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  • Entity Component System, weapon

    - by Heorhiy
    I'm new to game programming and currently trying to understand Entity Component System design by implementing simple 2d game. By ECS I mean design, described here for example In my game I have different kind of weapons: automatic, gun, grenade, etc... Each type of weapon has it's own affect area (gun shots along the straight line and grenade explodes and covers some spherical area) , damage impact, visual effect and bullet amount, delay between shots. So I don't completely understand how to implement weapons. Should weapon be an Entity or it should be a component? And how the player should pick up a weapon, switch between different types of weapons and etc.

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  • PhP Login/Register system [migrated]

    - by Marian
    I found this good tutorial on creating a login/register system using PhP and MySQL. The forum is around 5 years old (edited last year) but it can still be usefull. Beginner Simple Register-Login system There seems to be an issue with both login and register pages. <?php function register_form(){ $date = date('D, M, Y'); echo "<form action='?act=register' method='post'>" ."Username: <input type='text' name='username' size='30'><br>" ."Password: <input type='password' name='password' size='30'><br>" ."Confirm your password: <input type='password' name='password_conf' size='30'><br>" ."Email: <input type='text' name='email' size='30'><br>" ."<input type='hidden' name='date' value='$date'>" ."<input type='submit' value='Register'>" ."</form>"; } function register(){ $connect = mysql_connect("host", "username", "password"); if(!$connect){ die(mysql_error()); } $select_db = mysql_select_db("database", $connect); if(!$select_db){ die(mysql_error()); } $username = $_REQUEST['username']; $password = $_REQUEST['password']; $pass_conf = $_REQUEST['password_conf']; $email = $_REQUEST['email']; $date = $_REQUEST['date']; if(empty($username)){ die("Please enter your username!<br>"); } if(empty($password)){ die("Please enter your password!<br>"); } if(empty($pass_conf)){ die("Please confirm your password!<br>"); } if(empty($email)){ die("Please enter your email!"); } $user_check = mysql_query("SELECT username FROM users WHERE username='$username'"); $do_user_check = mysql_num_rows($user_check); $email_check = mysql_query("SELECT email FROM users WHERE email='$email'"); $do_email_check = mysql_num_rows($email_check); if($do_user_check > 0){ die("Username is already in use!<br>"); } if($do_email_check > 0){ die("Email is already in use!"); } if($password != $pass_conf){ die("Passwords don't match!"); } $insert = mysql_query("INSERT INTO users (username, password, email) VALUES ('$username', '$password', '$email')"); if(!$insert){ die("There's little problem: ".mysql_error()); } echo $username.", you are now registered. Thank you!<br><a href=login.php>Login</a> | <a href=index.php>Index</a>"; } switch($act){ default; register_form(); break; case "register"; register(); break; } ?> Once pressed the register button the page does nothing, fields are erased and no data is added inside the database or error given. I tought that the problem might be the switch($act){ part so I removed it and changed the page using a require require('connect.php'); where connect.php is <?php mysql_connect("localhost","host","password"); mysql_select_db("database"); ?> Removed the function register_form(){ and echo part turning it into an HTML code: <form action='register' method='post'> Username: <input type='text' name='username' size='30'><br> Password: <input type='password' name='password' size='30'><br> Confirm your password: <input type='password' name='password_conf' size='30'><br> Email: <input type='text' name='email' size='30'><br> <input type='hidden' name='date' value='$date'> <input type='submit' name="register" value='Register'> </form> And instead of having a function register(){ I replaced it with a if($register){ So when the Register button is pressed it runs the php code, but this edit doesn't seem to work either. So what can the problem be? If needed I can re-add this code on my Domain The login page has the same issue, nothing happens when the button is pressed beside emptying the fields.

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  • Adding Play Framework directory to my system path on Ubuntu 12.04 LTS

    - by Martha Kumi
    I just installed Ubuntu 12.04 LTS, I am very new to the Ubuntu OS and I would need help with it. I am trying to install this open source platform called Play Framework, to install it I need to add the installation directory to my system path, the documentation for Play says that I should open a terminal and type export PATH=$PATH:/to/path/play. I have tried this it did not work. I also tried sudo apt-get install play and that did not work either. I am completely lost now, I need help urgently because it is for work. Best Martha

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  • How do I set a system wide proxy?

    - by armando Armandiano
    I'm trying to set a system wide proxy, and I'm specifically having difficulties with apt-get for installing applications on my Ubuntu. I'm in a university using a proxy server with username/password. I'm aware of setting a proxy with username and password in the following manner: http://username:[email protected]:8080/ But it fails, as a critical example with apt-get. Username contains backslash( \ ) in it and I'm wondering whether that could be a problem for failing. I'd be grateful with any input on this. P.S I'm on Ubuntu 11.04

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  • System Requirement Checking

    - by gl3829
    I am working on a game and want to strengthen its requirement checking to ensure that it can run successfully. Therefore, I am looking for information on what is useful to check before starting the game. As a simple example, Why check for a specific amount of memory? Should I as a game developer ensure a minimum amount of memory? I feel this information is usually skipped in many books and resources but is critical to be able to deliver a game that will run on many machines. I would appreciate if you answered with what you check in the system, why you check it and if you have a good resource about it, please include. Just to be a bit more specific, I'm developing in Windows.

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  • Emacs-like keybindings system-wide?

    - by kermit666
    Is there a way to set Emacs-like keyboard shortcuts (at least the subset mentioned below) for the whole OS? This is possible in some apps such as the terminal, Emacs (go figure :) and additionally through special plugins in some other apps (Eclipse), but I got so used to C-f-ing through text and never having to jump to arrows that I'd like to be able to do this system-wide so that I can do it whenever I'm typing - e.g. searching for songs in Rhythmbox, typing stuff into the dash or the HUD, writing mails in Thunderbird or Gmail... The combos I'm most interested in are: C-f - forward C-b - backwards C-a - home C-e - end C-d - delete C-k - delete line (note for non-emacs users - C means Ctrl)

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  • Entity System and rendering

    - by hayer
    Okey, what I know so far; The entity contains a component(data-storage) which holds information like; - Texture/sprite - Shader - etc And then I have a renderer system which draws all this. But what I don't understand is how the renderer should be designed. Should I have one component for each "visual type". One component without shader, one with shader, etc? Just need some input on whats the "correct way" to do this. Tips and pitfalls to watch out for.

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  • Failed to install ntp via apt-get in Debian

    - by Petah
    When trying to install ntp (because my server clock is wrong), it just pukes this massive error. Any idea how to fix this? root@pan-prodweb01:~# apt-get install ntp Reading package lists... Done Building dependency tree Reading state information... Done ntp is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 75 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? Y Setting up ntp (1:4.2.6.p2+dfsg-1+b1) ... insserv: warning: script 'S99obmaua' missing LSB tags and overrides insserv: warning: script 'S99obmscheduler' missing LSB tags and overrides insserv: warning: script 'obmscheduler' missing LSB tags and overrides insserv: warning: script 'obmaua' missing LSB tags and overrides insserv: There is a loop between service stop-bootlogd and mountnfs if started insserv: loop involving service mountnfs at depth 8 insserv: loop involving service nfs-common at depth 7 insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$aconfigured to not write apport reports ll' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Max recursions depth 99 reached insserv: loop involving service tomcat6 at depth 9 insserv: There is a loop between service stop-bootlogd and mountall if started insserv: loop involving service mountall at depth 4 insserv: loop involving service checkfs at depth 3 insserv: loop involving service mountnfs-bootclean at depth 10 insserv: loop involving service networking at depth 6 insserv: There is a loop between service stop-bootlogd and checkroot if started insserv: loop involving service checkroot at depth 5 insserv: loop involving service hostname at depth 4 insserv: loop involving service kbd at depth 12 insserv: loop involving service module-init-tools at depth 6 insserv: There is a loop between service stop-bootlogd and mountoverflowtmp if started insserv: loop involving service mountoverflowtmp at depth 9 insserv: loop involving service mountall-bootclean at depth 8 insserv: There is a loop at service obmaua if started insserv: There is a loop between service obmaua and ifupdown-clean if started insserv: loop involving service ifupdown-clean at depth 6 insserv: There is a loop at service stop-bootlogd if started insserv: loop involving service obmaua at depth 1 insserv: loop involving service mtab at depth 7 insserv: exiting now without changing boot order! update-rc.d: error: insserv rejected the script header dpkg: error processing ntp (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: ntp localepurge: Disk space freed in /usr/share/locale: 0 KiB localepurge: Disk space freed in /usr/share/man: 0 KiB Total disk space freed by localepurge: 0 KiB E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Entity Component System for HUD and GUI

    - by Jason L.
    This is a very rough sketch of how I currently have things designed. It should, at least, give an idea of how my ECS is currently designed. If you notice in that diagram, I have basically split the HUD out of the ECS. They have their own set of things (HudLayer, HudComponent, etc) and are handled differently. This is where I'm struggling, though. There are many different instances in which the HUD will need to know about entities. Not just data changing (I have an event dispatcher for that), but the actual entity and all it encompasses. There are also situations where entities will need to be able to query the HUD for data. Let's take a couple examples: First, my equipment screen. On here I can change the equipment on a character (Entity). In order for this to happen, I need to know about the entity. At least I think I do? How can I handle this? The second scenario involves my Systems needing to query a HudComponent for data. A specific example would be my battle system. Each "team" is given a 3x3 grid they can move around in. See here: Skills target these cells, and not the player, so I would need a way for my systems to determine which cells are occupied and which are not. Basically I need a way for two way communication between Systems and my HUD. I know it's recommended (by some people, anyways) to take your HUD out of the ECS. Is that appropriate in my case?

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  • Stuck at the STARTUP [closed]

    - by Tarik Setia
    I started with "Getting started with asp mvc4 tutorial". I just created the project and when I pressed F5 I got this: Server Error in '/' Application. -------------------------------------------------------------------------------- Could not load type 'System.Web.WebPages.DisplayModes' from assembly 'System.Web.WebPages, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.TypeLoadException: Could not load type 'System.Web.WebPages.DisplayModes' from assembly 'System.Web.WebPages, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [TypeLoadException: Could not load type 'System.Web.WebPages.DisplayModes' from assembly 'System.Web.WebPages, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'.] System.Web.Mvc.VirtualPathProviderViewEngine.GetPath(ControllerContext controllerContext, String[] locations, String[] areaLocations, String locationsPropertyName, String name, String controllerName, String cacheKeyPrefix, Boolean useCache, String[]& searchedLocations) +0 System.Web.Mvc.VirtualPathProviderViewEngine.FindView(ControllerContext controllerContext, String viewName, String masterName, Boolean useCache) +315 System.Web.Mvc.c__DisplayClassc.b__a(IViewEngine e) +68 System.Web.Mvc.ViewEngineCollection.Find(Func`2 lookup, Boolean trackSearchedPaths) +182 System.Web.Mvc.ViewEngineCollection.Find(Func`2 cacheLocator, Func`2 locator) +67 System.Web.Mvc.ViewEngineCollection.FindView(ControllerContext controllerContext, String viewName, String masterName) +329 System.Web.Mvc.ViewResult.FindView(ControllerContext context) +135 System.Web.Mvc.ViewResultBase.ExecuteResult(ControllerContext context) +230 System.Web.Mvc.ControllerActionInvoker.InvokeActionResult(ControllerContext controllerContext, ActionResult actionResult) +39 System.Web.Mvc.c__DisplayClass1c.b__19() +74 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) +388 System.Web.Mvc.c__DisplayClass1e.b__1b() +72 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultWithFilters(ControllerContext controllerContext, IList`1 filters, ActionResult actionResult) +303 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +844 System.Web.Mvc.Controller.ExecuteCore() +130 System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) +229 System.Web.Mvc.ControllerBase.System.Web.Mvc.IController.Execute(RequestContext requestContext) +39 System.Web.Mvc.c__DisplayClassb.b__5() +71 System.Web.Mvc.Async.c__DisplayClass1.b__0() +44 System.Web.Mvc.Async.c__DisplayClass8`1.b__7(IAsyncResult _) +42 System.Web.Mvc.Async.WrappedAsyncResult`1.End() +152 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +59 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +40 System.Web.Mvc.c__DisplayClasse.b__d() +75 System.Web.Mvc.SecurityUtil.b__0(Action f) +31 System.Web.Mvc.SecurityUtil.ProcessInApplicationTrust(Action action) +61 System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) +118 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.EndProcessRequest(IAsyncResult result) +38 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +10303829 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +178 -------------------------------------------------------------------------------- Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.17020

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  • C# Java Objective-C need expert advices

    - by Kevino
    Which platform as the edge today in 2012 with the rise of cloud computing, mobile development and the revolution of HTML5/Javascript between J2EE, .Net framework and IOS Objective-C ??? I want to start learning 1 language between Java, C# and Objective-C and get back into programming after 14 years and I don't know which to choose I need expert advices... I already know a little C++ and I remember my concepts in example pointers arithmetic, class etc so I tend to prefer learning C# and Objective-C but I've been told by some experienced programmers that Windows 8 could flop and .Net could be going away slowly since C++ and Html5/Javascript could be king in mobile is that true ? and that C# is more advanced compared to Java with Linq/Lambda... but not truly as portable if we consider android, etc but Java as a lot going for him too Scala, Clojure, Groovy, JRuby, JPython etc etc so I am lost Please help me, and don't close this right away I really need help and expert advices thanks you very much ANSWER : ElYusubov : thanks for everything please continue with the answers/explanations I just did some native C++ in dos mode in 1998 before Cli and .Net I don't know the STL,Templates, Win32 or COM but I remember a little the concept of memory management and oop etc I already played around a little with C# 1.0 in 2002 but things changed a lot with linq and lambda... I am here because I talked with some experienced programmers and authors of some the best selling programming books like apress wrox and deitel and they told me a few things are likely to happen like .Net could be on his way out because of Html5/Javascript combo could kill xaml and C++ native apps on mobile dev will outperform them by a lot... Secondly ios and android are getting so popular that mobile dev is the future so Objective-C is very hard to ignore so why get tied down in Windows long term (.Net) compared to Java (android)... but again android is very fragmented, they also said Windows 8 RT will give you access to only a small part of the .Net framework... so that's what they think so I don't know which direction to choose I wanted to learn C# & .Net but what if it die off or Windows 8 flop Windows Phone marketshare really can't compare to ios... so I'll be stuck that's why I worry is Java safer long term or more versatile if you want 'cause of the support for android ??

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  • Hire Expert Joomla Developers For Best Joomla Web Development

    With the introduction of new tool like Joomla CMS it has become easier to build websites without any difficulty. Joomla can offer you a dynamic website with robust content management system, but at the same time hiring expert Joomla developers can further let you get a professional, attractive and usable Joomla website. In this article, learn why hiring Joomla developers can be the best option if one is looking to make a Joomla website.

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  • Constraint-based expert systems design and development [on hold]

    - by Alex B.
    I would appreciate some recommendations & resources on design and development of expert systems, in particular, knowledge-based & constraint-based (not recommendation) systems. Ideally, your answers should consider the perspective (context) of using a SaaS business model and open source rules engine. How would you advise to address performance, scalability and other architectural criteria? Any other considerations on undertaking such project will be appreciated. Thanks much in advance!

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  • Expert Cube Development book finally on Kindle!

    - by Marco Russo (SQLBI)
    The book Expert Cube Development with Microsoft SQL Server 2008 Analysis Services is finally available on Kindle ! I received many requests for that and the last one just a couple of days ago from Greg Low in its useful review . I'm curious to see whether the sales of this book will continue also on Kindle. After 2 years this book is still continuing to sell as in the first months. The content is still fresh and will be good also with the next release of Analysis Services for developing multidimensional...(read more)

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  • Expert SEO Advice

    The very first expert SEO advice is that you should always create the inbound links to your site with the help two mega techniques called as On Page Optimization and Off Page Optimization. Try to create Google's relevancy in your site, because this can really increase the visibility and exposure of your website within a very short time.

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  • Hire Expert Joomla Developers For Best Joomla Web Development

    With the introduction of new tool like Joomla CMS it has become easier to build websites without any difficulty. Joomla can offer you a dynamic website with robust content management system, but at the same time hiring expert Joomla developers can further let you get a professional, attractive and usable Joomla website. In this article, learn why hiring Joomla developers can be the best option if one is looking to make a Joomla website.

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  • What an SEO Expert Can Do For Their Clients

    In the last few years, the rise of SEO or Search Engine Optimization Companies has been on the upswing. These companies do not have to be co-located next to their clients as there can be a SEO expert in Wales servicing a client in Singapore or Malaysia.

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  • Reasons to Hire an Expert SEO Company

    SEO outsourcing is a major trend in current scenario and thus today hiring a SEO expert on full time, in all aspects can be a real good option to get your work done. As they can handle their job much more efficiently then anyone else, and generally cost you anything in the long run, you can easily recover your expense in revenue.

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Where are the Windows 7 System Restore Points stored and how to preserve them?

    - by Rohit
    I am using Windows 7 Professional. My system crashed few days back and to recover that, I inserted the Windows 7 DVD. While running the System Restore from the DVD, it showed there are no restore points. It shocked me. I created few restore points, where they disappeared. Is there a way to preserve these restore points from accidental deletion? Is there any other FREE tool to take snapshot of the image on other disk?

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  • ? ORACLE MASTER ????? ????

    - by Urakawa
    ORACLE MASTER 11g?ORACLE MASTER Expert???????????ORACLE MASTER ?????????????????????? ??????????????????????????????1?????????? ????ORACLE MASTER??????11g????????????Expert??????????????????????????????

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  • ORACLE MASTER??????·?????? ?????????

    - by Urakawa
    2?????????????????????????ORACLE MASTER Expert???Oracle Database 11g Performance Tuning Certified Expert???????????????????????????7??????????????!>??!???????? 7????? ???????????????????? ????????????????Oracle?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????! >?????????

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