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  • I can't program because the code I am using uses old coding styles. Is this normal to programmers? [closed]

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: Does not have comments Does not have functions (50, 100, 200, 300 or more lines executed in sequence) Uses a lot of if statements with a lot of paths Has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) Uses an old language (Visual FoxPro 8 from 2002), but there are new releases from 2007. I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way? EDIT: All the answers are very good. For my (un)hope, appears that there are a lot of this kind of code bases around the world. A point mentioned to all answers is refactor the code. Yeah, I really like to do it. In my personal project, I always do this, but... I can't refactor the code. Programmers are only allowed to change the files in the task that they are designed for. Every change in old code must be keep commented in the code (even with Subversion as version control), plus meta informations (date, programmer, task) related to that change (this became a mess, there are code with 3 used lines and 50 old lines commented). I'm thinking that is not only a code problem, but a management of software development problem.

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  • What is the best aproach for coding in a slow compilation environment

    - by Andrew
    I used to coding in C# in a TDD style - write/or change a small chunk of code, re-compile in 10 seconds the whole solution, re-run the tests and again. Easy... That development methodology worked very well for me for a few years, until a last year when I had to go back to C++ coding and it really feels that my productivity has dramatically decreased since. The C++ as a language is not a problem - I had quite a lot fo C++ dev experience... but in the past. My productivity is still OK for a small projects, but it gets worse when with the increase of the project size and once compilation time hits 10+ minutes it gets really bad. And if I find the error I have to start compilation again, etc. That is just purely frustrating. Thus I concluded that in a small chunks (as before) is not acceptable - any recommendations how can I get myself into the old gone habit of coding for an hour or so, when reviewing the code manually (without relying on a fast C# compiler), and only recompiling/re-running unit tests once in a couple of hours. With a C# and TDD it was very easy to write a code in a evolutionary way - after a dozen of iterations whatever crap I started with was ending up in a good code, but it just does not work for me anymore (in a slow compilation environment). Would really appreciate your inputs and recos. p.s. not sure how to tag the question - anyone is welcome to re-tag the question appropriately. Cheers.

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  • Most effective work habit for coding? [on hold]

    - by Cris
    Working on a big solo project (~15,000 LOC), I am encountering the following phenomenon: I seem to work best when I program in short bursts of 10-15 minutes. Right now I am working on a section which is a complete first time for me architecturally and if I have any architectural issues that emerge when doing the implementation, I seem to be able to best serve these by taking a total break. Then, later, sketching out the ideas on some paper. And when I feel I have sufficient clarity, then going back to code. This iterates until that architectural issue for that section is resolved. This seems quite counter intuitive: that I can progress more quickly by coding less, and taking more breaks. I am nearing the end of the sections which are "first times" for me, and about to dive into stuff which I am much more familiar and am wondering if this counter intuitive efficiency will continue. So my question is: even for regular coding of sections one is familiar with, which don't require constant re-clarification of the best architecture, is more progress to be attained by taking more breaks and coding in bursts?

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  • gcc, strict-aliasing, and horror stories

    - by Joseph Quinsey
    In http://stackoverflow.com/questions/2906365/gcc-strict-aliasing-and-casting-through-a-union I asked whether anyone had encountered problems with union punning through pointers. So far, the answer seems to be No. This question is broader: do you have any horror stories about gcc and strict-aliasing? Background: Quoting from AndreyT's answer in http://stackoverflow.com/questions/2771023/c99-strict-aliasing-rules-in-c-gcc/2771041#2771041: "Strict aliasing rules are rooted in parts of the standard that were present in C and C++ since the beginning of [standardized] times. The clause that prohibits accessing object of one type through a lvalue of another type is present in C89/90 (6.3) as well as in C++98 (3.10/15). ... It is just that not all compilers wanted (or dared) to enforce it or rely on it." Well, gcc is now daring to do so, with its -fstrict-aliasing switch. And this has caused some problems. See, for example, the excellent article http://davmac.wordpress.com/2009/10/ about a Mysql bug, and the equally excellent discussion in http://cellperformance.beyond3d.com/articles/2006/06/understanding-strict-aliasing.html. Some other less-relevant links: http://stackoverflow.com/questions/1225741/performance-impact-of-fno-strict-aliasing http://stackoverflow.com/questions/754929/strict-aliasing http://stackoverflow.com/questions/262379/when-is-char-safe-for-strict-pointer-aliasing http://stackoverflow.com/questions/725138/how-to-detect-strict-aliasing-at-compile-time So to repeat, do you have a horror story of your own? Problems not indicated by -Wstrict-aliasing would, of course, be preferred. And other C compilers are also welcome.

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  • why those chinese indent code so differently?

    - by winston
    currently i am working with some programmer from shanghai i notice they have some coding indentation like these: if(1==1 && 2==2) { a = 3; } else { b = 4; } however i am accustomed to: if (1==1 && 2==2) { a = 3; } else { b = 4; } what do you think? how could i get rid of different coding styles within a single program file?

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  • HTML coding style: attribute starts on a new line

    - by Matty
    sublvl's front end developer seems to have a strange coding style that I've never seen before. Every time they begin a new element, immediately after the element name they insert a line break. The first thing that appears on the next line is the first attribute of the element. For example: id="player-container"><div id="player-bar"><div id="player-controls-wrapper"><div id="player-controls"><div id ="player-controls-buttons"> <a The above code was found here. I've never seen this kind of coding style before. What's going on here? Is this just a quirky style or is there some reasoning behind it?

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  • How to organize a Coding Dojo?

    - by Stephan
    Over on stack overflow it was asked how to organize a coding dojo (http://stackoverflow.com/questions/4338567/how-to-organize-a-coding-dojo-event). I believe that may have been the wrong forum... I wonder the same thing: how is a Codeing Dojo organized? What is the structure of a meeting? How would one pick Katas? What do you plan ahead of time? I am interested in any ideas on this as well as links to any resource that may be outlining this.

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  • Can coding style cause or influence memory fragmentation?

    - by Robert Dailey
    As the title states, I'd like to know if coding style can cause or influence memory fragmentation in a native application, specifically one written using C++. If it does, I'd like to know how. An example of what I mean by coding style is using std::string to represent strings (even static strings) and perform operations on them instead of using the C Library (such as strcmp, strlen, and so on) which can work both on dynamic strings and static strings (the latter point is beneficial since it does not require an additional allocation to access string functions, which is not the case with std::string). A "forward-looking" attitude I have with C++ is to not use the CRT, since to do so would, in a way, be a step backwards. However, such a style results in more dynamic allocations, and especially for a long living application like a server, this causes some speculation that memory fragmentation might become a problem.

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  • What's the most productive coding environment

    - by Ubiguchi
    I was speaking with an ex-colleague the other day about the most productive way to write code and he said he found it best "to CIMP, or Code In My Pants". When I asked him exactly what he meant, he explained he found it best to work at home, coding at his own pace, dressed comfortably (in his pants), and communicating with his team through emails, IM, or the telephone. Digesting his approach (which he describes to clients as the Complete Integrated Method of Programming), I realised my coding is also more productive when working in an isolated environment, which made me wonder if the software industry has got it all wrong and should development be really done by dispersed teams of individuals, or are there advantages to geographical herding that make up for the added interruptions it brings? So has business got it wrong? Should development occur predominantly across geographically isolated individuals to increase productivity, or are there real reasons why herding developers together makes sense?

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  • Using "Google Guava" in coding interviews

    - by kbgn27
    I attended a in-person interview recently and performed well. But surprisingly I got rejected. When I asked the HR for reason, he contacted the technical interviewer and told me that I was syntactically wrong while coding. I used Google Guava for coding. So my code looked like this: List<String> items = Lists.newArrayList() instead of List<String> items =new ArrayList<String>(); I know that the code will compile and work as expected.Is it ok to use third party libraries like Google Guava in interviews?

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  • Lazy coding is fun

    - by Anthony Trudeau
    Every once in awhile I get the opportunity to write an application that is important enough to do, but not important enough to do the right way -- meaning standards, best practices, good architecture, et al.  I call it lazy coding.  The industry calls it RAD (rapid application development). I started on the conversion tool at the end of last week.  It will convert our legacy data to a completely new system which I'm working on piece by piece.  It will be used in the future, but only the new parts because it'll only be necessary to convert the individual pieces of the data once.  It was the perfect opportunity to just whip something together, but it was still functional unlike a prototype or proof of concept.  Although I would never write an application like this for a customer (internal or external) this methodology (if you can call it that) works great for something like this. I wouldn't be surprised if I get flamed for equating RAD to lazy coding or lacking standards, best practice, or good architecture.  Unfortunately, it fits in the current usage.  Although, it's possible to create a good, maintainable application using the RAD methodology, it's just too ripe for abuse and requires too much discipline for someone let alone a team to do right. Sometimes it's just fun to throw caution to the wind and start slamming code.

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  • Coding in large chunks ... Code verification skills

    - by Andrew
    As a follow up to my prev question: What is the best aproach for coding in a slow compilation environment To recap: I am stuck with a large software system with which a TDD ideology of "test often" does not work. And to make it even worse the features like pre-compiled headers/multi-threaded compilation/incremental linking, etc is not available to me - hence I think that the best way out would be to add the extensive logging into the system and to start "coding in large chunks", which I understand as code for a two-three hours first (as opposed to 15-20 mins in TDD) - thoroughly eyeball the code for a 15 minutes and only after all that do the compilation and run the tests. As I have been doing TDD for a quite a while, my code eyeballing / code verification skills got rusty (you don't really need this that much if you can quickly verify what you've done in 5 seconds by running a test or two) - so I am after a recommendations on how to learn these source code verification/error spotting skills again. I know I was able to do that easily some 5-10 years ago when I din't have much support from the compiler/unit testing tools I had until recently, thus there should be a way to get back to the basics.

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  • Is micro-optimisation important when coding?

    - by BozKay
    I recently asked a question on stackoverflow.com to find out why isset() was faster than strlen() in php. This raised questions around the importance of readable code and whether performance improvements of micro-seconds in code were worth even considering. My father is a retired programmer, I showed him the responses and he was absolutely certain that if a coder does not consider performance in their code even at the micro level, they are not good programmers. I'm not so sure - perhaps the increase in computing power means we no longer have to consider these kind of micro-performance improvements? Perhaps this kind of considering is up to the people who write the actual language code? (of php in the above case). The environmental factors could be important - the internet consumes 10% of the worlds energy, I wonder how wasteful a few micro-seconds of code is when replicated trillions of times on millions of websites? I'd like to know answers preferably based on facts about programming. Is micro-optimisation important when coding? EDIT : My personal summary of 25 answers, thanks to all. Sometimes we need to really worry about micro-optimisations, but only in very rare circumstances. Reliability and readability are far more important in the majority of cases. However, considering micro-optimisation from time to time doesn't hurt. A basic understanding can help us not to make obvious bad choices when coding such as if (expensiveFunction() && counter < X) Should be if (counter < X && expensiveFunction()) (example from @zidarsk8) This could be an inexpensive function and therefore changing the code would be micro-optimisation. But, with a basic understanding, you would not have to because you would write it correctly in the first place.

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  • Secure Coding Practices in .NET

    - by SoftwareSecurity
    Thanks to everyone who helped pack the room at the Fox Valley Day of .NET.   This presentation was designed to help developers understand why secure coding is important, what areas to focus on and additional resources.  You can find the slides here. Remember to understand what you are really trying to protect within your application.  This needs to be a conversation between the application owner, developer and architect.  Understand what data (or Asset) needs to be protected.  This could be passwords, credit cards, Social Security Numbers.   This also may be business specific information like business confidential data etc.  Performing a Risk and Privacy Assessment & Threat Model on your applications even in a small way can help you organize this process. These are the areas to pay attention to when coding: Authentication & Authorization Logging & Auditing Event Handling Session and State Management Encryption Links requested Slides Books The Security Development Lifecycle: SDL: A Process for Developing Demonstrably More Secure Software Threat Modeling Writing Secure Code The Web Application Hackers Handbook  Secure Programming with Static Analysis   Other Resources: OWASP OWASP Top 10 OWASP WebScarab OWASP WebGoat Internet Storm Center Web Application Security Consortium Events: OWASP AppSec 2011 in Minneapolis

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  • Why use spaces instead of tabs for indentation? [closed]

    - by erenon
    Possible Duplicate: Are spaces preferred over tabs for indentation? Why do most coding standards recommend the use of spaces instead of tabs? Tabs can be configured to be as many characters wide as needed, but spaces can't. Example: Zend cs Pear cs Pear manual: This helps to avoid problems with diffs, patches, SVN history and annotations. How could tabs cause problems?

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  • how to tackle a new project

    - by stevo
    Hi, I have a question about best practice on how to tackle a new project, any project. When starting a new project how do you go about tackling the project, do you split it into sections, start writing code, draw up flow diagrams. I'm asking this question because I'm looking for advice on how I can start new projects so I can get going on them quicker. I can have it planned, designed and starting coding with everything worked out. Any advice? Thanks Stephen

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  • What's the best book for coding conventions?

    - by Joschua
    What's the best book about coding conventions (and perhaps design patterns), that you highly recommend (at best code samples in Python, C++ or Java)? It would be good, if the book (or just another) also covers the topics project management and agile software development if appropriate (for example how projects fail through spaghetti code). I will accept the answer with the book(s) (maximum two books per answer, please), that looks the most interesting, because the reading might take a while :)

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  • How important is knowing functionality before coding?

    - by minusSeven
    I work for a software development company where the development work have been off shored to us. The on shore team handle the support and talk directly to the clients. We never talk to the clients directly we just talk people from the on shore team who talk directly to the clients. When requirements come, on shore team talk to the clients and make requirement documents and informs us. We make design documents after studying the requirements (we follow traditional waterfall model ). But there is one problem in the whole process: nobody in the either off-shore or on-shore understand the functionality of the application completely. We just know its a big complex web app handling complex order processing, catalog management, campaign management and other activities. We struggle with the design document as the requirements would not be clear. It then goes into a series of questions/answers back and forth between the on shore team,off shore team and clients. We would often be told to understand functionality from the code. But that's usually not feasible as the code base is huge and even understanding a simple menu item take days if not weeks. We tried telling the clients to give us knowledge transfer about the application but to no avail. Our manager would often tell us to start coding even if the design document is not complete or requirements not clear. We would start by coding part of the requirement that seems clear and wait for the rest. This usually would delay the deployment by a month. In extreme cases we would have very low errors in the development and production but the clients would say that's not what they asked. That would start a blame game and a series of change requests and we would end up developing something very different. My question is how would you do development work if you don't know the functionality of the app fully? UPDATE About development methodology it isn't really my choice and I am not my team's lead It is the way it began. I tried to tell people about the advantages of agile but to no avail. Besides I don't think my team has the necessary mindset to work in AGILE environment.

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  • Collaborative coding chat options

    - by jayunit100
    Hi guys : Are there any established online sites for collaborative coding ? I have a github project with 5 developers, in different areas - we need somewhere that we can all "hangout" at. Right now we use group skype, but skype is designed more for family/social communication , and doesn't work on linux. IRC is okay, but its a little difficult to use for novices. an interface like yammer, twitter, facebook would be ideal, but also, we would want it to be real time (not requiring page reloads etc...)

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  • General programming techniques to speed up coding time

    - by mcwise
    I am preparing for a programming contest in C++ where it is all about producing working code in a short time. An example would be to use a macro to get the minimum of two ints(but I was told that you shouldn't use macros as they are not type-safe) or using memsets to initialize arrays (but I was told that you shouldn't use memsets in C++). This leads to the question, what kind of coding techniques exist to use at a real job?

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  • Coding standards

    - by Piotr Rodak
    This post will be about coding standards. There are countless articles and blog posts related to this topic, so I know this post will not be too revealing. Yet I would like to mention a few things I came across during my work with the T-SQL code. Naming convention - there are many of them obviously. Too bad if all of them are used in the same database, and sometimes even in the same stored procedure. It is not uncommon to see something like create procedure dbo . Proc1 ( @ParamId int ) as begin declare...(read more)

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