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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Game Asset Size Over Time

    - by jterrace
    The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, multiple levels of detail being used, etc. What I'd really like to know is how the size of 3D models and textures that games ship with have changed over time. For example, if one were to look at the size of meshes and textures for Quake I (1996), Quake II (1997), Quake III: Arena (1999), Quake 4 (2005), and Enemy Territory: Quake Wars (2007), I'd imagine a steady increase in file size. Does anyone know of a data source for numbers like this?

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  • Serve Images from Asset Host When Using CSS background-image property in Rails

    - by Moe
    I recently started serving static assets (mainly images) from an asset host for my Rails project. A small portion of my images are not being served from the asset host because they are displayed using the CSS background-image property rather than image_tag Is there are clean workaround for this? I'd rather not create a "stylesheets" controller because I'm using the asset-packager plugin and would like to preserve this functionality. Thanks! Moe

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  • Attention NYC Area Marketers: Don't Miss This Executive Breakfast on Brand Building in the Digital Era

    - by Christie Flanagan
    Presenting and Managing Digital Content – A New Approach Reach Your Audiences Where They Are with Multi-Channel Marketing Attention marketers in the greater New York City area! Oracle Platinum Partner, Bluenog, invites you to an executive breakfast seminar on brand building in the digital era. In an age where consumers are spending increasing amounts of their time online, interacting, communicating and being influenced by other brands, you too must go online with a coordinated plan. And, given the hundreds, if not thousands, of places that might be relevant, having the right content and the right tools are critical. This two-part presentation will focus on the growing need for content and connection in building and maintaining your brand, as well as the role of technology in helping you maintain brand consistency, reach and interaction while simplifying delivery to web, tablet, mobile, and social audiences. Location Oracle Offices 520 Madison Ave, 30th Floor New York, NY  10022 Day/Time Thursday, May 3, 2012 9:30 AM to 11:30 AM About the Speakers Agenda: Michelle Pujadas, is an award-winning marketer and communicator, who has worked with more than 125 companies to help them package, launch and expand their brand presence, online and off. Michelle is the Founder and co-CEO of Zer0 to 5ive, a strategic marketing and communications firm that focuses on B2B and B2C technology companies, with offices in NY, Philadelphia and Chicago. Peter Conrad, the E 2.0 Practice Director for Bluenog, focuses on translating exciting visions for user experiences into well executed technical implementations leveraging advanced WebCenter technology from Oracle. Bluenog provides the systems and professional services today's forward-looking marketing organizations need to convert content, business capabilities, and communications into productive interactions with customers and prospects. 09:30am Arrival, Registration & Breakfast 10:00am Brand Building through Content and Connection, presented by Michelle Pujadas, Founder and co-CEO of Zer0 to 5ive 10:30am Leveraging Technology for Brand Reach, Consistency and Interaction, presented by Peter Conrad, E2.0 Practice Director at Bluenog 11:15am Q&A 11:30am Adjourn

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  • digital magazine publishing engine licensing question

    - by nosarious
    I have a publishing engine I have been developing for thirty months but find myself being unable to work on it during my masters degree. I would like to make it open source in the interim to get others to use it and improve how it works. I would like to consider a licensing system that allows for multiple instances of the software for singular users (ie, a newspaper/magazine or zine hosting the code on their own). I would like to limit it from becoming the basis of a larger magazine hosting service right now because it is intended to be an integral part of a much larger publishing ecosystem which allows for the creation, dissemination and collection of publications as a free or very inexpensive service. Right now there is no license associated with it, which is why I am not posting a link here. (This system was developed to counter implied censorship for digital magazines and remove costly and confusing 'barriers to entry' for creators wishing to make interactive digital content. It is intended to be useful for free, but I would like to prevent people taking the code and using it to take advantage of others. It needs a bit of work to separate the content from the page itself to allow the access of multiple which I cannot develop right now) Any help or suggestion on how to handle licensing this code for contributions and use would be appreciated, and if anyone would like to see examples or the github I would be happy to send it.

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  • The Digital Economy bill

    <b>BBC News:</b> "The controversial Digital Economy Bill has been passed into law during the wash-up period, which sees outstanding legislation rushed through before a general election."

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  • The Legend of Digital Zelda [Video]

    - by Jason Fitzpatrick
    This clever animation project combines a real-world set, a great soundtrack, and a novel approach to showcasing the adventure Link goes through to rescue Zelda. The Legend of Digital Zelda [via TUAW] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • A Digital Forensics Student's Linux Workspace

    <b>Tech Source:</b> "Our next entry for the "The $100.00 (USD) Coolest Linux Workspace Contest" was sent all the way from the Netherlands by a digital forensics student named Huseyin. He is also working as an intern at an IT-audit company and described Linux as the best OS to do research on."

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  • Digital Darwinism: How Brands Can Survive the Rapid Evolution of Society and Technology

    - by Michael Hylton
    Do you want to learn how to thrive in an era of connected consumerism and digital disruptions? Come attend this free webinar on December 13th at 10:00 am PST / 1:00 pm EST as Brian Solis, Altimeter Group analyst, shares his thoughts on how our changing society and technology shifts are impacting brands today. Click here to register for this webcast, part of Oracle’s Social Business Thought Leaders Series.

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  • The History of Digital Storage [Infographic]

    - by Jason Fitzpatrick
    From punch cards to hard drives to cloud based storage, how we stash our data away has changed quite a bit in the last century. Courtesy of Mashable, we have an infographic detailing the evolution of storage and comparing storage size, speed, and prices over the decades. Hit up the link below for a higher resolution image. The History of Digital Storage [Mashable] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Digital "Post It" notes for organizing content of sites/pages

    - by Alex
    We're restructuring our old intranet into a new one and are going through each site to find content and use our new standard structure/look-and-feel. Do you recommend a tool where you can do "digital Post-It" notes? It would provide a way to type some items on a "card" and be able to move it around and organize it quickly. Also, if you know of tools in general for this kind of task, please advise. Thank you.

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  • SEO & Digital Marketing - Social Media Intangibles

    'Social Media' is certainly one of the most often used, yet least understood terms in the marketing space. In terms of purely defining the term, Social Media can be defined as communications among people in the digital space. These communications typically involve the exchange of ideas, experiences, information and insight, along with various media such as images and videos.

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  • Secrets of Creating a Digital Marketing System For a Financial Management Firm

    A Financial Management firm can create a strong web presence by designing and developing a business website on the internet. However, this step alone is not a digital marketing plan. Just putting up a Financial Management firm website on the internet is similar to establishing a physical business like a shop or an office, and then just sitting back and waiting for the customers to flow in. More than likely, it will not happen and your website will resemble a billboard in the desert.

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  • How to digitally sign a message with M2Crypto using the keys within a DER format certificate

    - by Pablo Santos
    Hi everyone. I am working on a project to implement digital signatures of outgoing messages and decided to use M2Crypto for that. I have a certificate (in DER format) from which I extract the keys to sign the message. For some reason I keep getting an ugly segmentation fault error when I call the "sign_update" method. Given the previous examples I have read here, I am clearly missing something. Here is the example I am working on: from M2Crypto.X509 import * cert = load_cert( 'certificate.cer', format=0 ) Pub_key = cert.get_pubkey() Pub_key.reset_context(md='sha1') Pub_key.sign_init() Pub_key.sign_update( "This should be good." ) print Pub_key.sign_final() Thanks in advance for the help, Pablo

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  • SPDIF Input not working

    - by BiggJJ
    One of my motherboard has two SPDIF sockets. One input and one output. Under windows these work fine and I am able to achieve what I'm trying here. I want to set Ubuntu up so it will play the Digital input out the Analogue output(normal headphone jack). Under my input devices there is no digital options, and under configuration there is no option for Digital Stereo input I only have options for Digital output and Analogue input, when really I want it the other way around. Can anyone shed any light? error when starting gnome-alsamixer:

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  • What do the numbers on Western Digital drives mean?

    - by Evan Carroll
    There are numerous numbers on a Western Digital drive, MDL (presumably model, ex WD5000BEKT-00KA9T0) -- not sure what the 99KA9T0 is. WWN (ex 50014EE25AC8C945) DCM (ex HBNTJBBB) LBA (ex 976773168) R/N (ex 77174) Then there are three numbers on the back of the PCB on a sticker White Sticker Left: 2061-771714-002 AC White Sticker Right: XT BD34 T7KQ 8 0002270 White Sticker far-Right: 272 Then there is one number printed on the PCB, REV P1 2060-771714-002 Then there is one number (or three) on the spindle, 71206-T8Y-03 9X0X22MF 32H Does anyone know what these numbers mean?

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  • Bonnie.NET Web Edition - Digital Signature form ASP.NET Web Pages

    Cassandra relseases on the we-coffee.com site a new version of Bonnie.NET. The Bonnie.NET Web Edition (http://www.we-coffee.com/bonnie/bonnieWeb.aspx). This new version permits to digitally sign texts, files and from data from an ASP.NET web-pages. It integrates the PKCS#7 standard to permits signature and co-signature of data both form client-side that from server side. To permits digital signature from ASP.NET web pages, Bonnie.NET Web Edition contains three asp.net server controls,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Webshop for digital goods with voucher / gift card system [duplicate]

    - by Kelzama
    This question already has an answer here: Which Ecommerce Script Should I Use? 1 answer I'm searching for a webshop which provides the following: The shop offers digital goods (like mp3) User can buy a voucher / gift card @Reseller (Or there is a code provided in the CD) User can enter his code @ webshop and gets the download (unregistered) User can enter his code @ webshop and download is added to his/her library (registered) optional: Resellers can buy codes from the Webshop I already tried prestashop as it looks quite nice. But it needs a lot of custom programming (and has a very strange voucher-system). Customer has to add the File into the basket and add the voucher at checkout. I want to skip that ;) Is there a Webshop (Or CMS + Plugin) which provides the things I need? (it could also be a CMS with a Storage/Folder Plugin (like joomla + K2) and a possibility to activate downloads via unique Codes.) Any ideas are highly appreciated :) Thanks in advance.

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  • The death of Kodak digital

    - by Ken Hortsch
    Months ago Kodak announced that it was discontinuing its digital video to focus on “significant opportunities for profitable growth”.  Three years ago I picked up the little Kodak Zi6 (pronounced Zix) for the kids for Christmas.  It is an HD pocket video camera with a nice 3” LCD all built into a something a bit longer than an deck of cards.  It is low tech and great!  The kids have had a ball with it, and for around $100 it was perfect.  It comes with 2 AA rechargeable batteries and the recharger.  You can add an SD card, but don’t need to, and the USB is not a cable but a pop-out dongle so everything is right in the one package.  Too many companies look for the next big thing and fail to see the stuff that is good enough, and right in front of their eyes.

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  • Victory rewards in digital CCG

    - by Nils Munch
    I am currently polishing a digital CCG where people can play against friend and random opponents in a classical Magic the Gathering-like duel CCG. I plan to award the players with 20 ingame currency units (lets call them gold) for each hour they are playing, 50 for each day they are playing and X for each victory. Now, the X is what I am trying to calculate here, since I would prefer keeping the currency to a certain value, but also with to entice the players to battle. I could go with a solid figure, say 25, for beating up an opponent. But that would result in experienced players only beating up newly started players, making the experience lame for both. I could also make a laddered tier, where you start at level 1, and raise in level as you defeat your opponents, where winning over a player awards you his level x 2 in gold. Which would you prefer if you were playing a game like this. There is no gold-based scoreboard, but the gold is used to purchase new cards along the way.

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