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  • using Visual Studio 2008 to test an x64 .NET binary

    - by Chris Gray
    I have an x64 managed C++ class that needs to be tested using Visual Studio 2008. This class links to a x64 unmanaged lib I'm not able to run my my tests because vstesthost.exe (the exe Visual Studio hosts my test) is x86 and not x64. Ideas? the error generated is rror: System.BadImageFormatException: Could not load file or assembly ... or one of its dependencies. An attempt was made to load

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  • Why is the compiler caching my "random" and NULLED variables?

    - by alex gray
    I am confounded by the fact that even using different programs (on the same machine) to run /compile, and after nilling the vaues (before and after) the function.. that NO MATTER WHAT.. I'll keep getting the SAME "random" numbers… each and every time I run it. I swear this is NOT how it's supposed to work.. I'm going to illustrate as simply as is possible… #import <Foundation/Foundation.h> int main(int argc, char *argv[]) { int rPrimitive = 0; rPrimitive = 1 + rand() % 50; NSNumber *rObject = nil; rObject = [NSNumber numberWithInt:rand() % 10]; NSLog(@"%i %@", rPrimitive, rObject); rPrimitive = 0; rObject = nil; NSLog(@"%i %@", rPrimitive, rObject); return 0; } Run it in TextMate: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it in CodeRunner: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it a million times, if you'd like. You can gues what it will always be. Why does this happen? Why oh why is this "how it is"?

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  • MySQL specifying exact order with WHERE `id` IN (...)

    - by Gray Fox
    Is there an easy way to order MySQL results respectively by WHERE id IN (...) clause? Example: SELECT * FROM articles WHERE articles.id IN (4, 2, 5, 9, 3) to return Article with id = 4 Article with id = 2 Article with id = 5 Article with id = 9 Article with id = 3 and also SELECT * FROM articles WHERE articles.id IN (4, 2, 5, 9, 3) LIMIT 2,2 to return Article with id = 5 Article with id = 9

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  • Create a variable which is named depending on an ID number?

    - by gray
    Is there any way to create a variable, and add an ID to the end of the actual variable name? I have a variable called 'gauge', used to create a new Gauge object: var gauge = new Gauge(target).setOptions(opts); I want to add an ID to the variable, so something like: var gauge+id = new Gauge(target).setOptions(opts); It's because I'm creating a number of these objects, and have a specific ID already for each one, which I want to attach to the gauge object if possible? All my code for this function is below, if it gives you a better idea of what i need to do: function go(id, votes) { var val = $('#votes_'+id).text(); var target = document.getElementById('foo_'+id); // your canvas element var gauge = new Gauge(target).setOptions(opts); // create sexy gauge! gauge.maxValue = 100; // set max gauge value gauge.animationSpeed = 20; // set animation speed (32 is default value) var a=votes+0.5; gauge.set(val); // set actual value } My main problem arises on the last line. It says gauge.set(val), and it only sets the last object, ignoring all the other ones...

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  • How to pass a value between Silverlight pages for WP7?

    - by Sebastian Gray
    I've got a MainPage.xaml page a Detail.xaml page. I've passed variables to the Detail.xaml from MainPage.xaml by using a static variable and referencing it in Detail.xaml (the detail page is acting like a dialog). However once I've updated the content of another object, I want to call a method in MainPage.xaml to refresh the content of that page using the updated object from the Detail.xaml page. I assume I am not using the correct paradigm for this and should probably be using MVVM or something but I'm not familiar with the implementation and was hoping there was a simple way to do this?

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  • Creating a Colormap Legend in Matplotlib

    - by Vince
    Hi fellow Stackers! I am using imshow() in matplotlib like so: import numpy as np import matplotlib.pyplot as plt mat = '''SOME MATRIX''' plt.imshow(mat, origin="lower", cmap='gray', interpolation='nearest') plt.show() How do I add a legend showing the numeric value for the different shades of gray. Sadly, my googling has not uncovered an answer :( Thank you in advance for the help. Vince

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  • JQUERY Effect highlight, control the Start & End colors

    - by nobosh
    I have the following: $(".notifycell_email_dailydigest").effect('highlight'); The element I want to highlight is over a gray background. Problem is the highlight goes from Yellow to white, and has this ugly slow pause at the end on the white which makes the animation look horrible. How can I modify the highlighy to start with the yellow but end on the gray so it matches the background? Thanks

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  • Blurry text in WPF even with ClearTypeHinting enabled?

    - by rFactor
    I have a grid with this template and styles in WPF/XAML: <Setter Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridCell}"> <Border Padding="{TemplateBinding Padding}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True"> <ContentPresenter x:Name="CellContent" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RenderOptions.ClearTypeHint="Enabled" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter TargetName="CellContent" Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter TargetName="CellContent" Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter TargetName="CellContent" Property="Effect"> <Setter.Value> <DropShadowEffect ShadowDepth="2" BlurRadius="2" Color="Black" RenderingBias="Quality" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> The DropShadowEffect I have when you select a grid row, seems to make the text rendering blurry (gray anti-aliasing): When I remove the drop shadow effect, it looks clear because it now uses ClearType and not gray sub-pixel anti-aliasing: I have tried applying RenderOptions.ClearTypeHint="Enabled" to the ContentPresenter as seen above, but it does not help. How do I force WPF to render the text that gets displayed with drop shadow effect to retain Cleartype anti-aliasing, instead of that ugly blurry gray sub-pixel anti-aliasing? Some believe it's blurry because of the drop shadow -- this is not true. It's blurry only because ClearType is not used. This is how it looks like in Firefox when shadow AND ClearType: ClearType enabled text is colorful -- but that blurry text is not, because it does not use ClearType -- it uses gray sub-pixel anti-aliasing and that's not how ClearType works: http://en.wikipedia.org/wiki/ClearType The question is: how do I enable ClearType for this text?

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  • Header Div Position Edit according to Content Div

    - by Melih Mucuk
    I want to design my web site. I have two main div, one of them "header", other "content". I want to set width property:80% and I set center for both of them. But I don't do that. Other question about header div. I uploaded an image and I want to design like this. How can I do all of them? My CSS: #main { margin:0px auto; margin-left:50px; margin-right:50px; margin-top:25px; margin-bottom:25px; height:auto; text-align:center;} #content { width:80%; height:auto; margin:0px auto; } #header { width:80%; height:100px; top:20px; } #header_left { float:left ; height: 100px; text-align: center; } #header_right { margin:0px auto; height:30px; text-align:center; margin-top:35px; } #header_social { float:right; height:30px; text-align:center; margin-top:35px;} My client code: <div id="main"> <div id="content"> <div id="header"> <div id="header_left"> <asp:Image ID="Image1" runat="server" /> </div> <div id="header_right"> <asp:LinkButton ID="LinkButton5" runat="server" ForeColor="Gray"></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton4" runat="server" ForeColor="Gray" ></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton3" runat="server" ForeColor="#FF3300" ></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton2" runat="server" ForeColor="Gray" ></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton1" runat="server" ForeColor="Gray" ></asp:LinkButton> </div> <div id="header_social"> <asp:ImageButton ID="ImageButton1" runat="server"/> <asp:ImageButton ID="ImageButton2" runat="server"/> </div> </div> ******CONTENT FIELD***** </div> </div>

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  • Grid overlayed on image using javascript, need help getting grid coordinates.

    - by Alos
    Hi I am fairly new to javascript and could use some help, I am trying to overlay a grid on top of an image and then be able to have the user click on the grid and get the grid coordinate from the box that the user clicked. I have been working with the code from the following stackoverflow question: Creating a grid overlay over image. link text Here is the code that I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> </script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size //numcols = el.getSize().x/sz; //numrows = el.getSize().y/sz; numcols = 48; numrows = 32; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); var gridSize = { x: 48, y: 32 }; var img = document.getElementById('imagetomap'); img.onclick = function(e) { if (!e) e = window.event; alert(Math.floor(e.offsetX/ gridSize.x) + ', ' + Math.floor(e.offsetY / gridSize.y)); } </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> In this example the grid box changes color when the image is grid box is clicked, but I would like to be able to have the coordinates of the box. Any help would be great. Thank you

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  • Creating a grid overlay over image.

    - by neteus
    Hi everybody, I made a script (using mootools library) that is supposed to overlay an image with a table grid and when each grid cell is clicked/dragged over its background color changes 'highlighting' the cell. Current code creates a table and positions it over the element (el, image in this case). Table was used since I am planning to add rectangle select tool later on, and it seemed easiest way to do it. <html> <head> <title></title> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size numcols = el.getSize().x/sz; numrows = el.getSize().y/sz; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </head> <body> <div id="imagetomapdiv"> <img id="imagetomap" src="1.png"> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> </body> </html> A 'working' example: http://72.14.186.218/~alex/motion.php There are two problems: while it works just fine in FF, IE and Chrome do not create the table if the page is refreshed. If you go back to directory root and click on the link to the file the grid table is displayed, if you hit 'refresh' button -- the script runs but the table is not injected. Secondly, although the table HTML is injected in IE, it does not display it. I tried adding nbsp's to make sure its not ignored -- to no avail. Any suggestions on improving code or help with the issues is appreciated. Thanks!

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  • need prefuse graph edges like arrows

    - by merve
    Hello, I did my homework and searched both google for a sample and a topic that is answered before on stackoverflow. But nothing has been found. My problem is ordinary edges who does not have a view like arrows. Here is what i do to hope there is forward arrows from target to destination: LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); Here is what i see about colour of edges, hoping these must not be transparent: int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); Thus, i wonder where am i wrong? Why my edges do not seem like arrows? Thanks for any idea. For more detail, i want to paste all of the code: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package prefusedeneme; import javax.swing.JFrame; import prefuse.data.*; import prefuse.data.io.*; import prefuse.Display; import prefuse.Visualization; import prefuse.render.*; import prefuse.util.*; import prefuse.action.assignment.*; import prefuse.Constants; import prefuse.visual.*; import prefuse.action.*; import prefuse.activity.*; import prefuse.action.layout.graph.*; import prefuse.controls.*; import prefuse.data.expression.Predicate; import prefuse.data.expression.parser.ExpressionParser; public class SocialNetworkVis { public static void main(String argv[]) { // 1. Load the data Graph graph = null; /* graph will contain the core data */ try { graph = new GraphMLReader().readGraph("socialnet.xml"); /* load the data from an XML file */ } catch (DataIOException e) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } // 2. prepare the visualization Visualization vis = new Visualization(); /* vis is the main object that will run the visualization */ vis.add("socialnet", graph); /* add our data to the visualization */ // 3. setup the renderers and the render factory // labels for name LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); /* nameLabel decribes how to draw the data elements labeled as "name" */ // create the render factory DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); // 4. process the actions // colour palette for nominal data type int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; /* ColorLib.rgb converts the colour values to integers */ // map data to colours in the palette DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); /* fill describes what colour to draw the graph based on a portion of the data */ // node text ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); /* text describes what colour to draw the text */ // edge ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); /* edge describes what colour to draw the edges */ // combine the colour assignments into an action list ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); /* add the colour actions to the visualization */ // create a separate action list for the layout ActionList layout = new ActionList(Activity.INFINITY); layout.add(new ForceDirectedLayout("socialnet")); /* use a force-directed graph layout with default parameters */ layout.add(new RepaintAction()); /* repaint after each movement of the graph nodes */ vis.putAction("layout", layout); /* add the laout actions to the visualization */ // 5. add interactive controls for visualization Display display = new Display(vis); display.setSize(700, 700); display.pan(350, 350); // pan to the middle display.addControlListener(new DragControl()); /* allow items to be dragged around */ display.addControlListener(new PanControl()); /* allow the display to be panned (moved left/right, up/down) (left-drag)*/ display.addControlListener(new ZoomControl()); /* allow the display to be zoomed (right-drag) */ // 6. launch the visualizer in a JFrame JFrame frame = new JFrame("prefuse tutorial: socialnet"); /* frame is the main window */ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(display); /* add the display (which holds the visualization) to the window */ frame.pack(); frame.setVisible(true); /* start the visualization working */ vis.run("colour"); vis.run("layout"); } }

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  • block z-positioning without z-index

    - by Peter
    Please, have a look at: http://twitter.github.com/bootstrap/base-css.html There are many examples like this one: if you look closer to the block borders, you can see that the gray block is under the white one. Using the browser's developer tools you can see that both boxes have an inherited z-index: auto; I can't reproduce this effect on my website (without using z-index). So, my question is: Why is the gray block under the white one?

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  • How do I set the text color of a Cocoa tooltip?

    - by Adam Preble
    I am using BGHUDAppKit for an outline view within a HUD-style (black) NSPanel. As such the text in my outline view cells is light gray or white. Unfortunately this means that when I hover to bring up a tooltip for a cell's value, it shows up as light gray text on yellow, which is illegible. How can I set the text color for the tooltip, or is there a way that I can modify the control itself (without changing its appearance) to work better with the tooltip mechanism?

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  • Set Round Border of an android TextView already having a background color

    - by vaibhav
    I want a TextView to have a rounded border. This can be done by using a drawable, specifying a shape in the drawable, and then using the drawable as the background of the TextView. android:background="@layout/border" Also shown here However, my TextView already has a background color (which is gray) and thus I'm unable to use the above method to set a rounded border. Is there any other method to do this which allows the background color of the TextView to remain gray and also surrounds it with a rounded border?

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Rendering Linear Gradients using the HTML5 Canvas

    - by dwahlin
    Related HTML5 Canvas Posts: Getting Started with the HTML5 Canvas Rendering Text with the HTML5 Canvas Creating a Line Chart using the HTML5 Canvas New Pluralsight Course: HTML5 Canvas Fundamentals Gradients are everywhere. They’re used to enhance toolbars or buttons and help add additional flare to a web page when used appropriately. In the past we’ve always had to rely on images to render gradients which works well, but isn’t necessarily the most efficient (although 1 pixel wide images do work well). CSS3 provides a great way to render gradients in modern browsers (see http://www.colorzilla.com/gradient-editor for a nice online gradient generator tool) but it’s not the only option. If you’re working with charts, games, multimedia or other HTML5 Canvas applications you can also use gradients and render them on the client-side without relying on images. In this post I’ll introduce how to use linear gradients and discuss the different functions that can be used to create them.   Creating Linear Gradients Linear gradients can be created using the 2D context’s createLinearGradient function. The function takes the starting x,y coordinates and ending x,y coordinates of the gradient:   createLinearGradient(x1, y1, x2, y2);   By changing the start and end coordinates you can control the direction that the gradient renders. For example, adding the following coordinates causes the gradient to render from left to right since the y value stays at 0 for both points while the x value changes from 0 to 200. var lgrad = ctx.createLinearGradient(0, 0, 200, 0); Here’s an example of how changing the coordinates affects the gradient direction:   Once a linear gradient object has been created you can set color stops using the addColorStop() function. It takes the location where the color should appear in the gradient with 0 being the beginning and 1 being at the end (0.5 would be in the middle) as well as the color to display in the gradient. lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray');   An example of combining createLinearGradient() with addColorStop() is shown next:   Using createLinearGradient() var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); var lgrad = ctx.createLinearGradient(0, 0, 200, 0); lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray'); ctx.fillStyle = lgrad; ctx.fillRect(0, 0, 200, 200); ctx.strokeRect(0, 0, 200, 200); This code renders a white to gray gradient as shown next: A live example of using createLinearGradient() is shown next. Click the Result tab to see the code in action.   In the next post on the HTML5 Canvas I’ll take a look at radial gradients and how they can be used. In the meantime, if you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight. It has over 4 1/2 hours of canvas goodness packed in it.

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  • Impact of ordering of correlated subqueries within a projection

    - by Michael Petito
    I'm noticing something a bit unexpected with how SQL Server (SQL Server 2008 in this case) treats correlated subqueries within a select statement. My assumption was that a query plan should not be affected by the mere order in which subqueries (or columns, for that matter) are written within the projection clause of the select statement. However, this does not appear to be the case. Consider the following two queries, which are identical except for the ordering of the subqueries within the CTE: --query 1: subquery for Color is second WITH vw AS ( SELECT p.[ID], (SELECT TOP(1) [FirstName] FROM [Preference] WHERE p.ID = ID AND [FirstName] IS NOT NULL ORDER BY [LastModified] DESC) [FirstName], (SELECT TOP(1) [Color] FROM [Preference] WHERE p.ID = ID AND [Color] IS NOT NULL ORDER BY [LastModified] DESC) [Color] FROM Person p ) SELECT ID, Color, FirstName FROM vw WHERE Color = 'Gray'; --query 2: subquery for Color is first WITH vw AS ( SELECT p.[ID], (SELECT TOP(1) [Color] FROM [Preference] WHERE p.ID = ID AND [Color] IS NOT NULL ORDER BY [LastModified] DESC) [Color], (SELECT TOP(1) [FirstName] FROM [Preference] WHERE p.ID = ID AND [FirstName] IS NOT NULL ORDER BY [LastModified] DESC) [FirstName] FROM Person p ) SELECT ID, Color, FirstName FROM vw WHERE Color = 'Gray'; If you look at the two query plans, you'll see that an outer join is used for each subquery and that the order of the joins is the same as the order the subqueries are written. There is a filter applied to the result of the outer join for color, to filter out rows where the color is not 'Gray'. (It's odd to me that SQL would use an outer join for the color subquery since I have a non-null constraint on the result of the color subquery, but OK.) Most of the rows are removed by the color filter. The result is that query 2 is significantly cheaper than query 1 because fewer rows are involved with the second join. All reasons for constructing such a statement aside, is this an expected behavior? Shouldn't SQL server opt to move the filter as early as possible in the query plan, regardless of the order the subqueries are written?

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  • asp.net calendar control appears below textfield

    - by user279521
    I ma using an image button to display an asp.net calendar control (this control comes with VS 2008). However, when I click the image button, the calendar controls is displayed "below" the textfield that it is suppoed to populate. How can I get the control to appear on the right side of the textfield? My code is: <asp:ImageButton ID="imgCalendar" runat="server" Height="17px" ImageUrl="~/Images/CAL.gif" onclick="imgCalendar_Click1" Width="19px" Visible="true" ImageAlign="Middle" /> <asp:Panel ID="Panel1" runat="server"> <asp:Calendar ID="calStartDate" runat="server" BackColor="Transparent" BorderColor="#FFCC66" BorderWidth="1px" DayHeaderStyle-BackColor="gainsboro" DayNameFormat="Shortest" FirstDayOfWeek="Monday" Font-Bold="True" Font-Names="Verdana" Font-Size="8pt" ForeColor="Gray" Height="102px" OnSelectionChanged="calStartDate_SelectionChanged" OtherMonthDayStyle-ForeColor="gray" SelectedDayStyle-BackColor="Navy" SelectedDayStyle-Font-Bold="True" SelectorStyle-BackColor="gainsboro" ShowGridLines="True" TitleStyle-BackColor="gray" TitleStyle-Font-Bold="True" TitleStyle-Font-Size="12px" TodayDayStyle-BackColor="gainsboro" Visible="False" Width="62px"> <SelectedDayStyle BackColor="#404040" Font-Bold="True" /> <TodayDayStyle BackColor="#3A080B" ForeColor="White" /> <SelectorStyle BackColor="#FFCC66" /> <OtherMonthDayStyle ForeColor="#CC9966" /> <NextPrevStyle Font-Size="9pt" ForeColor="#3A080B" /> <DayHeaderStyle BackColor="#3A080B" Font-Bold="True" Height="1px" ForeColor="White" /> <TitleStyle BackColor="#E0C16B" Font-Bold="True" Font-Size="9pt" ForeColor="#3A080B" /> </asp:Calendar> </asp:Panel>

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  • How to get transparent user interface background in Windows 7

    - by blasteralfred
    I use Windows 7 Home Premium. Recently, when I came through Photoshop in OSX, I was interested by its user interface. It has got a "100% transparent" user interface background, whereas it's usually gray in Windows. I googled for some glass solutions, but all of them provide a "transparent window" or a semi-transparent one, which makes the complete window transparent. These solutions do not work for me, as I just need the UI (gray) background transparent but require all the other elements (such as nav-bars, control buttons, etc.) to have no transparency. Below is a screenshot of what I'm saying: Is this a feature of Photoshop only? How can I achieve the same in Windows 7? Thanks in advance...:)

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  • Not Happy With the Monochrome Visual Studio 11 Beta UI

    - by Ken Cox [MVP]
    I can’t wait for a third-party to come out with tools to return some colour to the flat, monochrome look of Visual Studio 11 (beta). What bugs me most are the icons. I feel like a newbie when I have to squint and analyze the shape of icons on the debugging toolbar just to get the one I want. (Fortunately, the meddlers didn’t mess with the keyboard commands so I’m not totally lost.) Not sure what usability studies told MS that bland is better. Maybe it is for most people, but not for me.  Gray, shades of gray and black. Ugh. And don’t get me started on the stupidity of using all-caps for window titles. Who approved that? I see that there’s a UserVoice poll on the topic (http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2623017-add-some-color-to-visual-studio-11-beta) but I doubt that anything will change Microsoft’s opinion in time for the release. Once a product gets to a stable beta, most non-crashing stuff gets pushed to the next version. I hope I’m proved wrong. Fortunately, Visual Studio is quite customizable. Unless ‘Bland’ is hard-coded, some registry tweaks and a collection of replacement icons should allow dissenters like me back to productivity. BTW, other than hating the UI, VS 11 beta is working quite well for me on a .NET 4 project.Note: Although my username for the ASP.NET domain includes the letters "[MVP]", I'm no longer an MVP. Apparently it's nearly impossible to change a username in the system. My apologies for the misleading identifier but I tried to have it changed without success.

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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  • How do I restore the original color scheme, icons, and theme?

    - by katya sehgal
    I'd like the original colour scheme, icon style of 12.04. I somehow lost the Ambiance theme (possible error or upgrade error). I re-installed 'light-themes' from the terminal and got it back. But the panel on the top that shows the options of sound, battery and wi-fi has changed and I can-not get the original setting back. In the windows, the close, minimize tools have shifted to the right instead of the original left side. I had installed MyUnity and Ubuntu Tweak but deleted them. As such, I want the original setting back. Kindly help me with the commands. I have searched for solutions; there are multiple and I need to be sure if I should follow the same. Kindly bear before marking duplicate. Discoveries: The appearance is gray and boxy as outlined here. Not sure same problem. Similar 'gray and boxy' article here. Desktop forgets theme. I have also tried the unity --reset command. It never completes. I gave it 20 minutes.

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