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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • Sensitive middle-button (mouse)

    - by Gilead
    Whenever I click on the middle-button on my mouse-wheel, it seems that multiple click events are being sent in succession. Case in point: when I middle-click a bookmark folder in Chrome (to open up all the bookmarks in tabs), Chrome opens up the same set of bookmarks three times. This is very annoying. Is there a way in X or Gnome to detune the sensitivity of my mouse's middle button to prevent multiple click events from being sent? Maybe like a double-click speed adjustment for the middle-button?

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  • mouse wheel scrolling work with f5 in app but don't work on web

    - by lina
    Good day! I have a web application on Silverlight 3. on ManePage I have a <ScrollViewer x:Name="sV" MouseWheel="sV_MouseWheel" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto"> with such code: private void sV_MouseWheel(object sender, MouseWheelEventArgs e) { var offset = sV.VerticalOffset; sV.ScrollToVerticalOffset(offset + (e.Delta * -0.5)); } When I press F5 button to debug my application, mouse wheel scrolling works well, but when I press F6 and then choose Web.Project prperty Debug-Start New Instance or publish my project on site, mouse wheel scrolling doesn't work :( what can I do?

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  • jQTouch Spinning Wheel (Cubiq) Implementation Won't Work

    - by Peter
    I am trying to get a nice Spinning Wheel working within my webapp; http://bit.ly/89oWud However, I keep receiving an error within Mobile Safari that the variable 'blabla' cannot be found. I have implemented both of these suggested solutions: 1# Change SpinningWheelCSS 2# Change JQTouch CSS, JS files, and add JQTouch wrapper to body Neither worked for me. I am trying to use the incredible Spinning Wheel by Cubiq.org. I'm likely doing something wrong, but for the life of me I can't figure out what it is. Help is very much appreciated.

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  • Best Ergonomic trackball (finger-operated, with scroll wheel) for programmer

    - by Clay Nichols
    We programmers are at great risk of RSI. After 10 years, I was having shoulder problems and switched to a trackball, which helped, then switched to my left hand which helped even more. I'm looking for a good finger-operated trackball with a scroll wheel. (I do not like the ones where you control the ball w/ your thumb. My thumb isn't as dexterous). I also want to have a scroll wheel. I currently use a Logitech Marble Mouse but the scrolling implementation is very poor. EDIT: I just tried the Marble Scroll (free software that provides better scrolling. Works great. Another option is the KatMouse addon (which I've not tried) for trackballs. I hear the old Logitech Trackman was very good, but is no longer available. Anyone have experience with the Marble Mouse (and the above fixes) ? Or any suggestions of a good trackball.

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  • The Wheel Invention - Beneficial For Learning?

    - by Sarfraz
    Hello, Chris Coyier of css-tricks.com has written a good article titled Regarding Wheel Invention. In a paragraph he says: On the “reinventing” side, you benefit from complete control and learning from the process. And on the very next line he says: On the other side, you benefit from speed, reliability, and familiarity. Also often at odds are time spent and cost. He is right in both statements I think. I really like his first statement. I do actually sometimes re-invent the wheel to learn more and gain complete control over what I am inventing. I wonder why people are so much against that or rather biased. Isn't there the benefit of learning and getting complete control or probably some other benefits too. I would love to see what you have to say about this.

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  • i dont see the option to save the partition table

    - by Bipin Neupane
    the issue is this Undo the CLEAN command on the portable hdd : DISKPART unfortunately at step no 10, i dont see the option to save the partition table.but there are options for: deeper search quit write a partition. wat should i do?plz help(i run testdrive 6.14) here is how this happened... I ran cmd then diskpart then selected the volume used 'CLEAN' command to clear the configuration (accidentally) does reinstalling my windows solve this ? will my hard drive work on other computers?

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  • Linux : Bridge dont forward if interface is wifi ?

    - by llazzaro
    Hello, I have an edimax (EW-7318USg) which comes with ralink rt73 and its USB. When trying to brigde (to share internet for example) it dont works. But Today I tried to do the same with a wired interface, same bridge, all same steps and I worked (with wired!). Could be that drivers, interface or other thing cant make the bridge with this wifi interface? (this is my question)

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  • How do I map an elastic IP to a domain, dont want to use Route 53

    - by Kaustubh P
    This is the first time I am doing this, so noob alert. I have an ec2 instance, to which I have assigned an elastic IP. I want to map this elastic IP to a webaddress foo.com, which I have bought from name.com. How do I do this? It would be very helpful if you you increase my vocabulary, and tell me the things involved, I dont know where to begin, SO has always been helpful! This is a screenshot of my name.com CP:

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • Explanation on how "Tell, Don't Ask" is considered good OO

    - by Pubby
    This blogpost was posted on Hacker News with several upvotes. Coming from C++, most of these examples seem to go against what I've been taught. Such as example #2: Bad: def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end versus good: system_monitor.check_for_overheating class SystemMonitor def check_for_overheating if temperature > 100 sound_alarms end end end The advice in C++ is that you should prefer free functions instead of member functions as they increase encapsulation. Both of these are identical semantically, so why prefer the choice that has access to more state? Example 4: Bad: def street_name(user) if user.address user.address.street_name else 'No street name on file' end end versus good: def street_name(user) user.address.street_name end class User def address @address || NullAddress.new end end class NullAddress def street_name 'No street name on file' end end Why is it the responsibility of User to format an unrelated error string? What if I want to do something besides print 'No street name on file' if it has no street? What if the street is named the same thing? Could someone enlighten me on the "Tell, Don't Ask" advantages and rationale? I am not looking for which is better, but instead trying to understand the author's viewpoint.

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  • Mouse scroll wheel in Citrix

    - by molecule
    Hi all, One of my users is experiencing a problem whereby the mouse scroll does not work on the Citrix published application. I have tried to install mouse drivers on his local PC as well as swapping the USB with a PS/2 mouse but still no go. I have researched this issue for a few days but have not been able to find a fix. PC is running Windows XP and ICA client is version 10 I am pretty sure its a problem local to that PC since every other user using the application published on the same server are not having any issues. What could it be?

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  • accelerating Wheel - psychtoolbox in matlab

    - by ariel
    Hi I am trying to write a code that will show an acceleration wheel. as long as the user press 'a' the wheel should accelerate counterclock wize. the thing is that it turn in the right direction but it doesn't accelerate. This is the code I am using . PTB-3 windows XP. img=imread('c:\images.jpg'); [yimg,ximg,z]=size(img); rot_spd = 1; larrow = KbName('a'); % modify this for Windows rarrow = KbName('b'); [w,rect]=Screen('OpenWindow',0,[0 0 0]); sx = 400; % desired x-size of image (pixels) sy = yimg*sx/ximg; % desired y-size--keep proportional t = Screen('MakeTexture',w,img); bdown=0; th = 0; % initial rotation angle (degrees) HideCursor while(~any(bdown)) % exit loop if mouse button is pressed [x,y,bdown]=GetMouse; [keyisdown,secs,keycode] = KbCheck; if(keycode(larrow)) th = th - rot_spd-1; % accelerate counterclockwise th end if(keycode(rarrow)) th = th + rot_spd+1; % accelerate clockwise th end destrect=[x-sx/2,y-sy/2,x+sx/2,y+sy/2]; Screen('DrawTexture',w,t,[],destrect,th); Screen('Flip',w); end Screen('Close',w) ShowCursor If anyone has an odea why it doesn't accelerate I'd appriciate it very much. Ariel

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  • How can I get the mouse wheel to work correctly with the Silverlight 4 ScrollViewer

    - by Ian Oakes
    When I use the following xaml in Silverlight 4, the ScrollViewer will not recognize the mouse wheel unless I click once on the scroll bar thumb, and keep the mouse over the scroll bar, while turning the mouse wheel. <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer> <StackPanel Name="stackPanel1"> <Button Content="Button 1" Width="150" /> <Button Content="Button 2" Width="150" Margin="0,20,0,0" /> <Button Content="Button 3" Width="150" Margin="0,20,0,0" /> <Button Content="Button 4" Width="150" Margin="0,20,0,0" /> <Button Content="Button 5" Width="150" Margin="0,20,0,0" /> <Button Content="Button 6" Width="150" Margin="0,20,0,0" /> <Button Content="Button 7" Width="150" Margin="0,20,0,0" /> </StackPanel> </ScrollViewer> </Grid> Has anyone else experience this, and is there any work around?

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  • Creating a dynamic two-column iOS spinning wheel with HTML/Javascript

    - by JSW189
    I am trying to create a dynamic two-column spinning wheel for iOS Safari using this HTML/Javascript wheel. However, I am having trouble getting the value of the first column to change the results of the second column. I have tried using an if statement to get the value of the first variable (var beverage) and add the value of the second column correspondingly. Does anybody know what I am doing wrong/if there is a better approach? function openBirthDate() { var beverage = { 1:'Coffee', 2:'Soda' }; //THIS IS WHERE I'M HAVING TROUBLE var results = SpinningWheel.getSelectedValues(); if (results.values === 1) { var company = { 1:'Starbucks', 2:'Dunkin Donuts' }; } else { var company = { 1:'Coke', 2:'Pepsi' }; } var size = { 1:'Tall', 2:'Grande', 3:'Venti' }; SpinningWheel.addSlot(type, '', 1); SpinningWheel.addSlot(company, '', 1); SpinningWheel.addSlot(size, '', 1); SpinningWheel.setCancelAction(cancel); SpinningWheel.setDoneAction(done); SpinningWheel.open(); } function done() { var results = SpinningWheel.getSelectedValues(); document.getElementById('result').innerHTML = 'values: ' + results.values.join(' ') + '<br />keys: ' + results.keys.join(', '); } function cancel() { document.getElementById('result').innerHTML = 'cancelled!'; } window.addEventListener('load', function(){ setTimeout(function(){ window.scrollTo(0,0); }, 100); }, true);

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  • mouse wheel operates on scrollbar

    - by basicblock
    If a SWF file or even a component within it has scrollbars, wouldn't it make sense that if the user is hovered over that area (it's in focus) and uses the mouse wheel, that this movement would automatically translate to the scrollbar moving. Any ideas how this is done, the events or classes used for this? I'm open to outside components or classes too. I haven't started yet, but I'll do an item renderer because it's easy to give it scrollbar.

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  • SQLAuthority Guest Post – Lessons from Life and Work by Srini Chandra (Author of 3 Lives, in search of bliss)

    - by pinaldave
    Work and life are confusing terms together. How can one consider work outside of life. Work should be part of life or are we considering ourselves dead when we are at work. I have often seen developers and DBA complaining and confused about their job, work and life. Complaining is easy and everyone can do. I have heard quite often expression – “I do not have any other option.” I requested Srini Chanda (renowned author of Amazon Best Seller 3 Lives, in search of bliss (Amazon | Flipkart) to write a guest post on this subject which developer can read and appreciate. Let us see Srini’s thoughts in his own words. Each of us who works in the technology industry carries an especially heavy burden nowadays. For, fate has placed in our hands an awesome power to shape our society and its consciousness. For that reason, we must pay more and more attention to issues of professionalism, social responsibility and ethics. Equally importantly, the responsibility lies in our hands to ensure that we view our work and career as an opportunity to enlighten and lift ourselves up. Story: A Prisoner, 20 years and a Wheel Many years ago, I heard this story from a professor when I was a student at Carnegie Mellon. A man was sentenced to 20 years in prison. During his time in prison, he was asked to turn a wheel every day. So, every day he turned the wheel. At times, when he was tired or puzzled and stopped turning the wheel, he would be flogged with a whip. The man did not know anything about the wheel other than that it was placed outside his jail somewhere. He wondered if the wheel crushed corn or if it ground wheat or something similar. He wondered if turning the wheel was useful to anyone. At the end of his jail term, he rushed out to see what the wheel was doing. To his disappointment, he found that the wheel was not connected to anything. All these years, he had been toiling for nothing. He gave a loud, frustrated shout and dropped dead. How many of us are turning wheels wondering what it is connected to? How many of us have unstated, uncaring attitudes towards our careers? How many of us view work as drudgery, as no more than a way to earn that next paycheck? How many of us have wondered about the spiritually uplifting aspect of work? Can a workforce that views work as merely a chore, be ethical? Can it produce truly life enhancing technology? Can it make positive contributions to the quality of life of a society? I think not. Thanks to Pinal and you, his readers, for giving me this opportunity to share my thoughts in a series of guest posts. I’d like to present a few ways over the next few weeks, in which we can tap into the liberating potential of work and make our lives better in the process. Now, please allow me to tell you another version of the story that the good professor shared with us in the classroom that day. Story: A Prisoner, 20 years, a Wheel and the LIFE A man was sentenced to 20 years in prison. During his time in prison, he was asked to turn a wheel every day. So, every day he turned the wheel. At first, his whole body and mind rebelled against his predicament. So, his limbs grew weary and his mind became numb and confused. And then, his self-awareness began to grow. He began to wonder how he came to be in the prison in the first place. He looked around and saw all his fellow prisoners also turning the wheel. His wife, his parents, his friends and his children – they were all in the prison too, and turning their own wheels! He began to wonder how this came about. As he wondered more and more, he began to focus less on his physical drudgery and boredom. And he began to clearly see his inner spirit which guided him in ways that allowed him to see the world with a universal view. His inner spirit guided him towards the source of eternal wisdom and happiness. He began to see the source of happiness in everything around him – his prison bound relationships, even his jailers and in his wheel. He became a source of light to those around him. His wheel jokes and humor infected them with joy and happiness. Finally, the day came for his release from jail. He walked calmly outside the jail and laughed aloud when he saw that the wheel was not connected to anything. He knelt down, kissed it and thanked it for the wisdom it taught him. Life is the prison. The wheel is your work. Both are sacred. Both have enormous powers to teach us wisdom and bring us happiness. Whether we allow them to do so, is a choice we have to make. Over the next few weeks, I hope to share with you a few lessons that I have learnt at the wheel in my two decades of my career (prison). Thank you for reading, and do let me know what you think. Reference: Srini Chandra (3 Lives, in search of bliss), Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, T SQL, Technology

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  • JVM disappeared on Mac OS X Snow Leopard 10.6.8

    - by weisjohn
    I'm working in Eclipse one night, (also using Android's DDMS from the commandline). The next morning, I open the lid... attempt to run Eclipse and get an error. me$ sudo /Applications/eclipse/eclipse JavaVM: requested Java version ((null)) not available. Using Java at "" instead. JavaVM: Failed to load JVM: /bundle/Libraries/libserver.dylib So I then attempt to find out where my JDKs are pointed: me$ ls -la /System/Library/Frameworks/JavaVM.framework/Versions/ total 64 drwxr-xr-x 12 root wheel 408 Nov 16 10:44 . drwxr-xr-x 12 root wheel 408 Sep 7 09:39 .. lrwxr-xr-x 1 root wheel 5 Sep 7 17:07 1.3 -> 1.3.1 drwxr-xr-x 3 root wheel 102 Dec 2 2009 1.3.1 lrwxr-xr-x 1 root wheel 10 Sep 7 17:07 1.4 -> CurrentJDK lrwxr-xr-x 1 root wheel 10 Sep 7 17:07 1.4.2 -> CurrentJDK lrwxr-xr-x 1 root wheel 10 Sep 7 17:07 1.5 -> CurrentJDK lrwxr-xr-x 1 root wheel 10 Sep 7 17:07 1.5.0 -> CurrentJDK lrwxr-xr-x 1 root wheel 10 Sep 7 17:07 1.6 -> CurrentJDK drwxr-xr-x 9 root wheel 306 Nov 16 10:44 A lrwxr-xr-x 1 root wheel 1 Sep 7 17:07 Current -> A lrwxr-xr-x 1 root wheel 59 Sep 7 17:07 CurrentJDK -> /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents Everything looks normal so far... me$ ls -la /System/Library/Java/JavaVirtualMachines/ total 0 drwxr-xr-x 2 root wheel 68 Nov 16 10:44 . drwxr-xr-x 5 root wheel 170 Nov 16 10:44 .. Apparently, my virtual machines have been deleted or moved? I'll probably be able to just re-install Java, but does anyone have any insight into why this may have happened or how to prevent in the future?

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  • Dont understand Python Method

    - by user836087
    I dont understand what is going on in the move method. I am taking the AI course from Udacity.com. The video location is: http://www.udacity.com/view#Course/cs373/CourseRev/apr2012/Unit/512001/Nugget/480015 Below is the code I dont get, its not working as shown in the video .. The answer I should be getting according to Udacity is [0, 0, 1, 0, 0] Here is what I get [] p=[0, 1, 0, 0, 0] def move(p, U): q = [] for i in range(len(p)): q.append(p[(i-U) % len(p)]) return q print move(p, 1)

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  • Internet Explorer dont show a piece of my site

    - by Ramza
    Hi guys, i am creating a new site, based in a pre-existing web page The original site is http://oasisrio.intermediasp.com/ Its works great in Firefox, Chrome, and IE But the new one "oasisba.intermediasp.com" Dont show the right bar in IE, i check all that i can think about and i dont found the problem. Someone have any ideas why this is happening? PD: Sorry for my crapy english

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  • FFmpeg audio dont work in converted videos

    - by Juddy Swaft
    NOTICE: when i convert videos via terminal and download them from ftp into pc the audio works fine. I use: if($ext == "avi" && $convert_avi == true) { $convert_source = _VIDEOS_DIR_PATH.$new_name; $conv_name = substr(md5($file['name'].rand(1,888)), 2, 10).".mp4"; $converted_file = _VIDEOS_DIR_PATH.$conv_name; $ffmpeg_command = 'ffmpeg -i '.$convert_source.' -acodec libmp3lame -vcodec libx264 -s 1280x720 -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 '.$converted_file; echo exec($ffmpeg_command); $sql = "UPDATE pm_temp SET url = '".$conv_name."' WHERE url = '".$new_name."' LIMIT 1"; $result = @mysql_query($sql); unlink($convert_source); } This code to convert avi to mp4 ffmpeg concole output: root@1tb:~# ffmpeg -i sample.avi -acodec libmp3lame -vcodec libx264 -s 1280x720 -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 goodsample.mp4 ffmpeg version 0.7.15, Copyright (c) 2000-2013 the FFmpeg developers built on Feb 22 2013 07:18:58 with gcc 4.4.5 configuration: --enable-libdc1394 --prefix=/usr --extra-cflags='-Wall -g ' --cc='ccache cc' --enable-shared --enable-libmp3lame --enable-gpl --enable-libvorbis --enable-pthreads --enable-libfaac --enable-libxvid --enable-postproc --enable-x11grab --enable-libgsm --enable-libtheora --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libx264 --enable-libspeex --enable-nonfree --disable-stripping --enable-avfilter --enable-libdirac --disable-decoder=libdirac --enable-libfreetype --enable-libschroedinger --disable-encoder=libschroedinger - s libavutil 50. 43. 0 / 50. 43. 0 libavcodec 52.123. 0 / 52.123. 0 libavformat 52.111. 0 / 52.111. 0 libavdevice 52. 5. 0 / 52. 5. 0 libavfilter 1. 80. 0 / 1. 80. 0 libswscale 0. 14. 1 / 0. 14. 1 libpostproc 51. 2. 0 / 51. 2. 0 [mp3 @ 0x191d4100] Header missing [mpeg4 @ 0x191d1dc0] Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'sample.avi': Metadata: encoder : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:01:01.81, start: 0.000000, bitrate: 1194 kb/s Stream #0.0: Video: mpeg4, yuv420p, 640x352 [PAR 1:1 DAR 20:11], 23.98 tbr, Stream #0.1: Audio: mp3, 48000 Hz, stereo, s16, 128 kb/s [buffer @ 0x191d1c80] w:640 h:352 pixfmt:yuv420p tb:1/1000000 sar:1/1 sws_param: [scale @ 0x191d6880] w:640 h:352 fmt:yuv420p -> w:1280 h:720 fmt:yuv420p flags:0 [libx264 @ 0x191ce5a0] Default settings detected, using medium profile [libx264 @ 0x191ce5a0] using SAR=45/44 [libx264 @ 0x191ce5a0] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle S [libx264 @ 0x191ce5a0] profile High, level 3.1 [libx264 @ 0x191ce5a0] 264 - core 118 - H.264/MPEG-4 AVC codec - Copyleft 2003-2 6 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_off 1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_l Output #0, mp4, to 'goodsample.mp4': Metadata: encoder : Lavf52.111.0 Stream #0.0: Video: libx264, yuv420p, 1280x720 [PAR 45:44 DAR 20:11], q=2-31 Stream #0.1: Audio: libmp3lame, 44100 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop, [?] for help [mp3 @ 0x191d4100] Header missing Error while decoding stream #0.1 [mpeg4 @ 0x191d1dc0] Invalid and inefficient vfw-avi packed B frames detected [mp3 @ 0x191d4100] incomplete frame 9467kB time=00:01:00.32 bitrate=1285.5kbits/ Error while decoding stream #0.1 frame= 1852 fps= 20 q=29.0 Lsize= 9652kB time=00:01:01.72 bitrate=1280.9kbits video:9121kB audio:483kB global headers:0kB muxing overhead 0.499688% frame I:11 Avg QP:16.78 size: 51456 [libx264 @ 0x191ce5a0] frame P:784 Avg QP:20.81 size: 8954 [libx264 @ 0x191ce5a0] frame B:1057 Avg QP:26.06 size: 1659 [libx264 @ 0x191ce5a0] consecutive B-frames: 22.0% 3.1% 7.5% 67.4% [libx264 @ 0x191ce5a0] mb I I16..4: 31.1% 59.8% 9.1% [libx264 @ 0x191ce5a0] mb P I16..4: 1.8% 2.6% 0.2% P16..4: 24.3% 7.0% 4.0 [libx264 @ 0x191ce5a0] mb B I16..4: 0.1% 0.1% 0.0% B16..8: 22.7% 0.8% 0.2 [libx264 @ 0x191ce5a0] 8x8 transform intra:57.0% inter:72.6% [libx264 @ 0x191ce5a0] coded y,uvDC,uvAC intra: 44.4% 33.3% 10.3% inter: 7.6% 5. [libx264 @ 0x191ce5a0] i16 v,h,dc,p: 68% 14% 8% 10% [libx264 @ 0x191ce5a0] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 21% 14% 27% 5% 7% 7% 6 [libx264 @ 0x191ce5a0] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 28% 14% 14% 6% 10% 9% 7 [libx264 @ 0x191ce5a0] i8c dc,h,v,p: 67% 13% 17% 3% [libx264 @ 0x191ce5a0] Weighted P-Frames: Y:1.9% UV:0.4% [libx264 @ 0x191ce5a0] ref P L0: 62.2% 12.8% 10.3% 14.5% 0.2% [libx264 @ 0x191ce5a0] ref B L0: 88.1% 5.5% 6.4% [libx264 @ 0x191ce5a0] ref B L1: 95.7% 4.3% [libx264 @ 0x191ce5a0] kb/s:1209.03 I know there is couple errors tough, but i dont know hot to fix it. Also i would be very thankfull if someone can help reduce video size but is not main problem video weights as original avi but sill.

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