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  • socat usage for FIFO speed vs socket speed on localhost

    - by Fishy
    Hello, As per a suggestion on stackoverflow, to compare IPC on a single machine using a) sockets (TCP) on localhost to localhost b) using FIFOs (between Java and C) To answer (a), I used netcat to gauge transfer speed (91 MBytes/sec)[1] (b) Q: How can I test FIFO write speed using socat? My approach(where /tmp/gus is created using mkfifo on RHEL): dd if=/dev/zero of=/tmp/gus bs=1G count=1 but i get: 1073741824 bytes (1.1 GB) copied, 1.1326 seconds, 948 MB/s Does this mean writing to a FIFO ~10 times faster? Or is my experiment completely wrong ? Thank you Sporsi [1] From machine A to B across 1Gbps link, this number dropped to ~80 MBytes/sec - I expected localhost to be much higher ...

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  • How to know which speed of RAM can I use

    - by Phuong Nguyen
    I have a Dell Vostro 1000 which uses ATI RS480 mainboard. Specification says that the front bus of such mainboard is 1Ghz. However, the default RAM came with mainboard is PC4200 (533Mhz). I wonder if I can replace them with PC6400 (800Mhz) or at least PC5300 (667Mhz)?

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  • Improve speed of "start menu" in Linux Mint 10 - Ubuntu 10.10 derivative

    - by Gabriel L. Oliveira
    I have a global menu (including application, administration and system tabs) that is taking too much time (for me) to load (about 2.5 seconds). Of course, this time is taken only during first start. After it have loaded, next times are better ( less than 0.2 miliseconds) The menu was taking more time before (about 5 seconds), and I found that was because of the 'Other' part of the menu, that included many applications installed with Wine, so I removed all of them (I didn't need them at all). I have a "normal" knowledge of programming, and I think that the process of starting the menu for the first time has some kind of "cache function", that tries to find which apps are present that need to be placed under menu to be shown to user. But didn't found this function so that I could analyze in details what he is doing (if searching for files under "~/.local/share/applications" or anything else). Also, I found that hitting "Alt-F2" also fires this "cache function", because after waiting it to load, the process of opening the menu took less than 0.2 miliseconds. So, could anyone help me in order to reduce this time? I found on internet that some user could reduce the time by resizing the icons of applications. But found here that most of my icons are already at 25x25 size. Any other idead? Maybe a multiprocess to load it, or include it under startup... don't know. Ps: Sorry if this is an awkward question, but I just do not like waiting for things to happen, and think that this process should be smoother than it's now. Also, thanks in advance!

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  • How to check DVD integrity at max read speed of DVD writer

    - by ashishsony
    I need to check the integrity of burned DVDs so that I can be sure about my backed-up data. I use DL-DVDs to take the backup. Earlier I used VSO Inspector software for the same but the day I switched to DL-DVDs the VSO Inspector gives me errors upon checking. I think the errors are because the switching of layer writing involves some dummy data somewhere. Secondly, it's damned slow for checking. I believe if there is a utility that can read all files (not the disk surface) and report if some files are unreadable would do the job. But it should be quick! Nobody wants to sit for disk checking for 3-4 hours after a quick 30 min data burn! I am looking for such a utility on Windows or Linux. Even scripts (python, etc) will do. I just want to be assured that the data is safe. Can someone help me in this? Thanks.

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  • Server speed: sharing one script.php or using many copies the same script.php

    - by Marco Demaio
    Let's assume: I have thousands of domains on same Apache server. Each domain is in a folder under server public_html document folder, so it can be accessed by calling "www.somedomain.com" or by calling "www.serverdomain.com/somedomain_folder" In each domain there is a website who needs a certain script.php (identical for each domain). From a coding point view, its obvious that it's better to use a unique script.php, so when i update it with new features/bug fixes etc, I need to update on server only one file and it will work for all domains. But from a server point of view? If i use a unique script all domains will access it at the same time, will the server run slower compared to the situation where each domain called its own script?

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  • Harddrive speed drops a lot!

    - by AZ
    The hard drive is used to do BT with uTorrent. Recently uTorrent began to report there is a "I/O Device error", then I use HD Tune to test it, it turns out the transfer rate is only 16 MB/sec. At the same time, I have a similar hard drive tested, it rates as 120 MB/sec. They are both 7200rpm desktop hard drives. I used chkdsk to fix it but the rate didn't change. Is this a symptom of hard drive failure? Should I backup the content on the disk ASAP or is there any other tool can fix it or diagnosis it?`

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  • Torrent download (µTorrent and FlashGet) suddenly got limited speed!

    - by el
    Both µTorrent and FlashGet are being throttled and I don't know why or how. I use both and they usually report a download speed of 70kbps for torrent speed. FlashGet would report a speed of 70kbps yet actually download at another speed which is about the same as the actual which is a consisten 70kbps. Now, all of a sudden, my torrent downloads are only up to 20kbps. FlashGet still shows a reading of 70kbps, maybe even 80kbps. But, the average actual speed of download is really only 20kbps. I am using Windows 7 on my laptop and no matter where the internet is coming it's the same thing. I have no idea what could be limiting my download rates.

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  • Tom Cruise: Meet Fusion Apps UX and Feel the Speed

    - by ultan o'broin
    Unfortunately, I am old enough to remember, and now to admit that I really loved, the movie Top Gun. You know the one - Tom Cruise, US Navy F-14 ace pilot, Mr Maverick, crisis of confidence, meets woman, etc., etc. Anyway, one of more memorable lines (there were a few) was: "I feel the need, the need for speed." I was reminded of Tom Cruise recently. Paraphrasing a certain Senior Vice President talking about Oracle Fusion Applications and user experience at an all-hands meeting, I heard that: Applications can never be too easy to use. Performance can never be too fast. Developers, assume that your code is always "on". Perfect. You cannot overstate the user experience importance of application speed to users, or at least their perception of speed. We all want that super speed of execution and performance, and increasingly so as enterprise users bring the expectations of consumer IT into the work environment. Sten Vesterli (@stenvesterli), an Oracle Fusion Applications User Experience Advocate, also addressed the speed point artfully at an Oracle Usability Advisory Board meeting in Geneva. Sten asked us that when we next Googled something, to think about the message we see that Google has found hundreds of thousands or millions of results for us in a split second (for example, About 8,340,000 results (0.23 seconds)). Now, how many results can we see and how many can we use immediately? Yet, this simple message communicating the total results available to us works a special magic about speed, delight, and excitement that Google has made its own in the search space. And, guess what? The Oracle Application Development Framework table component relies on a similar "virtual performance boost", says Sten, when it displays the first 50 records in a table, and uses a scrollbar indicating the total size of the data record set. The user scrolls and the application automatically retrieves more records as needed. Application speed and its perception by users is worth bearing in mind the next time you're at a customer site and the IT Department demands that you retrieve every record from the database. Just think of... Dave Ensor: I'll give you all the rows you ask for in one second. If you promise to use them. (Again, hat tip to Sten.) And then maybe think of... Tom Cruise. And if you want to read about the speed of Oracle Fusion Applications, and what that really means in terms of user productivity for your entire business, then check out the Oracle Applications User Experience Oracle Fusion Applications white papers on the usable apps website.

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  • how to increase speed of my execution

    - by ratty
    i am creating project in c#.net. my execution process is very slow. i also found the reason for that.in one method i copied the values from one list to another.that list consists more 3000values for every row . how can i speed up this process.any body help me

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  • Free tools for SQL Server - Automating Execution Plan Analysis

    - by jchang
    Since this topic is being discussed, I will plug my own tools, SQL Exec Stats and (a little dated) documentation the main capability is cross-referencing index usuage with specific execution plans. another feature is generating execution plans for all stored procedures in a database, along with the index usage cross-reference. There are several sources of execution plans or plan handles, this could be a live trace, a previously saved trace, previously saved sqlplan files, from dm_exec_cached_plans,...(read more)

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  • Free tools for SQL Server - Automating Execution Plan Analysis

    - by jchang
    Since this topic is being discussed, I will plug my own tools, SQL Exec Stats and (a little dated) documentation the main capability is cross-referencing index usuage with specific execution plans. another feature is generating execution plans for all stored procedures in a database, along with the index usage cross-reference. There are several sources of execution plans or plan handles, this could be a live trace, a previously saved trace, previously saved sqlplan files, from dm_exec_cached_plans,...(read more)

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  • Jquery validation does not stop execution of "code behind" code of asp.net button

    - by shahk26
    Hi, I have a asp.net button which has click event which basically adds data into datbase. I also have a radiobuttonlist(i.e Approve / Decline) and a textbox. If user selects decline, the textbox becomes visible. I want to run validation that when user clicks on submit button, if the decline is selected then the textbox can not blank. I have used jquery validation for that. when I click button, the message apppears next to textbox that the field is required but it does not stop the execution of code behind. i.e.It adds data into database. Here is my code. <script type="text/javascript" language="javascript"> $(function() { $('#declinediv').hide(); //////// var $radBtn = $("table.rblist input:radio"); $radBtn.click(function() { var $radChecked = $(':radio:checked'); var value = $radChecked.val(); if (value == 'Decline' || value == 'Approve') { if (value == 'Decline') $('#declinediv').show(); else $('#declinediv').hide(); } else { $('#declinediv').hide(); } }); ////////////////////////// $("#aspnetForm").validate({ rules: { <%=txtdeclinereason.UniqueID %>: { minlength: 2, required: true } }, messages: { <%=txtdeclinereason.UniqueID %>:{ required: "* Required Field *", minlength: "* Please enter atleast 2 characters *" } }, onsubmit: true }); ////////////////////////////////// $('#btnsubmit').click(function(evt){ var isValid = $("#aspnetForm").valid(); if (!isValid) { evt.preventDefault(); } }); }); function myredirect(v, m, f) { window.location.href = v; } </script> <table style="border: 1px black solid; text-align: center; vertical-align: middle" width="100%"> <tr> <td> <asp:RadioButtonList ID="rbtnlstapprover" runat="server" RepeatDirection="Horizontal" CssClass="rblist" DataTextField="username" DataValueField="emailaddress"> <asp:ListItem Text="Approve" Value="Approve" /> <asp:ListItem Text="Decline" Value="Decline" /> </asp:RadioButtonList> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" runat="server" ControlToValidate="rbtnlstapprover" Text="*" ErrorMessage="Please select atleast one Approver" ValidationGroup="approvalgroup" Display="Dynamic" /> </td> </tr> <tr> <td> <div id="declinediv"> <asp:TextBox ID="txtdeclinereason" runat="server" TextMode="MultiLine" Columns="80" Rows="5" /> </div> </td> </tr> <tr> <td> <asp:Button ID="btnsubmit" runat="server" Text="Submit" CssClass="RegularButton" CausesValidation="true" ValidationGroup="approvalgroup" OnClick="btnsubmit_Click" /> </td> </tr> </table> How do I stop the execution of code behind? Thanks for your help.

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  • "Phased" execution of functions in javascript

    - by FK82
    Hey there! This is my first post on stackoverflow, so please don't flame me too hard if I come across like a total nitwit or if I'm unable ot make myself perfectly clear. :-) Here's my problem: I'm trying to write a javascript function that "ties" two functions to another by checking the first one's completion and then executing the second one. The easy solution to this obviously would be to write a meta function that calls both functions within it's scope. However, if the first function is asynchronous (specifically an AJAX call) and the second function requires the first one's result data, that simply won't work. My idea for a solution was to give the first function a "flag", i.e. making it create a public property "this.trigger" (initialized as "0", set to "1" upon completion) once it is called; doing that should make it possible for another function to check the flag for its value ([0,1]). If the condition is met ("trigger == 1") the second function should get called. The following is an abstract example code that I have used for testing: <script type="text/javascript" > /**/function cllFnc(tgt) { //!! first function this.trigger = 0 ; var trigger = this.trigger ; var _tgt = document.getElementById(tgt) ; //!! changes the color of the target div to signalize the function's execution _tgt.style.background = '#66f' ; alert('Calling! ...') ; setTimeout(function() { //!! in place of an AJAX call, duration 5000ms trigger = 1 ; },5000) ; } /**/function rcvFnc(tgt) { //!! second function that should get called upon the first function's completion var _tgt = document.getElementById(tgt) ; //!! changes color of the target div to signalize the function's execution _tgt.style.background = '#f63' ; alert('... Someone picked up!') ; } /**/function callCheck(obj) { //alert(obj.trigger ) ; //!! correctly returns initial "0" if(obj.trigger == 1) { //!! here's the problem: trigger never receives change from function on success and thus function two never fires alert('trigger is one') ; return true ; } else if(obj.trigger == 0) { return false ; } } /**/function tieExc(fncA,fncB,prms) { if(fncA == 'cllFnc') { var objA = new cllFnc(prms) ; alert(typeof objA + '\n' + objA.trigger) ; //!! returns expected values "object" and "0" } //room for more case definitions var myItv = window.setInterval(function() { document.getElementById(prms).innerHTML = new Date() ; //!! displays date in target div to signalize the interval increments var myCallCheck = new callCheck(objA) ; if( myCallCheck == true ) { if(fncB == 'rcvFnc') { var objB = new rcvFnc(prms) ; } //room for more case definitions window.clearInterval(myItv) ; } else if( myCallCheck == false ) { return ; } },500) ; } </script> The HTML part for testing: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/strict.dtd > <html> <head> <script type="text/javascript" > <!-- see above --> </script> <title> Test page </title> </head> <body> <!-- !! testing area --> <div id='target' style='float:left ; height:6em ; width:8em ; padding:0.1em 0 0 0; font-size:5em ; text-align:center ; font-weight:bold ; color:#eee ; background:#fff;border:0.1em solid #555 ; -webkit-border-radius:0.5em ;' > Test Div </div> <div style="float:left;" > <input type="button" value="tie calls" onmousedown="tieExc('cllFnc','rcvFnc','target') ;" /> </div> <body> </html> I'm pretty sure that this is some issue with javascript scope as I have checked whether the trigger gets set to "1" correctly and it does. Very likely the "checkCall()" function does not receive the updated object but instead only checks its old instance which obviously never flags completion by setting "this.trigger" to "1". If so I don't know how to address that issue. Anyway, hope someone has an idea or experience with this particular kind of problem. Thanks for reading! FK

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  • What is considered a long execution time?

    - by stjowa
    I am trying to figure out just how "efficient" my server-side code is. Using start and end microtime(true) values, I am able to calculate the time it took my script to run. I am getting times from .3 - .5 seconds. These scripts do a number of database queries to return different values to the user. What is considered an efficient execution time for PHP scripts that will be run online for a website? Note: I know it depends on exactly what is being done, but just consider this a standard script that reads from a database and returns values to the user. Also, I look at Google and see them search the internet in .15 seconds and I feel like my script is crap. Thanks.

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  • Negative execution time

    - by FinalArt2005
    Hello, I wrote a little program that solves 49151 sudoku's within an hour for an assignment, but we had to time it. I thought I'd just let it run and then check the execution time, but it says -1536.087 s. I'm guessing it has to do with the timer being some signed dataype or something, but I have no idea what datatype is used for the timer in the console (code::blocks console, I'm not sure if this is actually a separate console, or just a runner that runs the terminal from the local operating system), so I can't check what the real time was. I'd rather not run this again with some coded timer within my program, since I'd like to be able to use my pc again now. Anybody have any idea what this time could be? It should be somewhere between 40 and 50 minutes, so between 2400 and 3000 seconds. Regards, Erik

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  • Slightly different execution times between python2 and python3

    - by user557634
    Hi. Lastly I wrote a simple generator of permutations in python (implementation of "plain changes" algorithm described by Knuth in "The Art... 4"). I was curious about the differences in execution time of it between python2 and python3. Here is my function: def perms(s): s = tuple(s) N = len(s) if N <= 1: yield s[:] raise StopIteration() for x in perms(s[1:]): for i in range(0,N): yield x[:i] + (s[0],) + x[i:] I tested both using timeit module. My tests: $ echo "python2.6:" && ./testing.py && echo "python3:" && ./testing3.py python2.6: args time[ms] 1 0.003811 2 0.008268 3 0.015907 4 0.042646 5 0.166755 6 0.908796 7 6.117996 8 48.346996 9 433.928967 10 4379.904032 python3: args time[ms] 1 0.00246778964996 2 0.00656183719635 3 0.01419159912 4 0.0406293644678 5 0.165960511097 6 0.923101452814 7 6.24257639835 8 53.0099868774 9 454.540967941 10 4585.83498001 As you can see, for number of arguments less than 6, python 3 is faster, but then roles are reversed and python2.6 does better. As I am a novice in python programming, I wonder why is that so? Or maybe my script is more optimized for python2? Thank you in advance for kind answer :)

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Program execution stop at scanf???

    - by Mohit Deshpande
    main.c (with all the headers like stdio, stdlib, etc): int main() { int input; while(1) { printf("\n"); printf("\n1. Add new node"); printf("\n2. Delete existing node"); printf("\n3. Print all data"); printf("\n4. Exit"); printf("Enter your option -> "); scanf("%d", &input); string key = ""; string tempKey = ""; string tempValue = ""; Node newNode; Node temp; switch (input) { case 1: printf("\nEnter a key: "); scanf("%s", tempKey); printf("\nEnter a value: "); scanf("%s", tempValue); //execution ternimates here newNode.key = tempKey; newNode.value = tempValue; AddNode(newNode); break; case 2: printf("\nEnter the key of the node: "); scanf("%s", key); temp = GetNode(key); DeleteNode(temp); break; case 3: printf("\n"); PrintAllNodes(); break; case 4: exit(0); break; default: printf("\nWrong option chosen!\n"); break; } } return 0; } storage.h: #ifndef DATABASEIO_H_ #define DATABASEIO_H_ //typedefs typedef char *string; /* * main struct with key, value, * and pointer to next struct * Also typedefs Node and NodePtr */ typedef struct Node { string key; string value; struct Node *next; } Node, *NodePtr; //Function Prototypes void AddNode(Node node); void DeleteNode(Node node); Node GetNode(string key); void PrintAllNodes(); #endif /* DATABASEIO_H_ */ I am using Eclipse CDT, and when I enter 1, then I enter a key. Then the console says . I used gdb and got this error: Program received signal SIGSEGV, Segmentation fault. 0x00177024 in _IO_vfscanf () from /lib/tls/i686/cmov/libc.so.6 Any ideas why?

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  • Increasing speed of python code

    - by Curious2learn
    Hi, I have some python code that has many classes. I used cProfile to find that the total time to run the program is 68 seconds. I found that the following function in a class called Buyers takes about 60 seconds of those 68 seconds. I have to run the program about 100 times, so any increase in speed will help. Can you suggest ways to increase the speed by modifying the code? If you need more information that will help, please let me know. def qtyDemanded(self, timePd, priceVector): '''Returns quantity demanded in period timePd. In addition, also updates the list of customers and non-customers. Inputs: timePd and priceVector Output: count of people for whom priceVector[-1] < utility ''' ## Initialize count of customers to zero ## Set self.customers and self.nonCustomers to empty lists price = priceVector[-1] count = 0 self.customers = [] self.nonCustomers = [] for person in self.people: if person.utility >= price: person.customer = 1 self.customers.append(person) else: person.customer = 0 self.nonCustomers.append(person) return len(self.customers) self.people is a list of person objects. Each person has customer and utility as its attributes. EDIT - responsed added ------------------------------------- Thanks so much for the suggestions. Here is the response to some questions and suggestions people have kindly made. I have not tried them all, but will try others and write back later. (1) @amber - the function is accessed 80,000 times. (2) @gnibbler and others - self.people is a list of Person objects in memory. Not connected to a database. (3) @Hugh Bothwell cumtime taken by the original function - 60.8 s (accessed 80000 times) cumtime taken by the new function with local function aliases as suggested - 56.4 s (accessed 80000 times) (4) @rotoglup and @Martin Thomas I have not tried your solutions yet. I need to check the rest of the code to see the places where I use self.customers before I can make the change of not appending the customers to self.customers list. But I will try this and write back. (5) @TryPyPy - thanks for your kind offer to check the code. Let me first read a little on the suggestions you have made to see if those will be feasible to use. EDIT 2 Some suggested that since I am flagging the customers and noncustomers in the self.people, I should try without creating separate lists of self.customers and self.noncustomers using append. Instead, I should loop over the self.people to find the number of customers. I tried the following code and timed both functions below f_w_append and f_wo_append. I did find that the latter takes less time, but it is still 96% of the time taken by the former. That is, it is a very small increase in the speed. @TryPyPy - The following piece of code is complete enough to check the bottleneck function, in case your offer is still there to check it with other compilers. Thanks again to everyone who replied. import numpy class person(object): def __init__(self, util): self.utility = util self.customer = 0 class population(object): def __init__(self, numpeople): self.people = [] self.cus = [] self.noncus = [] numpy.random.seed(1) utils = numpy.random.uniform(0, 300, numpeople) for u in utils: per = person(u) self.people.append(per) popn = population(300) def f_w_append(): '''Function with append''' P = 75 cus = [] noncus = [] for per in popn.people: if per.utility >= P: per.customer = 1 cus.append(per) else: per.customer = 0 noncus.append(per) return len(cus) def f_wo_append(): '''Function without append''' P = 75 for per in popn.people: if per.utility >= P: per.customer = 1 else: per.customer = 0 numcustomers = 0 for per in popn.people: if per.customer == 1: numcustomers += 1 return numcustomers

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