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  • Google Map V3 Constants as Variables

    - by Beardy
    In the example below I am trying to update the map type depending on the value of the selected option type. Unfortunately it doesn't seem to load the maptype into the google.maps.MapTypeId which is frustrating. I have tried it as a string as well as var gmapsMapType = google.maps.MapTypeId.++maptype; and I feel I am missing something here. HTML <select id="maptype" name="maptype"> <option selected="selected" value="RoadMap">Road Map</option> <option value="Satellite">Satellite</option> <option value="Hybrid">Hybrid</option> <option value="Terrain">Terrain</option> </select> JQUERY var maptype = $('#maptype>option:selected').val().toUpperCase(); var gmapsMapType = google.maps.MapTypeId.+maptype; map.setMapTypeId(gmapsMapType); Help is appreciated.

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  • How to refer to enum constants in c# xml docs

    - by Bruno Martinez
    I want to document the default value of an enum typed field: /// <summary> /// The default value is <see cref="Orientation.Horizontal" />. /// </summary> public Orientation BoxOrientation; The compiler warns that it couldn't resolve the reference. Prefixing F: or M: silences the compiler, but E: also does, so I'm unsure what prefix is correct.

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  • C++ Beginner - Trouble using structs and constants!

    - by Francisco P.
    Hello everyone! I am currently working on a simple Scrabble implementation for a college project. I can't get a part of it to work, though! Check this out: My board.h: http://pastebin.com/J9t8VvvB The subroutine where the error lies: //Following snippet contained in board.cpp //I believe the function is self-explanatory... //Pos is a struct containing a char, y, a int, x and an orientation, o, which is not //used in this particular case void Board::showBoard() { Pos temp; temp.o = 0; for (temp.y = 'A'; temp.y < (65 + TOTAL_COLUMNS); ++temp.y) { for (temp.x = 1; temp-x < (1 + TOTAL_ROWS); ++temp.x) { cout << _matrix[temp].getContents(); } cout << endl; } } The errors returned on compile time: http://pastebin.com/bZv7fggq How come the error states that I am trying to compare two Pos when I am comparing chars and ints? I also really can't place these other errors... Thanks for your time!

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  • C# (ASP.Net) Linking selection values to constants in Codebehind

    - by jasonvogel
    ASPX Code <asp:RadioButtonList ID="rbServer" runat="server" > <asp:ListItem Value=<%=ServerDeveloper%>> Developer </asp:ListItemv <asp:ListItem Value="dev.ahsvendor.com"> dev.test.com</asp:ListItem> <asp:ListItem Value="staging.ahsvendor.com"> staging.test.com</asp:ListItem> </asp:RadioButtonList> ASPX.CS - Codebehind const string ServerDeveloper = "developer"; ASPX Error: Code blocks are not supported in this context. Question: So what is the correct way to tie an dropdown/radio buttion/... ASPX value to a constant that is shared with the CodeBehind code? I know that I could do rbServer.Add.Item("developer") [from the CodeBehind], but is there a way to achieve it from the Presentation side of things?

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  • Weird constants

    - by Quassnoi
    I've seen these in real code: #define SCREEN_DIMENSIONS 2 #define THREE_THOUSAND_FIVE_HUNDRED_TWENTY_TWO 3522 What is the weirdest constant you've ever seen? P. S. And of course my favorite in JScript: bool b; switch (b.ToString().length) { case 4: // true ... break; case 5: // false ... break; )

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  • Large amount of constants in Java

    - by Lars D
    I need to include about 1 MByte of data in a Java application, for very fast and easy access in the rest of the source code. My main background is not Java, so my initial idea was to convert the data directly to Java source code, defining 1MByte of constant arrays, classes (instead of C++ struct) etc., something like this: public final/immutable/const MyClass MyList[] = { { 23012, 22, "Hamburger"} , { 28375, 123, "Kieler"} }; However, it seems that Java does not support such constructs. Is this correct? If yes, what is the best solution to this problem?

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  • how to use constants in SQL CREATE TABLE?

    - by kchiu
    Hi, I have 3 SQL tables, defined as follows: CREATE TABLE organs( abbreviation VARCHAR(16), -- ... other stuff ); CREATE TABLE blocks( abbreviation VARCHAR(16), -- ... other stuff ); CREATE TABLE slides( title VARCHAR(16), -- ... other stuff ); The 3 fields above all use VARCHAR(16) because they're related and have the same length restriction. Is there a (preferably portable) way to put '16' into a constant / variable and reference that instead in CREATE TABLE? eg. something like this would be nice: CREATE TABLE slides( title VARCHAR(MAX_TITLE_LENGTH), -- ... other stuff ); I'm using PostgreSQL 8.4. thanks a lot, and Happy New Year! cheers.

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  • Listing C Constants/Macros

    - by ZJR
    Is there a way to make the GNU C Preprocessor, cpp (or some other tool) list all available macros and their values at a given point in a C file? I'm looking for system-specific macros while porting a program that's already unix savvy and loading a sparse bunch of unix system files. Just wondering if there's an easier way than going hunting for definitions.

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  • look up constants based on value.

    - by PLangeberg
    I have a 3rd party struct that is comprised of the following: [StructLayout(LayoutKind.Sequential, Size=1)] public struct BigBlueReasonCodes { public const int ABC_REASONCODE_DESCRIPTION01 = 1000; public const int ABC_REASONCODE_DESCRIPTION01 = 1005; public const int ABC_REASONCODE_DESCRIPTION01 = 1010; public const int DEF_REASONCODE_DESCRIPTION01 = 2001; public const int DEF_REASONCODE_DESCRIPTION01 = 2010; public const int DEF_REASONCODE_DESCRIPTION01 = 2013; public const int GHI_REASONCODE_DESCRIPTION01 = 3050; public const int GHI_REASONCODE_DESCRIPTION01 = 3051; public const int GHI_REASONCODE_DESCRIPTION01 = 3052; public const string JKL_REASONCODE_DESCRIPTION01 = "XYZ; public const string GHI_REASONCODE_DESCRIPTION01 = "ST"; static BigblueReasonCodes(); } I am trying to look up the reason description(the field name) based on the reason code(the value) so my class can do someting like: string failureReason = GetReasonDescription(reasoncode); Somethings of mention are some have int values and some have string values. I am only worried about the ones with int values. I also only want the ones that start with GHI_ if possible but not a big deal.

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  • MySQL & PHP Use of Undefined Constant

    - by Nik
    Alright, PHP is throwing this error (only in the logs): Error PHP Notice: Use of undefined constant department - assumed 'department' (line 5) PHP Notice: Use of undefined constant name - assumed 'name' (line 6) PHP Notice: Use of undefined constant email - assumed 'email' (line 7) PHP Notice: Use of undefined constant message - assumed 'message' (line 8) Lines 4-7 $department = mysql_real_escape_string($_POST[department]); $name = mysql_real_escape_string($_POST[name]); $email = mysql_real_escape_string($_POST[email]); $message = mysql_real_escape_string($_POST[message]); I think it has something to do with defining constants before defining them (how is this possible).

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  • Ruby: how does constant-lookup work in instance_eval/class_eval?

    - by Alan O'Donnell
    I'm working my way through Pickaxe 1.9, and I'm a bit confused by constant-lookup in instance/class_eval blocks. I'm using 1.9.2. It seems that Ruby handles constant-lookup in *_eval blocks the same way it does method-lookup: look for a definition in receiver.singleton_class (plus mixins); then in receiver.singleton_class.superclass (plus mixins); then continue up the eigenchain until you get to #<Class:BasicObject>; whose superclass is Class; and then up the rest of the ancestor chain (including Object, which stores all the constants you define at the top-level), checking for mixins along the way Is this correct? The Pickaxe discussion is a bit terse. Some examples: class Foo CONST = 'Foo::CONST' class << self CONST = 'EigenFoo::CONST' end end Foo.instance_eval { CONST } # => 'EigenFoo::CONST' Foo.class_eval { CONST } # => 'EigenFoo::CONST', not 'Foo::CONST'! Foo.new.instance_eval { CONST } # => 'Foo::CONST' In the class_eval example, Foo-the-class isn't a stop along Foo-the-object's ancestor chain! And an example with mixins: module M CONST = "M::CONST" end module N CONST = "N::CONST" end class A include M extend N end A.instance_eval { CONST } # => "N::CONST", because N is mixed into A's eigenclass A.class_eval { CONST } # => "N::CONST", ditto A.new.instance_eval { CONST } # => "M::CONST", because A.new.class, A, mixes in M

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  • Get class constant names in php?

    - by user151841
    I have a php class with some class constants that indicate the status of an instance. When I'm using the class, after I run some methods on it, I do some checks to make sure that the status is what I expect it to be. For instance, after calling some methods, I expect the status to be MEANINGFUL_STATUS_NAME. $objInstance->method1(); $objInstance->method2(); if ( $objInstance->status !== class::MEANINGFUL_STATUS_NAME ) { throw new Exception("Status is wrong, should not be " . class::MEANINGFUL_STATUS_NAME . "."); } However, this gives me the exception message "Status is wrong, should not be 2" when what I really want to see is "Status is wrong, should not be MEANINGFUL_STATUS_NAME" So I've lost the meaningfulness of the constant name. I was thinking of making an 'translation table' array, so I can take the constant values and translate them back into their name, but this seems cumbersome. How should I translate this back, so I get an error message that gives me a better idea of what went wrong?

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  • Can't escape single quotes in shell

    - by user13743
    I'm trying to make a command to do a perl substitution on a batch of php files in a directory. The string I want to replace has single quotes in it, and I can't get it to properly escape the in shell. I tried echoing the string with unescaped quotes, to see what perl would be getting: echo 's/require_once('include.constants.php');/require_once('include.constants.php');require_once("./functions/include.session.inc.php");/g' and it doesn't have the single-quotes in the result: s/require_once\(include.constants.php\);/require_once\(include.constants.php\);require_once\("\./functions/include\.session\.inc\.php"\);/g However, when I try to escape the single quotes: echo 's/require_once\(\'include\.constants\.php\'\);/require_once\(\'include\.constants\.php\'\);require_once\("\./functions/include\.session\.inc\.php"\);/g' I get the prompt to complete the command: > What I want it to parse to is this: What am I doing wrong? s/require_once\('include.constants.php'\);/require_once\('include.constants.php'\);require_once\("\./functions/include\.session\.inc\.php"\);/g

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  • Where do I put constants file for Codeigniter (PHP)?

    - by wag2639
    I have a list of constants (I'm using them as an enum), some are define statements, and some are just global variables. Where am I suppose to put them in the MVC framework so I can use them for both my model and my controller that needs to reference it? I'd rather not stick it into config/constants.php since they shouldn't be called except for by this model and the controllers that use it. Edit 1: Clarification To be more specific, I have my message_model model and it has a bunch of constants that I need that are stored in message_model_constants.php. Where should I put message_model_constants.php and is there a way to have it automatically included by the controller that loads message_model when message_model is not (and I don't want it to be) auto-loaded. Edit 2: I really don't want to have the constants auto-loaded except for when I use the model

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • Confusing Java syntax...

    - by posfan12
    I'm trying to convert the following code (from Wikipedia) from Java to JavaScript: /* * 3 June 2003, [[:en:User:Cyp]]: * Maze, generated by my algorithm * 24 October 2006, [[:en:User:quin]]: * Source edited for clarity * 25 January 2009, [[:en:User:DebateG]]: * Source edited again for clarity and reusability * 1 June 2009, [[:en:User:Nandhp]]: * Source edited to produce SVG file when run from the command-line * * This program was originally written by [[:en:User:Cyp]], who * attached it to the image description page for an image generated by * it on en.wikipedia. The image was licensed under CC-BY-SA-3.0/GFDL. */ import java.awt.*; import java.applet.*; import java.util.Random; /* Define the bit masks */ class Constants { public static final int WALL_ABOVE = 1; public static final int WALL_BELOW = 2; public static final int WALL_LEFT = 4; public static final int WALL_RIGHT = 8; public static final int QUEUED = 16; public static final int IN_MAZE = 32; } public class Maze extends java.applet.Applet { /* The width and height (in cells) of the maze */ private int width; private int height; private int maze[][]; private static final Random rnd = new Random(); /* The width in pixels of each cell */ private int cell_width; /* Construct a Maze with the default width, height, and cell_width */ public Maze() { this(20,20,10); } /* Construct a Maze with specified width, height, and cell_width */ public Maze(int width, int height, int cell_width) { this.width = width; this.height = height; this.cell_width = cell_width; } /* Initialization method that will be called when the program is * run from the command-line. Maze will be written as SVG file. */ public static void main(String[] args) { Maze m = new Maze(); m.createMaze(); m.printSVG(); } /* Initialization method that will be called when the program is * run as an applet. Maze will be displayed on-screen. */ public void init() { createMaze(); } /* The maze generation algorithm. */ private void createMaze(){ int x, y, n, d; int dx[] = { 0, 0, -1, 1 }; int dy[] = { -1, 1, 0, 0 }; int todo[] = new int[height * width], todonum = 0; /* We want to create a maze on a grid. */ maze = new int[width][height]; /* We start with a grid full of walls. */ for (x = 0; x < width; ++x) { for (y = 0; y < height; ++y) { if (x == 0 || x == width - 1 || y == 0 || y == height - 1) { maze[x][y] = Constants.IN_MAZE; } else { maze[x][y] = 63; } } } /* Select any square of the grid, to start with. */ x = 1 + rnd.nextInt (width - 2); y = 1 + rnd.nextInt (height - 2); /* Mark this square as connected to the maze. */ maze[x][y] &= ~48; /* Remember the surrounding squares, as we will */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* We won't be finished until all is connected. */ while (todonum > 0) { /* We select one of the squares next to the maze. */ n = rnd.nextInt (todonum); x = todo[n] >> 16; /* the top 2 bytes of the data */ y = todo[n] & 65535; /* the bottom 2 bytes of the data */ /* We will connect it, so remove it from the queue. */ todo[n] = todo[--todonum]; /* Select a direction, which leads to the maze. */ do { d = rnd.nextInt (4); } while ((maze[][d][][d] & Constants.IN_MAZE) != 0); /* Connect this square to the maze. */ maze[x][y] &= ~((1 << d) | Constants.IN_MAZE); maze[][d][][d] &= ~(1 << (d ^ 1)); /* Remember the surrounding squares, which aren't */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* connected to the maze, and aren't yet queued to be. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* Repeat until finished. */ } /* Add an entrance and exit. */ maze[1][1] &= ~Constants.WALL_ABOVE; maze[width - 2][height - 2] &= ~Constants.WALL_BELOW; } /* Called by the applet infrastructure to display the maze on-screen. */ public void paint(Graphics g) { drawMaze(g); } /* Called to write the maze to an SVG file. */ public void printSVG() { System.out.format("<svg width=\"%d\" height=\"%d\" version=\"1.1\"" + " xmlns=\"http://www.w3.org/2000/svg\">\n", width*cell_width, height*cell_width); System.out.println(" <g stroke=\"black\" stroke-width=\"1\"" + " stroke-linecap=\"round\">"); drawMaze(null); System.out.println(" </g>\n</svg>"); } /* Main maze-drawing loop. */ public void drawMaze(Graphics g) { int x, y; for (x = 1; x < width - 1; ++x) { for (y = 1; y < height - 1; ++y) { if ((maze[x][y] & Constants.WALL_ABOVE) != 0) drawLine( x * cell_width, y * cell_width, (x + 1) * cell_width, y * cell_width, g); if ((maze[x][y] & Constants.WALL_BELOW) != 0) drawLine( x * cell_width, (y + 1) * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_LEFT) != 0) drawLine( x * cell_width, y * cell_width, x * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_RIGHT) != 0) drawLine((x + 1) * cell_width, y * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); } } } /* Draw a line, either in the SVG file or on the screen. */ public void drawLine(int x1, int y1, int x2, int y2, Graphics g) { if ( g != null ) g.drawLine(x1, y1, x2, y2); else System.out.format(" <line x1=\"%d\" y1=\"%d\"" + " x2=\"%d\" y2=\"%d\" />\n", x1, y1, x2, y2); } } Anyway, I was chugging along fairly quickly when I came to a bit that I just don't understand: /* Remember the surrounding squares, as we will */ for (var d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } What I don't get is why there are four sets of brackets following the "maze" parameter instead of just two, since "maze" is a two dimensional array, not a four dimensional array. I'm sure there's a good reason for this. Problem is, I just don't get it. Thanks!

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  • In Ada how do I initialise an array constant with a repeated number?

    - by mat_geek
    I need an array of 820 zeors for using with a mathematical function. In C I could just write the following and the compiler would fill the array: const float EMPTY_NUMBER_A[820] = { 0.0, }; However in Ada that isn't possible. I really don't want to hard code the 820 elements as 0.0. Is there a way to get the compiler to do it? type Number_A is array (1 .. 820) of Float; EMPTY_NUMBER_A : constant Number_A := something; Using Ada 95 and GNAT.

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  • Can overloading is possible with two version of function, constant member function and function with

    - by GG
    Hello, I just came across various overloading methods like type of parameter passed, varying number of parameters, return type etc. I just want to know that can I overload a function with following two version //function which can modify member String& MyClass::doSomething(); //constant member function String& MyClass::doSomething() const; Please let me know the reason behind it. Thanks, GG

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  • Can i use a SELECT statement to define a CHECK constraint?

    - by Neel
    In MS SQL server, can i use a SELECT statement to define a CHECK constraint? Say i have to work with two tables "Customer Master" and "Indian Customer" in ideal situation both tables are compleatly different, and are not interrelated in anyways. however they share the same database Content of "Customer Master": CustomerName (colomn): a, b, c, d, e Branchlocation (colomn): IN, AU, IN, IN, UK Content of "Indian Customer": customerID (colomn): 1, 2, 3 CustomerName (colomn): a, c, d customer details (colomn): details1, details, details . . . In Table "Indian Customer" i want to put a constraint so that the users entring data in this table should not be able to enter customers that dont exist in "Customer Master" or whose branch location is not IN. also the tables are in the same project but are not directly related.

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  • Counter that will remember it's value

    - by owca
    I have a task to operate on complex number. Each number consists of double r = real part, double i = imaginary part and String name. Name must be set within constructor, so I've created int counter, then I'm sending it's value to setNextName function and get name letter back. Unfortunately incrementing this 'counter' value works only within costructor and then it is once again set to 0. How to deal with that?Some constant value? And second problem is that I also need to provide setNextNames(char c) function that will change the counter current value. The code : public class Imaginary { private double re; private double im; private String real; private String imaginary; private String name; private int counter=0; public Imaginary(double r, double u){ re = r; im = u; name = this.setNextName(counter); counter++; } public static String setNextName(int c){ String nameTab[] = {"A","B","C","D","E","F","G","H","I","J","K","L","M","N", "O","P","Q","R","S","T","U","W","V","X","Y","Z"}; String setName = nameTab[c]; System.out.println("c: "+c); return setName; } public static String setNextName(char c){ // //don't know how to deal with this part // }

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  • Problems initializing a final variable in Java

    - by froadie
    I keep running into slight variations of a problem in Java and it's starting to get to me, and I can't really think of a proper way to get around it. I have an object property that is final, but dynamic. That is, I want the value to be constant once assigned, but the value can be different each runtime. So I declare the class level variable at the beginning of the class - say private final FILE_NAME;. Then, in the constructor, I assign it a value - say FILE_NAME = buildFileName(); The problem begins when I have code in the buildFileName() method that throws an exception. So I try something like this in the constructor: try{ FILE_NAME = buildFileName(); } catch(Exception e){ ... System.exit(1); } Now I have an error - "The blank final field FILE_NAME may not have been initialized." This is where I start to get slightly annoyed at Java's strict compiler. I know that this won't be a problem because if it gets to the catch the program will exit... But the compiler doesn't know that and so doesn't allow this code. If I try to add a dummy assignment to the catch, I get - "The final field FILE_NAME may already have been assigned." I clearly can't assign a default value before the try-catch because I can only assign to it once. Any ideas...?

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  • Mapping over sequence with a constant

    - by Hendekagon
    If I need to provide a constant value to a function which I am mapping to the items of a sequence, is there a better way than what I'm doing at present: (map my-function my-sequence (cycle [my-constant-value])) where my-constant-value is a constant in the sense that it's going to be the same for the mappings over my-sequence, although it may be itself a result of some function further out. I get the feeling that later I'll look at what I'm asking here and think it's a silly question because if I structured my code differently it wouldn't be a problem, but well there it is!

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  • Type-inferring a constant in C#

    - by Andreas Grech
    In C#, the following type-inference works: var s = "abcd"; But why can't the type be inferred when the variable is a constant? The following throws a compile-time exception: const var s = "abcd"; // <= Compile time error: // Implicitly-typed local variables cannot be constant

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