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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

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  • HTML5 platformer collision detection problem

    - by fnx
    I'm working on a 2D platformer game, and I'm having a lot of trouble with collision detection. I've looked trough some tutorials, questions asked here and Stackoverflow, but I guess I'm just too dumb to understand what's wrong with my code. I've wanted to make simple bounding box style collisions and ability to determine on which side of the box the collision happens, but no matter what I do, I always get some weird glitches, like the player gets stuck on the wall or the jumping is jittery. You can test the game here: Platform engine test. Arrow keys move and z = run, x = jump, c = shoot. Try to jump into the first pit and slide on the wall. Here's the collision detection code: function checkCollisions(a, b) { if ((a.x > b.x + b.width) || (a.x + a.width < b.x) || (a.y > b.y + b.height) || (a.y + a.height < b.y)) { return false; } else { handleCollisions(a, b); return true; } } function handleCollisions(a, b) { var a_top = a.y, a_bottom = a.y + a.height, a_left = a.x, a_right = a.x + a.width, b_top = b.y, b_bottom = b.y + b.height, b_left = b.x, b_right = b.x + b.width; if (a_bottom + a.vy > b_top && distanceBetween(a_bottom, b_top) + a.vy < distanceBetween(a_bottom, b_bottom)) { a.topCollision = true; a.y = b.y - a.height + 2; a.vy = 0; a.canJump = true; } else if (a_top + a.vy < b_bottom && distanceBetween(a_top, b_bottom) + a.vy < distanceBetween(a_top, b_top)) { a.bottomCollision = true; a.y = b.y + b.height; a.vy = 0; } else if (a_right + a.vx > b_left && distanceBetween(a_right, b_left) < distanceBetween(a_right, b_right)) { a.rightCollision = true; a.x = b.x - a.width - 3; //a.vx = 0; } else if (a_left + a.vx < b_right && distanceBetween(a_left, b_right) < distanceBetween(a_left, b_left)) { a.leftCollision = true; a.x = b.x + b.width + 3; //a.vx = 0; } } function distanceBetween(a, b) { return Math.abs(b-a); }

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in? Edit - I'll expand the question, because I hadn't taken the first comment into account. What would the proper method of handling this be in the case that a user has disabled custom fonts?

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  • html5 video source code [closed]

    - by Jeeva Nandhan
    !DOCTYPE html This is my vid.html file and my video1.js file is given below the .java file is public class MyWebAppActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); WebView myWeb=(WebView) findViewById(R.id.webView1); myWeb.getSettings().setJavaScriptEnabled(true); myWeb.setWebChromeClient(new WebChromeClient()); myWeb.loadUrl("file:///android_assets/www/vid.html");}} Am receiving an error in emulator that Web page not available in the file:///android_assets/www/vid.html

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  • Is there a way to use scala with html5?

    - by Maik Klein
    I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside code in javascript and the serverside code in scala. This would result in duplicated code. Another option would be to ignore the html5 part and write it in opengl. But I would still prefer to have a html5 game. I could do this is in javascript, but then it would destroy the whole purpose of learning scala. Is there a way to use scala with html5? Or what would you recommend me to do?

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • Can anyone list some real examples of 'HTML5' being used in the wild?

    - by betamax
    I am using HTML5 in the same way everyone seems to be using it these days, meaning: HTML5 tags, Canvas / 3D / javascript and CSS3. I am struggling to find examples of sites that are using these technologies practically and that are not just a demo of something cool someone has managed to do using Canvas or CSS3 transforms or shapes. I am looking for sites that have a nice visual look but also take advantage of things like animation, scrolling and offset à la Silverback or the Canvas to create an interactive and I guess 'Flash-looking' site. These are some examples that I have found: Scrolling http://nikebetterworld.com/index http://benthebodyguard.com/ Animation http://www.elladesign.com/contact.html Other http://www.pirateslovedaisies.com/ I am using HTML5 loosely and I hate to be using it. I would be happy if you listed a really visually appealing Javascript-based site but it didn't have the HTML5 doctype.

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  • HTML5 Boilerplate template for ASP.NET with Visual Studio 2010

    - by Harish Ranganathan
    This is the 5th post in the series of HTML5 for ASP.NET Developers  Support for HTML5 in Visual Studio 2010 has been quite good with Visual Studio Service Pack 1 However, HTML5 Boilerplate template has been one of the most popular HTML5 templates out in the internet.  Now, there is one for your favorite ASP.NET Webforms as well as ASP.NET MVC 3 Projects (even for ASP.NET MVC 2).  And its available in the most optimal place, i.e. NuGet. Lets see it in action.  Let us fire up Visual Studio 2010 and create a “File – New Project – ASP.NET Web Application” and leave the default name to create the project.  The default project template creates Site.Master, Default.aspx and the Account (membership) files. When you run the project without any changes, it shows up the default Master Page with the Home and About placeholder pages. Also, just to check the rendering on devices, lets try running the same page in Windows Phone 7 Emulator.  You can download the SDK from here Clearly, it looks bad on the emulator and if we were to publish the application as is, its going to be the same experience when users browse this app. Close the browser and then switch to Visual Studio.   Right click on the project and select “Manage NuGet Packages” The NuGet Package Manager dialog opens up.  Search for HTML5 Boilerplate.  The options for MVC & Web Forms show up.  Click on Install corresponding to the “Add HTML5 Boilerplate to Web Forms” options. It installs the template in a few seconds.   Once installed, you will be able to see a lot of additional Script files and also the all important HTML5Boilerplate.Master file.  This would be the replacement for the default Site.Master.  We need to change the Content Pages (Default.aspx & other pages) to point to this Master Page.  Example <%@ <% Master Language="C#" AutoEventWireup="true" CodeBehind="Html5Boilerplate.Master.cs" Inherits="WebApplication14.SiteMaster" %> would be the setting in the Default.aspx Page. You can do a Find & Replace for Site.Master to HTML5Boilerplate.Master for the whole solution so that it is changed in all the locations. With this, we have our Webforms application ready with HTML5 capabilities.  Needless to say, we need to wire up HTML5 mark up level code, canvas, etc., further to use the actual HTML5 features, but even without that, the page is now HTML5’ed.   One of the advantages of HTML5 (here HTML5 is collectively referred for CSS3, Javascript enhancements etc.,)  is the ability to render the pages better on mobile and hand held devices. So, now when we run the page from Visual Studio, the following is what we get.  Notice the site.icon automatically added.  The page otherwise looks similar to what it was earlier. Now, when we also check this page on the Windows Phone Emulator, here below is what, we get. As you can see, we definitely get a better experience now.  Of course, this is not the only HTML5 feature that we can use.  We need to wire up additional code for using Canvas, SVG and other HTML5 features.  But, definitely, this is a good starting point. You can also install the HTML5boilerplate Template for your ASP.NET MVC 3 and ASP.NET MVC 2 from the NuGet packages and get them ready for HTML5. Cheers !!!

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  • Visual Studio 2010 HTML5

    - by Renso
    Goal: Enabling HTML5 validation and  IntelliSense for Visual Studio 2010. By default it is set to XHTML 1.1. HTML5 support only came included with SP1 of Visual Studio 2010. However since HTML5 is not an official standard as yet and some of the 30 new elements are not suported in all browsers, so only a subset of the entire HTML5 specification is supported; support for both intellisense and validation for HTML5 with SP1. How to: After installing SP1 you have to tell Visual Studio to start using the HTML5 schema. Go to Tools -> Options, and then select Text Editor -> HTML -> Validation. Select HTML5 or XHTML5 as the target schema. So start building or converting older Visual Studio projects to HTML5 and CSS3 web applications.

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  • How can I clear the appcache on the Google Chrome iPad app?

    - by Jannis
    I've written a little HTML5 based web app that I am trying to debug on the iPad using the Chrome for iPad app. I have added a cache.manifest file to my app which has some heavy caching in it of most static resources however since I am now wanting to debug the app I need a way to clear this cache. I know that on Chrome for Mac you can use: chrome://appcache-internals/ however this page does not exist in the iPad app of Chrome. The regular "Clear Browsing Data" does not empty the appcache —at least not in my case. Does anyone know how I can clear the appcache for the Chrome iPad app?

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  • Looking for WYSIWYG tool to create and edit HTML5 based presentations (slides)

    - by peterp
    There are a lot of different implementations for HTML5 based slide presentations out there, like Google Slides or S5. But all that I have seen so far, seem to need a person being able to (and willing to) read and write HTML-Code. My company still uses Powerpoint, but some people are quite unhappy about its limitedness, e.g. the lack of possibilites to embed animation (other than just appear/disappear) without using flash. I'd love to suggest a state-of-the-art solution based on HTML5, but I don't even need to think about suggesting a solution where the project people need a techie to add or edit the content of a slide. I am not looking for an editor for non-technies to create complex HTML5/javascript based animations, of course, those should be done by a developer... basically non-technies should be capable of doing the stuff they are doing in powerpoint now. Thanks in advance for your suggestions, Peter

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Enable HTML5 tags on Eclipse

    - by TiuTalk
    I really love Eclipse (PDT)... But i'm developing sites using HTML5 and CSS3 and it mark the HTML5 tags like <nav>, <section> and <article> as invalid tags (inexistent). How can I add those new tags to it? And what about CSS3 rules? I read something about remove the "invalid tag" check... and that's not what I want. :(

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  • Opera 10 supports html5 audio tag but Opera 11?

    - by tengyong
    I have been working on a HTML5 project and I recently noticed Opera 10.60 supports audio tag perfectly but not latest version of Opera (version 11.00 build 1156). you may try with URL: http://moztw.org/demo/audioplayer/ with Opera 11.00. I can see the audio player without problem but it just doesn't play the music. My HTML code is as simple as :- <audio controls src="media/vincent.ogg" type="audio/ogg"></audio>

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  • html5 video and Windows 7N

    - by Tim Brigham
    When using Windows 7N and embedded videos for YouTube and the like my users have been getting a black box. I tracked this down to when HTML5 is being used for rendering. Other than putting a bunch of sites in compatibility mode or installing the Windows Media Pack (which resolves this issue) is there another route I can take? My guess is it's only a single registry key or DLL that says 'I'm not HTML5 compatible' but I don't have any idea how to find it.

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  • Should I provide fallbacks for HTML5/CSS3 elements in a web page at this point?

    - by Abluescarab
    I'm wondering if I should bother providing a fallback for HTML5 tags and attributes and CSS3 styling at this point in time. I know that there's probably still a lot of people out there who use older versions of browsers and HTML5/CSS3 are still fairly new. I read this article: Should I use non-standard tags in a HTML page for highlighting words? and one answer mentioned that people kind of "cheat" with older browsers by using the new tags and attributes, but styling them in CSS to ensure they show up right. This question: Relevance of HTML5: Is now the time? was asked about two years ago and I don't know how relevant it is anymore. For example, I want to use the placeholder and required attributes in a web form I'm building and it has no labels to show what each <input> is. How do I handle this, or do I bother?

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  • Is HTML5 more secure to develop for than Silverlight?

    - by King Chan
    I'm learning Silverlight, and I know that if I master it, I can apply the same concepts to WPF, which means I can do either web or desktop development pretty easily. But I've read articles and followed the discussion online, and I understand HTML5 is gaining traction for being cross-platform, and a lot of people seem to be moving to HTML5. From my understanding, any HTML5 application would be built with HTML and JavaScript (or Flash). But is it secure? It seems like anyone can easily use their browser's "view source" option and grab your code. Is this something I should be worried about, or is there a way to protect against it?

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  • Why do only the controls show up when using HTML5 video on Chrome?

    - by Rob
    I'm using the following HTML5 to display video, but only the controls show up in Chrome. Works fine in Safari and Firefox: <video width="720" height="480" controls="controls" preload="preload"> <source src="<?php bloginfo('url'); ?>/wp-content/uploads/Reel.ogv" type="video/ogg; codecs=theora,vorbis" > <source src="<?php bloginfo('url'); ?>/wp-content/uploads/Reel.mp4" type="video/mp4"> Your browser doesn't support video. </video> Any ideas?

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  • Learn About HTML5 and the Future of the Web

    Learn About HTML5 and the Future of the Web San Francisco Java, PHP, and HTML5 user groups hosted an event on May 11th, 2010 on HTML5 with three amazing speakers: Brad Neuberg from Google, Giorgio Sardo from Microsoft, and Peter Lubbers from Kaazing. In this first of the three videos, Brad Neuberg from Google (formerly an HTML5 advocate and currently a Software Engineer on the Google Buzz team) explains why HTML5 matters - to consumers as well as developers! His overview of HTML5 included SVG/Canvas rendering, CSS transforms, app-cache, local databases, web workers, and much more. He also identified the scope and practical implications of the changes that are coming along with HTML5 support in modern browsers. This event was organized by Marakana, Michael Tougeron from Gamespot, and Bruno Terkaly from Microsoft. Microsoft was the host and Marakana, Gamespot, Medallia, TEKsystems, and Guidewire Software sponsored the event. marakana.com From: GoogleDevelopers Views: 177 6 ratings Time: 50:44 More in Science & Technology

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  • Has anyone been able to convert a site's media content from flash to html5?

    - by Muhammad
    I'm looking to convert a site from Flash based video to HTML5, the current video uses time marks to display slides (kind of like how youtube has ads on their videos). But the difference between Youtube and my site is that it doesn't show up inside the video, the slides are displayed next to the video. Is there any way I can accomplish this with HTML5? Or do I have to use Javascript for this? If this isn't clear enough, please let me know.

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  • HTML5 Video Tag in Chrome - Why is currentTime ignored when video downloaded from my webserver?

    - by larson4
    I want to be able to play back video from a specific time using the HTML5 video tag (and currently only need to worry about Chrome). This is possible by setting the currentTime property of a video element. That works fine in Chrome with a video sourced from html5rocks.com, but is ignored when the same file is loaded from my own local webserver. Using the sample code from http://playground.html5rocks.com/#video_tag, I have arrived at the following HTML: <!DOCTYPE html> <html> <body> <video id="video1" width="320" height="240" volume=".7" controls preload=true autobuffer> <source src="http://playground.html5rocks.com/samples/html5_misc/chrome_japan.webm" type='video/webm; codecs="vp8, vorbis"'/> </video> <input type=button onclick="play()" value="play"> <input type=button onclick="setTime()" value="setTime"> <input type=button onclick="pause()" value="pause"> <script> var play=function() { document.getElementById("video1").play(); } var setTime=function() { document.getElementById("video1").currentTime=2; } var pause=function() { document.getElementById("video1").pause(); } </script> </body> </html> Using Chrome, if you Wait for the video to download for a bit (until the progress bar is about 10% in) Press setTime - you should notice the time jump to 2 seconds press play ...the video will start at 2 seconds in. But if I download the webm file in the source src to my local webserver, and change src to point locally: <source src="chrome_japan.webm" type='video/webm; codecs="vp8, vorbis"'/> ...then setting currentTime is complete ignored. No errors are showing in the developer tools console. Now, my webserver is serving this with mime type "video/webm", but it will be served like any old file -- not streamed. Do I need a webserver that streams in some specific way? What else could be at fault here? Note: The webserver is a proprietary platform and won't have any of the same exact settings or controls one might expect of Tomcat or some other commonly used webserver, though there may be other ways to achieve the same effect.

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