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  • What is better, a STL list or a STL Map for 20 entries, considering order of insertion is as importa

    - by Abhijeet
    I have the following scenario.The implementation is required for a real time application. 1)I need to store at max 20 entries in a container(STL Map, STL List etc). 2)If a new entry comes and 20 entries are already present i have to overwrite the oldest entry with the new entry. Considering point 2, i feel if the container is full (Max 20 entries) 'list' is the best bet as i can always remove the first entry in the list and add the new one at last (push_back). However, search won't be as efficient. For only 20 entries, does it really make a big difference in terms of searching efficiency if i use a list in place of a map? Also considering the cost of insertion in map i feel i should go for a list? Could you please tell what is a better bet for me ?

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  • Data structure in c for fast look-up/insertion/removal of integers (from a known finite domain)

    - by MrDatabase
    I'm writing a mobile phone based game in c. I'm interested in a data structure that supports fast (amortized O(1) if possible) insertion, look-up, and removal. The data structure will store integers from the domain [0, n] where n is known ahead of time (it's a constant) and n is relatively small (on the order of 100000). So far I've considered an array of integers where the "ith" bit is set iff the "ith" integer is contained in the set (so a[0] is integers 0 through 31, a[1] is integers 32 through 63 etc). Is there an easier way to do this in c?

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  • What are the rules for Javascript's automatic semicolon insertion?

    - by T.R.
    Well, first I should probably ask if this is browser dependent. I've read that if an invalid token is found, but the section of code is valid until that invalid token, a semicolon is inserted before the token if it is preceded by a line break. However, the common example cited for bugs caused by semicolon insertion is: return _a+b; which doesn't seem to follow this rule, since _a would be a valid token. On the other hand, breaking up call chains works as expected: $('#myButton') .click(function(){alert("Hello!")}); Does anyone have a more in-depth description of the rules?

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  • How should I change my Graph structure (very slow insertion)?

    - by Nazgulled
    Hi, This program I'm doing is about a social network, which means there are users and their profiles. The profiles structure is UserProfile. Now, there are various possible Graph implementations and I don't think I'm using the best one. I have a Graph structure and inside, there's a pointer to a linked list of type Vertex. Each Vertex element has a value, a pointer to the next Vertex and a pointer to a linked list of type Edge. Each Edge element has a value (so I can define weights and whatever it's needed), a pointer to the next Edge and a pointer to the Vertex owner. I have a 2 sample files with data to process (in CSV style) and insert into the Graph. The first one is the user data (one user per line); the second one is the user relations (for the graph). The first file is quickly inserted into the graph cause I always insert at the head and there's like ~18000 users. The second file takes ages but I still insert the edges at the head. The file has about ~520000 lines of user relations and takes between 13-15mins to insert into the Graph. I made a quick test and reading the data is pretty quickly, instantaneously really. The problem is in the insertion. This problem exists because I have a Graph implemented with linked lists for the vertices. Every time I need to insert a relation, I need to lookup for 2 vertices, so I can link them together. This is the problem... Doing this for ~520000 relations, takes a while. How should I solve this? Solution 1) Some people recommended me to implement the Graph (the vertices part) as an array instead of a linked list. This way I have direct access to every vertex and the insertion is probably going to drop considerably. But, I don't like the idea of allocating an array with [18000] elements. How practically is this? My sample data has ~18000, but what if I need much less or much more? The linked list approach has that flexibility, I can have whatever size I want as long as there's memory for it. But the array doesn't, how am I going to handle such situation? What are your suggestions? Using linked lists is good for space complexity but bad for time complexity. And using an array is good for time complexity but bad for space complexity. Any thoughts about this solution? Solution 2) This project also demands that I have some sort of data structures that allows quick lookup based on a name index and an ID index. For this I decided to use Hash Tables. My tables are implemented with separate chaining as collision resolution and when a load factor of 0.70 is reach, I normally recreate the table. I base the next table size on this http://planetmath.org/encyclopedia/GoodHashTablePrimes.html. Currently, both Hash Tables hold a pointer to the UserProfile instead of duplication the user profile itself. That would be stupid, changing data would require 3 changes and it's really dumb to do it that way. So I just save the pointer to the UserProfile. The same user profile pointer is also saved as value in each Graph Vertex. So, I have 3 data structures, one Graph and two Hash Tables and every single one of them point to the same exact UserProfile. The Graph structure will serve the purpose of finding the shortest path and stuff like that while the Hash Tables serve as quick index by name and ID. What I'm thinking to solve my Graph problem is to, instead of having the Hash Tables value point to the UserProfile, I point it to the corresponding Vertex. It's still a pointer, no more and no less space is used, I just change what I point to. Like this, I can easily and quickly lookup for each Vertex I need and link them together. This will insert the ~520000 relations pretty quickly. I thought of this solution because I already have the Hash Tables and I need to have them, then, why not take advantage of them for indexing the Graph vertices instead of the user profile? It's basically the same thing, I can still access the UserProfile pretty quickly, just go to the Vertex and then to the UserProfile. But, do you see any cons on this second solution against the first one? Or only pros that overpower the pros and cons on the first solution? Other Solution) If you have any other solution, I'm all ears. But please explain the pros and cons of that solution over the previous 2. I really don't have much time to be wasting with this right now, I need to move on with this project, so, if I'm doing to do such a change, I need to understand exactly what to change and if that's really the way to go. Hopefully no one fell asleep reading this and closed the browser, sorry for the big testament. But I really need to decide what to do about this and I really need to make a change. P.S: When answering my proposed solutions, please enumerate them as I did so I know exactly what are you talking about and don't confuse my self more than I already am.

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  • Oracle: Insertion on an indexed table, avoiding duplicates. Looking for tips and advice.

    - by Tom
    Hi everyone, Im looking for the best solution (performance wise) to achieve this. I have to insert records into a table, avoiding duplicates. For example, take table A Insert into A ( Select DISTINCT [FIELDS] from B,C,D.. WHERE (JOIN CONDITIONS ON B,C,D..) AND NOT EXISTS ( SELECT * FROM A ATMP WHERE ATMP.SOMEKEY = A.SOMEKEY ) ); I have an index over A.SOMEKEY, just to optimize the NOT EXISTS query, but i realize that inserting on an indexed table will be a performance hit. So I was thinking of duplicating Table A in a Global Temporary Table, where I would keep the index. Then, removing the index from Table A and executing the query, but modified Insert into A ( Select DISTINCT [FIELDS] from B,C,D.. WHERE (JOIN CONDITIONS ON B,C,D..) AND NOT EXISTS ( SELECT * FROM GLOBAL_TEMPORARY_TABLE_A ATMP WHERE ATMP.SOMEKEY = A.SOMEKEY ) ); This would solve the "inserting on an index table", but I would have to update the Global Temporary A with each insertion I make. I'm kind of lost here, Is there a better way to achieve this? Thanks in advance,

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  • Codeigniter/mySQL question. Checking if several inserts are possible before actual insertion.

    - by Ethan
    Hey SO, So I'm trying to perform a couple inserts at once that are kind of co-dependent on each other. Let's say I'm doing a dog rating website. Anyone can add a dog to my database, but in doing so they also need to add a preliminary rating of the dog. Other people can then rate the dog afterwards. The dogs to ratings is a many to one relationship: a dog has many ratings. This means for my preliminary add, since I have the person both rate and add the dog, I need to take the rating, and set a foreign key to the dog's primary key. As far as I know, this means I have to actually add the dog, then check what that new addition's primary key is, and then put that in my rating before insertion. Now suppose something were to go wrong with the rating's insert, be it a string that's too long, or something that I've overlooked somehow. If the rating's failed, the dog has already been inserted, but the rating has not. In this case, I'd like the dog to not have been added in the first place. Does this mean I have to write code that says "if the rating fails, do a remove for the dog," or is there a way to predict what the key will be for the dog should everything go as planned. Is there a way to say "hold that spot," and then if everything works, add it? Any help would be greatly appreciated. Thanks!!

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  • Why is insertion into my tree faster on sorted input than random input?

    - by Juliet
    Now I've always heard binary search trees are faster to build from randomly selected data than ordered data, simply because ordered data requires explicit rebalancing to keep the tree height at a minimum. Recently I implemented an immutable treap, a special kind of binary search tree which uses randomization to keep itself relatively balanced. In contrast to what I expected, I found I can consistently build a treap about 2x faster and generally better balanced from ordered data than unordered data -- and I have no idea why. Here's my treap implementation: http://pastebin.com/VAfSJRwZ And here's a test program: using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; namespace ConsoleApplication1 { class Program { static Random rnd = new Random(); const int ITERATION_COUNT = 20; static void Main(string[] args) { List<double> rndTimes = new List<double>(); List<double> orderedTimes = new List<double>(); rndTimes.Add(TimeIt(50, RandomInsert)); rndTimes.Add(TimeIt(100, RandomInsert)); rndTimes.Add(TimeIt(200, RandomInsert)); rndTimes.Add(TimeIt(400, RandomInsert)); rndTimes.Add(TimeIt(800, RandomInsert)); rndTimes.Add(TimeIt(1000, RandomInsert)); rndTimes.Add(TimeIt(2000, RandomInsert)); rndTimes.Add(TimeIt(4000, RandomInsert)); rndTimes.Add(TimeIt(8000, RandomInsert)); rndTimes.Add(TimeIt(16000, RandomInsert)); rndTimes.Add(TimeIt(32000, RandomInsert)); rndTimes.Add(TimeIt(64000, RandomInsert)); rndTimes.Add(TimeIt(128000, RandomInsert)); string rndTimesAsString = string.Join("\n", rndTimes.Select(x => x.ToString()).ToArray()); orderedTimes.Add(TimeIt(50, OrderedInsert)); orderedTimes.Add(TimeIt(100, OrderedInsert)); orderedTimes.Add(TimeIt(200, OrderedInsert)); orderedTimes.Add(TimeIt(400, OrderedInsert)); orderedTimes.Add(TimeIt(800, OrderedInsert)); orderedTimes.Add(TimeIt(1000, OrderedInsert)); orderedTimes.Add(TimeIt(2000, OrderedInsert)); orderedTimes.Add(TimeIt(4000, OrderedInsert)); orderedTimes.Add(TimeIt(8000, OrderedInsert)); orderedTimes.Add(TimeIt(16000, OrderedInsert)); orderedTimes.Add(TimeIt(32000, OrderedInsert)); orderedTimes.Add(TimeIt(64000, OrderedInsert)); orderedTimes.Add(TimeIt(128000, OrderedInsert)); string orderedTimesAsString = string.Join("\n", orderedTimes.Select(x => x.ToString()).ToArray()); Console.WriteLine("Done"); } static double TimeIt(int insertCount, Action<int> f) { Console.WriteLine("TimeIt({0}, {1})", insertCount, f.Method.Name); List<double> times = new List<double>(); for (int i = 0; i < ITERATION_COUNT; i++) { Stopwatch sw = Stopwatch.StartNew(); f(insertCount); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } return times.Average(); } static void RandomInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for (int i = 0; i < insertCount; i++) { tree = tree.Insert(rnd.NextDouble()); } } static void OrderedInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for(int i = 0; i < insertCount; i++) { tree = tree.Insert(i + rnd.NextDouble()); } } } } And here's a chart comparing random and ordered insertion times in milliseconds: Insertions Random Ordered RandomTime / OrderedTime 50 1.031665 0.261585 3.94 100 0.544345 1.377155 0.4 200 1.268320 0.734570 1.73 400 2.765555 1.639150 1.69 800 6.089700 3.558350 1.71 1000 7.855150 4.704190 1.67 2000 17.852000 12.554065 1.42 4000 40.157340 22.474445 1.79 8000 88.375430 48.364265 1.83 16000 197.524000 109.082200 1.81 32000 459.277050 238.154405 1.93 64000 1055.508875 512.020310 2.06 128000 2481.694230 1107.980425 2.24 I don't see anything in the code which makes ordered input asymptotically faster than unordered input, so I'm at a loss to explain the difference. Why is it so much faster to build a treap from ordered input than random input?

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  • Binary Search Tree, cannot do traversal

    - by ihm
    Please see BST codes below. It only outputs "5". what did I do wrong? #include <iostream> class bst { public: bst(const int& numb) : root(new node(numb)) {} void insert(const int& numb) { root->insert(new node(numb), root); } void inorder() { root->inorder(root); } private: class node { public: node(const int& numb) : left(NULL), right(NULL) { value = numb; } void insert(node* insertion, node* position) { if (position == NULL) position = insertion; else if (insertion->value > position->value) insert(insertion, position->right); else if (insertion->value < position->value) insert(insertion, position->left); } void inorder(node* tree) { if (tree == NULL) return; inorder(tree->left); std::cout << tree->value << std::endl; inorder(tree->right); } private: node* left; node* right; int value; }; node* root; }; int main() { bst tree(5); tree.insert(4); tree.insert(2); tree.insert(10); tree.insert(14); tree.inorder(); return 0; }

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  • how can I speed up insertion of many rows to a table via ADO.NET?

    - by jcollum
    I have a table that has 5 columns: AcctId (int), Address1 (varchar), Address2 (varchar), Person1 (varchar), Person2 (varchar) . I'm generating random data to insert into this table via a C# console application. I've tried doing this random data insert via SQL-Server and decided it was not a good solution -- SQL is not good at random on an each-row basis. Generating the random data -- 975k rows of it -- takes a minimal amount of time. It's in a List of custom objects. I need to take this random data and update many rows in the database with the new random data. I tried updating the rows one at a time, very slow because of the repeated searching of the List object in code. So I think the best approach is to put all the randomized data into a table in the database, then update all the other tables that use this data. I.e. UPDATE t SET t.Address1=d.Address1 FROM Table1 t INNER JOIN RandomizedData d ON d.AcctId = t.Acct_ID. The database is very un-normalized so this Acct data is sprinkled all over the place. I've got no control of the normalization. So, having decided to insert all of the randomized data into a single table, I set out to create insert scripts: USE TheDatabase Insert tmp_RandomizedData SELECT 1,'4392 EIGHTH AVE','','JENNIFER CARTER','BARBARA CARTER' UNION ALL SELECT 2,'2168 MAIN ST','HNGR F','DANIEL HERNANDEZ','SUSAN MARTIN' // etc another 98 times... // FYI, this is not real data! I'm building this INSERT script in batches of 100. It's taking on average 175 ms to run each insert. Does this seem like a long time? It's going to take about 35 mins to run the whole insert. The table doesn't have a primary key or any indexes. I was planning on adding those after all the data in inserted (thinking that that would be faster). Is there a better way to do this?

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  • SharePoint Designer: how do I disable auto insertion of image size attributes?

    - by David Högberg
    I'm hand-editing HTML files in a plain text editor (vim) via SharePoint Designer. Problem is, as soon as I save the files, SharePoint automatically adds width and height attributes to all the img-tags. Anyone know if it's possible to disable this "feature"? I don't want it to mess around with my code. Yeah, shouldn't be using SharePoint Designer then, I know - problem is that's not an option.

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  • Entity Framework 4 CTP 5 POCO - Many-to-many configuration, insertion, and update?

    - by Saxman
    I really need someone to help me to fully understand how to do many-to-many relationship with Entity Framework 4 CTP 5, POCO. I need to understand 3 concepts: How to config my model to indicates some tables are many-to-many. How to properly do insert. How to properly do update. Here are my current models: public class MusicSheet { [Key] public int ID { get; set; } public string Title { get; set; } public string Key { get; set; } public virtual ICollection<Author> Authors { get; set; } public virtual ICollection<Tag> Tags { get; set; } } public class Author { [Key] public int ID { get; set; } public string Name { get; set; } public string Bio { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } public class Tag { [Key] public int ID { get; set; } public string TagName { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } As you can see, the MusicSheet can have many Authors or Tags, and an Author or Tag can have multiple MusicSheets. Again, my questions are: What to do on the EntityTypeConfiguration to set the relationship between them as well as mapping to an table/object that associates with the many-to-many relationship. How to insert a new music sheets (where it might have multiple authors or multiple tags). How to update a music sheet. For example, I might set TagA, TagB to MusicSheet1, but later I need to change the tags to TagA and TagC. It seems like I need to first check to see if the tags already exists, if not, insert the new tag and then associate it with the music sheet (so that I doesn't re-insert TagA?). Or this is something already handled by the framework? Thank you very much. I really hope to fully understand it rather than just doing it without fully understand what's going on. Especially on #3.

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  • how to build a simple gridview only for insertion (no bind)?

    - by user359706
    Hello, how do I implement a rapid gridview with two columns, with ability to add rows by clicking the add button, and remove in the same way. I look for plugins, but often contain many unnecessary option in my case, I'm looking for something fairly simple. solution jquery, ajax.. I'm using ASP.net (C #) someone has an idea ? thank you

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  • SQL orderby / case issue: orderdirection fail

    - by Joris
    I got a stored procedure that delivers a table of students, and it needs to order by surname, name etc... it also needs to sort ascending, descending, depending on the parameter @orderby... code: ORDER BY CASE WHEN @orderby = 'studentkey' THEN Studentkey END ASC, CASE WHEN @orderby = 'studentkey' and @desc = 1 THEN Studentkey END DESC, CASE WHEN @orderby = 'initials' THEN Initials END ASC, CASE WHEN @orderby = 'initials' and @desc = 1 THEN Initials END DESC, CASE WHEN @orderby = 'firstname' THEN Firstname END ASC, CASE WHEN @orderby = 'firstname' and @desc = 1 THEN Firstname END DESC, CASE WHEN @orderby = 'nickname' THEN Nickname END ASC, CASE WHEN @orderby = 'nickname' and @desc = 1 THEN Nickname END DESC, CASE WHEN @orderby = 'insertion' THEN Insertion END ASC, CASE WHEN @orderby = 'insertion' and @desc = 1 THEN Insertion END DESC, CASE WHEN @orderby = 'surname' THEN Surname END ASC, CASE WHEN @orderby = 'surname' and @desc = 1 THEN Surname END DESC NED There is a difference in output between @desc = 1 and @desc = 0, but not what i desire... Does anyone have a solution?

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  • Is the time cost constant when bulk inserting data into an indexed table?

    - by SiLent SoNG
    I have created an archive table which will store data for selecting only. Daily there will be a program to transfer a batch of records into the archive table. There are several columns which are indexed; while others are not. I am concerned with time cost per batch insertion: - 1st batch insertion: N1 - 2nd batch insertion: N2 - 3rd batch insertion: N3 The question is: will N1, N2, and N3 roughly be the same, or N3 N2 N1? That is, will the time cost be a constant or incremental, with existence of several indexes? All indexes are non-clustered. The archive table structure is this: create table document ( doc_id int unsigned primary key, owner_id int, -- indexed title smalltext, country char(2), year year(4), time datetime, key ix_owner(owner_id) }

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  • Get 100 highest numbers from an infinite list

    - by Sachin Shanbhag
    One of my friend was asked this interview question - "There is a constant flow of numbers coming in from some infinite list of numbers out of which you need to maintain a datastructure as to return the top 100 highest numbers at any given point of time. Assume all the numbers are whole numbers only." This is simple, you need to keep a sorted list in descending order and keep a track on lowest number in that list. If new number obtained is greater than that lowest number then you have to remove that lowest number and insert the new number in sorted list as required. Then question was extended - "Can you make sure that the Order for insertion should be O(1)? Is it possible?" As far as I knew, even if you add a new number to list and sort it again using any sort algorithm, it would by best be O(logn) for quicksort (I think). So my friend told it was not possible. But he was not convinced, he asked to maintain any other data structure rather than a list. I thought of balanced Binary tree, but even there you will not get the insertion with order of 1. So the same question I have too now. Wanted to know if there is any such data structure which can do insertion in Order of 1 for above problem or it is not possible at all.

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  • handling long running large transactions with perl dbi

    - by 1stdayonthejob
    I've got a large transaction comprising of getting lots of data from database A, do some manipulations with this data, then inserting the manipulated data into database B. I've only got permissions to select in database A but I can create tables and insert/update etc in database B. The manipulation and insertion part is written in perl and already in use for loading data into database B from other data sources, so all that's required is to get the necessary data from database A and using it to initialize the perl classes. How can I go about doing this so I can easily track back and pick up from where the error happened if any error occurs during the manipulation or insertion procedures (database disconnection, problems with class initialization because of invalid values, hard disk failure etc...)? Doing the transaction in one go doesn't seem like a good option because the amount data from database A means it would take at least a day or 2 for data manipulation and insertion into database B. The data from database A can be grouped into around 1000 groups using unique keys, with each key containing 1000s of rows each. One way I thought I could do is to write a script that does commits per group, meaning I've got to track which group has already been inserted into database B. The only way I can think of to track the progress of which groups have been processed or not is either in a log file or in a table in database B. A second way I thought could work is to dump all the necessary fields needed for loading the classes for manipulation and insertion into a flatfile, read the file to initialize the classes and insert into database B. This also means that I got to do some logging, but should narrow it down to the exact row in the flatfile if any error occurs. The script will look something like this: use strict; use warnings; use DBI; #connect to database A my $dbh = DBI->connect('dbi:oracle:my_db', $user, $password, { RaiseError => 1, AutoCommit => 0 }); #statement to get data based on group unique key my $sth = $dbh->prepare($my_sql); my @groups; #I have a list of this already open my $fh, '>>', 'my_logfile' or die "can't open logfile $!"; eval { foreach my $g (@groups){ #subroutine to check if group has already been processed, either from log file or from database table next if is_processed($g); $sth->execute($g); my $data = $sth->fetchall_arrayref; #manipulate $data, then use it to load perl classes for insertion into database B #. #. #. } print $fh "$g\n"; }; if ($@){ $dbh->rollback; die "something wrong...rollback"; } So if any errors do occur, I can just run this script again and it should skip the groups or rows that have been processed and continue. Both these methods is just variations on the same theme, and both require going back to where I've been tracking my progress (in table or file), skip the ones that've been commited to database B and process the remaining data. I'm sure there's a better way of doing this but am struggling to think of other solutions. Is there another way of handling large transactions between databases that require data manipulation between getting data out from one and inserting into another? The process doesn't need to be all in Perl, as long as I can reuse the perl classes for manipulating and inserting the data into the database.

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  • 3-way quicksort, question

    - by peiska
    I am trying to understand the 3-way radix Quicksort, and i dont understand why the the CUTOFF variable there? and the insertion method? public class Quick3string { private static final int CUTOFF = 15; // cutoff to insertion sort // sort the array a[] of strings public static void sort(String[] a) { // StdRandom.shuffle(a); sort(a, 0, a.length-1, 0); assert isSorted(a); } // return the dth character of s, -1 if d = length of s private static int charAt(String s, int d) { assert d >= 0 && d <= s.length(); if (d == s.length()) return -1; return s.charAt(d); } // 3-way string quicksort a[lo..hi] starting at dth character private static void sort(String[] a, int lo, int hi, int d) { // cutoff to insertion sort for small subarrays if (hi <= lo + CUTOFF) { insertion(a, lo, hi, d); return; } int lt = lo, gt = hi; int v = charAt(a[lo], d); int i = lo + 1; while (i <= gt) { int t = charAt(a[i], d); if (t < v) exch(a, lt++, i++); else if (t > v) exch(a, i, gt--); else i++; } // a[lo..lt-1] < v = a[lt..gt] < a[gt+1..hi]. sort(a, lo, lt-1, d); if (v >= 0) sort(a, lt, gt, d+1); sort(a, gt+1, hi, d); } // sort from a[lo] to a[hi], starting at the dth character private static void insertion(String[] a, int lo, int hi, int d) { for (int i = lo; i <= hi; i++) for (int j = i; j > lo && less(a[j], a[j-1], d); j--) exch(a, j, j-1); } // exchange a[i] and a[j] private static void exch(String[] a, int i, int j) { String temp = a[i]; a[i] = a[j]; a[j] = temp; } // is v less than w, starting at character d private static boolean less(String v, String w, int d) { assert v.substring(0, d).equals(w.substring(0, d)); return v.substring(d).compareTo(w.substring(d)) < 0; } // is the array sorted private static boolean isSorted(String[] a) { for (int i = 1; i < a.length; i++) if (a[i].compareTo(a[i-1]) < 0) return false; return true; } public static void main(String[] args) { // read in the strings from standard input String[] a = StdIn.readAll().split("\\s+"); int N = a.length; // sort the strings sort(a); // print the results for (int i = 0; i < N; i++) StdOut.println(a[i]); } } from http://www.cs.princeton.edu/algs4/51radix/Quick3string.java.html

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  • c# order preserving data structures

    - by Oren Mazor
    Oddly enough, MSDN has no information on the order preserving properties of data structures. So I've been making the assumption that: Hashtable and Hashset do not preserve the insertion order (aka the "hash" in there is a giveaway) Dictionary and List DO preserve the insertion order. from this I extrapolate that if I have a Dictionary<double,double> foo that defines a curve, foo.Keys.ToList() and foo.Values.ToList() will give me an ordered list of the scope and domain of that curve without messing about with it?

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  • merge two binary images using Matlab

    - by Pier-alexandre Bouchard
    I need to create two different black binary rectangles using Matlab, to overlay a part of both and to extract the insertion. How can I overlay two binary images? -------|----------| | | 2 | | 1 |----|-----| | | |-----------| I created my two binary images using the false(X, Y) Matlab function. I dont find how to produce the merge the two images and to extract the insertion.

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  • How to paste in a new line with vim?

    - by static_rtti
    I often have to paste some stuff on a new line in vim. What I usually do is: o<Esc>p Which inserts a new line and puts me in insertion mode, than quits insertion mode, and finally pastes. Three keystrokes. Not very efficient. Any better ideas?

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  • sample java code for approximate string matching or boyer-moore extended for approximate string matc

    - by Dolphin
    Hi I need to find 1.mismatch(incorrectly played notes), 2.insertion(additional played), & 3.deletion (missed notes), in a music piece (e.g. note pitches [string values] stored in a table) against a reference music piece. This is either possible through exact string matching algorithms or dynamic programming/ approximate string matching algos. However I realised that approximate string matching is more appropriate for my problem due to identifying mismatch, insertion, deletion of notes. Or an extended version of Boyer-moore to support approx. string matching. Is there any link for sample java code I can try out approximate string matching? I find complex explanations and equations - but I hope I could do well with some sample code and simple explanations. Or can I find any sample java code on boyer-moore extended for approx. string matching? I understand the boyer-moore concept, but having troubles with adjusting it to support approx. string matching (i.e. to support mismatch, insertion, deletion). Also what is the most efficient approx. string matching algorithm (like boyer-moore in exact string matching algo)? Greatly appreciate any insight/ suggestions. Many thanks in advance

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