Hi, i'm trying to upload a JPEG picture to Facebook wall using libcurl. Appareantly the connection is established but cURL hangs when waiting for server response. The libcurl output is the following: About to connect() to api.facebook.com port 80 (#0) Trying 66.220.146.15... * connected Connected to api.facebook.com (66.220.146.15) port 80 (#0) POST /restserver.php?api_key=e57addd5a98ac4445e36359043ded182&call_id=3&caption=ddfg&format=JSON&method=facebook.photos.upload&session_key=a3fc731e4c0329201606daeb-723233322&sig=a3f32226cff3e49ec799cf7dcc17a57e&ss=1&v=1.0?method=photos.upload HTTP/1.1 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.14) Gecko/20080404 Firefox/2.0.0.14 Host: api.facebook.com Accept: / Content-Type: multipart/form-data; charset=UTF-8; boundary=PPoSt_dElImTTer MIME-version: 1.0 Content-Length: 128033 Expect: 100-continue Done waiting for 100-continue And the C++ code is as follow: String post_header = "Content-Type: multipart/form-data; charset=UTF-8; boundary=PPoSt_dElImTTer\r\nMIME-version: 1.0\r\n"; // POST binary data curl_slist* chunk = NULL; chunk = curl_slist_append(chunk, post_header.c_str()); curl_easy_setopt(m_http, CURLOPT_HTTPHEADER, chunk); curl_easy_setopt(m_http, CURLOPT_POST, true); curl_easy_setopt(m_http, CURLOPT_POSTFIELDS, buf); curl_easy_setopt(m_http, CURLOPT_POSTFIELDSIZE, all_size); curl_easy_setopt(m_http, CURLOPT_URL, m_request.c_str()); curl_easy_setopt(m_http, CURLOPT_WRITEFUNCTION, Facebook::Request::httpCallback); curl_easy_setopt(m_http, CURLOPT_WRITEDATA, this); curl_easy_setopt(m_http, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.14) Gecko/20080404 Firefox/2.0.0.14"); curl_easy_setopt(m_http, CURLOPT_VERBOSE, true);

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  • Why wouldn't the default Control Adapter mappings work on Chrome or Safari?

    - by Deane
    I have confirmed that my Control Adapters are not triggering in Chrome and Safari. I've debugged, and the breakpoints inside the adapters just don't get hit in Chrome/Safari, when they work perfectly find in Firefox/IE. So, for Chrome/Safari, IIS is just ignoring the mapping. My AdapterMappings.browser file looks like this: <browsers> <browser refID="Default"> <controlAdapters> [...adapters here....] </controlAdapters> </browser> </browsers> This should provide mappings for all browsers, correct? I used the Charles proxy to check what user agents were being sent. They are: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1064 Safari/532.5 Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/531.22.7 (KHTML, like Gecko) Version/4.0.5 Safari/531.22.7 Any idea why this would be? Everything I've read tells me that my browser mappings are correct? And, as I said this works for IE/Firefox, so I know my configuration is technically correct.

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  • Change IE user agent

    - by Ahmed
    I'm using WatiN to automate Internet Explorer, and so far it's been great. However, I would really like to be able to change the user agent of IE so the server thinks it's actually Firefox or some other browser. A Firefox useragent string look something like: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.13) Gecko/20101203 Firefox/3.6.13 With the following code RegistryKey ieKey = Registry.LocalMachine.CreateSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Internet Settings\5.0\User Agent"); ieKey.SetValue("", "Mozilla/5.0"); ieKey.SetValue("Compatible", "Windows"); ieKey.SetValue("Version", "U"); ieKey.SetValue("Platform", "Windows NT 5.1; en-US"); ieKey.DeleteSubKeyTree("Post Platform"); I have been able to change the IE useragent string from Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; AskTbMP3R7/5.9.1.14019) to Mozilla/4.0 (Windows; U; Windows NT 6.1; Trident/4.0; en-US; rv:1.9.2.13) Now, the question: how do I delete the Trident/4.0 part and add the "Gecko/20101203 Firefox/3.6.13" part after the parentheses? I would really like to do this programatically in C#, without using any IE add-ons. Thanks in advance.

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  • Best Practice: Access form elements by HTML id or name attribute?

    - by seth
    As any seasoned JavaScript developer knows, there are many (too many) ways to do the same thing. For example, say you have a text field as follows: <form name="myForm"> <input type="text" name="foo" id="foo" /> There are many way to access this in JavaScript: [1] document.forms[0].elements[0]; [2] document.myForm.foo; [3] document.getElementById('foo'); [4] document.getElementById('myForm').foo; ... and so on ... Methods [1] and [3] are well documented in the Mozilla Gecko documentation, but neither are ideal. [1] is just too general to be useful and [3] requires both an id and a name (assuming you will be posting the data to a server side language). Ideally, it would be best to have only an id attribute or a name attribute (having both is somewhat redundant, especially if the id isn't necessary for any css, and increases the likelihood of typos, etc). [2] seems to be the most intuitive and it seems to be widely used, but I haven't seen it referenced in the Gecko documentation and I'm worried about both forwards compatibility and cross browser compatiblity (and of course I want to be as standards compliant as possible). So what's best practice here? Can anyone point to something in the DOM documentation or W3C specification that could resolve this? Note I am specifically interested in a non-library solution (jQuery/Prototype).

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  • Get Browser to send both If-None-Match and If-Modified-Since

    - by Glen
    My Browser isn't sending back an If-Modified-Since Header for PHP generated Content on the first request my script sends: (Status-Line) HTTP/1.1 200 OK Date Thu, 21 Jan 2010 08:55:25 GMT Server Apache/2.2.11 (Win32) PHP/5.2.9-1 X-Powered-By PHP/5.2.9-1 Pragma no-cache x-ua-compatible IE=8;FF=3;OtherUA=4 Last-Modfied Sat, 02 Jan 2010 02:02:20 GMT Content-Length 28453 Etag b98e0795b509be20146f58e06fbb624f Keep-Alive timeout=5, max=90 Connection Keep-Alive Content-Type image/png it on the second request it sends: (Request-Line) GET /kincumberunitingchurch/banner_image.php?id=1 HTTP/1.1 Host localhost User-Agent Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.0.17) Gecko/2009122116 Firefox/3.0.17 Accept image/png,image/*;q=0.8,*/*;q=0.5 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 300 Connection keep-alive Referer http://localhost/kincumberunitingchurch/index.php?sid=tgl9jq3f71nau3cj9vps6pna03 Cookie sid=tgl9jq3f71nau3cj9vps6pna03; PHPSESSID=m0jvven6d7l65pl6odm9ecfnt4 If-None-Match b98e0795b509be20146f58e06fbb624f Cache-Control max-age=0 for other files the sever sends first: (Status-Line) HTTP/1.1 200 OK Date Thu, 21 Jan 2010 08:55:25 GMT Server Apache/2.2.11 (Win32) PHP/5.2.9-1 Last-Modified Wed, 30 Dec 2009 02:40:58 GMT Etag "1000000013d35-40d9-47be9117f6280" Accept-Ranges bytes Content-Length 16601 Keep-Alive timeout=5, max=84 Connection Keep-Alive Content-Type image/png and my browser send the following on the next request: (Request-Line) GET /kincumberunitingchurch/img/cbuttons.png HTTP/1.1 Host localhost User-Agent Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.0.17) Gecko/2009122116 Firefox/3.0.17 Accept image/png,image/*;q=0.8,*/*;q=0.5 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 300 Connection keep-alive Referer http://localhost/kincumberunitingchurch/mystyle.css Cookie sid=tgl9jq3f71nau3cj9vps6pna03; PHPSESSID=m0jvven6d7l65pl6odm9ecfnt4 If-Modified-Since Wed, 30 Dec 2009 02:40:58 GMT If-None-Match "1000000013d35-40d9-47be9117f6280" Cache-Control max-age=0 why would it send the If-Modified-Since header

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  • recurrence maths

    - by Tony
    Hi all! I have the following: T(n) <= c floor(n/2) + c ceiling(n/2) + 1 = cn + 1 T(n) = O(n) I don't understand how it gets from the first equation to the second equation? What part of the maths am I missing to understand how this comes to be? Is it done using 'Simplifying Equations' or some other rules? Can someone help me?

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  • Multiple group expressions in list (ssrs 2005)

    - by Kris
    Hi, I have a problem with group expressions in a list. I want to use two expressions: '=Ceiling(RowNumber(Nothing)/3)' and '=Cint(Fields!kpilevel.Value)' They work both individually, but when I insert them together only 1 works. I inserted them like this: http://img718.imageshack.us/img718/736/problemxq.png Does anyone know how to solve this? Thanks in advance, Kris

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  • Rounding of calculated measure in MDX

    - by Espo
    How can i round a calculated mdx measure up to the nearest integer without having Excel on the server? The Excel-function is CEILING(number, significance), but it is not possible to install Excel on the production ssas-server.

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  • Automatically resize TableLayoutPanel

    - by Armagan
    I have a programmatically created TableLayoutPanel. It works fine but I couldn't find something: how can I make it size columns automatically when the form is resized? The panel is set to Dock.Top and when I resize the form instead of sizing every column as percents, only last column grows. What can I do for this? Here's how I add ColumnStyle for each column: this.tablePanelFilter.ColumnStyles.Add( new ColumnStyle(SizeType.Percent,Convert.ToSingle( Math.Ceiling((decimal)100 / (decimal)columnCount))));

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  • Has Windows 7 Fixed the 255 Character File Path Limit?

    - by The Matt
    As I understand it, the limitation of 255 characters in a file path is a Windows limitation. What is the reasoning for this? If so, has this been resolved in Windows 7? In our continuous integration practices, we often have deeply nested project structures and it would be extremely useful to be able to go beyond 255 characters. Right now we are somewhat forced to structure our projects in such a way as to not hit this artificial ceiling.

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  • How to redirect http requests to http (nginx)

    - by spuder
    There appear to be many questions and guides out there that instruct how to setup nginx to redirect http requests to https. Many are outdated, or just flat out wrong. server { listen *:80; server_name <%= @fqdn %>; #root /nowhere; #rewrite ^ https://$server_name$request_uri? permanent; #rewrite ^ https://$server_name$request_uri permanent; #return 301 https://$server_name$request_uri; #return 301 http://$server_name$request_uri; #return 301 http://192.168.33.10$request_uri; return 301 http://$host$request_uri; } server { listen *:443 ssl default_server; server_name <%= @fqdn %>; server_tokens off; root <%= @git_home %>/gitlab/public; ssl on; ssl_certificate <%= @gitlab_ssl_cert %>; ssl_certificate_key <%= @gitlab_ssl_key %>; ssl_protocols SSLv3 TLSv1 TLSv1.1 TLSv1.2; ssl_ciphers AES:HIGH:!ADH:!MDF; ssl_prefer_server_ciphers on; location / { # serve static files from defined root folder;. # @gitlab is a named location for the upstream fallback, see below try_files $uri $uri/index.html $uri.html @gitlab; } # if a file, which is not found in the root folder is requested, # then the proxy pass the request to the upsteam (gitlab puma) location @gitlab { proxy_read_timeout 300; # https://github.com/gitlabhq/gitlabhq/issues/694 proxy_connect_timeout 300; # https://github.com/gitlabhq/gitlabhq/issues/694 proxy_redirect off; ect.... I've restarted after every configuration change, and yet I still only get the 'Welcome to nginx' page when visiting http://192.168.33.10. whereas https://192.168.33.10 works perfectly. Why will nginx still not redirect http requests to https? tailf /var/log/nginx/access.log 192.168.33.1 - - [22/Oct/2013:03:41:39 +0000] "GET / HTTP/1.1" 304 0 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10.8; rv:24.0) Gecko/20100101 Firefox/24.0" 192.168.33.1 - - [22/Oct/2013:03:44:43 +0000] "GET / HTTP/1.1" 200 133 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10.8; rv:24.0) Gecko/20100101 Firefox/24.0" tailf /var/log/nginx/gitlab_error.lob 2013/10/22 02:29:14 [crit] 27226#0: *1 connect() to unix:/home/git/gitlab/tmp/sockets/gitlab.socket failed (2: No such file or directory) while connecting to upstream, client: 192.168.33.1, server: gitlab.localdomain, request: "GET / HTTP/1.1", upstream: "http://unix:/home/git/gitlab/tmp/sockets/gitlab.socket:/", host: "192.168.33.10" Resources http://wiki.nginx.org/Pitfalls How to make nginx redirect How to force or redirect to SSL in nginx? nginx ssl redirect Nginx & Https Redirection https://www.tinywp.in/301-redirect-wordpress/ How to force or redirect to SSL in nginx?

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  • What font does Google Chrome address bar use?

    - by eSKay
    If it matters, here are the specifications of what I am using: Google Chrome 5.0.322.2 (Official Build 38810) unknown WebKit 533.1 V8 2.1.0.1 User Agent Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US) AppleWebKit/533.1 (KHTML, like Gecko) Chrome/5.0.322.2 Safari/533.1 thanks!

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  • Odd squid transparent redirect behavior

    - by EMiller
    This is the first time I've set up squid. It's running a redirect script that does some text search/replace on html pages, and then saves them to a location on the same machine on the nginx path - then issues the redirect to that URL (it's an art project :D). The relevant lines in squid.conf are http_port 3128 transparent redirect_program /etc/squid/jefferson_redirect.py The jefferson_redirect.py script is based on this script: http://gofedora.com/how-to-write-custom-redirector-rewritor-plugin-squid-python/ The issue: I'm getting strange http redirect behavior. For example, here is the normal request/response from a PHP script that issues a header("Location:"); - a 302 redirect: http://redirector.mysite.com/?unicmd=g+yreka GET /?unicmd=g+yreka HTTP/1.1 Host: redirector.mysite.com User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.9) Gecko/20100330 Fedora/3.5.9-1.fc12 Firefox/3.5.9 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 300 Connection: keep-alive HTTP/1.1 302 Found Date: Tue, 13 Apr 2010 05:15:43 GMT Server: Apache X-Powered-By: PHP/5.2.11 Location: http://www.google.com/search?q=yreka Content-Type: text/html Vary: User-Agent,Accept-Encoding Content-Encoding: gzip Content-Length: 2108 Keep-Alive: timeout=3, max=100 Connection: Keep-Alive Here's what it looks like when running through the squid proxy (note that "redirector.mysite.com" is not the site running squid or nginx): http://redirector.mysite.com/?unicmd=g+yreka GET /?unicmd=g+yreka HTTP/1.1 Host: redirector.mysite.com User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.9) Gecko/20100330 Fedora/3.5.9-1.fc12 Firefox/3.5.9 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 300 Proxy-Connection: keep-alive If-Modified-Since: Tue, 13 Apr 2010 05:21:02 GMT HTTP/1.0 200 OK Server: nginx/0.7.62 Date: Tue, 13 Apr 2010 05:21:10 GMT Content-Type: text/html Content-Length: 17865 Last-Modified: Tue, 13 Apr 2010 05:21:10 GMT Accept-Ranges: bytes X-Cache: MISS from jefferson X-Cache-Lookup: HIT from jefferson:3128 Via: 1.1 jefferson:3128 (squid/2.7.STABLE6) Connection: keep-alive Proxy-Connection: keep-alive It is basically working - but the URL http://redirector.mysite.com/?unicmd=g+yreka remains unchanged, while displaying the google page (mostly broken as it's using URLs relative to redirector.mysite.com) I've experienced a similar thing with google results pages: when clicking to another page from google, I get a google URL, with the other site's content. Sorry for the long post - many thanks if you've read this far! Any ideas?

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