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  • Is Fast Enumeration messing with my text output?

    - by Dan Ray
    Here I am iterating through an array of NSDictionary objects (inside the parsed JSON response of the EXCELLENT MapQuest directions API). I want to build up an HTML string to put into a UIWebView. My code says: for (NSDictionary *leg in legs ) { NSString *thisLeg = [NSString stringWithFormat:@"<br>%@ - %@", [leg valueForKey:@"narrative"], [leg valueForKey:@"distance"]]; NSLog(@"This leg's string is %@", thisLeg); [directionsOutput appendString:thisLeg]; } The content of directionsOutput (which is an NSMutableString) contains ALL the values for [leg valueForKey:@"narrative"], wrapped up in parens, followed by a hyphen, followed by all the parenthesized values for [leg valueForKey:@"distance"]. So I put in that NSLog call... and I get the same thing there! It appears that the for() is somehow batching up our output values as we iterate, and putting out the output only once. How do I make it not do this but instead do what I actually want, which is an iterative output as I iterate? Here's what NSLog gets. Yes, I know I need to figure out NSNumberFormatter. ;-) This leg's string is ( "Start out going NORTH on INFINITE LOOP.", "Turn LEFT to stay on INFINITE LOOP.", "Turn RIGHT onto N DE ANZA BLVD.", "Merge onto I-280 S toward SAN JOSE.", "Merge onto CA-87 S via EXIT 3A.", "Take the exit on the LEFT.", "Merge onto CA-85 S via EXIT 1A on the LEFT toward GILROY.", "Merge onto US-101 S via EXIT 1A on the LEFT toward LOS ANGELES.", "Take the CA-152 E/10TH ST exit, EXIT 356.", "Turn LEFT onto CA-152/E 10TH ST/PACHECO PASS HWY. Continue to follow CA-152/PACHECO PASS HWY.", "Turn SLIGHT RIGHT.", "Turn SLIGHT RIGHT onto PACHECO PASS HWY/CA-152 E. Continue to follow CA-152 E.", "Merge onto I-5 S toward LOS ANGELES.", "Take the CA-46 exit, EXIT 278, toward LOST HILLS/WASCO.", "Turn LEFT onto CA-46/PASO ROBLES HWY. Continue to follow CA-46.", "Merge onto CA-99 S toward BAKERSFIELD.", "Merge onto CA-58 E via EXIT 24 toward TEHACHAPI/MOJAVE.", "Merge onto I-15 N via the exit on the LEFT toward I-40/LAS VEGAS.", "Keep RIGHT to take I-40 E via EXIT 140A toward NEEDLES (Passing through ARIZONA, NEW MEXICO, TEXAS, OKLAHOMA, and ARKANSAS, then crossing into TENNESSEE).", "Merge onto I-40 E via EXIT 12C on the LEFT toward NASHVILLE (Crossing into NORTH CAROLINA).", "Merge onto I-40 BR E/US-421 S via EXIT 188 on the LEFT toward WINSTON-SALEM.", "Take the CLOVERDALE AVE exit, EXIT 4.", "Turn LEFT onto CLOVERDALE AVE SW.", "Turn SLIGHT LEFT onto N HAWTHORNE RD.", "Turn RIGHT onto W NORTHWEST BLVD.", "1047 W NORTHWEST BLVD is on the LEFT." ) - ( 0.0020000000949949026, 0.07800000160932541, 0.14000000059604645, 7.827000141143799, 5.0329999923706055, 0.15299999713897705, 5.050000190734863, 20.871000289916992, 0.3050000071525574, 2.802999973297119, 0.10199999809265137, 37.78000259399414, 124.50700378417969, 0.3970000147819519, 25.264001846313477, 20.475000381469727, 125.8580093383789, 4.538000106811523, 1693.0350341796875, 628.8970336914062, 3.7990000247955322, 0.19099999964237213, 0.4099999964237213, 0.257999986410141, 0.5170000195503235, 0 )

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  • displaying search results of more than one word

    - by fusion
    in my search form, if the user types 'good', it displays all the results which contain the keyword 'good'. however if the user types in 'good sweetest', it displays no results because there is no record with the two words appearing together; BUT appearing in an entry at different places. for example, the record says: A good action is an ever-remaining store and a pure yield the user types in 'good', it will show up this record, but if the user types in 'good' + 'pure', it will not show anything. or if the record contains the keyword 'good-deeds' and if the user types in 'good deeds' without the hyphen, it will not show anything. what i would like is that if the user types in 'good' + 'pure' or 'good deeds' it should records containing these keywords highlighting them. search.php code: $search_result = ""; $search_result = $_POST["q"]; $search_result = trim($search_result); //Check if the string is empty if ($search_result == "") { echo "<p class='error'>Search Error. Please Enter Your Search Query.</p>" ; exit(); } if ($search_result == "%" || $search_result == "_" || $search_result == "+" ) { echo "<p class='error1'>Search Error. Please Enter a Valid Search Query.</p>" ; exit(); } $result = mysql_query('SELECT cQuotes, vAuthor, cArabic, vReference FROM thquotes WHERE cQuotes LIKE "%' . mysql_real_escape_string($search_result) .'%" ORDER BY idQuotes DESC', $conn) or die ('Error: '.mysql_error()); function h($s) { echo htmlspecialchars($s, ENT_QUOTES); } function highlightWords($string, $word) { $string = preg_replace("/".preg_quote($word, "/")."/i", "<span class='highlight'>$0</span>", $string); /*** return the highlighted string ***/ return $string; } ?> <div class="caption">Search Results</div> <div class="center_div"> <table> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); ?> <tr> <td style="text-align:right; font-size:18px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php echo $cQuote; ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?> </table> </div> search.html: <form name="myform" class="wrapper"> <input type="text" name="q" onkeyup="showUser()" class="txt_search"/> <input type="button" name="button" onclick="showUser()" class="button"/> <p> <div id="txtHint"></div> </form>

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  • Unable to use factory girl with Cucumber and rails 3 (bundler problem)

    - by jbpros
    Hi there, I'm trying to run cucumber features with factory girl factories on a fresh Rails 3 application. Here is my Gemfile: source "http://gemcutter.org" gem "rails", "3.0.0.beta" gem "pg" gem "factory_girl", :git => "git://github.com/thoughtbot/factory_girl.git", :branch => "rails3" gem "rspec-rails", ">= 2.0.0.beta.4" gem "capybara" gem "database_cleaner" gem "cucumber-rails", :require => false Then the bundle install commande just runs smoothly: $ bundle install /usr/lib/ruby/gems/1.8/gems/bundler-0.9.3/lib/bundler/installer.rb:81:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement Updating git://github.com/thoughtbot/factory_girl.git Fetching source index from http://gemcutter.org Resolving dependencies Installing abstract (1.0.0) from system gems Installing actionmailer (3.0.0.beta) from system gems Installing actionpack (3.0.0.beta) from system gems Installing activemodel (3.0.0.beta) from system gems Installing activerecord (3.0.0.beta) from system gems Installing activeresource (3.0.0.beta) from system gems Installing activesupport (3.0.0.beta) from system gems Installing arel (0.2.1) from system gems Installing builder (2.1.2) from system gems Installing bundler (0.9.13) from system gems Installing capybara (0.3.6) from system gems Installing cucumber (0.6.3) from system gems Installing cucumber-rails (0.3.0) from system gems Installing culerity (0.2.9) from system gems Installing database_cleaner (0.5.0) from system gems Installing diff-lcs (1.1.2) from system gems Installing erubis (2.6.5) from system gems Installing factory_girl (1.2.3) from git://github.com/thoughtbot/factory_girl.git (at rails3) Installing ffi (0.6.3) from system gems Installing i18n (0.3.6) from system gems Installing json_pure (1.2.3) from system gems Installing mail (2.1.3) from system gems Installing memcache-client (1.7.8) from system gems Installing mime-types (1.16) from system gems Installing nokogiri (1.4.1) from system gems Installing pg (0.9.0) from system gems Installing polyglot (0.3.0) from system gems Installing rack (1.1.0) from system gems Installing rack-mount (0.4.7) from system gems Installing rack-test (0.5.3) from system gems Installing rails (3.0.0.beta) from system gems Installing railties (3.0.0.beta) from system gems Installing rake (0.8.7) from system gems Installing rspec (2.0.0.beta.4) from system gems Installing rspec-core (2.0.0.beta.4) from system gems Installing rspec-expectations (2.0.0.beta.4) from system gems Installing rspec-mocks (2.0.0.beta.4) from system gems Installing rspec-rails (2.0.0.beta.4) from system gems Installing selenium-webdriver (0.0.17) from system gems Installing term-ansicolor (1.0.5) from system gems Installing text-format (1.0.0) from system gems Installing text-hyphen (1.0.0) from system gems Installing thor (0.13.4) from system gems Installing treetop (1.4.4) from system gems Installing tzinfo (0.3.17) from system gems Installing webrat (0.7.0) from system gems Your bundle is complete! When I run cucumber, here is the error I get: $ rake cucumber (in /home/jbpros/projects/deorbitburn) /usr/lib/ruby/gems/1.8/gems/bundler-0.9.3/lib/bundler/resolver.rb:97:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement NOTICE: CREATE TABLE will create implicit sequence "posts_id_seq" for serial column "posts.id" NOTICE: CREATE TABLE / PRIMARY KEY will create implicit index "posts_pkey" for table "posts" /usr/bin/ruby1.8 -I "/usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/lib:lib" "/usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/cucumber" --profile default Using the default profile... git://github.com/thoughtbot/factory_girl.git (at rails3) is not checked out. Please run `bundle install` (Bundler::PathError) /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/source.rb:282:in `load_spec_files' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/source.rb:190:in `local_specs' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:36:in `runtime_gems' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:35:in `each' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:35:in `runtime_gems' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/index.rb:5:in `build' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:34:in `runtime_gems' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:14:in `index' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/index.rb:5:in `build' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:13:in `index' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:55:in `resolve_locally' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:28:in `specs' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:65:in `specs_for' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/environment.rb:23:in `requested_specs' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler/runtime.rb:18:in `setup' /home/jbpros/.bundle/gems/bundler-0.9.13/lib/bundler.rb:68:in `setup' /home/jbpros/projects/deorbitburn/config/boot.rb:7 /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `polyglot_original_require' /usr/lib/ruby/gems/1.8/gems/polyglot-0.3.0/lib/polyglot.rb:65:in `require' /home/jbpros/projects/deorbitburn/config/application.rb:1 /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `polyglot_original_require' /usr/lib/ruby/gems/1.8/gems/polyglot-0.3.0/lib/polyglot.rb:65:in `require' /home/jbpros/projects/deorbitburn/config/environment.rb:2 /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `polyglot_original_require' /usr/lib/ruby/gems/1.8/gems/polyglot-0.3.0/lib/polyglot.rb:65:in `require' /home/jbpros/projects/deorbitburn/features/support/env.rb:8 /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `polyglot_original_require' /usr/lib/ruby/gems/1.8/gems/polyglot-0.3.0/lib/polyglot.rb:65:in `require' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/rb_support/rb_language.rb:124:in `load_code_file' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:85:in `load_code_file' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:77:in `load_code_files' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:76:in `each' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:76:in `load_code_files' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/cli/main.rb:48:in `execute!' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/cli/main.rb:20:in `execute' /usr/lib/ruby/gems/1.8/gems/cucumber-0.6.3/bin/cucumber:8 rake aborted! Command failed with status (1): [/usr/bin/ruby1.8 -I "/usr/lib/ruby/gems/1....] (See full trace by running task with --trace) Do I have to do something special for bundler to check out factory girl's repository on github?

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  • Python - Converting CSV to Objects - Code Design

    - by victorhooi
    Hi, I have a small script we're using to read in a CSV file containing employees, and perform some basic manipulations on that data. We read in the data (import_gd_dump), and create an Employees object, containing a list of Employee objects (maybe I should think of a better naming convention...lol). We then call clean_all_phone_numbers() on Employees, which calls clean_phone_number() on each Employee, as well as lookup_all_supervisors(), on Employees. import csv import re import sys #class CSVLoader: # """Virtual class to assist with loading in CSV files.""" # def import_gd_dump(self, input_file='Gp Directory 20100331 original.csv'): # gd_extract = csv.DictReader(open(input_file), dialect='excel') # employees = [] # for row in gd_extract: # curr_employee = Employee(row) # employees.append(curr_employee) # return employees # #self.employees = {row['dbdirid']:row for row in gd_extract} # Previously, this was inside a (virtual) class called "CSVLoader". # However, according to here (http://tomayko.com/writings/the-static-method-thing) - the idiomatic way of doing this in Python is not with a class-fucntion but with a module-level function def import_gd_dump(input_file='Gp Directory 20100331 original.csv'): """Return a list ('employee') of dict objects, taken from a Group Directory CSV file.""" gd_extract = csv.DictReader(open(input_file), dialect='excel') employees = [] for row in gd_extract: employees.append(row) return employees def write_gd_formatted(employees_dict, output_file="gd_formatted.csv"): """Read in an Employees() object, and write out each Employee() inside this to a CSV file""" gd_output_fieldnames = ('hrid', 'mail', 'givenName', 'sn', 'dbcostcenter', 'dbdirid', 'hrreportsto', 'PHFull', 'PHFull_message', 'SupervisorEmail', 'SupervisorFirstName', 'SupervisorSurname') try: gd_formatted = csv.DictWriter(open(output_file, 'w', newline=''), fieldnames=gd_output_fieldnames, extrasaction='ignore', dialect='excel') except IOError: print('Unable to open file, IO error (Is it locked?)') sys.exit(1) headers = {n:n for n in gd_output_fieldnames} gd_formatted.writerow(headers) for employee in employees_dict.employee_list: # We're using the employee object's inbuilt __dict__ attribute - hmm, is this good practice? gd_formatted.writerow(employee.__dict__) class Employee: """An Employee in the system, with employee attributes (name, email, cost-centre etc.)""" def __init__(self, employee_attributes): """We use the Employee constructor to convert a dictionary into instance attributes.""" for k, v in employee_attributes.items(): setattr(self, k, v) def clean_phone_number(self): """Perform some rudimentary checks and corrections, to make sure numbers are in the right format. Numbers should be in the form 0XYYYYYYYY, where X is the area code, and Y is the local number.""" if self.telephoneNumber is None or self.telephoneNumber == '': return '', 'Missing phone number.' else: standard_format = re.compile(r'^\+(?P<intl_prefix>\d{2})\((?P<area_code>\d)\)(?P<local_first_half>\d{4})-(?P<local_second_half>\d{4})') extra_zero = re.compile(r'^\+(?P<intl_prefix>\d{2})\(0(?P<area_code>\d)\)(?P<local_first_half>\d{4})-(?P<local_second_half>\d{4})') missing_hyphen = re.compile(r'^\+(?P<intl_prefix>\d{2})\(0(?P<area_code>\d)\)(?P<local_first_half>\d{4})(?P<local_second_half>\d{4})') if standard_format.search(self.telephoneNumber): result = standard_format.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), '' elif extra_zero.search(self.telephoneNumber): result = extra_zero.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), 'Extra zero in area code - ask user to remediate. ' elif missing_hyphen.search(self.telephoneNumber): result = missing_hyphen.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), 'Missing hyphen in local component - ask user to remediate. ' else: return '', "Number didn't match recognised format. Original text is: " + self.telephoneNumber class Employees: def __init__(self, import_list): self.employee_list = [] for employee in import_list: self.employee_list.append(Employee(employee)) def clean_all_phone_numbers(self): for employee in self.employee_list: #Should we just set this directly in Employee.clean_phone_number() instead? employee.PHFull, employee.PHFull_message = employee.clean_phone_number() # Hmm, the search is O(n^2) - there's probably a better way of doing this search? def lookup_all_supervisors(self): for employee in self.employee_list: if employee.hrreportsto is not None and employee.hrreportsto != '': for supervisor in self.employee_list: if supervisor.hrid == employee.hrreportsto: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = supervisor.mail, supervisor.givenName, supervisor.sn break else: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = ('Supervisor not found.', 'Supervisor not found.', 'Supervisor not found.') else: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = ('Supervisor not set.', 'Supervisor not set.', 'Supervisor not set.') #Is thre a more pythonic way of doing this? def print_employees(self): for employee in self.employee_list: print(employee.__dict__) if __name__ == '__main__': db_employees = Employees(import_gd_dump()) db_employees.clean_all_phone_numbers() db_employees.lookup_all_supervisors() #db_employees.print_employees() write_gd_formatted(db_employees) Firstly, my preamble question is, can you see anything inherently wrong with the above, from either a class design or Python point-of-view? Is the logic/design sound? Anyhow, to the specifics: The Employees object has a method, clean_all_phone_numbers(), which calls clean_phone_number() on each Employee object inside it. Is this bad design? If so, why? Also, is the way I'm calling lookup_all_supervisors() bad? Originally, I wrapped the clean_phone_number() and lookup_supervisor() method in a single function, with a single for-loop inside it. clean_phone_number is O(n), I believe, lookup_supervisor is O(n^2) - is it ok splitting it into two loops like this? In clean_all_phone_numbers(), I'm looping on the Employee objects, and settings their values using return/assignment - should I be setting this inside clean_phone_number() itself? There's also a few things that I'm sorted of hacked out, not sure if they're bad practice - e.g. print_employee() and gd_formatted() both use __dict__, and the constructor for Employee uses setattr() to convert a dictionary into instance attributes. I'd value any thoughts at all. If you think the questions are too broad, let me know and I can repost as several split up (I just didn't want to pollute the boards with multiple similar questions, and the three questions are more or less fairly tightly related). Cheers, Victor

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  • Tweak Conky Layout via a script

    - by begtognen
    I'm using a script in Conky in order to display my new gmail on my desktop. It works beautifully, but is kind of ugly, and I'm not sure how to fix it. What I've currently got looks like this: And what I'd like is this: Any ideas for how to make that happen are much appreciated. Here's the script I'm currently using (I think I've snipped out the correct part, if I haven't please let me know.) #!/usr/bin/perl use Switch; use Text::Wrap; my $what=$ARGV[0]; $user="username"; #username for gmail account $pass="password"; #password for gmail account $file="/tmp/gmail.html"; #temporary file to store gmail #wrap format for subject $Text::Wrap::columns=65; #Number of columns to wrap subject at $initial_tab=""; #Tab for first line of subject $subsequent_tab="\t"; #tab for wrapped lines $quote="\""; #put quotes around subject #limit the number of emails to be displayed $emails=-1; #if -1 display all emails &passwd; #give password the proper url character encoding switch($what){ #determine what the user wants case "n" {&gmail; print "$new\n";} #print number of new emails case "s" { #print $from and $subj for new email &gmail; if ($new0){ my $size=@from; if ($emails!=-1 && $size$emails){$size=$emails;} #limit number of emails displayed for(my $i=0; $i$emails){print "$emails out of $size new emails displayed\n";} } } case "e" { #print number of new emails, $from, and $subj &gmail; if($new==0){print "You have no new emails.\n";} else{ print "You have $new new email(s).\n"; my $size=@from; if ($emails!=-1 && $size$emails){$size=$emails;} #limit number of emails displayed for(my $i=0; $i$emails){print "$emails out of $size new emails displayed\n";} } } else { print "Usage Error: gmail.pl \n"; print "\tn displays number of new emails\n"; print "\ts displays from line and subject line for each new email.\n"; print "\te displays the number of new emails and from line plus \n"; print "\t\tsubject line for each new email.\n"; } #didn't give proper option } sub gmail{ if(!(-e $file)){ #create file if it does not exists `touch $file`; } #get new emails `wget -O - https://$user:$pass\@mail.google.com/mail/feed/atom --no-check-certificate $file`; open(IN, $file); #open $file my $i=0; #initialize count $new=0; #initialize new emails to 0 my $flag=0; while(){ #cycle through $file if(//){$flag=1;} elsif(/(\d+)/){$new=$1;} #grab number of new emails elsif($flag==1){ if(/.+/){push(@subj, &msg);} #grab new email titles elsif(/(.+)/){push(@from, $1); $flag=0;} #grab new email from lines } } close(IN); #close $file } sub passwd{ #change to url escape codes in password #URL ESCAPE CODES $_=$pass; s/\%/\%25/g; s/\#/\%23/g; s/\$/\%24/g; s/\&/\%26/g; s/\//\%2F/g; s/\:/\%3A/g; s/\;/\%3B/g; s/\/\%3E/g; s/\?/\%3F/g; s/\@/\%40/g; s/\[/\%5B/g; s/\\/\%5C/g; s/\]/\%5D/g; s/\^/\%5E/g; s/\`/\%60/g; s/\{/\%7B/g; s/\|/\%7C/g; s/\}/\%7D/g; s/\~/\%7E/g; $pass=$_; } sub msg{ #THE HTML CODED CHARACTER SET [ISO-8859-1] chomp; s/(.+)/$1/; #get just the subject #now replace any special characters s/\&\#33\;/!/g; #Exclamation mark s/\&\#34\;/"/g; s/\"\;/"/g; #Quotation mark s/\&\#35\;/#/g; #Number sign s/\&\#36\;/\$/g; #Dollar sign s/\&\#37\;/%/g; #Percent sign s/\&\#38\;/&/g; s/\&\;/&/g; #Ampersand s/\&\#39\;/'/g; #Apostrophe s/\&\#40\;/(/g; #Left parenthesis s/\&\#41\;/)/g; #Right parenthesis s/\&\#42\;/*/g; #Asterisk s/\&\#43\;/+/g; #Plus sign s/\&\#44\;/,/g; #Comma s/\&\#45\;/-/g; #Hyphen s/\&\#46\;/./g; #Period (fullstop) s/\&\#47\;/\//g; #Solidus (slash) s/\&\#58\;/:/g; #Colon s/\&\#59\;/\;/g; #Semi-colon s/\&\#60\;//g; s/\>\;//g; #Greater than s/\&\#63\;/\?/g; #Question mark s/\&\#64\;/\@/g; #Commercial at s/\&\#91\;/\[/g; #Left square bracket s/\&\#92\;/\\/g; #Reverse solidus (backslash) s/\&\#93\;/\]/g; #Right square bracket s/\&\#94\;/\^/g; #Caret s/\&\#95\;/_/g; #Horizontal bar (underscore) s/\&\#96\;/\`/g; #Acute accent s/\&\#123\;/\{/g; #Left curly brace s/\&\#124\;/|/g; #Vertical bar s/\&\#125\;/\}/g; #Right curly brace s/\&\#126\;/~/g; #Tilde s/\&\#161\;/¡/g; #Inverted exclamation s/\&\#162\;/¢/g; #Cent sign s/\&\#163\;/£/g; #Pound sterling s/\&\#164\;/¤/g; #General currency sign s/\&\#165\;/¥/g; #Yen sign s/\&\#166\;/¦/g; #Broken vertical bar s/\&\#167\;/§/g; #Section sign s/\&\#168\;/¨/g; #Umlaut (dieresis) s/\&\#169\;/©/g; s/\©\;/©/g; #Copyright s/\&\#170\;/ª/g; #Feminine ordinal s/\&\#171\;/«/g; #Left angle quote, guillemotleft s/\&\#172\;/¬/g; #Not sign s/\&\#174\;/®/g; #Registered trademark s/\&\#175\;/¯/g; #Macron accent s/\&\#176\;/°/g; #Degree sign s/\&\#177\;/±/g; #Plus or minus s/\&\#178\;/²/g; #Superscript two s/\&\#179\;/³/g; #Superscript three s/\&\#180\;/´/g; #Acute accent s/\&\#181\;/µ/g; #Micro sign s/\&\#182\;/¶/g; #Paragraph sign s/\&\#183\;/·/g; #Middle dot s/\&\#184\;/¸/g; #Cedilla s/\&\#185\;/¹/g; #Superscript one s/\&\#186\;/º/g; #Masculine ordinal s/\&\#187\;/»/g; #Right angle quote, guillemotright s/\&\#188\;/¼/g; s/\¼\;/¼/g; # Fraction one-fourth s/\&\#189\;/½/g; s/\½\;/½/g; # Fraction one-half s/\&\#190\;/¾/g; s/\¾\;/¾/g; # Fraction three-fourths s/\&\#191\;/¿/g; #Inverted question mark s/\&\#192\;/À/g; #Capital A, grave accent s/\&\#193\;/Á/g; #Capital A, acute accent s/\&\#194\;/Â/g; #Capital A, circumflex accent s/\&\#195\;/Ã/g; #Capital A, tilde s/\&\#196\;/Ä/g; #Capital A, dieresis or umlaut mark s/\&\#197\;/Å/g; #Capital A, ring s/\&\#198\;/Æ/g; #Capital AE dipthong (ligature) s/\&\#199\;/Ç/g; #Capital C, cedilla s/\&\#200\;/È/g; #Capital E, grave accent s/\&\#201\;/É/g; #Capital E, acute accent s/\&\#202\;/Ê/g; #Capital E, circumflex accent s/\&\#203\;/Ë/g; #Capital E, dieresis or umlaut mark s/\&\#204\;/Ì/g; #Capital I, grave accent s/\&\#205\;/Í/g; #Capital I, acute accent s/\&\#206\;/Î/g; #Capital I, circumflex accent s/\&\#207\;/Ï/g; #Capital I, dieresis or umlaut mark s/\&\#208\;/Ð/g; #Capital Eth, Icelandic s/\&\#209\;/Ñ/g; #Capital N, tilde s/\&\#210\;/Ò/g; #Capital O, grave accent s/\&\#211\;/Ó/g; #Capital O, acute accent s/\&\#212\;/Ô/g; #Capital O, circumflex accent s/\&\#213\;/Õ/g; #Capital O, tilde s/\&\#214\;/Ö/g; #Capital O, dieresis or umlaut mark s/\&\#215\;/×/g; #Multiply sign s/\&\#216\;/Ø/g; #Capital O, slash s/\&\#217\;/Ù/g; #Capital U, grave accent s/\&\#218\;/Ú/g; #Capital U, acute accent s/\&\#219\;/Û/g; #Capital U, circumflex accent s/\&\#220\;/Ü/g; #Capital U, dieresis or umlaut mark s/\&\#221\;/Ý/g; #Capital Y, acute accent s/\&\#222\;/Þ/g; #Capital THORN, Icelandic s/\&\#223\;/ß/g; #Small sharp s, German (sz ligature) s/\&\#224\;/à/g; #Small a, grave accent s/\&\#225\;/á/g; #Small a, acute accent s/\&\#226\;/â/g; #Small a, circumflex accent s/\&\#227\;/ã/g; #Small a, tilde s/\&\#228\;/ä/g; #Small a, dieresis or umlaut mark s/\&\#229\;/å/g; #Small a, ring s/\&\#230\;/æ/g; #Small ae dipthong (ligature) s/\&\#231\;/ç/g; #Small c, cedilla s/\&\#232\;/è/g; #Small e, grave accent s/\&\#233\;/é/g; #Small e, acute accent s/\&\#234\;/ê/g; #Small e, circumflex accent s/\&\#235\;/ë/g; #Small e, dieresis or umlaut mark s/\&\#236\;/ì/g; #Small i, grave accent s/\&\#237\;/í/g; #Small i, acute accent s/\&\#238\;/î/g; #Small i, circumflex accent s/\&\#239\;/ï/g; #Small i, dieresis or umlaut mark s/\&\#240\;/ð/g; #Small eth, Icelandic s/\&\#241\;/ñ/g; #Small n, tilde s/\&\#242\;/ò/g; #Small o, grave accent s/\&\#243\;/ó/g; #Small o, acute accent s/\&\#244\;/ô/g; #Small o, circumflex accent s/\&\#245\;/õ/g; #Small o, tilde s/\&\#246\;/ö/g; #Small o, dieresis or umlaut mark s/\&\#247\;/÷/g; #Division sign s/\&\#248\;/ø/g; #Small o, slash s/\&\#249\;/ù/g; #Small u, grave accent s/\&\#250\;/ú/g; #Small u, acute accent s/\&\#251\;/û/g; #Small u, circumflex accent s/\&\#252\;/ü/g; #Small u, dieresis or umlaut mark s/\&\#253\;/ý/g; #Small y, acute accent s/\&\#254\;/þ/g; #Small thorn, Icelandic s/\&\#255\;/ÿ/g; #Small y, dieresis or umlaut mark s/^\s+//; return $_; }

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  • Please help to clean up my RoR development environment

    - by PeterWong
    I started RoR development a few months ago, and being new to Mac... Time flies and now I have a lot different ruby versions, rails versions and gems versions located everywhere......And currently I installed rvm and things got even worst, all things messed! And so I started want to clean all things and use rvm again! I want to uninstall all gems, all rails, and all ruby versions, except the system's default one (the very old one born with the mac). Or any other better solutions or suggestions!? Please help! there is some info that I think will be useful: which -a ruby /opt/local/bin/ruby /opt/local/bin/ruby /usr/local/bin/ruby /usr/bin/ruby /usr/local/bin/ruby which -a rails /usr/local/bin/rails /usr/bin/rails /usr/local/bin/rails which -a compass # simliar for rspec and many other gems /usr/local/bin/compass /usr/local/bin/compass gem list *** LOCAL GEMS *** abstract (1.0.0) actionmailer (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) actionpack (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activemodel (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) activerecord (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activeresource (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activesupport (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) addressable (2.2.2) arel (2.0.6, 1.0.1, 1.0.0.rc1) authlogic (2.1.6, 2.1.3) aws-s3 (0.6.2) base32 (0.1.2) block_helpers (0.3.3) bluecloth (2.0.9) bowline (0.9.4) bowline-bundler (0.0.4) bson (1.1.2) builder (2.1.2) bundler (1.0.2, 1.0.0) compass (0.10.6) crack (0.1.7) devise (1.1.3) diff-lcs (1.1.2) differ (0.1.1) dynamic_form (1.1.3) engineyard (1.3.1) engineyard-serverside-adapter (1.3.3) erubis (2.6.6) escape (0.0.4) extlib (0.9.15) facebooker (1.0.75) faker (0.3.1) faraday (0.5.3, 0.5.2) fast_gettext (0.5.10, 0.4.17) fastercsv (1.5.3) fastthread (1.0.7) ffi (0.6.3) formatize (1.0.1) formtastic (1.1.0, 1.0.1) gemcutter (0.5.0) gettext (2.1.0) git (1.2.5) gosu (0.7.25 universal-darwin) haml (3.0.24, 3.0.23, 3.0.22, 3.0.21, 3.0.18) haml-rails (0.3.4) heroku (1.10.13, 1.9.13) highline (1.5.2) hirb (0.3.4, 0.3.3) hpricot (0.8.2) i18n (0.5.0, 0.4.2, 0.4.1, 0.3.7) jeweler (1.4.0) json (1.4.6) json_pure (1.4.3) linkedin (0.1.8) locale (2.0.5) mail (2.2.12, 2.2.11, 2.2.10, 2.2.9, 2.2.7, 2.2.6.1) memcache-client (1.8.5) meta_search (0.9.8, 0.9.7.2, 0.9.7.1, 0.9.6, 0.9.4) mime-types (1.16) mongo (1.1.2) mongoid (2.0.0.beta.20) multi_json (0.0.5) multipart-post (1.0.1) mysql (2.8.1) mysql2 (0.2.6, 0.2.4, 0.2.3) net-ldap (0.1.1) nice-ffi (0.4) nokogiri (1.4.4, 1.4.2) oa-basic (0.1.6) oa-core (0.1.6) oa-enterprise (0.1.6) oa-oauth (0.1.6) oa-openid (0.1.6) oauth (0.4.4, 0.4.3, 0.4.1) oauth-plugin (0.4.0.pre1) oauth2 (0.1.0) omniauth (0.1.6) paperclip (2.3.6, 2.3.4, 2.3.1.1) passenger (2.2.12) polyglot (0.3.1) pyu-ruby-sasl (0.0.3.2) querybuilder (0.9.2, 0.5.9) rack (1.2.1, 1.1.0, 1.0.1) rack-cache (0.5.3) rack-cache-purge (0.0.2, 0.0.1) rack-mount (0.6.13) rack-openid (1.2.0) rack-test (0.5.6, 0.5.4) railroady (0.11.2) rails (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) railties (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) rake (0.8.7) RedCloth (3.0.4) rest-client (1.6.1) roxml (3.1.5) rscribd (1.2.0) rspec (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-core (2.3.0, 2.2.1, 2.1.0, 2.0.1) rspec-expectations (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-mocks (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-rails (2.3.0, 2.2.0, 2.1.0, 2.0.1) ruby-hmac (0.4.0) ruby-mysql (2.9.3) ruby-ole (1.2.10.1) ruby-openid (2.1.8) ruby-openid-apps-discovery (1.2.0) ruby-recaptcha (1.0.2, 1.0.0) ruby-sdl-ffi (0.3) ruby-termios (0.9.6) ruby_parser (2.0.5) rubyforge (2.0.4) rubygame (2.6.4) rubygems-update (1.3.7) rubyless (0.7.0, 0.6.0, 0.3.5) rubyntlm (0.1.1) rubyzip2 (2.0.1) scribd_fu (2.0.6) searchlogic (2.4.27, 2.4.23) sequel (3.16.0, 3.15.0, 3.13.0) sexp_processor (3.0.5) shoulda (2.11.3) sinatra (1.0) slim (0.8.0) slim-rails (0.1.2) spreadsheet (0.6.4.1) sqlite3-ruby (1.3.2, 1.3.1) ssl_requirement (0.1.0) subdomain-fu (1.0.0.beta2, 0.5.4) supermodel (0.1.4) syntax (1.0.0) taps (0.3.13, 0.3.11) templater (1.0.0) temple (0.1.6) text-format (1.0.0) text-hyphen (1.0.0) thor (0.14.6, 0.14.4, 0.14.3, 0.14.1, 0.14.0) tilt (1.1) treetop (1.4.9, 1.4.8) tzinfo (0.3.23) uuidtools (2.1.1, 2.0.0) validates_timeliness (3.0.0.beta.4, 2.3.1) warden (0.10.7) will_paginate (3.0.pre2, 2.3.15, 2.3.14) xml-simple (1.0.12) ya2yaml (0.30) yajl-ruby (0.7.8, 0.7.7) yamltest (0.7.0) zena (0.16.9, 0.16.8) ====== I have ran sudo rvm implode and sudo rm -rf ~/.rvm, so no rvm now. gem env RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-12 patchlevel 174) [i686-darwin10.2.0] - INSTALLATION DIRECTORY: /usr/local/lib/ruby/gems/1.8 - RUBY EXECUTABLE: /usr/local/bin/ruby - EXECUTABLE DIRECTORY: /usr/local/bin - RUBYGEMS PLATFORMS: - ruby - x86-darwin-10 - GEM PATHS: - /usr/local/lib/ruby/gems/1.8 - /Users/peter/.gem/ruby/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com === ls -al /usr/local/lib/ total 5704 drwxr-xr-x 7 root wheel 238 Jun 1 2010 . drwxr-xr-x 9 root wheel 306 Dec 15 16:20 .. -rw-r--r-- 1 root wheel 1717208 Jun 1 2010 libruby-static.a -rwxr-xr-x 1 root wheel 1191880 Jun 1 2010 libruby.1.8.7.dylib lrwxrwxrwx 1 root wheel 19 Jun 1 2010 libruby.1.8.dylib -> libruby.1.8.7.dylib lrwxrwxrwx 1 root wheel 19 Jun 1 2010 libruby.dylib -> libruby.1.8.7.dylib drwxr-xr-x 6 root wheel 204 Jun 1 2010 ruby

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Rspec2, Rails3, Authlogic: Can't run specs

    - by Sam
    When I do rspec spec in my rails project, I get No examples were matched. Perhaps {:if=>#<Proc:0x0000010126e998@/Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:50 (lambda)>, :unless=>#<Proc:0x0000010126e970@/Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:51 (lambda)>} is excluding everything? Finished in 0.00004 seconds 0 examples, 0 failures Now, this seems like maybe if I wrote a spec it would work, but as soon as I write a spec (and I do include spec_helper) /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/backward_compatibility.rb:20:in `const_missing': uninitialized constant Authlogic (NameError) from /{myapp}/app/models/user_session.rb:1:in `<top (required)>' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:138:in `block (2 levels) in eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:137:in `each' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:137:in `block in eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:135:in `each' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/engine.rb:135:in `eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application.rb:108:in `eager_load!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application/finisher.rb:41:in `block in <module:Finisher>' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:25:in `instance_exec' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:25:in `run' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:50:in `block in run_initializers' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:49:in `each' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/initializable.rb:49:in `run_initializers' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application.rb:134:in `initialize!' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/railties-3.0.3/lib/rails/application.rb:77:in `method_missing' from /{myapp}/config/environment.rb:5:in `<top (required)>' from <internal:lib/rubygems/custom_require>:29:in `require' from <internal:lib/rubygems/custom_require>:29:in `require' from /{myapp}/spec/spec_helper.rb:3:in `<top (required)>' from <internal:lib/rubygems/custom_require>:29:in `require' from <internal:lib/rubygems/custom_require>:29:in `require' from /{myapp}/spec/controllers/pages_controller_spec.rb:1:in `<top (required)>' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `load' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `block in load_spec_files' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `map' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/configuration.rb:388:in `load_spec_files' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/command_line.rb:18:in `run' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/runner.rb:55:in `run_in_process' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/runner.rb:46:in `run' from /Users/samliu/.rvm/gems/ruby-1.9.2-p0@rails3/gems/rspec-core-2.3.1/lib/rspec/core/runner.rb:10:in `block in autorun' The important line here seems to be /core/backward_compatibility.rb:20:in `const_missing': uninitialized constant Authlogic (NameError) Now if this were rails 2.3.8, I'd simply put config.gem "authlogic" into the environment.rb, in the initialization code block. However, the rails 3 environment.rb looks way different (there is no config code block, so putting it in arbitrarily causes an error where config is not defined). So my questions are 1) Do I actually have to put the gem config anywhere? I looked at https://github.com/trevmex/authlogic_rails3_example/ and it seems he didn't put it anywhere. 2) Does anyone know what I'm doing wrong in terms of rspec? My gem list is *** LOCAL GEMS *** abstract (1.0.0) actionmailer (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) actionpack (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) activemodel (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) activerecord (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) activeresource (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) activesupport (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.4) arel (2.0.6, 1.0.1) asdf (0.5.0) authlogic (2.1.6, 2.1.3) autotest (4.4.6, 4.4.1) autotest-fsevent (0.2.4) autotest-growl (0.2.9) autotest-rails (4.1.0) autotest-rails-pure (4.1.2) bluecloth (2.0.9) builder (2.1.2) bundler (1.0.7, 1.0.2) cgi_multipart_eof_fix (2.5.0) commonwatir (1.6.2) couchrest (0.33) cri (1.0.1) cucumber (0.4.4, 0.4.3, 0.3.11) daemons (1.1.0, 1.0.10) dependencies (0.0.7) diff-lcs (1.1.2) erubis (2.6.6) fastercsv (1.5.0) fastthread (1.0.7) firewatir (1.6.2) flay (1.4.0) flog (2.2.0) funfx (0.2.2) gem_plugin (0.2.3) gemsonrails (0.7.2) giraffesoft-resource_controller (0.6.5) haml (2.2.14) hoe (2.3.3) i18n (0.4.1) jscruggs-metric_fu (1.1.5) json_pure (1.1.9) kramdown (0.12.0) mail (2.2.13, 2.2.6.1) memcache-client (1.8.5) mime-types (1.16) mojombo-chronic (0.3.0) mongrel (1.1.5) monk (0.0.7) nanoc (3.1.5) nanoc3 (3.1.5) nokogiri (1.4.3.1, 1.4.0) open4 (0.9.6) polyglot (0.3.1, 0.2.9) rack (1.2.1, 1.0.1) rack-mount (0.6.13) rack-test (0.5.6) rails (3.0.0, 2.3.4) rails3-generators (0.17.0, 0.14.0) railties (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) rake (0.8.7) relevance-rcov (0.9.2.1) rest-client (1.0.3) rspec (2.3.0, 2.0.0.rc, 1.2.9) rspec-core (2.3.1, 2.0.0.rc) rspec-expectations (2.3.0, 2.0.0.rc) rspec-mocks (2.3.0, 2.0.0.rc) rspec-rails (2.3.1, 2.0.0.rc, 1.2.9) ruby_parser (2.0.4) rubyforge (2.0.3) rubygems-update (1.3.6, 1.3.5) rvm (1.0.13) s4t-utils (1.0.4) safariwatir (0.3.7) sexp_processor (3.0.3) spork (0.7.3) sqlite3-ruby (1.3.1, 1.2.5) sys-uname (0.8.5) term-ansicolor (1.0.4) text-format (1.0.0) text-hyphen (1.0.0) thor (0.14.6, 0.14.3, 0.12.0) treetop (1.4.8, 1.4.2) tzinfo (0.3.23) user-choices (1.1.6) vlad (2.0.0) vlad-git (2.1.0) webrat (0.7.1, 0.6.0, 0.5.3) xml-simple (1.0.12) ZenTest (4.4.2) I am using ruby 1.9.2 and rails 3.0.3 installed using RVM on OSX 10.6 Snow Leopard. I just want to be able to run my specs like I used to. As a separate issue, autotest yields an error about an include for autotest/growl but I installed autotest-growl. Maybe this is a gem issue? I tried doing the same things and get the same error when it comes to using my ubuntu 10.04 server machine though. Gemfile source 'http://rubygems.org' gem 'rails', '3.0.3' # Bundle edge Rails instead: # gem 'rails', :git => 'git://github.com/rails/rails.git' gem 'sqlite3-ruby', :require => 'sqlite3' group :couch do gem 'couchrest' end group :user_auth do gem 'authlogic' gem "rails3-generators" gem 'facebooker' end group :markup do gem 'haml' gem 'sass' end group :testing do gem 'rspec-rails' gem 'rspec' gem 'webrat' gem 'cucumber' gem 'capybara' gem 'factory_girl' gem 'shoulda' gem 'autotest' end group :server do gem 'unicorn' end # Use unicorn as the web server # gem 'unicorn' # Deploy with Capistrano # gem 'capistrano' # To use debugger # gem 'ruby-debug' # Bundle the extra gems: # gem 'bj' # gem 'nokogiri' # gem 'sqlite3-ruby', :require => 'sqlite3' # gem 'aws-s3', :require => 'aws/s3' # Bundle gems for the local environment. Make sure to # put test-only gems in this group so their generators # and rake tasks are available in development mode: # group :development, :test do # gem 'webrat' # end Gemfile.lock GEM remote: http://rubygems.org/ specs: ZenTest (4.4.2) abstract (1.0.0) actionmailer (3.0.3) actionpack (= 3.0.3) mail (~> 2.2.9) actionpack (3.0.3) activemodel (= 3.0.3) activesupport (= 3.0.3) builder (~> 2.1.2) erubis (~> 2.6.6) i18n (~> 0.4) rack (~> 1.2.1) rack-mount (~> 0.6.13) rack-test (~> 0.5.6) tzinfo (~> 0.3.23) activemodel (3.0.3) activesupport (= 3.0.3) builder (~> 2.1.2) i18n (~> 0.4) activerecord (3.0.3) activemodel (= 3.0.3) activesupport (= 3.0.3) arel (~> 2.0.2) tzinfo (~> 0.3.23) activeresource (3.0.3) activemodel (= 3.0.3) activesupport (= 3.0.3) activesupport (3.0.3) arel (2.0.6) authlogic (2.1.6) activesupport autotest (4.4.6) ZenTest (>= 4.4.1) builder (2.1.2) capybara (0.4.0) celerity (>= 0.7.9) culerity (>= 0.2.4) mime-types (>= 1.16) nokogiri (>= 1.3.3) rack (>= 1.0.0) rack-test (>= 0.5.4) selenium-webdriver (>= 0.0.27) xpath (~> 0.1.2) celerity (0.8.6) childprocess (0.1.6) ffi (~> 0.6.3) couchrest (1.0.1) json (>= 1.4.6) mime-types (>= 1.15) rest-client (>= 1.5.1) cucumber (0.10.0) builder (>= 2.1.2) diff-lcs (~> 1.1.2) gherkin (~> 2.3.2) json (~> 1.4.6) term-ansicolor (~> 1.0.5) culerity (0.2.13) diff-lcs (1.1.2) erubis (2.6.6) abstract (>= 1.0.0) facebooker (1.0.75) json_pure (>= 1.0.0) factory_girl (1.3.2) ffi (0.6.3) rake (>= 0.8.7) gherkin (2.3.2) json (~> 1.4.6) term-ansicolor (~> 1.0.5) haml (3.0.25) i18n (0.5.0) json (1.4.6) json_pure (1.4.6) kgio (2.0.0) mail (2.2.13) activesupport (>= 2.3.6) i18n (>= 0.4.0) mime-types (~> 1.16) treetop (~> 1.4.8) mime-types (1.16) nokogiri (1.4.4) polyglot (0.3.1) rack (1.2.1) rack-mount (0.6.13) rack (>= 1.0.0) rack-test (0.5.6) rack (>= 1.0) rails (3.0.3) actionmailer (= 3.0.3) actionpack (= 3.0.3) activerecord (= 3.0.3) activeresource (= 3.0.3) activesupport (= 3.0.3) bundler (~> 1.0) railties (= 3.0.3) rails3-generators (0.17.0) railties (>= 3.0.0) railties (3.0.3) actionpack (= 3.0.3) activesupport (= 3.0.3) rake (>= 0.8.7) thor (~> 0.14.4) rake (0.8.7) rest-client (1.6.1) mime-types (>= 1.16) rspec (2.3.0) rspec-core (~> 2.3.0) rspec-expectations (~> 2.3.0) rspec-mocks (~> 2.3.0) rspec-core (2.3.1) rspec-expectations (2.3.0) diff-lcs (~> 1.1.2) rspec-mocks (2.3.0) rspec-rails (2.3.1) actionpack (~> 3.0) activesupport (~> 3.0) railties (~> 3.0) rspec (~> 2.3.0) rubyzip (0.9.4) sass (3.1.0.alpha.206) selenium-webdriver (0.1.2) childprocess (~> 0.1.5) ffi (~> 0.6.3) json_pure rubyzip shoulda (2.11.3) sqlite3-ruby (1.3.2) term-ansicolor (1.0.5) thor (0.14.6) treetop (1.4.9) polyglot (>= 0.3.1) tzinfo (0.3.23) unicorn (3.1.0) kgio (~> 2.0.0) rack webrat (0.7.2) nokogiri (>= 1.2.0) rack (>= 1.0) rack-test (>= 0.5.3) xpath (0.1.2) nokogiri (~> 1.3) PLATFORMS ruby DEPENDENCIES authlogic autotest capybara couchrest cucumber facebooker factory_girl haml rails (= 3.0.3) rails3-generators rspec rspec-rails sass shoulda sqlite3-ruby unicorn webrat

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