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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

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  • How to convert image to CMYK in GIMP?

    - by edm
    I am supposed to send some artwork to the printers tomorrow and their guidelines requires it to be CMYK. I have installed the plugin Separate+ from the 'gimp-plugin-registy' package. I have also installed some ICC colour profiles from the 'icc-profiles' package. When I try to use the Separate+ plugin all I can get it to output is an image that looks like the original but with the colours inverted. How can I convert my image to CMYK?

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  • Besxt Text-to-Speech Solution for my Website

    - by Tim Marshall
    I'm working on the 'Ease of Access' section of my website with the options to increase the font-size displayed on pages to a minimum, invert colours and whatnot. I wish to implement a plugin which, if enabled by the user, to read content on my website. Presumably my best option is a website plugin, however there might be some programming I've not come across which allows the likes of PHP to read content. I'm not entirely sure how this all works. Best Regards, Tim

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  • Unique Content is the Best Way to Win the SEO Game

    It has always been the case that in the world of search engine optimisation content is king - well almost always and it affects search engine ranking. Gone are the days when you could saturate your website with keywords and hide them by using identical font and background colours. And you certainly cannot create articles with so many keywords that they don't actually make sense any more.

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  • Best Text-to-Speech Solution for my Website [on hold]

    - by Tim Marshall
    I'm working on the 'Ease of Access' section of my website with the options to increase the font-size displayed on pages to a minimum, invert colours and whatnot. I wish to implement a plugin which, if enabled by the user, to read content on my website. Presumably my best option is a website plugin, however there might be some programming I've not come across which allows the likes of PHP to read content. I'm not entirely sure how this all works.

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  • Encode two integers into colour values and compare them in a HLSL shader

    - by Ben Slinger
    I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, and at which Y value a character needs to be at for the background to be drawn above the character. I haven't done any shader work before but after doing some reading I thought the following solution should work: Create a mask for the room with different walk behind areas painted in a colour that defines the baseline Y value (Walk Behind Mask) Render all objects to a RenderTarget2D (Base Texture) Render all objects to a different RenderTarget2D, but changing every pixel of each object to a colour that defines its Y value (Position Mask) Pass these two textures plus the image mask into the shader, and for each pixel compare the colour of the image mask to the colour of the Position Mask to the Walk Behind Mask - if the Position Mask pixel is larger (thus lower on the screen and closer to the camera) than the Walk Behind Mask, draw the pixel from the Base Texture, otherwise draw a transparent pixel (allowing the background to show through). I've got it mostly working, but I'm having trouble packing and unpacking the Y values into colours and retrieving them correctly in the shader. Here are some code examples of how I'm doing it so far: (When drawing to the Position Mask RenderTarget2D) Color posColor = new Color(((int)Position.Y >> 16) & 255, ((int)Position.Y >> 8) & 255, (int)Position.Y & 255); So as far as I can tell, this should be taking the first 3 bytes of the position integer and encoding them into a 4 byte colour (ignoring the alpha as the 4th byte). This seems to work fine, as when my character is at Y = 600, the resulting Color from this is: {[Color: R=0, G=2, B=88, A=255, PackedValue=4283957760]}. I then have an area in my Walk Behind Mask that I only want the character to be displayed behind if his Y value is lower than 655, so I've painted it with R=0, G=2, B=143, A=255. Now, I think I have the shader OK as well, here's what I have: sampler BaseTexture : register(s0); sampler MaskTexture : register(s1); sampler PositionTexture : register(s2); float4 mask( float2 coords : TEXCOORD0 ) : COLOR0 { float4 color = tex2D(BaseTexture, coords); float4 maskColor = tex2D(MaskTexture, coords); float4 positionColor = tex2D(PositionTexture, coords); float maskCompare = (maskColor.r * pow(2,24)) + (maskColor.g * pow(2,16)) + (maskColor.b * pow(2,8)); float positionCompare = (positionColor.r * pow(2,24)) + (positionColor.g * pow(2,16)) + (positionColor.b * pow(2,8)); return positionCompare < maskCompare ? float4(0,0,0,0) : color; } technique Technique1 { pass NoEffect { PixelShader = compile ps_3_0 mask(); } } This isn't working, however - currently all characters are displayed behind the walk behind area, regardless of their Y value. I tried printing out some debug info by grabbing the pixel from both the Position Mask and the Walk Under Mask under the current mouse position, and it seems like maybe the colours aren't being rendered to the Position Mask correctly? When calculating the colour in that code above I'm getting R=0, G=2, B=88, A=255, but when I mouseover my character I get R=0, G=0, B=30, A=255. Any ideas what I'm doing wrong? It seems like maybe I'm losing some information when rendering to the RenderTarget2D, but I'm now knowledgeable enough to figure out what's happening. Also, I should probably ask, is this an efficient way to do this? Will there be a performance impact? Edit: Whoops, turns out there was a bug that I'd introduced myself, I was drawing out the Position Mask with the position Color, left over from some early testing I was doing. So this solution is working perfectly, though I'm still interested in whether this is an efficient solution performance wise.

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  • HLSL - How can I set sampler Min/Mag/Mip filters to disable all filtering/anti-aliasing?

    - by RJFalconer
    I have a tex2D sampler I want to only return precisely those colours that are present on my texture. In the event of a texel overlapping multiple colours, I want it to pick one and have the whole texel be that colour. I think to do this I want to disable mipmapping, or at least trilinear filtering of mips. sampler2D gColourmapSampler : register(s0) = sampler_state { Texture = <gColourmapTexture>; //Defined above MinFilter = None; //Controls sampling. None, Linear, or Point. MagFilter = None; //Controls sampling. None, Linear, or Point. MipFilter = None; //Controls how the mips are generated. None, Linear, or Point. //... }; My problem is I don't really understand Min/Mag/Mip filtering, so am not sure what combination I need to set these in, or if this is even what I am after. MSDN has this to say; D3DSAMP_MAGFILTER: Magnification filter of type D3DTEXTUREFILTERTYPE D3DSAMP_MINFILTER: Minification filter of type D3DTEXTUREFILTERTYPE. D3DSAMP_MIPFILTER: Mipmap filter to use during minification. See D3DTEXTUREFILTERTYPE. D3DTEXF_NONE: When used with D3DSAMP_MIPFILTER, disables mipmapping.

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  • Letters seem to be rendered wrongly in Firefox

    - by BloodPhilia
    So, when I'm browsing in firefox, some letters look grainy or glowing, does anyone know what might be causing this? It doesn't show on all website, only some. It almost looks like Firefox is trying to render different font colours on top of eachother and blends them in the process somehow. Using Firefox 3.6.13 on Windows 7 Ultimate 64 bits and the problems also arrise when running Firefox in safe mode. http://facelift.mawhorter.net/ (top menu) IE 8: FF 3: https://student.ru.nl/portal/dt (center notification) IE 8: FF 3:

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  • Is there a program that can colourize the output of any linux command?

    - by BeeBand
    Or would I have to write my own? What's the best language for building a tool of this kind? I'm kind of new to linux, but I'm guessing that you could pass the output of a program to a particular script and have it display it in various colours, based on some regular expressions (constructed from some kind of config file perhaps). Or has it been done already...?

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  • Letters seem to be rendered incorrectly in Firefox

    - by BloodPhilia
    So, when I'm browsing in firefox, some letters look grainy or glowing, does anyone know what might be causing this? It doesn't show on all websites, only some. It almost looks like Firefox is trying to render different font colours on top of each other and blends them in the process somehow. Using Firefox 3.6.13 on Windows 7 Ultimate 64 bits and the problems also arrise when running Firefox in safe mode. http://facelift.mawhorter.net/ (top menu) IE 8: FF 3: https://student.ru.nl/portal/dt (center notification) IE 8: FF 3:

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  • Color drop down in Excel cell (with no text)? e.g. bgcolor = Red-Green-Amber-unknown

    - by adolf garlic
    I have an Excel sheet that I'm using to keep track of the status of certain things. I want to have a column which consists of cells containing a repeated drop down that allows you to select (as background) red amber green unknown I don't want any text in this cell, I just want a coloured block. Is this possible? I've tried playing around with data-validation-list (based on range containing all of said colours but to no avail)

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  • Aggregate SharePoint Event/Items into your Calendar view using Calendar Overlay

    - by eJugnoo
    One of the most common features I have seen in common use for SharePoint (prior to 2010) in Intranet environments for Team site is Calendar’s. Not only the Calendar list type, but also the ability to add a Calendar view to any list that has the desired columns to construct a Calendar – such as Start, End, Title etc. While this was all great for a single site/calendar, the problem of having to track numerous calendar’s remained. With introduction of Outlook 2007 bi-directional integration with SharePoint, and particularly the ability of Outlook to overlay calendar helped bridge the gap. Now one could connect to number of team sites, and setup Calendar overlays in Outlook using varying colours, to easily identify event source and yet benefit from the plotting of events on single Calendar view. This was all good, but each user in your Enterprise was supposed to setup in a “pull” fashion. This is good for flexibility, not so good when you need to “push” consistency and productivity (re-use). So, what was missing on SharePoint is the ability to have server-side overlay’s that everyone can see – in a single place, aggregating multiple sources. Until SharePoint 2010 arrived! Calendars Overlay in SharePoint 2010 There are Calendar lists and Calendar views. View can be created for almost all lists, as far as you have desired column’s in a list like Start, End, Title etc. to be able to describe and plot an item in a Calendar format. In SharePoint 2010, create a new Calendar list. Go to Calendar ribbon tab, and click Calendar Overlay. You get the screen with list of existing Overlay’s associated with current Calendar (list – in our case). Click on “New Calendar”… Notice the breadcrumb! You are adding Overlay to existing list (Team Calendar – in our case). You have choice of “pulling” Calendar info from an existing Calendar (list/view) in SharePoint or even from Exchange! Set standard info like a name, description and decide the colour you want for the items in aggregated Calendar overlay. Select the source site/list/view, anywhere in farm. When you select Exchange as source of Calendar, you get option to add OWA and Exchange Web Service url. I will cover details of connecting with Exchange in another post, and focus on Overlay’s with SharePoint for this one. Once you have added a new Calendar overlay to existing Calendar veiw, you get something like below for Day view, Week view, and Month view respectively Notice the Overlay colours: Now, if you decide to connect this Calendar to Outlook to sync the items, it will only sync items from main view, and not from Overlay source. So such Overlay of calendar’s is server-side aggregation only. That increases my curiosity, so I try adding the Calendar list view as a web-part on a new page. As you see, this instance of view didn’t include item from source that we had added to default Calendar view. This is – probably – due to the fact that this is a new web-part view for the page. If you want to add overlay to this one, you have to redo that from Ribbon. This also means, subject to purpose and context you get the flexibility to decide what overlay is suited. Also you can only add 10 Overlay’s to an existing view instance. Conclusion Calendar Overlay is clearly a very useful feature that fills a gap of not being able to aggregate information from multiple sources into a Calendar view within context of current items. Source of items can be existing SharePoint calendar views on any site, or even Exchange (via OWA/Exchange web services). List type for source doesn’t matter, it just need a Calendar view type available. You can have 10 overlays. Overlays are for the specific view only, and are server-side only – which means they do not get synced in Outlook. While you can drag-drop current list items, you cannot edit overlay items as they are read-only within scope of current Calendar view. You can of course click on source Overlay item to edit at the source. I’d like to hear, how you think Overlay’s will help you in your case, or how you are already using them... Enjoy SharePoint! --Sharad

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  • How can you learn to design nice looking websites?

    - by Richard
    I am a moderately capable web developer. I can put stuff where I want it to go and put some JQuery stuff in there if I need to. However, if I am making my own website (which I am starting to do) I have no idea how to design it. If someone was to sit next to me a point to the screen and say "put this picture there, text there" I can do that quite easily. But designing my own site with my choice of colours and text will look like a toddler has invented it. Does anyone know any websites/books I can look at or has anyone got any tips on the basics of non-toddler web design?

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  • Is there a very simple XML Editor/Viewer?

    - by Paul Spangle
    Part of our support job is to look at XML documents sent to our systems by our clients that have failed to load correctly. I do this by pasting the file in to Visual Studio as an XML file and VS colours it and adds line-breaks, indenting, etc. and it's then usually quite simple to spot the error and manually fix it and resubmit the document. Do I really have to use Visual Studio to do this? OK, it does the job quite well, but I'd have thought that something like Notepad++ would do the job just as well with a fraction of the machine resource usage. Is there are plugin for Notepad++ or another bit of freeware that can make XML look pretty and let me make simple edits?

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  • Why isn't Grub2 using custom resolution?

    - by beanaroo
    I hope somebody can help me with this... Running Ubuntu 12.10 I am trying to get Grub2 to use a resolution of 1600x900... I have checked vbeinfo and hwinfo --framebuffer which both provide: Mode 0x037f: 1600x900 (+6400), 24 bits This resolution has worked on previous Ubuntu and Fedora installs. Here is my /etc/default/grub: http://paste.ubuntu.com/1308444/ Line 25 = GRUB_GFXMODE="1600x900" As well as my /boot/grub/grub.cfg: http://paste.ubuntu.com/1308446/ Line 72 = set gfxmode=1600x900 I have tried using grub-customizer: Why is it not taking effect?? I have tried different resolutions... Backgrounds and font colours are changeable. Thank you for your insight.

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  • Best practices with Vertices in Open GL

    - by Darestium
    What is the best practice in regards to storing vertex data in Open GL? I.e: struct VertexColored { public: GLfloat position[]; GLfloat normal[]; byte colours[]; } class Terrian { private: GLuint vbo_vertices; GLuint vbo_normals; GLuint vbo_colors; GLuint ibo_elements; VertexColored vertices[]; } or having them stored seperatly in the required class like: class Terrian { private: GLfloat vertices[]; GLfloat normals[]; GLfloat colors[]; GLuint vbo_vertices; GLuint vbo_normals; GLuint vbo_colors; GLuint ibo_elements; }

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  • High contrast theme Firefox problem

    - by user87239
    I am using the high contrast inverse theme in 12.04 as I am visually impaired. This generally works great but causes a problem in Firefox as entered text e.g into a Google search is white. As the text background is also white you cannot see what you are typing. I have read through a good thirty websites with similar issues but thus far nothing works. I have tried all the settings in Firefox like un-checking "Use System Defaults" as well as manually telling Firefox what colours to use and these setting have absolutely no effect on anything.

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  • Pokemon Yellow wrap transitions

    - by Alex Koukoulas
    So I've been trying to make a pretty accurate clone of the good old Pokemon Yellow for quite some time now and one puzzling but nonetheless subtle mechanic has puzzled me. As you can see in the uploaded image there is a certain colour manipulation done in two stages after entering a wrap to another game location (such as stairs or entering a building). One easy (and sloppy) way of achieving this and the one I have been using so far is to make three copies of each image rendered on the screen all of them with their colours adjusted accordingly to match each stage of the transition. Of course after a while this becomes tremendously time consuming. So my question is does anyone know any better way of achieving this colour manipulation effect using java? Thanks in advance, Alex

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  • Colour scheme for editor - guidelines or medical reccomendations

    - by Kevin D
    Is anyone aware of any studies on what colour scheme is best for use in multi-coloured text based computer work? Specifically in terms of reducing eye strain. For instance is a black back ground and light text best? Should it be a dark colour rather than going all the way to black? I've seen the questions on this site about "which is your favourite" that is not what I am after. I also aware that my question may be to specific asking for a colour scheme, if anyone could link me to some guidelines instead that would be appreciated as well. I'm concious of the fact that anyone using a computer is really using it for text based work but with the multitude of colours used to convey information within our modern IDEs I feel this is a good StackExchange site for this question.

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  • Movie Poster Colors Over Time

    - by Jason Fitzpatrick
    This spectrograph-like image records tens of thousands of movie posters over the course of a century, showing a steady shift towards posters that emphasize black, purple, and blue color tones. It’s a neat look at how the color tastes of an entire industry shift over time. Vijay Pandurangan had a disagreement with a friend about whether or not movie posters were becoming darker/bluer over time. Rather than simply agree to disagree, he whipped up a piece of code that downloaded and analyzed thousands of movie posters proving that, in fact, there was a slow and steady shift towards darker and bluer posters. Hit up the link below to see the interactive version (and larger!) version of his infographic as well as his explanation of the process and the source code. Colours In Movie Posters Since 1914 [via Flowing Data] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Is there a simple shopping cart I can add to my existing website?

    - by Kalessin
    I created a website for my wife, who knits scarves. The site simply displays the 18 different colours she has created, with a Lightbox-like large photo available when clicked. She would now like to give visitors the option to purchase online and pay with PayPal and possibly Google Checkout. We do not need a full ecommerce solution; I've looked at several and they all seem to be overkill for our requirements. We don't even need categories. "All" I want is something that will add products to a cart, take the customer details and integrate the payment provider. So far, the best solution I have found seems to be this script on Codecanyon and I wanted to find out if anyone knows of any better products before I commit to this route. Thanks for your help!

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  • Designer resources for Developers

    - by DarrenFieldhouse
    If like me, you have to turn your hand to design every now and then, you might find some of these useful:   Fonts Free for commercial use fonts. http://www.fontsquirrel.com/   Colours A very cool flash based colour picker. http://kuler.adobe.com/#create/fromacolor Another colour scheme design – all HTML this time… http://colorschemedesigner.com/   Icons A library of icons with various licences. http://www.iconlet.com/   Hope you find some of these useful… leave a comment if you have any other suggestions.

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  • Multiply mode in SpriteBatch

    - by ashes999
    I have a "lighting" texture (black background with white or colours for lights) that I want to draw as a multiplcation operation. SpriteBatch.Begin can specify BlendState.Additive, but there's no BlendState.Multiplicative. I also tried the solution in this answer, but it didn't work -- even when I (incorrectly?) changed the code to work with XNA 4 style ColorDestinationBlend, I ended up with the final solution being inverted (black area where the light is, everything else is visible). I initially thought of a shader, but I couldn't get shaders to work with MonoGame, so I'm falling back to SpriteBatch.

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  • I have a new file type that I would like to handle in gnome how to get file properties?

    - by Mark
    I have a new file type that I would like to handle in gnome. Establishing a new mime type, a new thumbnailer and a new application to display the file type is done. But I need a new tab on the file properties page. This tab is analogous to the tabs for exif information for jpg files or for encoding information for video codecs, that says how long the video is. The files concerned are embroidery files and the file properties needed to be displayed are things like phisical dimentions of the design, how much thread will be used and how many colours. My belief is that with current gnome 3 this is not possible, am I right? Or should I take a wider view that in Ubuntu, anything is possible, just may be a bit difficult?

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