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  • The ethics of aggregating other peoples' content

    - by AaronBertrand
    Content theft Most of the recent - what I'll call - "discussions" about content aggregators have revolved around content theft. I'm not going to flip-flop on that topic: when you use someone else's work, you ask first, and if given the okay, you cite it. You can't take my blog article and post it on your site, implying that it is your own. Likewise, you shouldn't be taking a Books Online topic, changing three words and adding an intro sentence, and making that a blog post. I think this stuff is pretty...(read more)

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  • Silverlight Cream for February 23, 2011 -- #1051

    - by Dave Campbell
    In this Issue: Ian T. Lackey, Kevin Hoffman, Kunal Chowdhury, Jesse Liberty(-2-), Page Brooks, Deborah Kurata(-2-), and Paul Sheriff. Above the Fold: Silverlight: "Building a Radar Control in Silverlight–Part 2" Page Brooks WP7: "Reactive Drag and Drop Part 2" Jesse Liberty Expression Blend: "Simple RadioButtonList and / or CheckBoxList in Silverlight Using a Behavior" Ian T. Lackey Shoutouts: Kunal Chowdhury delivered a full day session on Silverlight at the Microsoft Imagine Cup Championship event in Mumbai... you can Download Microsoft Imagine Cup Session PPT on Silverlight Dennis Doomen has appeared in my blog any number of times... he's looking for some assistance: Get me on stage on the Developer Days 2011 Steve Wortham posted An Interview with Jeff Wilcox From SilverlightCream.com: Simple RadioButtonList and / or CheckBoxList in Silverlight Using a Behavior Ian T. Lackey bemoans the lack of a RadioButtonList or CheckBoxList, and jumps into Blend to show us how to make one using a behavior... and the code is available too! WP7 for iPhone and Android Developers - Introduction to XAML and Silverlight Continuing his series at SilvelightShow for iPhone and Android devs, Kevin Hoffman has part 2 up getting into the UI with an intro to XAML and Silverlight. Day 1: Working with Telerik Silverlight RadControls Kunal Chowdhury kicked my tires that I had missed his Telerik control series... He's detailing his experience getting up to speed with the Silverlight RadControls. Day 1 is intro, what there is, installing, stuff like that. Part 2 continues: Day 2: Working with BusyIndicator of Telerik Silverlight RadControls, followed (so far) by part 3: Day 3: Working with Masked TextBox of Telerik Silverlight RadControls Reactive Drag and Drop Part 2 Jesse Liberty has his 7th part about Rx up ... and the 2nd part of Reactive Drag and Drop, and oh yeah... it's for WP7 as well! Yet Another Podcast #25–Glenn Block / WCF Next Jesse Liberty has Glenn Block on stage for his Yet Another Podcast number 25... talking WCF with Glenn. Building a Radar Control in Silverlight–Part 2 Page Brooks has part 2 of his 'radar' control for Silverlight up... I don't know where I'd use this, but it's darned cool... and the live demo is amazing. Silverlight Charting: Setting Colors Deborah Kurata is looking at the charting controls now, and how to set colors. She begins with a previous post on charts and adds color definitions to that post. Silverlight Charting: Setting the Tooltip Deborah Kurata next gets into formatting the tooltip you can get when the user hovers over a chart to make it make more sense to your user 'Content' is NOT 'Text' in XAML Paul Sheriff discusses the Content property of XAML controls and how it can be pretty much any other XAML you want it to be, then goes on to show some nice examples. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Mathematics for Computer Science

    - by jiewmeng
    I am going into university next year. I think maths would be one of the more important aspects of computer science? I recently saw the MIT Intro to Algorithms video on YouTube and the maths required is quite hardcore. I wonder what parts of maths do i need, probability, calculus, trigo etc. Will the book Concrete Mathematics - it claims to be foundation for computer science - on Amazon cover most of whats required?

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  • Usergroups in london this week

    - by simonsabin
    Don’t forget there are 2 usergroup meetings in London this week. The first is on service broker (by far the best but under used feature in SQL Server IMHO) and resource governor. This one is in Victoria on Wednesday http://sqlserverfaq.com/events/216/Service-Broker-Intro-Terminology-Design-Considerations-Monitoring-and-Controlling-Resources-in-SQL-Server-Resource-Governor-Data-Collector.aspx Then on Thursday Hitatchi Consulting are hosting a BI evening on DAX in Powerpivot and a case study in high...(read more)

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  • Python 3.1 books still directly applicable to learning Python 2.7?

    - by jaysun
    I need to learn Python (v2.7) for my job, and looking for the best intro book for professional programmers. I found (via amazon) that "The Quick Python Book" is the best, but it's for Python 3.1 I know there's a lot of similarities in 2.7 and 3.1, and somewhere read that you can mostly use 3.1 syntax in 2.7 as a good "future practice". Can someone with experience please verify that a book for learning Python3 would still be directly applicable for 2.7? Thank you very much. edit: "The Quick Python Book" is for 3.1

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  • This Wed, Reading - Service Broker, Indexing, Normalisation, Sets, RI and Locking, Surrogate Keys

    - by tonyrogerson
    Registration is a must so we know numbers and for security, register here: http://sqlserverfaq.com/events/213/Service-Broker-Intro-Guidance-Indexing-Selection-Usage-Fragmentation-etc-Normalisation-Surrogate-Keys-Locking-considerations.aspx Network, learn, ask a question, meet other folk, get fed - these are all things that happen at user group events. These events are a really great opportunity to socialise in an informal learning experience - if you want your own exposure then come and do a 1 -...(read more)

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  • Microsoft BI Conference 2011 in Lisbon

    - by AlbertoFerrari
    Anyone interested in BI from Portugal or Spain should not miss the Microsoft BI Conference 2011 in Lisbon : one full day ( March, 25, 2011 ) with three tracks on Business Intelligence: Decision Makers BI pros Intro to BI. I am going to present two sessions on PowerPivot: one is a nice deep dive into DAX for BI pros, the other is about self service BI for decision makers. Titles and the complete agenda will be published in the next days, but I suggest to save the date. The full event is free and it...(read more)

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  • What shall I include in a 10 week web technologies course?

    - by Iain
    In September I will be teaching a university module on web technologies. This session will be available to 1st year (freshman) students who don't necessarily have any programming knowledge or know how the web works. In the 2nd semester I will be teaching Flash, which is my specialism, so I know exactly what I am going to teach, but in the 1st semester I will be teaching them web standards technologies - HTML, CSS, JS, jQuery, PHP and MySQL. Where I need advice is how to proportion the emphasis for each part, and which parts of each technology to cover. Another real issue I'm struggling with is how much of the bad old ways should I teach them? Do they need to know about bold as well as strong, etc. UPDATE: based, on your feedback I will only be teaching the latest version of everything - CSS3, HTML5 etc. I'm not sure exactly how long the semester will be but I'm guessing about 10-12 weeks. Each session is a 2 hour lab. Obviously there's only so much I can cover in that time and it will be up to the students to go a research this stuff properly on W3 schools etc. My ideas so far were: Lesson 0 - Course intro and overview of the current tech landscape. What is out there, what will we be learning, what won't we. What is a web server, URL etc. Looking at different example websites and discussing how they work. Lesson 1 - HTML basics (head, body, title, img, table, a, lists, h1, strong etc) Lesson 2 - CSS for styling and layout - fonts, webfonts, float etc Lesson 3 - Intro to programming JS (variables, loops, conditionals, functions) Lesson 4 - more JS programming fundamentals, DOM manipulation Lesson 5 - jQuery - making things fly about and look cool Lesson 6 - XML and Ajax Lesson 7 - PHP basics - syntax, server-side principles Lesson 8 - PHP and MySQL - forms, logins, saving user info Lesson 9 - don't know Lesson 10 - don't know Please let me know if you think this is the right order, what have I missed, how to use any spare sessions etc. Thanks :) UPDATE BASED ON RESPONSES: Thanks for all your responses - some great stuff. To be absolutely clear, this is not a computer science course, it is a practical module on a creative technology course. The emphasis definitely has to be on making cool things work rather than understanding how the backbone of the internet works. That can come later, if the students are interested. At the end of the module I would like the students to be able to produce a web page or pages that does something cool, using some or all of the technologies I cover. Many of these topics are of course far beyond the scope of a 2 hour session, however I do not have the option of reducing the syllabus, I will just have to explain what the technology does and encourage the student to research it in their own time.

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  • Calgary .NET User Group &ndash; Entity Framework Code First - December 11th

    - by David Paquette
    I will be presenting at the Calgary .NET User Group on December 11th. We will start from scratch in this intro to Entity Framework Code First. We will build a simple application using ASP.NET MVC and Entity Framework and evolve the application to show how we can build scalable applications using Entity Framework Code First. Topics covered will include database initialization, code based migrations, performance profiling and performance tuning. Register at http://www.dotnetcalgary.com/

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  • Can anybody recommend an application for laying out algorithms on a mac? [closed]

    - by Scotty
    In my intro to software development class I'm using a program called raptor which really helps me when I'm mapping out semi-complex algorithms and programs. The thing that I like about raptor is that when I'm flowcharting an algorithm, I can run it like an actual program and raptor steps through the code block by block. Unfortunately, raptor is only available on windows and when I'm at home I spend most of my time on Mac OS X. Is there any programs available for mac that help flowchart and step through algoritms?

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • skipped when looking for precompiled header

    - by numerical25
    So some reason, my .cpp file is missing it's header file. But I am not including the header file anywhere else. I just started so I checked all the files I made enginuity.h #ifndef _ENGINE_ #define _ENGINE_ class Enginuity { public: void InitWindow(); }; enginuity.cpp #include "Enginuity.h" void Enginuity::InitWindow() { } main.cpp #include "stdafx.h" #include "GameProject1.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { code..... #endif dont know what's going on. The error I get is 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(1) : warning C4627: '#include "Enginuity.h"': skipped when looking for precompiled header use 1> Add directive to 'stdafx.h' or rebuild precompiled header 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(8) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

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  • Google Chrome Extension - Help needed

    - by Jim-Y
    Im new on Google Chrome Extensions coding, and i have some basic questions. I want to make a Chrome Extension, and the scheme is the following: -a popup window, containing buttons and result fields (popup.html) -when a button is clicked, i want to trigger an event, this event should connect to a webserver (i make the servlet too), and gather information from the server. (XMLHttpRequest()) -after that, i want my extension to load the gathered information into one of the result fields. Simple, isn't it? But i have several problems, right at the beginning:( I started developing with reading tutorials, but i have fog on the main structure of an extension. Now, i started an app, containing a popup.html, manifest.json ... In popup.html theres a result field, and a button <div id="extension_container"> <div id="header"> <p id="intro">Result here</p> <button type="button" id="button">Click Me!</button> </div> <!-- END header --> <div id="content"> </div> <!-- END content --> When button is clicked, i trigger an event, handeled with jquery, code here: <script> $(document).ready(function(){ $("#button").click(function(){ $("#intro").text("Hello, im added"); alert("Clicked"); }); }); </script> And here comes the problem, in popup.html this doesnt work, if i load it to Chrome, nothing happens. Otherwise, if i open popup.html in browser, not as an extension, everything works fine. So, i think i have basic misunderstandings on extension structures, starting with background pages, background javascript and so on.. :( Could anyone help me?

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  • How to implement next prev to my blog

    - by lena
    Hi, I have created a basic PHP blog-cms and I'm looking for a easy way to implement prev next. on the blog page. I know there are several Jquery plugins, also some people use PHP to achieve this... I'm looking for the more simple and easy way to do it. I want to display 2 news by page The code: <?php $q = 'SELECT news.user_id,news.date,news.title,news.intro,news.content,news.status,news.visible, CONCAT(users.firstname," ", users.name) AS uname FROM news LEFT JOIN users ON users.id = news.user_id WHERE news.status= 1 AND news.visible=1 AND news.language=1 ORDER BY news.date DESC'; $res = sqlq($q); while ($r = sqlget($res)) { echo '<div> <h5> ' . $r['title'] . '</h5> </div>' . '<div>' . $r['date'] . ' | ' . $r['uname'] .'</div>' . '</br>'. '</br>'. '<p>'. '<div>' . $r['intro'] . '</div>' . '</p>'. '</br>'. '<p>'. '<div>' . $r['content'] . '</div>'. '</p>'. '<hr>' ; } //while ? Thanks for your help

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  • HTML5 Flash 100% IE8 and Firefox

    - by Jason
    I need to have a flash intro for my website (a requirement from my teacher). I created the intro and embedded it into my page. I takes up the entire screen in both Chrome and Chromium. In IE8, Firefox and Opera the size is incorrect. What am I doing wrong? <!DOCTYPE html> <html> <head> <meta http-equiv="Refresh" content="3; url=template.htm"> <meta charset="UTF-8"> <title>Com Tech Projects | Jason Cook</title> </head> <body style="background: black;"> <embed style="height: 100%; width: 100%;" src="Flash/Introv6.swf"/> </body> </html>

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  • New on the Java Channel: Low-Latency Applications, JavaFX on Raspberry PI, and more

    - by terrencebarr
    If you haven’t checked out the Java YouTube channel lately … here is some of the stuff you’re missing: Understanding the JVM and Low Latency Applications (picture) JavaFX on the Raspberry Pi 55 New Java 7 Features: Part 3 – Concurrency Properties and Binding with JavaFX 2 Intro And something fun & cool: Java @ Maker Faire 2012 Much more on the Java Channel. Enjoy! Cheers, – Terrence Filed under: Mobile & Embedded Tagged: Embedded Java, Java 7, Java Channel, Java Embedded, JavaFX, Maker Faire, Raspberry Pi, video, webcast, YouTube

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  • Great Surprise &ndash; MSDN Ultimate

    - by MarkPearl
    So, I attended the Microsoft Community Evening. The attendance was better than I was expecting for December and we had our first Programming Languages Meeting where Gary did a great presentation on an intro to Ruby. The best surprize of the evening happened when I was about to leave, Robert MacLean asked me how we did our MS licensing – the fact being that we were about to reach the end of our empower license with Microsoft and that I had no idea how we were going to afford upgrading it early next year. Well, out comes a Microsoft Visual Studio Ultimate with MSDN 12 month subscription. An absolute awesome gift – thanks Robert! Best gift ever!

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  • Tampa Bay WinDev 1st Meeting Announced !

    - by Nikita Polyakov
    This is very exciting for anyone close to Tampa Bay, FL Tampa Bay WinDev Meeting #1: Intro to Metro UI Our first meeting as Tampa Bay WinDev (formerly known as Tampa Bay Silverlight) will show off the new Metro UI (Windows vNext) as well as will have local (again) development speaker (and celebrity) John Papa. John will take us through the beginnings of Metro Development. Additionally this is our kickoff meeting for the new group so we will also have some additional information on what this group is all about. We will also have food and drinks at the meeting (although we are still looking for a sponsor). Please RSVP to this always FREE event here: http://tbwindev11.eventbrite.com Wednesday, November 30, 2011 from 6:00 PM to 8:00 PM (ET) Microsoft Office (in Tampa) 5426 Bay Center Dr., Suite 700 Tampa, FL 33609

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  • Bytes by MSDN - Let's talk Cloud

    - by Wallym
    While I was at DevConnections in Las Vegas, I was honored to be interviewed by Tim Huckaby for "Bytes by MSDN" on Cloud Computing. Here's a short intro from the talk:Do you believe in the Cloud? Wallace McClure, Founder and Architect of Scalable Development, Inc., does. His customers are extremely interested in the value and economies of scale that Cloud Computing, and more specifically, Windows Azure can bring. Building out an infrastructure that supports your web service or application can be expensive, complicated and time consuming. Or you could look to the Microsoft cloud. The Windows Azure platform is a flexible cloud–computing platform that lets you focus on solving business problems and addressing customer needs. Wally talks about all this, and more, in this interview with Tim Huckaby, and in his Windows Azure podcasts.

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  • Silverlight beyond the basics

    - by Braulio Díez Botella
    Once I have learned the basics of Silverlight, I realized that there was still a lot to learn, architecture, patterns & practices, data access technologies… BUT… there’s plenty of material out there and few available time. I have compiled a set of articles/web casts / posts I found pretty useful for me, and defined a “learning roadmap”.   About the learning road map:    About the links: Basics MVVM Pattern: MSDN Magazine Basics RIA Services: RIA Services Intro RIA Services and Visual Studio 2010 MVVM + PRISM: MVVM + PRISM  MEF: MSDN Magazine RIA Services + MVVM: Mix10 RIA Services + MVVM + MEF: Shawn Wildermuth Series (1) Shawn Wildermuth Series (2) Shawn Wildermuth Series (3) Shawn Wildermuth Series (4) Some of them are based on Beta version of the products, but the core concepts are there and quite well explained. Please if you have other superb references add it on the comments section, hope to build a “version 2” of this post including or your feeback, thanks.

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  • LightFish, Adam Bien's lightweight telemetry application

    - by alexismp
    Adam Bien (Java Champion, JavaEE expert, book author, etc...), has been a GlassFish enthusiast for a while and he proves it again with his new open source project - LightFish, a lightweight monitoring and visualization application for GlassFish. Adam has a short intro and screencast about this standalone WAR application. The tool uses the new JavaEE 6 self-described JDBC connection and the GlassFish-bundled Derby database to provide drag-and-drop install. At runtime, once monitoring is enabled, calls to the RESTful admin API for GlassFish are emitted from a JavaFX dashboard plotting in real-time telemetry data on charts and graphs, including data for "Paranormal Activity". Check it out!

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  • Play PlayStation Games on a Rooted Nook Simple Touch

    - by Jason Fitzpatrick
    Just when you feel like you’ve seen it all, some guy comes along and shows you how he can play original PlayStation games on his ebook reader. Check out the video to see the surprisingly full-speed–albeit black and white–graphics in action. The secret sauce in Sean’s cool setup? He’s rooted the device and installed Free PlayStation Emulator (FPSE) on it–along with the NoRefresh hack–to enjoy touch-screen controls and PS emulation. The whole thing is shockingly smooth; once you get past the choppy intro videos, the games run at full speed. [via Hack A Day] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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