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  • How to Completely delete my USB thumbstick?

    - by Roi
    I own a Kingston thumb-stick. I have installed a Google Chrome OS image to it so I could try it out. When it did so, it created 3 partitions (I backed everything and the software that installed Chrome OS delete my thumb-stick completely and created 3 partitions). Now I want to get it back to 1 partition but when I go to Disk Management, it will not let me "extend" the partition. I have tried different partitioning tools but they didn't recognize my thumb-stick anyway. I have also tried DiskPart to no avail. Is there any software that will completely format my thumb-stick so I would only have 1 partition?

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  • how do i delete an icon from the desktop but keep it on the luncher?

    - by user210383
    how do i delete an icon from the desktop but keep it on the luncher? i installed steam and the program created two icons one in the luncher and one on the desktop. when i try to delete the one on the desktop the other one is also deleted. i only want to keep the one on the luncher. also the version is 12.04. i am a fist time user of Ubuntu and it seems confusing some times. if you can help thank you in advance.

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  • Delete protected files in ntfs?

    - by Balchev
    I want to delete an old Windows directory from my system drive (C), but I am unable to due NTFS permissions. I tried from Win 7 and Win 2003, but can't do it. I tried safe mode as well with same result. Is there any way to work around this (other then formating the drive)? Perhaps changing the owner or something? It errors at files like "oldwin/bfsvc.exe". Is there some "superuser" in windows similar to linux root account? Thanks

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  • Can't delete profile

    - by generic_noob
    Hi All, I have a client machine (XP SP3) which used to be connected to a windows 2003 domain, but the server has since gone down due to a hard drive failure, however the profiles still remain in 'documents and settings'. I have a local admin account on the same machine (in the administrator's group), except when i try to remove the profiles manually from System Properties - Advanced - User Profiles - Settings, the delete button is disabled. Also, Windows prevents me from deleting or renaming the user's profile folder as well, due to a lock with ntuser.dat Any thoughts on this would be greatly appreciated, Cheers!

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  • Better solution then simple factory method when concrete implementations have different attributes

    - by danip
    abstract class Animal { function eat() {..} function sleep() {..} function isSmart() } class Dog extends Animal { public $blnCanBark; function isSmart() { return $this->blnCanBark; } } class Cat extends Animal { public $blnCanJumpHigh; function isSmart() { return $this->blnCanJumpHigh; } } .. and so on up to 10-20 animals. Now I created a factory using simple factory method and try to create instances like this: class AnimalFactory { public static function create($strName) { switch($strName) { case 'Dog': return new Dog(); case 'Cat': return new Cat(); default: break; } } } The problem is I can't set the specific attributes like blnCanBark, blnCanJumpHigh in an efficient way. I can send all of them as extra params to create but this will not scale to more then a few classes. Also I can't break the inheritance because a lot of the basic functionality is the same. Is there a better pattern to solve this?

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  • Cannot delete flash9.ocx

    - by Kara Marfia
    Some kinda voodoo, indeed. Bought a new boot drive, and it's time to use the old drive for data. I thought I'd save some time by just wiping the unneeded system folders, instead of backing up, formatting, and restoring. Wups! I have a single Adobe file that absolutely will not be deleted. G:\Windows\SysWOW64\Macromed\Flash\flash9.ocx - though it may have started with a different file name. I'm able to rename it, oddly enough. To be clear, the drive is currently plugged in externally. So I can boot the computer, plug this drive in afterward, and immediately attempt to delete. "File in use" box reads "the action can't be completed because the file is open in another program". I'd format at this point, but it's my white whale, and I have to know if Adobe has inserted some nasty little registry hack - or whatever it is - making this impossible. Since I'm sure it'll come up, I've taken ownership of the file - and this was the trick preventing me from deleting anything else on the drive - full rights on the file permissions, you name it, I've fiddled with the file itself. I'm about to try uninstalling flash from the system drive, in case that aligns the planets properly. Sometimes I wish I were less stubborn, and could just format already.

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  • Delete on windows vista and seven -- discovery process

    - by M'vy
    Hi SUs! I've recently encountered a problem. Using svn at work I needed to clear some space. As you may know svn directories are full of sub-directories and files. So the delete process begins with a step of discovering the items to be deleted (I guess this is for displaying the progress bar). But in my case it ended up to be still running after I watched Braveheart (Off-topic: good film in my opinion. On-topic: and it last 2h50) and counting 440 000+ files. I finally decided to cut off the process and use the good old cmd with a del <directory> to do the job. (Done in some minutes) So I'm wondering if someone know how to override the system to make it actually begins the process while scanning the other items? At the end, I just want the file to be deleted and I don't care the number of files to be deleted. On the contrary I care about the time it takes. Thanks

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  • Configure (Apple) Mail to delete email from IMAP server after specified time

    - by ttarchala
    I am using a corporate mail account which is synchronized via IMAP to both my desktop client and my iPhone, which is exactly the way I like it. However, the account has a limited quota. With POP3 access, this was not a problem, as POP3 clients could be configured to remove messages from server after specified time. This option is missing from my Apple Mail IMAP account configuration pane. Is there a way to replicate this feature with an IMAP account, either on the client, or on the server side? If not, I will probably have to move old messages manually to some local folder on my Mac. Is there a method to retain a single-click searchability of both archived and current mail folders together?

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  • Windows batch file to delete .svn files and folders

    - by Marco Demaio
    Hi,in order to delete all ".svn" files/folders/subfolders in "myfolder" I use this simple line in a batch file: FOR /R myfolder %%X IN (.svn) DO (RD /S /Q "%%X") This works, but if there are no ".svn" files/folders the batch file shows a warning saying: "The system cannot find the file specified." This warning is very noisy so I was wondering how to make it understand that if it doesn't find any ".svn" files/folders he must skip the RD command. Usually using wild cards would suffice, but in this case I don't know how to use them, because I don't want to delete files/folders with .svn extension, but I want to delete the files/folders named exactly ".svn", so if I do this: FOR /R myfolder %%X IN (*.svn) DO (RD /S /Q "%%X") it would NOT delete files/folders named extaclty ".svn" anymore. I tried also this: FOR /R myfolder %%X IN (.sv*) DO (RD /S /Q "%%X") but it doesn't work either, he deletes nothing. Thanks for any help!

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  • DELETE from two tables with one OUTPUT clause?

    - by lance
    This deletes the document from the Document table and outputs information about the deleted document into the FinishedDocument table. DELETE FROM Document OUTPUT Deleted.DocumentId , Deleted.DocumentDescription INTO FinishedDocument WHERE DocumentId = @DocumentId I need to delete the document not just from the Document table, but also from the DocumentBackup table. Meanwhile, I need to maintain insertion into FinishedDocument. Is all of this possible with only one statement? If not, is a second DELETE (against DocumentBackup), with all of it wrapped in a transaction, the way to go?

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  • Delete throws "deleted object would be re-saved by cascade"

    - by Greg
    I have following model: <class name="Person" table="Person" optimistic-lock="version"> <id name="Id" type="Int32" unsaved-value="0"> <generator class="native" /> </id> <!-- plus some properties here --> </class> <class name="Event" table="Event" optimistic-lock="version"> <id name="Id" type="Int32" unsaved-value="0"> <generator class="native" /> </id> <!-- plus some properties here --> </class> <class name="PersonEventRegistration" table="PersonEventRegistration" optimistic-lock="version"> <id name="Id" type="Int32" unsaved-value="0"> <generator class="native" /> </id> <property name="IsComplete" type="Boolean" not-null="true" /> <property name="RegistrationDate" type="DateTime" not-null="true" /> <many-to-one name="Person" class="Person" column="PersonId" foreign-key="FK_PersonEvent_PersonId" cascade="all-delete-orphan" /> <many-to-one name="Event" class="Event" column="EventId" foreign-key="FK_PersonEvent_EventId" cascade="all-delete-orphan" /> </class> There are no properties pointing to PersonEventRegistration either in Person nor in Event. When I try to delete an entry from PersonEventRegistration, I get the following error: "deleted object would be re-saved by cascade" The problem is, I don't store this object in any other collection - the delete code looks like this: public bool UnregisterFromEvent(Person person, Event entry) { var registrationEntry = this.session .CreateCriteria<PersonEventRegistration>() .Add(Restrictions.Eq("Person", person)) .Add(Restrictions.Eq("Event", entry)) .Add(Restrictions.Eq("IsComplete", false)) .UniqueResult<PersonEventRegistration>(); bool result = false; if (null != registrationEntry) { using (ITransaction tx = this.session.BeginTransaction()) { this.session.Delete(registrationEntry); tx.Commit(); result = true; } } return result; } What am I doing wrong here?

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  • How to delete refClass record in Doctrine?

    - by terrani
    Hi all! I have many-to-many relations with the following tables. post tag post_tag I created three classes with Doctrine, so I have the following classes as well. BasePost BaseTag BasePostTag in the setUp() method, I defined relations. I like to delete tag record when I delete post record. So I simply put cascade as descirbed on Doctrine document. $this->hasMany("Tag as Tags",array( 'refClass' => 'PostTag', 'local'=>'object_id', 'foreign'=>'tag_id', 'cascade'=> array('delete') )); it works without a problem. My questions is, how do I delete a record from post_tag table? Do I need to create a query myself?

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  • Oracle: delete suddenly taking a long time

    - by Damo
    Hi We have a feed process which runs every day of the year. As part of that we delete every row from a table (approx 1 million rows) every day, repopulate it using 5 different stored procedures and then commit the transaction. This is the only commit statement that we call. All of a sudden the delete has started takign about 2 hours to complete. The delete is also very simple (delete from T_PROFILE_WORK) This has worked perfectly well for the past year, but in the past week i have noticed this issue. Any help on this is greatly appreciated Thanks Damien

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  • Does dynamic_cast work inside overloaded operator delete ?

    - by iammilind
    I came across this: struct Base { void* operator new (size_t); void operator delete (void*); virtual ~Base () {} // <--- polymorphic }; struct Derived : Base {}; void Base::operator delete (void *p) { Base *pB = static_cast<Base*>(p); if(dynamic_cast<Derived*>(pB) != 0) { /* ... NOT reaching here ? ... */ } free(p); } Now if we do, Base *p = new Derived; delete p; Surprisingly, the condition inside the Base::delete is not satisfied Am I doing anything wrong ? Or casting from void* looses the information of Derived* ?

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  • What is the most efficient way to delete all selected items in a ListViewItem collection

    - by Andrew
    My user is able to select multiple items in a ListView collection that is configured to show details (that is, a list of rows). What I want to do is add a Delete button that will delete all of the selected items from the ListViewItem collection associated with the ListView. The collection of selected items is available in ListView.SelectedItems, but ListView.Items doesn't appear to have a single method that lets me delete the entire range. I have to iterate through the range and delete them one by one, which will potentially modify a collection I'm iterating over. Any hints? Edit: What I'm basically after is the opposite of AddRange().

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  • Oracle 10g multiple DELETE statements

    - by bmw0128
    I'm building a dml file that first deletes records that may be in the table, then inserts records. Example: DELETE from foo where field1='bar'; DELETE from foo where fields1='bazz'; INSERT ALL INTO foo(field1, field2) values ('bar', 'x') INTO foo(field1, field2) values ('bazz', 'y') SELECT * from DUAL; When I run the insert statement by itself, it runs fine. When I run the deletes, only the last delete runs. Also, it seems to be necessary to end the multiple insert with the select, is that so? If so, why is that necessary? In the past, when using MySQL, I could just list multiple delete and insert statements, all individually ending with a semicolon, and it would run fine.

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  • MySQL: LOAD DATA reclaim disk space after delete

    - by Michael
    I have a DB schema composed of MYISAM tables, i am interested to delete old records from time to time from some of the tables. I know that delete does not reclaim the memory space, but as i found in a description of DELETE command, inserts may reuse the space deleted In MyISAM tables, deleted rows are maintained in a linked list and subsequent INSERT operations reuse old row positions. I am interested if LOAD DATA command also reuses the deleted space? UPDATE I am also interested how the index space reclaimed?

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  • The difference between delete and delete [] in C++

    - by Ilya Melamed
    I've written a class that contains two pointers, one is char* color_ and one in vertexesset* vertex_ where vertexesset is a class I created. In the destractor I've written at start delete [] color_; delete [] vertex_; When It came to the destructor it gave me a segmentation fault. Then I changed the destructor to: delete [] color_; delete vertex_; And now it works fine. What is the difference between the two?

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  • When should method overloads be refactored?

    - by Ben Heley
    When should code that looks like: DoThing(string foo, string bar); DoThing(string foo, string bar, int baz, bool qux); ... DoThing(string foo, string bar, int baz, bool qux, string more, string andMore); Be refactored into something that can be called like so: var doThing = new DoThing(foo, bar); doThing.more = value; doThing.andMore = otherValue; doThing.Go(); Or should it be refactored into something else entirely? In the particular case that inspired this question, it's a public interface for an XSLT templating DLL where we've had to add various flags (of various types) that can't be embedded into the string XML input.

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  • Sort method versus OrderBy LINQ extension method

    - by nmarun
    I have a class Product with an Id and a Name as properties. There are multiple ways of getting a list of products to display in sorted/ordered fashion, say, by the Name of the product. The two I’m concerned about here are the Sort and the OrderBy extension method through LINQ and the difference between them. 1: public class Product 2: { 3: public int Id { get; set; } 4: public string Name { get; set; } 5: } Below is the list of products that I’ll be using and is defined somewhere in the Program.cs...(read more)

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  • MAKE CROSS THREAD METHOD CALLS USING INVOKE METHOD OF THE CONTROL

    Cross threading is a phenomina normally happening in any of application debug session. Developer may not able to understand what's this all about. He may not actually coded for any such scenario like Threading. But this exception may raise especially in side a method where you are accessing any of the GUI control menthod. One natural scenaio will happen, once you are handling with FielSystemWatcher class. But here 1st I will create a sceanrio and then will give you 2 way resolution too.

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • Bash script to keep last x number of files and delete the rest

    - by Brady
    I have this bash script which nicely backs up my database on a cron schedule: #!/bin/sh PT_MYSQLDUMPPATH=/usr/bin PT_HOMEPATH=/home/philosop PT_TOOLPATH=$PT_HOMEPATH/philosophy-tools PT_MYSQLBACKUPPATH=$PT_TOOLPATH/mysql-backups PT_MYSQLUSER=********* PT_MYSQLPASSWORD="********" PT_MYSQLDATABASE=********* PT_BACKUPDATETIME=`date +%s` PT_BACKUPFILENAME=mysqlbackup_$PT_BACKUPDATETIME.sql.gz PT_FILESTOKEEP=14 $PT_MYSQLDUMPPATH/mysqldump -u$PT_MYSQLUSER -p$PT_MYSQLPASSWORD --opt $PT_MYSQLDATABASE | gzip -c > $PT_MYSQLBACKUPPATH/$PT_BACKUPFILENAME Problem with this is that it will keep dumping the backups in the folder and not clean up old files. This is where the variable PT_FILESTOKEEP comes in. Whatever number this is set to thats the amount of backups I want to keep. All backups are time stamped so by ordering them by name DESC will give you the latest first. Can anyone please help me with the rest of the BASH script to add the clean up of files? My knowledge of BASH is lacking and I'm unable to piece together the code to do the rest.

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